______
     / ____ \  _ _  ___  ___  _ _  ___
    / /    \_\| | |||¯))| _ || \ || _ |
   / /        |   || ¯( ||_|||   |||_||
  / /         |_|_||_|_\|___||_|_||___|
 ( (    []     ¯ ¯  ¯ ¯  ¯¯¯  ¯ ¯  ¯¯¯      Document: FAQ + Walkthrough
  \ \  //                                   Authored: Shotgunnova (P. Summers)
   \ \//      ______                        Timestmp: 04/23/07 - 5/14/07
    \ \____/¯/ ____ \  ___  ___  ___  ___   Writt'In: Size 10 Courier New
  /\/\ ¯¯¯¯ / /    \_\||¯))| _ || __|| __|
 /  / ¯¯¯¯¯/ /        | ¯( ||_|||__ ||__ | For best viewing, use a browser that
/___\     / /         |_|_\|___||___||___| can display 79-character lines, bro!
 ¯¯¯     ( (    []     ¯ ¯  ¯¯¯  ¯¯¯  ¯¯¯
          \ \   ||
           \ \  ||     This document is intended for private home use ONLY, and
            \ \_||_/¯/ may not be reproduced through electronic or commercial
             \ ¯¯¯¯ /  means without the expressed consent of myself. It can't
              ¯¯||¯¯   be hosted, edited, distributed for profit, and cannot be
               _||_    be given away as an add-in/gift to purchased items. All
               \  /    rights are reserved to respective parties, even any that
                \/     are not explicitly stated herein. E-mail for permissions
                       and thanks for respecting FAQ authors' requests.    /____/\        |  |        /\____\     /____/\ \_______|  |_______/ /\____\   This designation encapsulates any element used for
                   weakening the enemy position. Dealing damage, casting
                   status effects, using debuffers (lowers enemy stats),
                   or modifying the field to your advantage.

 • DEFENSIVE ----> This designation sums up those elements used for the
                   purpose of helping your comrades out. This can be any
                   element/consumable that heals, alleviates statuses,
                   buffs your party (raises their stats temporarily), or
                   modifies the field effect, such as Diminish/Magnify.

 • FIELD EFFECT -> These specifically deal with the field effect marker
                   in the upper-left corner. Mostly, these are elements
                   such as 'RedField' that change the effect to a single
                   color. Some techs like Van's 'WetPaint' can mimic this
                   effect, also.

 • MODIFY FIELD -> These modify the playing field itself, rather than
                   the field effect marker. This is mostly the job for a
                   Diminish (halves elemental damage), Magnify (ups the
                   elemental damage done by 150%) or SealAll (stops any
                   elements from being used).

     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     ELEMENT GRID                                                   [LMGD]
     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 The element grid is the 'thing' one equips the different elements to for
 battle use. To find it, enter the main menu, go to 'Elements' and then
 to 'Allocate.' Allocate means 'to place,' which is what you do with the
 elements in your inventory (duh?).

 Characters you receive early on will have small element grids, meaning
 they can't perform a bunch of hard-hitting maneuvers right off the bat.
 At max, there are eight 'level's with multiple slots on each; but, for
 now, an example of a small element grid would be:


                   LV1  LV2  LV3  LV4  LV5  LV6  LV7  LV8

                  [   ][   ]
                  [   ][   ][   ][   ]
                  [   ]

 At this time, only seven elements can be equipped with elements that
 can be placed up to a LV 4 slot. When you inspect an element before it's
 equipped, it will display something like "1 ± 7". What does this mean?


                          1 ± 7
                         /  | '------ How far up or down the grid this
         Default LV of -'   |         element can fluctate
             placement      |
                            '- A symbol meaning 'plus' or 'minus'. This
                               relates to the second number

 The above example meanins that it can be placed in any slot from LV1 to
 LV 1+7 (LV8). If you equip this element (say, a GravityBlow) in its 
 default placement level (LV1) it will read 'GravityBlow'. If you were to
 put it at its highest, it would read 'GravityBlow +7'. This '+7' means
 that the attack is placed higher than normal and will then do better
 damage. But this example only shows a horrible element placed at a high
 rate...what about elements that start good and have their effects dulled
 by poor placement? Let's use 'BlackHole,' a 6 ± 2 element as an example.

 We already know that this has a default position of LV6 and can be put
 as high as "LV8". But what if it's stuck at its lowest, LV4? When any
 element is placed below its default, it will get a negative marking. For
 the above example, at its lowest, it will read "BlackHole -2". This goes
 to display that it's placed two lower than where it should be, and it'll
 have a flattened/worse effect because of it.

 ---

 For the last short example, there are some elements that simply cannot
 be moved. An example would be an Earthquake Trap element (LV 6 ± 0). It
 HAS to be in the LV6 slot to be used. Some other elements you'll come
 across that have this same property are special 'techs'. These are found
 or learned and once they're on a character, they cannot be removed or
 changed at all.

 --- TUTORIAL FINISH! ---

 At this point, I'll add that some elements have a set effect that is NOT
 tarnished by their placement. For instance, Purify (LV 4 ± 4 element) is
 used to remove status effects. It really doesn't matter if you place it
 at LV8 or LV1, because it only does that one task. This goes for a few
 other elements (like Diminish, Magnify, Revenge, field modify elements).
 You'll probably notice that those will fall into the 'miscellaneous'
 category, yeah? Try out the effects yourself and see what gives better
 results.

     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     FIELD EFFECT                                                   [FLDF]
     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 One can technically play the game without worrying about this portion, but
 any smart player will learn to use this to their advantage. Find this thing
 in the upper-left corner of a battle, looking like:

            ___________          This ASCII drawing to the left is pretty
           /   _______ \         crappy, but it's meant to illustrate that
          /   /     _/\/\        there are three colors represented there
 OUTSIDE /   /    _/    |        at all times. There is an 'inside', middle,
      '- |  |    /INSIDE|        and 'outside' to the oval. As elements are
         \   \   \_     |        used, they start at the 'inside' and move
          \   \    \_   |        to the 'outside' until they disappear from
           \   \_____\/\|        the display altogether. The three NEWEST
            \__________/         colors used are displayed, the oldest is
                                 kicked off. Comprende? Yeah? :p
            ___________          
           /   _______ \         For example, let's say that the battle is
          /   /BLACK_/\/\        started. There will _ALWAYS_ be three 
         /RED/    _/    |        colors there when you start, random in a
        |   |    /GREEN |        certain way. Let's say they're red, black
         \   \   \_     |        and green.
          \   \    \_   |        
           \   \_____\/\|        The three colors represented power up
            \__________/         characters/elements of the same color by
                                 temporarily raising their stats, while
            ___________          simultaneously POWERING DOWN any ally or
           /B  _______ \         enemy of the opposite color. For here,
          /L  /GREEN_/\/\        Blue, White, and Yellow persons would be
         / A /    _/    |        in a slightly weaker state.
         | C|    /  RED |        
         \ K \   \_     |        Now, let's say someone uses a Tablet, a
          \   \    \_   |        red-innate consumable. The field effect
           \   \_____\/\|        will have changed to look like the third
            \__________/         diagram. The oldest color -- Red -- was
                                 removed from the outside as the colors
                                 shifted, but the newest color -- Red --
                                 replaced it so it stuck to the grid. The
            ___________          flow is easy to get down once you see it
           /   _______ \         in action.
          /B  /BLUE _/\/\        
         / L/     _/    |        Pretend that someone uses a 'BlueField'
         | U|    / BLUE |        element. This is a field modifier that
         \ E \   \_     |        can tweak the field effect itself. This
          \   \    \_   |        will make the fourth diagram. It will
           \   \_____\/\|        heavily power-up ONLY blue characters,
            \__________/         while heavily powering-down ONLY red
                                 characters. This will be a noticeable
                                 change in physical damage, their stats
                                 will have weakened considerably, and
                                 they won't pose a threat as much. This
                                 type of upper-hand situation is what one
                                 should try to capitalize on. Summons can
                                 only be used when the field effect is a
                                 pure color. Salamander can only be used
                                 if the field all red, and so on.
            ___________          
           /   _______ \         Someone then uses a 'red' element to
          /B  /BLUE _/\/\        try and even the situation, leading up
         / L /    _/    |        to the fifth diagram. The field now has
         | U|    /  RED |        two opposing elements in it -- how will
         \ E \   \_     |        the effect go? The manual doesn't even
          \   \    \_   |        touch base on this subject, but it's 
           \   \_____\/\|        from my experience that one 'red' will
            \__________/         cancel out one 'blue', making this field
                                 effect slightly in favor of blue.

 That's all for field effects; hope the visuals helped a bit. Blue & red
 were used a lot, but they can stand for any opposed element types, to be
 clear. If you don't understand, just jump into battle and experience it
 for yourself. Text diagrams are no substitution for observations you can
 make on your own.

     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     ATTACKING                                                      [ATKG]
     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 "Didn't we just go over this!?" you may be asking, but using elements is
 only the half of a skirmish. Physical attacks rely on the user's STR and
 ATK stats, as well as their weapon attack. When you select 'Attack' and
 pick a target, a little box with percentages comes up like so:

 .-----------.  Here, the "1" is a weak attack while the "3" is a fierce
 | 1 - (93%) |  attack. Weak attacks will probably succeed but will raise
 | 2 - (80%) |  the other attacks' percentages only a small amount; on the
 | 3 - (70%) |  flipside, a "3" attack has a better probability of missing
 | Element   |  but will instantly raise all types' attack percentages to
 '-----------'  a high amount.

                This is where a character's Stamina comes into play, as
                well as their element grid. A weak (1) attack will take
                only one point from the initial stamina of 7.0, while a
                fierce attack (3) will take 3 from the stamina. Attacks
                that land will raise a character's element grid level by
                the type of slice it was.

 .-----------.  For example, let's say Lynx landed a fierce attack. His
 | 1 - (99%) |  attack percentages are all raised to a very high success
 | 2 - (98%) |  rate. He will have 4.0 of 7.0 stamina and, since his stab
 | 3 - (95%) |  at the enemy was successful, he can any elements in his
 '-----------'  grid at LV3 or below. If he lands another fierce attack,
                his percentages will raise even higher and his stamina
                will be at 1.0 of 7.0.

 The 'Element' option comes into play here. The above example used two
 fierce (3) attacks twice which hit. That means Lynx can use elements up
 to the LV6 allocation (why? 3 + 3). If he picks an element to use, it'll
 drop his Stamina by 7.0 points and drop him into the negative range. The
 display will be 'Out. -6.0' because 1.0 - 7.0 = -6.0. Simple math, yeah?

 After this, Lynx will not be able to select actions again until his
 Stamina is above 1.0. His stamina gradually comes back depending on how
 high his 'STAMINA RECOVERY' is. Go under 'Status' on the main menu and
 check. My Lynx has an amount of '12'. How does this translate? Well, he
 will recover '1.0' each time he defends, '1.2' if someone else in his
 team defends, and a lot more if he defends right before an enemy uses an
 attack (sorry, don't know how much that is).

 Choosing to 'DEFEND' _always_ recovers 1.0 to the Stamina, while anyone
 else defending will recover the amount in the 'STAMINA RECOVERY' amount.
 Hard to follow? Don't like math? Don't worry -- knowing the game's stamina
 system in-depth is not required. It's just good to know if you want to have
 some extra knowledge. Just note that 'Defend' can reduce damage by over 50%,
 so it's useful to defend when you can.

     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     STATUS EFFECTS                                                 [STTS]
     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Like many RPGs, status effects are positive/negative conditions that inhibit
 the characters' abilities to do "stuff." In Chrono Cross, there are positive
 buffs, technically, but only negative ones are displayed. These conditions
 are associated with certain elements, because there are consumable elements
 that can take off those of the same kind, and also because some equipment is
 set up that it prevents some/all abnormalities of a certain element. Hard to
 understand? It's not really. Besides those subdivisions, there are four that
 DO NOT wear off after battle; all the others do. Here are the big four:

 .--------.-----------.-------------------------.-----------------------.
 | STATUS | ALIGNMENT | EFFECT (In-battle)      | EFFECT (On the field) |
 |--------+-----------+-------------------------+-----------------------|
 | Flu    | Blue      | Stamina rate decreases  | Movement is zig-zaggy |
 |--------+-----------+-------------------------+-----------------------|
 | Burns  | Red       | Defense power decreases | Double dmg from traps |
 |--------+-----------+-------------------------+-----------------------|
 | Poison | Green     | HP gradually decreases  | Moving decreases HP   |
 |--------+-----------+-------------------------+-----------------------|
 | Sprain | Yellow    | Attack power decreases  | Running is impossible |
 '--------'-----------'-------------------------'-----------------------'

  If even one person is affected, after-battle the effect will take place.

  As for those various consumables that take off the status effects of the
  color: Medicine takes off blue abnormalities, Ointment takes off the red,
  Antidote takes off green'uns, and a Brace can alleviate yellow statuses.

  For the other elements that only can be found in battle:

 .----------.-----------.-----------------------------------------------.
 | STATUS   | ALIGNMENT | EFFECT (In-battle)                            |
 |----------+-----------+-----------------------------------------------|
 | Dizzy    | Yellow    | EVD% (evasion capabilities) decreased         |
 |----------+-----------+-----------------------------------------------|
 | 'Anti'   | Any Color | Character becomes unable to use certain color |
 |          |           | elements. For instance, 'AntiWhite' (a black- |
 |          |           | -type element) prevents white-innate elements |
 |          |           | from being used if it works.                  |
 |----------+-----------+-----------------------------------------------|
 | Afraid   | Green     | Ally is more susceptible to critical hits     |
 |----------+-----------+-----------------------------------------------|
 | Asleep   | White     | Character cannot act + defense power lowered. |
 |----------+-----------+-----------------------------------------------|
 | Cursed   | Black     | Stamina decreases as character is damaged...  |
 |----------+-----------+-----------------------------------------------|
 | Frozen   | Blue      | Character cannot act. If all allies are under |
 |          |           | this condition, it's an automatic Game Over.  |
 |----------+-----------+-----------------------------------------------|
 | Confused | Red       | Indiscriminantly attacks foe and ally alike,  |
 |          |           | with weapon damage or equipped elements.      |
 |----------+-----------+-----------------------------------------------|
 | Darkness | Black     | HIT% (physical accuracy abilities) decreases  |
 |----------+-----------+-----------------------------------------------|
 | Fatigued | White     | All actions' stamina consumption is increased |
 '----------'-----------'-----------------------------------------------'

  Consumable elements can be used in battle to remove the normal colors,
  but WhiteOut/BlackOuts are needed to remove black/white elements. As an
  alternative, some elements are especially made with inherent status-
  -restoring properties. They are HolyHealing, Purify, Panacea, Saints,
  and Revenge. The latter shifts all of them off him/herself and onto the
  enemy; even if it fails, the user's cleaned. Staying at an inn will also
  restore status.

     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     STAT OVERVIEW                                                  [STVV]
     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Playing the game, you'll have to know what some of the abbreviations mean,
 and how they relate to your allies. I'll just riff the manual a bit here,
 since they've got it covered pretty well. You can find your characters'
 current values at the 'status' and 'equipment' screen.

 HP    = Hit Points: How much 'life' your character has
 INNATE= The character's inherent elemental affiliation
 STR   = Strength: determines base physical attack power.
 DEF   = Defense: determines base defense against physical attacks
 ACC   = Accuracy: determines base HIT% (chance to hit) in battle
 AGI   = Agility: determines base ability to evade attacks
 MAG   = Magic Power: determines base magical attack power
 M.DEF = Magic Defense: determines base defense against magical attacks
 G     = Often seen behind a number (900g), it regards player's currency

 There's a few more:

 • STAMINA RECOVERY: This is the rate at which your character recovers
   stamina in-battle when you _DO NOT_ use the 'Defend' option (that will
   always recover 1.0 Stamina). Check your character's status to see his
   or her value. If you find a '12,' that means s/he will recover '1.2'
   on a normal basis.

 • STAR LEVELS: This is indicated by a 'star' icon, which everyone should
   know visually by now. This represents how many times a character can
   summon, and if it gets low, find a place to sleep (an inn, a bed, etc.)
   and recover them all as they don't recover on their own.

     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     MENU OVERVIEW                                                  [MNVW]
     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 Here you can find some of the menu options explained.

---------
MAIN MENU
---------

 Status ----> View a character's stats, equipped elements, and profile.
 Elements-.-> USE: Consumables can cure conditions and restore HP
          '-> ALLOCATE: Put elements on the characters' element grids.
 Equip. ----> Stick armor, weapons, and accessories on the characters
 Items -----> View the descriptions of the player's current key items
 Customize.-> SOUND: Toggle Stereo/Monoaural settings
          |-> WINDOW FRAME: Toggle Default/Custom settings on
          |-> CURSOR POSITION: Toggle Default/Memorized settings on
          |-> ACCURACY SELECTION: Toggle Manual/Auto settings on
          |-> CONTROLLER: Toggle Default or Custom settings on
          |-> O BUTTON PRESSED: Change if holding O means 'run' or 'walk'
          |-> VIBRATION FUNCTION: Toggle on DualShock controller vibrations
          '-> LEFT STICK SENSITIVITY: If using DualShock controller, toggle
              if run/walk is done with left analog stick alone, or if one
              has to hold down the 'O' button to run/walk.
 Save/Load -> Save a game (if at world map, Record of Fate), or load the
              game from current position (can be done most anywhere)

-----------
BATTLE MENU
-----------

 ATTACK -.-> ATTACK: Physically assault the enemy
         |     |
         |     |-> 1 (XX%) : +1 LV to element grid; -1.0 Stamina
         |     |-> 2 (XX%) : +2 LV to element grid; -2.0 Stamina
         |     |-> 3 (XX%) : +3 LV to element grid; -3.0 Stamina
         |     '-> Element : Use an element from the element grid
         |
         |-> ELEMENT: Use an element equipped to the element grid
         |-> DEFEND: Recover 1.0 Stamina and decrease damage intake by 50%+
         '-> RUN AWAY: Flee the battle to regroup or leave (if applicable)

     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     NEW GAME PLUS & CONTINUE PLUS                                  [NGPS]
     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 After beating a game and saving at the prompt, one can do either a New Game
 Plus (a.k.a. NG+) or a Continue Plus game. They're two different things, so
 I'll break 'em down.

 ----------
 NEW GAME +
 ----------

  This allows the player to start the entire game over with the added bonus
  of having the previous save (the one you load before this getting this
  option) transfer some things, being:

  • Gold
  • Star (summon) levels
  • All character stats
  • All window frames
  • All elements (besides ChronoCross and summons).
  • All raw materials, including Rainbow Shells/Shiny items
  • All special techs learned AUTOMATICALLY (ones you have to earn/find are
    not carried over, i.e. MaidenFaith, Unleashed, etc.)
  • All equipment (besides Mastermune, Einlanzer, Hero's Medal, Blue Brooch,
                   Hero's Shield, Hero's Sword, Master Hammer...)
  • All enemies 'learned' for Sprigg's Doppelgang ability

  Things like key items do not carry over. In addition to the above things,
  Serge also starts with a 'Time Egg' and 'Time Shifter.' The former allows
  him to do battle with the very end boss at any time he wishes, while the
  latter can fast-forward or make time go in slo-mo for field animations
  and dialogue (but not for FMVs). Also worth noting is some elements that
  were equipped when the game ended do not carry over into New Game Pluses.

  OTHER THINGS THAT DIFFER ON NG+:

  • On Pierre's path, Acacia SGT boss fight comes without Acacia PVTs 1st
  • If you skip the Ice Breath quest, the Dragoon still does not show up
    at Fort Dragonia's entrance when it normally would.
  • At Fort Dragonia, in the 'Blue Room,' the Sea Chest/Dragoon locations
    have been switched.

 -------------
 CONTINUE PLUS
 -------------

  This allows the player to carry over some things into another save file.
  It cannot be a finished game (one saved at the end prompt), but any other
  regular save. 

     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     TIPS AND TRICKS                                                [TPTR]
     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 • When you first get to Termina, components for upgrading are scarce. There
   is one quick way to get what you need for instant killing tools: destroy
   that Profiteer Purse! By disassembling the item (which can be found in
   Van's House, underneath the stairway), one can obtain three @Copper and
   @Iron components before they're readily available.

 • When in Viper Manor, there are enemies that are disguised as treasure boxes
   and will give Serge items/$$ if he attacks the correct one in battle. If he
   gets it wrong a fight begins...or does it? If you happen to attack a chest
   that doesn't contain a treasure, simply flee battle and try again. Simple
   as!

 • When fighting a battle, if one steals something and flees, that item gets
   dropped behind. This prevents stacking up on rare items too quickly. What
   one may not know is that any trapped elements are retained even in defeat!
   Some battles, like against Bunyip, can produce many hard-to-find elements
   like Inferno/Volcano. And, after awhile, one can simply use those elements
   against their former master! Don't forget this!

 • People may forget how useful Diminish is. When fighting enemies that have
   innate colors directly opposed to your strongest fighters, use this skill
   and simply pound away. As long as one isn't offensive-element-dependant,
   this is a great strategy for battle use. And remember: it only halves the
   damage done, not the potency of healing elements. It's really quite grand
   if y'think about it. :p

     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     WALKTHROUGH NOTATION                                           [WLKT]
     _____________________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 If you get confused on boss strategies and what stuff means, here's the news
 on the subject. I'll go by example, but it may be hard to understand just by
 reading explanations. Go look at the actual strategies to get a good idea on
 how they work!

 ------------------------------------------------------------
 • ->    Indicates the pattern flow from segments to segments
 ------------------------------------------------------------

   EX: PoisonGas -> Attack ×??

   The PoisonGas attack will always precede the Attack, which is repeated an
   indefinite amount of time (infinitely, most likely). An arrow shows the
   directivity of the skills/techniques.

 -----------------------------------------------------------
 • ×??   One attack or segment is repeated indefinitely -or-
         the attack has a trigger that is currently unknown.
 -----------------------------------------------------------

   EX: Attack ×??
   EX: PoisonGas -> Attack ×?? -> AcidicGas
   EX: PoisonGas to AcidicGas (×??) -> AeroBlaster

   The first example has an enemy that only uses physical attacks; the second
   has a segment where the enemy attacks physically an unknown # of times. It
   may have a specific trigger or is randomized before moving to the following
   step.

   If the '×??' is parenthesized, it only indicates a segment is repeated, not
   a single move. In the third example, PoisonGas and AcidicGas are used over
   and over in the order displayed until eventually going into AeroBlaster. It
   sounds complicated, but it's really not. >__>

   Sometimes things like '×1-2' appear, meaning the enemy may attack once or
   twice. Don't be surprised to see things like '×4-5' or something, too. This
   does NOT mean the enemy attacks four times per turn, or four times in a row
   mind you -- it just means an enemy uses its turn to attack physically in a
   # of times that's not completely definite. 

 -----------------------------------------------------------
 • ()    The attack may be dropped entirely from the pattern
         -or- it may show up only once in the entire pattern
 -----------------------------------------------------------

   EX: AcidicGas -> (PoisonGas) -> AeroBlaster

   In this example, PoisonGas may or may not be used during a turn. If that
   is the case during the battle, AcidicGas will skip it completely and launch
   into AeroBlaster instead. It's worth noting since in some cases losing a
   step can spell disaster for planning (such as the Wingapede being able to
   use Tornado a turn early). 

 -----------------------------------------------------------
 • to    Indicates a repeated portion of attacks
 -----------------------------------------------------------

   EX: Attack to AeroBlaster to Tornado (×??)

   'To' really functions the same as '->' in a way; this way is just easier
   because it allows the '×??' part to indicate a string of attacks is done
   in a planned order. Here, there will always be an Attack leading into an
   AeroBlaster leading into a Tornado -- the entire string is repeated some
   unknown # of times. The only time 'to' appears is when strings of attacks
   are involved.

 -----------------------------------------------------------
 • +     Indicates attacks/skills used consecutively
 -----------------------------------------------------------

   EX: Attack -> IceBlast + IceBlast -> Attack

   Here, IceBlast is used twice in a row. This means that the player does not
   have a chance to do anything in between; the enemy uses the attack without
   giving the allies any chance to prepare.

 -----------------------------------------------------------
 [1]     Indicates a different strategy altogether
 -----------------------------------------------------------

   EX:     Attack -> AeroBlaster -> Attack ×??
   EX: [2] Attack ×?? -> Tornado -> Attack ×??

   In this case, after 'something' happens to the first attack pattern, the
   enemy operates on the '[2]' pattern for some duration. The number inside
   the brackets indicates the different strategies, basically. Sometimes the
   strategy will change back (such as healing out of critical condition) but
   sometimes it doesn't.


---

   One more thing. I wrote the strategies using a new level and then went back
   over it with a 99-star level to adjust the strategies and make 'em sync up.
   Some enemies may act differently to stronger allies, I don't know. For one
   example, during the Solt/Peppor/Ketchop fight, at low levels I never once
   saw an ElectroBolt used but one was in the strategy when the Lv. 99 guys
   came through. If a strategy seems off, this may be why. Sorry. :3

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
00) Dream Sequence                 "Chasing phantoms in one's dreams..." [D-00]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | There ain't any!                          | • Cybot                       |
 |___________________________________________| • Alphabat                    |
                                             |_______________________________|

 As you start the game, name the lead character (anything except Crono :p) to
 head into a large draconic-lookin' palace nestled between some high cliffs.
 The character you named [default: Serge] will be accompanied by a girl named
 Kid and one randomized character. I always found it easier to change the
 controller scheme a bit so that holding the O-button is walking instead of
 running (go to 'Customize' under main menu). Turn on analog mode if you
 want, also.

 ---

 At the fork, head SW on the screen to find a glowing blue exit. A robot foe
 (Cybot) and a bat () walk the floor here, and touching one means engaging a
 battle. Since experience doesn't matter in this portion, and no items'll be
 dropped, you can avoid battles by outmaneuvering the enemy (usually). Fight
 here to get initiated, if you aren't already -- everyone starts out buffed
 more than they usually are (element-wise, too).

 The area is straightforward, so I'll spare the small details. Exiting that
 first room with enemies eventually wraps back around to itself on a higher
 ledge. Ignore the stairway by the entrance and use the catwalk to advance
 to a NW door that has a red symbol on it. Enter inside and shut down the
 black pillar.

 In the previous room, a teleport pad with six circles on it resonates with
 energy. Make your way onto it, confirm with the x-button, and ride all the
 way up. See what's happenin' with the door nearby to exit this 'level' and
 be lulled back into reality...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
01) Arni Village [Home World]         "Where the tides start to turn..." [D-01]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • 200G                • Tablet [x5]       | • Poshul                      |
 | • Shellfish Frame     • Komodo Scale      |_______________________________|
 | • PhotonRay           • Uplift            |
 | • AquaBeam            • Cure              |
 | • Uplift              • Heckran Bone      |
 | • Ivory Helmet        • Shark Tooth       |
 |___________________________________________|

 When sleepyhead Serge finally gets outta bed, check under the covers to find
 [200G]. The dark corner of his room also has a [TABLET] consumable. Hooray!
 Leave to the downstairs region and down into town square.


                      __________                  [LEGEND]
             LEENA ->|__________|   /\
                      ____   _||_  /12\            1 - 200G
                     /  5 / /    \ \   \/\         2 - Tablet [x5]
           ____     /____/\/      \/\  /10\        3 - Shellfish Frame
 POSHUL ->|    |   /1 2 /\          /\/ 11/        4 - Komodo Scale
          |    |  /____/\/         6\/\9 /         5 - PhotonRay
    ____  |    |   ____\    ______    /\/          6 - Uplift
   |    |_|7   |_ /4       /   3  \   \            7 - AquaBeam
   | 8  |________|____________________ \           8 - Cure
   |____|                             \_\    Exit town!

 ---

 If you go around the world map, you can 'explore' places by pressing the x-
 -button. Fr'instance, you can enter the waterfall (Divine Dragon Falls) and
 scope the place, or enter Hydra Marshes. Make sure you've got Poshul along;
 don't let those li'l stat gains go to waste!

 .---------------------.
 | OPTIONAL: Cape Howl |
 |---------------------'-----------------------------------------------------.
 | Northwest of Arni, this cape extends towards the sea. Some Beach Bum foes |
 | laze around here, and there are jets of water on the field that can prick |
 | Serge and damage him (-5 HP) slightly. Get the [HEAL] element and [BONE]  |
 | components, which are the only things to reap here.                       |
 |___________________________________________________________________________|

 Lizard Rock is in the south...just a hop, skip, and a jump, really. As far as
 equipping elements goes, replace any Tablets Serge has with something else (a
 healing element would be good, even if it's -1) and give Poshul something up
 her alley -- Uplifts, anyone?

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
02) Lizard Rock [Home World]             "A calling from beyond time..." [D-02]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Fireball           • Silver Loupe       | • Komodo Pup                  |
 | • Tablet             • Bone               | • SandSquirt                  |
 | • Ivory Helmet                            | • Beach Bum                   |
 |___________________________________________|_______________________________|

  REMINDER: Make sure you fight battles to get those tiny stat increases 'til
            they don't come any longer. You may have to fight a couple that
            give nothing before some hefty ones come. Do this before fighting
            the area's boss!
       ___
      \5  \                                              [LEGEND]
       ¯¯\_\______
         / ______ \                       _                K - Komodo Pup
        / /  __  \ \____ ________________/ / 

 Talk to Leena at the pier when done, and she'll direct Serge towards Cape
 Howl. "Goodbye...stranger." Time to scoot up there.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
05) Cape Howl [Another World]       "A reminder of one's former self..." [D-05]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • ElectroJolt         • @Bone             | • Beach Bum                   |
 | • Tele-Porter                             | • SandSquirt                  |
 |___________________________________________|_______________________________|

 REMINDER: Make sure you fight regular battles to get those extra stat gains!

 Hmm, creepy red sunset this time. Anyway, short section to trudge through...
 There's two chests here, containing an [ELECTROJOLT] and [@BONE] bounty. Head
 north towards the cliff outlook and read the headstone there. A fat knight'll
 kick Poshul over the bluff (!) and commence battle with his cronies. Lucky
 for them, a fiesty chicky will team up with
 Serge to do battle.                       .---------------------------------.
                                           | BATTLE SPOILS (Common -> Rare)  |
 .--------------.----------------.---------+---------------------------------|
 | BOSS: Solt   | INNATE: Yellow | HP:  52 | Ivory Vest -> @Copper           |
 | BOSS: Karsh  | INNATE: Green  | HP: 115 | Bone Axe -> Power Glove         |
 | BOSS: Peppor | INNATE: Yellow | HP:  60 | Ivory Helmet -> @Copper         |
 |--------------'----------------'---------'---------------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: ---                                                             |
 | SPECIALS: DragonRider (Green-elem attack on one target; used by Karsh)    |
 | PATTERNS: (Solt  ) Attack ×??                                             |
 |           (Karsh ) Attack ×??                                             |
 |           (Karsh ) Attack ×1-2 to DragonRider (×??)                       |
 |           (Peppor) Attack ×??                                             |
 |___________________________________________________________________________|

  Poshul won't be joining this battle, obviously, so the teammate is 'Girl,'
  who's a red-innate character with fiery attacks. As we quickly find out,
  Solt and Peppor are bungling idiots who don't have the power to counter our
  protagonist's white-innate property. Both Peppor and Solt have horrendous
  strength, and Karsh ain't much better. Because the enemies don't use attacks
  of an elemental persuasion, feel free to build up the field effect to red n'
  burn these jokers. If you need to heal, 'Girl' comes with five Tablets to be
  used in case of emergency. (NOTE: If Solt and Peppor are destroyed, Karsh is
  able to use DragonRider. Take him out first to stop this attack, or at least
  prepare to defend against it). Make sure that both allies survive the battle
  to get all the level-up stat gains! 300G received for winning + the second
  level-up star.

 Apparently, 'Girl' has an equally vague name...'Kid'! 

 .-----------------.-------------.
 | INVITATION: Kid | INNATE: Red |
 |-----------------'-------------'-------------------------------------------.
 | This is one of the numerous times you can get Kid, the fiery lass with an |
 | Aussie's accent. She'll learn her 'Pilfer' tech soon, allowing theft from |
 | enemies. However, if you invite her now, you'll miss your only chance to  |
 | get Leena. It's impossible to get all characters in one normal playthru,  |
 | so decide well given the circumstances. Refuse to let her into the party  |
 | thrice to keep her out temporarily. If she joins, Serge'll get receive a  |
 | [TELE-PORTER] key item that allows switching for character-switching once |
 | at a save point or the world map.                                         |
 |___________________________________________________________________________|

 After Kid does/n't join, she drops a hint that Termina's the place to be. And
 Poshul will come back from her...uh, fantastic voyage. Well, time for sleep!

 .--------------------.----------------.
 | INVITATION: Leena  | INNATE: Blue   |
 | INVITATION: Poshul | INNATE: Yellow |
 |--------------------'----------------'-------------------------------------.
 | The well-mannered, small-village girl Leena joins automatically if Kid's  |
 | company is refused -- apparently she's drawn to Serge and wants to help   |
 | him out! If Poshul wasn't invited at Home World's Arni Village, she'll be |
 | aboard now, whether you like it or not. PO-SHU-SHU! Full thpeed ahead!!!  |
 |___________________________________________________________________________|

 If Leena's in the party, there's one more party that can be recruited 'round
 this time. If you didn't get the Shark Tooth pendant (key item) in Home World
 Arni, you're outta luck.

 .------------------.---------------.
 | INVITATION: Mojo | INNATE: Black |
 |------------------'---------------'----------------------------------------.
 | Mojo is uh...a Far East relic that can be found in the fisherman's house  |
 | next to the cafe. Or, rather, the coulda-beena-fisherman who's now a lazy |
 | voodoo-doll worshipper. Talk to the fisherman and display the Shark Tooth |
 | key item to him. As you try to leave, Mojo will chastize the lazybones n' |
 | join Serge automatically. He's got great agility, but that's about it...  |
 | He can be obtained whether or not Kid's been invited, if you wondered. :p |
 |___________________________________________________________________________|

 There's nothing else to do here, really. The destination town of Termina is
 in the far north of the island, and one has to pass through the Porre-ridden
 Fossil Valley to get there. Tally ho!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
06) Fossil Valley [Another World]  "The pride of the Acacia Dragoons..." [D-06]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Heavy Skull         • Bellflower        | • Bubba Dingo                 |
 | • Big Egg                                 | • Mama Dingo                  |
 |___________________________________________| • Dodo                        |
                                             | • Drongo                      |
                         _      _            |_______________________________|
                        /2/    | |__
                       ( (      \_ 1\                    [LEGEND]
                        \ \_______| |
                         \___   __  |                      1 - Heavy Skull
                 _        ___|_|  | |                      2 - Bellflower
        EXIT -> | \      |     |  |_|                      3 - Big Egg
                 \ \     |3    |  | |       __
                  \ \    |_____|  / /      /  \
     BOSS FIGHT -> \ \___________/ /______/ /\ \
                    \______________________/  | |
                                              |_|  Rare)  |
 .--------------.----------------.---------+---------------------------------|
 | BOSS: Solt   | INNATE: Yellow | HP:  80 | Ivory Vest -> @Copper           |
 | BOSS: Peppor | INNATE: Yellow | HP:  90 | Ivory Helmet -> @Copper         |
 |--------------'----------------'---------'---------------------------------|
 | ELEMENTS: TurnBlack, LoRes                                                |
 | TO STEAL: ---                                                             |
 | SPECIALS: Pepporbox (Red-innate attack on single target; used by Peppor)  |
 |         : CrossCut (Red-innate dual attack on 1 target; Solt/Peppor only) |
 |         : Summersolt (Blue-innate attack on single target; used by Solt)  |
 | PATTERNS: (Solt  ) TurnBlack -> LoRes ×??                                 |
 |       [2] (Solt  ) LoRes to Summersolt/Attack (×??)                       |
 |           (Peppor) Strengthen -> Pepporbox to CrossCut ×??                |
 |       [2] (Peppor) Pepporbox -> Attack ×??                                |
 |___________________________________________________________________________|

  Again, the mishaps ensue. The foes haven't changed much from the previous
  encounter (i.e. romp), besides being able to use their own techs. Pepporbox
  is used in conjunction with LoRes to have a more powerful attack, and the
  dual attack 'CrossCut' (red-innate) is used to x-strike one target...too
  bad it can only be used when both of them is alive. Pay attention to the
  field effect 'cause any blue characters (Leena) can take serious damage in
  this battle. Most people write this battle off as child's play, and it is
  kinda, but don't get sloppy. Summersolt (blue-innate) is used when Peppor is
  put outta commission, and is expectedly weak like its user. As I wrote the
  battle patterns, it seems that Peppor only uses attacks once Solt is knocked
  out, so that's the way to go for an easy victory. Third level-up star gotten
  after winning.

 Congrats! Serge, Kid/Leena, and Poshul should know have their first tech set
 in a Lv. 3 slot of the element grid. It can't be removed, but why would you
 wanna do that anyway? Serge, Poshul, and Leena get a purely offensive attack,
 while Kid gets the ability to steal. Hooray for you!

 Termina is right around the corner. Exit onto the world map and go there. Any
 other location open right now (Viper Manor, Shadow Forest) will get ya thrown
 back onto the curb, bro.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
07) Termina [Another World]                                              [D-07]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Tea for Three Frame • Profiteer Purse   | • Nikki  -.                   |
 | • Hero's Medal        • Tele-Porter       | • Guile   |- CAN ONLY GET ONE |
 |___________________________________________| • Pierre -'                   |
                                             | • Kid                         |
                                             |_______________________________|
                                             _____
                                 ___        /E   2/
                                |   \   /\ /_____/        [LEGEND]
                                 \  /  /D \  //
                                  \/\_/\/\/\//             A - Inn
               ______  ___   ____   / 3 ) ) /              B - Bar + Guile
              |__ _ _||1  |_|    |  \   \/ /               C - Element Shop
      TO        _| |__| H  _|    |   \/\  /                D - Smithy
  FESTIVAL     |______   _| |____|     / /                     Pierre
      SHIP      _____ | |  ______     / /                  E - Van's House
      |_|      |__B_ || | | _C___|   /_/                   F - Greco's House
   ___| |______ __| |_| |__| |___ ___|G|__________         G - Korcha
  |____________|______   ________|______________  |        H - Kid
                      | |  ______   DOCK AREA   |_|_____   1 - Tea for Three
                      |H| | _A___|              | |_ _F_|      Frame
                   ___| |__| |_               __| |_| |    2 - Profiteer
                  |___   ______|             |G |  ___|        Purse
                      |_|                     ¯¯| |    \   3 - Hero's Medal
                     ENTER                      | |__| |
                                                |______|

 Kid will be here waiting for Serge's team to arrive. She'll leave the first
 time if Leena's with, but if you head up the stairs and talk to the person
 polishing the General Viper statue, she'll show up again.

 .-----------------.-------------.
 | INVITATION: Kid | INNATE: Red |
 |-----------------'-------------'-------------------------------------------.
 | There's really no reason for her not to join at this time, really. She'll |
 | bring the [TELE-PORTER] key item with if you invite her, which allows one |
 | to switch allies on the world map and at save points. Up 'til now, it has |
 | been impossible to change characters -- remember that every time you miss |
 | an opportunity to level up non-party characters, they lose those minimal  |
 | stat gains! If you still don't accept, she can be missed (pending choices |
 | made) at a later date.                                                    |
 |___________________________________________________________________________|

 Kid talks about infiltrating Viper Manor, which sets off the next course of
 events: finding a guide. There are three possible guides to get; whichever is
 picked, the two others cannot be obtained in the same playthrough. The people
 are:

 • Nikki  [Blue ] -> I like him, but he's only 'decent' for the most part.
 • Guile  [Black] -> Pretty dang good, but you may have a black-innate already
 • Pierre [Blue ] -> A complete faux-hero wuss, who sucks. A lot. I hate him.

 Well, while you mull over the first of the two "big" decisions in the game,
 let's search stuff around town:

 • [TEA FOR THREE FRAME] - There is a man standing in the shade of the house
   to the left of the General Viper statue. He's not visible, but when you
   approach he talks and eventually asks if you 'get his drift.' Answer yes
   to receive the item.

 • [PROFITEER PURSE] - In Van's house, check beneath the mansion's foyer's
   stairway to find a hidden chest containing this item. Although this item
   increases gained gold by ~123%, it's far better off being disassembled
   because it gives three @Copper and @Iron from it. This allows a party to
   be instantly suited for Viper Manor and is really just a great idea. Make
   some Iron Mail and an Iron Swallow to be good to go, yo!

 After picking which guide you want, read their sections below!

 NOTE: You _cannot_ change party members while inside Viper Manor, so make sure
       to bring those who won't completely slight you (i.e. don't bring Poshul
       if you want a furious element-caster).

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
NIKKI'S ROUTE (Shadow Forest)        "Where lies the key to the past..." [D-08]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • AeroSaucer         • Uplift             | • Bulb                        |
 | • Aroma Pouch        • Skullduggery Frame | • Cassowary                   |
 | • Heal               • Angry Scapula      | • Quadffid (×1)               |
 | • MagmaBomb                               | • Cuscus                      |
 |___________________________________________| • Gloop                       |
                                             | • Gerridae                    |
                                             | • Wraith (×1)                 |
                                             |_______________________________|

 NOTE: You may want to buy some Braces before entering here.

 BEGIN: Enter the festival boat at anchor in Termina's port and talk to the
 manager. Miki, a dancer in the show, will come in and ask you to help find
 their missing singer (Nikki) who's been seen in a daze around Shadow Forest.
 Agree to her request and let's go...rockin'! Shadow Forest can be accessed
 from the world map, east of Termina. Miki will have chased off the dragoons
 guarding the entrance, so let's boogie!

                                  [LEGEND]

                 1 - AeroSaucer                R - Red Monster
                 2 - Uplift                    G - Green Monster
                 3 - Aroma Pouch               B - Blue Monster
                 4 - Angry Scapula
                 5 - Skullduggery Frame
                 6 - Heal                    ____  _
   _             7 - MagmaBomb              |____\/1\
 .| |  @Feather           |
 |-----------------'----------------'---------'------------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: Ivory Mail / ElectroJolt                                        |
 | SPECIALS: ---                                                             |
 | PATTERNS: Attack ×??                                                      |
 |___________________________________________________________________________|

  Uh...alright. Because all three paths have to have one boss fight, this one
  ends up being a crappy stall battle. There are three Cassowary enemies that
  are pestering Nikki -- who shows up as an uncontrollable ally in this fight
  by the way -- but they're really nothing more than regular enemies. Things
  like AeroSaucer will rip 'em a new one, so if you picked up any in Termina,
  it's smooth sailing. 249G awarded for victory + the 4th level-up star.

 Nikki retreats into the cave nearby, so follow him in.

 .-------------------.--------------.
 | INVITATION: Nikki | INNATE: Blue |
 |-------------------'--------------'----------------------------------------.
 | The rockin' bard who is to play the Termina Festival joins up if Serge'll |
 | let him. He's on a quest, y'see...well, don't want to say too much. Might |
 | as well get him now, 'cause you can't later. He gives up some 'valuable'  |
 | information on clearing the large monster (Quadffid) out of the way, even |
 | if you don't invite him. Hooray for gender-neutral allies!                |
 |___________________________________________________________________________|

 After some dialogue, re-enter the cave and get the [AROMA POUCH] from the
 chest and the [ANGRY SCAPULA] piece of Skelly's body by searching the tablet
 near the blob-monster.

 There are are three monsters around, and they have different effects on the
 monster. Once you find a pollen that matches the monster's color, lure it
 towards the quadffid monster...

 • RED ----> Quadffid flees and leaves a [SKULLDUGGERY FRAME] behind!
 • BLUE ---> Fight with Quadffid!
 • GREEN --> Fight with Quadffid!

 The fight's optional and doesn't give any level-up stars, but I'll list it
 anyway for posterity:
                                             .-------------------------------.
                                             | BATTLE SPOILS (Common > Rare) |
 .-----------------.---------------.---------+-------------------------------|
 | BOSS: Quadffid  | INNATE: Green | HP: 200 | @Seed, Bushbasher             |
 |-----------------'---------------'---------'-------------------------------|
 | ELEMENTS: Bushbasher, Bushwhacker, Heal                                   |
 | TO STEAL: Antidote, BatEye                                                |
 | SPECIALS: Devour (green-innate attack on 1 ally + Poison status)          |
 | PATTERNS: Attack ×1-4 to Bushwhacker/Bushbasher/Devour ×1-5 (×??)         |
 |___________________________________________________________________________|

  After much trying, I couldn't seem to get a decent strategy down for this
  one -- it just seems way too randomized. Plus, since there's no starting
  point that I can identify, it's hard to form any decent counterstrategy
  besides throwing yellow elements and powered-up physical attacks with the
  Steel Swallow. It absorbs green elements, too. 314G received for winning

 Past there, however, an actual boss trio shows up. Sort of. Well, not really.
 Zoah is the guy who TALKS IN ALL CAPITAL LETTERS that was guarding the forest
 entrance before. You should know the other two. >_>
 
                                           .---------------------------------.
                                           | BATTLE SPOILS (Common -> Rare)  |
 .--------------.----------------.---------+---------------------------------|
 | BOSS: Solt   | INNATE: Yellow | HP:  80 | Ivory Vest -> @Copper           |
 | BOSS: Zoah   | INNATE: Yellow | HP: 200 | Ivory Mail -> Bronze Glove      |
 | BOSS: Peppor | INNATE: Yellow | HP:  90 | Ivory Helmet -> @Copper         |
 |--------------'----------------'---------'---------------------------------|
 | ELEMENTS: Strengthen, LoRes, HiRes, EagleEye                              |
 | TO STEAL: (Solt  ) Ivory Helm, TurnBlack                                  |
 |           (Zoah  ) Knee Pad                                               |
 |           (Peppor) Tablet, Knee Pad                                       |
 | SPECIALS: DragonRider (Yellow-innate attack on 1 trgt ; used by Zoah)     |
 |         : Pepporbox (Red-innate attack on single target; used by Peppor)  |
 |         : Summersolt (Blue-innate attack on single target; used by Solt)  |
 |         : CrossCut (Red-innate dual attack on 1 target; Solt/Peppor only) |
 | PATTERNS: (Solt  ) Golem -> LoRes + HiRes -> Summersolt/Upheaval to       |
 |                    Attack to CrossCut to Attack (×??)                     |
 |       [2] (Solt  ) Upheaval ×1-3 to Summersolt ×1-2 to Upheaval to Attack |
 |                    (×??)   [NOTE: May differ slightly but mostly correct) |
 |           (Zoah  ) Attack ×2 to DragonRider (×??)                         |
 |           (Peppor) Attack -> Strengthen + EagleEye -> Pepporbox ×2 ->     |
 |                    Attack ×2 -> CrossCut -> Pepporbox -> CrossCut         |
 |       [2] (Peppor) Attack ×?? to Pepporbox ×?? (×??)                      |
 |___________________________________________________________________________|

 Laughably, Solt tries to use a Golem summon which, of course, can't be used
 unless the field is all yellow. It's basically the same schtick as last time
 except Solt and Peppor will use two elements consecutively (non-offensive) to
 buff themselves before using their special techs. Take out Solt to prevent
 any trouble from Peppor, and try to take Zoah out because he uses DragonRider
 every third turn. If you take out Peppor or Zoah first, Solt's more likely to
 use Upheaval (inflicts Sprain, attack decreases), which may come quite a few
 times. He can still use it if his allies are alive, but not as much...bombard
 him with green elements ASAP and have fun. 460G received for winning and the
 5th level-up star, too.

 Collect the [HEAL] element from the chest and head into the large cave 'neath
 the massive tree. Get the [MAGMABOMB] element chest in the short waterway
 passage beyond, watching out for annoying Gloops/Gerridae that attack in the
 claustrophobic place. Right after, get up on land and destroy a Wraith (will
 be easy with Serge); move that boulder behind it in front of the Gerridaes'
 hole to proceed upriver easier.

 ---

 NOTE: There is no free healing inside the manor, so bring curative items and
       antidotes to prepare for all obstacles within. Seriously, go do it!

 ---

 There's a well basin beyond, meaning Viper Manor's right above. This ends
 the Nikki route, since things beyond will all be the same. ^__~  Go to [D-11]
 to continue.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
PIERRE'S ROUTE (Viper Manor Gate)    "Where lies the key to the past..." [D-09]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • TurnYellow                              | • Acacia PVT (×2)             |
 |___________________________________________| • Acacia SGT (×2)             |
 .--------------------.--------------.       |_______________________________|
 | INVITATION: Pierre | INNATE: Blue |
 |--------------------'--------------'---------------------------------------.
 | This fakey French swordsman can be found in the smithy's sideroom. Talk   |
 | to him to hear him bemoan his lost medal. Go outside and speak w/ the kid |
 | who's running around in circles; he'll give over the [HERO'S MEDAL]. Show |
 | it to Pierre and bug him one more time to get an invite for his company.  |
 |___________________________________________________________________________|

 Pierre may be a weakling, but you'll have to make do since he has to be in 
 the main party to proceed. His Hero's Medal boosts his evasion by 24%, so he
 may not be merely a meat shield. To enter Viper Manor, simply stroll in there
 from the world map! It's no wonder this one's the shortest route. =)

 ---

 STOCK UP ON HEALING ITEMS AND ANTIDOTES, because once you enter the gates,
 it's impossible to leave. There's no free healing inside, so don't say I
 didn't warn ya.

 ---

 Approach the gate guards and pick your decision ("Think up a plan" is the
 funniest). Defeat the two Acacia PVTs and face the SGTs! For some reason,
 they're set up as an actual boss fight. Well,
 gotta make do with what's doled out... >__>  .------------------------------.
                                              | SPOILS (Common -> Rare)      |
 .------------------.----------------.--------+------------------------------|
 | BOSS: Acacia SGT | INNATE: Yellow | HP: 84 | @Copper, Meteorite           |
 |------------------'----------------'--------'------------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: Bronze Helmet / Capsule                                         |
 | SPECIALS: AcaciaBlade (Yellow-innate attack on one target)                |
 | PATTERNS: Attack ×?? -> AcaciaBlade (when one left)                       |
 |___________________________________________________________________________|

  There are two of 'em, but they're not much more than PVTs with some stock
  options and lame armor. Acacia Blade hurts if the field effect's a nice,
  pure yellow, but not that much. I've noticed that they only seem to use it
  when on SGT is downed, so if you weaken 'em both at once, it's magnifique.
  Try to steal a Bronze Helmet! Winning nets one the 4th level-up star.

 The bad thing about this level-up is that you can't retreat to get those
 extra stat gains. Oh, well...sacrifices have to be made... Head north to
 find our favorite bumbling buffoons...
                                            .--------------------------------.
                                            | BATTLE SPOILS (Common -> Rare) |
 .---------------.----------------.---------+--------------------------------|
 | BOSS: Solt    | INNATE: Yellow | HP: 150 | @Copper, @Copper               |
 | BOSS: Peppor  | INNATE: Yellow | HP: 180 | Brace, Magic Ring              |
 | BOSS: Ketchop | INNATE: Yellow | HP: 260 | Silver Earring (100%)          |
 |---------------'----------------'---------'--------------------------------|
 | ELEMENTS: LoRes, Strengthen, FirePillar, ElectroJolt, ElectroBolt         |
 | TO STEAL: (Solt   ) = Bronze Vest / Dancing Shoes                         |
 |           (Peppor ) = Plaster Cap / Power Glove                           |
 |           (Ketchop) = Tablet / Power Glove                                |
 |         : Pepporbox (Red-innate attack on single target; used by Peppor)  |
 | SPECIALS: (Ketchop) FlameKnock - red-innate attack on target, Solt/Peppor |
 | PATTERNS: (Solt   ) Revive/CurePlus -> Attack to LoRes/ElectroJolt to     |
 |                     (ElectroBolt) (×??)                                   |
 |           (Solt   ) LoRes [if Peppor attacked by Serge; Lv2 atks cumultiv?]
 |           (Peppor ) Attack to Strengthen/FirePillar/Pepporbox (×??)       |
 |           (Peppor ) Strengthen [if Solt attacked by Serge; Lv2+ atk cmltv?]
 |           (Ketchop) Attack ×?? -> (ElectroJolt) -> Attack ×??             |
 |       [2] (Ketchop) FlameKnock -> Attack ×??                              |
 |___________________________________________________________________________|

  Wow, what a fun fight. Ketchop will OHKO Serge for about 400dmg and Solt'll
  use a Revive element on him to display their fierceness...? Huh? Well, this
  doesn't matter -- immediately heal Serge. When Solt/Peppor is put into
  critical condition, Ketchop uses FlameKnock to KO both of them, so if you
  keep your HP high until then, Ketchop's the only dunce that has to be sent
  packing. Use Pilfer if Kid's with before that time, if you wanna steal any
  of their good items. Luckily, tomato-boy is extremly dumb and snail-paced,
  meaning one can get in about five attacks to his one. Not much more to do
  'sides shoving a swallow into its ugly mug. FlameKnock, even though it's
  only used once, can still kill a target if the field effect has any red,
  so shove some blue in there and defend if possible. PS - FlameKnock seems
  to hit whatever target gets LoRes'd by Solt.  500G received for the
  win. (NOTE - If Ketchop doesn't kill someone that first turn, Solt will use
  CurePlus instead of Revive). The 5th level-up star comes at this time, too.

 Get the [TURNYELLOW] element behind the gate before heading into the mansion
 proper. This ends the incredibly fun/crappy adventures with Pierre, I hope.
 Go to [D-11] to get a move on.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
GUILE'S ROUTE (Viper Bluffs)         "Where lies the key to the past..." [D-10]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • PhotonRay           • Heal              | • Gobledygook                 |
 | • Meteorite           • Tablet            | • Loch Nest                   |
 | • Freefall Trap                           |_______________________________|
 |___________________________________________|

 Remember Korcha? He's the demi-human kid who talks like thisCHA, and can be
 seen at the bridge east of the element shop. After talking to him, he'll go
 down by the shrines. You can see a scene with Glenn and Riddel here (give'm
 the Bellflower you got at Fossil Valley for free, if you have it), and once
 they leave, follow the path they took to find Korcha. He'll say he can take
 the party to the bluffs but a guide is needed first. If not Pierre / Nikki,
 then whom? Well, well...

 .-------------------.---------------.
 | INVITATION: Guile | INNATE: Black |
 |-------------------'---------------'---------------------------------------.
 | Guile is full of guile, and is in fact a magician by trade. He's located  |
 | at the Termina Bar, and joins up without any fancy tricks or hitches. Get |
 | him in the party and visit Korcha back at the shrines, pay the 100 G fee, |
 | and you'll be ready to go to the bluffs. He's pretty good but his element |
 | grid blows. Don't expect him to function as great backup early on, folks. |
 |___________________________________________________________________________|

 This is the route I recommend going, not only because you get a character who
 doesn't suck completely, but because you can level up inbetween getting the
 stars (unlike that dingaling Pierre's shenanigans). It's just a shame Guile's
 element grid is a PIECE OF CRAP! Don't expect him to pull you out of too many
 jams. Note that once you use him as a guide to the bluffs, you can return and
 switch him out for someone else. I prefer a Serge/Kid/Poshul party, m'self...

 ---

 Korcha will take everyone to the bluffs automatically, and we can begin the
 uphill climb. Note that the map's perspective is purely 2-D to fit the field
 POV.

 As soon as you start, an Acacia knight will start dropping boulders down the
 cliffside; should the party leader be hit by one, that's -10 HP right there!
 They can also knock you off ladders a smidge, but that won't matter much.

                                        _
                _               ___    | |  Rare)     |
 .------------------.----------------.---------+-----------------------------|
 | BOSS: Acacia PVT | INNATE: Yellow | HP:  70 | Tablet, PhotonRay           |
 |------------------'----------------'---------'-----------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: Ivory Helmet / Capsule                                          |
 | SPECIALS: StormBlow (yellow-innate atk on one ally)                       |
 | PATTERNS: Attack ×?? to StormBlow (×??)                                   |
 |___________________________________________________________________________|

  This is nearly the same skirmish that can be fought on the Pierre path, so
  it follows the same strategy (as if mindless violence didn't work well). A
  little boost of HP is all these two have, although unlike most enemies 'til
  now, they'll attack multiple times on their turns. They still suck, don't
  get me wrong, but can pick off characters who've been damaged beforehand by
  the rocks and/or Poison. Don't drop your guard for StormBlow! The real ones
  to fight are comin' right up. 320G received for winning + 4th level-up star

 Immediately after, in fact! A gigantic eagle-person flies in afterwards and
 blocks progression into the mansion. Since that is also a boss, it's highly
 recommended you go and fight battles with your other characters to get those
 level-up bonuses. Yeah, I talk about them a lot -- they seriously add up,
 though! Get out your shotguns when ready, 'cause it's open season on these
 turkeys. (NOTE: THERE IS NO FREE HEALING INSIDE THE MANSION, so bring items
 that will help you out, including antidotes).
                                              .------------------------------.
                                              |    SPOILS (Common -> Rare)   |
 .------------------.---------------.---------+------------------------------|
 | BOSS: KingMoaman | INNATE: Black | HP: 245 | GravityBlow, Power Glove     |
 | BOSS: RedMoaman  | INNATE: Red   | HP: 145 | @Feather, FirePillar         |
 | BOSS: BlueMoaman | INNATE: Blue  | HP: 145 | @Feather, IceBlast           |
 |------------------'---------------'---------'------------------------------|
 | ELEMENTS: Nimble, Strengthen, IceLance, MagmaBomb, Gravitonne             |
 | TO STEAL: (KingMoaman) = @Copper, Feathery Dress                          |
 |         : (RedMoaman ) = MagmaBomb                                        |
 |         : (BlueMoaman) = IceLance                                         |
 | SPECIALS: (KingMoaman) TwinTurbo (black-type atk on one ally)             |
 |           (BlueMoaman) IceSword (blue-innate atk on one ally + Frozen)    |
 |           (RedMoaman ) FlameSword (red-innate atk on one ally + Burn)     |
 | PATTERNS: (KingMoaman) Attack ×2 -> TwinTurbo ×??                         |
 |       [2] (KingMoaman) Attack ×??                                         |
 |       [3] (KingMoaman) Gravitonne ×??                                     |
 |           (BlueMoaman) Nimble -> IceSword -> Attack ×1-2 to IceLance (×??)|
 |           (RedMoaman ) Strengthen -> FlameSword -> Attack ×2 -> MagmaBomb |
 |                        -> Attack ×5 to MagmaBomb (×??)                    |
 |___________________________________________________________________________|

 The Red and Blue Moaman enemies are basically present to stat-buff their king,
 so we'll want to take them out as soon as possible. They also have techniques
 that match their element, and use them in annoying fashion. They can inflict
 burn/freeze on occasion, making them even more annoying. Can they get more
 annoying than that? Why yes -- if both are alive, King Moaman can use his own
 special technique TwinTurbo to deal heavy damage to one target. He'll use it
 as much as possible, so take out one of the lackeys to stop it. Dash&Slash +
 Meteorite will help destroy the king easier, but even better is if Serge has
 upgraded to a Steel Swallow (see: Profiteer Purse trick) which will dig into
 it like Thanksgiving dinner. When both lackeys are dead, the King starts to
 use a bunch of Gravitonnes, so hurry it up to make sure everyone survives
 intact! The 5th level-up star's received for winning.

 Everyone waits 'til nightfall to invade the manor. Bottoms up!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
08) Viper Manor [Another World]      "Where lies the key to the past..." [D-11]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • TurnBlue            • Manor Key         | • Acacia PVT                  |
 | • Ointment (x5)       • TurnYellow        | • Acacia SGT                  |
 | • Dragoon's Honor     • TurnGreen         | • Li'l Boxer                  |
 | • Revive              • 100G              | • Big Boxer                   |
 | • AeroSaucer          • Hero's Shield     | • WillO'Wisp                  |
 | • Bronze Shield       • Bronze Mail       | • Portalgheist                |
 | • 100G                • IceLance          | • Roborg                      |
 | • Silver Pendant      • TurnBlack         | • Man-Of-War                  |
 | • 100G                • IceLance          | • Potty [x1]                  |
 | • Decor Shield        • Bronze Helmet     | • Gobledygook                 |
 | • Dragoon Gauntlet    • TurnWhite         |_______________________________|
 | • TurnRed                                 |
 |___________________________________________|

 Whichever guide the player chose -- Nikki, Pierre, Guile -- all will begin at
 this general location albeit at different places. Here's the layout of the
 manor environs, with the walkthrough starting from the last potential guide's
 route (Guile):
                                   MANSION
                                  ENTRANCE          SAVE  .----------------.
                               ____    |    _______/      |    [LEGEND]    |
   PIERRE TEAM START          |3   |  /    |      2|      |                |
               ____\________ _|    |_/     |      _|      | 1 - TurnBlue   |
              |         4   |_      _|     |_____|        | 2 - Manor Key  |
               ¯¯¯¯¯¯¯¯¯¯¯¯¯  |    |       |     |        | 3 - Ointment   |
                              |    |       |     |_       | 4 - TurnYellow |
                              |    |_ _____|     |1|      '----------------'
                              |______|_____________|
              NIKKI TEAM START -'                  '--GUILE TEAM START

 After climbing up the cliffs, get the [TURNBLUE] element on the shaded cliff
 building. There will be spotlights out to catch predators, but it's only a
 short walk north to the barn. This one is used to house the Acacia Dragoons'
 famous dragons. Talk to the handler around here and pose as the new trainers;
 he'll talk about feeding the dragons. Serge will be placed in front of the
 stables and have to feed hay bales to the dragons (with x-button) by moving
 in front of 'em. He can only carry three at a time before he has to go back
 and get more, and the dragons will gradually get angry to the point where
 they won't eat (too much of this makes Serge lose!).

 .--------------------------.
 | MINIGAME: Dragon Feedin' |
 |--------------------------'------------------------------------------------.
 | The object of this game is to feed the dragons and satisfy their hunger.  |
 | Serge can try to feed 10/20/30/40/100 at a time, and gets a prize based   |
 | on his performance. The minimum (10) is all one needs to proceed with the |
 | story, since it allows our hero to get the [MANOR KEY] in the NE cabinet. |
 | Serge can try these 'missions' as many times as he wants for the prizes!  |
 |                                                                           |
 |  10 TIMES = Knee Pad (accessory; DEF +1)     Attack to IceLance (×??)  |
 |       [3] CurePlus -> Attack ×4-5 to IceLance (×??)                       |
 |___________________________________________________________________________|

  This battle can be a major annoyance if anyone's inflicted with Frozen, but
  there's always fleeing battle for that. The main thing is that Marcy won't
  use any elements until she's put in critical condition (sloucing posture);
  it's at this time her attack strategy changes and she starts using ice-type
  attacks. However, it's easy to get a jump on her by painting the field red
  or white with elements before then, depending on who you want to buff. Any
  reader to this walkthrough knows I suggested dismantling that Profiteer
  Purse to get a Steel Swallow right off the bat, and that can do 70+ damage
  to her with fierce attacks. S'pose the only thing to watch out for here is
  that double-whammy of IceBlast which she uses twice in a row when her HP's
  reduced to about 50%. RecoverAll can undo the damage if Serge (who it's
  best on) isn't frozen. She won't use it IceBlast again after that anyway,
  so you can sneak in a bunch of Tablets to change the field effect faster.
  This helps reduce CurePlus' effect when her HP's in critical condition. A
  win nets the player 780G + 7th level-up star.

 Marcy leaves and the prophet divulges the way to get further in the mansion.
 Two screens back, in the large hall, there's a switch behind the lefthand
 side's second-from-last pillar. Get the [TURNWHITE] element on the third
 floor by using the bookshelf ladder-dropping switch. Return to the main hall,
 meet Harle, press the button, and destroy the SGT/PVTs that attack. Now the
 way upwards is completely clear.

 In the small hallway beyond, save the game and enter the door the blue carpet
 leads toward. After some searchin' around the office, inspect the glowing
 blue orb to view some scenes. Culminating
 in, of course, a DEATHMATCH!              .---------------------------------.
                                           | BATTLE SPOILS (Common -> Rare)  |
 .--------------.----------------.---------+---------------------------------|
 | BOSS: Lynx   | INNATE: Black  | HP: 820 | Pendragon Sigil C, Gravitonne   |
 |--------------'----------------'---------'---------------------------------|
 | ELEMENTS: Imbecile, Gravitonne, AntiWhite, Imbecile, HellSoul             |
 | TO STEAL: Magic Ring, Power Glove                                         |
 | SPECIALS: ---                                                             |
 | PATTERNS: Attack ×?? to Gravitonne (×??)                                  |
 |           HellSoul (can be used when in critical condition)               |
 |           AntiWhite (used turn after being hit with white element)        |
 |           Imbecile (used turn after being hit with non-white element)     |
 |___________________________________________________________________________|

  To start, whoever has the RecoverAll or Revive should not use a white
  element on Lynx since he'll counter with AntiWhite on his next turn, making
  all white types unusuable for a while. Luckily, most of the time he just
  straight attacks, doing 'decent' damage to Serge but not-so-decent damage
  to everyone else. After incurring skill damage, he'll pick a target and use
  Imbecile, decreasing someone's MGC stat for awhile. When finally brought to
  critical condition, he will use HellSoul to try and OHKO people. In a way,
  Lynx's movements are controlled by the player, in that he doesn't /counter/
  elements, but wastes his next turn with his retaliation. 500G won for a
  clean-cut victory + 8th level-up star.

 Watch the scenes and it's off to Guldove... Save when the menu opens, if you
 want to. There's a big path split coming up, the second of two...be prepared!

 ############################################################################
 Take off Kid's elements and such because you won't get them back for awhile!
 ############################################################################

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
09) Guldove [Another World]              "Where ripples become waves..." [D-12]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Astral Amulet       • Pelvic Bone       | There ain't any!              |
 | • Feathery Dress      • Green Tinkler     |_______________________________|
 | • Tropical Paradise Frame                 |
 |___________________________________________|
                                         ____
                                        /    \=p

            Saving Kid is probably the easier route, as one obtains the Astral
            Amulet earlier and can steal Moonglasses from an upcoming optional
            boss (rather than her dropping them).

 OPTION #2: Doc, Macha, Glenn

            Most people choose this path because of the last character, Glenn.
            Not only is he one of the most powerful people in the game, but he
            has a double-tech with Serge called X-Strike (like in CTrigger).
            The other two probably won't be used, but man, Glenn's a catch if
            you pick this path. Definitely worthwhile to go this path, moreso
            than the other if you don't have any pangs of guilt for not saving
            Kid. >__>   Also, since you're not required to go to Hydra Marshes
            yet, you can wait until the 16th star and get trap Tornadoes from
            the Wingapede boss (thanks to Guillaume Audet for this tip.)

            Choosing this path means that Kid won't join the party until very
            late in the game. She's not missable per se (unless one purposely
            doesn't try to invite her or do any sidequests pertaining to it),
            but it's an awful long time to wait nonetheless.

 Before going on with the path-splitting, I'll give the items that're able to
 be found on either path:

 • [PELVIC BONE] - Obtain from the element trader standing by the town dock
   by choosing 'Trade'. When you quit talking to her, she'll want you to
   dispose of the weird bone she has. Accept to get the dang thing.

 • [GREEN TINKLER] - After talking with the shaman, go inside the bar and talk
   with the drunken dwarf twice. He'll hand it over. Apparently, this thing'll
   control some plants in the Hydra Marsh in order to get further into the
   swamp...

 • [FEATHERY DRESS] - Check behind Macha's house to find a 'secret' entrance
   that leads to a storage room. This is done by going around the blindspot
   on the midlevel walkway (tower is three stories tall). Stealing Mel's stuff
   ain't nice...

 The walkthrough for this section splits slightly on proceeding with the story
 so read the column according to your choice.

---------------------------------------.--------------------------------------.
PATH A (RIDIN' TO KID'S RESCUE)        | PATH B (NOT SAVING KID)              |
---------------------------------------+--------------------------------------|
                                       |                                      |
After choosing to help Kid recover, a  | Korcha takes the Astral Amulet back  |
doctor suggests consulting the village | to the nightstand if Serge decides   |
shaman to give suggestions on what the | on doing nothing. Select the party   |
party should do. The shaman's tower is | ranks and talk to Korcha in the west |
past the bar and up the ladder, to the | residential tower; ask for his boat  |
left. Talk with Shaman Direa & Steena, | to see some...fun dialogue with him  |
and learn of a possibility to find the | and his ma. Macha'll borrow Korcha's |
hydra humour in the world Serge's from | boat to ferry everyone back to the   |
originally. A dimensional distortion's | main island. She recommends talking  |
needed to send him back, though...ring | with the village shaman, too, before |
a bell, 'Angelus Errare'? Search town  | giving a [TROPICAL PARADISE FRAME]   |
for items listed above and Korcha will | to the party. After talking with the |
escort everyone outta town at the dock | shaman, head for the docks and hitch |
area.                                  | a ride outta this ramshackle town... |
_______________________________________|______________________________________|

 Whichever path is taken, the next stop is Termina. Whee-hoo!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
10) Termina [Another World]                                              [D-13]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Brass Rod                               | • Greco                       |
 |___________________________________________| • Luccia                      |
                                             | • Korcha     [Save Kid Route] |
                                             | • Macha     [Leave Kid Route] |
                                             | • Glenn     [Leave Kid Route] |
                                             |_______________________________|

 Even though there's not much storyline stuff to do here, here's a crapload
 of characters to get, since this is the first town past the path split. To
 continue, head towards the town entrance and see the scene with Glenn; then
 return to whoever ferried you into town.

 .--------------------.---------------.
 | INVITATION: Korcha | INNATE: Blue  |
 | INVITATION: Greco  | INNATE: Red   |
 | INVITATION: Macha  | INNATE: Red   |
 | INVITATION: Glenn  | INNATE: Green |
 |--------------------'---------------'--------------------------------------.
 | For the 'Help Kid' route, Korcha joins up after dropping anchor in port.  |
 | On the 'Leave Kid' route, Macha'll can be invited after giving Korcha's   |
 | boat to Serge. To get Glenn, watch his scene at the town entrance, return |
 | to Macha and talk to her; he'll approach and the option to join comes up. |
 | Greco is the only one who can join no matter what route's been taken. By  |
 | the shrines, see what's going on about his son Ghetz, and he'll can join  |
 | if you talk to him inside his house. That's all!                          |
 |___________________________________________________________________________|

 Besides getting some new characters, there ain't much to do. If Guile was the
 guide to the manner, talk to the fortune-teller and get the [BRASS ROD] for
 winning the bet...if you got the Dragoon's Honor in the mess hall, that is.
 All shops have remained the same, however. 

---------------------------------------.--------------------------------------.
PATH A (RIDIN' TO KID'S RESCUE)        | PATH B (NOT SAVING KID)              |
---------------------------------------+--------------------------------------|
Simply exit to Opassa Beach and select | After getting the boat and inviting  |
the Astral Amulet to be used. This'll  | Glenn into the party, he suggests a  |
act as a warp point and transport all  | trip to an island in the northeast.  |
to the 'Home World' where Serge's from | Radius lives there now and may give  |
originally. Since we're needing humour | some information that could be of    |
from a hydra, head to the marshes past | use. Skip to the [D-16] section that |
Arni Village.                          | is Hermit's Hideaway.                |
_______________________________________|______________________________________|



 You can still visit Viper Manor, which has been mostly abandoned since the
 break-in. In the basement jail area, search a bucket for the [PARLOR KEY].
 This allows you to open the locked door on the ground floor to get a [DAEMON
 CHARM] accessory.

 .--------------------.---------------.
 | INVITATION: Luccia | INNATE: Black |
 |--------------------'---------------'--------------------------------------.
 | This brainy beauty's up on the rooftop terrace, and departs back towards  |
 | the basement lab once you've spoken with her. Ask her to join downstairs, |
 | and she'll comply. She even comes with Bronze Shot/Mail!                  |
 |___________________________________________________________________________|

 Remember to loot that rooftop terrace for a [SIGHT SCOPE] accessory, too!
 And just for the heck of it, you can find a secret entrance in the library
 tower. Search behind the desk to find a downward ladder. There's a BeachBum
 that hands over the [PORRE'S FURNACE FRAME], and can change party members'
 names after that. A throwback to the Nus of yore? Hmm. There is also a single
 [SILVER EARRING] on the desk in Luccia's Lab.

 REMINDER: All areas on El Nido can be explored now, so if you haven't been to
           the bluffs/Shadow Forest yet, do so now.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
PATH A: Hydra Marshes [Home World]                                       [D-14]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • @Feather            • @Bone             | • Swarmp Bug                  |
 | • Brace               • Beeba Flute       | • Potpourri                   |
 | • Bushbasher          • Cure              | • Beeba                       |
 | • RecoverAll          • AeroSaucer        | • DaggyDwarf                  |
 | • Ointment            • Medicine          | • Quadffid                    |
 | • Hydra Humour                            | • DaffyDwarf                  |
 |___________________________________________|_______________________________|

 Talk to the guy at the entrance to be permitted through. He drops a hint that
 there are poisonous monsters around, so equipping Antitoxinal Caps (dropped
 by Gobledygook enemies at Viper Bluffs) or having lots of Antidotes is a good
 idea. This is also handy for a boss who specializes in poisoning your allies.

                      ___
   BLOW FLUTE HERE ->/   \  Rare)  |
 .--------------.----------------.---------+---------------------------------|
 | BOSS: Beeba  | INNATE: Yellow | HP: 280 | @Fur, Upheaval                  |
 |--------------'----------------'---------'---------------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: Tablet, @Copper                                                 |
 | SPECIALS: ---                                                             |
 | PATTERNS: Attack ×??                                                      |
 |___________________________________________________________________________|

  This may seem like a goofy battle, but it can quickly become an annoyance as
  'Beeba A' will continuously call allies into battle (on its turn) until four
  more Beebas are with (max). The enemies use no elements and simply attack a
  few times a turn on occasion, so dominating the field effect is a cakewalk.
  If Serge has a Steel Swallow, the battle is expedited a bit. For those who
  have trouble, try packing one character (Leena/Greco) with healing items of
  their element and simply using them as the 'white mage' of the group. Serge
  can use RecoverAll if he needs to, also. Don't forget how useful defending
  can be! 640G awarded for killing five Beebas, but no star is awarded for
  this demi-boss fight.

 The trounced Beeba forks over a [BEEBA FLUTE] chest behind, saying it should
 be used in a wide-open space to call a Wingapede. Sounds kinda fishy, but
 meh... Save the game and continue along the road. You can fight another Beeba
 for a [BUSHBASHER]...just know it's the same as the last fight, pretty much.
 In the dead-end screen past there, blow the flute to summon a 'boss' of some
 sort...
                                             .-------------------------------.
                                             | BATTLE SPOILS (Common > Rare) |
 .-----------------.---------------.---------+-------------------------------|
 | BOSS: Wingapede | INNATE: Green | HP: 430 | AeroSaucer, @Leather          |
 |-----------------'---------------'---------'-------------------------------|
 | ELEMENTS: AeroSaucer, AeroBlaster, Tornado                                |
 | TO STEAL: ---                                                             |
 | SPECIALS: AcidicGas (Green-innate attack on allies + Poison status)       |
 |           PoisonGas (Green-innate; tries to inflict 'Poison' on allies)   |
 | PATTERNS: AcidicGas -> Attack -> AeroSaucer -> AcidicGas to Attack to     |
 |           Aeroblaster (×??)                                               |
 |       [2] PoisonGas to Attack ×2 to PoisonGas to Attack to Tornado (×??)  |
 |___________________________________________________________________________|

  If you equipped Antitoxinal Caps on everyone as a precautionary measure, it
  makes this battle twenty times less trying...PoisonGas will also miss every
  time its cast. This battle isn't so hard for the most part but Wingapede's
  fast, no doubt about it. Unleash the most powerful attacks you have at the
  moment (IceBlast, FirePillar, etc.) and try to defeat it in doubletime. The
  reason for the fast killing is that it can use Tornado when in in critical
  condition, on its sixth turn. It will be slumping in midair so one knows
  it's near death. Take it out fast to prevent any unnecessary mishaps, since
  Tornado can do 100+ with minimal field effect boosting. Hopefully you have
  the RecoverAll from the Viper Manor dragon-feeding game, 'cause it's made
  for this battle. AeroBlaster's the only other nuisance, doing 70+ to any
  yellow-innate character. 164G awarded for the victory, but no level-up star
  to show for it... (PS - Make sure you're prepared to fight because running
  away to train isn't possible...you can only access the menu and heal!!!).

 After defeating the Wingapede, it cracks the ground below it. Save and step
 on it, even after a party member warns you about its feeble state. Everyone

 plummets below, landing on a gigantic monster... Get the [RECOVERALL] behind
 the caged fairy before you do anything unwise. You can leave without fighting
 the boss, but if you talk to the fairy, you'll have to do battle before she's
 saved. C'est la vie!
                                             .-------------------------------.
                                             | BATTLE SPOILS (Common > Rare) |
 .-----------------.---------------.---------+-------------------------------|
 | BOSS: Pentapus  | INNATE: Blue  | HP: 600 | AquaBall, IceBlast            |
 |-----------------'---------------'---------'-------------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: ---                                                             |
 | SPECIALS: Whop (Blue-innate attack on one ally)                           |
 |           Hexahitter (Blue-innate attack on one ally)                     |
 | PATTERNS: Attack to Whop -> Attack ×4 to Whop (×??)                       |
 |           Hexahitter (offensive red element counter; used automatically)  |
 |___________________________________________________________________________|

  Like the Wingapede battle, once you start the fight, there's no goin' back
  as far as preparations are concerned. Its 'Whop' attack is pretty powerful
  and can do 70+ damage, but it gets into a flow where it only uses it every
  5th turn. This gives plenty of time to turn the field effect a different
  color than blue. BEWARE using red offensive elements -- it randomly picks
  an ally to be attacked with Hexahitter, which is more powerful than Whop.
  Using Tablets or something to change the field effect's perfectly alright,
  though. 606G awarded for winning, but still no level-up star! =(

 .--------------------.---------------.
 | INVITATION: Razzly | INNATE: Green |
 |--------------------'---------------'--------------------------------------.
 | After defeating Pentapus, simply open the fairy's cage. She'll introduce  |
 | herself as Razzly from Water Dragon Isle and join automatically. Razzly   |
 | has bronze equipment on her already, so she's readymade for the battles!  |
 |___________________________________________________________________________|

 Climb up the ladder to appear in a swamp screen, the one just north of the
 entrance. You can use the Green Tinkler to get back to the save point again,
 if you have it; otherwise it's the long way around for ya. Just don't jump
 down the pit again or everyone'll get Sprains! Continue north from the room
 that uses the Green Tinklers to get through to find two quadffids laying
 around. Try to defeat 'em and win some Bushbashers, since they'll be useful
 for the coming boss fights. Their rare drops're AeroBlasters, and are even
 better! There are only three quadffids in the forest, so you'll have to
 load a previous save or restart to get them to respawn (fastest way).

 Past there, save. Notice the dwarves standing around nearby? Don't approach
 them yet, since they're the bosses of sorts. Get the [ANTIDOTE] on the lower
 path and exit that way. There'll be a little pond here with a Quadffid in it
 and a small tunnel in the east where a dwarf's wandering around. Get the
 [OINTMENT] chest hidden in there and head back to the dwarves I told you to
 avoid. You'll probably want Razzly for these ones 'cause (1) she rocks many
 casbahs (2) is a green-innate (3) uses AeroBlaster and RazStar to a great
 degree! She's, like, the kewlest? Yeah. If you want to farm AeroBlasters,
 you'll need to reload from a save to make 'em reappear.

 Anyway, approach the dawdling dwarves for battle!

                                              .------------------------------.
                                              | BATTLE SPOILS (Common, Rare) |
 .-----------------.----------------.---------+------------------------------|
 | Dwarf           | INNATE: Yellow | HP: 150 | Uplift, Bronze Mail          |
 | DaggyDwarf x 2  | INNATE: Yellow | HP: 100 | @Fur, Bronze Vest            |
 | DaffyDwarf x 3  | INNATE: Yellow | HP:  90 | Tablet, Bronze Vest          |
 |-----------------'----------------'---------'------------------------------|
 | ELEMENTS: ElectroJolt, ElectroBolt                                        |
 | TO STEAL: ---                                                             |
 | SPECIALS: Hi-HoChorus (Yellow-innate attack on all allies; need 5 Dwarfs) |
 |           Hi-HoWarCry (Yellow-innate attack on one ally)                  |
 | PATTERNS: Hi-HoChorus to Attack/Hi-HoWarCry/ElectroJolt/ElectroBolt (×??) |
 |___________________________________________________________________________|

  This can actually be quite hard for any green-innate characters. Razzly is
  good here because she's powerful against yellow types, but also because her
  fierce (lv3) attacks can hit up to six dwarves; even if she misses, she'll
  still probably hit a few. Hi-HoChorus is the battle opener and really digs
  into Razzly, probably doing about 70+. Much worse, it's used quite a lot in
  the battle...but it needs five dwarves to use. Serge's Steel Swallow can
  take two out if he uses Dash&Slash, so this may not be a problem. The demi-
  -version of the attack, Hi-HoWarCry, is basically the same attack but used
  by one dwarf to hit one target. With two RecoverAlls, though, this battle's
  a little easier. Just be sure to take out two dwarves as quickly as humanly
  possible, or it'll cause lots of grief down the line. And, for god's sake,
  don't let the field go all yellow! ElectroBolt eventually gets used down the
  line, when Hi-HoChorus can't be (I think). Beware of that. 650G awarded for
  a win, plus a 9th level-up star.

 The chieftain retreats towards the hydra's spot, so save and get that chest
 below the water -- a [MEDICINE] -- by finding a hidden tunnel leading south
 towards it. Anyway, approach the Hydra when ready. NOTE: If Razzly is with,
 she CANNOT get her Lv. 7 technique on this playthrough. It's a shame, 'cause
 you won't have any other green-elemental types
 to throw at the Hydra. Well, your decision... .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Hydra     | INNATE: Yellow | HP: 700  | Upheaval, @Copper           |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: ---                                                             |
 | SPECIALS: PutridOdor (Yellow-innate atk on all allies + Dizzy)            |
 |           WaveOfFear (Yellow-innate; decreases all allies' DEF)           |
 |           SpiritsUp  (Yellow-innate; raises Hydra's own DEF)              |
 | PATTERNS: Attack ×?? to PutridOdor (×??)                                  |
 |       [2] WaveOfFear + Spirits Up -> Attack ×?? to PutridOdor ×?? (×??)   |
 |           PutridOdor (used turn after offensive green element, if possbl) |
 |___________________________________________________________________________|

  This battle's not that difficult, really, as long as you pack lots of heal
  elements and decent weapon upgrades. Green elements are the fast track to
  getting hit with PutridOdor, though; luckily, if you use one right after
  it's used the skill, it doesn't seem to 'counter' it at all. This is
  the perfect chance to get in AeroBlaster or Bushbasher attacks, as both
  Poison/Afraid statuses'll be passive helpers here. In the meantime, try to
  do the attack-and-defend tactic and pre-empt Hydra's physical attacks when
  possible (it's attacks can do 20+). If you rely on weapon strikes and non-
  -offensive elements, however, it's quite possible not to see a SINGLE
  PutridOdor until the last leg of the battle. That might just be my luck,
  but I had to prolong the fight just to get a couple. Try it because it'll
  conserve your elements, too. ^__~  If you didn't get an Upheaval element,
  you may want to retry and get it. 10th level-up star received! Hoo-hah!

 After some berating from the dwarf chieftain, claim the [HYDRA HUMOUR] as a
 reward from the boss' corpse. [NOTE: If for some reason Razzly is with, she
 will also notice the Hydra is with child.] On your way outta the marshes, an
 ally notices that there are no more dwarves roaming the forest... Anyway,
 that's it. Let's return to Guldove to check up on Kid's condition!

 ...You remember how to get there, right? Use the Astral Amulet at Opassa
 Beach and go back to Termina, where you'll take Korcha's boat back to the
 demi-human village. Yay.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
PATH A: Guldove [Another World]                                          [D-15]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Guldovian Stitch Frame                  | • Kid                         |
 |___________________________________________| • Korcha                      |
                                             | • Mel                         |
                                             |_______________________________|

 Once in town, visit the clinic and show (w/ Square) the Hydra Humour to Doc.
 He'll cook up a strange brew antidote for her and help her get past the
 critical period. Have Serge talk to her as she rests, and the next day, all
 will be well. Sorta. In the middle of the night, Mel steals all of Kid's
 elements!

 .-------------------.--------------.
 | INVITATION: Kid   | INNATE: Red  |
 |-------------------'--------------'----------------------------------------.
 | She rejoins at this point. Hooray for all of your super awesome teamwork! |
 |___________________________________________________________________________|

 After Kid rejoins, there'll be a scene with Mel where she challenges Kid to
 catch her and get her elements back. Serge can choose to follow her or not at
 this point. Note that if you DO NOT, you'll lose the Guldovian Stitch frame
 and Mel as a playable character. Pick "You need those elements" and "No, let's
 go after Mel" to begin the chase. (NOTE: If you choose not to, it's still
 possible to get the elements back, don't worry - more on that in a sec). To
 catch this brat:

 • Talk to Orhla at the town bar
 • Talk to the shaman shrine guard
 • Spot Mel en route to residential tower
 • Catch Mel at the residential tower
 • KILL THE BRAT! ...Well, that'd be cool. >___>

 Mel is caught, Kid's elements are handed over ASAP. That's all! Nothing to
 see at town, really, since all the shops are the same. You've checked out
 the element shop that sells rare(r) elements, like Meteorite and such, ya?

 ---

 When you're ready to go, Korcha will leave the party and take everyone back
 to Termina. Watch the scenes with Glenn at the town entrance to learn Viper
 and his men have holed up in Fort Dragonia. Before parting, he suggests the
 party visit an old man who lives on an island northeast of El Nido... We'll
 need a boat it seems...

 .--------------------.----------------.
 | INVITATION: Korcha | INNATE: Blue   |
 |--------------------'----------------'-------------------------------------.
 | Korcha can be re-invited here, even though he left the party five seconds |
 | ago (lol?). If you choose not to invite him at the docks, speak with him  |
 | at the Guldove residential tower to get the option for inviting him. ^__^ |
 |___________________________________________________________________________|

 Korcha will lend everyone his boat either way, given two ludicrous conditions
 for borrowing. Make sure to laugh at how stupidly stupid they are! 

 NOTE: If you didn't chase Mel, return to Guldove and talk to Korcha to get
       all Kid's elements back!

 .-------------------.----------------.
 | INVITATION: Mel   | INNATE: Yellow |
 |-------------------'----------------'--------------------------------------.
 | If you chased Mel when you found out she stole the elements (instead of   |
 | letting Korcha get them back for you later on), put Kid in the party and  |
 | talk to Mel in the residential tower. She'll join the party, as well as   |
 | giving a [GULDOVIAN STITCH FRAME] as a commitment...gift...thing. Yay...! |
 | Either way, she and Kid have a double-tech (DoubleTake) with each other.  |
 | She also comes with (surprise!) a Steelerang and Iron Mail. Nice to know. |
 |___________________________________________________________________________|

 I'm not sure of the window for getting Mel, so it's best to get her as soon
 as Korcha gives Serge control of his boat. And, there's still a bunch of junk
 to do before continuing with the story. Skip it if you're not interested. :p

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OPTIONAL: Hydra Marshes [Another World]                                  [OP01]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • @Seed               • @Carapace         | • Wraith                      |
 | • @Copper             • @BatEye           | • Potpourri                   |
 | • Life Sparkle        • Tablet            | • Centaurpede                 |
 | • Good Backbone                           | • Snobgoblin                  |
 |___________________________________________| • Snibgoblin                  |
                                             |_______________________________|

 First stop on the optional list: Hydra Marshes! Yeah, this place is waiting
 to be explored in-depth! A Green Tinkler's necessary to navigate the depths
 of the marsh, since the humans near the Wingapede landing site disallow our
 protagonist to blow the Beeba Flute. You may have already been here earlier
 to get the [SAFETY GEAR] that prevents poison swamp damage, but there's some
 other stuff to do as well.
                     ___
                    /   \
                _  |  9  |
               | |  \ _ /           [SAVE]  ______
              _|_|___| |    _______ _/ ____/     5|       [LEGEND]
             |_____   /    |     2_| \/   4|/¯¯¯¯¯
   SAVE        | |_| |     |  ___|  \  /¯¯¯      _____     1 - @Seed
       \_____ _|  ___|___  |_|___    \ ¯¯3\_ _  |     |    2 - @Carapace
       |   __|___||      \ \___1 |    \_____| | |POND |    3 - @Copper
       |  |       |      /\____| |__       _| |_|     |    4 - BatEye
       |  |        ¯¯¯¯¯¯\_\11     _/  |    _______|    5 - Life Sparkle
       |  |____ _________   \_ _ _/        ¯| |________    6 - Tablet
       |_______|       10|  __| |__________/|     6   7|   7 - Good Backbone
                ¯¯¯¯¯¯¯| |_|8               /¯¯¯¯¯¯¯¯¯¯    8 - Tablet
                       |_|_  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯\              9 - Safety Gear
                           | |____________   ONE-WAY      10 - ElectroJolt
                           |___   ______  |   SLOPE!      11 - Bushwhacker
                               | | _____| |     [12]      12 - @Copper
                               |_||       |
                                   ¯¯¯¯¯¯¯
 Where the Hydra was on the other continent, you can find a [LIFE SPARKLE];
 just be prepared to fight over it with some Snib/Snobgoblins. Also, in that
 tunnel near the pond, Skelly's [GOOD BACKBONE] is lying in waste.

 If you brought Kid/Mel along, you'll have a good time. The Snibgoblins have
 AeroBlasters that can be stolen quite commonly, while the Centaurpedes can
 be taken for ElectroBolts (also quite commonly) and (!) Earthquakes. This is
 a great place to stop for element upgrades.

 .--------------------.----------------.
 | INVITATION: NeoFio | INNATE: Green  |
 |--------------------'----------------'-------------------------------------.
 | After getting the Life Sparkle, take it back to Another World Viper Manor |
 | and head for the rooftop terrace. Use it on Luccia's plant-thing in the   |
 | pond and it'll come to life, joining its 'daddy' Serge. Miracle of life!  |
 |___________________________________________________________________________|

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OPTIONAL: Water Dragon Isle [Another World]                              [OP02]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • @Iron               • @Iron             | • Scorpoid                    |
 | • Sturdy Ribs         • @Iron             |_______________________________|
 | • @Iron                                   |
 |___________________________________________|

 This place's name is a joke...it's been bled dry! Now a desertified creekbed
 with some annoying enemies to find. Well, sort of. They're pretty useless...

                      ___________
[LEGEND]             |           |       This place is basically populated by
                     |4         5|       researchers and the occasional enemy
 1 - @Iron           |____   ____|       to trudge through. Although this is
 2 - @Iron                |_|            an easy place to get some @Iron, this
 3 - Sturdy Ribs          | |____        also has significance for finding one
 4 - @Iron       _        | |  3 |       more piece of our friend Skelly. Talk
 5 - @Iron      / \  __   |  ____|___    to the researcher in the north; he'll
               /   \/ /___| |____|   |   hand over the [STURDY RIBS] without a
               | /\  /           | | |   bit of hesitation.
               |_|/ /            | |2|
                  | |              |¯    In the north, there are some faeries
                 _|                |     to speak with. They speak of Water
                |1                 |     Dragon Isle's desolation and such,
                 ¯|       | |      |     but not much else. It's impossible
                  |_______| |______|     to proceed to the dragon god in this
                     ENTER|_|            state, so let's get a move on, eh...?

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OPTIONAL: Isle of the Damned                                             [OP03]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Mixed Bones         • @Eyeball          | • Airframe                    |
 |___________________________________________|_______________________________|

 Guess why no one comes here: the creepy bone-breaking noises that play when
 one walks around, the bubbling blood-swamp, or the unholy illuminescence?

          _   _
         | |_| |_    /\
        _| | | | |_ / / __  ____________       [LEGEND]
       |   |   | | | |  \1\/____   ___  |
       |___|   EXIT/SAVE
                                 ___________| | |______| _|_
                  SHIP EXTERIOR |  ___________|__________| |
                                |__________________________|

 Out in the hall, talk to the fatty pirate slumped against the wall to learn
 something wrong's happened (duh); talk to him again to interrogate who's got
 the key. As you go along, you'll have to rescue pirates getting jostled by
 skeletons to talk to 'em about the key. Luckily, Serge should be able to KO
 most of these black innates in a single turn...if you got iron weapons. >=p
 Crossbones are good sources of Iron, incidentally.

 The room right next door to the save point has an [AQUABALL] element, while
 the passage's far west end contains a [FIREPILLAR] element. You'll have to
 mangle a few wraiths to claim it, though. Head up the ladder to the next room
 when ready. Head towards the first room on the right to find the passage's
 blocked by fire. Enter the room to find a [PANACEA] chest guarded by wraiths.
 So where to go? The room has an air vent that leads to the room next door.

 Get the [CAPSULE] chest and saunter into the hallway again. Talk to the fatty
 pirate to learn who's on key duty before getting the key from that person. As
 soon as you get the key, go belowdecks and unlock that pesky door (note: no
 other locked doors can be opened). This leads towards the ship's exterior.
 [NOTE: Sometimes the man upstairs does not have the key, and you'll have to
  search the mateys downstairs (or whatever directions the keyperson gives).]

 There's a pirate out here who will let you test his vitamin drink. Avoid this
 since it doesn't heal ANY HP and poisons Serge to boot. What'd that guy put
 in there, arsenic? Work your way around the shipside planks until meandering
 back to a doorway.

 .--------------------.----------------.
 | INVITATION: Pip    | INNATE: White  |
 |--------------------'----------------'-------------------------------------.
 | If you freed Pip from Luccia's lab in Viper Manor, or even if you didn't, |
 | he'll appear here to enact his dream of sailing. Continually pester him   |
 | as he tries to hide until he stops near a stairway; he can join after one |
 | more conversation.                                                        |
 |___________________________________________________________________________|

 There's a [CAPSULE] and [GRAVITONNE] element chest in this cargo area, also,
 albeit guarded by some monsters. After getting Pip, continue to a [PHOTONBEAM]
 chest and the savepoint beyond. This leads to the topdeck where Fargo and his
 crew are fightin' stuff. Defeat the three wraiths set on your tail and ready
 yourself for...MORTAL KOMBATTTTTT!
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Dead Head | INNATE: Black  | HP: 700  | HellSoul, HellBound         |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: Imbecile                                                        |
 | TO STEAL: GravityBlow / Bronze Axe                                        |
 | SPECIALS: Death'sOdor (Black-innate damage to all allies + Cursed)        |
 |           DarkBreath  (Black-innate damage to one ally + Darkness)        |
 | PATTERNS: Diminish -> Death'sOdor to DarkBreath to Attack to Death'sOdor  |
 |           to Imbecile to Attack (×??)                                     |
 |___________________________________________________________________________|

  Diminish makes all elemental damage halved for awhile, so if anyone happens
  to have a Magnify on-hand, that can immediately tip the scales towards more
  damage. Death'sOdor can inflict 'cursed,' which runs down an ally's stamina
  as s/he's damaged; Darkness is, as you may've guessed, decreased physical
  accuracy. Serge's Steel Swallow can still carve Dead Beat like potroast, so
  as long as you're not completely (offensive) element-dependant, it won't be
  such a hard time. The boss's physical attacks aren't that damaging -- heck,
  no elements/skills really are with Diminish in effect -- so this's nearly
  a battle of attrition, seeing who can hold out the longest. One funny thing
  is that both of its special attacks can MISS, and often do. 425G awarded at
  the end, with an 11th level-up star!

 The sea returns to normal after vanquishing the Dead Head. Fargo suggests a
 pitstop at Water Dragon Isle before entering Mt. Pyre, so that the dragon can
 give his protection against the scorchin' flames. This is optional, but it'll
 make everything 23423432 times easier. Of course, if you already visited said
 island, you'd know there's a sheet of ice protecting the inner sanctum. So...
 it's off to the Home World for it!

 ---

 Marbule's got a new shop now. It sells trap elements! Meaning, if you use
 one of these 'elements' in battle, and an enemy uses the element you've set
 a trap for, you evade all damage and get that element for yourself! Magnify
 and Diminish are sold, too. If you feel the spender's urge, don't bother with
 any of the LVL 7±0 elements since you can't even place those yet. The LVL5±0
 and LVL 6±0 are the only ones you need to get, albeit not immediately...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
PATH B: Guldove                                                          [D-17]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Astral Amulet                           | • Kid                         |
 |___________________________________________| • Doc                         |
                                             |_______________________________|

 If you chose not to save Kid, return to Guldove at this time. Check her room
 at the clinic and we'll fear the worst...but it appears she's recovered. The
 reason's uncovered (I won't spoil it).

 .--------------------.----------------.
 | INVITATION: Kid    | INNATE: Red    |
 | INVITATION: Doc    | INNATE: White  |
 |--------------------'----------------'-------------------------------------.
 | Kid joins automatically if you return to her at this time, as will Doc,   |
 | the medicinal expert and sometimes-surfer. The girl can be recruited at a |
 | later date if you miss her, but Doc cannot be -- make sure you get him if |
 | you're in the area, yo.                                                   |
 |___________________________________________________________________________|

 At this point, you'll also get the [ASTRAL AMULET], allowing you to hop the
 dimensions at Opassa Beach and do the sidequest below, if you choose.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OPTIONAL: Water Dragon Isle [Home World]  "In search of the dragon blue" [OP05]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • AquaBall            • IceBlast          | • DaggyDwarf                  |
 | • @Iron               • Nimble            | • DaffyDwarf                  |
 | • Wisp Cape           • Scaley Dress      |_______________________________|
 | • FrogPrince          • Ice Breath        |
 |___________________________________________|

 "But wait!" you're saying, "there's no boat in the Home World!" Well, that's
 true. Luckily, if you stop by Arni's dock, the old-fogey fisherman'll ferry
 everyone across...for 100G. Hey, this podunk town's gotta make a living too.

 -----------------------------------------------------------------------------
 NOTE: Razzly needs to be with in order to get her Lv. 7 Tech Raz-Flower. In
       addition to tagging along, she must NOT have been in the fight against
       the Hydra. She can't get the tech immediately, but if you're aiming to
       get it and CAN get it, here's your head's up.
 -----------------------------------------------------------------------------
                             ___ _____________
                            | 5 |__           |_ ___
                            |¯¯¯|_             _|___|
                             ¯¯¯  |_| |__   __|
                                   |     | |            [LEGEND]
                                   |_____| |
                                      |  |_|              1 - AquaBall
               .----------------------'  | |              2 - IceBlast
           ___|¯|___                _____| |_____         3 - @Iron
          |SAVE     |              |             |        4 - Nimble
           ¯¯¯¯¯¯¯| |              |      9     4|        5 - Magic Ring
          |¯¯¯¯¯| | |              |_____   _____|        6 - Scaley Dress
           ¯¯¯|6|_| |                    |_|              7 - Ice Breath
        |¯¯¯¯¯      |               _____| |_____         8 - FrogPrince
        | |¯¯¯¯¯¯¯¯¯               |1   SAVE  3  |        9 - Wisp Cape
        |  ¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯|    |             |        _______\_________
        |  BOSS|¯|   7   8    |    |           2 |       | Only if Rosetta |
         ¯¯¯¯¯¯  |____________|    |_____   _____|       | does not perish |
                                         |_|__>   You'll probably also want
 to check out Guldove's element shop at this time, since they sell RecoverAlls
 (or Termina's which sells HealAlls and Lv 3±5 attack elements).

                           ___
                  EXIT -> |_  |
                            | |
                            | |                     [LEGEND]
                            |_|
                        ____| |                      1 - MagmaBurst
                       |  ____|  | |        | |  \ \
                         |_|        | |__ \ \
                         / /        |   3| \ \
                    ____/ (         |    |/  |
                   |2     |         |_____  /
                   |____  |_________     /_/
                    ____|         _/------'  Attack ×??                                |
 |___________________________________________________________________________|

  As usual, the pair mangles an attempt at killing the party by messing up in
  royal fashion again... Peppor will attack Solt a few times to shake common
  sense into him, so that wastes a few turns. Besides the normal routine, they
  attack a few times physically compared to their single blows before. Uh...I
  don't know why they only use elements when they're weakened, but that's how
  it goes. Besides that, they've got buffed physical/magical defenses, but are
  still the same crappy soldiers at heart. I haven't seen 'em use elements in
  normal play, so there's a reason this is a 1/10-difficulty battle. An easy
  1045G earned. [NOTE: A 12th level-up star is only awarded if you skipped
  Water Dragon Isle's 'Ice Breath' quest completely.]

 Exit east afterwards and freeze the lava for safe walking. Slide down the
 flow pointing 'south' towards the foreground and get the [MAGMABOMB] chest
 as you do. This shoots one back into the first screen, so it's only a short
 hop to the second one. Exit north this time.

 In the left corner is a [INFERNO TRAP] element, but if you freeze the lava
 you won't be able to get it. After getting it, freeze the stuff and hit up
 the [TABLET] in the east corner. There's a [CAPSULE] chest above a ladder by
 there, too (don't get dizzy from the sulphur fumes). Take the main route up
 the ladder to the save point. Press on to the large bridge overlook point and
 play with a cute li'l helpless draggy. ^___^
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .------------------.---------------.----------+-----------------------------|
 | BOSS: FireDragon | INNATE: Red   | HP: 850  | Weaken, Magic Ring          |
 |------------------'---------------'----------'-----------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: Magic Ring / Wisp Cape                                          |
 | SPECIALS: FieryBreath (red-innate dmg on one ally + Burns)                |
 | PATTERNS: Attack to FieryBreath to Attack (×??)                           |
 |___________________________________________________________________________|

  This little teapot's about to blow hot lava all over your party! Despite its
  size, it can really break out the damage...if the field effect gets red.
  Casting Diminish can help against its natural red-innate attacks, while
  Ointments/Poultice Caps will prevent burns. Burning, as you're aware, lowers
  attack damage, so avoiding that will be wise. Luckily, at this point in the
  game, RecoverAlls, Weakens, and most other useful attacks are a dime a
  dozen; burden a character with a bunch of RecoverAlls if you're having
  trouble. Use its two attacks in a row to keep the field effect away from red
  (also the time you'd want to use blue attacks in order to use the FrogPrince
  summon, if you're going that route). One odd thing is that you CANNOT run
  from battle to heal up...at all; he immediately challenges you again. 730G
  awarded for winning + a 14th level-up star. [NOTE: This will only give the
  13th level-up star if you skipped the Ice Breath sidequest.]

 The dragon retreats, commending your power. Go back and save/get stat bonuses
 before continuing down that bridge overlook...'cause at the exit, we square
 off with all of Viper's Acacia Divas.
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Zoah      | INNATE: Yellow | HP: 436  | Gold Earring (100%)         |
 | BOSS: Karsh     | INNATE: Green  | HP: 370  | EagleEye, Silver Earring    |
 | BOSS: Marcy     | INNATE: Blue   | HP: 525  | IceBlast, Iron Vest         |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: Zoah  = Stamina Ring                                            |
 |           Karsh = AeroBlaster / Iron Axe                                  |
 |           Marcy = Silver Loupe / Dancing Shoes                            |
 | SPECIALS: Gyronimo (Zoah; yellow-innate dmg to one ally)                  |
 |           Cat'sCradle (Marcy; blue-innate dmg to one ally)                |
 |           AxialAxe (Karsh; green-innate dmg to all allies)                |
 |           DragonRider (Karsh; green-innate dmg to one ally)               |
 |           DragonRider (Zoah; yellow-innate dmg to one ally)               |
 |           StringPhone (Marcy; blue-innate dmg to all allies + Flu)        |
 | PATTERNS: (Zoah ) Attack -> Gyronimo -> Attack -> DragonRider (×??)       |
 |           (Karsh) AxialAxe -> Attack ×2 -> DragonRider -> Attack ×2 (×??) |
 |           (Marcy) Attack ×2 -> StringPhone -> Attack -> Cat'sCradle ->    |
 |                   Attack ×5 to StringPhone to Attack to Cat'sCradle (×??) |
 |___________________________________________________________________________|

  LOL @ Marcy's preamble dialogue ("I REALLY, REALLY ABHOR YOU!!!!!!")

  This is a perfect chance to break out any attack-all elements: Earthquake,
  Inferno, MeteorShower...it's a riot, literally. Been a long time since we've
  seen these guys and the old dogs have learned a few new tricks. Karsh's now
  got an 'Axial Axe' maneuver that hits all allies; Zoah's Gyronimo hits one
  ally; StringPhone attacks all allies, too. Even with these new attacks, they
  really shouldn't be more than pushovers, provided you've got decent equips
  and have been getting those extra inbetween-level bonuses. As for order of
  operations, I'd take out Karsh first since he's the weakest, and leave Zoah
  for last since his single-target moves make him a big chump. 2330G awarded
  upon victory, plus your fifteenth level-up star. [NOTE: This only gives the
  14th level-up star if you refrained from the Ice Breath sidequest.]

 When Harle appears, tell her you'll keep going and exit onto the world map.
 Fort Dragonia's in sight... Congratulations: Serge, Razzly, Kid, Guile, Korcha
 /Macha, Poshul, Leena, NeoFio, Skelly, Pierre, and Pip all should have their
 second (Lv. 5) tech coming into this fight.

 Onward, brave soldiers.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
13) Fort Dragonia [Another World]   "Ancient dragons' dream in ruins..." [D-19]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Volcano Trap        • Flame Charm       | • Cybot                       |
 | • MagmaBurst          • FirePillar        | • Alphabat                    |
 | • Earth Charm         • ElectroBolt       | • Combat                      |
 | • Bushbasher          • HealAll           | • Googhoul                    |
 | • Antidote            • AeroBlaster       | • Paper Boy                   |
 | • Tornado Trap        • Sea Charm         | • Dragoon                     |
 | • FrogPrince (?)      • Capsule           | • Acacia PVT                  |
 | • MeteorShower        • Angel Charm       | • Acacia SGT                  |
 |___________________________________________|_______________________________|

 NOTE: If you want an easier time getting through, you'll want traps of the
       following sort: Iceberg, HolyLight, Inferno, Volcano. These will not
       be available for awhile following this dungeon, so make sure you have
       some extras to use on future bosses (and they will come in handy!).

 NOTE: You'll fight a 'Dragoon' at the entrance if you missed Water Dragon
       Isle's events and did not get the FrogPrince summon. This enemy will
       drop said summon and give the 15th level-up star. (He won't appear on
       New Game Plus, though... o_O)

 This gigantor 'impenetrable' fortress may look like a cakewalk since one can
 walk into it without opposition...but there's still a lot of things to clean
 up 'round here. For one, there are numerous bosses in different rooms, and
 they represent most of the elements. You may want to change your lineup to
 deal with them better, but for me, I'm sticking with my main three: Serge,
 Kid, Razzly. The main object for this first stretch is to deactivate colored
 pillars that look like obelisks of sort. You'll know 'em when they're found.

 ############################################################################
 #                         FORT DRAGONIA - RED ROOM!                        #
 ############################################################################
 ________________________________
|                                |   All paths on this first floor lead to a
|         Blue    Green          |   boss, except the Red one and the Yellow.
|            \_   _/             |   Red'll be the first destination we go
|            | |_| |             |   to. Exit east from the four-way branch,
|           /       \            |   two screens to the main area.
|         _/ ELEVATOR\_          |
| Yellow-|_           _|-Red     |   There will be a statue here that faces
|          \SAVE     /           |   in some direction. Whatever direction it
|           \__ _ __/            |   faces represents NORTH, and the cardinal
|              | |               |   directions (west/east/south) are adjusted
|              | |               |   to fit that. Inputting an option plummets
|              |_|               |   the player into one of four holes, only
|              | |               |   one of which contains the pillar. Even
|  Entrance -> |_|               |   though the 'watchkeeper' statue changes
|                                |   position each time a character falls into
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯    a hole, the holes themselves don't differ.
                                               _
                                           _  |_|  _
 The holes around the statue look like:   |_|  _  |_|    | | | | |  ____  | |          6 - HealAll
      | | | | '---| |-  | | | | | | _  |_| |          7 - Antidote
      | | | |    | |>  |          8 - AeroBlaster
      | | | | .---|_|---' |8| | |  ¯¯| |¯| |          9 - Tornado Trap
      | | |_|5|  _| |_____|_|_| |_ __| | | |
      |_| | |_| |>| |>       >| |>|____| | |
      | |_|  7|_| | |¯¯¯¯¯¯¯¯¯| |¯       | |
      |___ ¯¯¯|   | |         | |  ______| |
          |_  |___  |      ___| | |  __  | |   Once mapped out, this place
            | |   | |     |  ___| | |9   | |   isn't so frightening. If you
            | |___|_|_____| |     |  ¯¯¯¯  |   haven't been keeping the party
            |_______________|      ¯¯¯¯¯¯¯¯    well-equipped in any respect,
                  |^|                          though, you may find this isn't
                   ¯\                          going to be a fun stroll. It's
                    Enter                      Cybot territory, ma'am!

 As you enter, continue straight along the path to the next stairwell'd area.
 Bend under the bridge you used to enter and get the [HEALALL] + [BUSHBASHER]
 elements that are next to each other. You can continue arcing around the left
 to get an [ANTIDOTE] in the next screen if you want, but it's out-of-the-way
 a bit.

 Back where y'started, make your way east into the next screen. In the south
 cul-de-sac area is a [TORNADO TRAP], while the real exit comes in a bit. Take
 the northern walkway until it splits into a new screen with two exits. The
 lower one leads to a [AEROBLASTER] element; the higher-up will lead to the
 pillar and the very first part of the maze.

 As you go, make sure to trigger the blue switch to lower a stair and create
 a handy shortcut. Save with your loot and continue along until the emerald
 color of a pillar (and boss) shimmers in yo' face.
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Taurusoid | INNATE: Green  | HP: 1600 | @Carapace, Iron Vest        |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: HealAll                                                         |
 | TO STEAL: Tornado Trap / Sonja Trap                                       |
 | SPECIALS: BackDrop (green-innate damage to one ally)                      |
 |           BodyPress (green-innate damage to one ally)                     |
 |           Chokeslam (green-innate damage to one ally)                     |
 | PATTERNS: BodyPress -> BackDrop -> ChokeSlam -> [TO RANDOM STRATEGY]      |
 |           HealAll (self; offensive yellow element counter)                |
 |       [2] (Attack) -> [Tech] -> [Tech] -> Attack ×2 -> [Tech] -> Attack ->|
 |           [Tech] -> [Tech+Tech] (×??)                                     |
 |       [3] [Tech+Tech] -> [Tech+Tech] -> Attack to [Tech+Tech] to [Tech]   |
 |           to Attack ×1-8 to [Tech+Tech] (×??)                             |
 |---------------------------------------------------------------------------|
 | NOTE: Patterns shown are only excerpts (vague) to show harshness one may  |
 |       face. They'll probably vary a bit in name, but this isn't far off.  |
 |___________________________________________________________________________|

  He'll use HealAll on himself if damaged by yellow elements, so stick with
  the normal routine and those new techs you'll have. The main thing about
  this battle is that all his techs (and he does use them a lot) are single-
  -target and he's rather slow; it's not too hard to cleanse the field of any
  green traces. With decent equipment and no boosts -- you'll want to cast a
  Weaken on him if you have it -- all his attacks do around ~70. However, once
  the first three turns are done, he seems to randomly pick an attack avenue
  to go down; one is lenient and the other is very hectic w/ tech + tech runs
  very often. Hope for the '[2]' since it's easier to deal with the consecutive
  attacks. Make sure that field effect isn't fully green, either; this seems
  to beckon those tech+tech instances. 1200G awarded, as well as the sixteenth
  level-up star! (PS - Tornado is never cast. Don't believe the guides' hype!)

 Deactivate the green obelisk and let's move on to the last corridor...BLUE!

 ############################################################################
 #                         FORT DRAGONIA - BLUE ROOM!                       #
 ############################################################################

 This is fairly straightforward, with only three rooms to go into. There are
 three 'deposits' of treasure chests, but instead of having them give items,
 they control how movable paths work. The lit-up door near the entrance is
 the real destination, but the leftmost room leads to a [SEA CHARM]; the third
 room (eastmost) leads to a Dragoon enemy, which you may want to skip. [NOTE:
 On a NG+, the Dragoon and Sea Charm rooms are switched.]

 To make the path get to the destination entrance, use the 2nd cluster of
 chests to make the walkway turn SE; then, use the 3rd cluster to get a NW-
 -shooting path. Hit the button at the doorstep to create a shortcut to the
 main road. Return and save before approaching the blue obelisk, which is of
 course guarded by a fun plaything...
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .------------------.---------------.----------+-----------------------------|
 | BOSS: GiantGloop | INNATE: Blue  | HP: 840  | AquaBall, IceBlast          |
 |------------------'---------------'----------'-----------------------------|
 | ELEMENTS: BlueField, IceLance, Iceberg, IceBlast                          |
 | TO STEAL: Antiviral Cap                                                   |
 | SPECIALS: TakeIn (blue-innate damage to one ally + Flu)                   |
 |           GooeyGoo (targets all allies; lowers EVD% if it hits)           |
 | PATTERNS: GooeyGoo to TakeIn to Attack to BlueField to IceLance to        |
 |           IceBlast to Attack (×??)                                        |
 |           Iceberg (when weakend, counters offnsive red elmnt if HP Kissy-Wissy + ModeChange                    |
 |       [2] (Blank) | AntiBlack -> HolyLight + ModeChange                   |
 |       [3] (Frown) | WeakMinded -> StrongMinded + ModeChange               |
 |       [4] (Angry) | Attack -> PhotonBeam + MeteorShower + ModeChange      |
 '-------------------'-------------------------------------------------------'

  The boss may have un-phenomenal HP, but it's defense is more than up to the
  task of buffeting your attacks. Someone with 20+ MGC can still do ~20 dmg
  with a Lv. 5 element! That doesn't mean it's attacks are particularly hard,
  but it's still rather annoying. It uses 'ModeChange' to change its attack
  patterns; its blank mode has the trappable HolyLight attack which is great
  for damaging black-innates and automatically killing undead enemies. Should
  you get the 'angry' face (frown + teeth bared), heal up because it'll use
  three attacks in a row on its second turn! Imbecile helps in this case, as
  its damage increases as the field effect whitens. Try to trap multiple
  HolyLights since anyone can use 'em. Remember that you can trap it, flee
  the battle, and return to get more! This will be very useful against the
  upcoming black-type boss...  Anyway, black attacks or powerful physical
  damage (Serge can do 35+ probably) are the way to go here; if you're big
  on Guile, WandaSwords is a boss massacrefest. 840G awarded for winning,
  as well as the 18th level-up star.

 Save and deactivate the white pillar before getting on the elevator. Take it
 down to see some broken incubators; take it up to get to the real destination
 we're looking for. If you haven't gotten any Inferno/Volcano traps in Marbule
 yet, go get some before heading up.

 You'll be quick to notice that this second floor of Ft. Dragonia's the same
 one that was played in the game's dream sequence. Get the [CAPSULE] by the
 central teleport and make your way down the stairs into the next screen. Do
 away with the dragoon patrolling the area and curve back into the previous
 screen, taking the next stairway, too. There is a [METEORSHOWER] element and
 an [ANGEL CHARM] past the small doorway nearby. We all know where we need to
 go, though -- the black obelisk! Take the [DAEMON CHARM] guarded by a single
 Acacia SGT before entering. There's a fun, fun boss beyond...

                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Bunyip    | INNATE: Red    | HP:  400 | --------------------------- |
 |                 | INNATE: Black  | HP: 1000 | Gravitonne, HellBound       |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: MagmaBomb, Inferno, FirePillar, Volcano, FreeFall, Gravitonne,  |
 |           GravityBlow                                                     |
 | TO STEAL: FreeFall / BlackHole Trap                                       |
 | SPECIALS: DevilThunda (black-innate dmg to all allies)                    |
 | PATTERNS: MagmaBomb -> Inferno -> Attack ×2 -> FirePillar -> Volcano ->   |
 |           Attack ×2 -> MagmaBomb -> Inferno -> [Changes to 2nd pattern]   |
 |       [2] Attack to Gravitonne to FreeFall to DevilThunda to Attack to    |
 |           GravityBlow to DevilThunda (×??)                                |
 |___________________________________________________________________________|

  This is one of the best fights in the game, not only because it's a two-
  -parter, but because it's an easy source of Inferno and Volcano elements.
  They're only used in the first part of the fight, however, so you'll have
  to get 'em and flee for more. Bunyip's first pattern ends with him changing
  to his second form, which is a black-innate and uses the trappable FreeFall
  element. That's the reason I suggest trapping his red elements; not only
  does it help evade a bunch of damage, but you save useful elements for the
  real fight. MeteorShower, HolyLight, and Luminaire will quickly carve down
  its HP, so all that really has to be done is healing every 2-3 turns with
  HealAll [etc.] after DevilThunda is used. Trap a few FreeFalls if you can,
  because they'll be very useful down the line after some...twists and turns.
  As long as you keep the field away from an all-black lineup, this battle'll
  be more than managable. 1300G awarded for winning, plus the 19th level-up
  star. I hope you got a bunch of trappable elements, because you won't ever
  regret it.  Rare)  |
 .------------.----------------.----------+----------------------------------|
 | BOSS: Lynx | INNATE: Black  | HP: 1000 | Pendragon Sigil B/Sky Djinn Ring |
 |------------'----------------'----------'----------------------------------|
 | ELEMENTS: (Various, since they depend on Serge's grid)                    |
 | TO STEAL: Pendragon Sigil B / Sky Djinn Ring                              |
 | SPECIALS: GlideHook (black-innate damage to one ally)                     |
 | PATTERNS: GlideHook -> Attack -> [Serge's Element] -> Attack ×2 (×??)     |
 |___________________________________________________________________________|

  This strategy's kinda weird, since Lynx can use one of Serge's elements 
  against him. Whatever he picks is then unusable on our protagonist's grid,
  making this sorta of annoying (he won't pick anything too useful, though).
  His only black-type attack is Glidehook, and'll often inflict 100+ damage,
  and even more if that's Serge. Bombard him with your trapped element lineup
  while casting HiRes/BatEye because his fierce attacks can easily KO Serge
  (there are times when he attacks three/four times in one go!). Thus, keep
  his HP above 150 at all times and over 100 for everyone else. Without any
  of his annoying counterattacks like he had in the previous battle, it ain't
  the same. Winning nets the player 666G (!) and the twenty-first level-up
  star. Things won't be the same after this battle...

 After some shocking events, there's another battle. Since it's impossible to
 win in normal gameplay and is full of spoilers, I won't bother covering it
 in-depth (although if you do happen to win on a NG+ or something, the outcome
 will be the same). This ends the Fort Dragonia chapter, and boy was it a
 doozy. Enjoy the abyss...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
14) Temporal Vortex [??? World]             "Where lost souls wander..." [D-20]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Revive              • @Mythril          | • Sprigg                      |
 | • Pendragon Sigil C   • @Mythril          | • Harle                       |
 | • Astral Amulet                           |                               |
 |-------------------------------------------'-------------------------------|
 | ENEMIES: TotalChaos                                                       |
 |___________________________________________________________________________|

 (A.K.A. the Dimensional Vortex)

 Re-equip Lynx with his elements at this point and heal up. There aren't any
 enemies here...wherever here is. Climb up the nearby treehouse to find that
 the door is locked. Someone's clearly in there, with beady eyes poking out
 and watching. To lure the person out, run to the overhanging tree branch and
 search it with the x-button; this will drop a fig onto the ground. The thing
 inside the treehouse will scamper to claim it, and Lynx should infiltrate
 the place before it runs back. Yay, it's someone with a Cockney accent...
 SPRIGGUMZ! Funny how she knows words like "superlative'. O____O  Resting'll
 take place automatically. Climb down the pole to find a save point, if you
 want one.

 .--------------------.----------------.
 | INVITATION: Sprigg | INNATE: Green  |
 |--------------------'----------------'-------------------------------------.
 | Sprigg has the key to the tower nearby, so she joins automatically. Yay!  |
 |___________________________________________________________________________|

 Outside, head up to the tower. See that boulder? If you know it down the
 cliffside two times, it opens the way to a second [REVIVE] element! Enter
 the tower afterwards to find Harle with a nice speech on the predicament 
 Lynx is in. Apparently, a Dragon Tear may reverse the damage done so far...

 To get outta this craphole, watch which door the 'figment' Serge enters and
 take the door on the same side as him. You'll never meet him face to face,
 but after three times, a new area will appear.

 .--------------------.----------------.
 | INVITATION: Harle  | INNATE: Black  |
 |--------------------'----------------'-------------------------------------.
 | Notre ami mignon de farceur se joint automatiquement ici! That roughly    |
 | equates to "Harle joins automatically here!". She's such a cutie-pie. ^_^ |
 |___________________________________________________________________________|

 Harle gives Serge the [ASTRAL AMULET], but only if Kid hasn't been invited
 (i.e. you chose not to rescue her and never went back to check up on her in
 Another World Guldove).

 This place is like one of those mind-bending illusion mazes. To start, flip
 that lever nearby to change the makeup of the level slightly. Rob a chest of
 some [@MYTHRIL] and a [PENDRAGON SIGIL C] down the line from it. Go back and
 flip it again, getting another [@MYTHRIL]. Continue down the stairway and arc
 back to a large hole in the floor. This will teleport everyone to...

 ---

 ...the Hydra Marshes in the Home World! There is a wormhole in the spot where
 the party lands, but it dies away (it eventually comes back, mind you) for
 now. Too bad, so sad. =/
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
15) Arni Village [Home World]             "And on with a new journey..." [D-21]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | See [D-14] for full list.                 | • Radius                      |
 |___________________________________________|_______________________________|

 Before you can do anything here, you need to check out Opassa Beach. Try to
 use the Astral Amulet and you'll find it doesn't work any longer. Sprigg'll
 suggest going to see his "movver" in Arni and explain the situation. Let's
 roll! Make sure to check out the revamped equipment shop there [SH01]; the
 elements are unchanged, though. o_O

 ---

 Enter Serge's house, talk to Marge, and watch some scenes. Eventually, after
 some commotion caused by the townfolk, Radius will call out the party and try
 to cane y'into shape. LOL moment!
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Radius    | INNATE: Green  | HP: 750  | Pendragon Sigil C/Gravitonne|
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: PhotonBeam, Inferno                                             |
 | TO STEAL: ---                                                             |
 | SPECIALS: LongShot (green-innate damage on one ally)                      |
 |           QuickDraw (green-innate damage on one ally)                     |
 | PATTERNS: Attack ×2 -> LongShot -> PhotonBeam -> Inferno -> Attack ×4 ->  |
 |           QuickDraw (×??)                                                 |
 |___________________________________________________________________________|

  You can run from battle and set up an Inferno Trap if you need to, but this
  battle's lacks difficulty. Sprigg'll have barely any elements to use, but
  Harle should prove to be quite a companion to Lynx's forcefulness. Just be
  sure to cure after his Inferno attack and it'll be fine. If you upgraded
  Lynx' weapon to a Silver Swallow, this is even less difficult. Though he
  only coughs up 8G pocket change upon defeat, the 22nd level-up star's also
  in his possession.

 .--------------------.----------------.
 | INVITATION: Radius | INNATE: Green  |
 |--------------------'----------------'-------------------------------------.
 | Having not sensed any malice in Lynx' attacks, and wondering how everyone |
 | he used to know faired in the other world, Radius joins the party without |
 | even asking anyone! How's that for some Acacia spirit?                    |
 |___________________________________________________________________________|

 Radius suggests heading to Termina to gather news about Viper's disappearance
 from this (Home) world.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
16) Fossil Valley [Home World]                       "Knight or day...?" [D-22]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • @Mythril            • @Mythril          | • Bubba Dingo                 |
 | • Infrared Vision Frame                   | • Mama Dingo                  |
 |___________________________________________| • Drongo                      |
                                             | • Dodo                        |
                         _      _            |_______________________________|
                        /2/    |1|__
                       ( (      \_  \              [LEGEND]
                        \ \_______| |
                         \___   __  |               1 - Infrared Vision Frame
                 _        ___|_|  | |               2 - @Mythril
        EXIT -> | \      |     |  |_|               3 - @Mythril 
                 \ \     |3    |  | |       __
                  \ \    |_____|  / /      /  \
                   \ \___________/ /______/ /\ \
                    \______________________/  | |
                                              |_|  Attack -> Meteorite -> Attack ->        |
 |           MeteorShower -> RecoverAll/StrongMinded -> Attack -> Ultranova/ |
 |           PhotonBeam + PhotonBeam (×??)                                   |
 |___________________________________________________________________________|

  This battle is special because it lets one get the UltraNova attack early
  on. It's attack pattern changes depending on if it's in critical condition
  or not, and that's where the UltraNova is cast. Lynx can really rip into
  this guy with a Silver Swallow, doing about 140 per fierce attack; Harle'll
  be close behind if you've been upgrading her stuff, too. Because any black
  innate character will be at a large disadvantage, consider using Diminish at
  once (buy in Guldove) and relying mainly on physical attacks + Imbecile to
  get by. Remember that Diminish only reduces damage, not the potency of any
  curative elements. Be sure to set any traps before Raydiation, since it can
  inflict AntiWhite! Seriously, with Diminish, this fight is twenty times
  easier. 1000G awarded for winning.

 Afterwards, Starky -- who's really pint-sized -- will steal the fragment and
 lead you on a chase around the area. Catch him with the x-button to learn he
 really needs the fragments to fix his downed UFO.

 .--------------------.----------------.
 | INVITATION: Starky | INNATE: White  |
 |--------------------'----------------'-------------------------------------.
 | Learning that his UFO may be intact in the other world, Starky joins you! |
 | Since he's white-innate, he can also act as a vessel for MagNegate-ing :p |
 |___________________________________________________________________________|

 Talk to the NPC walking around here to get the [OUR FAVORITE MARTIAN FRAME]
 as a reward. He'll only do this if you defeated Starky, mind you. Should the
 player fancy Starky as a fun and usable character, there's one way to buff
 him up quickly. Put him in your party and go to Arni Village [HW] and waltz
 over to that large sawfish. Starky will extract a [PLASMA PISTOL] from within
 as well as learning "Thanks," which is just a joke. :p  The thing gives +6
 ATK, and Norris can use it as well (which is +11 ATK better than his default
 gun).

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OPTIONAL: Hermit's Hideaway [Home World]                                 [OP10]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Resistance Ring     • Energizer Suit    | There ain't any!              |
 |___________________________________________|_______________________________|

 In this world, the hideaway isn't just a pile of smoldering organic matter.
 Search inside for a [RESISTANCE RING] and an [ENERGIZER SUIT]. Razzly will
 also be in here if you rescued her on the 'save Kid' path way back when, but
 she can't rejoin yet. That ring reduces the time status effects last, while
 the other automatically recovers HP to full at the end of battle.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
19) Marbule [Home World]                                                 [D-25]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | There ain't any!                          | There ain't any!              |
 |___________________________________________|_______________________________|

 As you walk around here, you'll notice that there are a bunch of Lagoonate
 apparitions walking around here. They aren't on the physical plane so there
 is nothing to be done about 'em yet. Talk to Toma about the Dead Sea to learn
 that "Death's Door" may be the only way in. He doesn't know how to access it,
 but maybe the Sage aboard the S.S. Zelbess cruise ship can reveal the info.

 Before leaving, spend the night at the stone abode near the entrance. During
 the night, the player's prompted to continue sleeping or check out voices;
 pick the latter. Approach the mermaid near the bridge, see some scenes, and
 the next day she asks the 'son of man' to take her with. She doesn't join the
 party or anything, though...

 Either way, the destination is the S.S. Zelbess luxury cruise liner. Although
 you may know it by another name... It floats off the NE coast of the El Nido
 island. Cheerio!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
20) S.S. Zelbess [Home World]                                            [D-26]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Monster Mouth Frame  • Frypan Ag47      | • Sneff                       |
 | • Handle               • Fiddler Crab     |_______________________________|
 |___________________________________________|

 This is a reworked outline of the S.S. Invincible, which is essentially what
 this luxury ship is. Note that after some events, you won't be able to leave
 for awhile (no battles), so make sure you've got what you need before this
 point.
         .-------------.         .-Frypan Ag47, Monster Mouth Frame (cat mode
         |  _____      |   _____/  _____                               only)
         | |     |     |  |KTCHN| |MIKI |
         | |FARGO|     |  |     | |     |
         | |_   _|    _|_ |_ _ _| |_ _ _|
         |   |_|______| |___| |_____| |______
         |  |_______     ____________________|-----------------------------.
         |  |___________/                          To Nikki's Ship         |
         |    |                                          _|_____________   |
         | Casino       BELOWDECKS     Locked Door      |               |  |
         |     _____   _____   _____  /                 |               |--'
         |    |     | |     | |     | |                 |_____   _______|
         |    |     | |SNEFF| |SAGE | |  Grand                |___|--.
        _|_   |_ _ _| |_ _ _| |_ _ _| |  Slam  Fiddler Crab          |
  ______| |_____| |_____| |_____| |___/___/___/      .---------------'
 |INN                                 |_   _  |      |   ______
  ¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  |_| |_|      '--|____  |
   Handle                               | |_| |              | |
                  SHIP EXTERIOR  _______|_____|______________| |
                                |START                         |
                                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 This place can be a little confusing without simplification, so I'll go in a
 step-by-step routine.

 • Go to the room marked 'SAGE'. See the janitor here.
 • Watch the janitor gain entrance to the locked door in the hallway
 • That Pirate comments that the janitor's the Sage of Marbule, and that one
   needs permission from Fargo to enter behind there (where Grand Slam is).
 • Talk to Fargo in room marked...'FARGO.' He says he'll let them into the
   Grand Slam if they can beat him at the roulette game downstairs. If they
   lose, Lynx forfeits his boat.
 • Enter the casino, play the game. Fargo will always beat Lynx (eventually).
 • Enter the inn and see the innkeeper come down from the room above...
 • Go to the entertainment room marked 'SNEFF' and see his show.
 • Re-enter, watch the show; everyone's turned into cats. Flee the room.
 • OPTIONAL: Head upstairs to the kitchen and get the [FRYPAN AG47] weapon.
 • OPTIONAL: Talk to the kitchen cat to get the [MONSTER MOUTH FRAME].
 • Infiltrate the inn's upstairs region as a cat and get the machine [HANDLE].
 • Once you've got the handle, talk to Sneff in the stage's sideroom to be
   returned to normal (enter through a cat-hole in the wall).
 • Challenge Fargo to a roulette game again; this time he'll go bust (LOL)

 Beating Fargo gives access to the Grand Slam downstairs and also repossession
 of the Porre boat. Save the game at the inn and head past the once-guarded
 door. The janitor, a.k.a. the former Sage of Marbule, will be moppin' floors
 in this area and exits onto the balcony when seen. Keep following him, in and
 out of the ways he goes for awhile until Lynx catches up with him. Inquire
 about the Dead Sea's whereabouts and say that you'll use brute force to get
 the information if necessary. Buckle up!
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Sage      | INNATE: White  | HP: 1500 | Mythril Helmet (100%)       |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: TurnWhite, TurnGreen, TurnYellow, TurnBlue, TurnRed, TurnBlack, |
 |           Gravitonne, Upheaval, AeroBlaster, FirePillar, PhotonBeam,      |
 |           IceBlast, WeakMinded, HolyLight, BatEye, Carnivore, Imbecile,   |
 |           FreeFall, Weaken, Inferno, Numble, Deluge, Lores, ThundaStorm   |
 | TO STEAL: ---                                                             |
 | SPECIALS: ---                                                             |
 | PATTERNS: See below (all patterns reset to 'normal' when complete)        |
 |----------.----------------------------------------------------------------|
 | Normal   : Attack ×??                                                     |
 | v. Red   : TurnRed + IceBlast -> Attack -> Weaken -> Inferno              |
 | v. Blue  : TurnBlue + FirePillar -> Attack -> Numble -> Deluge            |
 | v. Green : TurnGreen + Upheaval -> Attack -> BatEye -> Carnivore          |
 | v. Black : TurnBlack + PhotonBeam -> Attack -> Imbecile -> FreeFall       |
 | v. Yellw : TurnYellow + AeroBlaster -> Attack -> LoRes -> ThundaStorm     |
 | v. White : TurnWhite + Gravitonne -> Attack -> WeakMinded -> HolyLight    |
 '----------'----------------------------------------------------------------'

  Fighting the Sage is the reason I recommended buying all those traps before
  squaring off with General Viper. You can't buy them anymore in HW Marbule !

  This battle can be hard or easy(er), depending on your attack routine. For
  the easier path, I suggest going a strict physical route since this will
  avoid ALL elements. The harder route is /maybe/ the quicker route, but also
  the most dangerous. Using elements on the Sage cues up a different attack
  pattern that usually involves a bumrush of xtreme proportions. 'Course, if
  you play it safe, you can't trap his awesome elements. Because there is no
  sense of unknown here, feel free to bait him into using those trappables...
  provided you can handle it. Either way, Diminish'll help. Carnivore, Deluge,
  and ThundaStorm are all great ones that've been missed so far -- try for a
  few. With Lynx' Silver Swallow, he can take off 200+ a round; Diminish makes
  this a pitiful fight. (PS - Using a trap element counts as 'offensive,' so
  if you want to trap Deluge, say, just use the trap to cue the atk pattern.)
  Remember that you can trap as many elements as you want, flee, and still be
  able to keep 'em! 634G received for winning + the 23rd level-up star!

 The Sage relents and gives Lynx the [FIDDLER CRAB] key item as a reward for
 his persistance. There is an area near the Dead Sea where the tides differ,
 says the Sage; that's where to use the item. Nikki shows up and wants to talk
 inside his ship. This leads to an sidequest about saving Marbule from all of
 the dream monsters. Let's call it...THE SAVE MARBULE QUEST!!! >____>

 You can also enter Grand Slam (via the ladder by the wall) where one can pit
 monsters against one another. This is how to get the character Janice, but I
 have fought for ages with the default monsters and never made it past the
 final round. One needs a Forget-Me-Not Pot to retain (some) defeated monsters
 for the Grand Slam, so now that I've mentioned it, let's move on...

 .--------------------.----------------.
 | INVITATION: Sneff  | INNATE: Yellow |
 |--------------------'----------------'-------------------------------------.
 | Watch Sneff win the casino roulette game, then talk to him backstage at   |
 | the magic show. Invite him into the party and Pops'll...well, join. >___> |
 |___________________________________________________________________________|

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OPTIONAL: Save Marbule Quest [Pt. I]                                     [OP11]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | There ain't any!                          | • Irenes                      |
 |___________________________________________|_______________________________|

 ____________________
[S.S. ZELBESS PORTION]
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
 This is an optional quest (duh) that really has no downside; doing it allows
 for quite a few characters to join up, and if you do not do it, you CANNOT
 make spectral/rainbow equipment in this playthrough. Ever. That incentivizes
 it, if y'ask me, but it's your call. Either way, this sidequest can be fired
 up right after defeating the Sage of Marbule aboard the Zelbess.

 On the cruise ship's topdeck, take the mast's lift to the Magical Dreamers
 boat, entering inside the lower door. Nikki suggests saving Marbule with a
 song...a song that can run the monsters out of the joint. While the music's
 playing, Lynx' team will cleanse the ghostly ghosts of their un-life. Agree
 to the plan, of course.

 .--------------------.----------------.
 | INVITATION: Irenes | INNATE: Blue   |
 |--------------------'----------------'-------------------------------------.
 | If you agree to the plan, Irenes asks to join. You'll let her, WON'T YOU? |
 |___________________________________________________________________________|

 This concludes the first part of the sidequest. Make sure you do all of the
 above as soon as possible! You need to have Irenes in your party for the best
 outcome of the sidequest (not in the literal party, but invited, anyway).

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
21) Death's Door [Home World]                                            [D-27]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Garai Keepsake                          | There ain't any!              |
 |___________________________________________|_______________________________|

 Once you've won the Fiddler Crab from the Sage of Marbule on the SS Zelbess,
 use said item on the world map by where the 'Dead Sea' lettering appears. It
 will make the poisonous reef recede and open the way to a new area...Death's
 Door. Luckily, this place is pretty short -- there's another impedement to
 sort through. Radius notes that the infamous sword of evil, the Masamune, is
 stationed right nearby. Only the holy sword Einlanzer can defeat its aural
 assault. To do that, we'll have to visit the grave of Garai...

 ---

 Radius wants to be taken to his house, so head to Hermit's Hideaway. He'll go
 in for a short moment and return with a [GARAI KEEPSAKE], a key item needed
 to navigate the destination. And what may that be? The Isle of the Damned, of
 course...

 Head there now. :p

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
22) Isle of the Damned [Home World] "The blood-stained sword of evil..." [D-28]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Earthquake          • Inferno           | • WillO'Wisp                  |
 | • Golden Tiara        • @Carapace         | • Dead Beat                   |
 | • Einlanzer                               | • WightKnight [x1]            |
 |___________________________________________| • Airframe                    |
                                             | • Dead Head                   |
                                             |_______________________________|

 This place is just as creepy as the Another World's version...this one just
 has actual monsters infesting the place. Defeat the WillO'Wisp at the bridge
 portion to see something odd -- when killed, it drops a flame and burns a
 hole in the wall. This can be repeated elsewhere in the same screen, since
 more of these enemies now appear and float around. Lure them to the 1 & 2
 spots on the map (where there is a cave obviously hidden) and defeat them
 to open the spots up. One has an [EARTHQUAKE] element (!) and the other is
 a [@CARAPACE]. Enter the brightly-lit door to continue.

      _____
  ___|  ___|   HINT: Dead Beats/Heads, Airframes, etc. are undead. They can
 |  _____  |   be quite annoying, but die instantly if hit with a HolyLight
 | |_|E| | |   spell. If you have any, at any place on the grid, it rocks.
 |  ___ || |   This doesn't work in the WightKnight battle, though. >____>
 | |3|4 ||_|  _
 |___|__|| |_| |_    /\
        _| | | | |_ / / __  ____________       [LEGEND]
    .--|   |   | | | |  \1\/____   ___  |
    |  |___|   /O/ ->      2| | |               1 - Capsule
     |_¯|¯¯¯¯/S/¯¯¯¯¯¯¯¯|¯¯4¯| |               2 - @Screw
     |__|   /S/         |    | |               3 - @Screw
      ||   /_/          |  ____|               4 - @Mythril
     _||_ _| |          / /                    5 - FreeFall
    |    |   |         / /
    |    | | |        /_/
    |  ____| |       / /
    |_|   /1 /      /5/
     |    |_|       ¯¯
   Start

 As you start, head up the subway stairs nearby and get the [CAPSULE] on the
 broken part of the highway. Before continuing, go back down those stairs and
 nudge by its left side to continue north up the frozen waves. This enters a
 new screen that leads to another highway fragment, and a [@SCREW] chest. By
 where you came in, there is a large tower against the highway and a ladder;
 it leads up to a large outlook point with a [@SCREW] inside. Continue across
 the skybridge and get to the mid-level (2nd) highway where a [@MYTHRIL] box
 sits by a Geos. Continuing south along the overpass eventually leads to a
 lone [FREEFALL] chest in the first screen. Now that all items are obtained,
 return to that first stair and enter the highest (3rd) overpass route to
 find a big, soulless, metal machine waiting
 to eat some people!                           .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .------------------.---------------.----------+-----------------------------|
 | BOSS: Highwayman | INNATE: Black | HP: 2000 | Nimble, @Mythril            |
 |------------------'---------------'----------'-----------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: ---                                                             |
 | SPECIALS: Rampage (black innate damage to one ally)                       |
 |           ExhaustGas (black-innate; no damage on all allies + Darkness)   |
 | PATTERNS: Attack ×2 to ExhaustGas to Rampage to Attack (×??)              |
 |___________________________________________________________________________|

  The most annoying thing about this battle is that it can inflict darkness,
  so either build up your elements ASAP or plan on using the 'Purify' skill.
  You can Diminish/MagNegate if you want to be safe, but its hard-hitting
  Rampage attack only comes every 4th then 5th turn; depends on the speed you
  want to get this over with. This is mostly a physical battle, so pack some
  HealAlls and dig in. 1100G awarded for winning, plus a 25th level-up star.

 With all items in your pocket, simply continue along that same way to leave.
 Continue along the world map until you find an [ANTIBLUE] and [ANTIYELLOW]
 chests peppered around the City Ruins.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
24) City Ruins [Home World]                                              [D-30]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Resistance Belt     • Earring of Light  | • Geos                        |
 | • Kung Fu Shoes       • Stamina Ring      | • Robo Ducky                  |
 |___________________________________________|_______________________________|


                          ENTER         [LEGEND]
                         __/_
       _____   __________/ /______        1 - Resistance Belt
      |4    | /_________        1/        2 - Kung Fu Shoes 
      |     |          / /¯¯¯¯¯¯¯ _       3 - Stamina Ring
      |___ _| ________/ /________/2/      4 - Earring of Light
          | |/ ______  ___________/
          | / /     / /     /_  /
          |__/  __ / /_______/ /     There's no boss in this small section,
               /3 /_________  /     so continue at leisure. Near the start's
              /  /_________/ /     a [RESISTANCE BELT], which one-ups any of
             /_________     /    the Resistance Rings you may have. The real
                      /_/¯¯¯   destination here is in the left/west building
                      /       where one can enter a working tower. Steal the
                    EXIT     [EARRING OF LIGHT] half-hidden before you steal
                            a peek at what the large monitor's for. Its half
 broken, but Norris will fix it. It tells of "Lavos," a being from long ago;
 should be familiar to any player of this game's prequel, Chrono Trigger. It
 loses power before anything crucial's revealed, so head back outside.  Make
 off with that [STAMINA RING] before going to this region's last location...
 
 Oh, and get that [ANTIGREEN] before you do. :p

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
25) Tower of Geddon [Home World]                                         [D-31]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • @Feather            • Station Pass      | • Mannequeen                  |
 | • HolyLight           • Purify            | • Tragedienne                 |
 | • Medical Book        • @Feather          |_______________________________|
 | • Trashy Tiara        • @Feather          |
 | • Prop Sword          • HealAll           |
 | • @Mythril            • SealAll           |
 | • Diminish            • Screwy Dress      |
 | • HellBound                               |
 |___________________________________________|  

 This place is quite huge... One tip is that Mannequeens counter elements w/
 the same element (not techs, though), so beware.

 Either way, the characters start off in a large shopping district. There're
 mannequeens walking around. This ain't Resident Evil™, though!


                                        BOSS/EXIT
                                           _|_
                                    _______| |   __
                                   |  _______|  |15|
         .------------------.      | |      ____|  |
        _|_                 |     [16|     / ______|
      __| |                 |      | |____/ /_____
     |    |                 |      |______   _____|
     |  | |                 |       ______| |
     |  | |                 |      |  ______|
     |14|_|                 |      | |            _
      ¯¯/ /                 |      | |        ___| | | |>  12|            |       ¯¯¯¯|_|¯¯¯¯
_|   |¯| |¯¯¯¯¯             '------------'
|13|  ¯  |              _
 ¯¯ ¯¯¯| |             |9|
       | |______ ______| |__
       |________|_____   _10|  _
                 |11  __| | | | |
                 |¯¯¯|__  | | | |                             THIRD FLOOR
                 | |__  |_| |_| |____________________________/
                 |   8|_________|_   ____  _____   _________ \   _
                  ¯¯¯¯           _| |    \ \    |_|         | | | |________
                             .--|_  |     \_\    |          | | | |_   ___4] 
                             |    |_|            |    _     | | |5| | |_____
                             |                   |   \6\___/  |  ¯  |  ___  |
                             |                   |    \______/      |_|_  | |
                             |                   |                  |2| | | |
                             |                  _|_                 |   | | |
  [LEGEND]          ELEVATOR |      ____________| |___________      | | |_| |
                          \  |     /  __________   ________   \__ __| |  _  |
    1 - @Feather           \ |    |  |          |_|        \    _|____|_| |3|
    2 - Station Pass        \|    |  |           |          \__|           ¯
    3 - Purify               |    |  |           |           __
    4 - HolyLight            |    |  |___________|__________/1 |  SECOND
    5 - Medical Book         |     \__________________________/    FLOOR
    6 - @Mythril             |                   |
    7 - Trashy Tiara         |                   | 
    8 - @Feather             |      _____________|____________
    9 - Prop Sword           |     /            | |           \
   10 - CurePlus             |   _|            /   \           |
   11 - HealAll              '--|_            / /¯\ \          |  GROUND FLOOR
   12 - SealAll                 / |                            |
   13 - @Mythril               7  |                            |
   14 - Diminish                  \_____________   ___________/
   15 - Screwy Dress                            |_|
   16 - HellBound

 So, time to dig in. Go up the dual stairway to the second 'rim' of the mall,
 getting the [@FEATHER] chest by working counterclockwise. This same second
 floor has an exit on the east; take it to a subway station. By the disused
 rail system, there is a 'friendly' Geos. Talk to it and it will move towards
 a stuffed-up stairway. When it disappears, pick up the [STATION PASS] that's
 been left behind. There's a [PURIFY] by the rail system, and north of there,
 past a gate (opened by the pass), a [HOLYLIGHT]. Past there, a [MEDICAL BOOK]
 key item can be found. This is used to teach Doc his Lv. 7 Tech; if you don't
 have him, finding it's not important. Return to the mall area.

 Up on the third floor, a [@MYTHRIL] component can be found in a clockwise
 motion before going to the other side. By the next exit, check the elevator
 and lower it to the 1F. Return back to the ground floor and get the treasure
 inside, being a [TRASHY TIARA]. Exit to the west on the 3F, this time.

 Lynx will sense something sitting nearby, but it will leave. This is an area
 filled with 'Tragediennes'. They're like beauty pageant contestants and have
 a 'special ambition' which is a certain attack. Sometimes one will know the
 BlackHole ability, so try to trap it if you can (particularly since the boss
 upcoming is a white-innate). They usually go first, though, so don't come
 into battle with crappy HP values. After getting/skipping the [@FEATHER] in
 the SW corner, head north to the theater stage and get the [PROP SWORD] key
 item. It teaches Pierre his final tech, so if you didn't get him, skipping it
 is alright. There's also a [HEALALL] and [CUREPLUS] nearby, too. Exit west
 when done.

 In the next room, full of mangled metal machinery, Lynx again thinks he sees
 a child running around. From the large, broken fan-thing, head to the left
 and get up on the catwalk. Loop around to an [SEALALL] chest and double-back
 a bit to another ladder, leading to a [@MYTHRIL] in a blindspot. Climb up the
 large sheet of metal to exit into the blue light...

 Witness what's happened to the HW Acacia Dragoons before getting a [DIMINISH]
 near the left side of the broken pavement. Approach the scary-lookin' portal
 and go inside. Save!

 #############################################################################
 NOTE: After defeating the upcoming boss, you will not be have another chance
       to get all the items in the Dead Sea, being this tower and the highway/
       city ruins, AND the world map items. Go back and get 'em while you can!
 #############################################################################

 There is an Energizer nearby which will restore HP and status abnormalities,
 but as a Chrono Trigger in-joke, "you're still hungry." Continue towards the
 circular plaza and find a [SCREWY DRESS] by cutting through the middle. Watch
 the scenes that play by going the other way and raid the fifteenth chest, a
 [HELLBOUND] element. Signify anything, much? Regardless, head north and read
 the inscription on the fallen bell. This'll set the dialogue in motion, with
 a climactic finish... Equip Daemon Charms if
 you have any (and you should have up to two.) .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Miguel    | INNATE: White  | HP: 1950 | Dreamer's Scarf (100%)      |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: AntiBlack, StrongMinded, WeakMinded, TurnBlack, PhotonBeam,     |
 |           MeteorShower, HolyLight                                         |
 | TO STEAL: ---                                                             |
 | SPECIALS: HolyDragSwd (white-innate damage to one ally)                   |
 | PATTERNS: AntiBlack to StrongMinded to WeakMinded + HolyDragSwd to Attack |
 |           to TurnBlack + PhotonBeam (×??)                                 |
 |       [2] MeteorShower -> HolyLight -> [Restarts above strategy]          |
 |___________________________________________________________________________|

  Don't let his tourguide-meets-fisherman appearance fool you; Miguel might
  be the hardest thing you've yet. His defense isn't immense, so the Diminish
  strategy works. BlackHole can do almost 500, so the more of those you pack
  in, the better. The much-dreaded HolyDragSwd lives up to its reputation, and
  can often OHKO the target if Miguel's left to his own devices. Diminish can
  make it do ~125-175 depending on weaknesses. Physical attacks are definitely
  the way to go once Diminish has been used, and are quite effective paired w/
  LoRes/Strengthen. Just keep everyone's HP up with HealAll because when he's
  put in critical condition, he does a vicious combo of MeteorShower/HolyLight
  that will probably inflict 'fatigued' on your characters. Try to trap the
  latter if you can; if you can't, just know that he only uses it once in the
  entire battle. 1540G awarded for the win, and the 26th level-up star, too.

 Miguel did say that the dimensional distortion would restore itself if he was
 defeated. After some sweet FMVs, everyone ends back up at Marbule. The dragon
 says that the destination should be the Sea of Eden, and there's only one way
 to get there, y'know...DIMENSIONAL ROAD TRIPPIN'...well, after getting relics
 from the dragon gods. There are six dragons, and six relics need to be gotten.

 ---

 For now, hit up Opassa Beach. The wormhole's back, so we can time-hop to the
 Another World once again. See some kittie events at the beach there and head
 to the world map.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OPTIONAL: Arni Village [Another World]   "And the planet began to shake" [OP12]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • @Rainbow Shell                          | There ain't any!              |
 |___________________________________________|_______________________________|

 Everyone here is holed up near Gonji's house and no one is allowed to even
 approach there. This is a perfect time to get the [@RAINBOW SHELL] from the
 item-seller's cart. Nothing else to do here, but I thought I'd mention it...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
26) Fossil Valley [Another World]                                        [D-32]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | There ain't any!                          | • Shadow Cat                  |
 |___________________________________________| • Tutanshaman                 |
                                             |_______________________________|

 You're forced to go through here again, although not much has changed 'sides
 the enemies. Luckily, there is one more thing you can do here. If you managed
 to go out of your way and get Draggy before, his Lv. 7 tech is obtained in
 this area. With him in the party, go up the ladder to where the exorcisms had
 to be performed, in the dragon boneyard. After some scenes with his mother,
 he'll receive the 'BigBreath' tech. It attacks all enemies with the spirit of
 his mommy! ...Of course, if you don't even have the Big Egg Draggy hatches
 from, you can get it here as well (I think).

 Other than that, ditch this dump and make for Termina.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
27) Termina [Another World]                                              [D-33]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Tear of Hate                            | • Zoah  -.--CAN ONLY PICK ONE |
 |___________________________________________| • Karsh -'                    |
                                             |_______________________________|

 Porre has taken over THIS Termina as well, it seems. Enter the bar and the
 waitress'll unlock her door for you; enter inside and go behind the counter.
 Guile and her will be hiding here, but there's a secret room that can be
 accessed by using the x-button in the vacant corner.

 It's none other than Karsh and Zoah back here. They tell their sad tale of
 how they found General Viper, and how Lady Riddel's been captured. The player
 can pick one of them to join the party since the next league of the game will
 involve infiltrating Viper Manor...again. Either is fine, but if you might as
 well pick Zoah because his Lv. 7 Tech is there. The Dragon Tear's shards are
 also given over as the [TEAR OF HATE].

 ---

 You can still roam around town, seeing a few other party members that have
 'forgotten' Serge in only a short while. There are some scenes to view at the
 element shop, and another at the smithy. A scene can play if you bring Zappa
 to meet himself (w/ a @Rainbow Shell in the inventory), but it turns out that
 no rainbow equipment can be made yet because the hammer's too weak! Once the
 Save Marbule Quest is over, we'll be able to make some... See [SH03] for an
 updated list of the wares.

 After the bar events, head to the entrance to find Norris. An urgent security
 message arrives to say that Grobyc has arrived at the manor, whoever that guy
 is. Norris still wants Lynx to come meet him at the manor later. Good thing
 we're going there right now...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
28) Viper Manor [Another World]           "A captive audience awaits..." [D-34]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Prison Key          • @Humour           | • Spearfisher                 |
 | • @Denadorite         • Magic Seal        | • Lantern Jaw                 |
 | • Nimble                                  | • Porre PVT                   |
 |___________________________________________| • Porre SGT                   |
                                             |_______________________________|

 Enter the manor proper and watch the scenes involving Riddel and Norris. Go
 to the parlor (ground floor, left side) to find Norris, who's eager to help
 rescue Viper's daughter. The [PRISON KEY] is received, since she's being
 held in the basement. Using the sewage system beneath the prison's the best
 course of action, Norris thinks. If you have Zoah, make sure to stop by his
 room (ground floor, right side) and open that chest with him in the lead --
 it contains his Lv. 7 Toss&Spike tech.

 To get into the sewers, open one of the grates in the hallway outside the
 barracks, in the kitchen, or in the jail stairway. However, at this time,
 you can't really do anything from those positions; just let the rapids here
 (denoted with 'W's for water) lead into the cistern area.

                       _
  Kitchen    _________|3|
  (1-way)   | __________|
    _|_  _  ||                               Third
    | |_| |_||                      _______  Valve
    |___   __| _________           | ____  |/      EXIT
        |W|   | _______ |____     _||    |-|      /
Barrcks |W|_  || |VALVE||W|| || |---|WWWWW| |WWWWWWWW| |
  _|_   |W  | || ||¯¯¯¯| ¯  ¯|---|¯ |¯¯|  ¯¯¯¯ ¯¯¯  |
  | |   |W _| || | ¯¯¯¯¯¯¯ |¯     ¯¯    ¯¯¯¯¯¯¯¯¯¯¯¯
  | |___|W|___||  ¯¯¯¯¯¯¯¯¯
  |___  |W ____|
      |  W|______                                    [LEGEND]
      |  W|VALVE |---.   To Manor Jail
      |  W|¯¯¯¯¯¯    |        _|_                      1 - @Humour
      |_|W|____      |       _| |_____________         2 - @Denadorite
        |WWWWWW|--.  |      |2    ______ ___  |        3 - @Magic Seal
         ¯¯¯¯¯¯   |  |       ¯¯¯¯|B    1| B | |        4 - Nimble
                  |  |           |____  |  _| |
                  |  |   _____________| |  ___|
                  |  '--|_____________  | |
                  |      _ ___________| | |
                  |     | |    _________| |_____
                  '-----|___|_________________  |
                                              |_|
                           CISTERN AREA         \
                                                 To Viper Manor Well Area

 Once in this cistern area, find the two barrels and push them into the water
 to create a makeshift walkway ('B' denotes barrel location). There's also a
 [@HUMOUR] chest nearby, no longer guarded by a soldier. The player will now
 be able to head to the sluiceway control; tighten the valve to make the flow
 go far slower. It will still carry one to the cistern, though, but now it's
 possible to get to any of the side areas. Return to the cistern area and go
 towards where the 'Viper Manor Well Area' on the map. You should scare a
 gerridae on a chest, and it'll fall into the water (It's a Delute element).
 Remember to get it later on. For now, collect the [@DENADORITE] chest and
 climb the ladder, returning to the manor's jail area.

 With the sluicegate shut some, it's now possible to navigate the water in a
 small way. Enter the kitchen's floor grate to get the furthest upstream. Get
 in the water and walk right into the first sheltered area. Go up the passage
 to find a [MAGIC SEAL]. If you're wondering what that little blob is, when
 Luccia inspects it, she'll get her Lv. 7 tech. More on that later on.

 For now, head back into the water and get into the small passage just south
 of the Magic Seal passageway. Use this to get to the second sluicegate valve
 which will open the way to enter the larger waterway on foot. Don't go in
 yet, though -- it won't do anything. Head to the third valve in the right
 screen. You'll notice it can be accessed from two sides... Open it to switch
 the sluicegate and stop the heavy flow of water.

 Remember that gate we opened with the 2nd valve? The one that opened a small
 gate so Lynx could enter the water? Enter that now and wade downstream to
 a small stairway near the 3rd valve. Follow the walkway to the dead end where
 a [NIMBLE] is. That's the last treasure down in the soggy sewer. Use the tiny
 stairway near the Nimble chest to enter the channel near the exit ladder. Go
 to the 3rd valve, open it, and try to exit.
 Uh-oh, there's an infestation!                .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .------------------.---------------.----------+-----------------------------|
 | BOSS: Roachester | INNATE: Blue  | HP: 1245 | Elbow Pad (100%)            |
 |------------------'---------------'----------'-----------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: ---                                                             |
 | SPECIALS: Jitterbug (blue-innate damage on all allies)                    |
 |           BugKamikaze (blue-innate damage on one ally)                    |
 | PATTERNS: Attack to JitterBug to BugKamikaze to Attack to JitterBug ×2 to |
 |           BugKamikaze (×??)                                               |
 |___________________________________________________________________________|

  Shouldn't be too much of a trial after Garai and Miguel's fights. Diminish
  when the battle starts, LoRes/Strengthen, and commence physical violence.
  Red characters will still get damaged some (~70dmg) if they take the brunt
  of a tech (and it does use them often), but it should be no problem for
  HealAll. Use Inferno/Volcano and try to inflict 'burns,' which will reduce
  its defensive capabilities by about 25%. 1076G awarded for winning, plus a
  27th level-up star.

 Go up the ladder to find...three more ladders! Two aren't worth exploring,
 but Fargo is in the rightmost. Lynx'll give him the prison key to escape w/
 the others. Save before entering the room next door, 'cause there's a hellish
 hellion bent on hellping you to hell. :o
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-------------------.--------------.----------+-----------------------------|
 | BOSS: Hell's Cook | INNATE: Red  | HP: 2800 | Gold Pendant, @Mythril      |
 |-------------------'--------------'----------'-----------------------------|
 | ELEMENTS: Fireball, FirePillar                                            |
 | TO STEAL: ---                                                             |
 | SPECIALS: SpiceOfLife (restores HP to self; ~120)                         |
 | PATTERNS: Attack to Fireball to Attack to FirePillar to Attack to         |
 |           SpiceOfLife (×??)                                               |
 |___________________________________________________________________________|

  Orcha's dark half is formidable if he's allowed to turn the field effect a
  dark red; luckily, his defense isn't that great and he eats blue-element
  damage by the chunks. Deluge can do 200+ in an able person's hands, so it's
  up to you whether or not Diminish-ing is a good strategy here. He'll heal
  himself every 6th turn, but not by much. Use Weaken/BatEye to help prevent
  some of his increasingly vicious physical attacks and go to town with Lynx
  and his swallow. That'll deflate that enormous HP amount pretty dang fast.
  I've heard people say that he uses Volcano, but I haven't been able to see
  it used, even when in critical condition, all-red field effect, etc. Pull
  out a win and get 1490G as well as the 28th level-up star.

 .--------------------.----------------.
 | INVITATION: Orcha  | INNATE: Red    |
 |--------------------'----------------'-------------------------------------.
 | Orcha joins up automatically to make amends for his wrongdoings. Alright! |
 |___________________________________________________________________________|

 Norris will escort Riddel out of the manor and to Hermit's Hideaway to check
 up on General Viper. If you want to get those level-up bonuses, try to enter
 either of the hallway staircases from the foyer to fight some Porre PVTs. It
 is kinda funny how they attack characters with the barrel of the gun rather
 than the stock. o_O

 Head north past the snake statue to find a few Porre PVTs to destroy. Send
 'em sprawling around the room and take on the REAL boss.

                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Grobyc    | INNATE: Black  | HP: 2800 | Defender, FreeFall          |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: HealAll, Vigora, Strengthen                                     |
 | TO STEAL: ---                                                             |
 | SPECIALS: RocketFist (black-innate damage on one ally)                    |
 |           HairCutter (black-innate damage to all allies)                  |
 | PATTERNS: Attack to RocketFist to Attack to HairCutter to Attack to       |
 |           HealAll to Attack to Vigora to Attack to Strengthen (×??)       |
 |___________________________________________________________________________|

  Don't let some of his absurd attacks fool you -- he's not a pushover. His
  attacks won't bother Lynx or Harle, but they're still bothersome. Diminish
  the field and BatEye/Weaken him to keep his damaging physical assault in a
  more timid degree. He'll use HealAll to recover ~200 HP, which shouldn't
  make much of a difference. White attacks are very effective; even at -1 on
  the grid, HolyLight can inflict almost 300, and that's a telltale sign of
  how poor his M.DEF is. The only element you've never seen here is 'Vigora,'
  which helps reduce his stamina consumption...meaning he can attack far more
  in one turn than he has (up to 7 times). Get a HealAll ready because he'll
  most certainly do a lot over 120+ dmg. This effect usually wears off before
  he uses Strengthen, luckily. 1250G awarded for victory, and the 29th
  level-up star.

 Immediately afterwards, there is another boss!
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Guillot   | INNATE: Yellow | HP: 1001 | @Mythril, @Screw            |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: ---                                                             |
 | SPECIALS: HotEdge (yellow-innate damage on one ally)                      |
 | PATTERNS: Attack ×3-5 -> Hot Edge -> (HotEdge) (×??)                      |
 |___________________________________________________________________________|

  It's got laughable defense, weakling attacks, and horrible HP. Only HotEdge
  is anything to pay attention to, which does less than 100 to neutral-innate
  characters under the influence of Diminish. There doesn't seem to be much
  of a pattern Guillot uses besides a random amount of attacks interspersed
  with a Hot Edge now and then. Sometimes he uses it two times in a row, so
  beware if you don't like Diminish. Bombard it with physical attacks while
  Weaken-ing it, or use your best green elements (Tornado, AeroBlaster, etc.)
  while someone has HealAll on standby. 0G received, mostly because this dork
  ain't a boss...of course it leaves no level-up star, either.

 After some enjoyable events, everyone escapes into the library tower. Guillot
 has to be fought once again but it follows the same pattern as above. Defeat
 it and climb up the ladder the prophet tells you about. Once in the dragon
 stables, pick either option to see some crazy stampeding over those poor,
 Porre soldiers.

 .--------------------.----------------.
 | INVITATION: Grobyc | INNATE: Black  |
 |--------------------'----------------'-------------------------------------.
 | Grobyc is designed to follow the orders of those stronger than him, so he |
 | naturally wants to be Lynx' acolyte. He-joins-automatically.              |
 |___________________________________________________________________________|

 Everyone escapes in a boat nearby (how'd that get there!?) and lands on the
 world map near Termina. Mission: accomplished. Now, to Hermit's Hideaway...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
29) Hermit's Hideaway [Another World]    "Pursuers with heavy-hearts..." [D-35]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | There ain't any!                          | • Riddel                      |
 |___________________________________________| • Pip                         |
                                             |_______________________________|

 Before entering, use the Ice Breath (if you got it) on the burned patch of
 grass on the front lawn. This will allow vegetation to grow again, and needs
 to be done if you want another character later on. Head on inside and see how
 things are going with the Acacia Dragoons.

 .--------------------.----------------.
 | INVITATION: Riddel | INNATE: White  |
 |--------------------'----------------'-------------------------------------.
 | Talk to her and she'll join, simple as.                                   |
 |___________________________________________________________________________|

 Riddel also suggests the party rest. Agree and Fargo will save the day by
 'abducting' everyone to safety aboard the S.S. Invincible. A few dialogue
 and reminiscing scenes later, go belowdecks to learn that Lynx is heading
 to the Sea of Eden.

 .--------------------.----------------.
 | INVITATION: Viper  | INNATE: Yellow |
 | INVITATION: Fargo  | INNATE: Blue   |
 | INVITATION: Marcy  | INNATE: Blue   |
 | INVITATION: Karsh  | INNATE: Green  |
 | INVITATION: Zoah   | INNATE: Yellow |
 |--------------------'----------------'-------------------------------------.
 | Viper joins automatically at this time, as does Fargo. And Marcy. Zoah or |
 | Karsh will also join here, depending on who you didn't choose to at the   |
 | Termina bar. They, too, join automatically. Who'd not want 'em, anyway!?  |
 |___________________________________________________________________________|

 After forming a party, everyone automatically heads to this world's version
 of "Death's Door," being the Pearly Gates. Harle says that the power of the
 six dragons is needed to enter through to the Sea of Eden. The dragons're in
 both dimensions, and the true doorway to Eden's in the other world's Dead
 Sea. The Dragon Tear also needs to be used to change Lynx back to his normal
 self, since he won't get far as a demi-human appearance. Harle poses a query
 to Lynx, but it the answer doesn't matter -- Harle ends up leaving the party.
 (If Starky's with, he'll try to comfort her in a ridiculous, comical manner,
 depending on the answer you gave to her at Pearly Gates.)

 .--------------------.----------------.
 | INVITATION: Pip    | INNATE: White  |
 |--------------------'----------------'-------------------------------------.
 | On board the Invincible, go belowdecks and talk to Pip, stowed away in a  |
 | storage room. He'll join up again, and is the only character from the     |
 | previous pack that can do so. Why? That's how the world works, son.       |
 |___________________________________________________________________________|

 When you want to leave, talk one of the mates and say "you're about to leave."
 The quest for the dragon relics will now begin...in a second.

 NOTE: You can take on the dragons in any order. I just do 'em in the order I
       feel like it. 

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OPTIONAL: Viper Manor [Another World]                                    [OP13]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Viper's Venom       • @Rainbow Shell    | There ain't any!              |
 |___________________________________________|_______________________________|

 Porre will still be in control of this place, but if Norris is in your party,
 you can enter still. Enter the basement level and go into the storage room,
 being the one nearest the righthand staircase. This is where there are traps
 and such. Luckily, you can bypass most of 'em.

 First off, remember how there was a soldier in here at all times, standing
 by the pillar in the corner? He's gone now. Inspect that pillar to find a
 secret button, which deactivates 'something.' Push the snake statue into 
 place by the door and enter the secret passage. There are two chests here,
 and with the button pressed, the acidic spray won't prevent access to 'em.

 The first is a [VIPER'S VENOM] special sword, tripled-bladed and only usable
 by Viper. The other is a [@RAINBOW SHELL]! That's all for this part, but a
 few more things need to be taken care of. Take Norris up to the ground-floor
 parlor to meet himself. He'll get his Lv. 7 tech 'TopShot'!

 One more thing...remember in the room with the pillars and armchair elevator?
 There's always been a east wing passage guarded by a robot, but after all of
 the Guillot events, it's gone. The room beyond has four snake statues and a
 plaque that says "Respect my behind." When all are put in the floor grooves,
 a chest appears; approach it from behind to open it. If you approach from the
 front, you'll fall through a hole. =/

 The chest's empty but has a note left by whoever took the contents. S/he has
 gone to the Isle of the Damned and wants 'Sir Karsh' to accompany one there.
 This leads to the another sidequest that can be done at the moment, and will
 earn Karsh his Lv. 7 tech. Go there now.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OPTIONAL: Isle of the Damned [Another World]                             [OP14]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Mixed Bones         • @Eyeball          | • Airframe                    |
 | • MementoPendant                          | • Dead Head                   |
 |___________________________________________|_______________________________|

 NOTE: Karsh must be with to continue!
 NOTE: Bring Earthquake traps for an easier time!

 Bring Fargo along, since it's possible to steal a Forget-Me-Not Pot in this
 next boss fight. It allows one to 'remember' enemies for the Doppelganger
 ability without having Sprigg in the party. This is the first chance to get
 one.
      _____
  ___|  ___|   As before, simply enter the many-mirrored room, go beneath the
 |  _____  |   large spinal column, and use the Garai Keepsake to enter beyond
 | |_|E| | |   the mirror there. You cannot proceed if Karsh isn't with, so do
 |  ___ || |   remember to have him tag along. A Lynx/Fargo/Karsh party is the
 | | |3 ||_|  _          one you'll probably have to have going into this...
 |___|__|| |_| |_    /\
        _| | | | |_ / / __  ____________       [LEGEND]
    .--|   |   | | | |  \1\/____   ___  |
    |  |___|   [To Pattern #1]                         |
 |___________________________________________________________________________|

  This dragon absorbs its own type of elemental attacks, so don't bother with
  any Deluges or Icebergs of your own. Watch out for those double IceBlasts,
  since you lose the battle if everyone gets frozen. It's not quite as slow
  as the Earth Dragon, so you won't get cut much slack. Certain dmg amounts
  seem to instantly change the pattern to #2/3, which is really just picking
  a different poison -- Frozen can make you lose faster, while Flu does not
  wear off in-battle. As the battle wears on, the boss cuts the fat off its
  attacks and mainly concentrates on its techs and better elements. Break out
  some HealAlls and pound away with red elements to wrestle the field effect
  back towards red. One cool thing is that it's possible to burn the boss w/
  certain red elements/techs (not MagmaBurst!), which reduces its defensive
  abilities. You may want to use Diminish in the latter half of the fight if
  you've got any red-innate characters. 2036G awarded for the win, plus the
  32nd level-up star!

 A [BLUE RELIC] is awarded for the party's valor. On, on, onto the next one!
 Well, how about we take on the fire dragon this time 'round?

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
32) Mt. Pyre [Another World]                                             [D-38]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Pendragon Sigil A   • Poultice Cap      | • Lava-boy                    |
 | • Red Relic                               | • HotDoggity                  |
 |___________________________________________| • CatBurglar                  |
                                             |_______________________________|

 Ahh, been awhile since were were last here, huh? This is mostly the same as
 before; however, the layout's changed slightly. In the area where the '3' is
 -- the large lavaflow -- one can now enter past a blocked entrance. 

                           ___
                  EXIT -> |_  |____________
                          | | |            |
                          | | |       BOSS |        [LEGEND]
                          |_|_|________   _|
                        ____| |        |_|           1 - MagmaBurst
                       |  ____|        | |           2 - Tablet
                       | |  _          | |           3 - MagmaBomb
                   ____| |_|6|         | |           4 - Inferno Trap
                  |4        5|      ___|_|___        5 - Tablet
                   ¯¯¯¯|_|¯¯¯      |  _____ 8|       6 - Capsule
                       \ \_______  |7|_|^| |_|       7 - Pendragon Sigil A
                       |_______  | |___  |           8 - Poultice Cap
                         |  _____|     |_|
                         | |_____ ______|_
                         |  _____|__   __ \
                         | |        | | |\ \
                         |_|        | |_|_\ \
                         / /        |   3 |\ \
                    ____/ (         |    _/  |
                   |2     |         |_____  /
                   |____  |_________     /_/
                    ____|         _/------'  |1| | |2  X|             |3|         \__    |  ____7]
         _| |_|  ¯¯¯ |_ ___________| |          \8\___|_|___ ¯
     .--|       |¯¯¯¯  | X       X   \           \________  |
     |  | START | |¯¯¯¯ ¯¯¯¯¯¯¯¯¯|¯¯\ \________ ___   |^|_|X|_____
     |  |         X¯¯¯¯|¯¯¯X]  |¯|X|¯         _| 5 |  |X _____SAVE|--.
     |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯   |4|____ X_____|_ ¯¯¯  _| |_____¯¯¯¯   |
     |                         |_______________|¯¯¯¯¯X       6|      |
     |                                          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯       |
     '---------------------------------------------------------------'

 The 'X' denotes an enemy. Ones without lines ("\") pointing somewhere denote
 ground enemies; the aforementioned ones WITH lines mean that a pterodact'll
 fly in after you claim the treasure. After defeating enough enemies, in the
 first screen, a funny boss appears 4 U!
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Tyrano    | INNATE: Red    | HP: 1600 | Resistance Ring (100%)      |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: Power Seal / Gold Earring                                       |
 | SPECIALS: CrunchOut (Red-innate damage to one ally + Sprain)              |
 | PATTERNS: Attack (×??)                                                    |
 |       [2] CrunchOut to Attack ×2 (×??)                                    |
 |           CrunchOut (used immediately when placed in critical condition)  |
 |___________________________________________________________________________|

  It's accompanied by a Pterodact, which you should eliminate indirectly thru
  mass-attack elements. Tyrano's is a sort of throwback to the ol' C. Trigger
  days of reptites. Luckily, it brings neither the furor or potential damage
  that its ancient brethren can. Deluge can deal 200+ on its own, while any
  better blue-innate (BlueWhale, FrogPrince, etc.) can deal twice that in a
  single hit. It's pretty crappy from the get-go, but you may want to Diminish
  when it's HP is in critical 'cause CrunchOut can do mucho damage to any
  blue character (200+) and inflict Sprain. The Red Plate will make this match
  even easier, though, not that it's needed. 1718G awarded and the 34th lvl-up
  star as well.

 Leah will lead everyone to the Green Dragon's den automatically, but one can
 still go back and safely save. Approach Green
 Dragon and...it'll want to have you for lunch! .----------------------------.
                                                |     SPOILS (Common/Rare)   |
 .-------------------.---------------.----------+----------------------------|
 | BOSS: GreenDragon | INNATE: Green | HP: 3700 | Genie (100%)               |
 |-------------------'---------------'----------'----------------------------|
 | ELEMENTS: GreenField, Carnivore, HealPlus                                 |
 | TO STEAL: Green Plate                                                     |
 | SPECIALS: BadBreath (green-innate + Darkness/AntiYellow/Fatigued)         |
 |           ToxicBreath (green-innate damage to one ally + Poison)          |
 | PATTERNS: BadBreath/GreenField (×??) -> (ToxicBreath)                     |
 |       [2] Carnivore (×??)                                                 |
 |           HealPlus (used when in critical condition; heals about 430 HP)  |
 |___________________________________________________________________________|

  As before, don't use green-innate elements; it'll absorbs 'em + some techs.
  This battle can be annoying for yellow types because of 'GreenField,' which
  turns the field innate all green. This leads into the second pattern, being
  a bunch of Carnivores. BadBreath does no damage whatsoever but can inflict
  a random status effect, such as AntiYellow, Fatigued, etc...not too much to
  worry on; ToxicBreath can inflict poison and small damage, and is also not
  a problem. It rarely uses physical attacks due to its...uh, slothy nature,
  so as long as you keep the field away from a full green, it'll often waste
  its attack turn with support attacks. Its physical attacks are pretty bad,
  anyway -- no spin put on that. Unless you have trouble keeping Carnivores
  out of your face, there's really no need to Diminish here. You'll know it's
  almost defeated because it will bob its head up and down, mouth open. Take
  it down quickly or HealPlus may erase some of your damage. It uses so many
  non-offensive tactics that one might not even have to heal! 1110G awarded
  for winning, plus the 35th level-up star.

 The dragon bestows the [GREEN RELIC], and Leah will join permanently whether
 you want her to or not. She's such a cutie-pie, how could you resist, you...
 horrible monster! To leave, return to the first area where the large rock is
 and blow the Beeba Flute.

 ---

 If you followed this walkthrough, the only relic-holder left is Sky Dragon.
 Lynx should now have his Lv. 7 tech 'ForeverZero', so let's get on it!

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
34) Sky Dragon Isle [Another World]                                      [D-40]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • White Relic                             | There ain't any!              |
 |___________________________________________|_______________________________|

 Whatever order you fight the six dragons in, the Sky Dragon'll always be the
 last one to be taken down.
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .------------------.---------------.----------+-----------------------------|
 | BOSS: Sky Dragon | INNATE: White | HP: 3800 | Saints (100%)               |
 |------------------'---------------'----------'-----------------------------|
 | ELEMENTS: Magnify, MagNegate, WeakMinded, HolyHealing, UltraNova          |
 | TO STEAL: White Plate                                                     |
 | SPECIALS: NullState (raises Sky Dragon's M.DEF)                           |
 |           HolyBreath (white-innate damage to all allies)                  |
 |           WhiteBreath (white-innate damage to one ally + Fatigued)        |
 | PATTERNS: Attack to WhiteBreath to NullState to Attack to Magnify to      |
 |           HolyBreath to HolyHealing/MagNegate/WeakMinded+WeakMinded to    |
 |           Attack to UltraNova (×??)                                       |
 |___________________________________________________________________________|

  As usual, it absorbs white elements and most techs. Cast an UltraNova trap
  at the beginning, to ensure it's caught later on. If Lynx has the Stone
  Swallow and decent ATK, he should be doing 180+ per fierce hit, so use this
  as an outlet to do lots of damage. In a neutral field effect, WhiteBreath
  completely SUCKS; it did 7 damage to Lynx! For once, you can use Diminish as
  a counter card -- do it right after Magnify to cancel it out and stop its
  HolyBreath from mowing anyone down (it can do 200+ normally to black types!).
  Its HolyHealing element can restore up to 500+ HP, but it only seems to use
  it once. I prefer to use Leah here so she can use PhysNegates and help keep
  Lynx's HP up, 'cause the boss seems to single him out quite a lot. UltraNova
  is only used when near critical state, but unlike what you may have heard,
  it can be used more than once per battle. As long as one packs a few
  Diminish elements to offset the Magnify, this battle's not quite as hard as
  one would imagine it being. 2150G awarded for victory, plus the 36th lvl-up
  star.

 The [WHITE RELIC] is handed over, finishing the quest. Now all that's left
 before entering the Sea of Eden is taking off this...uh, 'Lynx costume' Serge
 has on. Home World Fort Dragonia, here we come!

 ...or you can do some sidequests before then. Skip to [D-41] if you want to
 stick to the story.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OPTIONAL: Guldove [Another World]                                        [OP17]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • SapphireBrooch      • Dragon Emblem     | There ain't any!              |
 |___________________________________________|_______________________________|

 As long as you're Lynx, you can see this scene. Orhla will be fighting the
 Porre military, and after Serge's team helps her out, she turns on them 'cuz
 of Lynx' appearance. TIME FOR VINDICATION!!!
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Orlha     | INNATE: Blue   | HP: 1800 | @Mythril, Waist Pad         |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: Strengthen, Genius, Gravitonne, LoRes, Iceberg                  |
 | TO STEAL: Kung Fu Shoes                                                   |
 | SPECIALS: Multipunch (blue-innate damage on one ally)                     |
 |           PunchDrunk (blue-innate damage on one ally)                     |
 | PATTERNS: Attack ×2 -> Multipunch -> Strengthen -> Attack -> Genius +     |
 |           Gravitonne -> LoRes -> Attack -> Iceberg -> PunchDrunk ->       |
 |           Attack (×??)                                                    |
 |___________________________________________________________________________|

  This battle's sort of a joke, as long as you don't get too sloppy. Cast
  Weaken and use your best red elements (BigBreath, Volcano, RedWolf). Sling
  out a Diminish if you somehow find yourself in danger, because she attacks
  up to three times per onslaught, and will eventually use Iceberg. After the
  PunchDrunk tech, only physical attacks are used (random amt. per turn). 
  1520G awarded for winning, but no level-up star.

 After dismissing the troops from the island, Orlha's rescued and the story's
 told. She'll give Lynx the [SAPPHIREBROOCH], which will prove he's Serge when
 his body's changed back. Orlha's wants him to visit her at that time, also.
 (Talk to her in the bar to see another scene).

 When the ruckus dies down, go to the shaman's tower and show the Tear of Hate
 to Direa. She'll dispense some wisdom and give the [DRAGON EMBLEM] to Serge,
 which will allow him entrance into the other dimension's shaman tower. This
 section is optional, but you ____WILL____ need to get this, just so you know.
 I'll reference it when the time comes.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OPTIONAL: Hydra Marshes [Another World]                                  [OP18]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | See [OP01] for the full list.             | See [OP01] for the full list. |
 |___________________________________________|_______________________________|

 The De-Hydrate can actually be fought as soon as one exits the Dimensional
 Vortex, but I've put it off until now for...well, no reason. We'll just get
 this outta the way now. Once in the marshes, head towards where the Beebas
 usually are and rescue one from a Snib/Snobgoblin duo. You'll know be able
 to go to Gaea's Navel, but that's not important at the moment. Head towards
 where the humans are at the very eastern part to find the ground's caved in
 and a strange odor is coming out. Jump down and the fight with our ghostly
 Hydra will begin... ;-;
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .------------------.---------------.----------+-----------------------------|
 | BOSS: De-Hydrate | INNATE: Black | HP: 1042 | FreeFall, Resistance Ring   |
 |------------------'---------------'----------'-----------------------------|
 | ELEMENTS: Gravitonne, BlackHole                                           |
 | TO STEAL: Daemon Charm, HellBound                                         |
 | SPECIALS: ---                                                             |
 | PATTERNS: Gravitonne ×??                                                  |
 |       [2] BlackHole ×?? (only when the field effect is all black)         |
 |___________________________________________________________________________|

  This fight's pathetically easy, but everyone will have 'sprain' status from
  the fall, so if you want to be funny, use Revenge and put it on the enemy.
  Besides that, all its attacks suck -- only BlackHole can do anything worth
  noting, and that's because its % of instant death! It's easy to trap since
  it's only used when the field effect's pure black. Note that if you flee
  from this enemy, you'll have to go all the way back to the hole above and
  jump in again. But, hey, easy BlackHole elements to trap. Pretty good 
  tradeoff. When you're finished farming BlackHoles, use HolyLight to defeat
  it instantly. 780G awarded for winning.

 After defeating the enemy, you'll get Steena's Lv. 5 Tech 'HydraShadow' and
 can get the [PENDRAGON SIGIL B] chest. Nothin' else here.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OPTIONAL: Gaea's Navel [Another World]                                   [OP19]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • @Denadorite         • @Denadorite       | • PreyMantis                  |
 | • @Denadorite         • @Denadorite       | • Prehysteric                 |
 | • Snakes & Orbs Frame                     | • Pterodact                   |
 |___________________________________________|_______________________________|

 Just like one used the Ancient Fruit and Beeba Flute to get to Gaea's Navel
 in the other dimension, it's done the same way here, in the same spot. Talk
 to the Beeba in the Hydra Marshes (after rescuing it from some minor enemies)
 to get the Ancient Fruit from it. Then, down the branch, use the flute to
 fly to the area.
             _____
            |     |
            |_   _|
              | |                  
           _  |_|____               _                  _______
          | | | |    |             | |    ___   __    |  ____ ]
         _| |_|  ¯¯¯ |_ ___________| |   |  3\  \ \___|_|___ ¯
     .--|       |¯¯¯¯  |             \   |  __|  \________  |
     |  | START | |¯¯¯¯ ¯¯¯¯¯¯¯¯¯|¯¯\ \__| |___ ___   |^|_| |_____
     |  |          ¯¯¯¯|¯¯¯1]  |¯|2|¯         _|   |  |  _________|--.
     |   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯   | |____  _____|_ ¯¯¯   |5|_____       |
     |                         |_______________|¯¯¯¯¯¯       4|      |
     |                                          ¯¯¯¯¯¯¯¯¯¯¯¯¯¯       |
     '---------------------------------------------------------------'

  1 - @Denadorite                 There are less enemies in this version and
  2 - @Denadorite                 all enemies're the same. The only new thing
  3 - Snakes & Orbs Frame         is a [SNAKES & ORBS FRAME] and no savepoint.
  4 - @Denadorite                 Snatch the frame by attacking the Prehysteric
  5 - @Denadorite                 on a tree branch and you'll win it after
                                  killing the infernal thing. They're my least
                                  favorite enemy, y'know... >___>

 You can't enter the area where the Green Dragon should be because of some
 funky steam coming out of the water. Dunno how to get past it; probably can't
 in the first place.    Leave this dump when ready.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OPTIONAL: Forbidden Island [Home World]                                  [OP20]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Mastermune                              | There ain't any!              |
 |___________________________________________|_______________________________|

 This can only be done after completing Karsh's quest on Isle of the Damned,
 'cause we'll need that MementoPendant. In case you don't know -- and you may
 not since I haven't mentioned it up until now -- there is a small island that
 can be landed on, northeast of the central El Nido island. It's really tiny
 and has little puffs of smoke coming out of it. It won't give a name if you
 sidle up next to it, but you can still confirm (w/ x-button) and enter into
 it.

 Put Riddel in the party at this time (and give her the Black Plate, if you
 want her to have a good chance of surviving). Talk to the man inside the
 house to have some incredible scenes revealed! 
 Time for the x-treme showdown with...         .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Dario     | INNATE: Black  | HP: 3500 | Dreamer's Scarf (100%)      |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: Numble, Weaken, Recoverall, LoRes, BatEye, IceBlast, Upheaval,  |
 |           AeroBlaster, FreeFall, PhotonBeam, FirePillar                   |
 | TO STEAL: Nostrum / Pendragon Sigil A                                     |
 | SPECIALS: ConductaRod (black-innate dmg on one ally + Cursed)             |
 |           Dash&Gash (black-innate damage on one ally)                     |
 |           SonicSword (green-innate damage on one ally)                    |
 | PATTERNS: Attack -> Dash&Gash -> Attack -> SonicSword -> PhotonBeam/      |
 |           IceBlast/FreeFall/Upheaval/AeroBlaster/FirePillar (×??)         |
 |-----------.---------------------------------------------------------------|
 | v. Red    | Numble (lowers EVD% on element caster)                        |
 | v. Blue   | Weaken (lowers ATK. on element caster)                        |
 | v. White  | ConductaRod (black-innate dmg on element caster + Cursed)     |
 | v. Black  | RecoverAll (heals self for about 230 HP)                      |
 | v. Green  | LoRes (reduces DEF. on element caster)                        |
 | v. Yellow | BatEye (reduces HIT% on element caster)                       |
 '-----------'---------------------------------------------------------------'

  This battle can be VERY hard if you blindly attack. He counterattacks all
  elements, but his fatal flaw is that it's not instantaneous; he uses up his
  next turn to do so. Plus, the elements he counters with are mostly de-buffs
  and aren't damaging. Riddel HAS to be in the party, but if you just want to
  get through it, give the Black Plate to Lynx so he can coerce Dario into a
  bunch of ConductaRods while everyone else focuses on red elements. Dario's
  backed by strong DEF so Diminish-ing the field isn't a smart idea. There's
  also one reason that red elements are the way to go: burning! Dario can be
  inflicted with 'burns' which reduces his DEF power (he can also be slapped
  with Sprain if you can stand the BatEye elements). The way he picks the
  attack to use at the end of his pattern is simply the opposite color of the
  last element used; this gets done on the last person to attack him, so with
  red elements being used, the Blue Plate'll help (but won't prevent Frozen).
  No matter how you slice it, the possibility of only the Black Plated ally
  surviving is still high. Because there's no level-up star awarded, don't
  fret about people being KO'd here. 2500G awarded for victory.

 Afterwards, the Masamune will be de-cursed and will find a new owner: Serge!
 This time, it transforms into the [MASTERMUNE], replacing his Sea Swallow.
 NOTE: Since the Sea Swallow _is_ the Mastermune, it cannot be carried over
 into a New Game Plus. If you want a great weapon to start with, forge the
 'Spectral Swallow' from a @Rainbow Shell. As a kicker, Riddel's Level 7 Tech
 'SnakeFangs' will be earned here as well. You'll be amazed to see just how
 often your new weapon criticals. ^_____^

 There's another quest that stems off of this one's completion, but it cannot
 be done yet...we need a different setup. More on that later.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OPTIONAL: Earth Dragon Isle [Another World]                              [OP21]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Brace               • Capsule           | • Fossicker                   |
 | • Upheaval                                | • Bomber                      |
 |___________________________________________| • YellowBelly                 |
                                             | • Rockroach                   |
                                             |_______________________________|

 This quest could actually have been started back when Serge escaped from the
 Temporal Vortex, but it's much easier once you've gotten a Yellow Plate to
 keep enemies at bay with. And you do, or should have at this point. Head to
 said destination -- hi-ho!

 ---

 Jump down the big hole in the first area and get the [BRACE], which is the
 only chest in the large shifting sand room. There's a [CAPSULE]/[UPHEAVAL]
 duo in the large sandboil room as well, but nothing more than chump junk.
 Use the center sandboil on the lowest part to leap onto the higher ledge
 and exit southeast.

                                           .------.
                                          _|_      |      __|__    |
                                          | |      |     |     |   |
                                         /   \     |     |_   _|   |
                                        /  /\ \    |     __|_|_____|_
      [LEGEND]                         / _/|/  \   |    | _______    |
                                      | /  | /\/|  |    ||_|^|   |___|
       1 - Brace                      | |  |1| ||--'    |__  |
       2 - Capsule                    |¯    ¯  ||          | |____
       3 - Upheaval                   |         |          |      |
                                      |___   ___|          |_|¯¯¯¯
                                          |_|                \
                                 _________| |________        Enter
                                (  ____      ______  |
                                 \ \___| |\_/     / /|
                                /\ \/ /
                               || ¯¯¯¯¯¯¯¯¯¯¯ \ \/ Save
                               |_______________\/\/    _
                                                \ \___| |           |
 |           Attack ×3 to ThundaStorm to Earthquake to Earthquake +          |
 |           ThundaStorm (×??)                                               |
 |           Earthquake ('wrong answer' counter)                             |
 |___________________________________________________________________________|

  Like the final battle in the game, this battle can be fought two ways:

  1) You answer his questions and 'win' the battle by riddling his pants off
     (not literally). Since his queries ask for a certain color, attacking
     him with the color he expects counts as an 'answer.' Don't attack him,
     though, to fill your grids up -- they fill up themselves. Defend until
     the question is asked! Here is how to go about defeating him in this
     timid manner:

     QUESTION 1: Yellow (Silence is golden, pyrite is fool's gold, etc.)
     QUESTION 2: Red (See red, red matador rag, stop sign, blushing red, etc.)
     QUESTION 3: Green (Nature = green, green with envy, green light = go...)
     QUESTION 4: Blue ('the blues,' blue ribbon, blue-blooded royal...)
     QUESTION 5: Black (black pirate flag, karate black belt, black plague...)
     QUESTION 6: White (white-knuckled, white-haired, white heat...)

     This lets you 'win', but there are no spoils and you don't get anything.

  2) Defeat it by your sword! Equip someone with the Yellow Plate, Diminish
     the battlefield, equip Sprain-preventing items, and spam Imbecile and
     Weaken. It may be a bit hard if you take it on right now, but later it's
     a cinch to defeat with this strategy. Try to steal its @Rainbow Shell!
     Killing it by force is the __ONLY__ way to get its Sunglasses accessory,
     of which there is only one in the game. 2500G also received for winning.
     If you have trouble defeating it, try after completing Terra Tower -- it
     isn't so hard then. This skirmish'll still take quite awhile, though, so
     make sure you're prepared going in.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
35) Guldove [Home World]                                                 [D-41]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Dragon Emblem       • Dragon Tear       | • Steena                      |
 |___________________________________________|_______________________________|

 You won't be able to do much in this section if you didn't get the Dragon
 Emblem that's needed to enter the shaman tower. In Another World Guldove, go
 to see Oracle Direa and show her the Tear of Hate; she'll aid you by giving
 the emblem over. Show this key item to the Home Guldove...tower bouncer-guy
 to enter inside.

 After talking a bit, the [DRAGON TEAR] is received and...

 .--------------------.----------------.
 | INVITATION: Steena | INNATE: White  |
 |--------------------'----------------'-------------------------------------.
 | The darling shrine maiden hooks up with Lynx automatically...you pervert! |
 |___________________________________________________________________________|

 If you defeated the De-Hydrate, give her the 'HydraShadow' tech. You can also
 visit Garai's gravesite to get her Lv. 7 Tech 'GaraiShadow'. Now it's time
 to finally tackle Ft. Dragonia and get Serge back...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
36) Mt. Pyre [Home World]                                                [D-42]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Red Brooch          • Strengthen        | • Lava-boy                    |
 | • Weaken              • Inferno           | • HotDoggity                  |
 | • @Mythril            • @Denadorite       | • Taurminator                 |
 |___________________________________________| • CatBurglar                  |
                                             |_______________________________|

 This is basically for posterity, as you should already be able to breeze thru
 this place with enough nonpareil that describing it's a waste of time. ...So
 I won't describe it. One good thing about this place is that one can 'learn'
 the Taurminator monster for the S.S. Zelbess' Grand Slam, since it's pretty
 dang good.
                EXIT ->  /\___
                         \__  |____________
                         |23| | <          |
                         |4 | | <          |        [LEGEND]
                         |__|_|________   _|
                        ____| |        |_|           1 - Red Brooch
                       |  ____|        | |           2 - Strengthen
                       | |  _          | |           3 - Weaken
                   ____| |_|6|         | |           4 - Inferno
                  |         5|      ___|_|___        5 - @Mythril
                   ¯¯¯¯|_|¯¯¯      |  _____ 1|       6 - @Denadorite
                       \ \_______  | |_|^| |_|
                       |_______  | |___  |
                         |  _____|     |_|
                         | |_____ ______|_
                         |  _____|__   __ \
                         | |        | | |\ \
                         |_|        | |_|_\ \
                         / /        |     |\ \
                    ____/ (         |    _/  |
                   |      |         |_____  /
                   |____  |_________     /_/
                    ____|         _/------'   | | | | |  ____  | |          B - [NOSTRUM]
      | | | | '---| |-  | | | | | | _  |_| |          C - [NOSTRUM]
      | | | |    | |>  |          D - [TORNADO]
      | | | | .---|_|---' |E| | |  ¯¯| |¯| |          E - [@DENADORITE]
      | | |_|B|  _| |_     ¯ _| |_ __| | | |
      |_| | |_| |>| |>¯¯¯¯¯¯¯>| |>|____| | |
      | |_|C  |_| | |¯¯¯¯¯¯¯¯¯| |¯       | |
      |___ ¯¯¯|   | |         | |  ______| |
          |_  |___  |      ___| | |  __  | |
            | |   | |     |  ___| | |D   | |
            | |___|_|_____| |     |  ¯¯¯¯  |
            |_______________|      ¯¯¯¯¯¯¯¯
                  |^|         When all rooms have been burgled, it's time to
                   ¯\         enter the elevator shaft where the REAL boss we
                    Enter     want to fight's located. 

                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .------------------.---------------.----------+-----------------------------|
 | BOSS: Dark Serge | INNATE: Black | HP: 3200 |Pendragon Sigil A/StaminaBelt|
 |------------------'---------------'----------'-----------------------------|
 | ELEMENTS: Volcano, BlackHole, Tornado, Iceberg, ThundaStorm, Strengthen,  |
 |           Ninety-Nine, Vigora, Carnivore, Inferno                         |
 | TO STEAL: Trashy Tiara, @Rainbow Shell                                    |
 | SPECIALS: FeralCats (Black-innate damage to all allies)                   |
 |           ForeverZero (Black-innate damage to all allies)                 |
 | PATTERNS: Attack to FeralCats to Attack to Volcano to Attack to           |
 |           ForeverZero to BlackHole/Tornado to Attack to                   |
 |           Iceberg/ThundaStorm to Attack to Strengthen to Attack to        |
 |           Ninety-Nine + Vigora to Attack to Carnivore/Inferno (×??)       |
 |___________________________________________________________________________|

  The most damaging, trappable element is BlackHole, which can inflict auto-
  -KO, as you're well aware. Set a trap for that, because that's the one you
  want to avoid like the plague. Physical attacks work fine, and since he's
  got a penchant for using elements, feel free to use Diminish while you work
  him over (which is INCREDIBLY easy with the Mastermune). His normal attacks
  are alright, but as long as you lack a white innate player, they're easy
  to tolerate. Still, you'll want to use BatEye/Weaken/Imbecile since not all
  his bite is taken outta the fight. Dark Serge's flexible elemental-wise so
  equip the _____ Plates for a bit of free healing (besides White Plate). And
  if you looked over the attack pattern, you'll notice he uses no white-type
  elements; the more black innates you bring, the easier this battle will be!
  Try to end it before he uses Ninety-Nine/Vigora since the following attack
  will be very brutal. If you can steal that @Rainbow Shell, more power to
  you; if you can't, oh well. This isn't a very good battle to trap elements
  in, so I say just Diminish and roll with the punches, healing when needed.
  1234G awarded for winning, plus the 37th level-up star.

 Dark Serge leaves after this battle, and the elevator's now able to be used.

 .--------------------.----------------.
 | INVITATION: Draggy | INNATE: Red    |
 |--------------------'----------------'-------------------------------------.
 | If you didn't get him when I first mentioned him, you can get him now. A  |
 | trip in basement via the elevator leads to an incubation room, and if y'  |
 | use the middle to warm that Big Egg you found in Another Fossil Valley, a |
 | dragon baby pops out. He'll join after that and...that's all. Have fun!   |
 |___________________________________________________________________________|

 The upstairs portion of this fort is also in working order, so there's no
 dawdling to do. At the bottom of the side-stairway, get the [ANTIBLACK] and
 [NOSTRUM] chests; then, the [ANTIWHITE] and [NOSTRUM] in and around the
 resonating teleporter. Take a trip up there, enter the door, and after using
 the Dragon Tear on the pedestal, Serge will be back in his ol', white-innate
 form once again! He's also naked, but Lynx seemed to have left a spare outfit
 lying around. o_O   The [TEAR OF LOVE] is received from the D Tear's shards.
 Steena also says something about the legendary 'Chrono Cross' that can be
 made, supposedly, in Divine Dragon Falls... Hmm.

 His Lv. 7 Tech is now 'FlyingArrow' instead of 'ForeverZero.' Re-equip his
 accessories and elements, and it's time to head for the Sea of Eden!

 .--------------------.----------------.
 | INVITATION: Orlha  | INNATE: Blue   |
 | INVITATION: Turnip | INNATE: Green  |
 |--------------------'----------------'-------------------------------------.
 | Head to Another World Guldove and show Orlha the SapphireBrooch she gave  |
 | to Lynx as proof of his...Serge-ness. She'll join up automatically. Also, |
 | now that you have Poshul back (hopefully), you can get the other ally...  |
 | well, dig him up. At Another Hermit's Hideaway, find the burnt patch of   |
 | ground and use the Ice Breath on it. It'll say that vegetation can now be |
 | grown there. Head to the other dimension's Hideaway and make Poshul the   |
 | party leader. Inspect the weird plant in the same spot to get Turnip...!  |
 | Oddly enough, he automatically joins but the player can't rename him (at  |
 | least without using the BeachBum in Viper Manor's [AW] library).          |
 |___________________________________________________________________________|

 By the way, all characters you got as Serge and all gotten as Lynx are now
 merged together, so you can use any combination. But, wait...there's one lass
 missing from use at the moment. Where is she...? The answers will be revealed
 soon enough...

 .---------------------------.
 | OPTIONAL: Twin Einlanzers |
 |---------------------------'-----------------------------------------------.
 | If you chose the 'Leave Kid' route way back at Guldove and obtained Glenn |
 | in your party, this 'miniquest' can be accomplished. First, make sure the |
 | team's defeated Dario and obtained the Mastermune; second, continue with  |
 | the game until Serge gets his real form back. Bring Glenn to Termina [AW] |
 | and inspect the Einlanzer down by the shrines. After some resonating, he  |
 | will succeed the Einlanzer and be able to double-wield both in battle. It |
 | can only be done with the Einlanzer, and equipping one means that both'll |
 | be equipped. His tech animations will reflect these changes as well!      |
 |___________________________________________________________________________|

 To finish this first disc, head to the Dead Sea Ruins in the Home World and
 maneuver the boat onto a 'Fate Distortion.' A voice will deem you worthy of
 entering the Sea of Eden (you can still do the below optional thing on any
 disc). Open the disc cover/tray and switch discs to continue.

 NOTE TO PSP EMULATORS: There is no save prompt given at this time, only a
 'insert disc 2' message. You should be aware of this.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
OPTIONAL: Marbule [Home World]                                           [OP22]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| CHARACTERS TO INVITE ¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Master Hammer                           | There ain't any!              |
 | • Quill and Papyrus Frame                 |_______________________________|
 | • FullRevival                             |
 |___________________________________________|

 As Vash from the anime Trigun'd say, "This world is made of love and peace!"
 And now so is Marbule, if you watched Nikki's concert and cleared the crappy
 monsters from here during the Save Marbule sidequest. The shop is the same
 as the other dimension's [SH08] but there is no support element shop to be
 found. If Irenes is with, talk to the witch doctor in the house nearest the
 entrance twice to get her Lv. 7 Tech 'SirenSong'.

 Talk to Toma in the Black Dragon cave to receive a [QUILL AND PAPYRUS FRAME]
 (do this twice), and talk to the other guy there to get an offer on a Master
 Hammer! It costs 10000G, but if you buy it, you can make equipment from those
 dang @Rainbow Shells.

 AND, to top it all off, talk to the blue demihuman in the brown jacket (you
 know, the guy who throws rocks at humans?) to get the [FULLREVIVAL] element,
 the only one in the game. If he doesn't give it up, re-enter the screen and
 try again.

 ---

 Before you can make spectral equipment, make sure Zappa is in your party and
 talk to the other Zappa in Another World Termina. They'll talk about making
 the "you-know-what" but won't be able to...unless you have the Master Hammer
 and a @Rainbow Shell. From now on, the 'Smith Spirit' will be able to forge
 rainbow equipment! You don't get that Rainbow Axe, though... >__>

 Congrats, you can now make rainbow equipment! See [SH09] for what can be made
 and such. Go have fun, you whippersnappers.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
38) Sea of Eden [Home World]          "On whom the three Fates smile..." [D-44]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | There ain't any!                          | There ain't any!              |
 |___________________________________________|_______________________________|

 There are three islands here surrounding a large triangular-shaped waterfall
 with some building on it. There are actually three bosses to fight here; the
 one Serge fights depends on the other he visits the three islands. Whichever
 is the last one he steps foot on, that's the variation he'll get. Before you
 take 'em on, I'll mention that you can use the Fate Distortions to exit this
 Eden and get back onto the regular world map.

                        _
                       / |              Inspect the Records of Fate at the
                      /  | PAST         islands, in your preferred order, and
                     /   |              the boss will appear on the last one.
                    /    |              It's recommended you fight 'Present's
            FUTURE /_____|              boss since it's the only place in the
                          PRESENT       entire game to get the Vigora element.

 Here's how the next boss is decided:

  Vita Duo  = Future  is last island visited
  Vita Unus = Present is last island visited      Adam)! 1000G
 awarded for winning, plus the 39th level-up star! And a crappy element!

 And now for a map...

 NOTE: Do the Mastermune sidequest [OP19] for a way, way easier time here.


                                   .------------.    ___
                                   |     _____  |   |   |_ ____
                                   |    |10   | |   |  ___|__  |
                   _____           |    |_ _ _|_|_  |_|      | |
                  | BOSS|          |      | |__| |__| |  4F  |9|
                  |_ _ _|          |      |___________|      |_|
                  __| |__          |               _____
                 |       |         |------------. |     |
                 |__   __|         |     _____  | |    8|
                    | |            |    |  7  | | |_   _|  3F
               B2   | |            |    |_ _ _|_|_  |_|
                    | |            |      | |__| |__| |
                    |_|            |      |___________|
                     '-------------|               _____  
                                   |------------. | 6   |  2F
                         ELEVATOR  |     _____  | |_ _ _|     _
                            SHAFT  |    |LV2LK| |   | |____ _| |
                              ->   |    |_ _ _|_|_  |  ____|_  |
                                   |      | |__| |__|_|      | |
                                   |      |___________|      |5|
                     _______     __|__                       | |
                    |  SAVE |_ _|  E  |_                    _| |
                    |        _|_       _|------------------|___|
                    |_______|   |     |
                    /           |_| |_| 1F
             Location of Chief    |_|___
                                  | |   |
[LEGEND]                          |     |-----------------------.
                                  |_|___|    ________________   |
  1 - Yellow Brooch               | | 2 |   | 4              |--'
  2 - Nostrum                     |     |   | 3  WATER ROOM  |
  3 - White Brooch                |_|___|   |________________|--.
  4 - CureAll                    _| | '-------------------------'
  5 - Forget-me-not Pot         |   |  _
  6 - Recharge [x5]             | | |_|1|
  7 - @Rainbow Steel            |>| |___|
  8 - HellBound                  ¯|_|
  9 - Magnify                      '--ENTRANCE
 10 - Card Key

 After defeating PolisPolice, raid the room of a [YELLOW BROOCH] and exit up
 the main corridor to the elevator room. The room beyond has a lock, so check
 the adjacent one's cupboard for a [NOSTRUM] before using a floor panel to
 get to a water facility. Operate the 'Robo-Sewer-Wash' via a control panel
 here and move the robot (quit with Triangle) to maneuver through the flow
 to the opposite bank. There's a [WHITE BROOCH] chest to get and a [CUREALL],
 too, if you can brave the current. There's infinite retries, so don't worry.
 Once the robot's across, move it to the glowing red button by a ladder to
 extend a catwalk; Serge's team can use the one on their side to get to said
 ladder. This enters the room just past the locked one, with a computer that
 can open the route easier. Northward to the elevator room!

 Here on the ground (1st) floor, there is an elevator a left exit leading to
 a dock, and a right exit leading to a stairway. The lift has a Lv. 2 lock on
 so it can't be used yet. Enter the east stairway and claim a superb treasure
 of a [FORGET-ME-NOT POT]! Take the stairs up to the second floor, now. Past
 the red-laser gate, exit south to the elevator room and find the doorway to
 its left. By one of the large control panels in this...cartographer room,
 the Lv. 2 lock can be released. This lets the elevator be used, and also
 unlocks the door by the red-laser field. Beyond said door, if Grobyc is 
 along, inspect the coffin to get his Lv. 7 Tech 'StrongArm.'

 There are also a safe on the the wall, whose password changes depending on
 which of the smaller safe doors are open (x5) next to it. Avoid the hassle
 of manually inputting all 100 combinations by shutting all doors and putting
 '00' in as the password -- works every time! There are five [RECHARGE]s in
 the thing. To leave this floor, use the elevator and go to the one directly
 above -- 3F.

 Back in the elevator lobby for this floor, take the left door. Read up on
 some of the game's info if you want, and score a [@RAINBOW SHELL] chest in
 an antechamber. The room east of the elevator, get a [HELLBOUND] element
 being guarded by a Combot. Nothing else to do on this floor, so head up to
 4F.

 In yet another lobby, take the east door. A scene will play where some weird
 shadow-people are waiting for their chief. Exit into the hallway connected
 to here (not the one you came through) to find the stairway with a [MAGNIFY]
 chest. A ghost here says the chief was probably by the docks...and that is
 exactly where he is! Return to the 1F docks area and talk to the ghost; he
 will leave back to 4F. Enter the room left of the elevator this time. Trash
 a Combot and get a [CARD KEY] from the chest behind it. With this, the B1
 floor can be accessed. Make sure to save in the dock area before entering!

 Past some Combots patrolling the grounds, go up to the retinal scan machine
 by the locked door. Enter inside the door, watch some delicious scenes, and
 let's wreck fate itself! Err, FATE itself!
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Fate      | INNATE: Black  | HP: 5000 | Magic Seal (100%)           |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: Diminish, Gravitonne, FreeFall, GravityBlow                     |
 | TO STEAL: HolyHealing / Earring of Light                                  |
 | SPECIALS: DarkEnergy (black-innate damage to all allies)                  |
 |           HeatRay (black-innate damage to one ally + Cursed, Darkness, or |
 |                    AntiBlack)                                             |
 | PATTERNS: Diminish/Attack to Gravitonne to HeatRay to FreeFall to         |
 |           GravityBlow ×2 to DarkEnergy (×??)                              |
 |___________________________________________________________________________|

  First order of business is stealing that HolyHealing element, which restores
  all HP to your comrades and cures status. This is the first chance you have
  to get one without sacrificing something way better. Yay @ you! Fate uses
  Diminish on its first turn (after that it's regular attacks) so counter with
  Magnify if that ain't up your alley. As for its attack pattern, it's a five-
  -step pattern that repeats over and over in a countdown fashion. Fate really
  has no damaging attacks besides DarkEnergy, which suffers from Diminish and
  a (hopefully) non-black field effect. MagNegate works well before that's
  used, and the Black Plate ensures that it's impossible to lose. Try to kick
  out a Saints summon if you can make the field effect white, which is easiest
  to do after DarkEnergy. It can do 1000+ even with Diminish. As long as its
  best move doesn't get off under the best circumstances, this battle won't be
  too hard. 2457G awarded as well as the 40th level-up star.

 Watch some awesome FMVs afterwards, and everyone automatically heads back to
 the S.S. Invincible. So how to get into that floating tower? And how'll Kid
 wake up from her slumber at Radius' place? Well, let's take care of Kid's
 plight first...

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
40) Divine Dragon Falls [Another World]   "Caught in an echo of time..." [D-46]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • ChronoCross                             | There ain't any!              |
 |___________________________________________|_______________________________|

 With the Tear of Love and Tear of Hate in hand, go to this area (a waterfall
 near Arni Village) and enter the main cavern. If you haven't been here in a
 while, you'll probably have to have Steena with so she can appraise what the
 pedestals are for. After that, put the Tear of Love and Hate in their holders
 to create the legendary lost element [CHRONOCROSS]! This item can be used in
 battle to recharge all used elements _besides_ the one who uses it.

 Now for the next part of helping Kid revive. You'll either need the Chrono
 Cross or Mastermune -- either will do. 

 .------------------------------------------.
 | OPTIONAL: Retrieving Previous Characters |
 |------------------------------------------'--------------------------------.
 | This can ONLY be done on a New Game Plus. After obtaining the ChronoCross |
 | go back to Home World Hydra Marshes. In the screen with the plants that   |
 | respond to the Green Tinkler, walk around to find the wormhole everyone'd |
 | used to escape the Temporal Vortex -- it will work again. Use the Astral  |
 | Amulet to warp back there. If you walk under Sprigg's cot, there will be  |
 | a message that the ChronoCross is responding to the unstable dimension.   |
 | Use it (key item, remember?) and all of the characters that have been     |
 | collected, that you don't have currently, will be in your team roster now |
 | for the rest of the playthrough. Inspect the barrel by the wall to return |
 | to Hydra Marshes.                                                         |
 |___________________________________________________________________________|

 Go to Hermit's Hideaway this time.

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
41) Lucca's Orphanage [????]                                             [D-47]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • @Rainbow Shell      • Nostrum [x10]     | • Lava-boy                    |
 | • Ice Gun             • Diva Dress        |_______________________________|
 | • Stardust Cape       • @Rainbow Shell    |
 | • Nostrum [x10]                           |
 |___________________________________________|

 Go to Another World Hermit's Hideaway and inspect Kid's comatose self on the
 bed. Some scenes will play where Masa and Mune (Mastermune's spirits) will
 try to help her by sending Serge back in time. You may want to give Serge a
 Red Plate or at least bring a bunch of healing elements here. So, into Kid's
 past...

 ---

 Just a head's up: Serge's team will gradually 'fade' back to reality until
 he's the only one left to navigate this dungeon. The Red Plate helps, even
 if the enemies aren't too hard (around 800 HP apiece). If you want items,
 make sure you give 'affirmative' answers when the kids ask you questions!!

                              ____   ___       END
                   ____      |   5| |   |--.   _||_     [LEGEND]
                  |  3 |     |_|__| | 6 | |¯| |    |
                  |    |_ ___| |__ _|   | | | |    |     1 - @Rainbow Shell
                  |     _|___ 2 __|_   _| |_|_|  __|     2 - Nostrum [x10]
                  |_ __| |___ _|  __|_|   |_____|        3 - Ice Gun
                    |4|__    | | |7   |                  4 - Diva Dress
                    |____| __| |___¯¯¯                   5 - Stardust Cape
                          |     M 1|                     6 - @Rainbow Shell
                          |        |                     7 - Nostrum [x10]
                          |        |                     M - Machine that
                          |  ______|                         gives HotShot
                 START -> |_|

 To start, this is where Kid's Lv. 7 Tech can be obtained. It's missable, if
 you don't know what to do. There's a large machine by the burning clock. Go
 up to it and input in this order: L2 -> Triangle -> R2 -> Triangle. If you're
 close enough, you'll hear 'ding!' sounds; if you do it right, the 'HotShot'
 tech will be revealed. Check the burning clock to find a kid; tell him it'll
 be okay to get a [@RAINBOW SHELL]! Under the table in that same room, rescue
 a kid and learn about Lucca's Ice Gun upstairs.

 In the adjacent room, defeat the Lava-boys and fish a kid out from behind
 the planter. He'll give a [NOSTRUM] to the party. Take the left staircase up
 to Lucca's lab and get the [ICE GUN] off the wall. A party member disappears
 at this point. Exit south of this room and get a [DIVA DRESS] before heading
 back into the two-stair room. The kitchen's straight north. Rob a chest of
 a [STARDUST CAPE] and fight your way back out. Take the right staircase this
 time and check under one of the beds after defeating the monster; a kid'll
 bestow another [@RAINBOW SHELL]! The girl points to a floor panel (obvious
 to the naked eye) that can be removed to find a secret passage. Before you
 enter, get the [NOSTRUM] the kid on the balcony'll give. Now, use the secret
 passage!

 The second ally will disappear after going through the corridor. Use the Ice
 Gun to extinguish the flames and go north into the children's bedroom area.
 After some sad scenes, it's back to the real world...with a new-and-improved
 Kid!

 .--------------------.----------------.
 | INVITATION: Kid    | INNATE: Red    |
 | INVITATION: Turnip | INNATE: Green  |
 |--------------------'----------------'-------------------------------------.
 | After all you've done for her, she comes back into the party! Duh, right? |
 | Also, if you forgot to get the Ice Breath during a sidequest a long while |
 | back, use the Ice Gun on the black patch of ground at Another Hermit's    |
 | Hideaway; then, bring Poshul to the counterpart in the other dimension.   |
 | Inspect the weird plant thing and she'll dig up your new character...eth. |
 |___________________________________________________________________________|

 Radius tells her that Luccia wants to see her in the Viper Manor lab, too.
 Head to said location in Another World with Kid in the party (must do this)
 and read a letter Luccia's been holding. After, a [@RAINBOW SHELL] falls out
 of it!

 ---

 The next part relates to getting to Terra Tower, a.k.a. Sky Dragon Isle, the
 now-airborne place that's inaccessible. We'll need a flyin' machine, baby!
 But who's had any experience with that? ......Starky?

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
42) El Nido Triangle [Another World]                                     [D-48]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • @Rainbow Shell      • @Rainbow Shell    | • Puffy                       |
 |___________________________________________| • JellyBlubba                 |
                                             | • SideSteppa                  |
                                             |_______________________________|

 Before you can do this, you'll need to have Starky in the party. If he's not
 invited yet, check out the [OP08] and [OP09] sections on getting him into yer
 ranks. Once he's in, it's time to rock!

 ---

 As was suggested when Starky joined, his ship might've been intact in the
 other dimension...and it is! Up until now, this Triangle has flown under the
 radar by having nothing there, but it glows white at this time. Make sure to
 bring someone with a lot of red elements because those are the only kind that
 will work on the boss!

 In the first screen of this two-part dungeon, get a [@RAINBOW SHELL] in a
 dead-end alley before taking the road downwards. A 2nd [@RAINBOW SHELL]'s to
 be had in another dead-end alley down here, a south road from ladder. Follow
 towards the sunken UFO (un-floating object? :p) to find the boss waiting to
 eat your brains!
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .------------------.---------------.----------+-----------------------------|
 | BOSS: RoyalJelly | INNATE: Blue  | HP: 1657 | Resistance Belt (100%)      |
 |------------------'---------------'----------'-----------------------------|
 | ELEMENTS: Numble, IceBlast, Iceberg                                       |
 | TO STEAL: Earring of Light / Magic Ring                                   |
 | SPECIALS: Vortex (blue-innate damage on all allies + Flu)                 |
 | PATTERNS: Attack ×2 to Numble to Attack to Vortex to IceBlast to Attack   |
 |           to Iceberg (×??)                                                |
 |___________________________________________________________________________|

  As said before, only red elements will work -- physical attacks end up being
  ineffectual. Set an Iceberg trap at the beginning as a contingency of sorts,
  and try to spring a Salamander summon at the very beginning which may OHKO
  it. It's uber-weak to red innates, and even an Inferno -1 can do 300+. 900G
  awarded for defeating it, plus the 41st level-up star. One of the more easy
  fights, yeah?

 If Starky's with, the party will be able to gain entrance into the UFO. The
 tiny spaceman will dig up an anti-gravity device. Back at Chronopolis, he'll
 attach the special motor to Korcha's crappy boat and make it able to fly!
 Terra Tower, here we come!

 (NOTE: You can get Starky's Lv. 7 tech 'StarStruck' by revisiting the UFO w/
  him in the party and searching in that floor hatch again.)

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
43) Terra Tower [Another World]      "The point where destinies meet..." [D-49]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | • Nostrum             • Nostrum           | • TerraTerror                 |
 | • Pack of Lies        • Defender Plus     | • Ectoplasm                   |
 | • @Rainbow Shell      • HealPlus          | • Cytoplasm                   |
 | • @Rainbow Shell      • Spectral Glove    | • Myxomycete                  |
 | • @Rainbow Shell      • HolyHealing       | • Cupoid                      |
 | • BlackHole           • UltraNova         | • Whoot                       |
 | • Betta Carotene      • Time Egg          |_______________________________|
 |___________________________________________|

           NOTE: All bosses here absorb elements of their own kind!

                                                .-----.
                                                | END |
                                                |_   _|
                                        .-----.   |_|
                             AQUATOR -> |     |----'
                                        |_   _|
                                          |_|
                               _____ _____| |_____ _____
                  GRAVITOR  LUXATOR
                                      |SAVE     |
                                      |___   ___|
                  _____                   |_|
                 |     |-------------------'
                 |_ _ _|
                ___| | '-ANEMOTOR
               |  _  |
               | | | |                     .--------------------.
               | |_| |__                   |                   _|_
               |  >| |12|                  |                 __| |__
       __       ¯¯¯|_|¯¯                   |                |  ___  |
      |  |_ ____ __| |__     _             |                |8|   | |
      |11 _|____|_____  |   | |-10         |                |_|___| |
      |__|       _____| |   | |            |              __| __ ___|
                |  _____|   | |            |             |  __  |
                | |_________| |            |             | |  \7\
                |_____   ___  |            |             | |___|_|__
                 _____| |   | |            |             |______ __ |
                [9______|   | |            |                    |  _|
                 _____| |___| |            |                    |_|
                |  ___________|            |     _________   ___| |
                |_|                        |     \    ___ \  \  ___\
                 '-------------------------'      \ 6\   \ \__\ \ PYROTOR
                                                   ¯¯¯    \  ____\--'
                                                    \¯¯\___\ \
                                                     \   _____\
 .--------.                                           \A\
 | LEGEND |                                            ¯|
 |--------'----------------.                            '---------------.
 |  1 - Nostrum            |                                 ______     |
 |  2 - Nostrum            |                                / ____ \    |
 |  3 - Pack of Lies       |                               / / __ \ \   |
 |  4 - Defender Plus      |                            .-/ /1/  \ \ \  |
 |  5 - @Rainbow Shell     |                            | ¯¯¯¯  _| |_|  |
 |  6 - HealPlus           |                            |   \¯\_\A /----'
 |  7 - @Rainbow Shell     |                 _________  |    \  __/
 |  8 - Spectral Glove     |                |_  ______|-'    |_|\ \
 |  9 - HolyHealing        |                 _||______       | | \ \---TERRATOR
 | 10 - @Rainbow Shell     |                |______  _| __   | |  \_\
 | 11 - BlackHole          |                 ______||_ |13| _| |_  \ \___
 | 12 - UltraNova          |                |_  ______|-'¯ |  _  | |\ \  |START
 | 13 - Betta Carotene     |                 _||______     |_| |_| |_____|
 '-------------------------'                |______  _|    _|   |_       \SAVE
                                             ______||_    |       |
                                       ___ _|    5   _|  |¯|     |¯|
   Map not to scale...                |  _|_ ¯¯¯¯¯¯|| |  | |_____|2|
            obviously                 | |   |_________|  |  _    | |
                               _______| |_               |_|    / /|
                              |4________  |        _      |    /  ||
                               ¯    ____| |    .--|3|     |   / /|||
     /\      /\                 ___|  _ | |_   |   ¯      |  / / |||
    /  \    /  \               |  _| |< |  _|--'    ____ _|_/ / //_|
   / /\ \  / /\ \              |  >| |¯¯  |   _____|  __|____/ /__ |
   \/  \/  \/  \/               ¯¯¯|_|¯¯¯¯.--|_____| |<  ||      //|
                                   | |    |     ___| |¯| ||________|
   __          __                  |  ¯¯¯¯¯|   |  >| |¯  |
   \ \________/ /                   ¯¯¯¯¯¯¯    | |¯| |¯¯¯
    \__________/                               |  ¯  |
                                                ¯¯¯¯¯

 Well, let's get this show on the road. Just inside the second screen is a boss
 to keep y'company...
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Terrator  | INNATE: Yellow | HP: 2200 | YellowField (100%)          |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: ---                                                             |
 | TO STEAL: Yellow Brooch / Earth Charm                                     |
 | SPECIALS: WaveOfFear (yellow-innate; lowers all allies' DEF)              |
 |           SpiritsUp (yellow-innate; raises own DEF)                       |
 |           OmegaYellow (yellow-innate damage on one ally)                  |
 | PATTERNS: WaveOfFear + SpiritsUp to Attack to OmegaYellow (×??)           |
 |           Capsule + Capsule (used immediately when in critical condition) |
 |___________________________________________________________________________|

  Sorta difficult if you let it run away with a yellow-innate field. Kickstart
  the battle with a BatEye/Weaken while using anything steer the field effect
  with anything besides yellow types. S/he who has the Yellow Plate will be
  good to go (and in fact, will be mostly invincible here) but those without
  it can suffer 250+ damage when OmegaYellow's used...and that's with a mostly
  green field. It uses two capsules when placed in critical which helps build
  the field effect its way, so watch out. The Mastermune slices-'n'-dices just
  fine here and its rather low HP shouldn't pose a problem. Just make sure not
  to get murdered by its physical attack which can do 70+ per hit, non-defend!
  HealAll will of course work very well here, not only as its normal capacity
  but that it's a green attack. If you want to go the physical attack route,
  which is safer, don't be afraid to rely on Diminish/MagNegate! 1000G and the
  42nd level-up star received for those who finish this alive. [NOTE: If you
  somehow coax this into using Golem, please e-mail me!]

 You can now use that YellowField element to kick off easy Golem summons, so
 make sure to put it on someone other than the person doing those summons.
 In the third multi-layered room, where Serge's team starts off on lowest tier,
 go counterclockwise to a [NOSTRUM] chest; then, push the gray pillar near the
 entrance to find the southern exit. Down the large staircase, there're two
 ladders and a waterfall. Take the left one to get a [NOSTRUM] and also the
 easier way towards the exit in the SW corner.

 Past there, follow the tangled ladder/passageway (straightforward) to where
 a chest is. Only thing is, Serge and company will fall into a new screen as
 they pass over the log leading to it. Watch a voice talk to the party below
 and head into another tangled web of ugly-colored coral. When it wraps around
 to a doorway, enter and get a [PACK OF LIES] for Sneff. Double-back a screen
 and continue the upward trek. There's a [DEFENDER PLUS] chest nearby, and up
 even further, the exit.

 Now there's a multi-tier path to climb. On the second one, a [@RAINBOW SHELL]
 is behind a waterfall. From there, it's just a repetitious climb to the top.
 However, on the fourth floor, slide down the right side to a new doorway. On
 the other side is Janice's only other weapon upgrade, the [BETTA CAROTENE]!
 This leads back to the first octagonal room (after Terrator). Push the two
 pillars down to form a new path from the lower balcony and a way to connect
 to the second one. Go back and save at this point, if you want. Up the new
 path in the octagonal room, it leads to a semi-maze with Cupoids all around
 it. Get the game's only [HEALPLUS] chest nearby before approaching the large
 red blob that is...
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Pyrotor   | INNATE: Red    | HP: 2400 | RedField (100%)             |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: Fireball, FirePillar, RedWolf, Ninety-Nine, Volcano             |
 | TO STEAL: Red Brooch / Flame Charm                                        |
 | SPECIALS: SadnessWave (red-innate; lowers all allies' ATK)                |
 |           OmegaRed (red-innate damage on one ally)                        |
 |           Rage (red-innate; raises own ATK)                               |
 | PATTERNS: SadnessWave to Attack to OmegaRed to Fireball + FirePillar to   |
 |           Rage/RedWolf + Ninety-Nine to Attack to Volcano to OmegaRed +   |
 |           OmegaRed (×??)                                                  |
 |           Tablet + Tablet + Tablet (used once; may use v. blue element)   |
 |       [2] SadnessWave to OmegaRed to Inferno + MagmaBomb to Rage/RedWolf+ |
 |           Ninety-Nine to Volcano to Omega Red + OmegaRed (×??)            |
 |___________________________________________________________________________|
 
  Set a RedWolf trap because it's easy to bait it, plus it's also a strategic
  move. Diminish is a good idea here since it's more element-oriented than
  Terrator, and is far more brutal. Physical attacks work well here, and make
  good use of that YellowField element, even if it's just to change the field
  effect away from pure red. Speaking of which, it uses three Tablets as a 
  offensive blue element counterattack, and that spells bad news if it comes
  right after Volcano or Ninety-Nine (its attack hits six times!) -- it will
  only make the oncoming attack twice as hard to stomach! Again, Diminish and
  use physical attacks -- otherwise anyone without a Red Plate is going to be
  eating damage like it's on a two-dollar buffet! Its attack changes slightly
  when in low HP, and it's cut the fat off -- hurry and defeat it before it
  uses Rage to boost its ATK! [NOTE: Sometimes it doesn't seem to switch to
  its second attack pattern.] If you're having trouble with this and do not
  have the Mastermune, you should definitely go get it. 1000G and a 43rd
  level-up star awarded for the glorious win.

 After Pyrotor's heavy fall into a dirtnap, simply go up the path it blocked.
 In the short ladder maze beyond, find the [@RAINBOW SHELL] and a [SPECTRAL
 GLOVE]! The next room (up the pink coral exit) is a broken waterway. In the
 midst is a [HOLYHEALING] element, and up the right side is yet another one
 of those [@RAINBOW SHELL]s! Proceed to what seems to be Viper Manor's library
 tower and talk to the Prophet. After talking, hit the button in the bookshelf
 that lowers the ladder -- up there's a [BLACKHOLE] element. Double-back two
 screens to the broken waterway, finding that a new door in the north has now
 opened, while the one you just left's closed.

 Beyond is a room with multi-colored spires. Towards the exit, go left around
 the rim of the room and work your way down to an [ULTRANOVA] chest on the
 eastern side. Heal up/save, 'cause there's a boss beyond...
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Anemotor  | INNATE: Green  | HP: 2500 | GreenField (100%)           |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: InfoScope, Bushwhacker, Bushbasher, AeroSaucer, AeroBlaster,    |
 |           Sonja, GreenField, BatEye, Carnivore, Tornado                   |
 | TO STEAL: Green Brooch / Forest Charm                                     |
 | SPECIALS: OmegaGreen (green-innate damage on one ally)                    |
 | PATTERNS: InfoScope + InfoScope + InfoScope to Bushwhacker + Bushbasher + |
 |           AeroSaucer + AeroBlaster to OmegaGreen to Attack to Sonja/      |
 |           GreenField/BatEye to Carnivore to Tornado to Attack to          |
 |           OmegaGreen + OmegaGreen (×??)                                   |
 |           HealPlus (used once automatically when HP is >50%)              |
 |___________________________________________________________________________|

  Set a Sonja trap if you plan on catching it on Turn #5. A good plan for
  quickly taking this guy down is YellowField -> ThundaSnake/Golem, which is
  quite easy to setup. Otherwise, just Diminish the field and rely on normal
  attacks which helps soften the blow of its numerous green elements. BatEye
  and Weaken will help, as will Imbecile, if you don't have Diminish. As long
  as someone has a Green Plate equipped, it's near-impossible to lose. 1000G
  and the 44th level-up star awarded for winning.

 Use the teleporter Anemotor was sitting on to get up to a save point room.
 This room has three passages to go down, but the middle's locked. As an ally
 will mention, the summit seems to be protected by beams stemming from where
 the passages lead... Take the right passage first, going across the windswept
 outdoor corridor. Use the teleporter to approach the next boss...

                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Luxator   | INNATE: White  | HP: 3000 | UltraNova (100%)            |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: Magnify, MeteorShower, MeteorShower, PhotonRay, Unicorn,        |
 |           HolyHealing, Meteorite, PhotonBeam, HolyLight, UltraNova,       |
 |           AntiBlack, MagNegate, StrongMinded                              |
 | TO STEAL: White Brooch / Angel Charm                                      |
 | SPECIALS: OmegaWhite (white-innate damage to one ally)                    |
 |           CrashPulse (white-innate; reduces all allies' M.DEF)            |
 |           NullState  (white-innate; raises own M.DEF)                     |
 | PATTERNS: Attack to Magnify/PhotonRay + OmegaWhite to MeteorShower to     |
 |           PhotonRay + PhotonRay + PhotonRay to StrongMinded/NullState/    |
 |           Unicorn to Meteorite + PhotonBeam to HolyLight to UltraNova to  |
 |           AntiBlack + AntiBlack + OmegaWhite to MagNegate to CrashPulse   |
 |           (×??)                                                           |
 |           HolyHealing (used once automatically when HP drops below 50%)   |
 |___________________________________________________________________________|

  Diminish the field to start, 'cause it will Magnify on its second turned
  followed by OmegaWhite -- you'll want another Diminish on standby. This way,
  you can get right back on the horse after Magnify cancels itself out with
  its opposite (and Magnify is only used once). BatEye/Weaken/Imbecile when
  possible, and set a Unicorn trap if you're baiting it to be used; those 3
  PhotonRays give you all the setup needed. If you Diminish, there's little
  need to trap HolyLight or UltraNova (although you'll have to fend off the
  Fatigued status somehow, if you don't have White Brooches). Later on in
  the strategy, it will use MagNegate, which only makes physical attacks an
  even better idea. HolyHealing will only return ~700 HP, and it's only used
  once, luckily. Keep up with the Mastermune attacks and, if by chance you've
  got a Pendragon Sigil A or something on, be sure that's off to maximize the
  damage you're doing. Anyone who can use BlackHole will have a great time in
  this battle, if you'll hazard the chance they'll stay alive for long. 1100G
  awarded for winning, plus the 45th level-up star in your pocket. A WhiteField
  does not exist, though, so you'll have to make do with an UltraNova...

 After it's defeated, the beam generator behind it is trashed. Return to the
 save point by the locked door and take the left way this time.

                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Gravitor  | INNATE: Black  | HP: 3000 | BlackHole (100%)            |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: HellBound, GravityBlow, Gravitonne, HellSoul, Genius, MotherShip|
 |           FreeFall, BlackHole, Imbecile, Revenge                          |
 | TO STEAL: Black Brooch / Daemon Charm                                     |
 | SPECIALS: OmegaBlack (black-innate damage to one ally)                    |
 | PATTERNS: OmegaBlack to Attack to HellBound to GravityBlow + Gravitonne + |
 |           HellSoul to Genius/MotherShip to FreeFall + FreeFall to         |
 |           BlackHole to OmegaBlack to Imbecile + Imbecile + Imbecile to    |
 |           Revenge (×??)                                                   |
 |           Nostrum (used once automatically when HP >50%)                  |
 |___________________________________________________________________________|

  This'll probably the most annoying of the normal bosses you fight here, if
  only because equipping a Black Plate does not mean invincibility. BlackHole
  elements, as you (should) know, can inflict instant KO even with a Black
  Plate, so trapping that should be a top priority. There's also the rare
  MotherShip summon to trap, and this is an easy place to get it at. Diminish
  the field and let Serge's fierce physical attacks take center stage, while
  the other two allies concentrate on healing/trapping (Serge can do 600+ w/
  Mastermune, so this shouldn't take too long if you have it). Luckily, this
  boss is sorta slow, and there should be ample time for reviving. Speaking,
  of which, HellBound may be used twice if it misses the first time. To be
  honest, this battle can be over by Turn #3 if you keep at it with Serge's
  Lv. 3 attacks, but if you want MotherShip, you'll have to wait a bit longer
  to get it. Keep Revives on-hand when possible, or the ReviveAll if you got
  it way back when. If you need some help, use one of the ___Field elements
  and pop a summon off. And, don't forget about MagNegate in these "dark"
  times -- it'll help with the field effect, too. [NOTE: Most of Gravitor's
  attack targets seem to be the last ally to damage it. It may pick random
  allies if no one's targeted it since the last attack. This is a good way
  -- but not foolproof -- way to draw its attention slightly.] 1100G awarded
  and the 46th level-up star!

 Defeating Gravitor disables the beam generator on the left side of the tower
 and allows passage through that locked door near the save point. Just inside
 is the last normal boss you'll fight here...
                                               .-----------------------------.
                                               | BATTLE SPOILS (Common/Rare) |
 .-----------------.----------------.----------+-----------------------------|
 | BOSS: Aquator   | INNATE: Blue   | HP: 2800 | BlueField (100%)            |
 |-----------------'----------------'----------'-----------------------------|
 | ELEMENTS: Nimble, Vigora, Numble, IceLance, AquaBall, CureAll, BlueField, |
 |           FrogPrince, IceBlast, Iceberg, Deluge                           |
 | TO STEAL: Sea Charm                                                       |
 | SPECIALS: OmegaBlue (blue-innate damage to one ally)                      |
 | PATTERNS: Nimble + Vigora + Numble to Attack to OmegaBlue to IceLance/    |
 |           Deluge + AquaBall/Iceberg to BlueField/FrogPrince to IceBlast + |
 |           IceBlast to Iceberg to Attack to Deluge to OmegaBlue + OmegaBlue|
 |           (×??)                                                           |
 |           CureAll (used automatically when HP >50%)                       |
 |___________________________________________________________________________|

  This bad boy's not so bad, especially since one can pop a RedWolf/Salamander
  summon on it immediately (preferably after first turn). Just make sure that
  the field gets Diminished afterwards because a Deluge/Iceberg combo will no
  doubt murder red-innates and inflict frozen/flu. You should have a couple
  HolyHealing elements, so make good use of 'em. It'll use FrogPrince on its
  fifth turn if possible, so trap it (although you will already have one) or
  mess up its requisite all-blue field to prevent its usage. As usual, rely
  on Serge's muscular physical attacks to do much of the damage; MagNegate
  can also be used to great effect here. Although this is the last boss of
  the six that're fought, it's obviously not the strongest. Still, don't let
  the battle lurch on too long or you may find many characters frozen or in
  poor shape. Imbecile works well here, too -- its physical attacks aren't
  that strong. If you have a thief with, try to steal that Blue Brooch as it
  is the only one you can get besides that involved in Orlha's miniquest. A
  heapin' helpin' of 1000G is awarded upon victory, plus a 47th level-up star.
  [The boss does not carry a Blue Brooch, if you're wondering]

 Save and take the last teleporter up, towards the top of the once-glorious
 Sky Dragon Isle... Equipping a Pendragon Sigil A on Serge may be a good idea
 here, as well as elemental Plate armors for your three chosen allies opposed
 elements. I use Serge, Leah, and Draggy, so I'd put a Black, Green, and Blue
 Plate on, thus. Get ready to rumble, folks...

 ############################################################################
 REMINDER: Make sure you get all the items in this tower because after this
 boss is defeated, you will not be able to re-enter this place ever again!!!
 ############################################################################

                                                .----------------------------.
                                                |        BATTLE SPOILS       |
 .--------------------.-------------.-----------+----------------------------|
 | BOSS: TimeDevourer | INNATE: ??? | HP: 15000 | Earring of Hope (100%)     |
 |--------------------'-------------'-----------'----------------------------|
 | ELEMENTS: Uplift, Fireball, Bushwhacker, AquaBeam, GravityBlow, PhotonRay |
 |           ThundaStorm, MagmaBomb, AeroSaucer, IceLance, HellSoul,         |
 |           Meteorite, Volcano, Tornado, AeroBlaster, IceBlast, Gravitonne, |
 |           PhotonBeam, Deluge, AquaBall, HellBound, MeteorShower, FreeFall |
 |           HolyLight, Genius, Imbecile, BlackHole, UltraNova, WeakMinded,  |
 |           Purify                                                          |
 | TO STEAL: HolyLight                                                       |
 | SPECIALS: OmegaYellow (yellow-innate damage to one ally)                  |
 |           OmegaRed (red-innate damage to one ally)                        |
 |           OmegaBlue (blue-innate damage to one ally)                      |
 |           OmegaBlack (black-innate damage to one ally)                    |
 |           OmegaGreen (green-innate damage to one ally)                    |
 | PATTERNS: It's pattern changes depending on its form and innate color.    |
 |           Note that most patterns won't be fully realized because the TD  |
 |           will change the field after a certain amt. of attacks/attempts? |
 |--------.------------------------------------------------------------------|
 | White  | Attack ×??                                                       |
 | Yellow | Uplift + Fireball + Bushwhacker to AquaBeam + GravityBlow +      |
 |        | PhotonRay to Attack to ThundaStorm/OmegaYellow (×??)             |
 | Red    | MagmaBomb + AeroSaucer + IceLance to HellSoul + Meteorite to     |
 |        | Attack to Volcano/OmegaRed to Attack (×??)                       |
 | Green  | Tornado/OmegaGreen to Attack to AeroBlaster + IceBlast to        |
 |        | Gravitonne + PhotonBeam to Attack (×??)                          |
 | Blue   | Attack to Deluge/OmegaBlue to AquaBall + HellBound to            |
 |        | MeteorShower to Attack (×??)                                     |
 | Black  | FreeFall to HolyLight to OmegaBlack/Genius + Imbecile + BlackHole|
 |        | to Attack ×2 (×??)                                               |
 | White  | Attack to UltraNova to Attack to WeakMinded + Purify + HolyLight |
 |        | to Attack ×2 (×??)                                               |
 '--------'------------------------------------------------------------------'

  NOTE: It absorbs whatever innate color it is/changes to! Summoners beware!
  NOTE: All allies take damage whenever the boss changes scenery + innates,
        usually. Sometimes it does 50-70, sometimes it does 0. 
  NOTE: Traps you set on one form will carry over onto the next one!

  Whoo, this battle will be a doozy, what with all the trappable elements and
  the very deluge of elements of every sort and color. Luckily, when it shifts
  forms, it shifts elemental lineups as well, meaning you can prepare a bit
  easier. However, the best way is always...Diminish! Yeah, it gets boring
  after awhile, but with 15,000 HP to chop through, it's no small task to make
  your own elements stand up. Physical attacks are good on all occasions! Here
  is the breakdown a bit:

  - WHITE  : Not much to say on this initial form, since it only uses physical
             attacks itself. It can attack all party members much like a user
             of a Rod/Boomerang could, so watch out. They're sorta weak, but
             it'll add up over time. Try to conserve your elements during this
             portion by doing the attack-attack-defend pattern. Feel free to
             set down Diminish, though. The field also starts out mostly black
             which means you can get by without too much damage.
  - YELLOW : It deliberately keeps the field effect randomized here, by using
             three crappy elements that have no status effects (whew!). It'll
             still use ThundaStorm and OmegaYellow eventually, so try and get
             through this before then (GreenField + Sonja?). It only uses the
             ThundaStorm once before replacing it with OmegaYellow from then
             on...meaning it only gets worse from then on. Serge should be
             able to do a bit more damage since its innate isn't yellow. One
             cool thing is that if you have a Pendragon Sigil equipped, the
             Bushwhacker will 'TurnGreen' Serge and he can do even more dmg
             with his physical attacks, usually twice as much!
  - RED    : Like before, if Serge has a Pendragon Sigil A on, the boss may
             hit him with the three-element combo and 'TurnBlue' him, making
             all physical attacks do about twice as much. He'll use Volcano
             and OmegaRed also, but I don't suggest trapping either. Save up
             for later HolyHealings by Diminishing the field to get through,
             and using HealAlls when needed (or CureAlls if you have a blue
             character with).
  - GREEN  : He gets a little down and dirty here with harder-hitting elements
             and no yellow ones, making the Pendragon Sigil 'helper' outta the
             picture. Shoot for a ____Field and try to pop a summon on it,
             while Serge slices-'n'-dices it. Not too difficult, but the party
             WILL take some damage, as opposed to the rest where you can get
             off without too much trouble.
  - BLUE   : Keep your Revives on-guard because it uses the always-annoying
             HellBound elements mixed in with some blue and white ones. Its
             physical attacks will damage everyone here, also. Although this
             form is annoying, the next will be even moreso -- attempt to set
             a BlackHole trap here to prepare for the next form. 
  - BLACK  : This attack pattern is only five turns long, meaning it's very
             possible you'll get a BlackHole...and that is the LAST thing you
             want to experience. Set a trap for it and get ready to replace it
             if it gets used, while Serge bombards the TD with physical damage.
             As long as a BlackHole is not used (it can inflict instant KO, duh
             guys) this will be a smidgin easier. Hopefully Serge has a Black
             Plate regardless -- it helps immensely if he can draw its fire.
             This form shouldn't last too long if your hits connect; feel free
             to use an EagleEye to expedite the form.
  - WHITE  : An UltraNova trap will do you good here, making HolyLight its 
             main force of attack. Either way, expect to be inflicted with a
             few 'Fatigued' statuses. This form is more physical-oriented than
             the middle ones, so Weaken/BatEye while Serge (surprise!) slaps
             the fool with his swallow. I didn't see OmegaWhite used here,
             oddly enough...but I only played through twice to make sure the
             strategies were right, so... =/  Keep HealAlls coming when you
             know UltraNova's near, and that'll help keep its damage in the
             low hundreds range (hopefully).

 Defeat this sucka with some tried-and-true strategies you've been using thus
 far and it'll be gravy. Sure Diminishing the battlefield all the time is a
 bit cheap, but when the world's at stake, who cares? 2000G awarded for your
 great victory, plus the 48th level-up star.

 The Frozen Flame tells Serge to go to the place where time became divided
 and weave the threads back together again. "Angelus Errare," anybody? The
 Prophet bestows a [TIME EGG] with Serge and leaves again... Watch the sweet
 FMV regarding Terra Tower and it's off to the final boss.

 (This is a good time to get Rainbow equipment if you haven't gotten any yet!)

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
44) The Final Battle [???]       "Our planet's dream is not over yet..." [D-50]
_______________________________________________________________________________
¯| ITEMS / ELEMENTS ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯| ENEMIES ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯
 |                                           |                               |
 | There ain't any!                          | Only the last boss, yo...     |
 |___________________________________________|_______________________________|

 Head to Opassa Beach [Home World] and find the purple-lookin' warp point on
 the ground. Some of the cast of Chrono Trigger will be standing nearby as
 well. Use the Time Egg on the portal to enter the final, FINAL boss of this
 game.
                                                 .---------------------------.
                                                 | BATTLE SPOILS Common/Rare |
 .--------------------.---------------.----------+---------------------------|
 | BOSS: TimeDevourer | INNATE: White | HP: ???? | None...                   |
 |--------------------'---------------'----------'---------------------------|
 | ELEMENTS: Theoretically, all of them?                                     |
 | TO STEAL: Nostrum                                                         |
 | SPECIALS: OmegaGreen (green-innate damage to one ally)                    |
 |           OmegaBlack (black-innate damage to one ally)                    |
 |           OmegaWhite (white-innate damage to one ally)                    |
 |           OmegaRed   (red-innate damage to one ally)                      |
 |           OmegaBlue  (blue-innate damage to one ally)                     |
 |           OmegaYellow (yellow-innate damage to one ally)                  |
 | PATTERNS: ---                                                             |
 |___________________________________________________________________________|

  The enemy uses no physical attacks, meaning this is a purely elemental type
  of fight. As Marle said on the beach, this battle decides how Lavos evolves
  later on -- meaning? There are two ways to fight, two different outcomes.

  1) Simply beat the crap out of it. Cast Diminish to reduce damage from its
     inordinate amount of green-type attacks and simply defeat it with normal
     attacks. Or, if you want to give it a fighting chance, just bring a lot
     of HealAlls [etc.] and fight it on both fronts. In all actuality, it's
     not much of a hard boss; it just flaunts a high HP value, probably in
     line with the one it had previously (15,000). Defeating the TimeDevourer
     this way gives the 'bad ending.'

  2) The real way to defeat this beast is to harmonize all the sounds of the
     world with the Chrono Cross. You've been given small clues as to the
     order you need to do so, but they're subtle and hard to figure out. When
     one has the Chrono Cross equipped, you'll see elements' colors that, once
     used, show up on the top of the screen with their own 'ding!' noise. The
     correct order that must be displayed, from left to right is:

     Yellow -> Red -> Green -> Blue -> Black -> White -> ChronoCross

     Setting this up so that the TD plays into the pattern is hard work as
     it may change its elemental attack and mess it up. If you can get it to
     use a Yellow type, simply do crappy Lv. 1 attacks of all the other types
     and use the Chrono Cross afterwards. Sometimes the enemy will play right
     into the pattern, sometimes not -- it's luck of the draw. I find the foe
     uses yellow elements as soon as I try to make its initial green elements
     a part of the pattern, but that's just my observations... Make sure this
     is done in one run, 'cause it doesn't seem to work any other way. Who
     said it would be a cakewalk? If you do it, though, and do it right, the
     battle'll end no matter the damage done. NOTE: The Chrono Cross can be
     placed anywhere on the grid, mind you. For those who want layman's terms:

     0) Raise everyone's stamina to Lv. 7
     1) Use Lv. 1 Yellow element
     2) Use Lv. 2 Yellow element -> Everyone defend
     3) TimeDevourer uses yellow element
     4) Use crappy Lv. 1 elements; Red -> Green -> Blue -> Black -> White
     5) Serge uses ChronoCross element and wins

     And, yes, it is Blue/Black/White, not Blue/White/Black. Defeating TD in
     this way will   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  give the 'good ending'. Congratulations
     on beating the game, either way!

          _________          _______    _______  _        ______   _ 
          \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
             ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
             | |   | (___) || (__      | (__    |   \ | || |   ) || |
             | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
             | |   | (   ) || (        | (      | | \   || |   ) |(_)
             | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _ 
             )_(   |/     \|(_______/  (_______/|/    )_)(______/ (_)

              Don't forget about the New Game Plus feature, however!
                                                       ______________________
______________________________________________________/ V. APPENDICES [APND] |_
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
CHARACTERS                                                               [CHRC]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

 This is where you can read up on the characters and their profiles. Assume a
 few things while reading:

  • All techs inflict damage unless otherwise stated
  • All techs are aligned with the character's innate color

 For further break down:

   AGE   : Character's age
   GENDER: Character's sex
   INNATE: Character's elemental affilitation
   CAREER: Character's job/title
   ORIGIN: Character's location (where s/he is from, or first located)
   HEIGHT: Character's...height
   WEIGHT: Character's...weight
   BUILD : Character's physique
   PREFER: Character's arm/paw preference
   WEAPON: Character's equippable weapon types
   EQUIPS: Character's starting equipment
   INVITE: Character's method of being in Serge's party
   TECHS : Character's unique skills

 Displayed at the top of each character's profile is how their element grid
 develops, which is shown courtesy of Gwydion's labors. The grid starts at the
 left (LV1) and goes right until the end (often LV8). '00' means an initially-
 -obtained slot, numbers show additions as the star levels are earned.

 NOTE: If you find any effects I've missed, PLEASE PLEASE PLEASE tell me! ^__~

.-----------------------------------------------------------------------------.
| SERGE                                                                       /
'----------------------------------------------------------------------------'

       [  22  ][  31  ][  39  ]
       [  19  ][  20  ][  24  ][  30  ]
       [  12  ][  14  ][  16  ][  23  ][  36  ]
       [  07  ][  08  ][  09  ][  13  ][  21  ][  34  ][  46  ][  48  ]
       [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ][  37  ]
       [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
       [  04  ][  06  ][  25  ][  28  ][  33  ][  40  ][  43  ][  44  ]
       [  17  ][  27  ][  32  ][  47  ]  

 Silent protagonist and boy caught between dimensions, he'll have to battle for
 his right to exist, as well as time-travel to understand just who he is...
 
 AGE   : 17
 GENDER: Male
 INNATE: White
 CAREER: Silent Protagonist
 ORIGIN: Arni Village (Home World)
 HEIGHT: 5'7"
 WEIGHT: 128 lbs.
 BUILD : Ordinary
 PREFER: Right-handed
 WEAPON: Swallow
 EQUIPS: Sea Swallow, Ivory Mail
 INVITE: You control him the entire game, yo. >____>

 TECHS-.- Dash&Slash  - "Charge at foe for extra-powerful blade strike"
       |              - Target: Single foe
       |              - Learns: 3 stars
       |
       |- Luminaire   - "Build up and release a burst of 'chi' energy"
       |              - Target: All foes
       |              - Learns: 15 Stars
       |              - Inflct: Fatigued
       |
       '- FlyingArrow - "Focus energy on Swallow and hurl yourself at foe"
                      - Target: Single foe
                      - Learns: 35 Stars
                      
                        You won't be able to use the above attack until the
                        37 stars mark, mind you.

.-----------------------------------------------------------------------------.
| LYNX                                                                        /
'----------------------------------------------------------------------------'

       [  22  ][  31  ][  39  ]
       [  19  ][  20  ][  24  ][  30  ]
       [  12  ][  14  ][  16  ][  23  ][  36  ]
       [  07  ][  08  ][  09  ][  13  ][  21  ][  34  ][  46  ][  48  ]
       [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ][  37  ]
       [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
       [  04  ][  06  ][  25  ][  28  ][  33  ][  40  ][  43  ][  44  ]
       [  17  ][  27  ][  32  ][  47  ]

 Just what is this demi-human's story, and why is he so hellbent on causing
 trouble for Serge and Kid? He's a wily one, and clever as well. Only time'll
 tell just what he's got up his sleeve...

 AGE   : 17
 GENDER: Male
 INNATE: Black
 CAREER: Feline Demi-human
 ORIGIN: Arni Village [Home World]
 HEIGHT: 6'4"
 WEIGHT: 176 lbs.
 BUILD : Solid
 PREFER: Right-handed
 WEAPON: Swallow
 EQUIPS: Varies (depending on what Serge had at Another World Ft. Dragonia)
 INVITE: Joins automatically at the Temporal Vortex, if you get my drift...

 TECHS-.- GlideHook   - "Slice opponent as you gently fly past him"
       |              - Target: Single foe
       |              - Learns: Already learned when invited
       |
       |- FeralCats   - "Invoke a pack of magic cats to attack"
       |              - Target: All foes
       |              - Learns: Already learned when invited
       |
       '- ForeverZero - "All things become eternal nothingness"
                      - Target: All foes
                      - Learns: 35 Stars

.-----------------------------------------------------------------------------.
| KID                                                                         /
'----------------------------------------------------------------------------'

       [  22  ][  31  ][  39  ]
       [  19  ][  20  ][  24  ][  30  ]
       [  12  ][  14  ][  16  ][  23  ][  36  ][  60  ]
       [  07  ][  08  ][  09  ][  13  ][  21  ][  34  ][  46  ]
       [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ][  37  ]
       [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
       [  04  ][  06  ][  25  ][  28  ][  33  ][  40  ][  43  ]
       [  17  ][  27  ][  32  ]

 A cute girl but fearsome when she has to be, this missy's on a mission for
 vindication and revenge. Sure, she gets into a scrap now and then and picks
 fights with Harle, but it ain't no thing -- nothing ever keeps her down.

 AGE   : 16
 GENDER: Female
 INNATE: Red
 CAREER: Mysterious Traveler
 ORIGIN: Unknown
 HEIGHT: 5'5"
 WEIGHT: 99 lbs.
 BUILD : Slender
 PREFER: Ambidextrous
 WEAPON: Dagger
 EQUIPS: Ivory Dagger, Ivory Mail
 INVITE: 1) After mandatory scenes at Cape Howl [Another World]
         2) In Termina [Another World] after talking with statue polisher
         3) In Guldove, if you choose to help find a cure for her poison (can
            do as soon as poison is obtained).
         4) In Guldove, if you choose not to help her and return to the town
            before Fort Dragonia events [Another World]
         5) At Hermit's Hideaway after Chronopolis events, after exploring her
            'past' with the Mastermune/Chrono Cross key item. This is missable
            in that you can put it off until the end of the game, thus never
            getting her in the party.

 TECHS-.- Pilfer  - "Attempt to steal your opponent's treasure"
       |          - Target: Single foe
       |          - Learns: 3 Stars
       |          - Effect: May steal one held item from an enemy
       |
       |- RedPin  - "Throw a whole bunch of daggers all at once"
       |          - Target: All foes
       |          - Learns: 15 Stars
       |
       '- HotShot - "The death-blow machine invented by Lucca"
                  - Target: Single foe
                  - Learns: ---

 To obtain the 'HotShot' tech, finish the events at Chronopolis. Kid will be
 at Hermit's Hideaway [Another World] at this point, but is unconscious. Use
 the Chrono Cross -OR- Mastermune to enter her past. In the first room of this
 place will be a large machine by a burning clock. Pressing buttons near its
 front gives off a 'ding' sound. Press L2, Triangle, R2, and Triangle to get
 it.

.-----------------------------------------------------------------------------.
| GUILE                                                                       /
'----------------------------------------------------------------------------'

                                                           [  78  ]
                                                   [  69  ][  72  ]
                                           [  60  ][  63  ][  66  ]
                                   [  21  ][  34  ][  46  ][  48  ]
   [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ][  37  ]
                   [  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
                           [  28  ][  33  ][  40  ][  43  ][  55  ]
                                                           [  75  ]

 Often thought to be Magus (from Chrono Trigger fame) in disguise, it's almost
 the singular reason why he gets so much attention. In reality, he's but an
 up-and-coming magician who happens to have decent MGC and some nifty techs to
 aid Serge and crew. His element grid is pretty crappy early on, but as time
 marches on, it becomes so front-loaded (err, back-loaded) that it's got the
 most Lv8 slots of anyone.

 AGE   : 26
 GENDER: Male
 INNATE: Black
 CAREER: Masked Magician
 ORIGIN: Zenan Mainland [Another World]
 HEIGHT: 6'2"
 WEIGHT: 154 lbs.
 BUILD : Tall & Slender
 PREFER: Right-handed
 WEAPON: Rod
 EQUIPS: Porcelain Rod, Ivory Mail
 INVITE: When arriving in Termina [Another World] for the first time, watch a
         scene with the statue polisher. Afterwards, find Korcha at the bridge
         east of there before finding him a 2nd time down by the shrines. He
         agrees to take you to the destination (Viper Manor Bluffs) but needs
         a guide. Guile's at the Termina Bar and will join up without too much
         of a hassle. Nikki and Pierre CANNOT join if Guile does, however.

 TECHS-.- WandaIn     - "Teleport magic wand into foe's innards"
       |              - Target: Single foe
       |              - Learns: 3 Stars
       |
       |- WandaSwords - "Turn magic wand into swords that stab foe"
       |              - Target: Single foe
       |              - Learns: 15 Stars
       |
       '- LightninRod - "Charge magic wand with lightning to zap foe"
                      - Target: Single foe
                      - Learns: 35 Stars

.-----------------------------------------------------------------------------.
| NORRIS                                                                      /
'----------------------------------------------------------------------------'

       [  22  ]
       [  19  ][  20  ]
       [  12  ][  14  ][  16  ]
       [  07  ][  08  ][  09  ][  13  ][  21  ]
       [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ]
       [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
       [  04  ][  06  ][  25  ][  28  ][  33  ][  40  ][  43  ][  44  ]
       [  17  ][  27  ][  32  ]

 Leader of Porre's Black Wind soldiers who kinda infiltrate El Nido and take
 it over, he's still respectful at heart and can't stand some of his allies'
 wrongdoings. Not a bad chap at all.

 AGE   : 26
 GENDER: Male
 INNATE: Yellow
 CAREER: 'Black Wind' Leader
 ORIGIN: Porre, Zenan [Home World]
 HEIGHT: 5'10"
 WEIGHT: 137 lbs.
 BUILD : Average
 PREFER: Right-handed
 WEAPON: Gun
 EQUIPS: Ferrous Gun, Iron Mail
 INVITE: Joins automatically at Viper Manor [Home World]

 TECHS-.- SpiralRay - "Shoot a twisting ray of aura from your pistol"
       |            - Target: Single foe
       |            - Learns: Already knows when invited
       |
       |- SunShower - "Fire aura in the air to cause a rain of bullets"
       |            - Target: All foes
       |            - Learns: Already knows when invited
       |
       '- TopShot   - "Fires a concentrated ball of aura energy"
                    - Target: Single foe
                    - Learns: ---

 To find 'TopShot,' take Norris to meet his counterpart in Another World Viper
 Manor's parlor room (ground floor, left hallway). He'll receive the technique
 there. The earliest this can be done is after infiltrating the manor to save
 Riddel. As long as Porre controls Viper Manor, you'll need Norris in the main
 lineup to enter, remember.

.-----------------------------------------------------------------------------.
| NIKKI                                                                       /
'----------------------------------------------------------------------------'

       [  35  ]
       [  26  ][  31  ]
       [  14  ][  18  ][  21  ][  28  ][  39  ][  44  ][  48  ]
       [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ][  32  ][  49  ]
       [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
       [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
       [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]

 Nikki's the girly-in-appearance guitar player for the 'Magical Dreamers'
 troupe, and has seemingly everyone in the world going ga-ga over him. Girls
 fall at his feet, but in reality, he's searching for some family members...
 and stuff. He has the habit of saying "Rockin'" like it's still in style. :p

 AGE   : 19
 GENDER: Male
 INNATE: Blue
 CAREER: Rockin' Bard Superstar
 ORIGIN: S.S. Zelbess [Another World]
 HEIGHT: 6'
 WEIGHT: 115 lbs.
 BUILD : Thin
 PREFER: Right-handed
 WEAPON: Pick
 INVITE: After going through Fossil Valley [Another World], watch the scene
         in Termina regarding the statue polisher. After this, you'll need a
         guide to infiltrate Viper Manor. Go down to the docks and onto the
         large green ship. Talk to Nikki's manager and his co-star Miki will
         want you to help find him in Shadow Forest. Go there and head inside;
         three screens in, save him from some Cassowaries and he'll join in a
         cave there.

 TECHS-.- GrandFinale - "Break beloved guitar on foe at performance's end"
       |              - Target: Single foe
       |              - Learns: Already learned when invited
       |
       |- ChillOut    - "Play a cool tune that'll freeze your worst critic"
       |              - Target: Single foe
       |              - Learns: 19 Stars
       |
       '- LimeLight   - "Play some heavy metal that will shake your foes"
                      - Target: All foes
                      - Learns: ---

 To pick up this rad last tech, take Nikki to meet his counterpart onboard the
 Magical Dreamers boat in Another World. It'll be docked by the S.S. Zelbess,
 and to get to the destination, climb the mast to the cable transfer rig. Ride
 it to the ship and kick out some jams with Nikki! \m/

.-----------------------------------------------------------------------------.
| VIPER                                                                       /
'----------------------------------------------------------------------------'

       [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ]
       [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
       [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
       [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]

 The great Lord of El Nido and loved by most, he runs the Acacia Dragoons and
 has a large manor near Termina. He may seem slightly devious, but he's really
 a family man who loves his daughter Riddel very much.

 AGE   : 57
 GENDER: Male
 INNATE: Yellow
 CAREER: Lord of El Nido
 ORIGIN: El Nido [Another World]
 HEIGHT: 6'7" (!)
 WEIGHT: 216 lbs.
 BUILD : Solid
 PREFER: Right-handed
 WEAPON: Sword + Viper's Venom (unique sword)
 EQUIPS: Silver Sword, Mythril Mail
 INVITE: Joins automatically after events at Porre-controlled Viper Manor [AW]

 TECHS-.- G-Force    - "Utilize gravity's pull to swing sword harder"
       |             - Target: Single foe
       |             - Learns: Already knows when invited
       |
       |- AirForce   - "Make huge blades of thin air and hurl them at foes"
       |             - Target: All foes
       |             - Learns: Already knows when invited
       |
       '- FlagBearer - "Raise the national flag to raise fighting spirit"
                     - Target: Self
                     - Learns: ---
                     - Effect: Heals self + raises all powers!

 To find 'FlagBearer,' visit the secret room in Home World Termina's bar. It's
 normally locked, but if Viper is in the party, the woman allows everyone to 
 come behind the counter. Observe the red tapestry along the wall to find the
 tech and a Dragoon's Glory. NOTE: There is a glitch related to this tech! If
 you return to this room and inspect the bare wall, you can get ANOTHER tech
 and Dragoon's Glory. This can be repeated as many times as you want, making
 Viper one of the best characters in the game because of it. Just remember he
 can only carry three FlagBearers tops, they ARE permanent, and filling all
 slots with them means he can't use any summon traps. They'll disappear on a
 NG+ however, if you need a do-over. ^___^

.-----------------------------------------------------------------------------.
| RIDDEL                                                                      /
'----------------------------------------------------------------------------'

       [  35  ][  43  ]
       [  26  ][  31  ][  34  ][  41  ][  46  ][  50  ]
       [  14  ][  18  ][  21  ][  28  ][  39  ][  44  ][  48  ][  51  ]
       [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ][  32  ][  49  ]
       [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
       [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
       [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]

 The darling daughter of Lord Viper, she was also engaged to the late Acacia
 Deva, Dario. She grew up with Karsh, Glenn, and Dario, and her mood's been a
 bit more somber since her fiance died. However, she's loved by all who know
 her regardless of what's happened.

 AGE   : 24
 GENDER: Female
 INNATE: White
 CAREER: Lady of Viper Manor
 ORIGIN: El Nido [Another World]
 HEIGHT: 5'7"
 WEIGHT: 104 lbs.
 BUILD : Slender
 PREFER: Right-handed
 WEAPON: Rod
 EQUIPS: Mythril Rod, Mythril Mail
 INVITE: After events at Porre-controlled Viper Manor [AW], talk to her at
         Hermit's Hideaway and she'll join.

 TECHS-.- SnakeEyes  - "Use the power of White Cobra to heal your party"
       |             - Target: All allies
       |             - Learns: Already knows when invited
       |             - Effect: Heals allies + removes status effects
       |
       |- SnakeSkin  - "Use the power of White Cobra for protection"
       |             - Target: Single ally
       |             - Learns: Already knows when invited
       |             - Effect: Raises M.DEF on target
       |
       '- SnakeFangs - "White Cobra's power will recharge some elements"
                     - Target: Self
                     - Learns: ---
                     - Effect: Doesn't always renew elements, although it may
                               recharge 'SnakeFangs' for another use which'll
                               give another shot at doing so. 

 'SnakeFangs' is obtained by completing the Mastermune sidequest, which in
 turn, is started by finishing Karsh's Isle of the Damned sidequest. Defeat
 the boss at Forbidden Isle and afterwards, Riddel will receive her technique.

.-----------------------------------------------------------------------------.
| KARSH                                                                       /
'----------------------------------------------------------------------------'

       [  14  ][  18  ][  21  ][  28  ]
       [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ][  32  ][  49  ]
       [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
       [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
       [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]

 Fairly brash and eager, Karsh operates under Viper's command. He proves to be
 a thorn in Serge's side a bit, but after a turn of events, Karsh and his Diva
 peers all join. He's got a crush on Riddel...maybe...

 AGE   : 27
 GENDER: Male
 INNATE: Green
 CAREER: One of the 4 Devas
 ORIGIN: El Nido [Another World]
 HEIGHT: 5'11"
 WEIGHT: 159 lbs.
 BUILD : Solid
 PREFER: Right-handed
 WEAPON: Axe
 EQUIPS: Silver Axe, Mythril Mail
 INVITE: 1) Pick Karsh to accompany you to Porre-controlled Viper Manor [AW]
         2) Joins automatically at S.S. Invincible if he wasn't chosen at #1

 TECHS-.- DragonRider - "Jump on your dragon to make a charge attack"
       |              - Target: Single foe
       |              - Learns: Already learned when invited
       |
       |- AxialAxe    - "Send aura into axe and throw it in a circle"
       |              - Target: All foes
       |              - Learns: Already learned when invited
       |
       '- Axiomatic   - "Spin axe around to build up power for final blow"
                      - Target: Single foe
                      - Learns: ---

 Karsh's last tech 'Axiomatic' is received after completing a sidequest at
 Isle of the Damned [Another World], and can be started as soon as he's in
 the party. And he has to be in the party to proceed to the boss! This quest
 has to be done before starting the one that allows Riddel to get her last
 tech, also.

.-----------------------------------------------------------------------------.
| ZOAH                                                                        /
'----------------------------------------------------------------------------'

     [  14  ][  18  ][  21  ][  28  ]
     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ][  32  ][  49  ]
     [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]

 Incredibly strong but has trouble controlling his voice modulation, it seems,
 Zoah's earned his place as one of Viper's Divas. He's very reliable in battle
 but just doesn't seem to have any inspirations/aspirations worth noting. =/

 AGE   : 28
 GENDER: Male
 INNATE: Yellow
 CAREER: One of the 4 Divas
 ORIGIN: El Nido [Another World]
 HEIGHT: 6'3"
 WEIGHT: 203 lbs.
 BUILD : Mammoth
 PREFER: Right-handed
 WEAPON: Gloves
 EQUIPS: Mythril Glove, Mythril Mail
 INVITE: 1) Pick Zoah to accompany you to Porre-controlled Viper Manor [AW]
         2) Joins automatically at S.S. Invincible if he wasn't picked for #1

 TECHS-.- DragonRider - "Jump from your steed to do an elbow-crush dive"
       |              - Target: Single foe
       |              - Learns: Already learned when invited
       |
       |- Gyronimo    - "Fly like a helicopter to make a spinning dive"
       |              - Target: Single foe
       |              - Learns: Already learned when invited
       |
       '- Toss&Spike  - "Throw foe high in air then beat him back down"
                      - Target: Single foe
                      - Learns: ---

 'Toss&Spike' is found in Zoah's room in Another World Viper Manor. Only he's
 able to open it, meaning it cannot be obtained until he first joins during
 the raid on Porre-controlled Viper Manor. Make him the party leader and it'll
 open up. It's a shame all his techs are single-target...

.-----------------------------------------------------------------------------.
| MARCY                                                                       /
'----------------------------------------------------------------------------'

     [  35  ]
     [  26  ][  31  ]
     [  14  ][  18  ][  21  ][  28  ][  39  ][  44  ][  48  ]
     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ][  32  ][  49  ]
     [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]

 Quite close to the vapid teenage girl archetype, she's sort of a brat and not
 very...personable to most people. She accumulates an ever-lasting hate for 
 Serge after he wallops her in battle, but eventually sees his good side and
 joins up with the rest of her Diva crew.

 AGE   : 9
 GENDER: Female
 INNATE: Blue
 CAREER: 'Diva' of the 4 Devas
 ORIGIN: Zenan Mainland [Another World]
 HEIGHT: 4'9"
 WEIGHT: 84 lbs.
 BUILD : Smallish
 PREFER: Left-handed
 WEAPON: Gloves
 EQUIPS: Mythril Glove, Mythril Mail
 INVITE: Joins automatically after events at Porre-controlled Viper Manor in
         Another World.

 TECHS-.- Cat'sCradle - "Pierce the enemy with your secret strings"
       |              - Target: Single foe
       |              - Learns: Already learned when invited
       |
       |- StringPhone - "Send a chold signal down your secret string line"
       |              - Target: All foes
       |              - Learns: Already learned when invited
       |              - Inflct: Flu
       |
       '- WebSurfer   - "Weave secret strings to cut out a wave of rocks"
                      - Target: All foes
                      - Learns: 40 Stars

.-----------------------------------------------------------------------------.
| KORCHA                                                                      /
'----------------------------------------------------------------------------'

       [  22  ]
       [  19  ][  20  ]
       [  12  ][  14  ][  16  ][  23  ]
       [  07  ][  08  ][  09  ][  13  ][  21  ][  34  ]
       [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ][  37  ]
       [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
       [  04  ][  06  ][  25  ][  28  ][  33  ][  40  ][  43  ][  44  ]
       [  17  ][  27  ][  32  ]

 A worker from Guldove who runs a ferrying business in Termina, Korcha's quick
 to stand up for what (he thinks) is right, and has an uber-crush on Kid! He's
 a pretty nice guy, although his accent's annoying.

 AGE   : 16
 GENDER: Male
 INNATE: Blue
 CAREER: Fisherman & Ferryman
 ORIGIN: Guldove [Another World]
 HEIGHT: 5'6"
 WEIGHT: 123 lbs.
 BUILD : Thin
 PREFER: Right-handed
 WEAPON: Lure
 EQUIPS: Bronze Lure, Bronze Mail
 INVITE: After events at Viper Manor [Another World], everyone ends up back in
         Guldove. When asked if he's going to help Kid, give an affirmative
         reply and after he takes everyone back to Termina, he can join up at
         time. [NOTE: After Kid has been saved and Korcha ferries everyone to
         Termina _another_ time, the option to decline his company is given.
         If you choose not to keep him along, you can re-invite him at Guldove
         in the residential tower.]

 TECHS-.- HeadButt    - "Swim in the air and dive head-first at opponent"
       |              - Target: Single foe
       |              - Learns: Already learned when invited
       |
       |- Hook&Sinker - "Snag a foe on fishing line and reel him in"
       |              - Target: Single foe
       |              - Learns: 15 Stars
       |
       '- BigCatch    - "A special lure to catch the one that got away"
                      - Target: Single 
                      - Learns: ---

 To find 'BigCatch,' go to Another World Termina's bridge where the element
 trader and a covered cage is. With Korcha in the party, talk to the cage to
 hear some inspiring words about the mermaid inside escaping. Re-enter, talk
 to the mermaid tank again to find out "there's no one inside...". Down by
 the shrines, talk to the escapee merwoman and get the tech. [NOTE: You can't
 get this until finishing Sea of Eden events.] Looks like he finally caught
 something bigger than smallfry!

.-----------------------------------------------------------------------------.
| LUCCIA                                                                      /
'----------------------------------------------------------------------------'

     [  35  ]
     [  26  ][  31  ]
     [  14  ][  18  ][  21  ][  28  ][  39  ][  44  ][  48  ]
     [  04  ][  05  ][  06  ][  13  ][  15  ][  27  ][  32  ][  49  ]
     [  00  ][  00  ][  00  ][  07  ][  11  ][  16  ][  25  ][  37  ]
     [  01  ][  02  ][  03  ][  10  ][  19  ][  22  ][  40  ][  45  ]
     [  09  ][  20  ][  24  ][  29  ][  33  ][  38  ][  42  ][  47  ]

 The brainy broad who created NeoFio, Luccia often gets ignored story-wise but
 has a connection to a certain lead character. She's an easy-to-get black type
 character, but doesn't really excel at any field. Still, her Mix&Match tech
 is one of the few ways to deliberately inflict status abnormalities.

 AGE   : 28
 GENDER: Female
 INNATE: Black
 CAREER: Scientific Genius
 ORIGIN: Zenan Mainland [Another World]
 HEIGHT: 5'9"
 WEIGHT: 97 lbs.
 BUILD : Thin
 PREFER: Right-handed
 WEAPON: Shot
 EQUIPS: Bronze Shot, Bronze Mail
 INVITE: After escaping Viper Manor [Another World] and seeing the mandatory
         scenes in Guldove, return to the manor's rooftop terrace. She'll go
         back to the lab downstairs; follow her and she'll join down there.

 TECHS-.- Pin-UpGirl - "Practice the pinning of a specimin on your foe"
       |             - Target: Single foe
       |             - Learns: Already learned when invited
       |
       |- Mix&Match  - "Chemical compound causes multiple status effects"
       |             - Target: Single foe
       |             - Learns: 19 Stars
       |             - Effect: May inflict a status effect but NO damage
       |
       '- TestAmeba  - "Let foe be a test-host for new parasitic ameba"
                     - Target: Single foe
                     - Learns: ---

 To find Luccia's last tech, finish the events at Fort Dragonia [Home World]
 and get her back into the party. Enter the Viper Manor [Another World] sewer
 system by jumping through the kitchen's floor grate. By the chest where a
 Magic Seal was, inspect the blue blob with her in the party to learn the Lv.
 7 Tech.

.-----------------------------------------------------------------------------.
| POSHUL                                                                      /
'----------------------------------------------------------------------------'

       [  19  ][  20  ]
       [  12  ][  14  ][  16  ][  23  ]
       [  07  ][  08  ][  09  ][  13  ][  21  ]
       [  00  ][  00  ][  00  ][  05  ][  11  ][  18  ][  26  ]
       [  01  ][  02  ][  03  ][  10  ][  15  ][  29  ][  35  ][  41  ]
       [  04  ][  06  ][  25  ]
       [  17  ]

 Arni Village's twin-tailed dog of lovable proportions, Poshul tags along with
 Serge in two different scenarios. No matter which world she's from, this dog
 is a fluffy, cuddly pooch with a cute accent. When she says "thpontaneouthry
 combuthted," it's love at first sight. This author's favorite character, if
 you wanted to know.