Bloodlines Weapons List Version: 1.61 By Jake Zahn -------------------------------------------------------------------------------- This will be a Complete list of all the various weapons in game, and all their relevant statistics. Weapons are broken down into 3 categories (Melee, Ranged, or Unarmed), depending upon which combat Feat the weapon uses. They are then arranged into alphabetical order. -------------------------------------------------------------------------------- Key -------------------------------------------------------------------------------- These are what the various statistics mean: Internal Name: The name the game uses for the weapon. Speed: The lower the number, the faster it is. Requirement: Requirement: The lowest value you have to have in the appropriate Combat Skill to do normal damage with the weapon. If your relevant combat Feat rating is lower, you'll do less, and if it's higher you'll do more. Damage Type: What type of damage the weapon does. Bashing can be soaked by anyone and vampires reduce all bashing damage by 50% after soak, Bullets are treated as Bashing against vampires and as Lethal against everyone else, Lethal can only be soaked by vampires and certain other supernaturals, and Aggravated can only be soaked with Fortitude. Armor can soak all 4 types. Damage Potential at Level 10: How much damage the weapon will do if you have a 10 in the appropriate Combat Skill. If your skill is higher then 10, it has the potential to do more damage. Lethality: How hard it is to defend against attacks from this weapon. Base Damage: The absolute minimum of damage this weapon will do (unless it's soaked). RoF: Stands for "Rate of Fire", or "How fast you can pull the trigger". The lower the number the better. Range: The maximum range that a target can be at before losing accuracy. Spread Angle: How far the bullet can stray from the barrel. Criminal Level: This is how severe the police will respond to you using a given weapon. The higher the number, the larger/faster the police response. Knockback chance: The chance for an enemy to get knocked back/down from this weapon. For instance, a ".9" would mean a 90% chance of knocking someone down with each hit. Ammo: How much ammunition you can fire before having to reload. Reload: The time it takes to reload the weapon, lower numbers are better. -------------------------------------------------------------------------------- PC Weapons -------------------------------------------------------------------------------- Ranged Weapons: -------------------------------------------------------------------------------- 1) Bach's 700p Internal Name: item_w_rem_m_700_bach First Available: Unknown (I would assume after SoL) From: Mercurio Requirement: 6 Damage Type: Bullet Damage Potential at Level 10: 29 Lethality: 25 Base Damage: 1 Primary Fire: Single Shot RoF: 0.5 Range: 200 Spread Angle: 3.0 Criminal Level: 3 Accuracy: 6 Secondary Fire: Zoomed Single Shot RoF: 0.5 Range: 200 Spread Angle: 0 Criminal Level: N/A Accuracy: N/A Ammo: 6 Reload: 3.5 2) Braddock 9mm Internal Name: item_w_mac_10 First Available: Downtown From: Fat Larry Requirement: 5 Damage Type: Bullet Damage Potential at Level 10: 14 Lethality: 9 Base Damage: 1 Primary Fire: Full Auto RoF: 0.1 Range: 25 Spread Angle: 5.0 Criminal Level: 3 Accuracy: 6 Secondary Fire: None Ammo: 30 Reload: 2.5 3) Brokk 17c Internal Name: item_w_glock_17c First Available: Downtown From: Fat Larry Requirement: 5 Damage Type: Bullet Damage Potential at Level 10: 28 Lethality: 9 Base Damage: 2 Primary Fire: Single Shot RoF: 0.4 Range: 20 Spread Angle: 4.0 Criminal Level: 3 Accuracy: 6 Secondary Fire: None Ammo: 18 Reload: 3.5 4) Colt Anaconda Internal Name: item_w_colt_anaconda First Available: Hollywood From: Slater (Red Spot) Requirement: 5 Damage Type: Bullet Damage Potential at Level 10: 57 Lethality: 14 Base Damage: 3 Primary Fire: High-Powered Single Shot RoF: 0.7 Range: 35 Spread Angle: 6.0 Criminal Level: 3 Accuracy: 5 Secondary Fire: Fan RoF: 0.35 Range: 35 Spread Angle: 7.0 Criminal Level: 3 Accuracy: 2 Ammo: 6 Reload: 3.5 5) Crossbow Internal Name: item_w_crossbow First Available: Kuei-Jin Temple From: Container Requirement: 8 Damage Type: Lethal Damage Potential at Level 10: 36 Lethality: 16 Base Damage: 3 Primary Fire: Single Shot RoF: 0.25 Range: 45 Spread Angle: 3.0 Criminal Level: 3 Accuracy: 6 Secondary Fire: None Ammo: 4 Reload: 2.5 6) Flamethrower Internal Name: item_w_flamethrower First Available: After Giovanni Mansion From: Mercurio or Fat Larry Requirement: 1 Damage Type: Fire Aggravated Damage Potential at Level 10: 119 Base Damage: 1 Lethality: 110 Primary Fire: Spray RoF: 0.1 Spread Angle: 3.0 Criminal Level: 5 Accuracy: 6 Secondary Fire: None Ammo: 150 Reload: 3.5 7) Jaegerspas XV Internal Name: item_w_supershotgun First Available: Hollywood From: Mercurio Requirement: 7 Damage Type: Bullet Damage Potential at Level 10: 63 Lethality: 18 Base Damage: 3 Primary Fire: Scattershot (8) RoF: 1.0 Range: 20 Spread Angle: 7.0 Criminal Level: 4 Accuracy: 6 Secondary Fire: Full Automatic Scatter (8) RoF: 0.2 Range: 20 Spread Angle: 7.0 Criminal Level: 4 Accuracy: 6 Ammo: 6 Reload: 4.0 8) Jaime Sue Internal Name: item_w_remington_m_700 First Available: Hollywood From: Romero Requirement: 4 Damage Type: Bullet Damage Potential at Level 10: 48 Lethality: 10 Base Damage: 3 Primary Fire: Single Shot RoF: 0.8 Range: 200 Spread Angle: 3.0 Criminal Level: 3 Accuracy: 6 Secondary Fire: Zoomed Single Shot RoF: 0.5 Range: 200 Spread Angle: 0 Criminal Level: N/A Accuracy: N/A Ammo: 4 Reload: 3.5 9) Lassiter Killmatic Internal Name: item_w_uzi First Available: Chinatown From: Tseng Requirement: 6 Damage Type: Bullet Damage Potential at Level 10: 28 Lethality: 10 Base Damage: 2 Primary Fire: Full Automatic RoF: 0.3 Range: 50 Spread Angle: 5.0 Criminal Level: 3 Accuracy: 6 Secondary Fire: Semi Automatic RoF: 0.1 Range: 50 Spread Angle: 5.0 Criminal Level: 3 Accuracy: 6 Ammo: 33 Reload: 2.5 10) McLusky .50 Caliber Internal Name: item_w_deserteagle First Available: After Fu Syndicate From: Trip/Larry/Mercurio Requirement: 7 Damage Type: Bullet Damage Potential at Level 10: 45 Lethality: 12 Base Damage: 3 Primary Fire: Single Shot RoF: 0.3 Range: 20 Spread Angle: 4.0 Criminal Level: 3 Accuracy: 6 Secondary Fire: None Ammo: 12 Reload: 3.5 11) Steyr Aug Internal Name: item_w_steyr_aug First Available: After Fu Syndicate From: Mercurio Requirement: 8 Damage Type: Bullet Damage Potential at Level 10: 16 Lethality: 14 Base Damage: 1 Primary Fire: Full Automatic RoF: 0.1 Range: 150 Spread Angle: 3.0 Criminal Level: 4 Accuracy: 6 Secondary Fire: Zoom Full Automatic RoF: 0.1 Range: 150 Spread Angle: 3.0 Criminal Level: 4 Accuracy: 6 Ammo: 30 Reload: 3.0 12) Thirtyeight Internal Name: item_w_thirtyeight First Available: Tutorial From: Jack Requirement: 4 Damage Type: Bullet Damage Potential at Level 10: 26 Lethality: 7 Base Damage: 2 Primary Fire: Single Shot RoF: 0.8 Range: 35 Spread Angle: 7.0 Criminal Level: 3 Accuracy: 4 Secondary Fire: None Ammo: 6 Reload: 3.5 13) Utica M37 Internal Name: item_w_ithaca_m_37 First Available: Santa Monica Diner From: Thugs Requirement: 5 Damage Type: Bullet Damage Potential at Level 10: 50 Lethality: 20 Base Damage: 2 Primary Fire: Scattershot (8) RoF: 1.0 Range: 20 Spread Angle: 10.0 Criminal Level: 3 Accuracy: 1 Secondary Fire: None Ammo: 6 Reload: 4.0 Melee Weapons: -------------------------------------------------------------------------------- 1) Baseball Bat Internal Name: item_w_baseball_bat First Available: Tutorial From: Thugs Speed: 1.0 Requirement: 4 Damage Type: Bashing Damage Potential at Level 10: 28 Lethality: 8 Base Damage: 2 Knockback Chance: 0.4 Criminal Level: 2 2) Baton Internal Name: item_w_baton First Available: Santa Monica From: Cops Speed: 1.0 Requirement: 2 Damage Type: Bashing Damage Potential at Level 10: 30 Lethality: 7 Base Damage: 2 Knockback Chance: 0.1 Criminal Level: 2 3) Bush Hook Internal Name: item_w_bush_hook First Available: After Glaze Shootup From: Trip Speed: Special (Slow) Requirement: 10 Damage Type: Lethal Damage Potential at Level 10: 52 Lethality: 13 Base Damage: 4 Knockback Chance: 0.6 Criminal Level: 4 4) Fireaxe Internal Name: item_w_fireaxe First Available: Downtown From: Fat Larry Speed: 2.0 Requirement: 5 Damage Type: Lethal Damage Potential at Level 10: 34 Lethality: 12 Base Damage: 2 Knockback Chance: 0.05 Criminal Level: 4 5) Katana Internal Name: item_w_katana First Available: Chinatown From: Tseng Speed: 1.0 Requirement: 8 Damage Type: Lethal Damage Potential at Level 10: 42 Lethality: 12 Base Damage: 3 Knockback Chance: 0 Criminal Level: 3 6) Knife Internal Name: item_w_knife First Available: Santa Monica From: Trip Speed: 1.0 Requirement: 4 Damage Type: Lethal Damage Potential at Level 10: 30 Lethality: 9 Base Damage: 2 Knockback Chance: 0 Criminal Level: 3 7) Severed Arm Internal Name: item_w_severed_arm First Available: Santa Monica From: Stan Gimble Speed: 1.0 Requirement: 4 Damage Type: Bashing Damage Potential at Level 10: 30 Lethality: 9 Base Damage: 2 Knockback Chance: 0.4 Criminal Level: 4 8) Sledgehammer Internal Name: item_w_sledgehammer First Available: Hollywood From: Slater (Red Spot) Speed: 2.0 Requirement: 5 Damage Type: Bashing Damage Potential at Level 10: 45 Lethality: 10 Base Damage: 3 Knockback Chance: 0.9 Criminal Level: 4 9) Tal'Mahe'Ra Blade Internal Name: item_w_occultblade First Available: Hallowbrook From: Hallowbrook Speed: 1.0 Requirement: 8 Damage Type: Aggravated Damage Potential at Level 10: 42 Lethality: 12 Base Damage: 3 Knockback Chance: 0 Criminal Level: 3 10) Tire Iron Internal Name: item_w_tire_iron First Available: Tutorial From: Thugs Speed: 1.0 Requirement: 3 Damage Type: Bashing Damage Potential at Level 10: 28 Lethality: 7 Base Damage: 2 Knockback Chance: 0.1 Criminal Level: 2 11) Torch Internal Name: item_w_torch First Available: Hollywood (possibly earlier) From: Vampire Hunters Speed: 1.0 Requirement: 2 Damage Type: Fire Aggravated Damage Potential at Level 10: 34 Lethality: 9 Base Damage: 2 Knockback Chance: 0.4 Criminal Level: 2 Unarmed: -------------------------------------------------------------------------------- 1) Claws (Level 2 & 3 Protean) Internal Name: item_w_claws Speed: 0.5 Requirement: 1 Damage Type: Aggravated Damage Potential at Level 10: 34 Lethality: 8 Base Damage: 2 Knockback Chance: 0.1 Criminal Level: 0 2) Claws (Level 4 Protean) Internal Name: item_w_claws_protean4 Speed: 0.5 Requirement: 1 Damage Type: Aggravated Damage Potential at Level 10: 42 Lethality: 12 Base Damage: 2 Knockback Chance: 0.1 Criminal Level: 0 3) Claws (Level 5 Protean) Internal Name: item_w_claws_protean5 Speed: 0.5 Requirement: 1 Damage Type: Aggravated Damage Potential at Level 10: 50 Lethality: 16 Base Damage: 2 Knockback Chance: 0.1 Criminal Level: 0 4) Fists Internal Name: item_w_fists Speed: 0.5 Requirement: 1 Damage Type: Bashing Damage Potential at Level 10: 34 Lethality: 8 Base Damage: 2 Knockback Chance: 0.3 Criminal Level: 1 -------------------------------------------------------------------------------- NPC Specific Weapons -------------------------------------------------------------------------------- Ranged Weapons: -------------------------------------------------------------------------------- 1) Flaming Crossbow Internal Name: item_w_crossbow_flaming Wielder: Jade Statue Guardians Requirement: 8 Damage Type: Aggravated Damage Potential at Level 10: 36 Lethality: 16 Base Damage: 2 Primary Fire: Single Shot RoF: 1.0 Range: 45 Spread Angle: 3.0 Criminal Level: 3 Accuracy: 6 Secondary Fire: None Ammo: 4 Reload: 2.5 2) Ming Xiao Spit Internal Name: item_w_mingxiao_spit Wielder: Ming Xiao Requirement: 8 Damage Type: Bullet Damage Potential at Level 10: 30 Lethality: 28 Base Damage: 1 Primary Fire: Single Shot RoF: 0.25 Range: 45 Spread Angle: 3.0 Criminal Level: 3 Accuracy: 6 Secondary Fire: None Ammo: 1 Reload: 2.5 3) Throwing Star Internal Name: item_w_throwing_star Wielder: Unknown Requirement: 3 Damage Type: Lethal Damage Potential at Level 10: 36 Lethality: 11 Base Damage: 2 Primary Fire: Single Shot RoF: 3.5 Range: 20 Spread Angle: 3.0 Criminal Level: 3 Accuracy: 6 Secondary Fire: None Ammo: 10 Reload: 3.5 4) Tzimisce2 Head Internal Name: item_w_tzimisce2_head Wielder: Tzimisce Spitting Creation Requirement: 7 Damage Type: Lethal Damage Potential at Level 10: 30 Lethality: 12 Base Damage: 2 Primary Fire: Single Shot RoF: 0.25 Range: 45 Spread Angle: 3.0 Criminal Level: 3 Accuracy: 6 Secondary Fire: None Ammo: 1 Reload: 2.5 Melee Weapons: -------------------------------------------------------------------------------- 1) Asian Vampire Katana Internal Name: item_w_avamp_blade Wielder: Asian Vampire Speed: 1.0 Requirement: 5 Damage Type: Lethal Damage Potential at Level 10: 32 Lethality: 11 Base Damage: 2 Knockback Chance: 0 Criminal Level: 3 2) Chang Brother Blade Internal Name: item_w_chang_blade Wielder: Sword Chang Brother Speed: 1.0 Requirement: 10 Damage Type: Lethal Damage Potential at Level 10: 16 Lethality: 16 Base Damage: 1 Knockback Chance: 0 Criminal Level: 3 3) Ming Xiao Melee Internal Name: item_w_mingxiao_melee Wielder: Ming Xiao Speed: 0.5 Requirement: 8 Damage Type: Lethal Damage Potential at Level 10: 30 Lethality: 28 Base Damage: 1 Knockback Chance: 0 Criminal Level: 5 4) Ming Xiao Tentacle Internal Name: item_w_mingxiao_tentacle Wielder: Ming Xiao Speed: 0.5 Requirement: 8 Damage Type: Lethal Damage Potential at Level 10: 30 Lethality: 28 Base Damage: 1 Knockback Chance: 0 Criminal Level: 5 Unarmed Weapons: -------------------------------------------------------------------------------- 1) Chang Brother Claw Internal Name: item_w_chang_claw Wielder: Claw Chang Brother Speed: 0.5 Requirement: 10 Damage Type: Aggravated Damage Potential at Level 10: 26 Lethality: 13 Base Damage: 2 Knockback Chance: 0.1 Criminal Level: 0 2) Gargoyle Fist Internal Name: item_w_gargoyle_fist Wielder: Gargoyle Speed: 0.5 Requirement: 9 Damage Type: Aggravated Damage Potential at Level 10: 23 Lethality: 22 Base Damage: 1 Knockback Chance: 0 Criminal Level: 5 3) Ghoul Claws Internal Name: item_w_claws_ghoul Wielder: Unknown Speed: 0.5 Requirement: 1 Damage Type: Aggravated Damage Potential at Level 10: 26 Lethality: 4 Base Damage: 2 Knockback Chance: 0.1 Criminal Level: 0 4) Hengeyokai Fist Internal Name: item_w_hengeyokai_fist Wielder: Hengeyokai Speed: 0.5 Requirement: 9 Damage Type: Aggravated Damage Potential at Level 10: 20 Lethality: 19 Base Damage: 1 Knockback Chance: 0 Criminal Level: 5 5) Giant Bat Claws Internal Name: item_w_manbat_claw Wielder: Giant Bat Speed: 0.5 Requirement: 10 Damage Type: Aggravated Damage Potential at Level 10: 26 Lethality: 26 Base Damage: 1 Knockback Chance: 0 Criminal Level: 5 6) Sabbat Leader Attack Internal Name: item_w_sabbatleader_attack Wielder: Unknown (Possibly Andrei) Speed: 0.5 Requirement: 10 Damage Type: Aggravated Damage Potential at Level 10: 26 Lethality: 26 Base Damage: 1 Knockback Chance: 0.3 Criminal Level: 1 7) Sheriff's Sword Internal Name: item_w_sheriff_sword Wielder: The Sheriff Speed: 1.0 Requirement: 6 Damage Type: Aggravated Damage Potential at Level 10: 20 Lethality: 16 Base Damage: 1 Knockback Chance: 0 Criminal Level: 3 7) Tzimisce2 Claw Internal Name: item_w_tzimisce2_claw Wielder: Unknown (one of the 3 creations in the sewers) Speed: 0.5 Requirement: 4 Damage Type: Lethal Damage Potential at Level 10: 18 Lethality: 12 Base Damage: 1 Knockback Chance: 0 Criminal Level: 5 8) Tzimisce3 Claw Internal Name: item_w_tzimisce3_claw Wielder: Unknown (one of the 3 creations in the sewers) Speed: 0.9 Requirement: 4 Damage Type: Aggravated Damage Potential at Level 10: 18 Lethality: 12 Base Damage: 1 Knockback Chance: 0 Criminal Level: 5 9) Tzimisce Melee Internal Name: item_w_tzimisce_melee Wielder: Unknown (one of the 3 creations in the sewers) Speed: 0.5 Requirement: 8 Damage Type: Aggravated Damage Potential at Level 10: 17 Lethality: 15 Base Damage: 1 Knockback Chance: 0 Criminal Level: 5 10) Werewolf Claws Internal Name: item_w_werewolf_attacks Wielder: Werewolf Speed: 0.5 Requirement: 2 Damage Type: Aggravated Damage Potential at Level 10: 36 Lethality: 28 Base Damage: 1 Knockback Chance: 0 Criminal Level: 5 11) Zombie Fists Internal Name: item_w_zombie_fists Wielder: Zombies Speed: 0.5 Requirement: 1 Damage Type: Bashing Damage Potential at Level 10: 54 Lethality: 9 Base Damage: 3 Knockback Chance: 0.4 Criminal Level: 1 Other Weapons: -------------------------------------------------------------------------------- 1) Chang Energy Ball (Throwing Weapon) Internal Name: item_w_chang_energy_ball Wielder: Chang Brothers Damage Type: Aggravated Damage Potential at Level 10: Unknown Lethality: N/A Base Damage: 10 Primary Fire: Throw RoF: 3.5 Range: 20 Criminal Level: 5 Accuracy: 6 Secondary Fire: Roll RoF: 3.5 Range: 20 Criminal Level: 5 Accuracy: 6 Ammo: 1 Reload: 3.5 -------------------------------------------------------------------------------- Version History -------------------------------------------------------------------------------- 1.00 - First incarnation. 1.50 - Added in NPC weapon section, did a little rearranging to the various stats, added some new stats. 1.60 - Added in missing Level 10 Damage Potentials for the NPC weapons. 1.61 - Spelling fixes that were bugging me. -------------------------------------------------------------------------------- Special Thanks -------------------------------------------------------------------------------- Turfster - Without his VPK Tool, most of this wouldn't be possible. BradyGames - Without their typo'd Strategy Guide, I never would have been moved enough to search through the item files. DanVanCrone - His unfinished PlanetVampire knowledge base thread is what made me make the list in the first place. -------------------------------------------------------------------------------- Contact -------------------------------------------------------------------------------- E-Mail: Offkorn_69@yahoo.com</p>