===============================================================================

                            L O S T   O D Y S S E Y

===============================================================================

                                 Version 1.02
                                 By Brokaliv
                          Email: brokaliv@yahoo.com
                       Date Started: January 25, 2008

===============================================================================

THIS GAME GUIDE IS AN EXCLUSIVE FOR GAMES RADAR/CHEAT PLANET AND SHOULD ONLY BE
FOUND AT:

Games Radar - www.gamesradar.com
Cheat Planet - www.cheatplanet.com

Help Stop FAQ Theft - Check Out Michael Sarich's FAQ Theft Guide:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000094&topic=20885654

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

If you would like to donate some money to help pay for my college funds or if
you just want to help me afford the games to write you a guide please dontae
skme money to me through www.paypal.com at acstupak@yahoo.com

Thank you for your support.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This game uses a total of FOUR DVD's, so when you are on DVD 2, 3, or 4 use
that specific one to pick up the story where you left off when you come back to
it. This is the second game (I believe) to use multi-disc loading, the first
was Blue Dragon.

For a very nice world map go to the following link thanks to Lmagnuz:

http://www.lost-odyssey.net/lostodysseyworldmap_big1.jpg

For a very nice underwater items map go to the following link thanks to
Sakurayule:

http://img409.imageshack.us/my.php?image=159nr8.jpg

Due to the FAQ being really long, it is best to use the CTRL+F feature to
search the Table of Contents to get to the section you want faster.

-------------------------------------------------------------------------------
CONTENTS
-------------------------------------------------------------------------------

1. Controls
2. Walkthrough
  2.01 - Disc 1
      2.01.01 - The Highlands of Wohl
      2.01.02 - The Magic Republic of Uhra
      2.01.03 - The Ipsilon Mountains - Ascent
             2.01.03.01 - Boss Battle - Grilgan
      2.01.04 - The Ipsilon Mountains - Descent
      2.01.05 - Grand Staff Construction Base
      2.01.06 - Sea of Baus
             2.01.06.01 - Boss Battle - Bogimoray
      2.01.07 - The White Boa
      2.01.08 - The Free Ocean State of Numara
      2.01.09 - Ghost Town
      2.01.10 - The Crimson Forest
      2.01.11 - Sorcerer's Shrine
             2.01.11.01 - Boss Battle - Obsidian Miasma
  2.02 - Disc 2
      2.02.01 - Sorcerer's Shrine
      2.02.02 - The Crimson Forest
      2.02.03 - The Free Ocean State of Numara
      2.02.04 - Numara Palace
             2.02.04.01 - Boss Battle - Magic Heavy Tank
      2.02.05 - Mountain Village Tosca
      2.02.06 - Northern Cape
      2.02.07 - Old Sorceress' Mansion
             2.02.07.01 - Boss Battle - Old Sorceress
      2.02.08 - Black Cave
             2.02.08.01 - Boss Battle - Rough Queen
      2.02.09 - The City of Saman
             2.02.09.01 - Boss Battle - Mantalas
      2.02.10 - Experimental Staff
  2.03 - Disc 3
      2.03.01 - The City of Saman
      2.03.02 - Ice Canyon
             2.03.02.01 - Boss Battle - Dinozaoro
      2.03.03 - The Magic Industry City of Gohtza
      2.03.04 - City of Uhra
      2.03.05 - The Icy Ruins of Gohtza
             2.03.05.01 - Boss Battle - Living Ice
      2.03.06 - Uhra Sewers
             2.03.06.01 - Boss Battle - Magic Beast
      2.03.07 - Refugee Camp
      2.03.08 - Crashed Magic Train Site
      2.03.09 - Burning Limestone Cave
             2.03.09.01 - Boss Battle - Ice Magic Beast
  2.04 - Disc 4
      2.04.01 - Out on the Ocean
      2.04.02 - City of Uhra (Optional)
      2.04.03 - Grand Staff Construction Base (Optional)
      2.04.04 - City of Saman (Optional)
      2.04.05 - Gohtza City (Optional)
      2.04.06 - Refugee Camp (Optional)
      2.04.07 - Ice Canyon (Optional)
      2.04.08 - Black Cave (Optional)
      2.04.09 - Burning Limestone Cave (Optional)
      2.04.10 - Ipsilon Mountains (Optional)
      2.04.11 - City of Uhra (Optional)
             2.04.11.01 - Boss Battle - Doll and Generator
      2.04.12 - Terrace Cave (Optional)
      2.04.13 - City of Uhra (Optional)
      2.04.14 - The Great Ancient Ruins
             2.04.14.01 - Boss Battle - Ancient Fiend
             2.04.14.02 - Boss Battle - Trooky Queen
      2.04.15 - Terrace Cave (Optional)
             2.04.15.01 - Boss Battle - Money Money
      2.04.16 - Grand Staff Construction Base (Optional)
      2.04.17 - Old Sorceress' Mansion (Optional)
             2.04.17.01 - Boss Battle - Persona
      2.04.18 - Out on the Ocean Part 2
      2.04.19 - Boss Battle - Arthosaurus
      2.04.20 - Crimson Forest (Optional)
      2.04.21 - The Free Ocean State of Numara
      2.04.22 - Grand Staff Contruction Base (Optional)
      2.04.23 - Mountain Village Tosca (Optional)
      2.04.24 - The Free Ocean State of Numara
             2.04.24.01 - Boss Battle - Kakanas
      2.04.25 - City of Saman (Optional)
      2.04.26 - Snowfields of the Northern Land (Optional)
             2.04.26.01 - Boss Battle - Blue Dragon
      2.04.27 - Out on the Ocean Part 3
      2.04.28 - Kelolon Village (Optional)
             2.04.28.01 - Boss Battle - King Kelolon
      2.04.29 - Pirate Fortress (Optional)
      2.04.30 - Kelolon Village (Optional)
      2.04.31 - Pirate Fortress (Optional)
      2.04.32 - The Free Ocean State of Numara (Optional)
      2.04.33 - Sea of Baus (Optional)
      2.04.34 - Old Sorceress' Mansion (Optional)
      2.04.35 - City of Saman (Optional)
      2.04.36 - Out on the Ocean Part 4 (Optional)
      2.04.37 - Pirate Fortress (Optional)
      2.04.38 - Forgotten Cave (Optional)
             2.04.38.01 - Boss Battle - Cave Worm
      2.04.39 - City of Uhra (Optional)
             2.04.39.01 - Boss Battle - Golden Knight
      2.04.40 - Ipsilon Mountains (Optional)
      2.04.41 - Crimson Forest (Optional)
      2.04.42 - Numara Atoll (Optional)
             2.04.42.01 - Boss Battle - Holy Beast
      2.04.43 - Northern Cape (Optional)
      2.04.44 - Ice Canyon (Optional)
      2.04.45 - The Magic Industry City of Gohtza (Optional)
      2.04.46 - Gohtzan Refugee Camp (Optional)
      2.04.47 - Grand Staff
             2.04.47.01 - Boss Battle - The Nefarious Saints
      2.04.48 - Out on the Ocean Part 5
      2.04.49 - Grand Staff
             2.04.49.01 - Boss Battle - Generals
             2.04.49.02 - Boss Battle - Magic Beast
      2.04.50 - Temple Of Enlightenment (Optional)
             2.04.50.01 - Boss Battle - Lengendary Spirit Magician Fu
      2.04.51 - City of Saman (Optional)
      2.04.52 - Ipsilon Mountains (Optional)
      2.04.53 - The Magic Industrial City of Gohtza (Optional)
      2.04.54 - Tower of Mirrors
             2.04.54.01 - Boss Battle - Luminous Magic Beast
             2.04.54.02 - Boss Battle - Gongora  Part One
             2.04.54.03 - Boss Battle - Gongora  Part Two
3. Extras
  3.01 - Characters
      3.01.01 - Kaim Argonar
      3.03.02 - Jansen Friedh
      3.03.03 - Seth Balmore
      3.03.04 - Mack
      3.03.05 - Cooke
      3.03.06 - Sarah Sisulart
      3.03.07 - Ming Numara
      3.03.08 - Tolten
      3.03.09 - Sed
  3.02 - Game Basics
      3.02.01 - Moving Around
      3.02.02 - Navigation Map
      3.02.03 - Talking to People
      3.02.04 - Searching for Items
      3.02.05 - Pipots
      3.02.06 - Dreams
      3.02.07 - Combat
      3.02.08 - Character Skills
      3.02.09 - Magic
      3.02.10 - Items
      3.02.11 - Team Positioning
      3.02.12 - Swapping Equipment In Battle
      3.02.13 - Defending and Fleeing
      3.02.14 - Status Ailments
      3.02.15 - Enemy Types and Elements
      3.02.16 - End of Battle Rewards
  3.03 - Collectables
      3.03.01 - Seed Locations
      3.03.02 - A Thousand Years of Dreams
      3.03.03 - Slot Seeds
      3.03.04 - Music Scores
  3.04 - Items
  3.05 - Weapons
  3.06 - Accessories
4. Frequently Asked Questions
5. Credit
6. Version History
7. Copyright

-------------------------------------------------------------------------------
1. Controls
-------------------------------------------------------------------------------

Left Analog Stick - Move

Right Analog Stick - Move Camera
                     Unequip items when clicked

Back - World Map zoom
       Skip cut scene when paused

Start - Pause game and cut scenes

A Button - Confirm
           Talk to NPC's
           Action

B Button - Cancel
           Back when in menu

X Button - Run when moving
           Filter when in menu

Y Button - Open and Close Main menu

Left Bumper - Change characters when in menu

Right Bumper - Change characters when in menu

Right Trigger - Aim Ring System
                Camera Zoom



SHIP CONTROLS
-------------

Left Analog Stick - Move

Right Analog Stick - Move Camera
                     World Map when clicked

Back - World Map zoom
       Skip cut scene when paused

Start - Pause game

A Button - Land Ship
           Store Nautilus in White Boa

B Button - Submerge and Surface
           Launch Nautilus from White Boa

X Button - Jump

Y Button - Open and Close Main menu

Left Bumper - Center Camera

Right Bumper - Move to ship interior

Right Trigger - Zoom on world map

-------------------------------------------------------------------------------
2. Walkthrough
-------------------------------------------------------------------------------

When you choose a new game you will be asked to select your game settings to
your liking:

Text Speed - You can choose between Fast, Normal, and Slow to set how quickly
             or slowly the words will appear.

Caption - You can choose On and Off which does exactly that...turns the
          captions on or off.

Voice Language - You can choose between English, Japanese, German, French, and
                 Italian. This will let you hear the voices in different
                 languages when the characters speak.

Battle Cursor - You can choose Save and Do Not Save to set the cursor that
                selects your actions in battle for when it is your turn again.

Battle Auto Input - You can choose Back Row is Automatic and Back Row is not
                    Automatic. This will make it so when you are in battle and
                    use the automatic attack feature the back row of characters
                    will either use it too or not.

Camera Up/Down - Choose from Normal and Inverted controls when tilting up and
                 down.

Camera Left/Right - Choose from Normal and Inverted controls when tilting left
                    and right.

Confirmation Button - Choose between A for OK and B to Cancel or B for OK and
                      A to Cancel in all the menus.

Music - Set the volume of the music by pressing left/right.

Sound Effects - Set the volume of the sound dffects with left/right.

Brightness - This option brings up a black and white color bar to allow you to
             adjust your television/monitor to the suggested brightness so you
             can make out the shades on both sides of the white bar.

Make your decisions and continue past the screen using either A or B no matter
what you selected as your confirmation button.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.01 - Disc 1
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

*******************************************************************************
2.01.01 - The Highlands of Wohl
*******************************************************************************

You start the game playing as Kaim straight out of the cut scene surrounded by
Magic Khent Soldiers. Kaim overpowers all of the soldiers and won't get hurt by
them, so choose any of them to kill until they have had enough. They will
eventually bring in a Heavy Tank to slap Kaim down to size.

To defeat this large machine attack the right or left unit and then alternate
to the opposite, so if you attacked the right unit first you will need to go
for the left unit next. This is because the machine raises its defenses on the
unit you previously attacked so you can't deal much or sometimes any damage.
When the Blade goes up you will want to defend the next attack as it can deal
as much as 100 points of damage. Continue alternating the units until they are
destroyed and then deliver the final blow to the Tank's Magic Engine. When you
accept the attack on it the game will go back in to a cut scene as Kaim
finishes off the Heavy Tank.

Right after the Heavy Tank is defeated the clouds open up as a meteor comes
down with lava killing everyone except for Kaim. You regain control of Kaim
after the area quiets down leaving you in the explorable world. You can save at
the glowing sphere and start heading up north.

///////////////////////////////////////////////////////////////////////////////
HYPOCENTER
///////////////////////////////////////////////////////////////////////////////

1 x Angel's Plume
1 x Bruiser Ring
1 x Healing Medicine
1 x Mana Herb
1 x Name Plate (Valuable Item, Must get now)

Watch out for the hot lava spots throughout the area as this will give damage
to Kaim when he touches it. Head north to activate a cut scene as two Khent
soldiers get up from the wreckage to attack. They are now known as Insane
Khent Soldiers. They will be a really easy kill so take them down with one hit
a piece and then move forward to reach the destroyed Heavy Tank on the right.
Hit it using the A button and collect the Healing Medicine.

Head kind of to the left side to find another destroyed Heavy Tank to hit and
the hammer will drop creating a bridge. Before you cross Kaim will pick up the
Bruiser Ring and it will automatically equip. Read the tutorial to learn how to
use the Target Ring System:

In order to use the Target Ring System you need to have a ring equipped. Once
the ring is equipped to your character the Attack command will start the Target
Ring automatically. Each ring brings a different kind of ability to battle
along with your normal attack with a weapon. You will notice the time count in
the top of the screen. Once the clock starts, hold the Right Trigger and
release it when the outer large ring is directly over the center Target Ring.
If you get the timing down correctly you will get the most effect out of the
attack along with a PERFECT result. If you screwed up on the timing or the time
runs out you will receive a BAD result and you won't get as much damage effect.

To get a PERFECT in the Target Ring System hold the Right Trigger after you
select Attack and release it RIGHT when it touches the center circle.

Use this area with the easy Insane Khent Soldiers to practice on your timing,
remember there are achievements to earn if you can get the timing down
perfectly. Cross the make-shift bridge and locate the next broken Heavy Tank on
the right side in the pointy nook shown on the map to break it open and receive
an Angel's Plume. Advance a few steps forward to the fourth Heavy Tank and get
a Mana Herb out of it. If you carefully look on the right side ahead of this
last Heavy Tank you will notice a pile of broken machinery with a glowing dot
on the ground. Head over to the item and pick up the Name Plate. You will want
to hold on to this item for later use, as you can not come back to this area
once you head out. When you are ready to move on go north west in to the next
area.

///////////////////////////////////////////////////////////////////////////////
EDGE OF WASTELAND
///////////////////////////////////////////////////////////////////////////////

1 x Healing Medicine
1 x Mana Herb

As you head north look for a wooden crate on the left side of the path, just
walk through it to break it and collect some Healing Medicine. Head north to
the bend and go through another crate for a Mana Herb. Continue through the
area and enter the next.

///////////////////////////////////////////////////////////////////////////////
GORGE
///////////////////////////////////////////////////////////////////////////////

1 x Angel's Plume
2 x Healing Medicine
1 x Mana Herb
4 x Whetstone

Head over to the save orb and save your game if you wish. Now head over to the
crate ahead and get a Healing Medicine. Once you move past this spot a cut
scene will start. Kaim will find two Uhra soldiers that will lead him further
down the path to a small camp site. Head back to the save orb and slowly work
your way back to the camp to collect two more items from crates, a Mana Herb
and another Healing Medicine.

Head back into the camp and open the treasure chests on the left and right
sides just before the group of Uhra soldiers. You will get 4 Whetstones and an
Angel's Plume. When you open the Whetstone chest on the left you will also
activate a tutorial on Ring Assembly:

With Ring Assembly you will be able to create rings to use for the Target Ring
System. In order to do so you will always need Components in order to build the
ring. The components can be found in battle, treasure chests, purchased in a
store, or even use a ring itself as a component. Opening the Ring Assembly
screen you will see a Ring Formula, if you have the required components you can
create the ring. As you gather new components, new formulas will appear.
Pressing the X button allows you to filter the formulas.

Make sure to get both chests and then head over to the soldiers. You will be
told that you can get a ride in the armored car in the back. When you are done
talking to everyone head to the back and select to board the armored car.

///////////////////////////////////////////////////////////////////////////////
ARMORED VEHICLE
///////////////////////////////////////////////////////////////////////////////

Walk around the vehicle and talk to some of the people, then adventure to the
front of the car to start a cut scene. Kaim will find a girl named Seth who
also came from the battlefield just like Kaim. Kaim will be transported to the
Magic Republic of Uhra.

*******************************************************************************
2.01.02 - The Magic Republic of Uhra
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
THE GREAT GATE OF UHRA
///////////////////////////////////////////////////////////////////////////////

10 Gold
1 x Mana Herb
1 x Magma Fragment
1 x Seed
1 x Whetstone

The armored cars will stop at the gates as two guards come to escort Kaim off
to talk to the council. The cars will head inside the city as you head for a
side door. The game gives you control once you reach the door, so walk away
from the door and don't enter it just yet. Go in to your menu and select the
Ring Assembly menu, you should have enough material to create a Bruiser Ring.
Once you make it you will receive an achievement.

Instead of entering the door head back down the sidewalk and go south to reach
the guard tower. Climb the ladder and kick the trash can in the south west
corner to locate your first of 99 Seeds. Descend the ladder and head over to
the sidewalk you were at before, with the door leading to the lift. Kick the
four trash cans along this walkway to collect the Whetstone, Magma Fragment,
Mana Herb, and 10 Gold. Now enter the door to the lift the guards went in to
before you side-tracked.

///////////////////////////////////////////////////////////////////////////////
INSIDE THE TOWER
///////////////////////////////////////////////////////////////////////////////

1 x Antidote Brooch

Talk to Colen to the right of the central lift to hear that a guard lost there
helmet. Ride up the central lift with the guards and you will see the helmet
stuck in the rafters on the right side. Head back down and go to the right
support to hit it using the A button when prompted to knock it loose. Grab the
helmet and Colen will come over to take it.

Now head back up the central lift as you can't get the other item right in this
room right now, so we will have to come back to it. Now head north through the
hallway and the guards will somewhat yell at you because your "goofing" around.

///////////////////////////////////////////////////////////////////////////////
MONORAIL - THE GREAT GATE STATION
///////////////////////////////////////////////////////////////////////////////

10 Gold
100 Gold
1 x Antidote
1 x Healing Medicine
1 x Seed

Search the walls for posters that have corners flapping in the wind, you can
peel them back to locate items. Right before the set of steps on the left side
is the first poster containing an Antidote. On both ends of the walkway right
before the intersection are two more posters containing 100 Gold and 10 Gold.
Cross the intersection to the two guards and look on the corner of the left
wall parrallel to them for a Healing Medicine. Just to the left of the left
most guard is the last poster for this area containing another hidden Seed.

Head to the west side of the station to get on the only open gate to move on.
Inside the monorail car move forward and a cut scene will start. Once the cut
scene ends head to the back of the car to start another cut scene.

///////////////////////////////////////////////////////////////////////////////
MONORAIL - THE CENTRAL STATION
///////////////////////////////////////////////////////////////////////////////

1 x Cold Water Stone
1 x Cure-All
1 x Engraved Ring
1 x Healing Medicine
1 x Mana Herb

Once the cut scene ends you will be on the second floor of the Central Station.
In the center of the room in the middle of the rows of benches you will see a
sparkle on the floor, pick it up to find an Engraved Ring. Head north towards
the guards and kick the trash can to the right of them for a Cold Water Stone.
Take the lift down to the first floor with your escorts.

Save your game if you want to at the save orb and then go to the left side of
the room. Check the corner of the counter for a loose poster and collect a Mana
Herb. Talk to the Monorail Crew member behind the counter to hand over the
Engraved Ring and you will receive a Cure-All. Kick the trash can next to the
left side of the desk for Healing Medicine and then head east to exit the area.

///////////////////////////////////////////////////////////////////////////////
THE CENTRAL STATION SQUARE
///////////////////////////////////////////////////////////////////////////////

1 x Angel's Plume
2 x Seed
2 x Whetstone
1 x Wind Seal Leaf

Head around to the north-western corner and kick the black hydrant looking
object to find 2 Whetstones. Head in to the middle area to the left of the lady
sitting on the bench to kick that hydrant object as well for a hidden Seed.

Head along the north wall of buildings and you will find another black hydrant
object to kick for an Angel's Plume. Examine the poster on the wall just before
the steps on the left side to get another hidden Seed. Now head up the stairs
and check tha poster behind the man standing by the grate to reveal a Wind Seal
Leaf. Move out of the area to the east to enter the City of Uhra.

You are automatically escorted through the streets to see the council at this
point. Once you reach the council meeting watch the cut scene to get your new
mission. You are ordered to go to Grand Staff and Balmore will accompany you.

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

10 Gold
100 Gold
1 x Antidote
1 x Healing Medicine
1 x Magia Fragment
1 x Mana Herb
2 x Seed
2 x Whetstone
1 x Wind Seal Leaf

Once the cut scene ends Kaim is left on Main Street off duty until he is
contacted by the council again. You can save in the corner by the door you just
came out of. Search the area for items by moving west through the doorway and
checking the first poster on the left for a Wind Seal Leaf. Kick the black
object on the left side past the two men for a Magma Fragment, followed by 100
Gold in the next black object to kick.

Look on the wall to the left of the open doorway for another poster containing
a hidden Seed. As you head down the steps check the poster on the right for
Healing Medicine. Just after the steps go on the left side to find another
poster hiding an Antidote. Head down the alley on the left side to get 10 Gold
behind the poster on the right and 2 Whetstone in the barrel to the right of
the dog.

Head past Virno's Tavern in the corner for now and head up the street to find
another black object to kick for a Mana Herb on the left side of the street and
another just after it with a hidden Seed inside. Don't bother going in to the
armory as the shopkeeper is out of town. Head back to the corner and enter
Virno's Tavern.

///////////////////////////////////////////////////////////////////////////////
VIRNO'S TAVERN
///////////////////////////////////////////////////////////////////////////////

100 Gold
1 x Aqua Bomb
1 x Seed

When you enter the tavern, head immediatly to the right and check the pot on
the ground for 100 Gold. Head upstairs and around to the sitting area to check
the two pots along the railing for an Aqua Bomb and a hidden Seed. Leave the
tavern and head down the street to enter the second door on the right to find
Tolsan's Inn.

///////////////////////////////////////////////////////////////////////////////
TOLSAN'S INN
///////////////////////////////////////////////////////////////////////////////

100 Gold
1 x Angel's Plume
1 x Antidote
1 x Holy Knight Charm
1 x Seed

When you first enter the inn you will see a cut scene back at the council hall.
Speak with the inn keeper at the front desk to automatically go up to your room
and sleep, having you watch a cut scene, followed by "A Thousand Years of
Dreams". You will receive an achievement for watching it.

Now exit your room and head down the hallway through the open doorway to the
back bedrooms. Head in to the west room and open the cabinet to find 100 Gold,
on the bookshelf is a book you can read about visitor's comments. Head across
the hall in to the east room. On the bookshelf is a map book telling you about
the different areas of the city, in the cabinet is an Angel's Plume, and in the
treasure chest between the beds is a Holy Knight Charm.

Head downstairs and check the pot on your way down to find a hidden Seed. Go
down the rest of the stairs and wrap around to the left to check another pot
for an Antidote. Make your way for the door and the front desk staff will tell
you that no messages have come for you yet. Head outside and head south, as a
cut scene starts. You are told to meet up with Gongora at his mansion, before
heading there go back to Virno's Tavern in the corner of the street bend.

///////////////////////////////////////////////////////////////////////////////
VIRNO'S TAVERN
///////////////////////////////////////////////////////////////////////////////

Head up to the bar to automatically start a cut scene which unlocks a memory.
Exit and re-enter the bar to reload the tavern. The soldier at the bar is gone,
head up the stairs and go to the sitting area to start a cut scene, Kaim will
recall a memory. Now exit and re-enter the tavern yet again to reload the
tavern.

A boy and his father are now at the bar straight ahead, go over to them to
start a cut scene. This will recall another dream as well. Now exit the tavern
and head north in to the residential area to move towards the mansion.
As you are about to go in to the next area someone will talk about how Gongora
is confined to his estate until further notice.

///////////////////////////////////////////////////////////////////////////////
RESIDENTIAL AREA
///////////////////////////////////////////////////////////////////////////////

100 Gold
1 x Cold Water Stone
1 x Healing Medicine
1 x Magma Fragment
2 x Poison Oil
4 x Seed
3 x Whetstone
1 x Wind Bomb

When you walk up the steps at the entrance, check the flapping poster on the
right side for 100 Gold. Check the poster on the left side of the park entrance
for a hidden Seed. Enter the park and kick the trash can close to the entrance
for 3 Whetstones. Now go over to the bench with the family sitting down to
start a cut scene and Kaim will recall a memory.

If you grabbed the name plate back in the first area of the game go to the next
bench and talk to the crying mother. Hand the name plate over to her and she
will give you 2 Poison Oils. Head over to the back corner of the park and kick
the black object to reveal a Healing Medicine. Exit through the entrance you
came from and wrap around to the right. You will locate another poster on the
left side of the archway holding a Magma Fragment.

Head to the southern back area and check the pot just to the left of the
vehicle by the blockade for a Wind Bomb. Across the closed gate is another pot
holding a hidden Seed. Now head to the left and kick the trash can a few feet
away from the previous pot for another Seed. Walk west towards the street now
to find a black object to kick open for yet another Seed. Now move back to the
far wall and head north to locate a pot a few feet from the previous item, this
pot holds a Cold Water Stone. Head north to enter the garden.

///////////////////////////////////////////////////////////////////////////////
GONGORA'S MANSION
///////////////////////////////////////////////////////////////////////////////

1 x Berserker Necklace
1 x Flare Bomb
1 x Hawk Eye
3 x Magma Fragment
2 x Quality Iron Sand
1 x Seed

Head up the path and save your game at the save orb on the right side of the
oval path if you want to. Head up the path to the guards and speak with them to
start a cut scene. Once you regain control of Kaim head to the left and go in
to the door on the right in the next hall over to enter the Magic Research
Lab.

As you walk around a cut scene will start to play, head to the south west
corner to kick a large container to find 2 Quality Iron Sands. Now head to the
north east corner to find a hidden Seed. Head through the north door and open
the three treasure chests to find a Flare Bomb, a Berserker Necklace, and a
Hawk Eye. Go behind the two chests at the west end of the area and grab the
crate so your body is on the east side. Pull the chest back and then get around
the open path to locate a chest with 3 Magma Fragments. Head back to the Magic
Research Lab and go in the elevator on the west side. Once you get up to
Gongora's office a cut scene will start.

Head back to the Residential Area and a cut scene will start. Now go back to
Main Street and enter the hotel to get your message from the front desk in a
cut scene. Save your game at the Save Orb if you want to and then head west to
The Central Station Square. Go through this area back to The Central Station
and go up the elevator. You will find a father and daughter sitting on a bench
that will activate a cut scene with a dream to unlock.

Now head over to the open gate on the west side and board the monorail to The
Great Gate.

///////////////////////////////////////////////////////////////////////////////
THE GREAT GATE
///////////////////////////////////////////////////////////////////////////////

1 x Platinum Gauntlet

Once inside the tower head down the elevator and wrap around to the back of the
first floor. Talk to the soldier at the controls to work the lifts for him. He
explains the rules of the lifts to you:

Each lift can move to the bottom, middle, and top. When you move one lift a
second lift will also move, each will have its own pattern. You also can only
move the lifts a set number of times, once you move six times the lift will
reset to its original position.

Lever A moves the first lift and the second lift up to the top at the same time
and back down to the bottom at the same time.

Lever B moves lift 3 down while lift 2 goes up and lift 3 goes up as lift 2
goes back down.

Lever C moves lift 1 up as lift 3 goes down and lift 1 down as lift 3 goes up.

Your goal is to get all three lifts to the bottom, so work out from the lift
clues which ones to push in the smallest combo before 6 tries. You will be able
to deduct that the order is A, C, B, A, A. Now head up the three lifts and open
the treasure chest for a Platinum Gauntlet. Head back down the lifts and head
out the south exit to start a cut scene.

Once the cut scene ends you will go through the skill linking tutorial:

Mortals are the only ones that learn new skills by leveling up. Immortals don't
acquire new skills by leveling up. Immortals will learn skills from Mortals
using Skill Link. Choose the skill from the mortal and then fill the SP gauge
by going in to battles. You can only earn SP towards the linked skill if both
the Mortal and Immortal are in the formation. Skills can also come from
accessories that are equipped. The skills learned from mortals will not be
effective until you assign them in the Skill Slot.

Head south to the exit and a cut scene will start as the shopkeeper to the
armory pulls up in a taxi and gets out to talk to you. You don't need to really
buy the Thief's Bracelet as you can learn Steal from Jansen. Buy a few bombs
and health items. Once done shopping head south and exit the area. You will
bring up the World Map and get a new location that you will need to pick,
Ipsilon Mountains.

*******************************************************************************
2.01.03 - The Ipsilon Mountains - Ascent
*******************************************************************************

ENEMIES
-------
Cliffhanger
Dagger Bird
Diacorn
Kelolina
Kelolon

///////////////////////////////////////////////////////////////////////////////
VALLEY ROAD
///////////////////////////////////////////////////////////////////////////////

100 Gold
2 x Antidote
1 x Flare Bomb
1 x Ground Spell
1 x Healing Medicine
1 x Knight's Code
1 x Magma Fragment
1 x Mana Herb
2 x Seed
1 x Slot Seed
2 x Wind Seal Leaf

Watch the cut scene and then back track through woods a few feet to find a tree
on the west side to ram and get 100 Gold. In this area you will once again
encounter enemies. During your first battle Jansen will explain a few parts to
the battle system:

The front row provides a defensive wall for the back row, so any damage
inflicted on the back row is reduced, this is known as Formation. The GC gauge
at the top of the screen is the Guard Condition which tells you how good your
guard level is doing as well as the enemies. It is the total HP of the front
row. The higher the Guard Condition the less damage you can deal to the back
row. When someone casts a spell they need time until they can cast it. You can
delay this action by attacking the caster before they attack.

Once you get out of the first battle you will then be brought in to the Spell
Tutorial:

You can buy spells in stores or learn it by raising your level, just bacause
you acquired a spell does not mean you can use it. You must have the proper
skills equipped to use it.

Head north past the save orb and bump a tree on the right to get a hidden Seed
out of it. After a few battles you should be getting the timing down on the
ring attacks and unlock another achievement by getting three perfect's in a
row, it will unlock once you collect your rewards from battle (As long as you
get three in a row it doesn't matter how many battles you are in, so you can
get two perfects to end one battle and one perfect in the next battle and you
will still get it). Don't forget to also link some skills on the Immortals so
you can earn SP during battles on them. Once you complete one of the linked
skills you will receive another achievement.

Head up the skinny path to the north east to find two pots containing Mana Herb
and the Ground Spell. Head west around the group of trees and bump the next
tree after the gap to get 2 Wind Seal Leaves. Head east to the left of the tree
and wrap up around the hill. You will find a tree you can bump for a Magma
Fragment. Head back down the path to the previous tree and go west to see
another tree you can bump before going deeper south towards some pots to get a
hidden Seed.

Head over to the pots and take a Flare Bomb and a Slot Seed. Head up the path a
bit and gg south west right behind the trees behind thd pots to find a path
going to a cave. Inside the cave you will find a pot holding two Antidotes and
a treasure chest containing Knight's Code. Head back down the path and continue
north to find a tree you can ram on the left for Healing Medicine. Go west from
here and continue on to the next area.

///////////////////////////////////////////////////////////////////////////////
NEAR MOUNTAIN HUT
///////////////////////////////////////////////////////////////////////////////

1 x Barricade Spell
1 x Flare Bomb
2 x Magma Fragment
2 x Seed
2 x Whetstone
2 x Wind Seal Leaf

Head north along the path and ram the first tree along the edge of the cliff to
get two Magma Fragments. Head east from this tree along the path to hit the
tree on the southern portion for a hidden Seed, then go east to hit a tree
beside two pots for 2 Wind Seal Leaves. Look inside the pots for the Barricade
spell and a Flare Bomb.

Continue north up the side path to find a tree a third tree on the left to ram
for two Whetstones. Once you have collected all of these items go to the tree
far to the west next to the dead stump and ram it for another hidden Seed. Now
head north to the building as the eastern path is blocked by a large tree, a
cut scene will start when you get close to the building. The team decides to
rest in the hut ahead, so go inside.

///////////////////////////////////////////////////////////////////////////////
MOUNTAIN HUT
///////////////////////////////////////////////////////////////////////////////

1 x Antidote
1 x Power Drink
1 x Search Glasses
1 x Seed
1 x Shield Spell

Once you are inside check the pot on the east wall for a hidden Seed. Go to the
left of the east doorway where Seth is standing and make sure the light on the
cabinet is on. Go to the left side of the cabinet when the sparkle is there to
find Search Glasses. Check the pot to the left of the northern center stairs
for an Antidote. Now go to the south west corner to check the pot for a Power
Drink. Save at the save orb and head upstairs.

Go in between the second and third cots to light the candle, a glowing item
will appear under the second bed so pick it up to reveal the Shield spell. Go
to the bookshelf and you can read someones diary to read about a huge flying
monster that seems to come and go at the peak of the mountain. Talk to Jansen
when you are ready to move on with the story with a cut scene. You can come
back to these beds and rest whenever you want to regain your strength.

Head downstairs and talk to Seth at the back door, then leave through the door
behind her.

///////////////////////////////////////////////////////////////////////////////
NORTHERN RIDGE
///////////////////////////////////////////////////////////////////////////////

1 x Angel's Plume
1 x Healing Medicine
1 x Mana Herb

In this area level everyone up to at least 15 or 16 for the boss battle ahead.
Make and equip two Flame Rings for Kaim and Seth, and have everyone ready with
anti-poison, Stand-Ready, and Guard Heal.

Head up the path and walk over the rock to destroy it on the right side just
before the bend in the path for a Mana Herb. As you make your way up the
mountain path a cut scene will start. It will now be raining very hard so move
up the trail and Kaim will start to shield himself from the rain as he presses
on. As you move higher up the mountain Kaim will remember another memory.

Now continue along the path and when you start to go south east watch for a
boulder you can walk in to and destroy for a Healing Medicine. Immediatly after
Kaim will stop blocking the rain and you will find one more boulder you can
walk in to and get an Angel's Plume. Continue down the path and you will get
out of the rain to enter the next area.

///////////////////////////////////////////////////////////////////////////////
PEAK
///////////////////////////////////////////////////////////////////////////////

Head up to the peak to watch another cut scene and go right in to your first
Boss battle. I recommend you to level up to 15 or 16 before taking on this
boss.

*******************************************************************************
2.01.03.01 - Boss Battle - Grilgan
*******************************************************************************

Make sure to have Guard Heal and Stand Ready equipped on Seth and Kaim.

The easiest way to kill Grilgan is to have Jansen cast Flare while you have
Kaim and Seth Guard. For some extra power use the Power Drink on Kaim to give
him a really good attack boost on the monster. You should have Seth guard the
whole time to keep the GC levels up and have the other two attack. If your GC
starts to drop a lot, have both Kaim and Seth replenish it by guarding.

As long as you equipped anti-poison to Kaim and Seth you will be alright from
the Poison Claw, except for the physical attack it gives you. Watch out for
Down Burst which is Grilgans' most powerful attack. If it starts to use this
attack multiple times have everyone attack him and try to kill it off before
you all are killed.

Once you kill Grilgan you will receive a Slot Seed as your prize. Watch the cut
scene that follows and begin the descent of the mountain. Save your game, quit
to the title screen and load it up to have everyone back to full health.

*******************************************************************************
2.01.04 - The Ipsilon Mountains - Descent
*******************************************************************************

ENEMIES
-------
Big owl
Mad Sarbella
Magic Pebble
Magic Rock
Man Eater
Sarbella

///////////////////////////////////////////////////////////////////////////////
SOUTHERN SLOPE
///////////////////////////////////////////////////////////////////////////////

1 x Novice Earrings

Head down the trail and when you reach the broken bridge jump the ledge just
before it, and jump the second ledge. Descend the cliff with a whole new group
of enemies to attack. Head north east down the slope and then climb up the path
to the other side of the bridge to find a small cave with blocks to ram. Behind
these blocks is a treasure chest holding Novice Earrings. Now head north down
the path to enter the next area.

///////////////////////////////////////////////////////////////////////////////
CART TRACK
///////////////////////////////////////////////////////////////////////////////

1 x Cold Water Stone
1 x Seed

Head down the track and push the cart out of the way so you can cross the area.
Go to the second cart and push it off the edge to reveal a Cold Water Stone.
You must now go to the north west corner of the map and wrap back to the east
so you get on the correct path to go further down.

Hit the third cart off the track and reveal a hidden Seed. Follow the next set
of tracks north to enter the next area.

///////////////////////////////////////////////////////////////////////////////
MINING SITE
///////////////////////////////////////////////////////////////////////////////

1 x Aqua Spell
1 x Slot Seed

Head north and descend the ladder on the left side of the walkway when you
reach a dead-end. Ram the blocks next to the ladder and enter the cave and go
left through the tunnel to come out on a platform with a treasure chest on it
containing a Slot Seed.

Leave the cave the way you came and head south to the next ladder to descend.
Now go north along the path to locate the next ladder and descend some more. Go
south past the next ladder to find a ladder straight ahead to climb and you
will find a treasure chest containing the Aqua spell you will want to have for
the next boss.

Jump back across the gap and descend both ladders, then run north to push the
cart in to the pit and use it as a jumping base to move forward and out of the
area to the World Map, head to Grand Staff.

*******************************************************************************
2.01.05 - Grand Staff Construction Base
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
EXTERIOR
///////////////////////////////////////////////////////////////////////////////

100 Gold
1 x Mana Herb

Watch the cut scene as you enter the Grand Staff Construction Base. Head up the
ramp and go over to the left to walk around the large crates. You will find a
poster on the wall containing 100 Gold. Now head back around to talk to the
first guard and then run around the corner to the left. The guard will then
move towards you. Hold the B button to walk after him once he turns around and
go in to the northern inlet so when he walks back the other way he doesn't see
you.

Enter the area that is off limits and grab the crate to pull it out of there.
If the guard starts to come back, let go of the crate and get back to the north
section to stand around so he continues his walk. Pull the crate out far enough
so the second crate can go in the previous crates place. Once you are done head
around to the other guard and talk to him to start his rounds. When he walks
to the west and turns around, walk past him by holding the B button and then
get in to the previously blocked area. Now run in far enough so he doesn't see
you, push the second crate in to the previous crates place without the first
guard spotting you. (Your crate moving progress will not be affected by the
guards). Check the poster on the wall by the ladder for a Mana Herb. Head down
the ladder to reach the Building Material Warehouse.

///////////////////////////////////////////////////////////////////////////////
BUILDING MATERIAL WAREHOUSE
///////////////////////////////////////////////////////////////////////////////

1 x Adamantis (Pipot)
1 x Adamantis Ring (Pipot)
1 x Seed
1 x Turn-Tail Shoes
1 x Poison Spell
3 x Hard Skins

Check the north west corner pot for a pair of Turn-Tail Shoes and the southern
pot for a hidden Seed. Talk to the Technician on the west wall to find a Black
Market deal. He has a lot of good items, two weapons you can upgrade to for all
three of your characters that you may want to invest in, DO NOT GET 2 SWORDS IF
YOU HAVE 20 SEEDS, THERE IS A BETTER SWORD FOR FREE IN A FEW MINUTES!!. You
should already have all the accessories and Magic spells so don't bother with
them. Look through the components and you will find a few rare ones you may not
have yet. (Note that you can not sell your default weapons!)

Once you are done shopping head south in to the next room. Push the crate to
the far west wall and the second crate is to be pushed south. Head up the
stairs and look in the pot at the foot of the far left bed for the Poison
Spell. Now check the pot in between the two beds for 3 Hard Skins. You can rest
in this area as well if you want, then exit to the east.

Head north and then to the right, go down the stairs and check the pot in the
corner to find a Pipot. Hand over all your Seeds, if you followed my guide you
should have exactly 20 now to give. The Pipot will hand over an Adamantis Sword
and an Adamantis Ring. You can also hand it some of your Healing and Magic
Replenishing items to get a better item in return. Hand over as much as you can
to upgrade the healing medicine.

4 x Healing Medicines (100 HP) = 1 x Healing Herb (500 HP)
2 x Mana Herbs (Some MP 1 Person) = 1 x Mana Capsule (All MP 1 Person)

Now head south down the ramp again and enter the concrete building. In the back
of the room you can use the purple database machine to look at a few topics.
This explains how the monsters came to be and that the sea creatures are most
effected. Hypercurrents have become even more dangerous than what they have
been. Head south out of the area and you will enter the World Map again to head
to the new location, Sea of Baus.

*******************************************************************************
2.01.06 - Sea of Baus
*******************************************************************************

ENEMIES
-------
Aqua Sphere
Floating Fish
GranShaker
Mad Carapace
Reef Worm

///////////////////////////////////////////////////////////////////////////////
EASTERN SHORE
///////////////////////////////////////////////////////////////////////////////

1 x Treasure Glasses

Head to the west to find a save orb and a treasure chest holding Treasure
Glasses. Save your game if you want and then head north down the bridge to the
next area.

///////////////////////////////////////////////////////////////////////////////
ROCKS NEAR SUNKEN SHIP
///////////////////////////////////////////////////////////////////////////////

1 x All-Shield Spell
1 x Healing Medicine
3 x Insect Innards
4 x Sticky Tape

Move north along the beach and look to the left for a large clam that you can
open for a Healing Medicine. Continue north and you will see a large bright
sparkling light ahead on the left, the guard on the bridge said that this is
when a lot of magic energy is gathered, which also means when you approach it
while it flashes you will be put in to a random battle.

Head north through the wreckage and go left to where the sparkle is. Approach
with caution when it isn't flashing if you don't want to go in to a battle.
Once you reach it ram it for 3 Insect Innards. Now head back through the
wreckage and go east to locate another clam containing 4 Sticky Tapes. Head
down the center of the wreckage now to open a chest containing the All-Shield
Spell. Smash through the ship wall and head north.

///////////////////////////////////////////////////////////////////////////////
REEF SHALLOWS
///////////////////////////////////////////////////////////////////////////////

1 x Anti-Paralysis Herb
1 x Magic-Luring Stone
1 x Mana Herb
1 x Seed
1 x Yellow Band

Weave around the path on the beach and you will find a clam with a hidden Seed
inside it. Continue along the path and start to level up to at least 17. You
will soon find another structure with a blinking light all the way to the west
that contains a Yellow Band, make sure you have both immortals learn this
before the boss battle. Wrap around to the west again for a clam containing a
Mana Herb.

Head east to find another structure with the glowing  light that holds an
Anti-Paralysis Herb. Squeeze east past the rocks to get to a clam with a
Magic-Luring Stone. Get back to the main path and head north through the
shallow waters.

///////////////////////////////////////////////////////////////////////////////
BEACH OF THE WASTES
///////////////////////////////////////////////////////////////////////////////

1 x Angel's Plume
1 x Anti-Paralysis Herb
1 x Apprentice Earrings
1 x Ground Bomb
1 x Power Drink
2 x Seed
1 x Slot Seed

Carefully head over to the first structure to locate a hidden Seed inside. Now
get the Anti-Paralysis Herb out of the structure on the west side of the beach.
Run over to the east and smash the two structures for a Power Drink and a Seed.
Head north to destroy the two structures in the sand carefully and get Angel's
Plume and a Slot Seed.

Continue north to destroy two more structure's holding the Apprentice Earrings
that you should give to the immortal that isn't currently learning the Yellow
Band and a Ground Bomb. Head north to the next area.

///////////////////////////////////////////////////////////////////////////////
CRATER ISLAND
///////////////////////////////////////////////////////////////////////////////

1 x All-Barricade Spell
4 x Pumice of Despairs

ENEMIES
-------
Magic Insect

Check the treasure chest to the left of the stairs to locate 4 Pumice of
Despairs and then climb the stairs and ramps. Look to the east to find a path
leading along the cliff that takes you to another treasure chest holding the
All-Barricade spell. Continue up the stairs to locate a save orb. Save your
game and go back to the main menu to reload and you will be refreshed again.
Level your team up to level 17 or 18 for the upcoming boss battle. Remember to
get both immortals to learn both the Yellow Band and the Apprentice Earrings.

///////////////////////////////////////////////////////////////////////////////
GRAND STAFF SITE
///////////////////////////////////////////////////////////////////////////////

As you enter the next area a cut scene will start.

*******************************************************************************
2.01.06.01 - Boss Battle - Bogimoray
*******************************************************************************

Make sure you equip Seth and Kaim with the Adamantis Ring and a Fire Ring,
Jansen needs the Yellow Band. For skills give Kaim and Seth the Anti-Paralyze
and Lv 2 Black-White Magic skills to go in to battle.

While in battle the Magic Insects gather magic for Bogimoray to suck up at the
end of each round. When its magic meter is full it will attack with a spell
called Para-Flare which attacks the entire team as well as paralyzing anyone
that doesn't have the anti-paralysis equipped.

You will want one of the immortals to use the All-Barricade spell to reduce the
damage. Have Jansen start his Prism spell. Have the others take down the rest
of the Magic Insects and then use Aqua on Bogimoray. Keep killing off the Magic
Insects and casting Aqua on Bogimoray until it is defeated.

Once you defeat Bogimoray another one will immediatly appear, and is fully
charged. Continue like you have been and eventually it will be defeated just
like the last one. It won't matter if you defeat the Magic Insects or not, once
the second Bogimoray is defeated the battle will be over.

///////////////////////////////////////////////////////////////////////////////
GRAND STAFF SITE
///////////////////////////////////////////////////////////////////////////////

ENEMIES
-------
Numara Soldier
Numara White Magician

1 x Healing Potion
1 x Sage's Protection

Watch the cut scene and then you must act quickly as this is a timed event.
Quickly run over to the left just outside of the cement pathway to find a
treasure chest on the other side of the crates containing a Sage's Protection.
Now run down the path and through the blue sparkle to fully heal your group
from the battle you just won. Now head straight across the pathway so you are
on the back end of the circular structure to go behind the fence and open the
treasure chest to reveal a Healing Potion. Now wander around to find leaking
pipes in the south west. Soon a cut scene will automatically start.

You will go in to battle against Numara soldiers and magicians. Cast All-Shield
and have the rest cast Prism. Once you deal the blows and start attacking the
soldiers, have Jansen steal the Circlet from the magician; DO NOT KILL THE LAST
SOLDIER SO YOU CAN GET IT!

Once all the soldiers are defeated watch the next cut scene. Once the cut scene
ends you will be in cages. Go to south east corner and work your way east while
tapping the A Button to activate a dream. Talk to Jansen to start a cut scene.

Once you regain control ram the door switch around to the other characters and
ram the door as well. Once you are Jansen he will mention a rat, kick it on the
south east side and then wait for the next cut scene as you are loaded on to
the White Boa.

*******************************************************************************
2.01.07 - The White Boa
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
BRIG
///////////////////////////////////////////////////////////////////////////////

You will gain control of Jansen, head over to the bars as the guard walks up
and press the A Button to throw the magic crystal and the guard will release
you. Head over to the save orb and save your game.

///////////////////////////////////////////////////////////////////////////////
ENGINE AREA
///////////////////////////////////////////////////////////////////////////////

1 x Paralyze Spell
1 x Slot Seed

Head north to activate a cut scene to find security drones, run past the eye
and around the crate to avoid it. If you are caught by any of the eyes you will
be brought back to the cell and released by the confused guard. Once you make
it around the crate another cut scene will start.

Head to the east corner and kick the can so the eye follows it, then quickly
run along the path it was previously taking. Wrap around the crates and push
the green button to open the door to the west and you will locate the Paralyze
Spell. For the next eye you will need to run over to the next switch and press
it as the eye heads through the door so it gets trapped inside.

Now head over to the next button to open the door to the hallway. Head west and
cross the red square which sets off an alarm if you run over it, luckily there
are no soldiers at the moment to attack if you do manage to set it off. Head
straight across the door and climb the ladder to locate a switch by the light
to lower a ladder. This ladder will provide a short-cut in case you get
captured again.

Head north through the doorway to start another cut scene and Jansen will see
that the guard is asleep. Hold down the B Button and walk over the alarmed
floor to sneak past the guard. Head north once you are across and use the light
switch to open the next door. Inside you will find a treasure chest holding a
Slot Seed. Now go east and climb the ladder to avoid the eye further down.

Hold the B Button and walk across the alarmed floor on the catwalk to reach a
switch to lower a ladder. Climb down the ladder and move north to operate the
red switch which will turn on the lock to the red door ahead. Climb the next
ladder near the red switch and activate the switch to drop another ladder. Open
the red door and ride the elevator down to the next area.

///////////////////////////////////////////////////////////////////////////////
GUEST AREA
///////////////////////////////////////////////////////////////////////////////

ENEMIES
-------
Guard Beast
Numara Soldier
Security Eye

1 x Healing Potion

Watch the cut scene and you will recover your weapons just in time for a fight.
Head east to locate a treasure chest containing a Healing Potion and then head
north. Get on the bridge to find another treasure chest holding an Angel's
Plume, then go north along the west side for the save orb. Move north to start
a cut scene at the large doors and you will gain control of Jansen.

///////////////////////////////////////////////////////////////////////////////
QUEEN'S ROOM
///////////////////////////////////////////////////////////////////////////////

Head north up the hallway to ascend the stairs and approach the Queen to start
a cut scene. Once the cut scene is over head south back to the door to hear
what is going on outside the room. Once you regain control of Jansen head north
and stick to the east side to wrap around and find a new set of stairs in the
back to descend.

///////////////////////////////////////////////////////////////////////////////
ENGINE ROOM
///////////////////////////////////////////////////////////////////////////////

Head east to the main pathway and go north as the southern door is not such a
great idea to Jansen. Once you reach the nort area a cut scene will start to
play.

*******************************************************************************
2.01.08 - The Free Ocean State of Numara
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
PHILOSOPHER'S CHAMBER
///////////////////////////////////////////////////////////////////////////////

Head south and leave the chamber after the cut scene.

///////////////////////////////////////////////////////////////////////////////
FACADE
///////////////////////////////////////////////////////////////////////////////

100 Gold
5 x Frontier Siderite
2 x Seed
5 x Sun Crystals

Head to the west of the door you came from to locate a save orb and save your
game if you wish. Head west along the building and go around the two soldiers
to find a pot in the third alcove, second from the save sphere and search it
for 5 Frontier Sideriters. Now go to the very end of the walkway and search the
vines on the ground to locate a hidden Seed.

Now run across to the east side of the area and up the steps again if you came
down to check the third doorway for a pot containing 100 Gold. Walk over to the
end of this side and check the edge plants for another hidden Seed. Head south
east in to the long section to find a pot tucked in the corner containg 5 Sun
Crystals. Talk to the girl by the west edge of the building to find out her dog
named Moo is missing. Now head south to enter another area and start a cut
scene.

///////////////////////////////////////////////////////////////////////////////
WHITE SQUARE
///////////////////////////////////////////////////////////////////////////////

10 Gold
1 x Aqua Bomb
2 x Seed
1 x Slot Seed

Head south and check the east wall for a plant with red fruit on it, this plant
holds a Seed. Head west and check the two pots by the vendor stall for 10 Gold
and an Aqua Bomb. Head east inbetween both of the area exits to locate a plant
with red fruit that contains a Seed. Talk to the Lonely Chuchu girl by the
plant to play a game of tag. Run after her with the X Button held down and
press the A Button to catch her. Once you catch her she will give you a Slot
Seed. Now head in to the north east door to enter Thelran's Inn.

///////////////////////////////////////////////////////////////////////////////
THELRAN'S INN
///////////////////////////////////////////////////////////////////////////////

10 Gold
100 Gold
1 x Angel's Plume
1 x Anti-Paralysis Herb
6 x Gaurdian Ore
1 x Ground Bomb
1 x Healing Herb
1 x Mana Capsule
1 x Mint Powder
3 x Seed
1 x Sticky Tape
5 x Waterfall Cluster
6 x Whetstone

Head to the east side to find a glowing plant by the window, upon checking it
you will find an Anti-Paralysis Herb. Check the glowing plant to the right of
the counter in the middle of the room for a Seed. Now go to the left of the
counter for another plant holding a Seed. Go over to the stairs and check the
pot before heading up for an Angel's Plume.

Right when you get to the top of the stairs look in the pot for a Healing Herb.
Go to the east wall in this room for a pot by the window holding 6 Whetstones.
Go down the hallway now and enter the first door on the left to locate a
glowing plant holding a Seed. Now check the wardrobe and get a Ground Bomb.
Head across the hall to the first door on the right and check the pot and
wardrobe for a Mana Capsule and Mint Powder.

Head down the hall to the last two doors and check the pots out in the hallway
for 100 Gold and 5 Waterfall Clusters. Enter the door on the left for a pot and
wardrobe to check and receive Mint Powder and 10 Gold. Go across the hall to
the last room and check the wardrobe and glowing plant for 6 Guardian Ores and
5 Sticky Tapes. Leave the inn and go east in to the next area.

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

10 Gold
1 x Healing Herb
6 x Seed
1 x Slot Seed

If you entered Main Street through the top entrance take the first right,
otherwise take the first left across the bridge to start a cut scene and unlock
a dream. Go north of this path and down the alley to the north to find a plant
with red fruit on it containing a Seed. Continuing down the alley check the
left side for a single fruit on the wall holding a Seed. Talk to the dog to
find Moo and head back to the girl looking for her dog, she will give you 3
Kelo-Oils.

Head back to the alley you were previosly at and climb the ladder. Wrap around
the catwalk and descend the ladder to find a treasure chest containing a Slot
Seed. Go back around the balcony and out of the alley, then head west to go
down the next alley. Check the plants on the right side to find a hidden Seed.
Now head south and down the stairs to the stone dock to activate a cut scene
and unlock a dream.

Head back east and go south across the bridge again where you had the cut scene
with the little boy and check the plants on the west wall for a hidden Seed.
Wrap around the corner to the west and enter the door to go in to the Artist's
Salon for a quick item. Just south of the entryway is a pot containing a
Healing Herb. Go over to the man standing by the rotating statue for a
password. Exit the room and move west to examine the plant on the wall for a
hidden Seed. Talk to the Lonely Chuchu girl to have her play hide-and-seek with
you, also go talk to the girl gondolier to activate an event later on.

Head back to the northern street and go north straight from the bridge to enter
Ninn's Boutique. Check the north west pot for 10 Gold and go to the east side
to find a glowing plant holding a hidden Seed. Talk to the clerk on the east
wall to enter the secret shop. Talk to the man to the south and he will give
you the opportunity to upgrade your rings by using rings for free. You will
also have the chance to buy upgraded weapons for your party at this time to,
you can now sell some of your old weapons as well. Leave the shop and head west
entering the second alley again.

Now go through the once locked door to find the Lonely Chuchu girl and she will
hand over Mana Earrings, have the immortals level it up and then hand it over
to Jansen since it raises your MP.

///////////////////////////////////////////////////////////////////////////////
NALIA'S ITEM SHOP
///////////////////////////////////////////////////////////////////////////////

100 Gold
5 x Gale Wing
1 x Seed
1 x Wind Bomb

Look in the wardrobe by the door for a Wind Bomb and the bookshelf next to it
for a journal entry talking about a new product they got in that everyone
loves. Go to the south wall and check all three top dresser drawers for 100
Gold, 5 Gale Wings, and a hidden Seed. Exit out the east door back to Main
Street on a street normally not accessible.

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

1 x Shine Spell
1 x Mimint Ear

Talk to the gondolier twice and he will give you the Shine Spell from the chest
across the water. Now head back to the girl gondolier and they will hand you a
chest containing the Mimint Ear. Now go back to the northern street and head
west in to the next area.

///////////////////////////////////////////////////////////////////////////////
CANAL STREET
///////////////////////////////////////////////////////////////////////////////

1 x Mana Capsule

Head west along the street and take the first north road you come to and check
the pot for a Mana Capsule by the door. Enter the door leading to the Meia
Family Art Studio.

///////////////////////////////////////////////////////////////////////////////
MEIA FAMILY ART STUDIO
///////////////////////////////////////////////////////////////////////////////

10 Gold
1 x Healing Herb
1 x Mint Powder
3 x Mysterious Perfume
3 x Seed of Terror
5 x Sticky Tape

Look in the pot by the door for 5 Sticky Tapes and then look at the north west
wall for a glowing plant containing Mint Powder. Talk to the artist at the
center table and he will ask you to bring him some crystal fragments from the
Crimson Forest. Head in to the north east room and check the glowing plant in
the north west corner for 3 Mysterious Perfumes. Now look in the south east
room and check the pot for a Healing Herb and the two drawers for 3 Seeds of
Terror and 10 Gold. Leave the art studio and continue west.

///////////////////////////////////////////////////////////////////////////////
CANAL STREET
///////////////////////////////////////////////////////////////////////////////

10 Gold
1 x Kelolon Earrings
1 x Large Balloon
5 x Poisonous Bone
2 x Seed

Head west and cross the bridge, right before entering the market check the
plant on the north wall to find a Seed. Head through the market and pass the
door on the left to find a pot shortly after containing 10 Gold. Cross the
bridge and check the tree on the left for a hidden Seed. Continue a little
further down the road and get on the sidewalk to the left to find another pot
holding 5 Poisonous Bones.

If the group of children aren't there right away do the following, otherwise
start looking for the items below:

Now head north into the port area and go out to the world map by exiting to the
right. Come back to the port to reload the place and head south again to enter
Canal Street. It may also reload if you go to the port and turn around. Go to
the market and talk to the group of kids to start the initiation to the Kids
Club. You have to find three items to get in to the club:

A Red Balloon by something red; Head east out of the market and check right
next to the first market stall by the tree and you will see a glowing light on
the ground to get a Large Balloon.

A model Gondola next to a gondola; From the balloon head south down the stairs
and wrap around on to the floating logs to get under the bridge. Just past the
tent you will find a shiny object on the ground in front of the crates, get the
model gondola.

A doll with a dress that loves to go shopping; Now go through the market and
look on the left side, just past the vegetable cart you will see another
glowing object on the sidewalk. Pick it up to find the doll with a dress.

As you head back south to meet up with the group of kids you will activate a
cut scene that will unlock a dream. If the cut scene does not start just keep
running back and forth through the market to get it going. Also try finishing
the kids club initiation if all else fails.

Head back to the kids and hand over the items to the leader in the back and you
will get Kelolon Earrings. Now go north and enter the first door on the left.

///////////////////////////////////////////////////////////////////////////////
KATYLA FAMILY HOUSE
///////////////////////////////////////////////////////////////////////////////

10 Gold
100 Gold
1 x Blinding Powder
1 x Healing Herb
4 x Insect Innards

Head in to the next room and look in the pot on the east side for a Healing
Herb. Check the left side of the table for a Blinding Powder. Head in to the
open kitchen to check the pot for 4 Insect Innards. Now go in to the bedroom
through the blue door and check the dresser drawer for 10 Gold and the wardrobe
for 100 Gold, you may have to face the right wall to open the wardrobe.

Now leave the house and go north to enter the next door on the left.

///////////////////////////////////////////////////////////////////////////////
SANUMAN FAMILY HOUSE
///////////////////////////////////////////////////////////////////////////////

10 Gold
1 x Flare Bomb
1 x Mana Herb
4 x Mighty Carapace

Head straight back to the kitchen and check the pot on the left containing a
Mana Herb. Go in to the bedroom on the side and check the wardrobe, pot, and
night stand for a Flare Bomb, 4 Mighty Carapaces, and 10 Gold.

Head north to The Port of Numara and save your game at the saving orb. Once
done head west to enter Ghost Town.

*******************************************************************************
2.01.09 - Ghost Town
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
CITY OF RUINS
///////////////////////////////////////////////////////////////////////////////

4 x Hard Skin
1 x Kelo-Vitamin
5 x Sandman Seal

ENEMIES
-------
Numara Cavalry
Numara Soldier

Head north and take the first right path east to enter a former house that is
now in ruins. Open the chest to find 5 Sandman Seals inside and then wrap
around to the north east to find two children named Cooke and Mack. When you
approach them a cut scene will start and bring you in to battle.

Have Jansen cast All-Shield on everyone and the other two both attack the same
soldier, combined two attacks should take down one of them. Once All-Shield is
cast repeat using Zephyr to heal everyone and repeat the attack process to kill
off all the soldiers. Once they are all defeated you will go in to another cut
scene.

Head north west and take the first path to the left locating a well with a pot
next to it containing a Kelo-Vitamin. Get back on to the main path and go north
west taking the right path to find a pot holding 4 Hard Skins. Back on the main
path continue on to the next area.

///////////////////////////////////////////////////////////////////////////////
FUNERAL BEACH
///////////////////////////////////////////////////////////////////////////////

1 x Earth Charm
1 x Mana Herb
1 x Seed
1 x Slot Seed

Head down the path and take the first left turn to enter Cooke and Mack's front
yard. Before entering head around the side of the house and check the pot for a
hidden Seed. Now head north east in to the next yard and go south to locate a
pot holding a Mana Herb. Now head north west to find a treasure chest at the
end of the path containing a Slot Seed. Now head back to Cooke and Mack's house
to find a Pipot in the pot by the front door. Hand over your next batch of 20
Seeds to get an Earth Charm, and then head inside the house.

///////////////////////////////////////////////////////////////////////////////
COOKE AND MACK'S HOUSE
///////////////////////////////////////////////////////////////////////////////

1 Gold
3 x Eastern Red Ore
1 x Kelolon Spell

Check the pot behind the table for 3 Eastern Red Ore and then head upstairs.
Open the treasure chest for a Kelolon Spell and check the wardrobe for 1 Gold.
Save your game at the saving orb if you want to and then head downstairs to
the kids to start a cut scene.

///////////////////////////////////////////////////////////////////////////////
UHRA - AMPITHEATER IN THE SKY
///////////////////////////////////////////////////////////////////////////////

ENEMIES
-------
Mud Puppet

You will now control Tolten, head north to activate a cut scene. After the cut
scene Tolten will soon be surrounded by Mud Puppet's, walk in to one to start a
battle with them. Take them all down with his skill moves and then a second
enemy will come out. Use your skills on him once the time comes and take him
down pretty easily. Once the battles are all done with more cut scenes will
play through bringing you back to Kaim and the others in Ghost Town.

///////////////////////////////////////////////////////////////////////////////
FUNERAL BEACH
///////////////////////////////////////////////////////////////////////////////

4 x White Flower

You will now control Cooke as she looks for 10 White Flowers to go along with
the funeral ceremony. Look on the side of the house for your first flower and
then head in to the next yard to the east. Look to the south for the second
flower and then wrap around to the north west. Grab the flower next to the
house with the well in front of it and then get a fourth flower by heading all
the way to the north where the treasure chest was. Now head south to the
previous area.

///////////////////////////////////////////////////////////////////////////////
CITY OF RUINS
///////////////////////////////////////////////////////////////////////////////

6 x White Flower

Run down the path and take the right turn to find the flower near the pot. Get
back on to the main path and take the left path in to a small area where the
sixth flower is.

Head down the path a little more to take another left path and go past the well
in the center of the circular area. You will find a flower to the south and the
north to make it eight flowers so far. Walk through the low archway and gather
the ninth flower.

The last flower is located near the beginning of this area. Head down the path
and over to the small west area to get to it. Once you have all ten flowers
head back to the funeral director and talk to him to start a cut scene.

///////////////////////////////////////////////////////////////////////////////
FUNERAL BEACH
///////////////////////////////////////////////////////////////////////////////

5 x Branch

Now as Kaim you must gather branches to create torches for the ceremony. Head
to the back of the house for the first branch. Go east to locate the second
branch along the side wall in the northern section and then the third piece by
the well. Continue over to the west to find another piece by the treasure
chest. Go south and you will find the fifth branch just outside the yard of
Cooke and Mack's house. You must now head south back to the City of Ruins.

///////////////////////////////////////////////////////////////////////////////
CITY OF RUINS
///////////////////////////////////////////////////////////////////////////////

5 x Branch

Take the path on the right to find a branch by the fallen tree. Go on the path
to the left to find one sitting off to the side. Take the second left and you
will see one to the south of the central well. The last two are to the west of
the last branch on the left and right sides of the well at the far west. Once
you have all the pieces head back to talk to the funeral director again.

///////////////////////////////////////////////////////////////////////////////
FUNERAL BEACH
///////////////////////////////////////////////////////////////////////////////

Watch the cut scenes and then you will start a mini game with Mack. Use the
Left Analog Stick to move the torch around along with the A, B, X, Y to angle
it at the ceremonial helper. You will first practice and then go through four
people doing four angles per person. Once you complete the mini game watch the
cut scene. Save your game inside the house upstairs and head back through the
City of Ruins and you will hear a bell triggering a dream.

///////////////////////////////////////////////////////////////////////////////
THE PORT OF NUMARA
///////////////////////////////////////////////////////////////////////////////

Head through the port area and a cut scene will start showing the military
loading up the White Boa. Head further in to town and go through the market. If
you didn't activate the last dream in the market it should start. Continue to
the east bridge and walk along the northern side to activate a cut scene which
will unlock a dream.

Head back to the north in to the port and save your game at the saving point.
Now head east and exit out to the world map. You will now have to head out to
The Crimson Forest.

*******************************************************************************
2.01.10 - The Crimson Forest
*******************************************************************************

ENEMIES
-------
Balloon
Flyweight Kelolon
Grantoad
Keloline
Red Trent
Schin Beetle
Silver Kelolon
Soul Eater Bug
Spitura

///////////////////////////////////////////////////////////////////////////////
MAZE OF GLOOM
///////////////////////////////////////////////////////////////////////////////

1 x Angel's Plume
1 x Anti-Paralysis Herb
6 x Crystal Fragment
1 x Seed

Once you enter the Crimson Forest you will automatically start a cut scene.
Head north and save at the saving orb, then smash the crystal structure to the
left for a Crystal Fragment. Continue to the left and you will find another
crystal structure to break holding a Crystal Fragment inside. Move north and
ram the rock pile to find a hidden Seed.

Wrap around to the east passing the entrance to Near Swamp and smash the
crystal structure that contains a Crystal Fragment. Next to the crystal
structure is a pile of rocks that will activate a battle. Cooke should use her
Casting Support on Jansen, while he casts Prism. This move will allow him to
cast prism on the first move. Kaim and Seth should use water attacks and kill
off the enemies while Jansen takes a huge chunk of HP out on them.

Head south east from the battle and smash the rock pile for an Anti-Paralysis
Herb. Move further south to the dead-end and smash the crystal structure to get
a Crystal Fragment. Go back up a bit and take the side path to the right, don't
bother going up the first north path yet. Head east and smash the crystal
structure and the same for the one south of this one for Crystal Fragments.
Wrap around the path to the south to find a rock pile holding an Angel's Plume.
Now save at the saving orb again and wrap back around to the north west to
watch a cut scene and then ram through a barricade in to the Near Swamp.

///////////////////////////////////////////////////////////////////////////////
NEAR SWAMP
///////////////////////////////////////////////////////////////////////////////

1 x Anti-Paralysis Herb
6 x Crystal Fragment
1 x Mana Capsule
1 x Seed

Head north and take the first right turn to find a crystal structure holding a
Crystal Fragment inside. Continue east up the hill and wrap around to the south
to find another crystal structure holding a Crystal Fragment inside. Go west
across the fallen tree and smash the pile of rocks for an Anti-Paralysis Herb.
Go more to the south and across another fallen tree to get to a crystal
structure holding a Crystal Fragment.

Get back to the main path and take the left turn now. You will find a crystal
structure on the left holding a Crystal Fragment. Go north to find a pile of
rocks containing a Mana Capsule and a crystal structure holding a Crystal
Fragment. Go back to the south a little just out of the circular area and head
down the east path.

Shortly after heading down this path is a pile of rocks in the purple mist that
can be a little hard to see, this holds an enemy encounter; the same as before
with the other encounter in the pile of rocks. Cooke should use her Casting
Support on Jansen, while he casts Prism. This move will allow him to cast prism
on the first move. Kaim and Seth should use water attacks and kill off the
enemies while Jansen takes a huge chunk of HP out on them.

Head south from the rock pile containing the encounter spot and ram another
pile to find a hidden Seed. Go east and smash the crystal structure in the bend
in the path to find another Crystal Fragment. Now head north to enter the next
area.

*******************************************************************************
2.01.11 - Sorcerer's Shrine
*******************************************************************************

ENEMIES
-------
Earth Colossus
Flame Spear
Plant Dragon

///////////////////////////////////////////////////////////////////////////////
CHAMBER OF STONE TABLETS
///////////////////////////////////////////////////////////////////////////////

2 x Crystal Fragment
1 x Tablet Fragment

Go to the south east corner and smash the crystal structure to get a Crystal
Fragment. You can check the large stone tablet on the east wall to get a
message telling you to leave if you value your life. Head over to the saving
orb to save your game and then step in to the glowing circle to descend in to
the lower level of the room.

Head down the east path and grab the boulder in the middle of the room. You
will need to push it back to the lift that you came down on, this will raise it
back to the top. Once the other lift comes down you can pick up the Tablet
Fragment. Now head back to the west and go up the path to smash a crystal
structure giving you a Crystal Fragment. Continue forward and enter the next
area.

///////////////////////////////////////////////////////////////////////////////
DUNGEON SHRINE
///////////////////////////////////////////////////////////////////////////////

5 x Crystal Fragment
1 x Cubic Music Score 2
1 x Curse Spell
1 x Lucky Clover
1 x Slot Seed

Head forward to start a cut scene and then head up the stairs. You will trigger
a trap switch in the large square stone so head down the stairs a bit to get
out of the way of a large rolling boulder. Once the boulder passes head up the
stairs again and quickly get over to the side of the stairs on a ledge to let
another boulder roll past. Get to the top of the stairs and ram the crystal
structure to get a Crystal Fragment.

Run straight across the middle staircase and over to the northern stairs. Go
down the stairs and over to the east quickly to avoid another boulder. Open the
treasure chest to get a Lucky Clover. Head in to the previous area through the
new entrance and smash the crystal structure for another Crystal Fragment as
well as in the corner.

Head back in to the Dungeon Shrine and go up the stairs using the side ledge to
avoid another boulder. Go over to the middle staircase and activate the trap at
the top and let the rock fall. Follow after it quickly so another rock doesn't
come down the stairs. Move the column in the middle of the stairs all the way
over to the ledge and then go back up the stairs to activate the boulder once
again to start a cut scene.

Go down the stairs and step in to the blue light to refresh your parties HP and
MP, then save your game at the saving orb. North of the door you just broke
open is a treasure chest holding the Curse Spell. Go to the north west ledge to
find a crystal structure holding a Crystal Fragment. Now head north to the two
Earth Collosi and you can either run under there arms and avoid them or touch
them and battle two of them per collusus.

Smash the crystal structure inbetween the two of them and get a Crystal
Fragment. Get all the way to the north and you will find a treasure chest
holding the Cubic Music Score 2. Now head to the southern tip past two more
Earth Colossi to get a treasure chest holding a Slot Seed. Refresh your HP and
MP, then save your game at the saving orbs. Head east in to the next area to
move on, also keep in mind that you should start to level up to at least 20 to
21. Head in to the next area and watch the cut scene.

*******************************************************************************
2.01.11.01 - Boss Battle - Obsidian Miasma
*******************************************************************************

You should prepare for the boss battle ahead by giving Kaim the Bruiser Ring
Ultra and setting his skills with Stand Ready, Guard Heal, Lucky 0 Magic
Damage, Lv 2 Black-White Magic, and Relax if you stole the Circlet earlier in
the game and learned the skill. Equip Seth with the same skills along with MP
Max Up 1 and a powered ring. Cooke should get the Apprentice Earrings and give
the Mana Earrings to Jansen.

Your first objective is to free Cooke from the tenticle by using Flare and some
physical attacks. Once Cooke is freed she will join the party again so start
buildinging your GC and health back up. Have Cooke cast Zephyr while Jansen
does an All-Barricade spell. The others should defend to raise the GC. Continue
having Seth and Kaim defend the entire time while both Cooke and Jansen use
Flair on the tenticles to take them out one at a time.

Once all the tenticles are taken care of Mack will fall out of Obsidian Miasma
becoming the target. As usual Kaim and Seth should defend. Then have one of the
other two use Sleep on Mack and the other should heal the group again.

Once Mack is asleep you can attack Obsidian Miasma as the two immortals defend.
eventually the Obsidian Miasma will be defeated and a cut scene will start. You
will now be asked to save your game before switching discs. Press the Eject
button and swap the discs, press eject to close the tray and wait for the game
to check the discs. Confirm to continue to the next disc and the game will load
on.You will also be awarded the Survived achievement.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.02 - Disc 2
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

*******************************************************************************
2.02.01 - Sorcerer's Shrine
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
ALTAR OF THE ABYSS
///////////////////////////////////////////////////////////////////////////////

1 x Precious Petal

When you regain control you will automatically have the Precious Petal placed
in your inventory. Head south and a cut scene will start to play, then step on
the glowing circle to raise up to the Maze of Gloom.

*******************************************************************************
2.02.02 - The Crimson Forest
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
MAZE OF GLOOM
///////////////////////////////////////////////////////////////////////////////

1 x Demon Warrior Ring
1 x Demon Warrior's Blade
1 x Seed

Head over to the glowing tablet by the lift to start a cut scene and then
examine the tablet to activate the forest lifts. Head west along the northern
path to locate a lift on the northern path. Ride it to an upper path and go
south. Go down the path and across the fallen tree to knock over a pile of
rocks to get a hidden Seed. Wrapping around to the east and then north you will
find another pile of rocks in the mist which is an encounter when rammed.

Go back down the lift and continue west along the main path. As you start to
head along the southern stretch you will find a second lift that takes you up
to a small area holding a rock pile. Inside the rock pile is the Demon
Warrior's Blade and the Demon Warrior Ring. Now head north to re-enter Near
Swamp for a few items.

///////////////////////////////////////////////////////////////////////////////
NEAR SWAMP
///////////////////////////////////////////////////////////////////////////////

1 x Healing Potion
1 x Refresh Spell

Head north taking the left path at the split and get in to the round northern
section. At the very top you will find a lift that was previously un-usable so
use it now. Ram the pile of rocks to find the Refresh Spell. Now head east and
wrap around to the north to locate a path branching off to the west on a raised
rock that you avoided earlier, head up it.

Jump on the lift at the end to find two piles of rocks. The one closest to the
lift holds a Healing Potion while the one in the mist takes you in to an
encounter. Now head south back through Maze of Gloom towards the southern exit
and Kaim will recall another dream. Head back to the City of Numara through the
world map to continue on.

*******************************************************************************
2.02.03 - The Free Ocean State of Numara
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
WHITE SQUARE
///////////////////////////////////////////////////////////////////////////////

1 x Cubic Music Score 1
1 x Dodger Spell
1 x Force Spell

Don't go up to the fountain yet, instead head east to the old man and the
floating cube to talk to him and he will give you Cubic Music Score 1. In order
to play look at the the lettering for the first one CEGC. You will need 4
characters in your formation to hit the notes CEGC in that order to win the
prize of a Force Spell.

Song 2 is DAAD, so once again get 4 in the formation and hit the notes in that
exact order to win the Dodger Spell. Go east to enter Main Street and run
straight through to reach Canal Street.

///////////////////////////////////////////////////////////////////////////////
CANAL STREET
///////////////////////////////////////////////////////////////////////////////

1 x Life Brooch

Head in to the first house to the north to talk to the artist having trouble
thinking. Hand over the crystal fragments and he will give you a Life Brooch in
return. Now head back to White Square and activate the cut scene by heading
north to the fountain.

*******************************************************************************
2.02.04 - Numara Palace
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
CORRIDOR GARDEN
///////////////////////////////////////////////////////////////////////////////

3 x 100 Gold
1 x Adept Earrings
1 x Angel's Plume
6 x Black Pearl Powder
1 x Cubic Music Score 3
6 x Generator
1 x Healing Potion
3 x Junk Parts
3 x Magical Sealing Feather
1 x Mana Capsule
3 x Mysterious Perfume
1 x Power Drink
4 x Seed
1 x Slot Seed
2 x Whetstone

ENEMIES
-------
Guard Beast
Guard Preshion
Numara Heavy Corps
Numara White Magician

Focus on one Numara Heavy Corps at a time to get rid of them quickly. When you
gain control head north and turn east. Search the pot for 3 Junk Parts and
either dodge the Guard Beast and Numara Heavy Corps advancing on you or fight
them. Search the next pot at the intersection and you will get a hidden Seed.

Now move south to get the Cubic Music Score 3 out of the treasure chest. Go
north and check the pot next to the lift to get 100 Gold. Go on the lift and
check the pot outside the top floor to get another 100 Gold. Head south and
check the pot in the middle of the path to get 3 Mysterious Perfumes.

Further south is a treasure chest holding a Power Drink. Run to the north and
then go west past the door and check the pot for a Slot Seed. Now head over to
the pot to the left of the lift and you will get a hidden Seed. Go over to the
pot by the lift to get a Mana Capsule. Ride the lift back down to the first
floor.

Check the pot to the right of the lift for 6 Generators. Go west and check the
pot to the left of the lift for a hidden Seed. As you head west pass the door
and go south to check a pot for 6 Black Pearl Powders. Check the pot next to
the third lift for 100 Gold. Now head further south to find another pot holding
2 Whetstones and a treasure chest holding the Adept Earrings. Get on the lift
to go on the second floor again.

Check the pot next to the lift to get a Healing Potion. Head south and check
the pot for a hidden Seed. Continue south and turn east when the path comes to
an intersection. Check the pot along the way for an Angel's Plume. When you
make it to the center area check the pot along the back railing of the center
circle for 3 Magic-Sealing Feathers. Head south and use the blue sphere to heal
the team and then save your game at the saving point. Move further south to get
in to the next area. You will want to use this area to level up to at least 21
or 22 for an upcoming boss battle, you should also try to gain skills from
anything you picked up earlier or the mortals learned from leveling.

If you have been doing great on your PERFECT ring system then you may unlock
the No One's This Perfect achievement near this time as well. Normally you will
probably get it before the end of disc 3. In order to get it you just need to
get 500 PERFECT's total during the course of your game.

One you are ready to move on head south to enter the next area. Watch the cut
scene and you will exit in to another area.

///////////////////////////////////////////////////////////////////////////////
FACADE
///////////////////////////////////////////////////////////////////////////////

Head down the sloped ramp in to the area you came to when you were first
pardoned. Move south to leave the area and you will start a cut scene.

///////////////////////////////////////////////////////////////////////////////
WHITE SQUARE
///////////////////////////////////////////////////////////////////////////////

Move south once again to start another cut scene and entering a boss battle.

*******************************************************************************
2.02.04.01 - Boss Battle - Magic Heavy Tank
*******************************************************************************

You should prepare for the boss battle ahead by giving Kaim the Demon Warrior
Ring and Seth the Jamming Ring. Make sure to at least have Power Hit, Combo,
Critical Heal, Crisis Attack Boost, and Crisis Defense Boost equipped to the
immortals.

Have the two immortals target the same unit to take it out the quickest. Have
Jansen or Cooke give a Power Drink to Seth or Kaim and Mack should cast Powera
on the other. Whoever isn't giving the Power Drink should cast All-Shield. Keep
attacking and have Cooke use Prayer to heal all of you as you take out the
cannon and mobility. Once you start dealing the damage have Jansen use some
magic to help. Eventually you will take down the pieces and end the battle.

Watch the cut scenes and then view the composite magic tutorial:

Some magic can be combined to form what is known as Composite Magic. To cast a
composite magic spell you must be able to use both spells being combined. You
can only use the composite magic spell for which you have the skill level for.

Head east and leave the area to the world map. Choose the Port of Numara.

///////////////////////////////////////////////////////////////////////////////
PORT OF NUMARA
///////////////////////////////////////////////////////////////////////////////

After the cut scene head through the now open gates and head east to reach the
shipyard building. Go a little to the south to enter through a gate and then
use the door to go inside.

///////////////////////////////////////////////////////////////////////////////
SHIPYARD
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene and the engine will get fitted in to the ship. Head north
along the catwalk and board the ship and watch the cut scene. Soon after you
will gain control of the ship and get to view a tutorial:

Use the left analog stick to move the ship and move the camera with the right
analog stick. Shallows, Ice Fields, and hypercurrents are not navigable. Press
the right bumper to enter the cockpit and approach the controls to get moving
again. When near the shore you can land by pressing the A button.

///////////////////////////////////////////////////////////////////////////////
THE SLANTNOSE
///////////////////////////////////////////////////////////////////////////////

Head in to the cockpit and watch a cut scene. Then turn to the west and head
back to Numara to start another cut scene. Heading south starts a cut scene
showing the outter ocean is to hazardous for your current ship.

If you head to the glowing white spot on the radar to the northwest you will
locate Numara Atoll, this location is a very high enemy level area. I suggest
you equip Turn-Tail to someone and enter just to get two items for now.

///////////////////////////////////////////////////////////////////////////////
NUMARA ATOLL
///////////////////////////////////////////////////////////////////////////////

1 x Bronze Spirit Band
1 x Regenerate Spell

Head to the north east and reach the furthest eastern spot. You will find a
treasure chest behind the rocks containing the Regenerate Spell. Now head to
the north west side to find the second chest holding the Bronze Spirit Band.
Now leave this area to get back on to the ship.

Head east to the second glowing spot on the radar to move on with the game. You
will start a cut scene and unlock a dream. You will appear back on the world
map, select Tosca Village - South.

*******************************************************************************
2.02.05 - Mountain Village Tosca
*******************************************************************************

2 x 500 Gold
1 x Dark Crystal Ring
1 x Dark Crystal Staff
1 x Healing Tank
1 x Magic-Powered Locator Level 1
1 x Medusa's Head
1 x Seed

Head to the north east side of the inn in the west corner of the village to
find a pot holding a Seed. Now head north to start crossing the bridge and the
boy will hand you the Magic-Powered Locator Level 1 that Kaim used to save the
village 50 years ago. This item will help you locate hidden treasures around
the world once clues are given to you, look over the tutorial for treasure
hunting:

In order to find a treasure you must have a clue to the whereabouts. Once you
get information on the treasure, it will appear in the items screen under
Treasures. A glowing point will appear in the radar once you enter the area
with the treasure. The higher the locator level the more precise it will be to
finding the items. Also the controller will vibrate when you come near to it as
well.

Head back to the west and climb the tower near the entrance to the village.
Examine the ground in the center of the platform to find the Dark Crystal Staff
and Dark Crystal Ring. Head back down the ladder and now cross the bridge. Look
in the pot behind the kelolon statue to get 500 Gold.

Keep moving north towards the man and you will activate a cut scene that
unlocks a dream. You will also remember information to a treasure hunt item.
Move north and check the east wall for a pot along the gate to get a Healing
Tank. Climb the ladder just behind the building to open a treasure chest that
contains 500 Gold.

Climb down the ladder and head back south across the bridge. Wrap around to the
west and back up north and go just north of the small kelolon statue to jump
over to a rock and then over to a dock. Go behind the waterfall to find a cave
as the controller vibrates indicating a hidden treasure. Search the ground in
the cave to locate Medusa's Head. Now get back to the main land and go over to
this west building to talk to Jansen about sleeping at the inn.

///////////////////////////////////////////////////////////////////////////////
TOLTY'S INN
///////////////////////////////////////////////////////////////////////////////

1 x Aquara Bomb
1 x Cure-All
2 x Magic-Sealing Feather
2 x Mysterious Perfume
2 x Seed
1 x Slot Seed

Watch the cut scene and then save your game at the saving orb when you regain
control of Kaim. Look behind the picture frame on the east wall for 2 Magic-
Sealing Feathers. Also look in the two cabinets next to the picture for an
Aquara Bomb and a hidden Seed. Exit the room and head across the hall to the
next bedroom.

Open the treasure chest in the upper west corner next to the bed for a Slot
Seed. Open the two cabinets for a Cure-All and a hidden Seed. Exit the room and
wrap around the corner to the west, checking the picture frame for 2 Mysterious
Perfumes. Head downstairs and walk over to Innkeeper Tolty to start a cut
scene. Leave the inn once you regain control and review where all the kelolon
statues are for a little mini-game. There are a total of 16 statues around the
village including inside buildings. Go inside the inn when you are ready and go
upstairs to talk to the little girl standing next to the statue to start.

///////////////////////////////////////////////////////////////////////////////
KELOLON STATUE CONTEST
///////////////////////////////////////////////////////////////////////////////

1 x Gamble Spell
3 x Kelolon Heart
1 x Seal Blocker
1 x Slot Seed

1. The large statue in the middle of the lake.

2. Enter the inn and go back upstairs to the one you were just at.

3. Around the west side of the lake before jumping on the rock.

4. Jump across the rock and on to the dock, then go inside the hidden cave.

5. To the left of the waterfall on the mainland.

6. Behind the inn.

7. Up the ladder behind the inn.

8. Up the ladder behind the inn.

9. Up the ladder behind the inn.

10. Cross the bridge to the north look to the right.

11. Enter Old Man Bosso's House and look behind the ladder.

12. Go down the path to the right of Old Man Bosso's House.

13. Go down the path to the right of Old Man Bosso's House.

14. With 2:30 left on the clock the man blocking the watchtower will move.

15. Once you get the watchtower statue the girls will move from the Deeno
    Family House entrance. Go inside and look on the left wall above the
    bookcase.

16. Go behind the Old Man Bosso's House and wait till 20 seconds are left for
    the man to move to climb the ladder.

The most important item to get here is the Gamble Spell if you want to power
level in a little bit. Now head over to the bridge and walk up to the two
people standing around to activate a cut scene with a dream to unlock. Now head
across the bridge and enter the Deeno Family House.

///////////////////////////////////////////////////////////////////////////////
DEENO FAMILY HOUSE
///////////////////////////////////////////////////////////////////////////////

1 x Flara Bomb
1 x Seed

Climb the ladder to check the pot for a hidden Seed and the dresser drawer for
a Flara Bomb. Leave the house and go next door.

///////////////////////////////////////////////////////////////////////////////
OLD MAN BOSSO'S HOUSE
///////////////////////////////////////////////////////////////////////////////

4 x Seed of Terror

Head in to the back of the house under the loft and check the pot for 4 Seed of
Terrors. If you climb the ladder you will find a Pipot in the pot where you can
hand over your Seeds, however you won't have enough for anything new yet. Leave
the house and then the village to the north and you will get new locations
marked on the map. Head to the Northern Cape.

*******************************************************************************
2.02.06 - Northern Cape
*******************************************************************************

1 x Cubic Music Score 4
1 x Lion Heart

Head up the trail of what Kaim has seen in his memories so many times. Take the
right path and pick up the glowing item on the ground to the left at the first
bend to find Cubic Music Score 4. Now take the other path to find a treasure
chest holding Lion Heart. Leave the cape after walking around the cliff and
triggering a cut scene.

Now at this time you can make a decision, with the Gamble Spell you can attack
the Silver Kelolons back at Numara Atoll to power level if you wish. You will
need the Bronze Spirit Band Equipped to Jansen or Cooke to help fight them with
Gamble as well (Found in the far back chest of Numara Atoll).

The problem with power-leveling is that everyone that has power leveled here
that I have seen ALWAYS regrets it since the game is so easy once you do it.
Only go for the Silver Kelolons as anything else isn't worth the pain or time.

MAKE SURE YOU MAKE A SECOND SAVE WITH YOUR CHARACTERS AT THE NORMAL LEVEL IN
CASE YOU DON'T WANT TO KEEP THEM AT SUCH A HIGH LEVEL TAKING ALL THE FUN OUT OF
THE GAME!

If you decide to opt out of it head on with the game to Old Sorceress' Mansion.

*******************************************************************************
2.02.07 - Old Sorceress' Mansion
*******************************************************************************

ENEMIES
-------
Ageless One
Soul Armor
Tempter
Unidentified Life Form

///////////////////////////////////////////////////////////////////////////////
EXTERIOR
///////////////////////////////////////////////////////////////////////////////

1 x Soul Medicine

Watch the cut scene and walk through the gates ahead to see another quick cut
scene. Head west to open a treasure chest holding Soul Medicine and then go
inside the front door.

///////////////////////////////////////////////////////////////////////////////
ENTRANCE HALL
///////////////////////////////////////////////////////////////////////////////

1 x Cure-All
1 x Large Mirror Jewel
1 x Poem Fragment A
1 x Poem Fragment B

Watch the cut scene and then head to the opposite side of the saving orb to
pick up the sparkling object for Poem Fragment A. This will activate a cut
scene and then head up the stairs behind the saving orb to open a treasure
chest containing a Cure-All.

Enter the door to the left of the saving orb after you save and watch another
cut scene. Head over to the table with the glowing object to pick up Poem
Fragment B and watch another cut scene. Head over to the bookcase on the left
and examine the books to start a cut scene. Head over to the mirror and watch
another cut scene.

Now go down the north hall and open each of the doors on the left side to fight
the random encounters until an object appears on the ground. When you pick it
up a cut scene will start and you will have the Large Mirror Jewel. Now head
back to the mirror against the wall for another cut scene.

///////////////////////////////////////////////////////////////////////////////
THE PAST WITHIN THE MIRROR
///////////////////////////////////////////////////////////////////////////////

1 x Grounda Bomb
1 x Mana Capsule
1 x Red-Copper Band
1 x Soul Medicine
1 x Wheat Plate
1 x Winda Bomb

Head over to the statue and shove it over to the far side to prevent it from
blocking the treasure chest in the present. Head down the hallway and enter the
mirror to reach another side of the mansion. Go in to the room and check the
two pots in the north east side to get a Mana Capsule and a Winda Bomb. Unlock
the door on the left and Kaim will say that they never used to lock it.

Head up the stairs and check the treasure chest for a Grounda Bomb at the top.
Now go to the clock-like object on the wall and spin the arrow to the pot. This
will give you the Red-Copper Band and unlock the doors on the second floor.

Remember the order of the plates here:

Bow Plate - north
Pot Plate - east
Wheat Plate - south
Celestial Plate - west

Enter the left door and go towards the treasure chest to watch a cut scene.

Open the chest to find the Wheat Plate. Now go in to the room on the right and
open the treasure chest in here for some Soul Medicine. Head downstairs and
enter the room on the right if you unlocked the door already like I stated
above and then go through the mirror to reach the present.

///////////////////////////////////////////////////////////////////////////////
HALLWAY
///////////////////////////////////////////////////////////////////////////////

4 x Black Pearl Powder
1 x Poem Fragment C
1 x Celestial Plate

Open the treasure chest on the north west side for 4 Black Pearl Powders. Now
run down the hallway to the end to pick up the glowing object for the Poem
Fragment C and a cut scene. Now leave the room to the entrance hall through the
door where you started.

Cross over to the other door and enter this side room again to find the
previous treasure chest is now unblocked from the crumbled statue. Open it to
find the Celestial Plate. Now head back in to the Entranceway and go through
the rear door to the Courtyard.

///////////////////////////////////////////////////////////////////////////////
COURTYARD
///////////////////////////////////////////////////////////////////////////////

1 x Bow Plate
1 x Cure-All
1 x Poem Fragment D

Watch the cut scene and then head around to the back of the courtyard to enter
the garden area. Go left through the hedges and open the treasure chest for the
Bow Plate. Going to the opposite end you can open another chest for a Cure-All.
Having three plates and one plate already in the arrangement, go back to the
spot in front of the courtyard and place the plates in the correct order. Since
the Pot Plate is in the north just shift everything over one:

Bow Plate - west
Pot Plate - north
Wheat Plate - east
Celestial Plate - south

Once the plates are in the correct order the gate will fall and the fountain
cover will turn revealing a way down. Head over to the left first and grab the
sparkling object for Poem Fragment D and a cut scene. Now head down the stairs
in front of the fountain to move on.

///////////////////////////////////////////////////////////////////////////////
HERMITAGE
///////////////////////////////////////////////////////////////////////////////

1 x Goddess Medicine
1 x Lost Spell

Read the stone tablet in the middle of the room to activate this next puzzle.
The southern plate will light up (Celestial Plate) so head in to the second
from the left mirror and step on the plate to activate a cut scene. Head back
through the mirror to find the east plate is lit (Wheat Plate). Head through
the far right mirror to get the correct plate.

Now go through the mirror next to this one to get to the correct plate to step
on. Head to the left of the mirror before passing back through and pull the
lever on the wall to raise a block in a room you were in earlier. Head back to
the main room and enter the far left mirror to step on the final plate causing
the stone tablet to crumble.

Head back through the mirror and take the one just to the right of it to enter
your first room. Go through the mirror you didn't bother with earlier to the
west and go south to cross the block you just raised and pass the mirror to
open a treasure chest holding Goddess Medicine. Now go through the mirror you
just skipped and open the next treasure chest for the Lost Spell. Now head over
to the northern door in the main room and watch the cut scene. I recommend you
level up to at least 25 or 26 for this battle.

*******************************************************************************
2.02.07.01 - Boss Battle - Old Sorceress
*******************************************************************************

You should prepare for the boss battle ahead by having the spellcasters
equipped with the ability to use at least level 3 Black Magic and level 2
Spirit Magic. You will want to equip Kaim and Seth with the Demon Warrior Ring
and the Magic Ring, Combo Attack, Level 3 Black-White Magic, and Level 2 Spirit
Magic should also be equipped.

In this battle you won't be harmed, instead the Old Sorceress will hurt
herself. You must defeat the elemental magic she has taking her life away. The
only problem is that she can change the order randomly and screw up your spells
very fast. Use non-elemental attacks to get the most effect out of your attack.
Ideally you will want to use Gamble and physical attacks with Combo Attack.

Once all the elementals are destroyed watch the cut scene that follows. Leave
the mansion and watch the cut scene. Leave the mansion and head back to Tosca
Village.

///////////////////////////////////////////////////////////////////////////////
TOSCA VILLAGE
///////////////////////////////////////////////////////////////////////////////

Head in to the inn and talk to the innkeeper for details on a hidden treasure
to go hunting for. Also head upstairs in the inn to activate a cut scene that
unlocks a dream, at the end of the dream you will also recall the location to a
hidden treasure.

Leave the inn and go to Deeno's house to talk to him and get a clue on a third
hidden treasure. Leave the village and head back to the Old Sorceress' Mansion.

///////////////////////////////////////////////////////////////////////////////
EXTERIOR
///////////////////////////////////////////////////////////////////////////////

1 x Virus Spell

Head through the gates and turn to the left where you found the treasure chest
earlier. Just behind the chest on the right go over to where the hedges begin
to get your controller to vibrate. Search the area for the Virus Spell. Leave
the area and head for the Northern Cape.

///////////////////////////////////////////////////////////////////////////////
NORTHERN CAPE
///////////////////////////////////////////////////////////////////////////////

1 x Ailment Void Spell

Head north past the intersection and head past the treasure chest you found
earlier on the left. You will pass a rock on the left you can't walk on and
then search the patch of grass to the left for the hidden treasure containing
the Ailment Void Spell. Leave the area and head for the Black Cave to continue.

*******************************************************************************
2.02.08 - Black Cave
*******************************************************************************

ENEMIES
-------
Dark Sorcerer
Ide
Nightflier
Zagan

///////////////////////////////////////////////////////////////////////////////
SEALED GATE
///////////////////////////////////////////////////////////////////////////////

Save your game at the saving orb and then head over to the doorway to start a
cut scene. Head north and watch another cut scene and get pulled in to a battle
automatically. Once you defeat the enemies head up the right path as the other
is just a dead-end.

///////////////////////////////////////////////////////////////////////////////
MAZE OF DARKNESS
///////////////////////////////////////////////////////////////////////////////

3 x Giant Feeler
1 x Goddess Medicine
1 x Stone Beast's Thorn

Head north at the second intersection and then go to the far east to find a
treasure chest around the corner containing a Stone Beast's Thorn. Now go to
the west and you will find the corpse of a dead soldier in the corner. This
will activate a cut scene unlocking another dream. Now go south through the
heavy wind and over to the corner to find Goddess Medicine on the ground.

Now go past the fallen soldier and wrap around to the north east up the ramp.
Jump the ledge to the other side and head south to locate a treasure chest
holding 3 Giant Feelers. Now head back to the north and take the east path,
jump the gap to the south before the bend to locate another treasure chest. In
the chest you will find a hidden Seed. Head north to enter the Foul Swamp.

///////////////////////////////////////////////////////////////////////////////
FOUL SWAMP
///////////////////////////////////////////////////////////////////////////////

500 Gold

Watch the cut scene to learn about fireflies and how they will help you see in
the swamp area. Head over to the west and you will see a small piece of land a
little ways out in the green water. Hold down the X Button to run out to it as
going slow will make the toxic water hurt your party. Now head over to the west
to a larger piece of land and pick up the glowing object on the ground for 500
Gold. You will also notice that the strong wind tunnel will have knocked your
firefly off your shoulder, as they can not pass this. Head to the east and
cross the water quickly to pick up another firefly at the second nest. Now go
north and enter the next area.

///////////////////////////////////////////////////////////////////////////////
THE GREAT HALL OF FOUL CREATURES
///////////////////////////////////////////////////////////////////////////////

1 x Scroll of Dissection

As you enter the area head forward a bit to start a cut scene. Head up the ramp
and go south past the intersection to find a treasure chest at the end of the
path holding the Scroll of Dissection. Head back up the path and go through the
east cave to enter Helltrap.

///////////////////////////////////////////////////////////////////////////////
HELLTRAP
///////////////////////////////////////////////////////////////////////////////

1 x Blinding Powder
1 x Power Drink
1 x Refresha Spell
1 x Seed
1 x Soul Medicine

Go north to the large circular part in the room and fall through the first hole
to get in to the Foul Swamp. You will be on a piece of land with a treasure
chest that holds a Power Drink. Head back to the north and get in to the
Helltrap area again.

Grab another firefly from the nest and go at a normal pace so you can see the
holes appear when you get near them. As you reach the wind tunnel go left
around it so you don't lose the firefly. Wrap around the bend to the east and
go through the wind tunnel to get to a treasure chest holding the Refresha
Spell. Backtrack carefully to the firefly nest by sticking to the west wall
when you pass the first wind tunnel.

After you loop around to the east again you will see a wind tunnel on your
right with a wall just to the left of it. Go to the left and stay away from the
pit near it. As you head forward you will find a cluster of three pits, fall in
the middle on that is further to the left, this will drop you on a previously
unaccessible area in the Foul Swamp so you can get a chest holding Soul
Medicine.

Get back to Helltrap and grab another firefly from the nest. Head back to the
large room and very carefully make it to the west side. Wrap aroud to the side
to enter the Foul Swamp and ram the pile of rocks. Head back in to Helltrap and
wrap back around to the east and go up the ramp to the east on the
intersection. At the end of the path you will find a glowing object on the
ground which is Blinding Powder. Head back down the ramp and go through the
west path, you will find a treasure chest by the saving orb containing a hidden
Seed. Save your game, go through the wind tunnel and enter the next area. I
suggest you level up to at least level 29 or 30.

///////////////////////////////////////////////////////////////////////////////
THE GREAT HALL OF FOUL CREATURES
///////////////////////////////////////////////////////////////////////////////

ENEMIES
-------
Rough Eater

1 x Cure-All
1 x Curse Blocker

At the intersection pick up the glowing object on the ground to get a Cure-All
and head south. If you got the treasure hint from Deeno back at Tosca Village
you will find the Curse Blocker at the end of this path. Pick it up when the
controller vibrates. Head north east and ram the canister when you come to it
to start a cut scene.

Once you regain control set your party up for the battle. Equip Kaim, Seth, and
Mack with the Bio Ring, Dark Crystal Ring, and Wind-Powered Ring. You will also
want to have the skills Anti-Curse, Anti-Petrify, Casting Support, Counter,
Lvl 1 Composite Magic, and Steal.

Head in to the room and fight three of them to flush out the queen. Once you
get three watch the cut scene and then chase down the red queen to start the
boss battle.

*******************************************************************************
2.02.08.01 - Boss Battle - Rough Queen
*******************************************************************************

2 x Slot Seed

You should start off with Kaim and Seth stealing the Slot Seed from the Rough
Queen and have everyone else attack the servants with wind spells and physical
attacks. Once the Slot Seed is stolen focus on the queen with physical attacks
and the weakest wind spell to get her to flee. If you get her to flee you can
get in to the battle again and steal the Slot Seed a second time giving you two
for what is supposed to be one.

Get back in to the battle and once again steal the Slot Seed from the Rough
Queen. Her HP will stay the same from before so she will be pretty weak. Have
Jansen use Winda on the servants while you have the others focus on the queen.
If she commands one of the servants to get in to a frenzy switch over to it as
this one will be able to deal anywhere from 1,000 to 1,500 points of damage on
you.

Once the queen is defeated clean up the rest of the servants and watch the cut
scene. Head north and exit the area to reach the World Map again. You will
unlock two new locations, head to the City of Saman.

*******************************************************************************
2.02.09 - The City of Saman
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

1 x Pixie Flower
2 x Seed

Watch the cut scene and then save your game at the saving orb to your left.
Head north and check the pot just to the left of the giant tree to find the
Pixie Flower. Since we haven't really spent any money yet we can talk to the
crow at the merchant stand. He will sell random items for 50 Gold a piece,
within this stash you will be able to pull out randomly the Awakening Bracelet
which allows you to have 3 accessory slots. This is the only time that you will
be able to get it from the crow. If you don't feel like wasting your money on
trying for this item you can get it later on in another area.

The Awakening Bracelet from the crow is not needed for the Treasure Trove
Achievement.

Now go to the west at the next merchant stand and check the pot on the right
side for a hidden Seed. Now head west along the street and check the pot just
before the last house on the north side for another hidden Seed. Head back to
the beginning of the city and go in the east building.

///////////////////////////////////////////////////////////////////////////////
KERSEN'S INN
///////////////////////////////////////////////////////////////////////////////

6 x Generator
2 x Seed
5 x Sticky Tape

Enter the eastern room and check the pot for a hidden Seed. Now go upstairs and
check the wardrobe in the middle hall to the left of the stairs for 6
Generators. Now go in to the east room to check the pot by the bed for a hidden
Seed. Go across the hall to the next bedroom and check the pot for 5 Sticky
Tapes, leave the inn and go to the north west house right across the street.

///////////////////////////////////////////////////////////////////////////////
EMELO'S TAVERN
///////////////////////////////////////////////////////////////////////////////

1 x Seed

Head to the back of the tavern and check the pot along the back wall for a
Seed. Head out of the tavrn and go to the first house north west from this
door.

///////////////////////////////////////////////////////////////////////////////
HOUSE OF RIORDAN THE MERCHANT
///////////////////////////////////////////////////////////////////////////////

1,000 Gold
1 x Secret Ledger
1 x Slot Seed
3 x Whetstone

As you head in to this house you will start a cut scene with the merchant to
busy looking at his pile of gold to notice you. Open the cabinet on the right
side just as you head up the steps to get 1,000 Gold. Check the pot on the left
side just before the steps for a Slot Seed. Head back up the steps and check
the pot on the left side for 3 Whetstones and then the safe just past the
mirror for a Secret Ledger.

Now leave the merchant to his pile of gold and go next door to the west.

///////////////////////////////////////////////////////////////////////////////
AUDUN'S ITEM SHOP
///////////////////////////////////////////////////////////////////////////////

1 x Seed

Check the pot just as you enter to the west for a hidden Seed. Now walk up to
the man next to the pot to trigger a cut scene with a dream to unlock. Talk to
the merchants and you can get new weapons for everyone. You can also get some
accessories that you don't have yet to start learning new skills:

Sword Teachings
Sorcerer Earrings
Magic Trial Record
Gold Spirit Band (Mack learns it at lvl 25)

Leave the shop and head back to the first house we skipped over right next to
the saving orb.

///////////////////////////////////////////////////////////////////////////////
ERLIO'S FAMILY HOUSE
///////////////////////////////////////////////////////////////////////////////

500 Gold
1 x Antidote
1 x Power Bangle
1 x Seed

Check the two pots on the west wall for a hidden Seed and an Antidote. Look in
the wardrobe to the north east and collect the 500 Gold inside. Now go a little
south to check the pot for a Pipot. Hand over your seeds and you should have
exactly 60 now. In return you will get the Power Bangle.

Exit the house and save your game, now head north west to try to enter the next
area to start a cut scene where they can't find the captain. Head over to the
inn and talk to the man standing by the two doors to start a cut scene. Now
head back to the north west and enter the next area.

///////////////////////////////////////////////////////////////////////////////
PORT OF SAMAN
///////////////////////////////////////////////////////////////////////////////

500 Gold
3 x Beast Hide Rasp
4 x Pendulum

Check the pot in between the second and third flags on the north east wall for
3 Beast Hide Rasps. At the end of the building go around the other side of the
gate and check the pot for 4 Pendulums. Walk a few feet north and check the
next pot for 500 Gold and then prepare for the next boss battle.

I suggest you level up to at least level 31 or 32.

Equip everyone with the anti-paralysis skill if they can. Give Jansen the Magic
Trial Record that you bought from the item store and the rest should get the
highest levels of Black, White, and Spirit magic equipped to them that you can.
You will also want Casting Support, Counter, and Concentration. Equip Kaim with
the Adamantis Ring, Seth with the Earth-Powered Ring, and Mack with the Bio
Ring.

Head towards the group of people when you are ready to start a cut scene. Make
sure you are ready and board the ship. You will then watch another cut scene.

*******************************************************************************
2.02.09.01 - Boss Battle - Mantalas
*******************************************************************************

With this battle you will want to whittle down the three Manta in front of the
Mantalas to bring the GC way down. Once this is accomplished you will want to
have the group use All-Grounda or just regular Grounda to attack them.
Occasionally the Mantalas will flee temporarily until you kill off all the
remaining Manta. The Mantalas will then return and have more Manta come in to
help fight you; just repeat taking the GC down and then attack with the spell
to make for a quick win.

Once Mantalas is defeated another cut scene will start and will unlock another
dream. Watch another cut scene to enter a new area.

*******************************************************************************
2.02.10 - Experimental Staff
*******************************************************************************

ENEMIES
-------
Explosive Bug
Guard Armor
Magic Insect
Magic Slider
Uhran Guardsmen

///////////////////////////////////////////////////////////////////////////////
SAMANESE MERCHANT SHIP
///////////////////////////////////////////////////////////////////////////////

Start by entering the ship you are aboard and buy the Shieldus and Barricadus
from the merchant closest to the door. Open the cabinet on the west wall for a
hidden Seed and then save your game at the saving orb. You can also sleep on
the bed in the back room if you wish. Head back outside when you are ready to
move on.

///////////////////////////////////////////////////////////////////////////////
MARINE DIVISION
///////////////////////////////////////////////////////////////////////////////

6 x Generator
1 x Slot Seed

Head up the walkway and when you reach the intersection take the southern path.
Open the treasure chest to find a Slot Seed. Head north west along the walkway
and south east at the next intersection. When you reach the end you will find a
treasure chest holding 6 Generators. Head up the path and enter the large doors
to enter the experimental staff.

///////////////////////////////////////////////////////////////////////////////
POWER DIVISION
///////////////////////////////////////////////////////////////////////////////

1 x Cure-All

Head down the path and eventually a cut scene will start. Once the cut scene
ends the random battles will start up. Start stealing from the Uhran Guardsman
to get Gate Passes that you will need; you can alternatively defeat some Uhran
Guardsman to collect Bent Needles and make the Pickpocket Ring so as you fight
them you will steal automatically. When you head up the stairs open the
treasure chest for a Cure-All. Now head west to enter the next area.

///////////////////////////////////////////////////////////////////////////////
OPERATION DIVISION
///////////////////////////////////////////////////////////////////////////////

1 x Aqua Mine Spell
3 x Bug's Stomach
1 x Knight Earrings
4 x Pendulum

Head down the path to start a cut scene, then head up the stairs and over to
the green light for another cut scene. Head west and operate the platform to
the south to cross a gap. Now go to the east and operate the crane and open the
treasure chest for the Aqua Mine Spell. Collect five Gate Passes and then head
to the west to start a cut scene to find an orange machine wanting a Gate Pass.

You will encounter the Uhran Guardsman more often back in the Power Division.

Head back to the south west and unlock the gate holding the treasure chest
which contains the Knight Earrings. Head down the stairs just to the south of
your location to use a crane and lift the platform containing a treasure chest.
Inside the chest you will find 3 Bug's Stomaches. Head back up the stairs and
go north to find a ladder to descend. Climb down the ladder and walk along the
catwalk to find 4 Pendulum's.

Now climb back up the ladder and operate the crane to the west and it will
create a small bridge to the other side. Use a Gate Pass on the computer and
then use the elevator to go up to the next area.

///////////////////////////////////////////////////////////////////////////////
UPPER DIVISION
///////////////////////////////////////////////////////////////////////////////

4 x Beast Hide Rasp
5 x Gutsy Cloth
1 x Lotus Ring
1 x White Lotus

Go north and descend the ladder to find a treasure chest containing 5 Gutsy
Cloths. Now go over to the gate in the south and use a Gate Pass to open the
gate and collect the White Lotus and the Lotus Ring. Now use the crane on the
right to raise a platform to cross.

Head east across the catwalk and watch the cut scene soon after. Head towards
the middle of this catwalk to find the crane for a crate in the middle of the
track. Lift the crate and then ride the platform to the east. Lower the crate
again and then ride the platform back to the west. With the crate in the way
you will be forced to stop short and can get down on a different catwalk.

Make your way around the catwalk and use the platform to cross the gap and
under the crate that is already suspended. Head down the ladder and open the
treasure chest to get 4 Beast Hide Rasps. Go back across to the beginning
catwalk. Lift the crate and move the platform to the other side again and once
more lower the crate. Use the platform to now get to the back left catwalk and
navigate around.

Use the second platform to reach the far back west corner and then head east.
Ride another platform over the gap and then use the crane in the far east
corner to lower the crate on to the track. Head all the way back to the
beginning catwalk once again and lift the crate to move the platform to the
other side. Lower the crate and move on the platform to get on to the catwalk
and make your way through to get to the southern platform this time.

Head south and go west to raise the crate with the crane for a shortcut. Now
head back to the east and go down the elevator to reach the Operation Division
again.

///////////////////////////////////////////////////////////////////////////////
OPERATION DIVISION
///////////////////////////////////////////////////////////////////////////////

Head west and unlock the gate with a Gate Pass for a shortcut path to open.
Exit the southern door to enter another area.

///////////////////////////////////////////////////////////////////////////////
OUTER DIVISION
///////////////////////////////////////////////////////////////////////////////

Descend the ladder and cross the catwalk to the west to climb a ladder. Talk
to the technician and he will tell you to tell the technician below him a
message. Head back down the ladder and go east across the platform to descend
another ladder. Push the crate off the edge of the platform and then use the
button to lower the mobile catwalk.

Pull the next crate on to the catwalk and get it to the other side. Now raise
the mobile catwalk and push this second crate over the edge. Lower the catwalk
and cross it finally. Talk to the technician and he will ask you to relay the
message to a third technician. Head back up the ladders and through the doorway
to the previous area.

///////////////////////////////////////////////////////////////////////////////
UPPER DIVISION
///////////////////////////////////////////////////////////////////////////////

Head to the west and use your fifth and final Gate Pass to open the way. Go
through the doors to enter the Outer Division again.

///////////////////////////////////////////////////////////////////////////////
OUTER DIVISION
///////////////////////////////////////////////////////////////////////////////

11 x Beat Stone
1 x Fire Charm
4 x Paraweed Needle

Before heading forward go to the east and enter the door to head down some
stairs and open the treasure chest to grab the Fire Charm. Head back outside
and go east to reach a staircase to ascend. Near the top you will find a save
orb and a treasure chest holding 4 Paraweed Needles.

Climb the rest of the way up and then descend the ladder a few levels. Use the
switch to raise the platform and cross the gap to talk to the technician. He
will hand over 11 Beat Stones. Climb back up the ladder and enter the door
straight ahead.

///////////////////////////////////////////////////////////////////////////////
GLASS CHAMBER
///////////////////////////////////////////////////////////////////////////////

Head forward to start a cut scene followed by a battle. Don't worry as you can
not defeat him in battle, he will defeat your party in one blow and then
another cut scene will start.

Once the cut scene ends you will learn about a timed mission. You have 12
minutes to get out of there or else feel the consequences of a blowing up
staff. Start by running down the stairs and outside to the Outer Division.

///////////////////////////////////////////////////////////////////////////////
OUTER DIVISION
///////////////////////////////////////////////////////////////////////////////

Head down the wrecked catwalk to the west as the staff starts to fall apart.
Weave down the stairs and go through the first door to the north when you reach
the bottom.

///////////////////////////////////////////////////////////////////////////////
UPPER DIVISION
///////////////////////////////////////////////////////////////////////////////

Head to the left across the raised crate that you lifted earlier and go through
the southern door across the catwalk.

///////////////////////////////////////////////////////////////////////////////
OUTER DIVISION
///////////////////////////////////////////////////////////////////////////////

Descend more sets of stairs and enter the only door at the bottom.

///////////////////////////////////////////////////////////////////////////////
OPERATION DIVISION
///////////////////////////////////////////////////////////////////////////////

Now run to the west and go north to the very back of the room. You will now be
able to move to the east and down the stairs at the end.

///////////////////////////////////////////////////////////////////////////////
POWER DIVISION
///////////////////////////////////////////////////////////////////////////////

1 x Power Drink
1 x Red Snake
1 x Snake Ring

As you make your way down to the last area inside the staff you will find that
the exit is completely collapsed, so head back up the path a bit and go east
and jump the gap. Descend the ladder and go east to find a treasure chest
containing a Power Drink. Descend the ladder and head over to the south east
corner to open a treasure chest containing Red Snake and the Snake Ring.

Now descend the ladder to the left of the treasure chest and wrap around the
corner to enter the next area.

///////////////////////////////////////////////////////////////////////////////
MARINE DIVISION
///////////////////////////////////////////////////////////////////////////////

Head forward quickly to beat the timer and a cut scene will start as you board
the ship waiting for you. You will now earn the Out to Sea achievement for
completing the second disc. Save as the game prompts you to and then swap Disc
Two for Disc Three.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.03 - Disc 3
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

*******************************************************************************
2.03.01 - The City of Saman
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
PORT OF SAMAN
///////////////////////////////////////////////////////////////////////////////

After the reunion with the townspeople head further in to town.

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

Head south to the exit and you will start a cut scene to go to the inn. Watch
the next cut scene. Once you are done with the group go to the door and disband
the group. Head back to the port and head in to the northern door to enter a
warehouse that was previously locked up.

///////////////////////////////////////////////////////////////////////////////
Oreego's Emporium
///////////////////////////////////////////////////////////////////////////////

1 x Bind Healer
3 x Raging Beast's Eye
1 x Regenera Spell

Head over to the left side of the area right before the hallway to look inside
the pot and you will find a Regenera Spell. Now head over to the east side and
look in the pot over there for three Raging Beast's Eyes. Now go to the north
west corner of the hallway in the back to find a third pot holding a Bind
Healer.

Head in to the back room to find the Auction House. In the Auction House you
can buy any items you missed along your adventures, including areas that you
can never come back to as well. If you are outbid on an item don't worry it
will cycle around again for you to bid on over and over again. Talk to the
auctioneer in the back of the room, if he says "Sorry, but could you come back
later? We're kinda out of stuff to sell right now." you already have every item
that you should currently have.

Leave the emporium and head back to main street.

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

1 x General's Pen
1 x Spartan Ring
1 x Solid Spartan

As you walk in from the port talk to the man on the south side of the walk to
hand over the Secret Ledger you picked up a little while ago. This investigator
will then head inside the merchant's house. Head in after him and talk to him
to get the Solid Spartan and the Spartan Ring.

Now head back out on the main street and head over to the north east corner to
trigger a cut scene that gives you a dream. Head in to the item shop and talk
to the man standing on the west side to get a treasure clue from him. Now head
in to the tavern and talk to the two men at the counter to get another treasure
hunting clue.

Now head back to the north west to find a circle of three men arguing over a
stolen item from one of the stores. Talk to Talio once the short scene is over
and tell him you don't think he did it. He will then tell you that Dandy the
Crow probably took it. Head over to the north east stall and you will now see a
sparkling item on the ground to pick up on the left side on top of the crate.
As a reward you get the General's Pen.

Enter a building or leave to the port and come back to talk to Talio again in
the same spot to get another treasure hunting clue. Head back to the port once
you get this complete.

///////////////////////////////////////////////////////////////////////////////
PORT OF SAMAN
///////////////////////////////////////////////////////////////////////////////

1 x Splitter spell

Head all the way down the dock and stop right before the kid in yellow to find
the hidden Splitter spell. Now head back through to Main Street and leave the
village to the world map. Enter the Ice Canyon to move on.

*******************************************************************************
2.03.02 - Ice Canyon
*******************************************************************************

ENEMIES
-------
Behemoth
Dandoman
Elmon
Elmon Leader
Raptor
Weed

///////////////////////////////////////////////////////////////////////////////
GLACIER FANG
///////////////////////////////////////////////////////////////////////////////

Head through the snow and save at the saving orb. Watch out for the Elmon
monster in this area, it can still your items and accessories from you and flee
the battle with it. Don't worry you can get them back later on as you head
through the canyon. Go north to enter the next area, Ice Gorge.

///////////////////////////////////////////////////////////////////////////////
ICE GORGE
///////////////////////////////////////////////////////////////////////////////

1 x Seed
1 x Water Charm

Head forward along the icy path and get on the left path that branches off from
the main one. As you weave along the icy path you will come up to a treasure
chest holding a hidden Seed. Now head across the next ice bridge and slide down
once.

If you head north on this higher ground you will find the Elmon Leader down the
path a bit. Fight him if you had any items stolen. Be careful as the Elmon
Leader can use your stolen items as a weapon multiplier and use Item Blast. For
each item that was stolen from you it adds 50 damage.

Now slide down the rest of the side and head north, checking near the eastern
wall. You should find a hidden treasure in the snow if you got the clue from
The City of Saman. Head north to enter the next area.

///////////////////////////////////////////////////////////////////////////////
BLIZZARD PEAK
///////////////////////////////////////////////////////////////////////////////

1 x Amulet
1 x Blazing Ruby
1 x Cubic Music Score 5
1 x Earrings of Wisdom
1 x Seed
5 x Tornado Leaf
1 x Warm Vest

Head through the hole in the wall and go up to the first treasure chest you see
for a Blazing Ruby. Continue up the path being very careful not to get to close
to the edge or you will fall down part of the mountain. Soon you can go to the
right side and climb up as you head south east. Watch out for the gusts of wind
shooting out of the crevices in the side of the wall, they will blow you down
to the treasure chest below.

Head back up and around the path and then slide close to the edge of the ice to
get on a ledge belw holding the treasure chest which has 5 Tornado Leaves in
it. Now slide the rest of the way down the side of the mountain and then go
past the wind again.  This time slide down the icy side to the far right close
before you head up the path to get on another ledge.

Open the treasure chest off to the south east and you will find a hidden Seed.
Continue south east in to the previous area and open the treasure chest for the
Cubic Music Score 5. Now head back to the other area and slide down, once again
going past the wind tunnels. Head back up on top and move north west to find a
penguin sitting up above, continue along the path. When you see the path branch
ahead take the northern path and go through the cave to get up to the penguin.

The penguin will jump down and leave the treasure chest to you. Inside the
chest you will find a Warm Vest. Quickly go back through the cave and wrap
around to where you first saw the penguin to find it standing there. Head up to
it and examine it to get the Amulet. Now go south from the cave to find a path
to the east and jump over the spaces in the path to reach a treasure chest
holding Earrings of Wisdom.

Go back up to the north west to leap across some more gaps and then wrap down
the mountain and ram the pile of snow at the end to block a wind tunnel below.
Head back up the mountain and cross the gaps, then go south to wrap around to
the west and save at the saving orb. Prepare for the boss battle that you are
about to head in to by leveling up to at least level 33 or 34. Equip Kaim and
Seth with the Bio Ring Ultra and the Spartan Ring. You will also want to equip
them with Absorb Attack, Critical Hit, Concentrate, Defense Boost, HP Max Up,
Mental Stability, Power Hit, Reduce Casting, and Weapon Guard.

///////////////////////////////////////////////////////////////////////////////
SNOWY PLATEAU
///////////////////////////////////////////////////////////////////////////////

Head forward to start a cut scene and then you will be brought in to a boss
battle against Dinozaoro.

*******************************************************************************
2.03.02.01 - Boss Battle - Dinozaoro
*******************************************************************************

1 x Elmon Crown
1 x Slot Seed

Immediatly cast Weapon Guard and Absorb Attack as Dinozaoro will usually pull
the whole group in to the front row taking away your GC. Focus on using Power
Hit with Kaim and Seth as you want to deal more damage with the one blow then
a normal one would. Try to avoid using Combo as Dinozaoro can easily counter it
with double the damage that you would have given him.

Make sure to use Concentrate, Mental Stability, and Reduce Casting Time to help
your casters attack quickly against Dinozaoro before it can attack them with
devastating damage.

Luckily Dinozaoro takes a few turns to get his combo started so have the cast
All-Shield and All-Generate to prepare yourself. Use Mack's Powerus spell on
Kaim and Seth to boost there attack power, then use Mindus on the spellcasters.
Use a spellcaster to continuously cast Zephyra and the others should use black
magic on it to take it down.

Once you defeat Dinozaoro you will win a Slot Seed. Once you regain control go
up the north east corner and you will find a path to climb. Up in the cave area
you will find a treasure chest holding the Elmon Crown that the Elmon Leader is
looking for. Head back to the Ice Gorge and get in a battle with an Elmon and
leave it alone so it steals the crown back from you. Once it is stolen back go
find the Elmon Leader again and battle him for a Mind Bangle and the Elmon will
no longer steal from you. Head out to the world map and head to Gohtza City.

*******************************************************************************
2.03.03 - The Magic Industry City of Gohtza
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
ELEVATED ENTRANCE
///////////////////////////////////////////////////////////////////////////////

Simply head north in to Middle Town to continue.

///////////////////////////////////////////////////////////////////////////////
MIDDLE TOWN
///////////////////////////////////////////////////////////////////////////////

1 x Healing Tank
3 x Pendulum

Head north again and when you reach the first door on the right a cut scene
will automatically start to play. Enter the door on the right to get in to the
Hotel Crown and save your game at the saving orb. Leave the hotel and head
north some more.

Right when the path gives you the opportunity to head east go there to search a
pot for a Healing Tank. Continue north and take the right path when it branches
as you don't want to go left just yet. Enter the door on the right to go inside
the shop.

In the shop you can buy updated weapons for everyone, skill rings, and spells
if you missed any of them. Don't forget to talk to the ring maker to get some
new rings using the items from the shop as well. Head out and go north some
more to find a pot at the very northern tip containing 3 pendulums. Now head
back to where you found the first pot and go down that path to the east and
enter the door to Low Town.

///////////////////////////////////////////////////////////////////////////////
LOW TOWN
///////////////////////////////////////////////////////////////////////////////

Head south across the bridge and then go east to find a door underneath the
stairs and enter Rosa's Restaraunt.

///////////////////////////////////////////////////////////////////////////////
ROSA'S RESTARAUNT
///////////////////////////////////////////////////////////////////////////////

1 X Aquara Bomb
3 x Kelo-Oil
1 Seed

Check the pot right next to the door for an Aquara Bomb. Now go up to the
counter and move east to find a pot in the middle of the room here that holds a
hidden Seed. Now go to the opposite corner and you will find another pot
holding 3 Kelo-Oils. Exit the restaraunt and head upstairs.

///////////////////////////////////////////////////////////////////////////////
LOW TOWN
///////////////////////////////////////////////////////////////////////////////

500 Gold
1 x Blazing Ruby
1 x Mint Powder
4 x Nutrition of the Earth

Check the pot at the top of the stairs to the right for a Blazing Ruby. Wrap
around the path to descend the stairs and then check the pot next to the barrel
for 4 Nutrition of the Earths. Head west across the bridge and north past the
two men in red and blue to find a pot holding 500 Gold. Now head south and
save at the saving orb, cross the bridge to the south and check the pot for a
Mint Powder.

Now go talk to the guy in red and blue that you passed at the abandoned house
earlier furthest to the north and he will ask you to deliver a message to his
brother at the gates of Khent. Head out of the city now and go over to the City
of Khent.

///////////////////////////////////////////////////////////////////////////////
CITY OF KHENT - BASTION GATE
///////////////////////////////////////////////////////////////////////////////

1 X Awakening Bracelet
1 x Obsidian Spirit Band

Head all the way up to the gates and you will find a treasure chest right
behind the guard holding an Awakening Bracelet. Now go to the right along the
path and talk to this second guard to deliver the message. He will give you an
Obsidian Spirit Band for your troubles.

Now head back to Low Town in Gohtza to move on.

///////////////////////////////////////////////////////////////////////////////
LOW TOWN
///////////////////////////////////////////////////////////////////////////////

Talk to the guard again to tell him the reply to his message and then head
around the barred area to go downstairs in to the abandoned apartment.

///////////////////////////////////////////////////////////////////////////////
ABANDONED APARTMENT
///////////////////////////////////////////////////////////////////////////////

1 x Grounda Bomb
3 x Gutsy Cloth
2 x Seed

At the bottom of the stairs open the triangle piece on the wall to find 3 Gutsy
Cloths. Head down another set of stairs to find a pot on the landing which has
a hidden Seed. Right off the stair case check the triangle on the wall to find
another hidden Seed. Exit the apartments and go around to the front to use the
lift to get inside now.

Head down to the 10th floor and check the pot to the east of the lift for a
Grounda Bomb. Enter the door straight down the path and get inside the Casino.

///////////////////////////////////////////////////////////////////////////////
CASINO - GAMBLER'S HIDEOUT
///////////////////////////////////////////////////////////////////////////////

1 x Innocence Baton
1 x Innocence Ring
1 x Signed Loan Papers

Wrap around through the casino and then in to the eastern room. Check the pot
to the north east and you will find an Innocence Baton and an Innocence Ring.
Talk to the man standing to the east of the eastern table and he will ask you
to help him with a loan.

The trick with this betting man is in order to get anything good out of it you
will have to hand over the money and then leave the casino to the apartments
and back in to give him more loans up to a total of 10 times. Once you reach
the tenth time he will hit jackpot and you get back a lot of money. Therefor
if you give him 1,000 Gold each time you'll get 50,000 Gold back; You can only
do this once so make it count!

///////////////////////////////////////////////////////////////////////////////
RAIHEL'S GENERAL STORE
///////////////////////////////////////////////////////////////////////////////

5 x Incense of Distrust
6 x Life Stealing Tooth
4 x Shark Skin
3 x Winda Bomb

When you enter the store check the pot behind the man standing in the first
room to get 5 Incense of Distrusts. Enter the first room on the right to look
at a book on the shelf telling you the history of Gohtza. You can talk to the
man to get some rings made. Check the treasure chest on the left for 6 Life
Stealing Tooths and the pot for 4 Shark Skins. Now go north through the door
and look in the pot for 3 Winda Bombs.

///////////////////////////////////////////////////////////////////////////////
ABANDONED APARTMENT
///////////////////////////////////////////////////////////////////////////////

1,000 Gold
1 x Mana Prime
1 x Seed

Leave the store and get back on the lift to go to the 9th floor. Head around
the balcony to enter the only accessible door in to Bargel's Inn. Inside you
can save at the saving orb and look in the pot for a hidden Seed. Now head down
to the 7th floor.

Make your way around to the stairs heading up and check the pot before you go
up the stairs to get the Mana Prime inside. Now head upstairs and around to the
last door to open the triangle by it for 1,000 Gold. Head back up the lift to
Low Town and go up to Middle Town.

///////////////////////////////////////////////////////////////////////////////
MIDDLE TOWN
///////////////////////////////////////////////////////////////////////////////

You will now want to head north and take the left turn at the intersection. Get
on the lift and go down to Gohtza Station Waiting Room.

///////////////////////////////////////////////////////////////////////////////
GOHTZA STATION - WAITING ROOM
///////////////////////////////////////////////////////////////////////////////

1 x Seed
5 x Whetstone

Search the two pots right before the service desk counter for 5 Whetstones and
a hidden Seed. Head through the green lit ramp to start a cut scene. Being
denied entry head up the lift again and go north to start another cut scene.
Kaim and Sarah will run off after the man as Cooke and Mack go to look at the
trains.

///////////////////////////////////////////////////////////////////////////////
MIDDLE TOWN
///////////////////////////////////////////////////////////////////////////////

You will now gain control of a team of three consisting of Seth, Ming, and
Jansen. Take the lift right next to you and go up to High Town.

///////////////////////////////////////////////////////////////////////////////
HIGH TOWN
///////////////////////////////////////////////////////////////////////////////

Head up the stairs to trigger a cut scene. Head east up the stairs and talk to
one of the two gatesmen to have them open the doors for you.

///////////////////////////////////////////////////////////////////////////////
GOHTZA PALACE - MEETING CHAMBER
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene when the game loads and then walk north to start another
cut scene. The king wants Ming to demonstrate that she is who she says she is
by passing the barriers. Head up to the barrier and press the A Button to have
Ming disable the barrier. It will take two attempts to pass the gate as it will
repel you the first time.

Watch the cut scene once you get through the first set. Once you de-activate
the second set the first time you will watch another cut scene to find that the
king is toying with her. Head up to the throne and the king will wonder what is
happening to the barriers. As Ming approaches the throne she will find out that
he is not the king.

///////////////////////////////////////////////////////////////////////////////
LOW TOWN
///////////////////////////////////////////////////////////////////////////////

You now have control of Kaim in Low Town, head north and save your game at the
saving orb by the Abandoned Apartment. Now take the lift in the Abandoned
Apartment down to the 7th floor and enter the northern room.

///////////////////////////////////////////////////////////////////////////////
ABANDONED APARTMENT
///////////////////////////////////////////////////////////////////////////////

Go north to the back room and open the door to start a cut scene.

///////////////////////////////////////////////////////////////////////////////
GOHTZA STATION - WAITING ROOM
///////////////////////////////////////////////////////////////////////////////

1 x Aquara Bomb
4 x Loud Bell
3 x Magic Crystal

Now Cooke and Mack will sneak past the receptionist at the service counter and
gain access to the waiting room. Head north over to the saving orb and search
the pot for 3 Magic Crystals. Save your game if you wish and then go east on
the southern section to open a treasure chest holding 4 Loud Bells. Now head
over to the north west corner to find another treasure chest which holds an
Aquara Bomb.

Now head up the escalator all the way to the north east.

///////////////////////////////////////////////////////////////////////////////
GOHTZA STATION - PLATFORM
///////////////////////////////////////////////////////////////////////////////

1 x Circular Dance Ring
1 x Circular Dance Discus
1 x Flara Bomb

You will find a treasure chest on the circular part of the walkway halfway up
holding a Flara Bomb. Go back to the waiting room and then take the eastern
most platform.

On this platform you will find a treasure chest holding the Circular Dance Ring
and the Circular Dance Discus. Now go back to the last platform and talk to the
lady in red with a brown hat to start a cut scene.

Now once again exit the platform and go to the first platform again. This time
a cut scene will start. Now run over to the entrance of the train for another
cut scene. Now head up to the controls to start another cut scene and then
examine the controls for another cut scene.

///////////////////////////////////////////////////////////////////////////////
HIGH TOWN
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene and then head west down the stairs to get to the lift and
take it down.

///////////////////////////////////////////////////////////////////////////////
MIDDLE TOWN
///////////////////////////////////////////////////////////////////////////////

Now head south and take the lift to the west down to Gohtza Station Waiting
Room again.

///////////////////////////////////////////////////////////////////////////////
GOHTZA STATION - WAITING ROOM
///////////////////////////////////////////////////////////////////////////////

Try to get through the green pathway again and activate the cut scene. Kaim
gets everyone through the pathway. Save your game at the saving orb and then
head through the middle escalator with the cut scene allowing you through this
time.

///////////////////////////////////////////////////////////////////////////////
GOHTZA STATION - PLATFORM
///////////////////////////////////////////////////////////////////////////////

ENEMIES
-------
Armored Train
Land Walker
Striker

4 x Dark Flame
1 x Mana Prime

Head north along the path to start another cut scene. Once you regain control
of Kaim head back up the middle escalator. On the circular part of the platform
you will find two treasure chests holding 4 Dark Flames and a Mana Prime. Now
equip Kaim with the Lotus Ring and Sarah with the Earrings of Wisdom and head
to the last platform. Watch the cut scene and then board the train to start
another cut scene.

With the first battle you can attack them physically and take them down pretty
easy since they come on board. Once they are destroyed however you will be
faced with more enemies at a distance.

In this second battle use some of your bombs and equip Kaim with a magic giving
accessory so he can cast spells as well. You will take down the train once you
destroy the External Engine Unit.

A third fight will soon start as a large Armored Train makes its way over
towards you. You will want to equip Kaim with the Spirit Magic lvl 2 power so
he can use Gamble, let Sarah use magic attacks on the train as well as the
train will cast a barrier on itself to stop the physical attacks.

Now watch the cut scene that unfolds, once you regain control of a character
you should be awarded with the True Warrior achievement if you haven't received
it already.

///////////////////////////////////////////////////////////////////////////////
UHRA - AMPITHEATER OF THE SKY
///////////////////////////////////////////////////////////////////////////////

Head south to the next area and go down the stairs to stand at the podium to
watch a cut scene. Now head back up the stairs and step in to the portal on the
ground to be teleported to Grand Staff.

///////////////////////////////////////////////////////////////////////////////
GRAND STAFF
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene and then enter battle against seven Acolytes. The Acolytes
are hurt by different magics:

Red Acolyte - All-Flarus
Blue Acolyte - All-Aquaus
Green Acolyte - All-Windus
Yellow Acolyte - All-Groundus
Black Acolyte - All-Stonus
White Acolyte - Shinus
Gold Acolyte - Breaks

Once you defeat all the Acolytes watch the next cut scene. 

///////////////////////////////////////////////////////////////////////////////
AURORA-BOUND TRAIN - CABOOSE
///////////////////////////////////////////////////////////////////////////////

Walk over to the sparkling glass tube to fill your HP and MP and then go over
to the saving orb to save your game. Use the button on the door to open it and
you automatically head in to the next area.

///////////////////////////////////////////////////////////////////////////////
AURORA-BOUND TRAIN - FREIGHT CAR
///////////////////////////////////////////////////////////////////////////////

ENEMIES
-------
Glacier Beast
Glacier Fragment

1 x Goddess Medicine
1 x Slot Seed

Watch the cut scene and then you will automatically go in to a fight. Use
ground attacks and ground based rings on the monsters to hurt them the most.
Once the battle is over stay off the ice as it comes after you and move
forward to the next car.

Head forward and to the left to pick up the sparkly item on the ground to find
a Slot Seed. Push the crate with the diamond on it and then move north quickly
to push the next diamond crate up.

Head up to the next set of crates and push the diamond crate to the left. On
the second crate get on the left side and push it to the right. Press the
button and move in to the next car to run up to the next monster guarding the
door. Kill them off and press the button to get in to the next car.

Remember to move through this train as quick as possible, if the ice fully
surrounds you it is game over.

Go around the crates and grab the southern part of the crate to pull it south.
Now get on the left side of the next crate and pull the crate to the left. Now
run up to the stack of two crates and push the bottom crate to the left and the
top crate up. Now quickly grab the next crate and pull it out to the left, then
quickly push it down. Inside the cubby you can open a treasure chest to get a
Goddess Medicine out of it.

Run to the end of the car and read the note to find out a door up ahead is
password locked and that the fourth number is 0. Run around the car to find the
notes for the second number is 2, first number is 9, and the third number is 4.

password: 9240

Once the door is open a cut scene will start, run up to the children abd then
you will enter a battle. Take down the three Glacier Beast's and watch the next
cut scene.

*******************************************************************************
2.03.04 - City of Uhra
*******************************************************************************

ENEMIES
-------
Gold Kelolon
Guard Dog
Kelolita
Uhran Infantry

///////////////////////////////////////////////////////////////////////////////
THE CENTRAL STATION SQUARE
///////////////////////////////////////////////////////////////////////////////

Link a skill from Tolten to Seth since you have the chance to get his skills
now. Equip Tolten with a good ring and then head in to battle against the now
enemy soldiers. After the battle watch the cut scene and then head east to hear
they are going to burn a lot of criminals alive and then she suggests to stick
to the back alleys. So head north and watch the next cut scene.

///////////////////////////////////////////////////////////////////////////////
BACK ALLEY - CITY OF UHRA
///////////////////////////////////////////////////////////////////////////////

500 Gold
1 x Cure-All
1 x Healing Herb
1 x Healing Tank
3 x Pendulum
3 x Poisoned Red Snake
1 x Power Drink
2 x Seed
1 x Smelling Salts
3 x Sticky Tape

Head north and check the poster to get 3 Sticky Tapes right before the
intersection. Head west to open the metal container for 3 Pendulums. Continue
west and get the pot holding a hidden Seed. Now head up the northern path and
peel the poster that is covering the west column for Smelling Salts.

Now head back to the east and go north east to start another cut scene and
enter a battle. The random battles will now start at this time. Look at the set
of posters on the right and check the first poster for 500 Gold. Refill your HP
and save at the saving point. Now head east and climb the ladder to the ledge
that you find and take it north. Kick the pipe open and get the Groundus Bomb.
Descend the ladder and head north through the alley to ram some boxes out of
the way. Right on the other side you will find a pot holding a Mana Capsule.

Now make your way back to the saving orb and head north, ram the stacks of
boxes to get to a pipe you can check for a hidden Seed and further north for a
pot holding 3 Poisoned Red Snakes.

Now take the east path and climb the ladder half way down the alley to get up
on a ledge. Head east and look in the pot for a Power Drink. Climb back down
the ladder and check the left side of the wall just before the intersection for
a poster that can be peeled away holding a Healing Herb. Go up the stairs and
kick the pipe open to get a Healing Tank. Finally head south down to the dead
end and kick the pipe here for a Cure-All.

Climb the ladder and head south along the ledge to get to the next area.

///////////////////////////////////////////////////////////////////////////////
UHRA - MAIN STREET
///////////////////////////////////////////////////////////////////////////////

500 Gold

Make your way along the ledge and you will come up to a pot with 500 Gold
inside it when you reach the corner of the buildings. Frst go in to the second
door you find.

///////////////////////////////////////////////////////////////////////////////
BARKUS' ARMS AND ARMOR
///////////////////////////////////////////////////////////////////////////////

1 x Aquaus Bomb
1 x Seed

Head down the stairs and open the treasure chest next to the stairs for an
Aquaus Bomb. Now go to the south side of the room and search the pot for a
hidden Seed.

///////////////////////////////////////////////////////////////////////////////
TOLSAN'S INN
///////////////////////////////////////////////////////////////////////////////

1 x Talisman

Now enter the first door you passed. Watch the cut scene and you will be
rewarded the Talisman. Now head downstairs and walk towards the front counter
to start a cut scene. The back door will be unlocked for you, head down the
hallway in the back and go out the now unlocked door.

///////////////////////////////////////////////////////////////////////////////
UHRA - MAIN STREET
///////////////////////////////////////////////////////////////////////////////

500 Gold
4 x Jet Black Cloth
1 x Seed

Head south towards the main street and kick the two large pots to get a hidden
Seed and 4 Jet Black Cloths. Now head north and you will find a large pot next
to the sewer entrance holding 500 Gold. Head down the ladder now to continue.

///////////////////////////////////////////////////////////////////////////////
BACK ALLEY - SEWERS
///////////////////////////////////////////////////////////////////////////////

1 x All-Curse Spell
1 x Flarus Bomb
1 x Healing Tank
3 x Kelo-Helmet
4 x Nightmare Seal
3 x Thief Key Ring

Head across the south bridge and open the treasure chest for a Healing Tank.
Now head east down the stairs and lower the bridge by operating the controls at
the red light. Cross the bridge and go east to operate the next control at the
end, this will drain the water.

Now head back across the bridge and down the stairs to go north and up the next
set of stairs. Now head east through the cave wall in to the Secret Cave. Go
west and open the treasure chest holding 3 Kelo-Helmets and head back. Now open
the barred gates with the two buttons next to them.

Head up the stairs and go south and wrap around to the west. Before touching
the controls you can use the closest east platform to jump to all the circles
and get to the first of two treasure chests holding 3 Thief Key Rings. Now push
the button and cross the platforms to get to the second chest holding a Flarus
Bomb.

Head west and climb the ladder to the next level. With the north gate lowered
open both the lower two gates to drain the excess water. Get on the western
side and go south to open the treasure chest and get 4 Nightmare Seals. Now
head north to take the second ladder down to the bottom and pick up the
sparkling item to reveal a Goddess Medicine.

Now climb the ladder and open and then close the northern gate to let a
controlled volume of water get in to the area. Now open and close (You don't
have to close but it creates a quicker route to the ladder) the middle gate and
to this frst ladder you skipped. Climb down on to the platform to see that an
item has floated over to the platform that you can grab for the All-Curse
spell. Now head north and climb the long ladder to get out of the sewers.

///////////////////////////////////////////////////////////////////////////////
BACK ALLEY - NEAR CASTLE
///////////////////////////////////////////////////////////////////////////////

1,000 Gold
1 x Ambrosia
5 x Gutsy Cloth
1 x Healing Tank
5 x Life Stealing Tooth
1 x Mana Bottle
5 x Mirror Stone of Fear
1 x Royal Knight Ring
1 x Royal Knight's Sword
1 x Seed
1 x Smelling Salts
1 x Soul Medicine
1 x Stone Beast's Thorn
2 x Whetstone
1 x Windus Bomb

Head north and go west down the alley, kick the pipe for some Smelling Salts.
Continue west and smash through the boxes so you can go north to the pot
holding 5 Mirror Stone of Fears. Head back a step and go west to find a poster
you can peel back hiding 1,000 Gold.

Heading back to the east and climb the ladder, look to the south to kick a pipe
and get a Healing Tank. Now run to the north and look in the pot for a hidden
Seed. Descend the ladder and head west a little to find a low poster flapping.
Check this poster for a Stone Beast's Thorn. Continue west and right before the
previous intersection you will find another poster on the wall inbetween two
barrels for a Soul Medicine.

Head north east and pass up the ladder for now in the corner. Go down to the
end of the path and kick the pipe for 2 Whetstones, then ram the stack of boxes
to look in the pot for a Windus Bomb. Head back to the ladder and climb up to
get to the ledges above.

Immediatly climb another ladder to get even higher and kick the pipe straight
ahead for 5 Life Stealing Tooths. Head north west to go up and down two metal
ramps and then check the pot on the left for 5 Gutsy Cloths. Climb down the
ladder and wrap around the alley to locate the first accessible Royal Seal.
Activate it and a short cut scene will start, you will receive the Royal
Knight's Sword and the Royal Knight Ring.

Head back up the ladder and go north east to climb down another ladder. 
Straight across from the ladder you will find a pipe containing Ambrosia. Go a
little ways down and look to the left on a column sticking out to find a poster
you can peel back holding a Mana Bottle. Now continue down the path to enter
the next area.

///////////////////////////////////////////////////////////////////////////////
CASTLE OF UHRA - STATION SQUARE
///////////////////////////////////////////////////////////////////////////////

1 x Heal Full
1 x Slot Seed

Move forward to start a brief cut scene as they are about to start the
ceremony. Now go next to the saving orb and open the treasure chest to get a
Heal Full as well as a Slot Seed in the treasure chest to the right of the orb.
Save your game and head on to the next area.

///////////////////////////////////////////////////////////////////////////////
UHRA - OUTSIDE OF THE FRONT GATE
///////////////////////////////////////////////////////////////////////////////

Head north in to the crowd to activate the next cut scene.

///////////////////////////////////////////////////////////////////////////////
UHRA - AMPITHEATER OF THE SKY
///////////////////////////////////////////////////////////////////////////////

ENEMIES
-------
Gohtzan Infantry
Uhran Infantry

As you make your way around the crowds of soldiers fighting you will encounter
battles with infantry from both sides. They will not only attack you but each
others side as well, take one member from each side out at a time so they
continue to attack each other as well.

Make your way over to the circle where the pirates are all chained up to start
a cut scene.

*******************************************************************************
2.03.05 - The Icy Ruins of Gohtza
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
SNOW-COVERED TRAIL
///////////////////////////////////////////////////////////////////////////////

ENEMIES
-------
Alraune
Glacier Beast
Glacier Fragment
Gyaplos
White Terror

1 x Blazing Ruby
1 x Healing Herb
1 x Seed
5 x Shark Skin

Watch the cut scene and then head south to get to Mack and activate another cut
scene. As you head up the track check the west side for a light box holding a
Healing Herb. Go north and you will find one more just before the first tower
which is holding 2 Blazing Ruby. Now go down this first side path leading to a
tower head down the path and climb the ladder. Open the treasure chests for a
hidden Seed and 5 Shark Skins. You will want to level the two kids up to at
least level 34 or 35 here.

After saving your game and refilling your HP and MP head down the ladder and
continue north to start another cut scene.

///////////////////////////////////////////////////////////////////////////////
OLD GOHTZA - SCRAP DUNGEON
///////////////////////////////////////////////////////////////////////////////

1 x Ambrosia

Go to the left corner of the room and ram the sheet of metal leaning against
the wall to reveal a hidden treasure chest containing Ambrosia. You can sleep
in the right corner and save your game as well at the saving orb. Now head
south to leave the area.

///////////////////////////////////////////////////////////////////////////////
OLD GOHTZA - WESTERN DISTRICT
///////////////////////////////////////////////////////////////////////////////

ENEMIES
-------
Clipper

1 x Cure-All
6 x Life Stealing Tooth
1 x Slot Seed
1 x Soul Medicine

Watch the cut scene and then head down the stairs to open a treasure chest
holding a Soul Medicine. Go back up the staisr and head north east as the
bridge collapses to your right. Pass it and go down the stairs a little further
down the path.

Head east across the walkway and up the little stone ramp, pass the stairs and
look for the treasure chest holding a Cure-All. Now go up the stairs as well
as the second set of stairs. Behind the circlular fountain you will find a
hidden path leading you south east in to a room with a treasure chest that has
a Slot Seed in it.

Now head south west to the other side of the bridge that had just broke and you
will find a treasure chest holding 6 Life Stealing Tooths. Leave the area in to
Low Town by going south east back a little ways.

///////////////////////////////////////////////////////////////////////////////
LOW TOWN
///////////////////////////////////////////////////////////////////////////////

1 x Blazing Ruby
1 x Scroll of Balance
1 x Slot Seed

Head east across the bridge and check the pot for a Blazing Ruby. Head north
and you will now see that the elevator can take you to a new place known as
The Backyard. This however is not functioning yet. Go to the north west side
and kick the barrels to reveal a Slot Seed.

Now head to the 10th floor and talk to the man in the north west corner to get
a treasure hunting clue. Head back to Low Town and go south back to where you
first came in to Low Town. As you head up the ramp to the last intersection
your controller will vibrate near the large crate, examine the ground and you
will find the Scroll of Balance if you got the treasure hint down on the 10th
floor.

Head east and leave the area to get to the Eastern District.

///////////////////////////////////////////////////////////////////////////////
OLD GOHTZA - EASTERN DISTRICT
///////////////////////////////////////////////////////////////////////////////

ENEMIES
-------
Clipper

1 x Blazing Ruby
1 x Goddess Medicine
1 x Healing Herb
1 x Power Drink
1 x Seed
1 x Slot Seed

Go towards the stairs and get over to the right to find a water pump that will
give you a Healing Herb upon turning it on. Go up the stairs and climb the
frozen ladder. Move south west and use another water pump to get a Blazing
Ruby. If you head even more to the south you will find a treasure chest at the
top of the stairs holding a Power Drink.

When you head north east you will come to a break in the path and a cut scene
will start. As you round the first corner ram the support beam to have it fall
and create a bridge below. Jump across the gap and then descend the ladder to
your left to move on.

Work your way around the pile of rubble and cross the freshly fallen beam to
get to another ladder to climb up. Open the treasure chest on the left for a
Goddess Medicine and then head up the stairs to activate a water pump giving
you a hidden Seed.

Head south east and jump the gap. Once you make it to the end of the path ram
the iron gate to open it and descend the ladder. Go south along the path and
you will get on the tracks, then turn to the west to find a treasure chest in
the south west corner holding a Slot Seed. Now head east to enter the next
area.

///////////////////////////////////////////////////////////////////////////////
EAST-BOUND TRACK
///////////////////////////////////////////////////////////////////////////////

ENEMIES
-------
Alraune
Glacier Beast
Glacier Fragment
Gyaplos
White Terror

3 x Beast Hide Rasp
1 x Blazing Ruby
1 x Mana Capsule
1 x Seed

You will want to level your party up to at least level 34 or 35 here. Head
along the east side checking the box lights as you go for a Mana Capsule and
Blazing Ruby. After the second item you can climb a tower on the west side that
has a Healing Orb.

Continue north down the tracks and check the remaining two light boxes for a
hidden Seed and 3 Beast Hide Rasps. Continue north and controls will switch
over to Cooke.

///////////////////////////////////////////////////////////////////////////////
FROZEN TRAIL
///////////////////////////////////////////////////////////////////////////////

ENEMIES
-------
Alraune
Glacier Beast
Glacier Fragment
Gyaplos
White Terror

1 x Cure-All
1 x Warrior's Armband

Continue north and eventually a cut scene will start to play. Control will then
come back to Jansen. Head North down the track checking the next two light
boxes which have a Cure-All and Warrior's Armband. Now continue down the road
and you will find a Save Orb off to the left in the tower. Continue north
through the rubble and a cut scene will start. This one will automatically
bring you in to a boss battle.

*******************************************************************************
2.03.05.01 - Boss Battle - Living Ice
*******************************************************************************

In this battle immediatly cast All-Barricade, All-Shield, and put Cover on both
the frontline members. Have Mack cast Mindus on Ming and Jansen, while he also
puts Powerus on himself. Remember to re-cast Cover on the members after every
All-Aquara is cast on you.

To attack this boss you will want to cast Grounda on it untill it casts Reflect
which will send your Grounda spells back to the party. Once the Reflect is used
on it you will want to send Mack in with his Combo move while you have someone
as a healer and the rest use Grounda Bombs.

After the battle watch the cut scene.

*******************************************************************************
2.03.06 - Uhra Sewers
*******************************************************************************

ENEMIES
-------
Experiment No. 28
Experiment No. 44
Large Snail
Magic Tower

///////////////////////////////////////////////////////////////////////////////
UHRA SEWERS - GIANT DRAIN
///////////////////////////////////////////////////////////////////////////////

3 x Beast Hide Rasp
1 x Healing Tank

With control back on Seth head south along the only path up the stairs. Go
across the walkway and down the other side to find a broken magic engine. Sed
will repair it which will disable the Magic Tower enemies abilities in the
area it was repaired. Head across the next bridge and enter the conduit through
the doorway.

///////////////////////////////////////////////////////////////////////////////
UHRA SEWERS - CONDUIT
///////////////////////////////////////////////////////////////////////////////

Head south east and climb the ladder followed by another ladder. From here you
can enter another door and make it in to the next area.

///////////////////////////////////////////////////////////////////////////////
UHRA SEWERS - DESTROYED PASSAGE
///////////////////////////////////////////////////////////////////////////////

Head forward and watch th cut scene that starts to play. Now head to the north
west path and head through the next door to another conduit.

///////////////////////////////////////////////////////////////////////////////
UHRA SEWERS - CONDUIT
///////////////////////////////////////////////////////////////////////////////

Skip the door for now and climb down the ladder to get below. Pass up the iron
gate as you can't get at it and go back in to the Giant Drain.

///////////////////////////////////////////////////////////////////////////////
UHRA SEWERS - GIANT DRAIN
///////////////////////////////////////////////////////////////////////////////

3 x Beast Hide Rasp
1 x Healing Tank

Climb down the ladder to get on a platform that is under water, so you will
move slowly. Take the platform all the way to the south and go east. If you
head all the way to the east you will make it to a ledge holding a pot that has
3 Beast Hide Rasps and the treasure chest with a Healing Tank.

Head back a little ways on the platform in the water and then turn to the north
when the path shows up. You can get back in to the previous conduit from here
behind the waterfall.

///////////////////////////////////////////////////////////////////////////////
UHRA SEWERS - CONDUIT
///////////////////////////////////////////////////////////////////////////////

4 x Gorgon Masks

Head straight ahead and open the treasure chest for 4 Gorgon Masks and then
climb the ladder to the west. Open the previously closed gate and then climb
back up the ladder to the right. You can now enter the door to the north to
enter the next area.

///////////////////////////////////////////////////////////////////////////////
UHRA SEWERS - TREATMENT PLANT
///////////////////////////////////////////////////////////////////////////////

1 x Cure-All
1 x Holy Guard
2 x Seed

Head up the ramp and then down the ladder to the right. Since you can't go
through iron gates head north and then turn through a tunnel to the west. Cross
the bridge heading west and then go north to push two crates in to the duct to
create a bridge and open the treasure chest for the Holy Guard.

Don't bother heading south as it is just blocked by another iron gate for now.
Head east back over the bridge instead and go south. Open the previous iron
gate, then head east over the bridge and move north. Go east once more to check
the pot for a hidden Seed. Head north and climb the ladder to fix the magic
engine.

Head south and open the treasure chest for a Cure-All and then go west to open
the iron gate and climb the ladder at the far end. Up here you will find a
store clerk which has an upgrade sword for Seth and a few accessories you don't
have yet. Heal your crew at the Healing Orb and then save at the Saving Orb.

Head south across the metal bridge and use the controls to the west to lower
the bridge, cutting off the water supply. Head south taking the first west path
to activate the bridge on the east side draining the water, then lower it again
to cross it. Head west and go down the ladder. You can then climb the stairs
and activate the switch to raise the gate.

Now head north and check the pot to the east for a hidden Seed. Head through
the door to the north to enter Magic Tank.

///////////////////////////////////////////////////////////////////////////////
UHRA SEWERS - MAGIC TANK
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene and then head east around the circle to descend a ladder.
Head north to go across the catwalk to get to the north east area. You will
want to level your group up to at least level 35 or 36 in this area. Climb the
stairs to the center circle area. Wrap around to the southern side and fix the
magic engine, then use the controls on the right to turn the stairs to the next
stop.

Refresh your teams HP and MP at the Healing Orb and then head south east and
climb the ladder. Now head east and leave through the door to another conduit.

///////////////////////////////////////////////////////////////////////////////
UHRA SEWERS - CONDUIT
///////////////////////////////////////////////////////////////////////////////

1 x Seed

Head to the far south to reach a pot in front of a steel gate, inside is a
hidden Seed. Now go north and west to reach a door leading back to the
Treatment Plant.

///////////////////////////////////////////////////////////////////////////////
UHRA SEWERS - TREATMENT PLANT
///////////////////////////////////////////////////////////////////////////////

5 x Demon Sculpture

Head west and activate the switch to open the gate, then open the treasure
chest holding 5 Demon Sculptures. Head east back through the door once your
finished.

///////////////////////////////////////////////////////////////////////////////
UHRA SEWERS - CONDUIT
///////////////////////////////////////////////////////////////////////////////

Now go to the far east side and run north to get to a different door on the
west side to enter the Magic Tank.

///////////////////////////////////////////////////////////////////////////////
UHRA SEWERS - MAGIC TANK
///////////////////////////////////////////////////////////////////////////////

1 x Godly Dragon Tears
1 x Soul Medicine
2 x Toxin Butterfly Scales
1 x Wisom Earrings

Head east and pass the ladder to go south after opening the gate with the
switch. Open the treasure chest holding 2 Toxin Butterfly Scales. Head around
the catwalk and open the gate with the switch. Continue across the catwalk and
open second gate, then continue to wrap around and climb the ladder.

Open the treasure chest at the top of the ladder for Wisom Earrings. Climb back
down the ladder and go through the gate you just opened. Head all the way
around the catwalks and through the next gate that you previously opened. Climb
the ladder you had skipped over to get on the top level.

Run over to the west and open the gate to go south west and open the treasure
chest holding Godly Dragon Tears. Head north to get on the platform with the
door on it and kick the canister to get some Soul Medicine. Now leave through
the door to the north.

///////////////////////////////////////////////////////////////////////////////
UHRA SEWERS - CONDUIT
///////////////////////////////////////////////////////////////////////////////

Simply head down the stairs and enter the next door.

///////////////////////////////////////////////////////////////////////////////
UHRA ARMY - UNDERGROUND DOCK
///////////////////////////////////////////////////////////////////////////////

Head north to start a cut scene and you will be brought in to a boss battle.

*******************************************************************************
2.03.06.01 - Boss Battle - Magic Beast
*******************************************************************************

Equip Seth with something that will let her use Zephyra to heal the group from
Magic Beast's powers.

In this battle you will actually have two ways to defeat it. The first way you
will want to steal the Crystal Fragment it is holding if you want the drop, and
then focus ranged attacks on the Dock Crane. If you can get it to swing around
8 times this will instantly kill the Magic Beast.

If you want a good long battle cast Powerus on everyone and you may want to use
Power Drinks as well so you can hammer away at it. Remember to constantly heal
your team with Seth and if you need it have Sed use his Double Item ability to
give out two health items at a time.

Once the battle is complete watch the cut scene. You will then be prompted to
view the Escaping the Sewers Tutorial.

Your objective is to avoid attacks from the Magic Beast and escape the sewers.
In order to dodge you will have to match there timing and press the designated
buttons that show on the screen. You will also have to rapidly press the button
whenever an arrow appears above the button as well. Each attack from the
monster that hits you will go against your HP meter, once it reaches 0 it will
be a game over.

Once you pass this mini-game watch the next cut scene.

*******************************************************************************
2.03.07 - Refugee Camp
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
FROZEN TRAIL
///////////////////////////////////////////////////////////////////////////////

You can head south to save your game and refresh your HP and MP at the tower if
you like and then head west down the stairs to move on, then go west to reach
the World Map.

///////////////////////////////////////////////////////////////////////////////
GOHTZAN REFUGEE CAMP
///////////////////////////////////////////////////////////////////////////////

1,000 Gold
1 x All-Shieldus spell
1 x Anti-Paralysis Herb
1 x Gigantes Brooch
1 x Letter to Mom
5 x Loud Bell
1 x Meal Ration
4 x Monster Bird's Plume
1 x Prickly Seed
1 x Seed
1 x Spikey Seed

Now head to the Refugee Camp - West on the map and watch the cut scene. Move
north and save at the Saving Orb, then move up the hill to the west. Talk to
the man walking around the second tent and he asks if you can deliver some mail
to his mother back in Low Town. Accept the request and you will get the Letter
to Mom.

Check the pot inbetween the two tents for 1,000 Gold. Talk to the next man by
the second tent, he asks that you go get food for him since he hurt his leg.
Run as fast as you can down the hill and talk to the lady sitting on the crate
just to the right of the saving orb to get a Meal Ration. If you don't make it
in time go inside a tent and come out to try again. In return the old man will
give you a Spikey Seed.

Head back down to where the saving orb is and wrap around the crates to find a
pot in the north west section holding a hidden Seed. Enter the Lodging Tent to
find a treasure chest against the back wall containing the All-Shieldus spell.
Exit the tent and head north to find a pot in between the two tents holding an
Anti-Paralysis Herb.

Now enter the Medical Tent and go to the back wall to look in the pot for a
Pipot. It is very excited that you have the Spikey Seed and will give you a
Prickly Seed. This is the start of a trading game between Pipot's. Hand over
your Seeds that you have accumalated up till now and you should have a total of
80 Seeds deposited. This will award you the Gigantes Brooch.

Head back around to the south for two items. One of them is inside the Storage
Tent. Check the pot in the upper right side for 4 Monster Bird's Plumes. Inside
the Storage tent talk to the man in the far back to be told to get a group of
Gyaplos and make them cry until their leader Don Laplos comes out so you can
kill it. Exit the tent and wrap around to the east and locate a pot next to the
tent. Inside the pot is 5 Loud Bells.

Leave the camp to the south and re-enter the Frozen Trail.

///////////////////////////////////////////////////////////////////////////////
FROZEN TRAIL
///////////////////////////////////////////////////////////////////////////////

1 x Don Laplos Claws

Run around this area to get a group of FOUR Gyaplos. Kill all of them except
for one so it can use its cry ability to call for back-up. Remember it WILL NOT
show in any group size except a group of FOUR! Eventually Don Laplos will
appear. Kill him and all the other Gyaplos to win the Don Laplos Claws to bring
back as proof.

///////////////////////////////////////////////////////////////////////////////
GOHTZAN REFUGEE CAMP
///////////////////////////////////////////////////////////////////////////////

1 x Sacred Ring
1 x Sacred Torch
1 x Spire Commander
1 x Spire Ring

Enter the Storage Tent and hand over the claws and you will receive a Sacred
Torch and Sacred Ring. Now head back in to the Medical Tent and talk to the man
sitting on the bed in green clothes for a treasure hunting hint. Leave the tent
and go north a bit to find a ladder to descend.

Head north to the hot springs and walk around to get the controller to vibrate
by heading towards the right. The hidden treasure will give you the Spire
Commander and Spire Ring.

Now climb back up the ladder and head north through the exit to activate a cut
scene. A drunk has spotted the train wreckage and lets Jansen know where it is
so it will get marked on the map.

*******************************************************************************
2.03.08 - Crashed Magic Train Site
*******************************************************************************

500 Gold
1 x All-Barricadus spell
1 x Healing Tank
1 x Seed

Head forward and pick up the sparkling object on the ground for 500 Gold. As
you move forward you will activate a cut scene. Go north east and pick up the
sparkling object for a hidden Seed. As you make your way east there is another
sparkling object on the ground found to be a Healing Tank. Go south to open the
treasure chest and reveal the All-Barricadus spell.

Save your game at the saving orb and then head in to the cave to move on.

*******************************************************************************
2.03.09 - Burning Limestone Cave
*******************************************************************************

ENEMIES
-------
Big Guana
Ground Sphere
Guana
Heracles
Killer Bird
Seagull

///////////////////////////////////////////////////////////////////////////////
PATH OF STEAM
///////////////////////////////////////////////////////////////////////////////

1 x Cure-All
1 x Power Drink
3 x Raging Beast's Eye
4 x Seal Cross
1 x Seed

Head down in to the cave to start a cut scene, step through the water and wrap
around to the north east and you will find an inlet that has a treasure chest
holding a Power Drink. Move north in to the geyser room and go immediately to
the east for a cut scene.

Stick to the east side and you will come to a dead end with a sparkling item on
the ground that appears to be a hidden Seed. Sticking to the wall wrap around
to the west in a clockwise circle to reach some geysers. If you look inside the
geyser that you have to walk over you will see a sparkling item inside it. To
avoid the hot water from hurting you, wait for it to go down and then grab it.
While the item screen is up telling you what you found the water can not hurt
you. When you pick it up you will find a Cure-All.

Cross the geyser and head south west to cross another geyser. Take the first
turn to the south east and cross the geyser to check the second geyser for a
sparkling item in it which is 4 Seal Crosses. Now go north east and you will
see more geysers to cross. You will find in the second geyser another sparkling
item in the hole which is 3 Raging Beast's Eyes.

Go north east down the hill through the geyser and then wrap aroun to the north
west to get on the path leading north east to the next area.

///////////////////////////////////////////////////////////////////////////////
PATH OF DANKNESS
///////////////////////////////////////////////////////////////////////////////

1 x Diamond Spirit Band
1 x Forcea spell

Head north in to the next room of this area to see a green toxic cloud ahead.
With full health run down in to the gas to get to the treasure chest and open
it for the Forcea spell. Quickly get out of the gas the way you came and heal
up again.

Head north east to jump across the gaps in the path and you can take a path to
the north west jumping across more gaps to find a treasure chest holding the
Diamond Spirit Band. Now head north east and leave this area.

///////////////////////////////////////////////////////////////////////////////
PATH OF POISON MIST
///////////////////////////////////////////////////////////////////////////////

1,000 Gold
500 Gold
5 x Beat Stone
1 x Cubic Music Score 6
3 x Seal Cross
1 x Seed

Head north east up the path and slide down the slippery rocks to climb up a
rock formation stairs to ram the rock at the top trapping off the poisonous gas
that is leaking out. Head down to the south east and slide down the rocks to a
lower area that was previously filled with gas. Head north east and check the
first geyser you come to for a hidden Seed.

Head back a few steps and head down the path to the east. Check the next geyser
for a sparkly item inside to be 1,000 Gold. You will want to level up to at
least level 40 to 41 in here for the boss battle coming up. Slide down the rock
side to the large portion below and check the geyser near the north part of the
circle for 500 Gold.

Now go north east a bit checking for a sparkly item on the ground near the
group of geysers for 3 Seal Crosses. Now head west to climb up the none wet
stone steps and carefully descend the first part of the slope on the other side
to make it to the treasure chest. Open the chest to find Cubic Music Score 6.

Slide down the side of the rocks the rest of the way back in to the large
circle and head east to climb up to another level where you will find a
treasure chest. Inside the chest is 5 Beat Stones. Now head north in to the
next area.

///////////////////////////////////////////////////////////////////////////////
PATH OF STRANGE ROCKS
///////////////////////////////////////////////////////////////////////////////

1 x Ailment Break spell
5 x Paraweed Needle
2 x Thief's Key Ring

Head north and watch the cut scene, then go west. Open the treasure chest for
2 Thief's Key Rings. Now travel back down the path to the east. Take the north
path at the intersection and head along the lower path with the slippery edges.
Be careful as not to get to close to the edge as you will fall off in to the
gas below. Check the geyser on the corner for 5 Paraweed Needles.

Now head north and watch the sides of the path to not fall down as well as the
geyser's in the walls that can throw you off the ledge as well. Once you pass
that part you will have to jump to other rocks, hop around to find the rock
that is colored a different shade then the others and when you stand on it you
are thrown off it. Move over to the tall pillar and ram it from the south west
side to knock a treasure chest off the top. Inside the chest you will find the
Ailemt Break spell. I suggest you level to at least 40 or 41.

Head south east to get out of the water and wrap around to get to the geysers
shooting out of the wall again. Pass them once more and hop across the rocks
and you will activate a cut scene right before leaving the area.

///////////////////////////////////////////////////////////////////////////////
UNDERGROUND LAKE
///////////////////////////////////////////////////////////////////////////////

Equip Mack with the Power Bangle so he has boosted attack strength. Give Cooke
and Jansen the Warm Vest if you picked up the extra set. Give Jansen for his
secondary item the Talisman. Finally you will want to equip Ming with HP Max Up
3, Anti-Freeze, Absorb Magic, Concentrate, Lucky 0 Magic Damage, Stand Ready,
Spirit Magic lvl 5 or above, and Water Resistance Up.

Save your game and reset to load up the game save and refresh everyones HP and
MP. Now place Mack in the front row and everyone else in the back row. Move
forward to start a cut scene and go straight in to a boss battle.

*******************************************************************************
2.03.09.01 - Boss Battle - Ice Magic Beast
*******************************************************************************

The very first thing you should know about this battle is the boss has a
permenant Reflect Spell on it so DO NOT use any magic on this monster. This is
why you have Mack up front ready to attack.

Immediatly have everyone cast All-Shieldus, All-Barricadus, and Covera spells
to protect all of your people. Cast Powerus on Mack and have him be the sole
attacker using multiple Combo attacks on the beast. To help Mack out feel free
to use some of your bomb items as well to get things rolling.

Just have your spellcasters on the defensive re-casting Cover on the people
taking the damage and heal every chance you get. After less than 10 turns you
should be close to or have defeated it.

Around this time you should be awarded the Thanks a Million Achievement for
dealing a total of 1,000,000 points of damage to all the monsters you have
fought. Watch the cut scene and then you will unlock the Surfacing Achievement
for completing disc 3.

Save your game and swap out disc 3 for disc 4.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
2.04 - Disc 4
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

*******************************************************************************
2.04.01 - Out on the Ocean
*******************************************************************************

Watch the cut scene and then you will be given a tutorial on how to use the
Nautilus.

The controls are the same as the Slantnose by using the left analog stick. New
to the ship controls you can now dive under the water when the B button shows
up on the bottom right of your screen. To get back to the surface press B
again. You can't steer through any of the hypercurrents, shallows, or ice
fields. Use the back button to go to the bridge of the ship. Land with the A
button and board with the A button.

Submerge under the water and head back in to the Underground Lake.

///////////////////////////////////////////////////////////////////////////////
UNDERGROUND LAKE
///////////////////////////////////////////////////////////////////////////////

1 x Mana Bottle

Head south and jump across the stones to get to the eastern stone to pick up
the sparkling item on the ground for a Mana Bottle. Leave by heading back on
the ship.

///////////////////////////////////////////////////////////////////////////////
OUT ON THE OCEAN
///////////////////////////////////////////////////////////////////////////////

10,000 Gold
2 x Draining Stone
1 x Godly Dragon Tears
3 x Living Brass
5 x Magic-Sealing Vase
3 x Power Reactor
3 x Seed
1 x Slot Seed
3 x Unicorn's Horn

Staying underwater head south with the coastal wall on your right side to find
some bubblesrising up. Once you get on top of the bubbles hit the A button to
send sonar down and find an item on the ocean floor, Godly Dragon Tears.
Continue to follow the wall around to an inlet and you'll find more bubbles
hiding a Seed.

As you continue on you will hit a hypercurrent wall, go along the edge of it to
locate another coastal wall. Pass up the crevice crack for now and head to the
left with the wall still on your right and you will find more bubbles. This set
is holding a Seed. Continue on and pass the ice glacier to find more bubbles
holding 5 Magic-Sealing Vases.

Soon you will hit another hypercurrent that will stop you from going any
further, just stay along the edge of it and move on. Eventually you will find
another coast and some air bubbles a little bit away from it. If you get to
close to the coast you will come up to a cave that automatically brings you
inside, just leave if you go in as we will come back to this later. In the
bubbles you will find 10,000 Gold.

Move along and right around the corner is yet another hypercurrent to stay on
the edge of. You will wrap around the current so it is on your right as the
land comes up and is on your left. Keep the current on the right to find a set
of bubbles hiding a hidden Seed. Turn back around and follow the wall on your
right to leave this part and you will find another set of bubbles that hold a
Slot Seed.

Wrap around the corner and enter the inlet to find another set of bubbles
holding 2 Draining Stones. Leave the inlet and wrap around to the right to
another inlet for a set of bubbles holding 3 Living Brasses. As you wrap around
the northern-most part of the world you will find more bubbles holding 3 Power
Reactors. Now you must travel across the top of the continent past the glaciers
to the north east corner to find another set of bubbles holding 3 Unicorn's
Horns.

Now that you have collected all of the treasure that you can get at this time
underwater...there will be more later. We will move on with a few extra errands
before heading on with the story. If you don't care about the extras or getting
some of the achievements then just look in the table of contents for The Great
Ancient Ruins or scroll down to it in the sections below.

*******************************************************************************
2.04.02 - City of Uhra (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
THE GREAT GATE OF UHRA
///////////////////////////////////////////////////////////////////////////////

1 x Soldier's Letter

Being the first place on the world map of destinations let us start the re-cap
here. You will notice that no one is after you anymore after the incident. Talk
to the very first guard to get a treasure hunting tip. Now talk to the guards
to the left of the taxi and get the Soldier's Letter. Head north west to enter
the door in to the next area.

///////////////////////////////////////////////////////////////////////////////
INSIDE THE TOWER
///////////////////////////////////////////////////////////////////////////////

Get on the central lift and leave through the north.

///////////////////////////////////////////////////////////////////////////////
THE GREAT GATE STATION
///////////////////////////////////////////////////////////////////////////////

Head over to the monorail and choose to go to the Royal Palace.

///////////////////////////////////////////////////////////////////////////////
THE CASTLE STATION
///////////////////////////////////////////////////////////////////////////////

1 x Aquaus Bomb
1 x Seed

Once you get off the monorail look in the pot to the east of the ramp to get a
hidden Seed. Also go to the west for a pot holding an Aquaus Bomb. To the south
of this pot is a Pipot you can hand over your Seeds to, but you won't get
anything at this time. Now head south down the stairs to the next area.

///////////////////////////////////////////////////////////////////////////////
STATION SQUARE
///////////////////////////////////////////////////////////////////////////////

3 x Adamantine Ore
1 x Freedom Armband
1 x Seed

Head east and open the two treasure chests against the north wall containing
a hidden Seed and 3 Adamantine Ore. Now deliver the letter you had received a
little earlier to the second man also standing by this north wall to receive
the Freedom Armband.

Go east and save your game at the saving orb, then continue east to the next
area.

///////////////////////////////////////////////////////////////////////////////
OUTSIDE OF THE FRONT GATE
///////////////////////////////////////////////////////////////////////////////

1 x Missing Person Poster

Head north and talk to the man on the brifdge to get a Missing Person Poster so
you can help look for his father. Now turn around and head back out of the area
as there is nothing you can do inside the castle until you unlock all of the
other Royal Seals.

///////////////////////////////////////////////////////////////////////////////
STATION SQUARE
///////////////////////////////////////////////////////////////////////////////

Run to the west and enter the Castle Station.

///////////////////////////////////////////////////////////////////////////////
THE CASTLE STATION
///////////////////////////////////////////////////////////////////////////////

9 x Nightmare Seal

Go to the group of three people on the east side of the room and show the
poster to the northern man and he will run home to tell the father the news.
Now head back to the outside of the front gate and tell the son for 9 Nightmare
Seals.

Head back through and go to Central Station Square.

///////////////////////////////////////////////////////////////////////////////
MONORAIL - THE CENTRAL STATION
///////////////////////////////////////////////////////////////////////////////

Ride the lift on the north wall and speak to the man walking back and forth on
the west side in red to get a treasure hunting tip. Now leave to the east in to
the next area.

///////////////////////////////////////////////////////////////////////////////
THE CENTRAL STATION SQUARE
///////////////////////////////////////////////////////////////////////////////

1 x 64 Caliber Magic Rifle
1 x Gaia Breaker
1 x Gaia Ring
1 x Kelolon Badge
1 x Toughness Brooch
1 x Wind Charm

Check along the northern wall and move to the east to find a music cube man by
the name of Lito standing around. You now have four new songs you can play to
unlock more items.

For Cubic Music Score 3 you must hit ERGF EDCR. Add three more members to your
party and enter battle. Target E, Rest Cube, G, F to hit them in the correct
order. Now you will need to target E, D, C, Rest Cube. Once it is completed you
will unlock the Kelolon Badge.

Now perform the Cubic Music Score 4 you must hit GEGBA GFDCR. Add four more
members to your party and enter battle. Target G, E, G, B, and then A in that
order. Next target G, F, D,C, Rest Cube to unlock the Wind Charm.

Now on to Cubic Music Score 5 you must hit DAEF DRAR GEDR. Add three more
members to your party and enter battle. Now target D, A, E, F in this order.
Second time target D, Rest Cube, A, Rest Cube in this order. Now target G, E,
D, Rest Cube in that order to unlock the Toughness Brooch.

Finally you have the last music cube that you have collected so far to work on.
You must hit CCGG AAGR FFEE DDCR. Add three more members to your party and
enter battle. Target C, C, G, G in that order. For the second time target A, A,
G, Rest Cube. Now target F, F, E, E in that order. Finally go for D, D, C, Rest
Cube for the last bit of the song and unlock the 64 Caliber Magic Rifle.

Now head a little to the south west over to the center sculpture fountain and
search the base of it to find the hidden treasure from the clue you just got
from inside the monorail station. The treasure will conisist of the Gaia
Breaker and Gaia Ring.

Now head east and enter the next area to move on.

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

4 x Byproduct X

Head south to see a man and a small boy named Tuncan that when talked to will
activate a cut scene which unlocks a dream. Once you go through the dream you
will also unlock a clue to a hidden treasure. Head south more to find a man
named Mulga standing alone at the bend in the road, talking to him reveals
another treasure hunting tip.

Enter the tavern at this same corner to talk to Virno behind the counter for
another treasure hunting tip, talk to him a second time for another treasure
hunting tip.

Go north and enter the northern door to the east to get in to the Inn and exit
out the back door to the alley on Main Street. Now go to the crates on the back
wall of the Inn to get 4 Byproduct X's. Now go down the manhole in to the
sewers.

///////////////////////////////////////////////////////////////////////////////
BACK ALLEY - SEWERS
///////////////////////////////////////////////////////////////////////////////

1 x Scroll of Secret Skills

Head down the metal stairs and go north through the gate you raise a while back
from your previous adventures down here. Head down the stairs to get in to the
water duct that you emptied and check to the right of the stairs for the secret
treasure area. Once you locate it you will find the Scroll of Secret Skills.
Now leave the sewers the way you came and go north to the next area from Main
Street.

///////////////////////////////////////////////////////////////////////////////
RESIDENTIAL AREA
///////////////////////////////////////////////////////////////////////////////

4 x Necrosis Mold

Go to the south east corner to find Ex-Councilman Ohzen to get 4 Necrosis Mold.
Now head north to the next area.

///////////////////////////////////////////////////////////////////////////////
GONGORA'S MANSION - GARDEN
///////////////////////////////////////////////////////////////////////////////

Save your game at the saving orb and then talk to the guard to get in to the
mansion.

///////////////////////////////////////////////////////////////////////////////
GONGORA'S MANSION - HALLWAY
///////////////////////////////////////////////////////////////////////////////

Head west and leave out the west door to the next area.

///////////////////////////////////////////////////////////////////////////////
GONGORA'S MANSION - COURTYARD
///////////////////////////////////////////////////////////////////////////////

Go and unlock the seal to open the entrance to Secret Cave, we will return here
in a while so you can level up a little more to explore it. Head back in to the
mansion.

///////////////////////////////////////////////////////////////////////////////
GONGORA'S MANSION - HALLWAY
///////////////////////////////////////////////////////////////////////////////

Go across the hall and enter the eastern door to the lab area, then wrap around
the stairs and go up to the Study using the elevator.

///////////////////////////////////////////////////////////////////////////////
GONGORA'S MANSION - STUDY
///////////////////////////////////////////////////////////////////////////////

3 x Magic Storing Stone
1 x Power Drink
4 x Stone Beast's Fang

Check the glowing item on the desk for a Power Drink. Now check the spinning
magic device to start a cut scene. Open the chest behind the desk and to the
right of it for 3 Magic Storing Stones and 4 Stone Beast's Fangs.

Now leave Uhra to get back to the World Map and head to the next destination on
the map, Ipsilon Mountains from the north.

///////////////////////////////////////////////////////////////////////////////
IPSILON MOUNTAINS - VALLEY ROAD
///////////////////////////////////////////////////////////////////////////////

Head north to reach the fork in the road and you will start a cut scene that
unlocks a dream. Once you get the dream head back to the World Map for your
next optional quest location.

*******************************************************************************
2.04.03 - Grand Staff Construction Base (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
GRAND STAFF CONSTRUCTION BASE
///////////////////////////////////////////////////////////////////////////////

6 x Living Brass

Next on the list of locations to visit is Grand Staff Construction Base. Talk
to the second worker and he will activate a quick cut scene that ends up with
you gaining 6 Living Brass. Now head south and enter the first door.

///////////////////////////////////////////////////////////////////////////////
BUILDING MATERIAL WAREHOUSE
///////////////////////////////////////////////////////////////////////////////

From the sleeping quarters go west and down the stairs to weave through the
previously moved crates to reach the door to the north and enter the warehouse.
Inside the warehouse talk to the worker all the way to the north on the west
side to agree to find some Magic Capsules for him. Now head south to the next
door.

///////////////////////////////////////////////////////////////////////////////
TEMPORARY LABORATORY
///////////////////////////////////////////////////////////////////////////////

4 x Magic Gauge

Talk to Lilan to accept a mini quest about placing gauges around the world for
her, you will receive 4 Magic Gauges. Now head out and go to the World Map to
move on and go to the City of Saman.

*******************************************************************************
2.04.04 - City of Saman (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

5 x Adamantine Ore

Head to the north west and talk to the little boy standing by the broken car
to have Sed fix it for him. In return the boy will hand over 5 Adamantine Ores.
Now head to the tavern.

///////////////////////////////////////////////////////////////////////////////
EMELO'S TAVERN
///////////////////////////////////////////////////////////////////////////////

1 x Ice Water Amulet

Head over to the jukebox and fix it for the man standing by it, you will
receive the Ice Water Amulet in return. Now head over to Erlio Family House.

///////////////////////////////////////////////////////////////////////////////
ERLIO FAMILY HOUSE
///////////////////////////////////////////////////////////////////////////////

1 x Solid Seed

Head up the first couple of steps and look on the east wall for the Pipot. Once
you look at him he gets very excited for the special seed you are carrying.
Hand over the Prickly Seed and get a Solid Seed in return. Now leave the home
and go to the World Map to travel to Gohtza City.

*******************************************************************************
2.04.05 - Gohtza City (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
ELEVATED ENTRANCE
///////////////////////////////////////////////////////////////////////////////

Head over to the west side of the road and climb down the two sets of ladders
to the street below. Now walk over tothe man in green standing by himself and
talk to him to get a treasure hunting tip. Now go north down the street to
enter the next area.

///////////////////////////////////////////////////////////////////////////////
LOW TOWN
///////////////////////////////////////////////////////////////////////////////

1 x Broken Khent Sword
1 x Happy Flower

Head a little to the north and then get over to the east to find a man from
Khent wanting a keepsake of the Khent. Head back to Uhra and talk to the guards
to the left of the taxi to find out that the items from the battlefield were
probably bought up by Barkus. Barkus has a shop in town so head to the shop and
go to the south counter to pick up the Broken Khent Sword.

Head back to Low Town and hand over the Broken Khent Sword to the man from
Khent and you will get the Happy Flower in return. Now head over to the west
side of the town and head north to find two kids standing around. When you
approach them a cut scene will start and unlock a dream.

Now head over to the Abandoned Apartment building and take the lift down to the
10th floor.

///////////////////////////////////////////////////////////////////////////////
ABANDONED APARTMENT
///////////////////////////////////////////////////////////////////////////////

Go to the northern door and enter the general store.

///////////////////////////////////////////////////////////////////////////////
RAIHEL'S GENERAL STORE
///////////////////////////////////////////////////////////////////////////////

1 x Ground Mine spell
1 x White Flame Candle

Talk to the first counter and upgrade your weapons for Mack, Sarah, and Ming.
You can also get some accessories that you don't have yet as well, like the
White Flame Candle. At the second counter you can buy the Ground Mine spell.

Now take the lift down to the Backyard, as it is now accessible to play in.

///////////////////////////////////////////////////////////////////////////////
BACKYARD
///////////////////////////////////////////////////////////////////////////////

1 x Backyard For Beginners
6 x Cape of Illusion
4 x Forbidden Explosive
5 x Healing Potions
3 x Healing Tank (choose between 3)
8 x Mana Bottle (3 of them are choose between 3)
5 x Poisonous Red Snake
10 x Power Drink
4 x Slot Seed
1 x Soul Medicine (choose between 3)

Save your game at the saving orb and then talk to the man in the green by the
cage to start the matches. For now you can only participate in the Light Class
events. Note on how the star rating works:

1 Star - Competing in the competition (you don't even have to win)
2 Star - Winning the Competition
3 Star - Winning the Competition and completing the secret condition

To find out what the secret conditions are for all battles win The Kelolon
Battalion! fight and you will be rewarded Backyard For Beginners. Take this
item to the guy in red on the other side of the cage to get all the information
on it.

LIGHT CLASS SELECTION
---------------------

The Kelolon Battalion!
Condition - Defeat all enemies
Secret Condition - Survive 4 or more Combination attacks
Prize - Backyard For Beginners
Secret Prize - Slot Seed
Just keep healing until they get the 4 combo attacks out on you.

The Festival of Magic
Condition - Only 2 members can fight
            Defeat all enemies
            Attacks not allowed
            Skills not allowed
            Items not allowed
Secret Condition - Defeat all enemies using your members
Prize - 5 x Mana Bottle
Secret Prize - Slot Seed
You should use All-Grounda to wipe them out quickly.

Pure Gluttony
Condition - Defeat the enemies
Secret Condition - Let both bugs use Prey at least 3 times
Prize - 10 x Power Drink
Secret Prize - Slot Seed
Don't bother with the Magic Insects as they just keep coming back, let the bugs
eat 3 a piece and then kill that bug. Do this until all are dead.

Two Eyeballs
Condition - Win within 10 turns
            Defeat the Evil Eye
Secret Condition - Kill 5 White Dogs before killing the Evil Eye
Prize - 5 x Healing Potions
Secret Prize - Slot Seed
Equip Anti-Petrify and Anti-Paralysis to your members, you can only hurt the
cyclops with items, killing the cyclops stops the White Dogs from showing up.

Puppet Master
Condition - Defeat the Puppet Master
            Let the Controlled One live
Secret Condition - Win within 10 turns
Prize - Slot Seed
Secret Prize - 5 x Poisonous Red Snake
Use Gamble against the Puppet Masters and Break Hit when reflect is used.

Now head over to the man standing along the west wall to collect your prizes
for the amount of stars you have. You will receive 4 Forbidden Explosives, a
choice between 3 Healing Tank, 3 Mana Bottle, or Soul Medicine, and finally
you get 6 Cape of Illusions as well.

Now head out to the Refugee Camp.

*******************************************************************************
2.04.06 - Refugee Camp (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
GOHTZAN REFUGEE CAMP
///////////////////////////////////////////////////////////////////////////////

5 x Death Powder

Head north to reach the group outside the medical tent and you will start a cut
scene automatically which unlocks a dream. Now go south a little bit to find a
man by the name of Ryzel standing by himself. Talk to him to activate a cut
scene where he needs you to fix six broken magic engines to get the cave less
gloomy. The devices look like the large globe type objects.

Hidden behind the northern red tent cover right on the bend in the path
The middle of the west ridge
Near the south end of the west ridge
Near the southern entrance to the camp on the west side
Down the ladder next to the hot springs
Just to the south of the hot springs

Once you have all six head back to Ryzel and he will hand you 5 Death Powders.
Now head south to the campfire and activate another cut scene that gives you
a dream. Now head back to the north and enter the Medical Tent again. Inside
walk in between the second set of beds to activate a cut scene with the little
boy on the bed to unlock a dream and a treasure hunting clue.

Now head to Ice Canyon for further exploration.

*******************************************************************************
2.04.07 - Ice Canyon (Optional)
*******************************************************************************

1 x Quad-Element Charm

Head in to the north entrance to Ice Canyon and head south down the path. You
will then head east around the area where you had the boss battle and go north
to climb the side ramp. Up top you will find a Royal Seal to break with Tolten
and you will get the Quad-Element Charm.

Now exit and re-enter from the south entrance. Head north and go to the east of
the saving orb to activate a cut scene to install a magic gauge. Now head out
to the Black Cave.

*******************************************************************************
2.04.08 - Black Cave (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
THE GREAT HALL OF FOUL CREATURES
///////////////////////////////////////////////////////////////////////////////

Enter from the north entrance and head south to make your way to the center of
the room. Walk around the north portion of this circle walkway to activate a
cut scene and you will have found one of the four Magic Gauges you need to
install.

Now head south to the next area.

///////////////////////////////////////////////////////////////////////////////
HELLTRAP
///////////////////////////////////////////////////////////////////////////////

1 x Master Ring
1 x Master Sword

ENEMIES
-------
Dark Sorcerer
Ide
Nightflier
Zagan

Head south and grab a firefly out of the nest. Continue south and head over to
the second eastern path to the dead-end. In this dead-end you will find another
Royal Seal for Tolten to break and gather the Master Sword and Master Ring.
Leave the Black Cave and head to the Crashed Magic Train Site to access the
Burning Limestone Cave.

*******************************************************************************
2.04.09 - Burning Limestone Cave (Optional)
*******************************************************************************

ENEMIES
-------
Big Guana
Ground Sphere
Guana
Heracles
Killer Bird
Seagull

///////////////////////////////////////////////////////////////////////////////
CRASHED MAGIC TRAIN SITE
///////////////////////////////////////////////////////////////////////////////

Head north and wrap around to the east to enter the Burning Limestone Cave.

///////////////////////////////////////////////////////////////////////////////
PATH OF STEAM
///////////////////////////////////////////////////////////////////////////////

Head down in to the cave and step through the water. Move north in to the
geyser room and then down the hill through the geyser and then wrap around
to the north west to get on the path leading north east to the next area.

///////////////////////////////////////////////////////////////////////////////
PATH OF POISON MIST
///////////////////////////////////////////////////////////////////////////////

1 x Royal Emblem

Head north and locate the pit of poison gas to the east that you found the
treasure chest in the back before. Instead of heading to the chest head up and
then turn left to get out of the gas and locate anotehr Royal Seal to get the
Royal Emblem. Now leave the way you came for the the Ipsilon Mountains from the
south entrance.

*******************************************************************************
2.04.10 - Ipsilon Mountains (Optional)
*******************************************************************************

ENEMIES
-------
Big owl
Mad Sarbella
Magic Pebble
Magic Rock
Man Eater
Sarbella

///////////////////////////////////////////////////////////////////////////////
MINING SITE
///////////////////////////////////////////////////////////////////////////////

Head south and jump the gap to the other side of the broken tracks. Continue to
run to the south and then climb the ladder. Head north and climb this ladder,
go south to climb a third ladder. Go back north to climb another ladder. Go
south past the blacksmith and enter the next area.

///////////////////////////////////////////////////////////////////////////////
CART TRACK
///////////////////////////////////////////////////////////////////////////////

Head west and wrap around to the south to enter the next area.

///////////////////////////////////////////////////////////////////////////////
SOUTHERN SLOPE
///////////////////////////////////////////////////////////////////////////////

Head south along the lower slope as the bridge still hasn't seen a repairman.
Jump the ledges and then head west to enter the next area.

///////////////////////////////////////////////////////////////////////////////
PEAK
///////////////////////////////////////////////////////////////////////////////

Head to the very top where you fought the boss battle and watch the cut scene
that starts to play as the Magic Gauge is installed. Now exit the mountain the
way you came and go to the City of Uhra.

*******************************************************************************
2.04.11 - City of Uhra (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
THE GREAT GATE OF UHRA
///////////////////////////////////////////////////////////////////////////////

Head north to the taxi and get a ride to Uhra Castle Station Square.

///////////////////////////////////////////////////////////////////////////////
STATION SQUARE
///////////////////////////////////////////////////////////////////////////////

Head west to enter the next area.

///////////////////////////////////////////////////////////////////////////////
THE CASTLE STATION
///////////////////////////////////////////////////////////////////////////////

1 x Tough Seed

Head north and examine the pot with the Pipot inside to hand over the Solid
Seed. In return you will be given the Tough Seed. Now head back to the south to
leave the area.

///////////////////////////////////////////////////////////////////////////////
STATION SQUARE
///////////////////////////////////////////////////////////////////////////////

Head back to the taxi and take a ride over to Central Station Square.

///////////////////////////////////////////////////////////////////////////////
THE CENTRAL STATION SQUARE
///////////////////////////////////////////////////////////////////////////////

Head east to the next area.

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

Head north to the next area.

///////////////////////////////////////////////////////////////////////////////
RESIDENTIAL AREA
///////////////////////////////////////////////////////////////////////////////

Wrap around to the east and then head north to enter the next area.

///////////////////////////////////////////////////////////////////////////////
GONGORA'S MANSION - GARDEN
///////////////////////////////////////////////////////////////////////////////

/ Head north and save at the saving orb, then head north to the entrance and head
in to the mansion.

///////////////////////////////////////////////////////////////////////////////
GONGORA'S MANSION - HALLWAY
///////////////////////////////////////////////////////////////////////////////

1 x Magic Capsule

Head down the east side to find a sparkling item on the left side of the hall
at the end to pick up a Magic Capsule that was asked to be retrieved. Now head
through the door to enter the next area.

///////////////////////////////////////////////////////////////////////////////
GONGORA'S MANSION - MAGIC RESEARCH LAB
///////////////////////////////////////////////////////////////////////////////

1 x Magic Capsule

Head over to the west side of the room and check the north west corner for a
sparkling item that turns out to be a Magic Capsule. Head out the western door
to the Hallway. Once in the hallway continue west to the outside.

///////////////////////////////////////////////////////////////////////////////
GONGORA'S MANSION - COURTYARD
///////////////////////////////////////////////////////////////////////////////

If you haven't already, activate the Royal Seal and open the tunnel forward.
Now head down the stairs in to the cave.

///////////////////////////////////////////////////////////////////////////////
SECRET CAVE
///////////////////////////////////////////////////////////////////////////////

ENEMIES
-------
Experiment No. 42

5,000 Gold
1 x Flarus Bomb
1 x Grounus Bomb
6 x Magic Crystal
1 x Magical Lock Key

Head down the stairs to find some chests already picked through so head south
on the west side and take the ladder to find a pot holding a Flarus Bomb. Now
climb back up the ladder and go east to find a gap you have to jump across. Go
east to the busted pipe and check on the valve to use it and turn off the
steam. Climb down the ladder just next to this pipe and search the pot for
5,000 Gold.

Climb back up the ladder and jump the gap to the east. Ram the wall to the
north to take it down and check the pot for a hidden Seed. Head south past the
barrier and turn the valve to a leaking pipe. Now head east and turn the valve
on the north wall to get a Groundus Bomb. Go east and turn the valve before the
ladder, then descend the ladder. Check the pot for 6 Magic Crystals and then
climb back up. You will want to use this time to level your party to level 45
or 46.

Now take the north path you past earlier and go west down the hidden path to
open a treasure chest holding a Magical Lock Key. Head east over to the door
and heal your party before entering it. Equip the ability to cast Gamble with
Spirit magic level 2 and above as well as rings that take down GC.

Watch the cut scene and then you will go right in to a boss battle.

*******************************************************************************
2.04.11.01 - Boss Battle - Doll and Generator
*******************************************************************************

1 x Backyard Weekly

In this boss battle you will want to have a about two members casting Gamble on
the Generator while the others go for the Dolls. The Generator should go down
with one or two Gamble hits while the other members attack the Dolls to kill
them off lessening the chances of you getting hit. Once the Generator goes down
just take the Dolls down with physical attacks and more Gamble spells to win.

You will win the Backyard Weekly from this battle and then find yourself in
Gongora's Experimental Lab.

///////////////////////////////////////////////////////////////////////////////
EXPERIMENTAL LABORATORY
///////////////////////////////////////////////////////////////////////////////

1 x Demon King's Horn
1 x Demon King Ring
1 x Goddess Medicine
1 x Magic Capsule
3 x Pendulum

Head north along the west side to take the sparkling item off the counter and
get 3 Pendulums. As you wrap around to the other side going east pick up the
sparkling item by the magic powered globe-like device for a Magic Capsule. Now
go to the east wall and kick the canister for a Goddess Medicine. From here
head north and the controller will vibrate as you have found the location of a
hidden treasure, if you get to close to the globe you will activate a cut scene
with important story based information on why the immortals came to this world.
Check again for the hidden treasure if you didn't get it the first attempt for
the Demon King's Horn and the Demon King Ring.

Exit back out to the Secret Cave the way you came in.

///////////////////////////////////////////////////////////////////////////////
SECRET CAVE
///////////////////////////////////////////////////////////////////////////////

Head west down the path and get in to the elevator that was previously blocked
off by the barrier.

///////////////////////////////////////////////////////////////////////////////
MAGIC RESEARCH LAB
///////////////////////////////////////////////////////////////////////////////

You will come up through the elevator shaft that never worked before. Now leave
through the eastern door to the hallway and go south to leave the mansion.

Head out to the World Map and get back in to your ship to move on. Now travel
back over to Terrace Cave where the ship will be able to dock right inside with
a handy bridge to let you out on.

*******************************************************************************
2.04.12 - Terrace Cave (Optional)
*******************************************************************************

6 x Adamantine Ore
1 x Cubic Music Score 7
2 x Dark Demon Note
2 x Glacial Ice
12 x Master Thief Tools
2 x Mother Nature's Spirit
1 x Windus Bomb

Head west since the other way is blocked by a slick sloped path. Wrapping to
the south once the path branches off you will find a treasure chest at the very
end holding 3 Adamantine Ore. Head back to the north and continue west and to
the north taking the eastern path once it comes up. Pass the sloped path on the
right and continue north east to reach the end of the path. Drop down the slope
to your right and then head back to the south west and your controller will
vibrate telling you a treasure is in this spot. Search the ground for 12 Master
Thief Tools.

Now slide down the path to the east and head north up the stair-like pathway.
Continue north to find a treasure chest containing 3 Adamantine Ores. Go west
and slide down the slope and continue heading west. Slide down another slope
and run down a path to the south east for a treasure chest holding 2 Mother
Nature's Spirits.

Go back up the path and turn to the west to slide down another slope and turn
yourself to the east to find another chest holding 2 Dark Demon Notes. Now go
south to reach a path you have been on before. This time when you head east go
down the multi-level sloped ground to reach another area and go all the way to
the east.

Head south and you will soon find a treasure chest holding 2 Glacial Ices. Now
turn back to the north and jump the gap to get to two treasure chests holding a
Windus Bomb and the Cubic Music Score 7. Head all the way to the south past the
previous chest and slide down the slope to reach the ship around the corner.
Get in the ship and head for Uhra again for a short visit.

*******************************************************************************
2.04.13 - City of Uhra (Optional)
*******************************************************************************

1 x High Wind Amulet

Go to the Central Station Square and find Lito the music cube man and play the
seventh cube.

For Cubic Music Score 7 you must hit EEDCC DDEDC GGFEE DCDEC. Add four more
members to your party and enter battle. Target E, E, D, C, C to hit them in the
correct order. Now you will need to target D, D, E, D, C. For the third set you
must target G, G, F, E, E. Finally go for D, C, D, E, C. Once it is completed
you will unlock the High Wind Amulet.

You have now done everything that you can at this time so it is time to move on
with the story.

*******************************************************************************
2.04.14 - The Great Ancient Ruins
*******************************************************************************

ENEMIES
-------
Eastern Warrior
Flame Beast
Iron Colossus
Magi-Plant
Money
Water Beast

Get on your ship and go to the Eastern Coast of Saman port. Now head directly
south to the island here and go in to the inlet. Once you get inside dive and
go through the hole and then resurface to be in the middle of the land. Land on
the edge of the shallow area and you will get the Ancient Ruins added on to the
map.

///////////////////////////////////////////////////////////////////////////////
LEGACY OF THE EASTERN TRIBE
///////////////////////////////////////////////////////////////////////////////

4 x Magic Staff Fragment
1 x Tablet Fragment

Save your game and head north to start a cut scene. If you encounter a Money
at anytime while in the Ancient Ruins let it steal some of your gold for later
at least once. Go north west and cross with the platform. Then take the next
platform available to cross over to the path that was broken off. Now take the
next available platform to reach the center island and open the treasure chest
for a Tablet Fragment. Ride the only platform back to the main land that you
started at to move on.

Now take the platform across again and then head north west to open a chest
containing 4 Magic Staff Fragments. Take the platform across to the north east
side and then turn to the left. Head up the stairs and enter the ruins through
the door.

///////////////////////////////////////////////////////////////////////////////
ASTRAL SQUARE
///////////////////////////////////////////////////////////////////////////////

1 x Golden Gauntlet
4 x Iron Ball of Ruin
1 x Magical Lock Key
1 x Reset spell

Head east and go north down the stairs and pass the lift to go up other stairs
and break a Royal Seal containing the Golden Gauntlet. Now head back to the
platform you went by earlier and watch the cut scene to operate the lift. Take
it upstairs and head north to the next lift. Jump on the lift to start another
cut scene and split in to groups.

Switch over to Seth and activate the switch to raise Kaim up another level. Go
north to ram a lift off the edge and head in to the northern room for a
treasure chest holding the Magical Lock Key. Now head south west and descend
two flights of stairs.

Get on the platform to the west and descend down another floor. Go west and
down a few steps to go to the far south and you will find a treasure chest
tucked in the far corner holding the Magic Analysis Book, now switch to the
other team to move on.

As Seth head west a few steps and climb on the platform you just dropped to
activate it down to the floor below. Head west and then to the south to climb
some stairs. Take the west stairs for a chest containing 4 Iron Ball of Ruins.
Head back to the east down the stairs and go south. Climb the stairs to the
west and once again still heading west. Now go south and climb aboard the lift
to go up.

Open the chest just off the lift and you will receive the Reset spell. Head
north down the steps and pass the red seal on the ground to reach more steps on
the northern side to climb. Head east and push another lift down to Kaim and
switch back over to them.

Get on the lift and go up to where Seth is, talk to her and regroup. Head down
the steps and go to the red seal to start a cut scene as the red turns to green
which means the lifts are all fixed. Head west to get on the lift in to the
next area.

///////////////////////////////////////////////////////////////////////////////
HANGING CORRIDOR
///////////////////////////////////////////////////////////////////////////////

1 x Magic-Powered Locator level 2

Head east and get on the lift to go down a level and start a cut scene. Heal at
the healing orb and save your game. Now head south for another cut scene and
this will be the location for the final magic gauge. Open the treasure chest
for Magic-Powered Locator level 2. Use this area to level your characters a bit
for the battles to come. Once you are done leveling head west and get on the
lift to go up to the next floor. Enter the door to move on.

///////////////////////////////////////////////////////////////////////////////
LUNAR PALACE
///////////////////////////////////////////////////////////////////////////////

5 x Dragon Scale
1 x Tablet Fragment
1 x Trooky Talisman
1 x Twin Cross

Watch the cut scene and the group will split again to find a way through. As
Kaim head east and step on the lift to activate the switch nearby for Kaim.
Head up the steps and go in the eastern room to open the chest to get 5 Dragon
Scales. Head west and ram the lift that is stuck.

Switch over to Seth and head west up the steps and then north to locate the
lift that was dropped and activate the switch. Head north and wrap around to
the south down the stairs. Grab the pillar off to the side and pull it on to
the lift with you to go down. Go up and down the stairs to the east and open
the treasure chest in the east room for a Trooky Talisman. You will want to
allow the Trooky enemies to steal this from you while you are in the ruins.

Grab the pillar and pull it on to the next lift to descend and continue to pull
the pillar to the next lift. Head far north to pull one of two pillars off the
lift to make it raise. Head back to the south and turn west to head down all of
the stairs and head south to open a chest containing Twin Cross. Head back to
the north and wrap around west to reach the red seal. On the east side pull the
pillar off the lift and switch back to Kaim.

Head back down the stairs and go north up the steps and then west to get on the
lift. Head west and get on the lift here to go down a level. Go to the east and
take the stairs to the south. Wrap around to the west, north, east, and then
south to make it to a platform with two lifts. Grab the pillar and pull it to
the west platform where you can head around to the south for a chest holding
the Tablet Fragment. Head north to grab the next pillar and pull it on to the
lift to descend down to Seth.

Talk to Seth and the red seal will turn green as all the pillars vanish. Make a
team consisting of Kaim, Seth, Jansen, Sarah, and Sed. You will want to level
them to at least level 46 or 47 for the boss battle ahead. Give Kaim the Goring
Ring. Give everyone Absorb Attack, Absorb Magic, Combo, HP Max Up's, and
Persistence.

Enter the door when you are ready and watch the cut scene. Move forward to get
on the lift to the top and go north for another cut scene and a boss battle.

*******************************************************************************
2.04.14.01 - Boss Battle - Ancient Fiend
*******************************************************************************

1 x Angel Feather
1 x Angel Ring

Do not attack the Ancient Fiend until both Keystones are defeated. They help
the Ancient Fiend reflect all attacks back on to its caster. With Kaim equipped
with a Goring Ring attack the Keystones until they fall and then switch him
over to a ring with Spirit Killer in it like the Spirit Ring or Demon King
Ring.

Use reset on the boss whenever it uses All Rise on itself to bring the stats
back down to normal.

Once the Keystones are down focus all of your attacks on the main boss with
everything you have. Using Seth, Sed, and Kaim as melee attackers and Jansen
and Sarah as magic casters you should do fine. Use a lot of Gamble spells on
him to get some high hits. Once you defeat the boss you will receive the Angel
Ring and Angel Feather.

Watch the cut scene and the ship will now be allowed to hold up against
hypercurrents. Head under the water and through the cave to the outside and the
game will take control for a little bit. Watch the cut scene and then head back
to the Ancient Ruins for a few more unfinished things.

///////////////////////////////////////////////////////////////////////////////
LEGACY OF THE EASTERN TRIBE
///////////////////////////////////////////////////////////////////////////////

If you haven't already, let the Trooky steal the Trooky Talisman and then make
your way to Lunar Palace.

///////////////////////////////////////////////////////////////////////////////
LUNAR PALACE
///////////////////////////////////////////////////////////////////////////////

Head west and then north up the steps to reach a lift to cross the gap.
Continue north and wrap around to go down the stairs and get on a lift to take
you further down. Go east up and down the stairs and then take the lift to the
south followed by another lift to the south. Go north and immediatly to the
west and descend the flights of stairs to reach the bottom. To the north you
will find a Trooky standing in the distance, head over to it and take to it
twice to enter battle.

*******************************************************************************
2.04.14.02 - Boss Battle - Trooky Queen
*******************************************************************************

2 x Sorcerer's Bracelet

Quickly take care of the Trooky in front of the queen as they will use the
bombs and items that they have stolen from you previously. Watch out for the
Item Blast the queen dishes out as well, it hits hard with the amount of items
stolen x 500. Have someone heal your group as everyone else uses Gamble and
melee attacks to take them down. Once the battle is over you will receive the
Sorcerer's Bracelet. Once the cut scene ends all of your stolen items will be
recovered back to you.

Now head west to exit the area through the door.

///////////////////////////////////////////////////////////////////////////////
THRONE OF SUN
///////////////////////////////////////////////////////////////////////////////

1 x Lucent Dragon Discus
1 x Lucent Dragon Ring

Step forward on to the lift and go to the roof. Now go to the center of the
area and pick up the hidden treasure containing the Lucent Dragon Discus and
the Lucent Dragon Ring. Now head back down the lift and go back inside the door
to make your way back out of the ruins.

///////////////////////////////////////////////////////////////////////////////
LUNAR PALACE
///////////////////////////////////////////////////////////////////////////////

Go east across the seal and get on the lift to go up to the next level. Head
north up the steps to the next lift to ride up another level. Head straight
across to the next lift and take it down, then head south down some steps and
get on the next lift to go up a floor. Go north to the next lift and head west
to climb up and down the stairs to reach another lift just south of the stairs.
climb the stairs and head around the path to reach another lift that will bring
you to the beginning of the area. Head out and make your way back to your ship.

Make sure you get Money to steal from you in the Ancient Ruins before you leave
and then head out to Terrace Cave.

*******************************************************************************
2.04.15 - Terrace Cave (Optional)
*******************************************************************************

The following will only work if you got a Money to steal gold from you in
battle back in the Great Ancient Ruins.

Head down the west path where you will find shiny objects on the path. Each
shiny object is 1 Gold if you got the Money to steal gold off you. Follow the
trail north. Once the path splits go east following the glimmer in the path.
Head north past the slippery edge on the east side and wrap around to the west.

Once you can see a treasure chest up north and can't go any further due to the
slippery surface head east to slide down in to a larger area and then climb to
the north. Open the chest and you will automatically go in to a fight.

*******************************************************************************
2.04.15.01 - Boss Battle - Money Money
*******************************************************************************

1 x Biography of Backyard

Use Gamble and melee attacks to quickly take him down. You will want to do high
damage attacks as he will constantly heal in between everyones turns by
stealing your gold. Once you win the battle you will be rewarded the Biography
of Backyard. You will also be rewarded the money that was previously stolen as
well.

Now that you have all the Magic Gauges installed and the Magic Capsule in your
possession head back to the Grand Staff Construction Base.

*******************************************************************************
2.04.16 - Grand Staff Construction Base (Optional)
*******************************************************************************

Go to the southern most building to enter the Temporary Laboratory.

///////////////////////////////////////////////////////////////////////////////
TEMPORARY LABORATORY
///////////////////////////////////////////////////////////////////////////////

8 x Magic Staff Fragment

Talk to Lilan against the back wall and you will be awarded to 8 Magic Staff
Fragments. Now leave the laboratory and head north to the next door on your
left.

///////////////////////////////////////////////////////////////////////////////
BUILDING MATERIAL WAREHOUSE
///////////////////////////////////////////////////////////////////////////////

6 x Ceremonial Crystal

Go west and enter the door to the north and talk to Venim to hand over the
Magic Capsules to Venim. Venim will then reward you with 6 Ceremonial Crystals.

Now head back o the world map and go to the Old Sorceress' Mansion.

*******************************************************************************
2.04.17 - Old Sorceress' Mansion (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
EXTERIOR
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene and then head inside the building.

///////////////////////////////////////////////////////////////////////////////
ENTRANCE HALL
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene and then save your game at the saving orb to the north. Now
head north through the door between the stairs.

///////////////////////////////////////////////////////////////////////////////
COURTYARD
///////////////////////////////////////////////////////////////////////////////

1 x Blazing Fire Amulet

Head north in to the center area just before the stairs and go east to find a
hidden treasure by the corner lamp post containing the Blazing Fire Amulet.
Change your formation to have Kaim and Seth in the same row as Sarah, Cooke,
and Ming are in the back row. Equip everyone with anti-status skills and give
Kaim and Seth Fire based rings for melee attacks then go down the stairs in the
middle of the room.

///////////////////////////////////////////////////////////////////////////////
OLD SORCERESS' HERMITAGE
///////////////////////////////////////////////////////////////////////////////

Head in to the room to the north as a loud moaning noise goes off to start a
cut scene.

*******************************************************************************
2.04.17.01 - Boss Battle - Persona
*******************************************************************************

1 x 88 Caliber Magic Rifle
1 x Sarah's Notebook

Start your battle out by using melee attacks only as Persona will have the
absorb all spells on itself. Wait for it to use Reverse in order to allow your
magic attacks to make hits. Once it uses Reverse get in there with Gamble and
fire based magic attacks, don't use melee attacks at this time.

You will want someone to cast All-Shieldus right away to prevent some magic
attacks from getting through. Try to have everyone attack when it is time to
use melee and then use one person to use Gamble when it is time to use magic to
allow for no sudden reverse mistakes.

Once the battle is over you will be rewarded the 88 Caliber Magic Rifle and the
Defeated Persona achievement.

Watch the cut scene and you'll get Sarah's Notebook. Leave the mansion and go
back to the world map. If you head to Numara Atoll right now you will get a cut
scene about the Holy Beast, it isn't around the area yet though.

*******************************************************************************
2.04.18 - Out on the Ocean Part 2
*******************************************************************************

6 x Cape of Illusion
2 x Dark Demon Note
2 x Draining Stone
6 x Forbidden Explosive
2 x Fujin Drum
2 x Mother Nature's Spirit
2 x Perpetual Darkness
2 x Purgatory Ore
1 x Seed

Head over to the shore outside Numara by Numara Atoll and dive down. Head north
and very soon you will find some bubbles holding a Seed. Continue around with
the land on your left to find 2 Purgatory Ores. Head north along the side of
the hypercurrent to guide you out east. Eventually you will go in between two
land masses and find more bubbles in the ground containing 2 Mother Nature's
Spirits.

Head north for another set of bubbles nearby containing 2 Dark Demon Notes.
Continue around with the land mass to your left and search the bubbles on the
southern side of the continent for 2 Perpetual Darkness. Shortly after you will
squeeze in to another small area with some bubbles inside containing 2 Draining
Stones.

Make your way around the edges and then you will come back to the hypercurrent.
Go alongside it and head south. Right before reaching the tip of the island
with the Great Ancient Ruins on it you will come to some bubbles holding 6
Forbidden Explosives.

Go south to reach land and turn to the west and stay with the wall to your
left. Now you will wrap around to the south and head back east. It is important
that you stay under the water as you will trigger an event in to a battle if
you are on the surface around Numara at this point. Continue east and you will
find more bubbles holding 6 Cape of Illusions. Now staying under the water head
along the side of the hypercurrent to your left over to Numara and stick with
the wall to find more bubbles containing 2 Fujin Drums. This is the last set of
bubbles that you can get to at this time.

Surface right where you got the last item and save your game in the system menu
as you are about to fight another boss. Equip everyone in your party with Fire
Resistance and give Kaim and Seth the Combo Skill. Head around the shore and a
cut scene will automatically start. Head forward and run right in to
Arthosaurus to start a cut scene.

*******************************************************************************
2.04.19 - Boss Battle - Arthosaurus
*******************************************************************************

Use your combo attacks and your highest black magic spells on the Arthosaurus
as it is weak to all attacks. You will want to heal with items using the Double
Item technique to be more efficient.

Once the quick battle is over view the tutorial to see that you must defeat a
whole pack of Arthosaurus before they reach the city limits. The game is over
if one Arthosaurus makes it to the city. You will have to defeat them as
quickly as possible and put some to sleep in order to take down other ones.

Make sure you have someone that has Sleep in there list of spells and then head
to the south east group. Start your first battle and cast Sleep on the
Arthosaurus. Flee out if the battle and go to the next one to kill it off just
like you did for the very first one.

Once it is defeated quickly head over to the two on the north side and put the
closest enemy to sleep. Now quickly head over to the next Arthosaurus to kill
it off. Head over to the one by the southern side as it is probably on its way
around now and kill it off. You may get lucky and get back to the fourth and
final Arthosaurus without it having woken yet. Once the last Arthosaurus is
defeated you will be brought inside the ship for a cut scene.

If you want to get your items achievement you should head over to Crimson
Forest for a quick side job, otherwise head to Numara  for more story. Don't
worry if you didn't go for the items in the fish schools, you can go to the
Auction House and buy them a little later.

*******************************************************************************
2.04.20 - Crimson Forest (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
MAZE OF GLOOM
///////////////////////////////////////////////////////////////////////////////

1 x Royal Knight's Emblem

Run around the loop to the west and pass the first north path to reach a second
one to activate the Royal Seal. Inside the seal you will obtain the Royal
Knight's Emblem. Now head back to the west and go north to the next area.

///////////////////////////////////////////////////////////////////////////////
NEAR SWAMP
///////////////////////////////////////////////////////////////////////////////

1 x Ogre Bangle

Run to the north and take the west path to continue on. At the next
intersection go east and then head north to reach a circular stone in the path.
Search the center as your controller vibrates to get a hidden treasure
containing the Ogre Bangle. Now leave the Crimson Forest and head out to Numara
for your next objective.

*******************************************************************************
2.04.21 - The Free Ocean State of Numara
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
WHITE SQUARE
///////////////////////////////////////////////////////////////////////////////

Head north and a cut scene will start and the subject of Kakanas will come up.
Go to the north east door and enter the inn.

///////////////////////////////////////////////////////////////////////////////
THELRAN'S INN
///////////////////////////////////////////////////////////////////////////////

19 x Cape of Illusion

Go to the lady next to the large harp and talk to her to start a cut scene and
Sed will fix the harp to receive 19 Cape of Illusions. Now go to the other side
of the room and talk to Bored Rakki to get a treasure hunting clue. Now exit
the inn.

///////////////////////////////////////////////////////////////////////////////
WHITE SQUARE
///////////////////////////////////////////////////////////////////////////////

1 x Refreshus Spell

Head to the west side of the fountain and look at your mini map for a small
glimpse of a hint to where the treasure is. Just west of the fountain is the
treasure containing Refreshus. Now head east to the next area.

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

Get on the northern street side if you aren't already and enter the north east
door.

///////////////////////////////////////////////////////////////////////////////
NINN'S BOUTIQUE
///////////////////////////////////////////////////////////////////////////////

3 x Purgatory Ore

Head into the east room and go all the way to the east side to find a shiny
object on the bookshelf. Pull the crate away and examine it to get the owner
angry at you and after a cut scene you will end up with 3 Purgatory Ores.

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

Head west down the street and a cut scene will start leading in to a dream. Now
continue west to reach the next area.

///////////////////////////////////////////////////////////////////////////////
CANAL STREET
///////////////////////////////////////////////////////////////////////////////

Head west over the bridge and take the north street to trigger another cut
scene that unlocks another dream, just one more dream to find! Now head down
the street to the north and enter the first door on the left.

///////////////////////////////////////////////////////////////////////////////
KATYLA FAMILY HOUSE
///////////////////////////////////////////////////////////////////////////////

Talk to the two boys for some treasure hunting information that leads you to
the temple of Enlightenment. Leave the house and since the gate is raised head
back out to the world map and head over to the Port of Numara.

///////////////////////////////////////////////////////////////////////////////
PORT OF NUMARA
///////////////////////////////////////////////////////////////////////////////

Head west and then take the south entrance to enter the other side of Canal
Street.

///////////////////////////////////////////////////////////////////////////////
CANAL STREET
///////////////////////////////////////////////////////////////////////////////

Enter the first door on the left.

///////////////////////////////////////////////////////////////////////////////
SANUMAN FAMILY HOUSE
///////////////////////////////////////////////////////////////////////////////

Talk to the two ladies in the back to over hear a conversation of an heirloom
left behind in the Ghost Town. Leave the house and go back to the north.

///////////////////////////////////////////////////////////////////////////////
PORT OF NUMARA
///////////////////////////////////////////////////////////////////////////////

Head north and take the west exit to enter the next area.

///////////////////////////////////////////////////////////////////////////////
CITY OF RUINS
///////////////////////////////////////////////////////////////////////////////

1 x Reversa spell

Head north and take the east path to wrap around the church ruins. Head down
path and take the first eastern path to where the petrified Arthrosaurus once
was. If you look on your mini map you will see a small dot pulsating showing
you the location of the hidden treasure just inside the fenced off field.
Search when the controller vibrates and you will receive the Reversa spell. Now
continue north west in to the next area.

///////////////////////////////////////////////////////////////////////////////
FUNERAL BEACH
///////////////////////////////////////////////////////////////////////////////

1 x Fuzzy Seed

Head over to Cooke and Mack's old house to start a cut scene  and then check
the pot just to the left of the front door for the Pipot. Hand over the Tough
Seed in exchange for the Fuzzy Seed. Now that we have a new special seed lets
take it to where it needs to go quickly. Head back to the Grand Staff
Contruction Base for a side adventure.

*******************************************************************************
2.04.22 - Grand Staff Contruction Base (Optional)
*******************************************************************************

1 x Rough Seed

Upon entering the Grand Staff Construction Base head to the north end of the
exterior and go up the ramp. Head east and go down the stairs to find the Pipot
and hand over the Fuzzy Seed for the Rough Seed. Now lets take this one to the
next Pipot located in the Tosca Village.

*******************************************************************************
2.04.23 - Mountain Village Tosca (Optional)
*******************************************************************************

Cross the bridge to the north east and enter the house on the right.

///////////////////////////////////////////////////////////////////////////////
OLD MAN BOSSO'S HOUSE
///////////////////////////////////////////////////////////////////////////////

1 x Smooth Seed

Climb the ladder and check the pot for the Pipot to hand over the Rough Seed
for a Smooth Seed. That is all you can do with the special seeds for now so
head back to the City of Numara.

*******************************************************************************
2.04.24 - The Free Ocean State of Numara
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
WHITE SQUARE
///////////////////////////////////////////////////////////////////////////////

Head north and enter the next area.

///////////////////////////////////////////////////////////////////////////////
NUMARA PALACE - FACADE
///////////////////////////////////////////////////////////////////////////////

Head north and save your game at the saving orb, now equip everyone with a fire
proof skill or fire absorbent item for the battle ahead. Equip the Gaia, Lotus,
and System Rings to your melee attackers. Also give your immortals Absorb
Attack, Abosrb Guard, Crisis Defense, Defense Boost 1, Double Item, HP Max Up
3, Persistence, and Weapon Guard. Head north and enter the door ahead to start
a cut scene and enter a boss battle.

*******************************************************************************
2.04.24.01 - Boss Battle - Kakanas
*******************************************************************************

1 x 99 Caliber Magic Rifle

You will want to have at least two spell casters that can cast Composite and
White Magic with All-Shieldus and All-Generata that you will want to cast right
away. Have your attackers focus on the cannon for now to disable it from firing
at you.

Don't bother using skills in the front row as the tank is now powered by
sucking the MP from your party.

Once the cannon is taken out destroy the bottom of the tank to disable it. Now
attack the support tanks and finish off the battle easily.

Watch the cut scene and then the final dream will be unlocked along with the
Big Dreamer Achievement. You will also receive the 99 Caliber Magic Rifle for
defeating Kakanas. Watch another cut scene and then you will be in the Chamber
of Flowers.

///////////////////////////////////////////////////////////////////////////////
CHAMBER OF FLOWERS
///////////////////////////////////////////////////////////////////////////////

5 x Loud Bell
1 x Seed

Go to the east side of the room and check the wardrobe for 5 Loud Bells. Now
check the south west corner wardrobe for a hidden Seed. Leave the room to the
south.

///////////////////////////////////////////////////////////////////////////////
CORRIDOR GARDEN
///////////////////////////////////////////////////////////////////////////////

Head west and enter the next door.

///////////////////////////////////////////////////////////////////////////////
WINDS CHAMBER
///////////////////////////////////////////////////////////////////////////////

6 x Forbidden Explosive
1 x Seed

Check the wardrobe to the south east for 6 Forbidden Explosives. Now head over
to the wardrobe in the north east corner for a hidden Seed. Leave the room.

///////////////////////////////////////////////////////////////////////////////
CORRIDOR GARDEN
///////////////////////////////////////////////////////////////////////////////

Head east and take the lift in the middle of the two rooms and go inside the
room on the west side.

///////////////////////////////////////////////////////////////////////////////
WAVES CHAMBER
///////////////////////////////////////////////////////////////////////////////

5,000 Gold
1 x Seed

Open the wardrobe on the south west side for 5,000 Gold. Then go to the north
east side and open the wardrobe for a hidden Seed. Now leave the room to the
south.

///////////////////////////////////////////////////////////////////////////////
CORRIDOR GARDEN
///////////////////////////////////////////////////////////////////////////////

Head east past the lift and enter the door to the next bedroom.

///////////////////////////////////////////////////////////////////////////////
SONGS CHAMBER
///////////////////////////////////////////////////////////////////////////////

1 x Aquaus Bomb
6 x Spent Magic Engine

Check the wardrobe in the south west corner for an Aquaus Bomb and the north
east wardrobe for 6 Spent Magic Engines. Leave the room to the south.

///////////////////////////////////////////////////////////////////////////////
CORRIDOR GARDEN
///////////////////////////////////////////////////////////////////////////////

Now staying on the second floor head around the balcony to make your way to the
southern walkway to make it to the next area.

///////////////////////////////////////////////////////////////////////////////
QUEEN'S CHAMBER
///////////////////////////////////////////////////////////////////////////////

1 x Cubic Music Score 8
2 x Fairy's Cradle
1 x Seed

Head to the north and check the pot for 2 Fairy's Cradles. Now head along the
southern wall to find a treasure chest in the middle containing Cubic Music
Score 8. In the very corner on the south west side is a pot holding a hidden
Seed. Now head back through the northern door.

///////////////////////////////////////////////////////////////////////////////
CORRIDOR GARDEN
///////////////////////////////////////////////////////////////////////////////

Get on any of the three elevators to go down to the first floor and leave out
the southern doorway.

///////////////////////////////////////////////////////////////////////////////
PHILOSOPHER'S CHAMBER
///////////////////////////////////////////////////////////////////////////////

Head south and exit the room.

///////////////////////////////////////////////////////////////////////////////
NUMARA PALACE - FACADE
///////////////////////////////////////////////////////////////////////////////

Head south to the next area.

///////////////////////////////////////////////////////////////////////////////
WHITE SQUARE
///////////////////////////////////////////////////////////////////////////////

1 x Elfin Charm

Head over to Lato by the south eastern exit and play your newly obtained eighth
music cube. You will have to play GBAD GABG DRGD EAGA BEBE. Get four people in
your party and then head in to battle.

Have them target it in this order for the first wave G, B, A, D. Then you will
want to play G, A, B, G. For the third set hit D, Rest Cube, G, D. For the
fourth set of notes you will need to hit E, A, G, A. Finally you must hit B, E,
B, E to complete the song. Once you have hit the notes correctly you will be
rewarded with the Elfin Charm.

Now head east in to the next area.

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

Head west to find Rona and her dog inbetween the two shops asking if you can
save a bird in the Facade. Head back to the east to the next area.

///////////////////////////////////////////////////////////////////////////////
WHITE SQUARE
///////////////////////////////////////////////////////////////////////////////

Head north to the next area.

///////////////////////////////////////////////////////////////////////////////
NUMARA PALACE - FACADE
///////////////////////////////////////////////////////////////////////////////

6 x Ancient Statues

Right in front of the palace you will find some rubble with the bird on the
left side. Examine the bird and take it, Rona will then start a cut scene with
you and hand over 6 Ancient Statues. Now leave the area and come back to find
Rona on the southern half to the left of the flower bed. She asks that you head
out to the Ghost Town and gather a flower seed for her.

Head south to the next area.

///////////////////////////////////////////////////////////////////////////////
WHITE SQUARE
///////////////////////////////////////////////////////////////////////////////

Head south to the world map and choose Port of Numara.

///////////////////////////////////////////////////////////////////////////////
PORT OF NUMARA
///////////////////////////////////////////////////////////////////////////////

Head west to the next area.

///////////////////////////////////////////////////////////////////////////////
CITY OF RUINS
///////////////////////////////////////////////////////////////////////////////

1 x Flower Seed

Head north and then take the first east path to wrap around the ruined church
to reach the flower bed. Take the glimmering item on the ground to find a
Flower Seed and then head back to the south to leave the area.

///////////////////////////////////////////////////////////////////////////////
PORT OF NUMARA
///////////////////////////////////////////////////////////////////////////////

Head east to go back out to the world map and select City of Numara.

///////////////////////////////////////////////////////////////////////////////
WHITE SQUARE
///////////////////////////////////////////////////////////////////////////////

Head north to the next area.

///////////////////////////////////////////////////////////////////////////////
NUMARA PALACE - FACADE
///////////////////////////////////////////////////////////////////////////////

5 x Sealing Stone

Talk to Rona and hand over the seed for 5 Sealing Stones. Now head south to the
next area.

///////////////////////////////////////////////////////////////////////////////
WHITE SQUARE
///////////////////////////////////////////////////////////////////////////////

Go east in to the next area.

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

Staying on the northern path head west in to the next area.

///////////////////////////////////////////////////////////////////////////////
CANAL STREET
///////////////////////////////////////////////////////////////////////////////

Head across the bridge and take the stairs to the south. You can now head
across the floating boards and find a new set laid out in the water to reach a
new shop that has a new sword for Seth and a lot of really good components to
build rings.

Now get back up the stairs and take the north west path across the bridge that
was once raised to enter the next area.

///////////////////////////////////////////////////////////////////////////////
PORT OF NUMARA
///////////////////////////////////////////////////////////////////////////////

Head north through the gates and take the north west path and turn west to the
closed gate. Talk to the guard on the right to get the gate open. Head through
the gate and go north, then turn to the east behind the crates. You will find a
door to the north, enter it.

///////////////////////////////////////////////////////////////////////////////
TERMINAL BUILDING
///////////////////////////////////////////////////////////////////////////////

1 x Seed

Head over to the east and check the lockers underneath the banner for a hidden
Seed. Head all the way to the north up all the stairs and talk to the man by
the back door. Board the ship and watch the cut scene.

///////////////////////////////////////////////////////////////////////////////
THE WHITE BOA - PILOT HOUSE
///////////////////////////////////////////////////////////////////////////////

1 x Puffy Seed

You will now be in control of Jansen and head to the south west corner to give
the pipot the Smooth Seed for a Puffy Seed. Now head east and head east down
the hall to use the elevator. Take it to the Engine Area since it is on the top
of the list.

///////////////////////////////////////////////////////////////////////////////
ENGINE AREA
///////////////////////////////////////////////////////////////////////////////

Head south and talk to the first person you come to and you will get a treasure
hunting hint. Now head south and go through the doorway to the next room then
take the shortcut by going south and climb the ladder. Go around the catwalk
and climb down the next ladder to head south again and through the door to the
next area.

///////////////////////////////////////////////////////////////////////////////
BRIG
///////////////////////////////////////////////////////////////////////////////

1 x Seed

Open the first cell closest to the door you came through to get to a treasure
chest that has been sitting here ever since you first came on the ship. Inside
you will find a hidden Seed. Now head back to the elevator and go to the Guest
Area.

///////////////////////////////////////////////////////////////////////////////
GUEST AREA
///////////////////////////////////////////////////////////////////////////////

Head north and take the west side of the path to find someone standing by the
water and talk to them for a treasure hunting hint. You should only have one
more treasure hunting clue to find! Now back track a few steps to the door you
passed on the left to enter the Cabin.

///////////////////////////////////////////////////////////////////////////////
CABIN
///////////////////////////////////////////////////////////////////////////////

4 x Flower of Suspicion
1 x Goddess Medicine

On the left side of the room check the two pots for a Goddess Medicine and 4
Flower of Suspicions. Leave the room and head to the north east cabin since
nothing is inside the north west room.

///////////////////////////////////////////////////////////////////////////////
CABIN
///////////////////////////////////////////////////////////////////////////////

2 x Dark Demon Note

Open the treasure chest in the middle of the room for 2 Dark Demon Notes. There
is nothing in the south east room either so head back to the elevator and go to
the Main Deck.

///////////////////////////////////////////////////////////////////////////////
MAIN DECK
///////////////////////////////////////////////////////////////////////////////

3 x Star Absorber

Head west but before you go between the two cranes head to the north and look
on your radar for a small blip on the map. Check around this area to get the
controller vibrating and search for the hidden treasure. You will receive 3
Star Absorbers.

Now head west to Ming to trigger a cut scene....then head east for another cut
scene. Once th cut scene is over watch the brief tutorial on the White Boa:

The controls of the White Boa work just like the controls of the Slantnose. You
can move backwards by holding the X Button while moving. To make the world map
appear you can click the right analog stick and select to move to the closest
landing point. You can now travel through thin ice fields. You can park the
Nautilus in the White Boa's hangar by bringing the small ship up to it and
pressing the A Button when store pops up. Press the B Button to launch the
Nautilus. RB is used to head in to the pilot house.

Once you watch the tutorial another tutorial will come up on movement:

The Nautilus can now jump in to the air. When moving the Nautilus fast enough
you can press the X Button to jump in to the air. You can also hold the X
Button to have it launch in to the air and glide over landmasses to reach other
places. When in the air you can press the X Button again to perform a splash
down in to the water.

Head in to the Pilot House with the Right Bumper (RB) button.

///////////////////////////////////////////////////////////////////////////////
PILOT HOUSE
///////////////////////////////////////////////////////////////////////////////

Head east and get on the elevator to take it to the Guest Area.

///////////////////////////////////////////////////////////////////////////////
GUEST AREA
///////////////////////////////////////////////////////////////////////////////

Head all the way to the north and enter the door at the end to the next area.

///////////////////////////////////////////////////////////////////////////////
QUEEN'S ROOM
///////////////////////////////////////////////////////////////////////////////

1 x Ming's Harp

Head north to find Jansen and Ming in the center to activate a cut scene. After
the cut scene Ming will take Ming's Harp off the pedestal. Now take the
elevator back up to the Pilot House to resume driving.

To get things rolling the best to head to would be the City of Saman to get
more side quests going, otherwise head to the Grand Staff.

*******************************************************************************
2.04.25 - City of Saman (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

Head north down the street and turn to the west to head down the street and
enter the last door to the north.

///////////////////////////////////////////////////////////////////////////////
AUDN'S ITEM SHOP
///////////////////////////////////////////////////////////////////////////////

1 x Enchanter's Mask

Right when you enter a cut scene will start. Take the Enchanter's Mask off his
hands. Head back to the world map and board the White Boa again.

Head to the western Shore of Uhra and then head north. On the north side of the
continent ram the White Boa through the thinner sheets of ice to make it to a
new land.

*******************************************************************************
2.04.26 - Snowfields of the Northern Land (Optional)
*******************************************************************************

ENEMIES
-------
Bela
Snowi
Yeti

You will want everyone to be at least level 49 or 50.

Watch the cut scene and then you will notice the magic blowing in the air. Head
in the direction in which the pieces are coming from and make sure you are
going fast as something is sucking away your MP. Take off any Spell Counters
and rings that have elemental powers on them. You will want to use the Aneira
Ring, Bio Killer, Fury Ring, Spartan Ring, or Monster Ring.

You will want to give as many members possible the Anti-Curse, Ailment
Resistance, Absorb Magic, Magic Seal, Persistence, and Complete Defense for the
battle ahead. Make sure Jansen is in the group as well as Tolten for some good
physical attacks in his skill set.

Now head in to the magic blowing blue particles to watch more cut scenes and
eventually a cut scene will lead you in to a boss battle!

*******************************************************************************
2.04.26.01 - Boss Battle - Blue Dragon
*******************************************************************************

1 x Blue Dragon Eye
1 x Leveler Spell

Do not use any magic attacks on this beast besides Gamble and Forcea. Start off
by using Magic Seal and the Complete Defense Skill with whoever can use it.
Hammer down the Gamble spells and physical sword attacks and you will kill off
this beast with ease. Once the battle is over watch the cut scene and you will
obtain the Leveler spell. You will also unlock the Defeated Blue Dragon
Achievement.

Click the Right Analog Stick in and head back to the world map.

*******************************************************************************
2.04.27 - Out on the Ocean Part 3 (Optional)
*******************************************************************************

2 x Glacial Ice
2 x Kelolon's Soul
1 x Seed
1 x Slot Seed

Now go to the port western Shore of Uhra again and then go north. Pass the last
thin ice patch you were just at and head south east through another patch. Now
head south west and you will be able to land at a new shore. Get back in to the
White Boa and head out a little bit to deploy the Nautliaus. Once you gain
control of the ship submerge and go around this closed loop for the final four
items under the water. You should come up with 2 Glacial Ices, a hidden Seed,
Slot Seed, and 2 Kelolon's Souls.

Now from the Northern Shore of the Ipsilon take the Nautilus and submerge to
search the southern shore for a secret passage leading south. Head through it
and surface and land on the shore to get a new port Lakefront in Mountains and
a new area Kelolon Village.

*******************************************************************************
2.04.28 - Kelolon Village (Optional)
*******************************************************************************

1 x Godly Dragon Tears
2 x Kelolon's Soul
1 x Quad-Element Amulet
1 x Resurrect spell
1 x Seed

Watch the cut scene and then head north east from the entrance to look in a pot
for 2 Kelolon's Souls. From here go deep in to the woods to the north east and
cross the bridge to find a Royal Seal for Tolten to open revealing the
Quad-Element Amulet. Head back to the south and go west across another bridge.

Wrap around the tree to the south west and check the pot for Godly Dragon
Tears. Now go to the east bridge that heads north to check the pot here for a
Seed. Now head to the north west corner to find an inn and a shop. In the shop
be sure to buy the Resurrect spell. Buy everyone the required updated weapons
as well that needs one.

Equip Cooke with the Kelo Ring Ultra or other ring that has Kelo killing power.
Go talk to the Presenter in the center circle to get things rolling.

Qualifying Match
Use normal attacks only and kill off all the Kelolons that come after you to
advance.

Once you have won save your game and equip the Kelolon Earrings, head back to
join the fights again.

Battle One
With this fight just keep using melee attacks on him and you will get through
really easily.

Battle Two
With this battle equip a Spirit Magic ring and blast him with gamble once or
twice to take care of him.

Battle Three
Equip the White Flame Candle to battle blindness and then attack with melee
attacks to defeat him.

Battle Four
Unleash a lot of melee attacks and heal if you really need to.

Watch the cut scene and then save your game.

You will want everyone to be at least level 49 or 50.

Equip everyone with the Devour Ring, Forgetting Ring, Herculan Ring, and the
Plant Ring. You will also want to use Absorb Magic, Anti-Kelolon, Lucky 0
Magic Damage, and Walla.

*******************************************************************************
2.04.28.01 - Boss Battle - King Kelolon
*******************************************************************************

1 x Divide spell
17 x Iron Ball of Ruin
1 x Kelonga Crown

Head in to battle using Grounda and Forcea on the king as your front line takes
him on with physical attacks. Occasionally heal your group and use Gamble once
in a while to quickly chip his life down quickly. you may get lucky and just
have him fight the entire battle casting Coverus on himself. Once he is
defeated you will get the Kelonga Crown and unlock the Defeated King Kelolon
achievement. During the cut scene you will also obtain the Divide spell.

Head out of the village and come back to a cut scene. Head north and talk to
the Kelolon that is standing in between the two bridges and he needs you to
help him light the torches so they are all lit at once.

Solution:

          8    3         K being the Kelolon giving you the task

       4         7

     9             2

       5         6

         10    1

               K

Once you complete this task talk to the kelolon again to receive 17 Iron Ball
of Ruins. Return to the White Boa and head to the port Eastern Coast of Saman.

Head east and go north along the outter coast to find more thin ice to break
through on the northern side of the thick ice. Land the Ship to find the Pirate
Fortress and the port Northern Shore near Pirate Fortress.

*******************************************************************************
2.04.29 - Pirate Fortress (Optional)
*******************************************************************************

Head north and start a cut scene and Sed will fix the ropeway. You are told
that all the pirates were seperated from the navy and so you must find them at
once. Add Sed to your party so the pirate events will show up and then save
your game. Head back out to the Kelolon Village to continue.

*******************************************************************************
2.04.30 - Kelolon Village (Optional)
*******************************************************************************

Wander around the village and you will go in to a random battle to find Orly
being attacked by 4 Kelolon's. Kill all four of them before Orly's life is
depleted to save him. Now head back to the world map and go to the Pirate
Fortress again.

*******************************************************************************
2.04.31 - Pirate Fortress (Optional)
*******************************************************************************

1 x Goddess Medicine
6 x Master Thief Tool
1 x Seed

///////////////////////////////////////////////////////////////////////////////
EXTERIOR
///////////////////////////////////////////////////////////////////////////////

Ride the gondola down to the base below and head north east to climb a ladder.
Continue north to climb another ladder and go to the east to look in two pots
containing 6 Master Thief Tools and the last Seed.

For now head back to the west and climb another ladder and check the pot for
some Goddess Medicine. Now enter the door next to the pot.

///////////////////////////////////////////////////////////////////////////////
SED'S STUDIO
///////////////////////////////////////////////////////////////////////////////

1 x Magic-powered locator lvl 3

Head to the center table with the light on it and examine to get the
Magic-powered locator lvl 3. Note that if you haven't searched for the treasure
in the ocean yet, this will help you.

Talk to Gar to get a clue on where a pirate is and then leave the studio.

///////////////////////////////////////////////////////////////////////////////
EXTERIOR
///////////////////////////////////////////////////////////////////////////////

1 x Bracelet of Efficiency
1 x Cubic Music Score 9
6 x Jet Black Cloth
1 x Pipot Collar

Head back down the ladder and go to the far east side to descend the ladder
here. Head over and climb the next ladder to follow the penguin standing up
here. Open the treasure chest for the last Cubic Music Score 9. Now check on
the pot to find the Pipot and give him the Puffy Seed for a Bracelet of
Efficiency. Now talk to the Pipot again and hand over the rest of your Seeds to
get the final pipot prize, the Pipot Collar. Exit the cave and go east just
before the ladder to find a pot holding 6 Jet Black Cloths.

Now head back to the ship and go to Numara, you may want to also take this time
to head back to the The Great Ancient Ruins and gain some SP to learn your
skills as well and get XP for a few levels.

*******************************************************************************
2.04.32 - The Free Ocean State of Numara (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
WHITE SQUARE
///////////////////////////////////////////////////////////////////////////////

1 x Sunderch Glasses

Head over to the east and talk to Lato with the music cube to play the final
music cube score.

You are going to have to hit the pattern REER DRCD EGAB FEDE BAGE CCDE ARED.
Pick four characters to be in your party and enter battle. Target the Rest
Cube, E, E, Rest Cube. Now attack D, Rest Cube, C, D. Then go for E, G, A, B.
For the fourth set hit F, E, D, E. Then hit B, A, G, E. Next go for C, C, D, E.
Finally attack A, Rest Cube, E, D.

Once you have completed the song you will have unlocked the Sunderch Glasses
which allow you to see invisible chests throughout the world. Now head east to
the next area.

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

On the southern end head west and enter the doorway to the north.

///////////////////////////////////////////////////////////////////////////////
ARTISTS' SALON
///////////////////////////////////////////////////////////////////////////////

3 x Decaying Particle

Talk to Malkis right by the doorway to receive a request to find some stone
tablets. Since you should already have all three talk to him again to receive a
reward of 3 Decaying Particles. Exit the room and get on the northern road to
go west in to the next area.

///////////////////////////////////////////////////////////////////////////////
CANAL STREET
///////////////////////////////////////////////////////////////////////////////

Head west across the bridge and talk to the group of kids in the corner of the
market. You will run in to your little gang as well as the Lonely Chuchu from
earlier as well. She lost a treasure in the shipyard so tell her you will help
look for it. Head north to the next area.

///////////////////////////////////////////////////////////////////////////////
PORT OF NUMARA
///////////////////////////////////////////////////////////////////////////////

9 x Pandora's Box

Head north and take the east turn in the road, then turn left to find a shiny
object on the ground next to the fence. Pick it up to find a pretty shell.
Lonely Chuchu will come up in a cut scene. Now head back to the group of kids
and get 9 Pandora's Boxes from Lonely Chuchu. Now head to the Sea of Baus.

*******************************************************************************
2.04.33 - Sea of Baus (Optional)
*******************************************************************************

1 x Prismus spell

From the entrance run east down the strip of land to make an invisible treasure
chest appear containing the Prismus spell. Now head north with Sed in your
party nd start a cut scene to find Nick from the pirate crew. Now leave for the
Old Sorceress' Mansion.

*******************************************************************************
2.04.34 - Old Sorceress' Mansion (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
OUTSIDE
///////////////////////////////////////////////////////////////////////////////

1 x Master Earrings

With Sed in your party head north and a cut scene will start as a person is
seen in the window. Head to the east and open the chest that appears for the
Master Earrings. Now enter the mansion.

///////////////////////////////////////////////////////////////////////////////
ENTRANCE HALL
///////////////////////////////////////////////////////////////////////////////

Head through the western door with Sed in your party to find Rodo from the
missing pirate crew. Now head back to the ship and go to the City of Saman.

*******************************************************************************
2.04.35 - City of Saman (Optional)
*******************************************************************************

Head north with Sed in your group to find a missing pirate crew member standing
by the large tree. Now head back to the ship and head for Northern Shore of
Ipsilon port and enter the White Boa.

*******************************************************************************
2.04.36 - Out on the Ocean Part 4 (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
PILOTHOUSE
///////////////////////////////////////////////////////////////////////////////

Head east and take the lift to the Guest Area.

///////////////////////////////////////////////////////////////////////////////
GUEST AREA
///////////////////////////////////////////////////////////////////////////////

Now head north to enter through the door with Sed in your party to start a cut
scene to find another missing pirate crew member. Exit back out to the world
and deploy the Nautilus.

///////////////////////////////////////////////////////////////////////////////
OCEAN
///////////////////////////////////////////////////////////////////////////////

1 x Apocolypse Ring
1 x Apocolypse Rod
1 x Solomon Ring
1 x Solomon Staff

Submerge and locate the large mass of bubbles coming from the from the ground
to the north to start a cut scene and locate another crew member. While still
underwater check your radar for a glowing red dot indicating a treasure hunt
location. Go over to it and discover the Solomon Staff and Solomon Ring.

Now either fly over in the nautilus or board the White Boa and then head over
to the Sea of Baus just south of Grand Staff to the west. Take the Nautilus and
submerge on the southern side of the island and go in to the hypercurrent to
see a glowing dot on the radar indicating a treasure hunting item. Go over the
spot somewhat close to the shoreline and grab it for the Apocolypse Rod and
Apocolypse Ring.

Now that you have located all of the missing pirates head back to the Pirate
Fortress.

*******************************************************************************
2.04.37 - Pirate Fortress (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
OUTSIDE
///////////////////////////////////////////////////////////////////////////////

Head north to the gondola and Barg will tell you to head to Sed's Studio. Ride
the gondola down and go north east to climb the ladder. Climb up the second
ladder to the north and go east to climb the next. Enter the door to start a
cut scene.

///////////////////////////////////////////////////////////////////////////////
SED'S STUDIO
///////////////////////////////////////////////////////////////////////////////

1 x Aneira Ring
1 x Magic Rifle of Aneira

In return for locating all of the crew you are rewarded the Magic Rifle of
Aneira and the Aneira Ring. Now leave the fortress to the world map and come
right back.

///////////////////////////////////////////////////////////////////////////////
OUTSIDE
///////////////////////////////////////////////////////////////////////////////

1 x Slot Seed

On your way back in with Sed in your party you will activate another cut scene
and receive a Slot Seed.

Now head out to sea and pick the Northern Shore of Ipsilon as your port. In the
White Boa head north through the ice and head east. On your radar you will see
a location blinking on the map shortly and can go a bit of the ways through the
ice with the White Boa and then take the Nautilus out on the patch of water.
Submerge the ship to enter the Forgotten Cave.

*******************************************************************************
2.04.38 - Forgotten Cave (Optional)
*******************************************************************************

3 x Ancient Statues
2 x Perpetual Darkness

ENEMIES
-------
Bloody Bat
Red Wilber
Rotten Dragon
White Wilber

Equip your magic users with Auto MP Recovery and Relax to help replenish your
MP during battle. You can't use healing items while running around the cave as
the air is filled with a gas that Seth set up back in the day to neutralize all
medicine use.

At the fork in the road take a right and Seth will start a cut scene saying
that someone else has been to the cave and must have hid something valuable
inside giving you your last hidden treasure clue. Continue east and shift the
camera down to find a treasure chest across the poisonous water containing 2
Perpetual Darknesses. Cross back over the water and continue east.

You will want everyone to be at least level 49 or 50.

Equip your party with Creature, Lucent Dragon, Monster, and Soulsucker rings.
Give your immortals Persistence, Auto MP Recovery, Break Hit, Lvl 2 and above
Composite Magic, and Absorb Magic. Add Jansen, Sarah, and at least one more
caster to your team. Now when the path splits again go north and wrap around
the poison water to reach a treasure chest holding 3 Ancient Statues. Now head
back to the fork in the road and go south to head up the small ramp to get on
the upper level.

Head north to start a cut scene and Seth will encounter a large cave worm now
inhabiting the area. She wants the help of the others to take this beast down
so make a party with her and Kaim along with three casters as this worm has an
extremely high defense to physical attacks. With everyone equipped with what
was explained earlier head in to battle.

*******************************************************************************
2.04.38.01 - Boss Battle - Cave Worm
*******************************************************************************

1 x Aneira's Plume
1 x Angel Guard
5 x Death Powder
2 x Fairy's Cradle
6 x Forbidden Explosive
1 x Gravity Rave
1 x Gravity Ring
6 x Ruin Mask

The Cave Worm will occasionally cast Stench which will give your entire party
a different status ailment. To counter this cast All-Cure from your level 2 and
above Composite Magic Caster. You will want to make sure multiple people will
be able to cast it in case someone is silenced.

Whenever Cave Worm uses complete defense you will have about two rounds to heal
and get your characters re-boosted before you can really attack it again.

Sometimes you may get unlucky and go up against a spamming Triple Attack where
the Cave Worm gets to attack three times in a row to any of your party members.
Heal often to watch out for the devestating Earth Shake spell the Cave Worm
uses as well.

To attack the Cave Worm use magic based attacks like Gamble, Prisma, and
Leveler while the front group lays on some physical attacks but mainly focuses
on healing the group with All-Cure and other spells.

Once the Cave worm is killed you will get the Gravity Rave, Gravity Ring, and
Aneira's Plume. You will also earn the Defeated cave Worm achievement.

Now head west to jump the ledge and get to the treasure chest holding 6
Forbidden Explosives. Do not go south on this ledge as you will slide down a
level. Jump back over and head north from here. Head east along the path branch
to open a chest containing 6 Ruin Masks. Head north around the ledge and then
slide down to the south.

Head over to the east and open the treasure chest for 5 Death Powders. Now head
along the east side out of the poison water and move the camera to the left
about halfway down to see another treasure chest on the small piece of land.
Run to it from this short point and get 2 Fairy's Cradles. Now with the clue
that you receieved earlier head east and run through the poison water to reach
a bare piece of land. On the land you will get the controller to vibrate and
reveal a hidden treasure containing the Angel Guard.

You have now cleaned out the cave so it is time to leave by heading south from
here and boarding the ship. Re-enter the White Boa and head for the City of
Uhra.

*******************************************************************************
2.04.39 - City of Uhra (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
THE GREAT GATE OF UHRA
///////////////////////////////////////////////////////////////////////////////

Go north east and talk to the taxi driver to be taken over to the Central
Station Square.

///////////////////////////////////////////////////////////////////////////////
THE CENTRAL STATION SQUARE
///////////////////////////////////////////////////////////////////////////////

Head east through the street to the next area.

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

Now head north in to the next area.

///////////////////////////////////////////////////////////////////////////////
RESIDENTIAL AREA
///////////////////////////////////////////////////////////////////////////////

1 x Zephyrus spell

Head north and enter the playground to the east taking the path around to the
south again to find a treasure chest reveal itself in front of you. Open the
chest for the Zephyrus spell. Now head north to the next area.

///////////////////////////////////////////////////////////////////////////////
GONGORA'S MANSION - GARDEN
///////////////////////////////////////////////////////////////////////////////

Head north and enter the mansion.

///////////////////////////////////////////////////////////////////////////////
GONGORA'S MANSION - HALLWAY
///////////////////////////////////////////////////////////////////////////////

Head east and go through the eastern door.

///////////////////////////////////////////////////////////////////////////////
GONGORA'S MANSION - COURTYARD
///////////////////////////////////////////////////////////////////////////////

Head north and down the stairs.

///////////////////////////////////////////////////////////////////////////////
SECRET CAVE
///////////////////////////////////////////////////////////////////////////////

1 x Composite Magic Book

Head down the stairs and enter the next room to the east to make an invisible
chest appear containing the Composite Magic Book. Now leave the Secret Cave
and get on the taxi to the Castle Station Square.

///////////////////////////////////////////////////////////////////////////////
CASTLE OF UHRA - STATION SQUARE
///////////////////////////////////////////////////////////////////////////////

Head east and save your game at the saving orb before heading in to the next
area.

///////////////////////////////////////////////////////////////////////////////
OUTSIDE OF THE FRONT GATE
///////////////////////////////////////////////////////////////////////////////

Head north through the rubble and cross the bridge to the next area.

///////////////////////////////////////////////////////////////////////////////
INSIDE OF THE CASTLE
///////////////////////////////////////////////////////////////////////////////


Head west to climb the stairs and then get in the elevator to go up to the next
area.

///////////////////////////////////////////////////////////////////////////////
AMPITHEATER OF THE SKY
///////////////////////////////////////////////////////////////////////////////

Head to the north end and activate the final royal seal in the middle of this
wall to start a cut scene and then walk south as Tolten for a solo boss battle.

*******************************************************************************
2.04.39.01 - Boss Battle - Golden Knight
*******************************************************************************

1 x Age of the King
1 x King Ring

Since Tolten is to fight this battle alone start off by straight out attacking
the Golden Knight. When the Golden Knight tells you to start fighting and he
attacks you back start using Power Hit to attack him harder.

Soon the Golden Knight will tell you that you need to be able to defend the
people, so cast Complete Defense and he will use Ultimate Hit on you, it will
take a lot out of you but won't kill you if you cast Complete Defense. Once the
move is done you are granted to use Ultimate Hit yourself, use it and defeat
the Golden Knight.

Once the battle is won you will receive the Ultimate Hit skill, Age of the
King, and the King Ring. You will also unlock the achievement Defeated the
Golden Knight. Now head out and head back to the world map to travel to the
Ipsilon Mountains.

*******************************************************************************
2.04.40 - Ipsilon Mountains (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
VALLEY ROAD
///////////////////////////////////////////////////////////////////////////////

Head north up the path and take it to the west to reach the next area.

///////////////////////////////////////////////////////////////////////////////
NEAR MOUNTAIN HUT
///////////////////////////////////////////////////////////////////////////////

1 x Coverus spell

Head north and wrap around to the east to take the long narrow path to the
south east locating an invisible chest containing the Coverus spell. Head north
and enter the hut.

///////////////////////////////////////////////////////////////////////////////
MOUNTAIN HUT
///////////////////////////////////////////////////////////////////////////////

Rest up and save your game, then head north on the first floor through the back
door.

///////////////////////////////////////////////////////////////////////////////
NORTHERN RIDGE
///////////////////////////////////////////////////////////////////////////////

Follow the path around to the east and get through the heavy rain section to
make it to the next area.

///////////////////////////////////////////////////////////////////////////////
PEAK
///////////////////////////////////////////////////////////////////////////////

1 x Forceus spell

Head north to the top and watch the cut scene that plays locating the Grand
Staff. Head around the rocks to the save point to locate an invisible treasure
chest containing the Forceus spell. Now head back to the world map and go to
the Crimson Forest.

*******************************************************************************
2.04.41 - Crimson Forest (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
MAZE OF GLOOM
///////////////////////////////////////////////////////////////////////////////

Head north and go right at the fork in the road. Head north and go to the
glowing red circle.

///////////////////////////////////////////////////////////////////////////////
ALTAR OF THE ABYSS
///////////////////////////////////////////////////////////////////////////////

1 x Cursed Crest

Head all the way to the north side of the room and go behind the altar to make
an invisible chest appear containing the Cursed Crest. Head back to the world
map and go to the Numara Atoll.

*******************************************************************************
2.04.42 - Numara Atoll (Optional)
*******************************************************************************

You will want everyone to be at least level 49 or 50.

Save at the saving point and then put Ming in your party. Equip your physical
attackers with the Dragon, Meteorite, and Spartan Rings for some extra kick to
there attacks. You will also want to equip all your physical attackers with the
Absorb Water Skill or Blue Dragon Eye for any mortal fighter. If you have it
give as many members the Nullify All Elements skill.

Give the skill Break Hit to your attacking immortal(s). You will also want to
equip everyone with Absorb Magic, Absrob Water, Anti-Sleep, Break Hit,
Level 4 Black Magic, Lucky 0 Magic Damage, and Persistence.

Head north to the large rock formation by the water, you also need Ming's Harp
if you haven't found it in her room aboard the White Boa yet. Once you reach
the rocks a cut scene will start and then you will go in to battle.

*******************************************************************************
2.04.42.01 - Boss Battle - Holy Beast
*******************************************************************************

1 x 1000 Year Memories

Once you start the battle have someone cast All-Barricade whil the other two
casters send off spells like Forceus, Grounda, Gamble, and Leveler. This will
help end the battle very quickly as it can get really dangerous once the Holy
Beast reaches low life.

When the HP starts getting low on the Holy Beast it will bring the Hopelessness
spell to the table which hits everyone with 9,999 damage unless you have the
Persistence skill equipped. Quickly heal once this is cast as the Holy Beast
usually sends in another powerful spell to finish off any survivors.

Once you complete the battle you will have earned the 1000 Year Memories as
well as unlocking the Defeated Holy Beast achievement. Now head out to the
Northern Cape.

*******************************************************************************
2.04.43 - Northern Cape (Optional)
*******************************************************************************

1 x Death spell

Head north and take the eastern path when you come to it to locate another
invisible chest on the eastern side of the dead end containing the Death spell.
Now head out to the Ice Canyon - North.

*******************************************************************************
2.04.44 - Ice Canyon (Optional)
*******************************************************************************

1 x Regenerous spell

Head east and up the slope to reach the small cavern. As you head over to the
west side you will find an invisible treasure chest containing the Regenerous
spell. Now head out to Gohtza - East.

*******************************************************************************
2.04.45 - The Magic Industry City of Gohtza (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
LOW TOWN
///////////////////////////////////////////////////////////////////////////////

1 x All-Powerus spell
1 x Black Belt

Head east across the catwalk and then turn north to take the next eastern path
across the catwalk. Head up the stairs and go north to the corner and talk to
the lady standing here to hand over the Letter to Mom. In return for your
services you will receive the Black Belt.

Now head west down the stairs and go south to descend the ladder as an
invisible treasure chest appears containing the All-Powerus spell. Now head to
the Refugee Camp.

*******************************************************************************
2.04.46 - Gohtzan Refugee Camp (Optional)
*******************************************************************************

1 x All-Mindus spell

Head north and take the ladder on the east side down to the hot springs below.
Now go south a few steps and walk forward to make an invisible chest appear
containing the All-Mindus spell.

Now it is time to check on what Gongora is up to, head back to the world map
and select the Western Shore of Uhra port. Head south and you will find Grand
Staff on the circular island ahead, a cut scene will play. Now move through the
hypercurrent and thin ice layer to reach Grand Staff and board it...note that
this really is not the point of no return!

*******************************************************************************
2.04.47 - Grand Staff
*******************************************************************************

ENEMIES
-------
Alchemist
Colba
Experiment No. 1
Explosive Bug
Flame Tower
Guard Armor B
Magic Infantry
Magic Insect
Shilda

Watch the cut scene and then regain control of Kaim.

///////////////////////////////////////////////////////////////////////////////
ENGINE SECTION
///////////////////////////////////////////////////////////////////////////////

1 x Aquaus spell
1 x Goddess Medicine
3 x Power Reactor

Head up the ramp and save at the saving orb to the east. Kick the canister a
little to the west of the save orb and get 3 Power Reactors. Head west and
climb the ladder here to find a canister at the end of the catwalk on the right
for a Goddess Medicine. Head back down the ladder and head east to go across
the catwalk.

Ascend the ladder on the east side and go across the catwalk to decend another
ladder. Go to the computer terminal and activate the switch to turn off the
steam. Head back up the ladder and cross the catwalk to the other side and
descend the ladder. Now head north west and climb the ladder in the corner to
open the treasure chest on the platform for the Aquaus spell.

Now head down the ladder and walk carefully across the slippery pipe to the
west. Get on and operate the elevator to the north to reach the next area.

///////////////////////////////////////////////////////////////////////////////
SECOND BOILER
///////////////////////////////////////////////////////////////////////////////

3 x Living Brass
4 x Roaring Iron Claw
1 x Slot Seed

Head east and climb the ladder, head down the path to kick the canister and
collect the Slot Seed. Head back down the ladder and go south east to kick a
canister just before going on the narrow path to get 3 Living Brass. Continue
south to kick another canister to get 4 Roaring Iron Claws. If you want to get
some White Charms now, even though you can get it later I suggest you head back
to the Engine Section and save your game. Now continue down the path to use a
lift.

///////////////////////////////////////////////////////////////////////////////
ARMORY
///////////////////////////////////////////////////////////////////////////////

In this room you will find capsules holding Gongora's Experiment No. 1 which
has the rare drop of the White Charm. If you want to try for the item go up to
a capsule and activate it to release the experiment and go in to battle, be
aware that it is extremely rare to get a White Charm to drop from them but it
does work. You can only fight two at this time so head south east once you are
done and drop down the shaft to the area below.

///////////////////////////////////////////////////////////////////////////////
SECOND BOILER
///////////////////////////////////////////////////////////////////////////////

1 x Ambrosia

Head around the corner over to the computer terminal and turn off the steam.
Now look to the left of the computer and jump across the three platforms to the
north west. Carefully cross the pipe and then kick the canister to the north
for Ambrosia. Continue forward to reach the elevator and activate it.

///////////////////////////////////////////////////////////////////////////////
ARMORY
///////////////////////////////////////////////////////////////////////////////

1 x Shinus spell

As you get off the elevator head south and try two more times with Experiment
No. 1. Once they are defeated head south and ride the platform across the gap
to open a chest to the east containing the Shinus spell. There is also a fifth
chance to get the White Charm here as well in the capsule to the left of the
chest.

Ride back across the platform and drop down the ventilation shaft to the east.

///////////////////////////////////////////////////////////////////////////////
SECOND BOILER
///////////////////////////////////////////////////////////////////////////////

1 x Sorcerer's Discus

Head over to the north west and open the chest for the Sorcerer's Discus. Now
go to the opposite corner and ride the platform over and head west to the
elevator and ride it back up.

///////////////////////////////////////////////////////////////////////////////
ARMORY
///////////////////////////////////////////////////////////////////////////////

Exit the elevator and go east to the next elevator to ride it up.

///////////////////////////////////////////////////////////////////////////////
ENGINE SECTION
///////////////////////////////////////////////////////////////////////////////

1 x Godly Dragon Tears
1 x Groundus spell

Head south and descend the ladder straight ahead. Run down the path and climb
the ladder at the end. Go to the south west corner and climb the ladder and go
to the end of the catwalk to use the computer terminal. Go back down the
previous ladder and head east to cross the pipe and fall off of it. You will
find two canisters holding the Groundus spell and Godly Dragon Tears. Climb
the ladder in the south corner and then cross the pipe.

Climb the ladder you immediatly come to and head across the catwalk to the next
ladder to descend. Go next to the broken computer terminal and descend the
ladder to head north east and descend another ladder. Head to the south corner
and grab the crate to push it over to the gap by the computer terminal. Once it
is lined up activate the computer terminal to take out the steam.

Head behind the ladder you came down on and go across the catwalk to another
ladder to climb. Cross the pipe to the north west and take the eastern elevator
up to the next area.

///////////////////////////////////////////////////////////////////////////////
FIRST BOILER
///////////////////////////////////////////////////////////////////////////////

1 x Heal Full
4 x Magic Staff Fragment
3 x Magic-Storing Stone
1 x Mana Prime
1 x Power Drink
3 x Sealing Stone

Head south around the catwalk skipping the ladder you come to and you will find
three canisters containing 4 Magic Staff Fragments, a Mana Prime, and 3 Sealing
Stones. Head back to the ladder and climb it and then go north if you want to
try for the White Charm again with an Experiment No. 1. On the east end go
south and descend the ladder to wrap around the catwalk.

Descend the next ladder at the end and then continue around to the west. Climb
the ladder and don't drop in the ventilation shaft. Head north and you can
fight another Experiment No. 1 if you would like. Head north to kick three
canisters containing a Power Drink, Heal Full, and 3 Magic-Storing Stones. Get
on the elevator and head to the next area.

You will want everyone to be at least level 51 or 52.

///////////////////////////////////////////////////////////////////////////////
CENTRAL CONNECTOR
///////////////////////////////////////////////////////////////////////////////

Immediatly go in to your inventory and prepare for battle. Make a party of just
immortals and give them Nullify All Elements, Ailment Resistence, and Auto
Barrier. Add any other skills you find would be helpful like Reduce Casting
Time 1 and 2, and Mental Stability 1 and 2. Refresh everyones health and move
forward to start a cut scene.

*******************************************************************************
2.04.47.01 - Boss Battle - The Nefarious Saints
*******************************************************************************

If you can recall way back when you got to play as Gongora and had to kill off
the Acolytes you killed them off one at a time. The last one to be killed, no
matter which color it was, was killed permenantly so you don't have to fight
him now.

Don't bothe using any Composite Magic with all the elements combined, these
spells won't work. Cast the appropriate type of attack on each saint in order
to finish them off:

Nefarious Red Saint - Fire Based Magic
Nefarious Blue Saint - Water Based Magic
Nefarious Green Saint - Wind Based Magic
Nefarious Yellow Saint - Ground Based Magic
Nefarious Black Saint - Status Ailments, I.E. Stoneus
Nefarious White Saint - Light Based Magic, I.E. Shadowus
Nefarious Gold Saint - Physical Attacks

Once the battle is over watch the cut scene.

*******************************************************************************
2.04.48 - Out on the Ocean Part 5
*******************************************************************************

Get the White Boa out of the hypercurrents and over towards the middle land
mass that is surrounding Grand Staff. Deploy the Nautilus and head over to the
west side to get in to a small inlet as you get the message to persue the Grand
Staff.

*******************************************************************************
2.04.49 - Grand Staff
*******************************************************************************

ENEMIES
-------
Enchanted Beast
Experiment No. 1
Experiment No. 25
Golba
Magic Infantry
Shilda

///////////////////////////////////////////////////////////////////////////////
UPPER CONNECTOR
///////////////////////////////////////////////////////////////////////////////

1 x Goddess Medicine

Head over to the saving orb and save your game, then head around the loop and
down the ladder. Pass by the elevator and go south to descend the ladder on the
right side. Activate the computer and head up the ladder again, then go to the
elevator and use it. Go over to the machine and use it to make the catwalks
combine.

Head east and open the chest for a Goddess Medicine. Now run to the west and
climb the two ladders.

///////////////////////////////////////////////////////////////////////////////
TRANSPORTATION LIFT
///////////////////////////////////////////////////////////////////////////////

1 x Enchanted Necklace
1 x Godly Dragon Tears
1 x Inferno Horn
1 x Lord's Earrings

Head north west and then turn to the east to go across the center, pass up the
machine and go to the southern catwalk on the other side for a treasure chest
holding an Enchanted Necklace. Now head back to the machine and pick Rise to
go up a floor.

Head west and go to the southern catwalk for a chest holding Godly Dragon
Tears. Get back to the controls and Rotate Left and then Rise.

Choose rotate left and then run to the north to use the computer terminal. Now
head over to the central controls and Rotate Right. Head south and open the
treasure chest on the platform you just extended forthe Inferno Horn. Head back
to the central controls and Rotate Left and then Rise.

Head south and go all the way around the catwalk to reach a treasure chest with
Lord's Earrings inside. Head back around and climb the second ladder you come
to.

///////////////////////////////////////////////////////////////////////////////
MAGIC CONTROL SECTION
///////////////////////////////////////////////////////////////////////////////

1 x Ambrosia

Head north and use the computer terminal. Head east and grab the red button to
push it in. Head south and descend the ladder to grab another red button and
push it in. Climb back up the ladder and go south to climb a ladder. Go north
and push the third red button in.

Climb back down the ladder and head over to the first ladder you skipped to
climb it. Now head south and grab another red button to push in. Head all the
way to the south and open the treasure chest for Ambrosia. Climb back down the
ladder and climb back down the south west ladder to the previous area.

///////////////////////////////////////////////////////////////////////////////
TRANSPORTATION LIFT
///////////////////////////////////////////////////////////////////////////////

Head north along the catwalk and climb the ladder to the next area.

///////////////////////////////////////////////////////////////////////////////
MAGIC CONTROL
///////////////////////////////////////////////////////////////////////////////

1 x Mana Prime
1 x Reflect spell

Head north west to open the treasure chest containing Mana Prime. Now go to the
other end to use the computer terminal and turn off one of the pumps timed
correctly so it is a flat bridge. Jump across it to the other side and go south
west, south, west, and then south to reach a treasure chest containing the
Reflect spell.

Head back across and re-activate the pump, then descend the ladder to the area
below.

///////////////////////////////////////////////////////////////////////////////
TRANSPORTATION LIFT
///////////////////////////////////////////////////////////////////////////////

Head back to the south and climb back up the ladder.

///////////////////////////////////////////////////////////////////////////////
MAGIC CONTROL SECTION
///////////////////////////////////////////////////////////////////////////////

1 x Wyvern's Tail

Head east and climb the ladder at the end. Operate all three computer terminals
to stop the wheels and then head south, east, and then north through the wheels
to reach the treasure chest containing Wyvern's Tail. Head back down the ladder
and go to the first ladder you skipped to climb it and head over to the
elevator to use.

///////////////////////////////////////////////////////////////////////////////
GLASS CHAMBER
///////////////////////////////////////////////////////////////////////////////

Move forward to start a cut scene, then head north and save your game. Go to
the north east corner and descend the ladder.

///////////////////////////////////////////////////////////////////////////////
MAGIC-POWERED UNIT
///////////////////////////////////////////////////////////////////////////////

1 x Goddess Medicine
1 x Godly Dragon Tears

Watch the cut scene, then head north and turn to the east to reach the main
switch to use it. Equip Kaim with the Flare Ring and give Seth the Cyclone Ring
for when they have to split up. Talk to Sed again and then make one party Kaim
and Ming while the other party is Seth and Sarah.

*******************************************************************************
2.04.49.01 - Boss Battle - Generals
*******************************************************************************

Have your spell casters only cast Powerus on Kaim and Seth to raise there
attack levels. For the first turn have Sed wait and let Kaim take a huge chunk
of HP out of the General. Since you had Sed wait the General will recharge a
little bit of HP.

Now you will go back to Sed, choose to have him Adjust Output so the General
will not recharge any HP this round for Seth. Have her get a good chunk of HP
out of the General, note that it isn't as good as Kaim's attack.

This second time around Kaim and Seth should have Powerus now working on there
side. Have all four attack the General while Sed waits and you should kill them
both off on this second turn.

Now head west and go north to open the treasure chest holding Godly Dragon
Tears. Head east and then to the north to find a treasure chest holding a
Goddess Medicine. Head over to the south east elevator and ride it to the Lower
Floors.

///////////////////////////////////////////////////////////////////////////////
MAINTENANCE LIFT
///////////////////////////////////////////////////////////////////////////////

1 x Crystal Fragment
1 x Heaven's Branch
1 x Sage Earrings
1 x Slot Seed

Get on the central elevator controls and choose Rotate Right and then head
south to reach a catwalk with a ladder to climb. Head over and open the chest
for Sage Earrings. Head back down to the lift controls and Rotate Left and
then Rise.

Rotate Left and go north to get on the catwalk to open the treasure chest
containing a Slot Seed. Go back to the controls and Rotate Left and then Rise
up another floor.

Rotate Left and then Rise another floor.

Head east and go north on the catwalk to open a chest containing a Crystal
Fragment. Cross over the lift and activate the computer terminal. Now go back
to the elevator controls and Descend.

Head west and get on the platform you just moved to open the treasure chest
containing Heaven's Branch. Now go back to the elevator controls and choose
Rise.

Head west and get on the elevator against the wall.

///////////////////////////////////////////////////////////////////////////////
MAGIC-POWERED UNIT
///////////////////////////////////////////////////////////////////////////////

Take this same elevator to the Upper Floors.

Head north and wait for the platform to lower to jump on it. Now jump back off
it when it raises you up in the air. Head down the catwalk and heal everyones
wounds before you climb the ladder.

///////////////////////////////////////////////////////////////////////////////
GLASS CHAMBER
///////////////////////////////////////////////////////////////////////////////

Watch the cut scene....isn't Toltens' reaction just priceless. You will then be
brought in to another boss battle.

*******************************************************************************
2.04.49.02 - Boss Battle - Magic Beast
*******************************************************************************

Have your physical attackers use plain attacks in combination with 3 Combo to
get some large damage in. For the first round on the casters have one start
casting Powerus on your attackers while the other one starts to heal the group.
Once Powerus is evenly distributed start casting Gamble on the beast.

Save your game at the saving orb and then blimb the previously blocked stairs
to enter the lift.

///////////////////////////////////////////////////////////////////////////////
CONTROL ROOM
///////////////////////////////////////////////////////////////////////////////

Head north to start the cut scene and enter battle. Defend for 4 rounds and
you will go in to another cut scene. Equip someone in your party with the
Turn-Tail as there is no time for battles.

Head south to enter next area.

///////////////////////////////////////////////////////////////////////////////
GLASS CHAMBER
///////////////////////////////////////////////////////////////////////////////

Run straight ahead to the south east to jump on the lift and use it.

///////////////////////////////////////////////////////////////////////////////
MAGIC CONTROL SECTION
///////////////////////////////////////////////////////////////////////////////

Head north and descend the ladder and then run south to descend another ladder
to the next area.

///////////////////////////////////////////////////////////////////////////////
TRANSPORTATION LIFT
///////////////////////////////////////////////////////////////////////////////

Run over to the central lift controls and Descend a floor.

Rotate Right and then Descend.

Rotate Right and then Descend.

Head west and get on the catwalk to run to the south. At the end you will find
a ladder to climb down.

///////////////////////////////////////////////////////////////////////////////
UPPER CONNECTOR
///////////////////////////////////////////////////////////////////////////////

Climb down the ladder and head north to use the elevator to descend. Climb the
ladder straight ahead and then wrap around the catwalk to start a cut scene.
Save your game when prompted. You have a few more things to take care of with
the optionals if you want to do them, otherwise continue on to The Tower of
Mirrors.

Head to the Southern Coast of Tosca and get on the southern side of the south
island where you found The Great Ancient Ruins. On the south side you will find
thin ice for the White Boa to break through where you can then get in to the
Nautilus and go under the water to find a hidden cave leading you to the Temple
of Enlightenment.

*******************************************************************************
2.04.50 - Temple Of Enlightenment (Optional)
*******************************************************************************

ENEMIES
-------
Baballoon
Baddy
Black Kelolon
Earth Elemental
Fire Elemental
Fire Fly
Gate Keeper
Gigantes
Hellish Kelolon
Rarement
Savage Bat
Water Elemental
White Beast
Wind Elemental

As you enter the area you will unlock the Well Travelled Achievement.

///////////////////////////////////////////////////////////////////////////////
OUTSIDE
///////////////////////////////////////////////////////////////////////////////

6 x Jewel of Wisdom
1 x Slot Seed

Save at the saving orb and then head north to jump on the first platform. Head
down the path and get on the next platform. Head around the path and jump on
the last just before the door. Now ride the platform to the south east and open
the treasure chest for 6 Jewel of Wisdoms. Get on the other platform to get
back to the beginning. Perform the steps again but this time take the south
west platform to reach a chest holding a Slot Seed. Now make your way around
onc again to enter the temple.

///////////////////////////////////////////////////////////////////////////////
THE SQUARE OF ETERNITY
///////////////////////////////////////////////////////////////////////////////

10,000 Gold
6 x Forbidden Explosive
1 x Gravestone of Fear
3 x Sealing Stone
1 x Slot Seed
6 x Spent Magic Engine

Head north and then turn to the west to get to the north again. Head west to
reach the red block and operate the sphere twice and then go south to ride the
platform down. Head east and then south to open a treasure chest holding 6
Forbidden Explosives. Now head back to the platform you just took and ride it
back up. Get on the red block again and operate it twice.

Now head east and take the southern path to the lift. Now head west and then
turn to the south to ride the platform down. Head south and then turn to the
east to find a treasure chest holding 6 Spent Magic Engines at the end of the
path. Now head far to the west and ride the platform just before the steps.

Open the treasure chest to the west for a Gravestone of Fear. Head east and get
on the red block to operate it. Head east and take the south path when you
reach the fork in the road to find a lift to take down. Head north and get on
the red block to operate it. Head west and open the chest to get a Slot Seed.
Now head east past the red block and open the chest containing 3 Sealing
Stones.

Head back to the red block and use the sphere. Head south and ride the platform
back up to head west again. Head north at the fork in the road and to head east
and run north past the red block. Get around the large platforms by heading
west and then make it to the south. Head west past the lift and then head north
to jump on the lift to the east.

Head east and go north to reach the next eastern path to operate the red block.
Go south and open the treasure chest to obtain 10,000 Gold. Head back to the
red block and operate the sphere to head back to the west and ride the platform
on the northern side.

Head west and turn to the north with an immediate west turn to find the door to
the next area.

///////////////////////////////////////////////////////////////////////////////
THE PRECIPICE OF HOPELESSNESS
///////////////////////////////////////////////////////////////////////////////

5 x Death Powder

Head west a little bit and get on the lift to the north, step off to the west
and activate the sphere by the grey block to raise a lift to the north. Head
back to the lift you were just on and ride it back down, and then get back on
the elevator to go up and get off the east side. Head east to open a chest to
the south down the stairs containing 5 Death Powders.

Head back down the elevator and head west. Take the stairs to the south and
enter the doors to the north to enter the next area.

///////////////////////////////////////////////////////////////////////////////
THE CORRIDOR OF TIMELESSNESS
///////////////////////////////////////////////////////////////////////////////

1 x Angel Guard
1 x Orichalcum
3 x Star Absorber

Head south and then turn to the east to reach a red block to activate. Save
your game at the saving orb and then head north across the newly made path to
head east to get on the lift here. Head north again to take another platform up
to the next floor.

Head south and take the first west pathway to go north. At the end of the path
you will find a treasure chest containing Orichalcum. Head back to the lift
that you just took to come up here and go back down. Head south to the red
block and activate it and head south some more to get on the lift to the east.
Open the treasure chest and get 3 Star Absorbers. Head back down the lift.

Now head north all the way to the lift on the end. Head south and then go to
the east. Make your way to the north and you will find a treasure chest in the
north east containing the Angel Guard. Note that this chest seems to be turned
the wrong way so you have to approach it from the south and open it by checking
the south east corner.

Now head south and exit through the doors here to enter the next area.

///////////////////////////////////////////////////////////////////////////////
THE VALLEY OF LONELINESS
///////////////////////////////////////////////////////////////////////////////

1 x Magical Lock Key

Head west and climb down the ladder on the southern side and then get on the
stairs to the south west. Down here you will find a treasure chest holding a
Magical Lock Key. Head back up the ladder to the north and then go east to ram
the lift that is laying on the edge of the structure. Head back through the
door you came through back north west.

///////////////////////////////////////////////////////////////////////////////
THE CORRIDOR OF TIMELESSNESS
///////////////////////////////////////////////////////////////////////////////

Head back to the west and take the northern path to ride the lift back down.
Head south again and take the first lift to the east down another level. Go
west and then take the southern path and save at the saving orb again. Head
east now and go down the stairs to the north and you will find an eastern exit
to the next area.

///////////////////////////////////////////////////////////////////////////////
THE VALLEY OF LONELINESS
///////////////////////////////////////////////////////////////////////////////

Head south and take the stairs to the west and move along the north side of the
wall to activate the three orbs by the lifts. Now head back to the east and go
up the stairs and enter the door to the north that you came from earlier.

///////////////////////////////////////////////////////////////////////////////
THE CORRIDOR OF TIMELESSNESS
///////////////////////////////////////////////////////////////////////////////

Head back to the south and up the stairs to wrap around the west. If you want
save your game once again at the saving orb. Head north and then turn to the
east to ride the lift back up. Head north and ride the lift up and then head
south turning to the east at the end. Head south once again to move through the
door to the next area.

///////////////////////////////////////////////////////////////////////////////
THE VALLEY OF LONELINESS
///////////////////////////////////////////////////////////////////////////////

1 x Jasper of Loneliness

Head south west and descend the ladder to head east across the platforms you
raised a few minutes ago. Once you reach the seal on the ground a cut scene
will start. Pick up the item for the Jasper of Loneliness. Head back to the
west and climb the ladder to re-enter the door to the north.

///////////////////////////////////////////////////////////////////////////////
THE CORRIDOR OF TIMELESSNESS
///////////////////////////////////////////////////////////////////////////////

6 x Cape of Illusion

Head back to the west and go north to ride the lift back down. Head south and
stop on the red block to activate it. Now jump on the lift right next to you
and ride it down. Head west and save your game if you want at the saving orb.
Head far north and wrap around the column to reach a lift at the end of the
path.

Head around the path and stop on the red block to activate it. Now move east
across the newly made path and head north to stop on a red block and activate
it. Head east and jump on the lift to head up to the upper level. Head west and
then turn to the south and make your way to the far west and ride the lift down
a level.

Wrap back around to the red block you were on earlier and activate it. Head
back to the west and get on the lift you just took down to go back up to the
previous floor. Now go west and go all the way to the south to locate a
treasure chest holding 6 Cape of Illusions. Now head back north a few steps to
exit through the door.

///////////////////////////////////////////////////////////////////////////////
THE PRECIPICE OF HOPELESSNESS
///////////////////////////////////////////////////////////////////////////////

1 x Emerald of Despair

Head west across the platform we raised earlier and descend the ladder to the
south in the center of this area. Head west to find another seal. Grab the
Emerald of Despair and head back up the ladder to go through the door you just
came from.

///////////////////////////////////////////////////////////////////////////////
THE CORRIDOR OF TIMELESSNESS
///////////////////////////////////////////////////////////////////////////////

1 x Godly Dragon Tears

Head east and take the second lift up to the next level. Head north and go west
to reach the side walkway. Head all the way to the north and wrap over to the
east. Go up the stairs to the north and watch the cut scene, then place the
Jasper and Emerald on the altar. Head down the stairs and then move east up the
steps. Go north and open the chest to find Godly Dragon Tears.

Head south from the altar and activate the red block to continue south and get
on the lift.

///////////////////////////////////////////////////////////////////////////////
THE ALTAR OF TRUTH
///////////////////////////////////////////////////////////////////////////////

You will want everyone to be at least level 70 or 75.

Before moving anywhere you will want to get your party ready for battle. Equip
your attackers with the Aneira, Demon King, Gravity, Sorcerer, or Soulsucker
Rings.

Equip your immortals with Absorb Attack, Absorb Magic, Auto Barrier, Auto
Shield, Auto HP Recovery, Freeform, Lucky 0 Magic Damage, Magic Defense Boost
2, Mental Stability, and Persistence. Now head north to watch the cut scene and
enter the battle.

*******************************************************************************
2.04.50.01 - Boss Battle - Lengendary Spirit Magician Fu
*******************************************************************************

1 x New Backyard Journal
1 x Phoenix Discus
1 x Phoenix Ring
1 x Sacrifice Self spell
1 x Slot Seed

Right away Fu will summon Obsidian Miasma which you will have to take out
before you can attack Fu. Have someone cast All-Powerus and start pass on
attacking the first round as Fu will get to summon first. Focus your attacks on
Obsidian Miasma since you can't hurt Fu and kill it off.

Use this turn to now heal up with your casters and have the frontline do some
small time damage on Fu before he summons two spirits to guard him again. Once
they are summoned have your casters use Death on both of the Reverse Souls to
instantly kill them off.

Have one of the two casters cast healing spells every turn while the others
start the heavy attack. Very soon you will get him to give in and die. You will
have unlocked the Defeated Ghost of Eastern Tribes achievement. You will also
have gained a New Backyard Journal and Slot Seed. After the cut scene you will
also earn the Sacrifice Self spell.

Head north and place the mask on the glowing spot to the altar and soon you
should unlock the Spell Collector achievement. Now right in this same spot your
controller should be vibrating if you also have the last treasure hunting clue,
examine the spot to get the Phoenix Discus and Phoenix Ring. This will grant
you the Treasure Trove achievement. Note that if you have followed my guide to
the T and haven't received the achievement please visit the auction house for
any possible missing items to purchase and then you will unlock it.

Now to head out of the temple head south and ride the lift up.

///////////////////////////////////////////////////////////////////////////////
THE CORRIDOR OF TIMELESSNESS
///////////////////////////////////////////////////////////////////////////////

Head north and turn west to make it to the edge of the wall to head south. Turn
east and go south to get on the lift you come to on the west side. Now head
west and ride the lift next to it down and go over to the red block to activate
it twice. Go back to the lift and ride it up and down again to head north. Get
on the lift to the east and go down.

Head around the column and go south to save your game at the saving orb and
then head east turning to the north and exit out the door to the west.

///////////////////////////////////////////////////////////////////////////////
THE PRECIPICE OF HOPELESSNESS
///////////////////////////////////////////////////////////////////////////////

Head south and take the stairs to the east. Once at the bottom of the stairs
continue east and enter the large temple doors to go in to the next area.

///////////////////////////////////////////////////////////////////////////////
THE SQUARE OF ETERNITY
///////////////////////////////////////////////////////////////////////////////

Head north and take the first set of steps to the east that you come to. Go
south at the fork in the road and continue east. Pass the red block and hop on
the lift to go down a level. Head west and get on the lift at the end of the
path to go up two levels. Now go south, turn to the east as the block path
does and then hop on the lift to the south.

Head east and then take it south through the exit of the temple.

///////////////////////////////////////////////////////////////////////////////
OUTSIDE
///////////////////////////////////////////////////////////////////////////////

Head down the stairs and jump on the lift to the east. Then take the south
eastern lift to the next lift. Make your way south and save your game at the
saving orb, now continue south to exit the area to the world map and head for
the City of Saman.

*******************************************************************************
2.04.51 - City of Saman (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
MAIN STREET
///////////////////////////////////////////////////////////////////////////////

Head north and then turn to the west and enter the last northern door before
heading in to the next area.

///////////////////////////////////////////////////////////////////////////////
AUDUN'S ITEM SHOP
///////////////////////////////////////////////////////////////////////////////

24 x Forbidden Explosive

As you enter a cut scene will start and he will hand you 24 Forbidden
Explosives for handling the cursed mask.

Now head to the next area to the west and enter the auction house if you want
to see if you forgot any items in unreturnable places. Now head for Ipsilon
Mountains - South.

*******************************************************************************
2.04.52 - Ipsilon Mountains (Optional)
*******************************************************************************

1 x Durandal (Must choose Kaim)
1 x Durandal Ring (Must choose Kaim)
1 x Ignis Ring (Must choose Seth)
1 x White Ignis (Must choose Seth)

Head south along the tracks and climb the ladder. Head back to the north and
climb another ladder and then go south to climb another ladder. Head north and
climb this ladder right before the cave and then head south a few feet to find
a man standing by what looks like an oil pump. Talk to him to activate a cut
scene where he recognizes the Orichalcum and wants to make items out of it. The
only problem is you have to decide who you want to give it to.

Many players say to go with Seth since Kaim can use the Royal Equipment skill
and then take Toltens weapon to use while Seth has a lesser weapon. This will
help balance it out and give her more bite to her attacks.

If you chose Kaim you receive Durandal and the Durandal Ring.
If you chose Seth you receive White Ignis and the Ignis Ring.

Now the only thing left to do is to head back to Gotza and fight in the
remaining Backyard Battles before you complete the game.

*******************************************************************************
2.04.53 - The Magic Industrial City of Gohtza (Optional)
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
LOWTOWN
///////////////////////////////////////////////////////////////////////////////

Enter from the east and head north to take the elevator down to the Backyard.

///////////////////////////////////////////////////////////////////////////////
BACKYARD
///////////////////////////////////////////////////////////////////////////////

1 x Backyard White Book
13 x Cape of Illusion
5 x Cure-All
5 x Flare Bombs
14 x Forbidden Explosive
5 x Goddess Medicine
3 x Godly Dragon Tears
3 x Heal Full
30 x Healing Medicine
40 x Invisibility Potion
10 x Kelo-Oil
10 x Kelo-Vitamin
5 x Kelolon Hearts
3 x Mana Prime
10 x Monster Bird's Plume
1 x Ochre Earth Amulet
5 x Pandora's Box
5 x Ruin Mask
1 x Siderite Ring
1 x Siderite Sword
12 x Slot Seed
3 x Soul Medicine
1 x White Charm

Hand over the Magical Lock Keys to Bormis and you will have unlocked the
Medium, Heavy, and Super Heavy classes. Hand over the three backyard items to
Zelen for tips on the three new classes. Save your game at the saving orb and
then talk to the man in the green by the
cage to start the matches.

Note again on how the star rating works:

1 Star - Competing in the competition (you don't even have to win)
2 Star - Winning the Competition
3 Star - Winning the Competition and completing the secret condition

MEDIUM CLASS SELECTION
----------------------

Poor Little Kelolon!
Condition - Defeat all Wild Balls
            Don't defeat the Kelolon Papa
Secret Condition - Don't defeat the Kelolon Mama
Prize - 10 Kelo-Vitamins
Secret Prize - Slot Seed
Carefully kill off the elemental balls without killing the kelolons

Art of Inner Sight
Condition - Defeat all enemies
            Dark status
            Seal status
Secret Condition - King Owl must be eliminated first
Prize - 10 Monster Bird's Plumes
Secret Prize - Slot Seed
Use Break Hit to attack the King Owl and then the others as Blindness will
fully kick in and not let you make contact with a normal attack.

The Mantalas' Return!
Condition - Defeat the Mantalas
Secret Condition - No one can get KOed
Prize - 5 Cure-All
Secret Prize - Slot Seed
Use the All-Groundus spell to really lay down some damage

Against All Odds
Condition - Tolten Only
            Defeat all enemies
Secret Condition - Do not use any items or spells
Prize - 3 Heal Full
Secret Prize - Slot Seed
Equip an anti-poison accessory and it is alright to use skills, just not spells

Fireworks Night
Condition - Defeat all enemies
Secret Condition - Win in 1 or 2 turns
Prize - 5 Flare Bombs
Secret Prize - 5 Pandora's Boxes
Cast All-Flare on the first turn to have them commit suicide the next

Once you have 3-starred all of the Medium Class Fights be sure to choose Quit
when he asks if you want to fight again so you unlock your achievement "Middle
Class Master".

HEAVY CLASS SELECTION
---------------------

Meat Eaters
Condition - Can have up to 3 in your party
            Defeat all enemies
Secret Condition - Kill Raptor Boss
Prize - 3 Soul Medicine
Secret Prize - Slot Seed
Kill off all but one raptor to have it cry for backup and eventually the Raptor
Boss will come, kill it off before you kill the regular raptors.

A Germ of Annoyance
Condition - Defeat all enemies
            Poison status
            Dizzy status
            Seal status
Secret Condition - KOed characters can not be revived
Prize - Slot Seed
Secret Prize - Ochre Earth Amulet
Equip rings with GC damage since you have no control over who gets attacked.

Shared Frontline
Condition - Defeat Eastern Sage
Secret Condition - Kill at least 15 Doll Queens before killing Eastern Sage
Prize - 3 Mana Prime
Secret Prize - Slot Seed
Keep killing the dolls so the generators keep pouring them out and when you
hit your number kill off the generators to stop the flow. Once this is done
kill off the Eastern Sage.

Enter Kelolon Commander!
Condition - Defeat all enemies
Secret Condition - Kill Kelo Brigadier Captain first
Prize - 10 Kelo-Oil
Secret Prize - Slot Seed
Use Break Hit and Gamble to kill off the Kelo Brigadier Captain and then kill
off everyone else.

Absence of Immortals
Condition - Jansen required
            Cooke required
            Mack required
            Tolten required
            Sed required
            Defeat all enemies
Secret Condition - Do not use skills
Prize - 3 Godly Dragon Tears
Secret Prize - Slot Seed
Use Forcea and Forceus on the monster as well as Gamble to inflict some major
damage. You can also equip the Spartan Ring for a huge bonus on damage for Sed
or Tolten.

Once you gain all three stars for these fights tell the man you quit to
register your next achievement "Heavy Class Master" and then save your game.

SUPER HEAVY CLASS SELECTION
---------------------------

Ah, Fireworks Forever!
Condition - Defeat all enemies
Secret Condition - Do not let anyone get KOed
Prize - 5 Goddess Medicines
Secret Prize - Slot Seed
Cast All-Flare the first turn and then they will suicide during the second
turn.

Master Ring User
Condition - Kaim required
            Skills not allowed
            Spells not allowed
            Items not allowed
            Defeat Veteran Soldier
Secret Condition - Kill Subel the Hound first and then kill Veteran Soldier
Prize - 30 Healing Medicines
Secret Prize - White Charm
Add all immortals and one normal to your party all with poisonous rings
equipped. Through the whole battle have Ming and Sarah in the back just
defending since they will only damage with  1 or 2. Keep Kaim focused on the
Veteran Soldier while Seth and the other try to score a perfect on the dog to
get the toxin rolling.

Once the toxin hits have everyone guard while Kaim follows the orders of the
veteran soldier to allow enough time for the dog to die. Once the dog dies
switch the rings over to Damage Up rings and have everyone except Sarah and
Ming attack the soldier, just have them guard. Eventually you should kill him
off and win.

Manny Fever
Condition - Win within 10 turns
            Defeat all enemies
            Get 3+ successful Coin Tosses
Secret Condition - Get at least 10 successful Coin Tosses
Prize - Slot Seed
Secret Prize - 5 Ruin Masks
Equip your immortals with the Slot Hit skill and use it on them until they give
at least 10 successful coin tosses. Once this is accomplished kill them off
quickly.

Kelolon Battalion Head
Condition - Defeat all enemies
Secret Condition - Kill Kelo-Thug before it flees
Prize - 5 Kelolon Hearts
Secret Prize - Slot Seed
Cast Gamble on the Kelo-Thug to kill it and then have everyone immediatly cast
Complete Defense to protect yourself from the slaughter of the Bodyguards.

Once you gain all three stars for these fights tell the man you quit to
register your next achievement "Super Heavy Class Master" and then save your
game.

MAIN EVENT
----------

You will need to be at least level 65 for this battle.

The Immortal
Condition - Defeat all enemies
Secret Condition - Win in 30 turns or less
Prize - Slot Seed
Secret Prize - Quad-Element Seal
Right away you will want to double-cast Divide. You will want to double-cast
Reversa when your HP is really low to inflict a lot of damage on the Immortal
One.

Once you are done with the battle tell him you quit and let the game register
your achievement "Champion" and then save your game. Head over to the prize
exchange and get 40 Invisibility Potions, 13 Cape of Illusions, 14 Forbidden
Explosives, a Backyard White Book, Siderite Sword, and Siderite Ring.

Now head back to the Temple of Enlightenment or the Great Ancient Ruins and
level your last accessories on each immortal to get four more achievements
"Skill Master Kaim", "Skill Master Seth", "Skill Master Sarah", "Skill Master
Ming". Once you have every skill you will also want to level your group up to
at least 53 or 54.

Make sure to equip the immortals with Auto HP Recovery, Persistence, Lucky 0
Magic Damage, Nullify All Elements, Ailment Resistance, Attack Boosters, Auto
Shield, Auto Barrier, Double Cast, HP Max Up (to try to reach 9,999 HP with at
least two characters), Reduce Casting Time 1 and 2, Absorb Magic, Lvl 8
Black-White Magic, Mental Stability 1 and 2, MP Max Up (so they all have decent
amounts of MP to use), and then add any other skills to the rest of the empty
slots that you feel may help. Do not equip any magic counters though.

Once you are ready head out to the world map and select the port for Tower of
Mirrors and then go submerge in to the ocean in front of the tower for a cut
scene to start. A little while later you will then start a boss battle.

*******************************************************************************
2.04.54 - Tower of Mirrors
*******************************************************************************

*******************************************************************************
2.04.54.01 - Boss Battle - Luminous Magic Beast
*******************************************************************************

Do not use any form of magic on this boss as it will just suck it up and
replenish its HP with it. Use an all out physical attack on it with everyone
except the casters. Have the casters cast All-Powerus on the physical attackers
and then for everyone cast All-Shieldus, All-Midus, and All-Generatus. Whittle
the HP of the beast down to nothing and you will easily take it out.

Right after you will watch another cut scene and then jump in to another boss
battle.

*******************************************************************************
2.04.54.02 - Boss Battle - Gongora Part One
*******************************************************************************

Have everyone just focus on completely Double Casting Divide through the whole
battle and you will sadly defeat the end boss easily. That is really all you
have to do.

After Gongora casts a spell on you and everyone goes through there turns Sed
will cast Coverus on everyone as well as your HP getting restored.

Repeat the Double Cast Divide and Gongora will either cast a ailment spell or
elemental magic on all of you which misses anyways since you are immune or he
casts a spell that barely hurts you. Right after Tolten will cast Cure-All to
take away anything that might have happened had you not been immune and then
pretty much all your HP once again will be restored.

On your third round Gongora will remove your GC but after the turn Mack will
recover your entire GC once again....what the hell was the point in even
removing it then.

This fourth round you may have one or two of your characters screwed over as
Gongora casts a spell that takes everyone to 1 HP. Soon after Cooke will cast
a complete HP recovery spell though so the rest of the party can actually hurt
him.

Gongora will now use Meteor Impact which will kill everyone unless you just had
Complete Defense automatically cast when you reached 1 HP. Jansen will then
immediatly resurrect everyone that died. Have everyone Double Cast Divide again
and then Gongora will perform Light Absorb somewhere during the fight. This
will then trigger a cut scene, soon after you will jump in to the second part
of the battle.

*******************************************************************************
2.04.54.02 - Boss Battle - Gongora Part Two
*******************************************************************************

Once again you are in for a really easy battle so just spam the heck out of the
Divide spell on Gongora and he will go down easily since your equipped skills
make nearly everything he dishes out at you miss.

Very soon after you will start the last cut scene (16 minutes). Once you make
it to the end and get through the credits you will get the opportunity to save
your game. Save it in a new slot so you have a New Game+ along with your save
that is near the end of the game in case you want to play with powerful
characters in the end for some reason.

After the credits you will receive your last achievement "The End" for
completing disc 4.

Total Play Time 172:58

-------------------------------------------------------------------------------
3. Extras
-------------------------------------------------------------------------------

*******************************************************************************
3.01 - Characters
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
3.01.01 - Kaim Argonar
///////////////////////////////////////////////////////////////////////////////

Immortal

Beginning stats
---------------
Level         10
HP            370
MP            20
Attack        111
Defense       61
Strength      111
Vitality      61
Attack time   4
Accuracy      84
Magic Attack  82
Magic Defense 16
Casting Time  5
Evade         7

///////////////////////////////////////////////////////////////////////////////
3.03.02 - Jansen Friedh
///////////////////////////////////////////////////////////////////////////////

Mortal

Beginning stats
---------------
Level         10
HP            150
MP            50
Attack        42
Defense       26
Strength      42
Vitality      26
Attack time   7
Accuracy      76
Magic Attack  221
Magic Defense 7
Casting Time  2
Evade         4

Level Needed    Skill Learned
------------    -------------
10              Steal

10              Lvl 1 White Magic

10              Lvl 1 Black Magic

10              Lvl 2 Black Magic

13              Factual Analysis

16              Lvl 2 White Magic

19              Lvl 3 Black Magic

22              Absorb Transfer

25              Lvl 4 Black Magic

28              Lvl 5 Black Magic

31              2 Accessories

34              Lvl 6 Black Magic

37              Black Staff

40              Drain Shower

43              Lvl 7 Black Magic

49              Lvl 8 Black Magic

52              Double-Cast

///////////////////////////////////////////////////////////////////////////////
3.03.03 - Seth Balmore
///////////////////////////////////////////////////////////////////////////////

Immortal

Beginning stats
---------------
Level         10
HP            310
MP            20
Attack        103
Defense       58
Strength      103
Vitality      58
Attack time   1
Accuracy      88
Magic Attack  95
Magic Defense 14
Casting Time  4
Evade         10

///////////////////////////////////////////////////////////////////////////////
3.03.04 - Mack
///////////////////////////////////////////////////////////////////////////////

Mortal

Beginning stats
---------------
Level         15
HP            410
MP            80
Attack        138
Defense       74
Strength      138
Vitality      74
Attack time   2
Accuracy      84
Magic Attack  229
Magic Defense 11
Casting Time  4
Evade         7

Level Needed    Skill Learned
------------    -------------
15              Power Hit

15              Lvl 1 Spirit Magic

15              Combo

15              Lvl 2 Spirit Magic

15              Wall

16              Counter

19              Lvl 3 Spirit Magic

22              Taunt

25              Lvl 4 Spirit Magic

28              Lvl 5 Spirit Magic

31              Spell Counter

34              Lvl 6 Spirit Magic

37              Walla

40              Stand Firm

43              Lvl 7 Spirit Magic

46              3 Combo

49              Lvl 8 Spirit Magic

52              Wallus

///////////////////////////////////////////////////////////////////////////////
3.03.05 - Cooke
///////////////////////////////////////////////////////////////////////////////

Mortal

Beginning stats
---------------
Level         15
HP            230
MP            100
Attack        62
Defense       36
Strength      62
Vitality      36
Attack time   7
Accuracy      7
Magic Attack  258
Magic Defense 6
Casting Time  2
Evade         10

Level Needed    Skill Learned
------------    -------------
15              Lvl 1 White Magic

15              Casting Support

15              Angel Heart

15              Lvl 2 White Magic

15              Concentrate

16              Prayer

19              Lvl 3 White Magic

22              Mental Stability 1

25              Lvl 4 White Magic

28              Lvl 5 White Magic

31              Reduce Casting Time 1

34              Lvl 6 White Magic

37              White Staff

40              MP Convert

43              Lvl 7 White Magic

46              Reduce Casting Time 2

49              Lvl 8 White Magic

52              Mental Stability 2

///////////////////////////////////////////////////////////////////////////////
3.03.06 - Sarah Sisulart
///////////////////////////////////////////////////////////////////////////////

Immortal

Beginning stats
---------------
Level         25
HP            540
MP            205
Attack        129
Defense       76
Strength      129
Vitality      76
Attack time   8
Accuracy      78
Magic Attack  390
Magic Defense 8
Casting Time  1
Evade         2

///////////////////////////////////////////////////////////////////////////////
3.03.07 - Ming Numara
///////////////////////////////////////////////////////////////////////////////

Immortal

Beginning stats
---------------
Level         15
HP            410
MP            80
Attack        138
Defense       74
Strength      138
Vitality      74
Attack time   2
Accuracy      84
Magic Attack  229
Magic Defense 11
Casting Time  4
Evade         7

///////////////////////////////////////////////////////////////////////////////
3.03.08 - Tolten
///////////////////////////////////////////////////////////////////////////////

Mortal

Beginning stats
---------------
Level         25
HP            900
MP            50
Attack        284
Defense       146
Strength      284
Vitality      148
Attack time   4
Accuracy      74
Magic Attack  116
Magic Defense 14
Casting Time  8
Evade         4

Level Needed    Skill Learned
------------    -------------
25              Lullaby

25              Cut Down

25              Power Guard

25              MP Guard

25              Power Hit

25              Weapon Guard

25              Award Medal

25              Persistence

25              Counter Guard

28              Member Hit

31              Break Hit

34              MP Gift

37              Absorb Guard

40              Royal Equipment

43              Complete Defense

46              All Hit

49              Huge MP Gift

Defeat          Ultimate Hit
Golden Knight

///////////////////////////////////////////////////////////////////////////////
3.03.09 - Sed
///////////////////////////////////////////////////////////////////////////////

Mortal

Beginning stats
---------------
Level         35
HP            1,480
MP            50
Attack        433
Defense       259
Strength      433
Vitality      259
Attack time   3
Accuracy      89
Magic Attack  192
Magic Defense 16
Casting Time  5
Evade         9

Level Needed    Skill Learned
------------    -------------
35              Turn-Tail

35              Steal

35              Taunt

35              Resourceful

35              Auto Barrier

35              Counter Seal

35              Double Gold

35              Auto Shield

35              Double SP

35              Magic Seal

35              Double Loot

35              Double Items

37              Ultimate Analysis

40              Special Accessory

44              Double Experience

48              3 Accessories

52              Lucky GC Ignore

*******************************************************************************
3.02 - Game Basics
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
3.02.01 - Moving Around
///////////////////////////////////////////////////////////////////////////////

To get around from one place to another you will have to obviously move around
in many different forms. You will move around in small areas as the character,
travel by foot over large pieces of land in the world map, and explore the
world by sea and air as you manually navigate the terrain.

Walking
This is the pace you will normally be at when you are walking around as a
character in a dungeon or city. Watch as you walk for the character to turn
their head which usually indicates that they have spotted something of interest
that you should go look at yourself.

Walking Slowly
The same thing as walking but when you hold the B Button you walk even slower.
You would want to use this option when you are sneaking around not wanting to
be heard by security. This isn't used a lot but it is there for when you need
it.

Running
Once again the same as walking but at a much faster pace. Hold down the X
Button to start running whenever you are in a city or dungeon. You will need to
use this occasionally just like the walking Slow feature to pass falling
boulders and other moving obstacles. Sometimes you may be able to see the
enemies that start the random battles, thus you can run away from them too. If
you are in a dungeon you can run to the exit of the area to get through it
faster without having to fight so many battles.

World Map Traveling
When you leave a city or dungeon for the World Map you will get a list of
locations you are allowed to visit. All you have to do is choose the location
and the game will automatically take you there. Places of high interest that
you should visit next will appear on the list with a flashing blue icon on the
left side. As you progress through the story you will lose some locations
temporarily and they will be greyed out until you can return to them.

Traveling by Ship
Eventually through the story you will take over a ship and unlock the ability
to travel across the sea manually. To get to a boat when you are docked you
must select a Port access from the list of locations on the world map. Unlike
walking you will have to move the camera yourself with the right analog stick
to change the views. Use the Navigation Map to see where you are heading or
press the Right Trigger to look at a full world map. Pressing the Right Bumper
allows you to head inside the ship itself so you can walk around and talk to
everyone inside. Once inside you can walk up to the captain and then be
prompted to head out to sea again.

As you progress even further through the story you will unlock more ships that
actually give you more features to do with the ship itself:

Nautilus
Underwater
Hypercurrents (After upgrade)
Fly (After upgrade)

White Boa
Hypercurrents
Store Nautilus in bay
Break through the ice (After upgrade)

While underwater with the Nautilus make sure to stick by the cliff walls and
search for bubbles to gather lost treasures. You won't really need to use the
flyinf feature as it is only used in a cut scene once sadly, the only good it
serves is that you can fly around the world looking down at everything. Going
through the ice with the White Boa you will find a few secret normally
unaccessible locations. You can only go through the ice that looks chopped up
however not the solid chunks.

///////////////////////////////////////////////////////////////////////////////
3.02.02 - Navigation Map
///////////////////////////////////////////////////////////////////////////////

You will look at this map the most as it shows you everything when walking
around in cities and dungeons. Look at it for hidden passages and doorways.

Doors are represented by blue bars

Cities have purple dots to tell you where a merchant shops and ringmakers.

Blue dots are Inns.

Save Locations are orange dots.

Yellow dots are hidden treasures once you obtain the treasure hunting clue.

Press the BACK Button and you can adjust the Navigation Map up to three depths
for easy locations.

Merchants
Pretty much every city has at least one vendor and they usually sell more than
just one type of item as well. Be sure to check all the categories for some
weapons, spells, and accessories that you may miss along your travels. You
never know what you may find.

Ringmaker
The traveling ringmaker is able to take weak rings and forge them in to one
ring so you can use the power of all the rings that were combined. Since you
can only wear only one ring at a time you will find this very helpful. You will
usually find him in or near shops selling the ring components and in the
cockpit of the White Boa.

Inns
Once in a while you will have to head to an inn in the city for information or
progression through the story. They are also used at a semi high fee for your
party to rest and regain there HP & MP. These usually aren't needed to stay in
since there are so many ways to refresh yourself for free. (You can change
areas through the world map or save your game and quit back to the main menu to
reload the game). When you go to sleep you can recall your dreams that you have
unlocked along the way. You can also go back through the dreams for free
through the main menu of the game.

Save Points
When you locate a glowing orange orb you can stand in it and access the save
menu to save your game. Just like any other RPG you will want to take this as
a hint that you are about to enter a tough area or a boss fight. You can save
at the saving orbs and then go to the menu and quit your current game to reload
and you will have refreshed your parties HP & MP.

///////////////////////////////////////////////////////////////////////////////
3.02.03 - Talking to People
///////////////////////////////////////////////////////////////////////////////

Through the game make sure to talk to everyone as it can unlock a dream, give
you the location to a treasure hunt, or even start a side quest for you. Just
walk up and press the A Button to start a conversation.

///////////////////////////////////////////////////////////////////////////////
3.02.04 - Searching for Items
///////////////////////////////////////////////////////////////////////////////

Many items that you need through out the game can be found along your travels
hidden anywhere. You can find anything from accessories for skills to recovery
items to spells for the spell book. The items are always consistent in an area,
so if you find an item in a trash can be sure to search all the trash cans. You
may even find something in tree trunks by kicking a tree when prompted or more
than likely in pots while in the city. Be sure to find every item in the game
which you can do by following my guide to earn yourself the Treasure Trove
achievement that everyone wants to get.

///////////////////////////////////////////////////////////////////////////////
3.02.05 - Pipots
///////////////////////////////////////////////////////////////////////////////

Through out the game you will find creatures living inside certain pots. The
Pipots will offer to take certain items for you in trade of other more valuable
items once you reach a certain number of items. They are also good at upgrading
your MP-Recovery items, Curative Items, and bombs.

The best items to find are Seeds which are found all over the world in cities
and dungeons. Once you reach a certain amount of Seeds you gain a prize, once
all 99 Seeds are found you get a really nice prize on top of everything else.

Seeds Required      Item Received
---------------------------------
20                Adamantis Sword
                  Adamantis Ring
40                Earth Charm
60                Power Bangle
80                Gigantes Brooch
99                Pipot Collar

Not only are you looking for these Seeds but there are special Seeds that you
must pass to each Pipot in the correct order. The first special Seed is given
to you when you get the Hungry Man in the Gohtzan Refugee Camp some warm food.

                         Spikey Seed
                             ||
                             \/
            Give to Pipot in Gohtza Refugee Camp
                             ||
                             \/
                    Receive Prickly Seed
                             ||
                             \/
                    Give to Pipot in Saman
                             ||
                             \/
                     Receive Solid Seed
                             ||
                             \/
                    Give to Pipot in Uhra
                             ||
                             \/
                     Receive Tough Seed
                             ||
                             \/
                   Give to Pipot in Numara
                             ||
                             \/
                      Receive Fuzzy Seed
                             ||
                             \/
          Give to Pipot in Grand Staff Construction Base
                             ||
                             \/
                      Receive Rough Seed
                             ||
                             \/
              Give to Pipot in Mountain Village Tosca
                             ||
                             \/
                      Receive Smooth Seed
                             ||
                             \/
                   Give to Pipot in White Boa
                             ||
                             \/
                      Receive Puffy Seed
                             ||
                             \/
                Give to Pipot in Pirate Fortress
                             ||
                             \/
                 Receive Bracelet of Efficiency

///////////////////////////////////////////////////////////////////////////////
3.02.06 - Dreams
///////////////////////////////////////////////////////////////////////////////

Kaim and the other immortals have somewhat lost there memories with an
amnesia that prevents them from recalling anything that has happened to them
over the 1,000 years on the planet. As you progress through the story and some
side quests you will unlock some of the past, however it is not important to
find these at it has nothing to do with the actual story. The only good it
serves is to allow you to read on past events that let you know what kind of
person Kaim and the others were. You will also unlock two achievements for
finding the dreams as well.

///////////////////////////////////////////////////////////////////////////////
3.02.07 - Combat
///////////////////////////////////////////////////////////////////////////////

Getting in to a Fight
In this game there are a few different ways to enter a battle. Usually you will
enter battles randomly while walking through dungeons and out in 
wilderness. Random Battles occur based off of a formula that uses the Xbox
360's internal clock that we see as what time it is. Back in the day when game
systems like the original PlayStation and Super Nintendo didn't have an
internal clock they had to base the formula off of the time stamp of how long
you have played the game. This older method was flawed due to the fact that the
time stamp could only reach 999:99:99 thus making random battles barely ever
occur if you were to actually play that long.

The random battle is called that because it is just that, random and can place
you in to battle at anytime it wants to (but actually based off of a formula
running in the background of the game).

The other two ways that the game features battles isn't really considered
random battles. You will get a few opportunities to see the enemies as they
chase you on screen and if they touch you it will turn in to a battle. The last
method is boss battles. Usually you will watch a cut scene and come up to the
boss of the area during it and then get sucked in to battle with it.

Basic Turn Order
During battle you will have to tell each of your characters what you want them
to do and then complete your turn without knowing what the enemy is picking on
its side. After you choose what they do the AI will have to calculate what it
is you are doing and then it will put you in a list with the enemy based off of
speed to see who goes at what time. Normally Defending and using items, melee
attacks, and then spells is the usual order. However you can increase your
position on  the list by boosting your speeds with spells and items.

Physical Attacks
Everyone can always choose this option during battle, it just depends who is
attacking that gives off a more powerful damage rating based off of their
current strength and power ratings with the weapons.

Using Rings
You can equip your characters with rings to help increase the damage on the
enemy. Each ring has its own special abilities to where it will automatically
hurt the enemy more if it is the right type to counter there monster type or
not. You also get another increase in damage by timing the Right Trigger to
land on the inner circle perfectly rating from Bad > Good > Perfect. Usually
scoring a Perfect will also make the effects like Poison or Stone effect the
enemy quicker as well.

You usually have to create a ring yourself out of components either found out
in the world or purchased in a shop. You then have to go in to your menu and
access the Ring Assembly, then choose which ring you want to make and select it
to make the ring if you have the correct materials. As you collect more
materials and make more rings that can make other rings your list of rings that
can be assembled will automatically update.

You will always want to make rings, at least one of every type as these are
usually components themselves for another ring.

Always remember that every ring you make you can also increase it to the Ultra
version as well. A very good thing about Ultra rings is they increase the size
of your timing ring so it isn't as difficult as a normal ring.

///////////////////////////////////////////////////////////////////////////////
3.02.08 - Character Skills
///////////////////////////////////////////////////////////////////////////////

Skills are used much like spells in combat however they usually can't be used
out of combat.

Learning Skills
There are a few ways to learn a skill depending on what kind of character you
are using. With mortals they learn skills by leveling up in combat and reaching
a certain level that unlocks that skill. The max level they have to be to learn
all there skills is level 52, except for Tolten. Tolten will learn "all" his
skills required to get the achievement at level 52 like all the others except
he can gain one more skill by defeating a side quest boss at any level. Mortals
can also temporarily learn skills by equipping accessories on them. Immortals
learn skills a totally different way than mortals. They must use the method
called skill linking.

Skill Linking
Immortals can only learn skills from mortals in the current fighting party and
through accessories. Unlike mortals where you unequip accessories the immortals
can actually gain the knowledge of the skill after building up SP through
battles with it equipped. You would then have to assign the skill to the
immortal once the accessory is unequipped to continue to use it. To link a
skill from the mortal to the immortal you would have to select the skill you
want to learn from that mortal and have them fight in battles with them to gain
enough SP to learn the skill. It doesn't matter if the mortal is concious or
not as long as they are in their at the end of the battle.

Menu > Skill > Skill Link > Choose mortal > Choose Skill to Learn

Assigning Skills
Once you have learned the skill you can start learning another skill since it
is permenantly on your list now. Unlike mortals however you have to choose from
the list of learned skills to know what you want to use with a maximum of 30
once you gain all of your skill slots. Once you equip it to your skill slot you
can use that skill during battle. You will be able to increase the slots by
using Slot Seeds, 48 total plus 1 glitchable so you can give everyone 12 Slot
Seeds plus 1 to someone randomly. There is then skills to add more skill slots
along the way.

Menu > Skill > Set > Choose slot > Choose Learned Skill

///////////////////////////////////////////////////////////////////////////////
3.02.09 - Magic
///////////////////////////////////////////////////////////////////////////////

There are different tiers and many uses for spells throughout the game, damage
and status changing effects, healing and protective spells. A lot also do the
exact same thing as the other spells but add more damage or more effect to what
the other does. In order to succeed at the game you need to be able to use
spells and the correct one for the job as well.

Magic Classes
The three main classes are White Magic, Black Magic, and Spirit Magic.
Composite is actually a mixture of all the other spells to give you great
effects at times for a larger group of allies or enemies. White Magic is mainly
used to heal your party and counter any status effects that might have been
cast on your party. This is also where you will find the light magic which
deals damage some pretty decent damage when used right. Black Magic is usually
used to deal damage to the enemies as well as status effects as well. Then you
have Spirit Magic which has a bunch of offensive, defensive, and support magic
through out its levels.

Most of the mortals specialize in a type of magic:

Jansen - Black Magic with a little White Magic
Cooke - White Magic
Mack - Spirit Magic

Composite Magic
This is sort of a subclass to all of the other types of magic as it uses spells
from all the other books to mix them together and give a different spell to the
mix. Just like all the other classes this one has multiple levels to learn for
more efficient spells. This is generally best to have for your immortals since
they can learn the different branches of spells more easily than a mortal can.

Learning Spells
Spell levels are basicly skills that are learned the same way. Through levels
or equipping accessories for mortals and skill linking for immortals. Each
spell level allows that character to use 4 spells from each set at that level
and below. However you only get two of the four right away, the other two must
be found through out your travels hidden in the world. Once you find the spell
everyone can use it since they all use the spellbook at the level they
currently have equipped.

Automatically Learned Spells
============================

        White Magic
----------------------------
Lvl 1 - Heal     Cure Poison
Lvl 2 - Zephyr   Cure Paralysis
Lvl 3 - Cover    Cure Seal
Lvl 4 - Heala    Cure Petrify
Lvl 5 - Zephyra  Cure-All
Lvl 6 - Covera   Revive
Lvl 7 - Healus   Heal Up
Lvl 8 - Must find them all

        Black Magic
----------------------------
Lvl 1 - Flare       Wind
Lvl 2 - Sleep       Prism
Lvl 3 - Seal        Stone
Lvl 4 - Flara       Winda
Lvl 5 - Flare Mine  Prisma
Lvl 6 - Wind Mine   Jamming
Lvl 7 - Flarus      Windus
Lvl 8 - Must find them all

        Spirit Magic
----------------------------
Lvl 1 - Shadow       Chime
Lvl 2 - Powera       Minda
Lvl 3 - Speeda       Slower
Lvl 4 - Shadowa      Fear
Lvl 5 - Powerus      Mindus
Lvl 6 - Faster       Delay
Lvl 7 - Shadowus     Random
Lvl 8 - All-Powerus  All-Mindus

Note that in order to gain the achievement for your immortals learning all
skills they need to learn all 8 levels of spells.

Casting Spells
You will notice that it is best to use certain characters for certain types of
spells due to the character's Magic Attack stat and maximum MP.

MP
Every spell costs a certain amount of MP to cast which is you Magic Power or
sometimes also referred to as Magic Points depending on what game you are
playing. Always use what is needed, not a stronger spell just for an overkill.
If you can kill off an enemy with a weaker version than use it so you don't use
up all of your MP. This of course won't really matter once you reach the last
two discs and can get the abilities to cut MP usage in half as well as have MP
replenish after each turn...but you will have to find those skills first.

Casting Time
Every spell requires a certain amount of time to cast it, which can be anywhere
from 1 to over 2 turns. You can automatically tell by the strength and amount
of enemies it effects around what turn it will take. If you are casting a spell
that effects all the enemies in the fight than it usually will take at least 2
turns to cast it.

Another way to tell when it will be cast is by looking at the casting speed,
which is a number and letter that tells you when it will cast. The number tells
you how many turns must go by before it can cast. The letter tells you when it
will cast within the turn that it is ready for. S is first and then it ranges
from A through H. So if you are 2-H then you must wait 2 full turns and then
you will cast the spell at the end of that next turn.

After every turn that it didn't cast you always have the option to cancel out
of it. Just rememeber that if you do cancel out of it and decide to go back to
casting the spell you have to completely start over on the timing.

Modifying Casting Time
Later on through the game you may want to cast spells a lot faster than what
normally cast for. You can use certain skills and accessories to make the time
shorter. This helps gets spells that can take 2 or 3 turns down to 1 turn.
Watch out for when an enemy attacks your character in midcast as this can
delay the time it will take to cast it. This can also be done against a monster
as well to delay them. You can learn skills and use items that will make the
times stay no matter what the enemies hit you with and make times shorter as
well. you can also protect the timing by having the casters in the back row of
battles and keep your Guard Condition up.

Healing Spells
The Healing spells are the only spells you can use in and out of combat through
the menu. Anyone that has White Magic level 1 or above equipped will be able to
use some form of healing magic in the menu. When you are healing more than one
person go for Zephyr as this will heal faster and with less MP than single
healer magic spells. Make sure to start with the characters you aren't
currently using so you don't use up your players MP.

///////////////////////////////////////////////////////////////////////////////
3.02.10 - Items
///////////////////////////////////////////////////////////////////////////////

You can use most items in and out of battle. Only use items when you really
have to if you don't have time to wait for the spell to charge up. An item has
the ability to be used first thing in a battle over most characters melee
attacks as well. You can also use some items to attack enemies with the
equivalents of black magic spells with bombs.

Angel's Plumes are an item to watch out for. You do not want to use them very
often as they do not really restore all or even a lot of your revived
characters HP. Rememeber that it is always a waste to even use them on the
immortals as they will revive themselves after 2 full turns have passed. Even
with mortals falling down, you don't want to use it very much as it usually
means that that the enemies will attack taking them down again quickly. Due to
the fact that you also lose any status ailments and your characters are revived
automatically once you win a fight you never will use them out of battle.

///////////////////////////////////////////////////////////////////////////////
3.02.11 - Team Positioning
///////////////////////////////////////////////////////////////////////////////

Where you place your characters in the front and back rows can make or break
you during a battle. During a battle you can pick up to a maximum of 5
characters and place anyone in the front and back rows as you please. One of
the best strategies that you will hear practically anywhere is to place the
melee attackers and the casters in the back row. This is due to the fact that
your strong melee attackers have a better defence that will make a higher Guard
Condition than your casters would be able to make.

Guard Condition
The Guard Condition protects the back row of your party with an extra line of
defense so they don't take as much damage as what they would take if they were
in the front lines. The higher the Guard Condition the higher the back rows
defenses will be, this goes for both magic and melee attacks. With common sense
you will want to place the characters with low defense in to the back row,
being the casters most the time.

The Guard Condition is determined by the front lines current HP. As the enemies
attack the front row characters your Guard Condition will lower as well since
there current HP is obviously lowered. The Guard Condition starts at level 4
and goes down to a level 0 as you take damage. Note that even though the front
line takes damage and it reduces the Guard Condition level you can not use a
healing item to raise the Guard Condition, you must use spells and skills to
raise it back up with buffers.

Another factor that is effected by the Guard Condition is casting interference.
The higher the Guard Condition the less likely it is that your caster casting a
spell is to get delayed if hit in the middle of casting it.

Guard Condition with Formation Changes
When you are outside of battle you can go in to the menu and change the
formation which adjusts the Guard Condition according to the total current HP
of the front row characters. However when you are in battle you will have to
use that characters turn to change what row he or she is in, which makes them
unable to battle until the next turn. When the character finally moves in
battle the Guard Condition level will automatically adjust according to the
front rows current HP.

Enemy Guard Condition
Just like your party, the enemies have a Guard Condition that works exactly
like yours. So in order to fully hurt a back row enemy you will have to injure
or completely kill the front row enemy(ies). The enemy usually sets up their
rows just like you would with the stronger enemies in the front and the weaker
in the back. Make sure to take a look at the read out when selecting enemies in
the battle to tell which row they are in to figure out a strategy on who to
attack first.

Skills that affect enemy Guard Condition
----------------------------------------
Cut Down
Lucky GC Ignore

Rings that damage Enemy Guard Condtion
--------------------------------------
Destructive Ring
Hammer Ring
Mauler Ring
Shockwave Ring

Skills that affect Part Guard Condition
---------------------------------------
Stand Firm
Stand Ready
Wall

///////////////////////////////////////////////////////////////////////////////
3.02.12 - Swapping Equipment In Battle
///////////////////////////////////////////////////////////////////////////////

You have the ability to change your equipment at anytime, in and out of battle.
The nice thing about this feature is when used in battle it does not use up the
characters turn, so you can change equipment and fight in the same turn. This
is one of the best features in the game that you can use. If you have one ring
equipped that isn't going to work against the enemy you can quickly equip a new
one. You can also equip the Treasure Glasses and see what the enemy is carrying
and then in the same turn swap to a fighting accessory. You can also steal an
item and change to that item in the same battle.

Weapons
This is somewhat a useless feature within the equipment swapment feature since
you don't really need to swap weapons very often. Keep every character up to
date with the highest attack powered weapon available and you will never have
to really use this unless you forgot to equip that sword you just bought from
the store earlier.

Rings
This is the number one feature from the equipment swapping feature that you
will use during battle. Every enemy has a weakness to something, so the more
rings you have to try out the better chance you can exploit the weakness. You
can get the components for rings by searching the world and stealing from
enemies. Note that you can not create a ring to use in battle, it is just for
rings you already have.

Accessories
The accessories provide every character that has them equipped with instant
skill use from that accessory. As you progress through the game you can find
ways to add more accessory slots to your immortals and even some mortals by
leveling and using skills. If you want to switch out an accessory to give you
a different skill for any of your characters, you can do so with this feature
for immediate results.

///////////////////////////////////////////////////////////////////////////////
3.02.13 - Defending and Fleeing
///////////////////////////////////////////////////////////////////////////////

Defending stops that character from fighting that current turn and raises the
defense a high amount. You should only use this feature when you can't properly
attack the enemy. You will find that some skills will add a great reason to
defend during battle as well. Relax will restore a lot of MP when the character
defends.

Another feature to use as a last resort is flee. This allows you to attempt to
leave battle, with a chance of not being able to get away that turn. Fleeing
will get you out of the battle but you will not gain any experience, gold, and
SP. If you really need to get out of battle have a few people try to flee.
Later in the game you will get a skill called Turn-Tail which is a guarantee to
fleeing all your normal battles.

///////////////////////////////////////////////////////////////////////////////
3.02.14 - Status Ailments
///////////////////////////////////////////////////////////////////////////////

Not only can you and the enemies be damaged from physical and magical attacks
but you can all be taken by Status Ailments as well. A Status Ailment affects
the way you and your enemies can act in battle once the ailment has taken
effect. These can prevent anything from moving all together, being taken out of
battle, can not cast spells, can not use items, or hurt after every turn is up.
Just because you or the enemy casts the ailment on the other does not always
mean it will take effect. Everyone has a percentage that will prevent it from
happening, so it can still miss.

Every ailment lasts a certain length of time, and others have a certain amount
of time for it to actually take effect. They can last from one turn up until
you complete the whole battle. No matter what, a Status Ailment will leave once
you end the battle.

You can also prevent yourself from getting certain or even all Status Ailments
by equipping certain skills or accessories. Some enemies and almost every
single boss in the game are immue to Status Ailments, keep trying different
ones on the enemies to see if you can exploit there weakness.

Blind
Description - Reduces Accuracy, Evade, and Chance of Critical Hits
Duration - Random
Cure - Eye Drops
       Cure-All

Critical HP
Description - Low on HP actions will be faster
Duration - Random
Cure - Healing Medicine

Curse
Description - Random Status Ailment
Duration - Permanent until cured
Cure - Cure-All

Darkness
Description - Causes a random Status Ailment after every turn
Duration - Random
Cure - White Flame Rock
       Cure-All

Dizziness
Description - Can not select a target
Duration - Random
Cure - Smelling Salts
       Cure-All

Formation Paralysis
Description - Cannot Change Formation in battle
Duration - Permanent until cured
Cure - Bind Healer
       Cure-All

Frostbite
Description - Changes to Freeze if you don't take care of it quickly
Duration - Permanent until cured or changed to freeze
Cure - Blazing Ruby
       Cure-All

Kelolon
Description - Attack Damage and HP Recovery is 1
              Critical Hit Damage increased
Duration - Random
Cure - Kelo-Vitamin
       Kelolon
       Cure-All

KO
Description - Can not do anything for the rest of battle
Duration - Until the end of battle for mortals
           Two full turns for immortals
Cure - Angel's Plume

Paralyze
Description - Any action that is queued to be cancelled
Duration - Random
Cure - Anti-Paralysis Herb
       Cure-All

Petrify
Description - Unable to perform any actions
Duration - Immediately
           After two Turns
Cure - Stone Beast's Thorn
       Cure-All

Poison
Description - Take damage after every turn
Duration - Permanent until cured
Cure - Antidote
       Cure-All

Seal
Description - Can not cast spells
Duration - Random
Cure - Seal Clear
       Cure-All

Sleep
Description - Unable to perform any actions
Duration - Random
Cure - Mint Powder
       Cure-All

Terror
Description - Unable to perform any actions
Duration - Random
Cure - Brave Fruit
       Cure-All

Toxin
Description - Take damage after every turn
              will over take Poison
Duration - Permanent until cured
Cure - Antidote
       Cure-All

Virus
Description - Take damage after every turn
              Can be added on to Poison or Toxin
Duration - Permanent until cured
Cure - Antidote
       Cure-All

///////////////////////////////////////////////////////////////////////////////
3.02.15 - Enemy Types and Elements
///////////////////////////////////////////////////////////////////////////////

Every enemy in the game have two things to look for that give them strengths
and weaknesses, being types and elements. There is not one spell that will or
action that will get the enemies weakness, so you will have to plan ahead of
your attack to get the most out of your characters.

Enemy Types
The Enemy Types let you know what type of physical status they are in. This can
be used to tell what type of attack you should go with when you attack them. In
order to see what type of enemy they are you will have to use the skill Factual
Analysis. You can deal extra damage (displayed as Damage Up! when it happens)
by equipping type-specific rings to attack them with. You can use the equipment
swapping feature to change your rings in the middle of battle at no cost to
kill off all of your enemies.

Enemy Elements
Not only are there Enemy Types, but they also have Enemy Elements as well. You
only have to remember four different kinds of elements unlike the types. Each
element has a weakness to another element that arranges itself in to a circle
which then is stronger against the next element in line. Elemental enemies are
the easiest to fight since you can equip a ring that attacks there type AND use
the spell that counters there elemental.

                WATER   >  FIRE

                  ^         V

                EARTH   <  WIND

Water hurts Fire

Fire hurts Wind

Wind hurts Earth

Earth hurts Water

///////////////////////////////////////////////////////////////////////////////
3.02.16 - End of Battle Rewards
///////////////////////////////////////////////////////////////////////////////

At the end of a successfully won battle you will gain rewards for your hard
work. As any RPG you gain Experience Points (usually called XP) which when
enough is gathered you will go up in levels. Going up a level will increase
stats and unlock mortals skills once they reach the appropriate level. Heading
out to a new area will gain you a lot of XP until you reach the level you
should be at for that area. If your level is higher than what it should be for
that level your XP gain will drop to 1.

As another reward you will gain Skill Points (known as SP) after each battle.
These work just like XP only they are for your immortals learning a new skill
from a mortal or accessory. The only difference with SP to XP points is that
even if you go to an area that is to low of level to gain XP your SP gain will
not be changed. SP gain is based off how many enemies you are fighting along
with what kind of enemy it is that you are fighting.

Gold is also earned as a reward through battle, this is just like SP. It is
determined by what kind of enemy you are fighting and how many.

Item drops from the enemies depend on what enemy you are facing. You can use
Treasure Glasses or the Treasure Analysis skill. You can also steal items
during battle as well.

*******************************************************************************
3.03 - Collectables
*******************************************************************************

///////////////////////////////////////////////////////////////////////////////
3.03.01 - Seed Locations
///////////////////////////////////////////////////////////////////////////////

DISC 1

**************************
The Magic Republic of Uhra
**************************

1. The Great Gate of Uhra, before heading to the monorail with the guards head
   back to the main road and climb the ladder to the guard tower. Kick the
   trash can and collect your seed.

2. Monorail - The Great Gate Station, search the poster just to the left of the
   left most guard is the last poster for this area containing another hidden
   Seed.

3. The Central Station Square, in the middle of the area to the left of the
   lady sitting on the bench. Kick the black hydrant object to reveal your
   Seed.

4. The Central Station Square, check the poster near the east steps on the left
   wall.

5. Main Street, to the left of the second open doorway heading away from the
   council meeting behind the poster.

6. Main Street, around the corner from Virno's Tavern check the second black
   object on the left side of the street for the Seed.

7. Virno's Tavern, go upstairs and check the second pot next to the railing by
   the sitting area.

8. Tolsan's Inn, check the pot on the middle landing of the stairs for a Seed.

9. Residential Area, check the poster to the left of the park entrance for a
   Seed.

10. Residential Area, check the pot to the left of the closed gate in the far
    back south corner by the blockade.
	
11. Residential Area, a few feet to the left of 10 is a trash can to kick
    holding a Seed.

12. Residential Area, from 11 walk west a few feet to find a black object to
    kick open and reveal a Seed.

13. Gongora's Mansion - Research Lab, look in the north east corner to kick the
    container for a hidden Seed.

*********************
The Ipsilon Mountains
*********************

14. Valley Road, bump the tree on the right just after the save orb.

15. Valley Road, from 14 head up the path until you are heading west and look
    for the tree just before the area with the pots.

16. Near Mountain Hut, head north along the path and then turn in to the east
    the first chance you get to hit the southern tree.

17. Near Mountain Hut, from 16 head north west to find a tree along the cliff
    edge next to the stump to ram.

18. Mountain Hut, check the pot on the east wall.

19. Cart Track, push the third cart off the track to reveal a Seed.

*****************************
Grand Staff Construction Base
*****************************

20. Building Material Warehouse, in the southern pot by the door to the second
    room.

***********
Sea of Baus
***********

21. Reef Shallows, check the clam on the first eastern side bend in the path.

22. Beach of the Wastes, carefully head over to the first structure to destroy
    it and collect the hidden seed inside.

23. Beach of Wastes, carefully head over to the structure on the eastern most
    side, third structure from #22.

******************************
The Free Ocean State of Numara
******************************

24. Facade, head around the top of the stone walkway west from the save orb and
    check the plants at the very end for the seed.

25. Facade, directly across from #24 on the east side check the grass at the
    edge of the pathway.

26. White Square, as you leave the Facade look on the east wall for a plant
    with red fruit. Once you check it you will receive a Seed.

27. White Square, when you head east go inbetween the two exits to locate a
    plant with red fruit containing the Seed.

28. Thelran's Inn, check the glowing plant to the right of the center counter.

29. Thelran's Inn, check the glowing plant to the left of the center counter.

30. Thelran's Inn, go upstairs and check the first room on the left for a
    glowing plant.

31. Main Street, go down the alley to the north east and check the plant with
    the red fruit.

32. Main Street, go down the alley deeper from #31 and check the left side for
    a single fruit.

33. Main Street, from #32 head west to the next alley and check the plants on
    the right for a Seed.

34. Main Street, from #33 head back to the east and go south across the stone
    bridge checking the plant on the left for the Seed.

35. Main Street, from #34 wrap around the corner and go west to check the plant
    on the far wall.

36. Ninn's Boutique, head to the east side of the shop and check the glowing
    plant.

37. Nalia's Item Shop, check the middle drawer on the south wall.

38. Canal Street, cross the bridge to the west and check the plant on the north
    wall just before the market.

39. Canal Street, cross the bridge after the market and check the tree to the
    left.

**********
Ghost Town
**********

40. Funeral Beach, in the pot on the side of Cooke and Mack's house.

**************
Crimson Forest
**************

41. Maze of Gloom, head west to wrap around the forest and ram the pile of
    rocks to find a Seed.

42. Near Swamp, from the pile of rocks that causes an encounter go down the
    south path and ram another pile of rocks to get the Seed.


DISC 2


******************
The Crimson Forest
******************

43. Maze of Gloom, after you rescue Mack activate the tablet by the lift and
    head west along the northern path to locate a lift. Ride it to another area
    and head south over the fallen tree to locate a pile of rocks to knock
    over.

*************
Numara Palace
*************

44. Corridor Garden, as you are fleeing from Kakanas's army head east and look
    in the pot at the intersection.

45. Corridor Garden, get on the second floor and head north and then west.
    Check the pot to the left of the second lift.

46. Corridor Garden, once you go down the second lift check the pot to the left
    of it.

47. Corridor Garden, head up the third lift and go south to check the first pot
    on the way.

**********************
Mountain Village Tosca
**********************

48. Outside, go around to the north east side of the inn to find a pot.

49. Tolty's Inn, when you stay the night check the lower eastern cabinet in the
    bedroom.

50. Tolty's Inn, when you stay the night head across the hall to the next room
    and open the south west cabinet.

51. Deeno Family House, climb the ladder and check the pot.

**********
Black Cave
**********

52. Maze of Darkness, once you find the skeleton in the north west corner jump
    the gap and head east. At the corner jump the gap to the south and open the
    chest for the Seed.

53. Helltrap, in the treasure chest just south of the saving orb near the end
    of this area.

*****************
The City of Saman
*****************

54. Main Street, head north in to the main area and head to the second merchant
    tent to find a pot on the right side.

55. Main Street, head west along the street after #54 and check the pot just
    before the last northern house.

56. Kersen's Inn, go in to the east room and check the pot.

57. Kersen's Inn, go upstairs and check the pot in the eastern room by the bed.

58. Emelo's Tavern, head to the back of the room and check the pot.

59. Audun's Item Shop, check the pot to the left of the entrance just as you
    enter.

60. Erlio's Family House, go up the steps and check the first pot on the west
    wall.

******************
Experimental Staff
******************

61. Samanese Merchant Ship, look in the cabinet on the east wall.


DISC 3


**********
Ice Canyon
**********

62. Ice Gorge, head up the path to the left that branches from the main path in
    the very beginning. Weave along the path to locate a treasure chest on the
    north west side.

63. Blizzard Peak, head up the path to the three wind tunnels that come out of
    the crevices and then slide down the icy side to the far right to land on a
    ledge. Head south east to find the treasure chest.


*********************************
The Magic Industry City of Gohtza
*********************************

64. Rosa's Restaraunt, go east and look in the middle of the restaraunt by the
    counter for a pot to check.

65. Abandoned Apartment, first enter the apartment by going down the stairs on
    the north east side. Descend the second set of stairs inside the apartment
    building and check the pot on the landing.

66. Abandoned Apartment, right after #65 head east to check the triangle on the
    wall to find another hidden Seed.

67. Bargel's Inn, use the lift to enter the Abandoned Apartment and go to the
    9th floor. Enter the inn and check the pot along the back wall.

68. Gotza Station Waiting Room, right when you get off the lift check the
    second pot next to the service desk.

************
City of Uhra
************

69. Back Alley, head west and go down the west most path to check a pot.

70. Back Alley, from the save orb go west and take the north path. Smash
    through the crates and kick the pipe on the right side of the alley just
    past the crate and barrel.

71. Barkus' Arms and Armor, after leaving the back alleys head in to the shop
    and down the stairs to find a pot on the south side of the room.

72. Main Street, after you leave out the back door of the inn head south and
    kick the large pot on the eastern side.

73. Near Castle, head east from the start and climb the ladder to get on to the
    top ledge. Now head north and search the pot next to the second ladder.

***********************
The Icy Ruins of Gohtza
***********************

74. Snow-covered Trail, in a treasure chest next to the saving orb.

75. Eastern District, after crossing the fallen support beam climb the ladder
    and then the stairs to activate a water pump in the west corner.

76. East-Bound Track, check the third box light on the east side.

**************
Sewers of Uhra
**************

77. The Treatment Plant, after opening the first iron gate and going east to
    take the next northern path go on the eastern turn at the intersection to
    find a pot to search.

78. The Treatment Plant, once you drain the pool and get to the north west
    corner check the pot in the south east corner of the walkway for a pot to
    search.

79. Conduit, once you enter this third conduit from Magic Tank head all the way
    south from the door to find a pot by a steel gate.

************
Refugee Camp
************

80. Gohtzan Refugee Camp, go a little bit north around the crates by the save
    orb and check the pot here.

************************
Crashed Magic Train Site
************************

81. Crashed Magic Train Site, right after the cut scene go north east to find a
    sparkling item on the ground.

**********************
Burning Limestone Cave
**********************

82. Path of Steam, once you reach the geyser room head along the east path till
    you make it to the dead end and pick up the sparkling item on the ground.

83. Path of Poison Mist, after dropping the rock to block the gas head north
    east and check the hole of the first geyser you come up to.


DISC 4


****************
Out on the Ocean
****************

84. World Map, while looking for treasure under the water from the start head
    south and you will find it in the second set of bubbles.

85. World Map, after going around the edge of the hypercurrent skip the under
    water tunnel and go left to the third set of bubbles.

86. World Map, after going along the side of yet another hypercurrent up to
    Uhra you will find the sixth set of bubbles.

************
City of Uhra
************

87. The Castle Station, when you get off the monorail look in the pot to the
    east.

88. Station Square, on your way to the palace check the first treasure chest
    along the northern wall.

89. Secret Cave, jump the second gap to the east and ram the northern wall to
    find the item on the ground in the little inlet you made.

***********************
Out on the Ocean Part 2
***********************

90. Ocean, just outside the shore to Numara Atoll head north to find some
    bubbles to search.

91. Chamber of Flowers, open the south west wardrobe.

92. Winds Chamber, open the north east wardrobe.

93. Waves Chamber, open the north east wardrobe.

94. Queen's Chamber, in the south west corner inside the pot.

**************
Port of Numara
**************

95. Terminal Building, right when you enter head east and check the lockers
    under the banner.

*********
White Boa
*********

96. Brig, check the first cell and open the treasure chest inside.

***********************
Out on the Ocean Part 3
***********************

97. Ocean, go to the north section of the northern continent and break through
    the thin ice with the White Boa to reach the inner water area. Take out the
    Nautilus and submerge to find the seed in the bubbles.

***************
Kelolon Village
***************

98. Outside, head north west and take the eastern bridge to find the pot on the
    left side just before reaching the main square where the tournament takes
    place.

***************
Pirate Fortress
***************

99. Exterior, head down the gondola and go east to climb two ladders. Look to
    the east and check the second pot for a Seed.

///////////////////////////////////////////////////////////////////////////////
3.03.02 - A Thousand Years of Dreams
///////////////////////////////////////////////////////////////////////////////

DISC 1

**************************
The Magic Republic of Uhra
**************************

1. Tolsan's Inn, talk to the inn keeper at the front desk when you are checking
   in after the council meeting to go to bed.

2. Virno's Tavern, right after memory 1 is unlocked head to the tavern and walk
   up to the bar.

3. Virno's Tavern, exit and re-enter after memory 2 is unlocked and head
   upstairs to the sitting area.

4. Virno's Tavern, re-enter a third time to talk to a man at the bar with his
   son.

5. Residential Area, in the park go to the family sitting on the first set of
   benches.

6. The Central Station, On your way to The Great Gate head upstairs and stand
   in front of father and daughter to start the memory.

*********************
The Ipsilon Mountains
*********************

7. Northern Ridge, simply go up the ridge through the pounding rain and it will
   start.

*************
Crater Island
*************

8. Numara Troop Camp, when you are in the circular cell check the east wall to
   activate it.

******************************
The Free Ocean State of Numara
******************************

9. Main Street, go across the first bridge you come to and a cut scene will
   start once you walk up to the little boy.

10. Canal Street, go through the market back and forth to activate the cut
    scene. You may need to go north and reload the area from the port, or even
    go through the port and out to the world map and back in to the port and
    over to Canal Street.

11. Main Street, head west along the northern pathway and take the southern
    stairs to descend down to the water by the gondoliers to activate a cut
    scene.

**********
Ghost Town
**********

12. City of Ruins, as you head back to town after the funeral a bell will chime
    activating the dream.

******************************
The Free Ocean State of Numara
******************************

13. Canal Street, head back in to town from #11 and go east from the market to
    cross the bridge. As you head across go along the northern side to activate
    the dream.


DISC 2


******************
The Crimson Forest
******************

14. Maze of Gloom, as you are leaving the forest with Mack rescued the cut
    scene will automatically start.

***********************
Southern Coast of Tosca
***********************

15. The Slantnose, Once you gain control of the ship head to the eastern
    glowing spot to activate a cut scene.

**********************
Mountain Village Tosca
**********************

16. Outside, head north and cross the bridge on the east side to activate a cut
    scene with the man on the east side.

17. Outside, after you stay at the inn go to the east of the bridge without
    crossing it yet and approach the two people standing around.

18. Tolty's Inn, after you defeat the Old Sorceress head back to the inn and go
    upstairs to start a cut scene.

**********
Black Cave
**********

19. Maze of Darkness, Head through the trail to the north and then take the
    west path to find the corpse of a fallen soldier to activate the cut scene.

*****************
The City of Saman
*****************

20. Audun's Item Shop, head over to the man in yellow on the west side to
    trigger the cut scene.

21. Aboard ship, once you defeat the boss Mantalas you will automatically start
    a cut scene.


DISC 3


*****************
The City of Saman
*****************

22. Main Street, after you leave the party at the inn head to the north east
    corner to the shop Dandy the Crow used to be at to trigger a cut scene.


DISC 4


************
City of Uhra
************

23. Main Street, once you enter this area head south and talk to the little boy
    standing by two men to trigger a cut scene.

*********************
The Ipsilon Mountains
*********************

24. Valley Road, head north along the path and a cut scene will start right
    before you reach the fork in the road.

***********
Gohtza City
***********

25. Low Town, head north along the west side to find two kids and activate the
    cut scene.

************
Refugee Camp
************

26. Gohtzan Refugee Camp, head north to the medical tent and walk up to the
    group of people standing outside to activate the cut scene.

27. Gohtzan Refugee Camp, head south after getting the dream #26 and helping
    the man fix the six magic engines to sit at the campfire for a cut scene.

28. Medical Tent, after getting dream #27 talk to the boy sitting on the cot.

******************************
The Free Ocean State of Numara
******************************

29. Main Street, while on the northern road head west to start a cut scene.

30. Canal Street, head west and then turn to the north along the market to
    start a cut scene.

31. Palace Facade, defeat Kakanas for the second time and watch the cut scene
    afterwards.

///////////////////////////////////////////////////////////////////////////////
3.03.03 - Slot Seeds
///////////////////////////////////////////////////////////////////////////////

DISC 1

*********************
The Ipsilon Mountains
*********************

1. Valley Road, head north and to the west to find two pots; one of them has
   the Slot Seed.

2. Peak, defeat or steal from the boss Grilgan

3. Mining Site, descend the first ladder and ramthe blocks in the cave entrance
   to get inside. Go to the left inside the cave to find another platform with
   a treasure chest to open.

***********
Sea of Baus
***********

4. Beach of Wastes, check the blinking structure in the center of the area.

*************
The White Boa
*************

5. Engine Area, once you slip past the sleeping guard and over the alarmed
   panels head north in to the closed door to find a chest with the Slot Seed
   inside.

******************************
The Free Ocean State of Numara
******************************

6. White Square, play tag with the lonely Chuchu girl by the east wall between
   the two exits and win.

7. Main Street, go to the first alley on the north street and climb the ladder.
   Wrap around the walkway and descend the ladder to the other side to get to a
   treasure chest.

**********
Ghost Town
**********

8. Funeral Beach, head east and take the path to the north to find the treasure
   chest at the end.

*****************
Sorcerer's Shrine
*****************

9. Dungeon Shrine, head down the middle set of stairs and go south past the two
   Earth Colossi to open the treasure chest at the end.

*************
Numara Palace
*************

10. Corridor Garden, as you are escaping Kakanas's guards get on the second
    floor and check pot to the right of the lift leading to the second section
    on the first floor.


DISC 2


**********************
Mountain Village Tosca
**********************

11. Tolty's Inn, when you stay the night head over to the other bedroom and
    open the treasure chest in the north west corner next to the bed.

12. Tolty's Inn, participate in the kelolon statue prayer mini-game and find at
    least 13 of the statues. (might be a different number of statues)

**********
Black Cave
**********

13. The Great Hall of Foul Creatures, activate the boss battle with the Rough
    queen and steal the Slot Seed from her.

13X. The Great Hall of Foul Creatures, when you are in the boss battle with the
     Rough Queen and you steal Slot Seed #13 you can get her to flee the battle
     by getting her health really low and allowing her to have a turn and flee.
     Defeat the remaining servants and start the boss battle over again to
     steal another Slot Seed.

*****************
The City of Saman
*****************

14. House of Riordan the Merchant, check the pot on the left side just before
    the steps.

******************
Experimental Staff
******************

15. Marine Division, head north east along the catwalk from the ship and go
    south to find a treasure chest.


DISC 3


**********
Ice Canyon
**********

16. Snowy Plateau, defeat or steal from Dinozaoro.

******************
Aurora Bound Train
******************

17. Freight Car, right after fighting your first set of ice monsters you will
    see a sparkly item on the ground to pick up.

************
City of Uhra
************

18. Station Square, in a treasure chest to the right of the saving orb.

***********************
The Icy Ruins of Gohtza
***********************

19. Western District, after climbing two sets of stairs you will see a circular
    fountain. Behind the fountain in the south west corner is a hidden path
    that leads to a house with a treasure chest in it.

20. The Backyard, go to the north west corner and kick the barrels.

21. Eastern District, once you make it on to the tracks go to the south west
    corner and open the treasure chest that is out of sight from the rubble.

DISC 4


****************
Out on the Ocean
****************

22. World Map, seventh set of bubbles under the water out on the western shore
    of Uhra.

**************
City of Gohtza
**************

23. Backyard, win the secret condition in The Kelolon Battalion!.

24. Backyard, win the secret condition in The Festival of Magic.

25. Backyard, win the secret condition in Pure Gluttony.

26. Backyard, win the secret condition in Two Eyeballs.

27. Backyard, win the regular condition for Puppet Master.

***********************
Out on the Ocean Part 2
***********************

28. Ocean, while battling the Arthrosaurus's outside Numara search for the
    schools of fish that pop up in random areas containing items, one of which
    holds the Slot Seed.

29. Ocean, go to the north section of the northern continent and break through
    the thin ice with the White Boa to reach the inner water area. Take out the
    Nautilus and submerge to find the slot seed in the bubbles.

***************
Pirate Fortress
***************

30. Outside, once you find all of the missing pirates and have been told to
    visit Sed's Studio exit to the world map and come back to receive a Slot
    Seed at the gondola.

***********
Grand Staff
***********

31. Second Boiler, right when you come up from the lift head east and climb the
    first ladder on the left side. Head all the way down the catwalk and kick
    the trash can.

32. Maintenance Lift, on the second floor Rotate Left and then head north to
    get on the catwalk and open the treasure chest.

***********************
Temple of Enlightenment
***********************

33. Outside, head around the area riding the platforms and use the south west
    platform when you have to decide between the two to open a chest.

34. Square of Eternity, Head north and then turn to the west to get to the
    north again. Head west to reach the red block and operate the sphere twice.
    Get on the red block again and operate it twice.

    Now head east and take the southern path to the lift. Now head west and
    then turn to the south to ride the platform down. Head south and then turn
    to the west and ride the platform just before the steps.

    Open the treasure chest to the west for a Gravestone of Fear. Head east and
    get on the red block to operate it. Head east and take the south path when
    you reach the fork in the road to find a lift to take down. Head north and
    get on the red block to operate it. Head west and open the chest.

35. The Altar of Truth, defeat Lengendary Spirit Magician Fu.

**************
City of Gohtza
**************

36. Backyard, win the secret condition in Poor little Kelolon!.

37. Backyard, win the secret condition in Art of Inner Sight.

38. Backyard, win the secret condition in The Mantalas' Return!.

39. Backyard, win the secret condition in Against All Odds.

40. Backyard, win the secret condition in Meat Eaters.

41. Backyard, win the regular prize in A Germ of Annoyance.

42. Backyard, win the secret condition in Shared Frontline.

43. Backyard, win the secret condition in Enter Kelolon Commander!.

44. Backyard, win the secret condition in Absence of Immortals.

45. Backyard, win the secret condition in Ah, Fireworks Forever!.

46. Backyard, win the regular prize in Manny Fever.

47. Backyard, win the secret condition in Kelolon Battalion Head.

48. Backyard, win the regular prize in The Immortal.

///////////////////////////////////////////////////////////////////////////////
3.03.04 - Music Scores
///////////////////////////////////////////////////////////////////////////////

DISC 1

*****************
Sorcerer's Shrine
*****************

Music Score 2 - Dungeon Shrine, go down the middle set of stairs and head north
                past the two Earth Colossi to open a treasure chest at the very
                end.



DISC 2


******************************
The Free Ocean State of Numara
******************************

Music Score 1 - White Square, Talk to the old man next to the floating music
                cube.

*************
Numara Palace
*************

Music Score 3 - Corridor Garden, as you are escaping Kakanas's guards head east
                and then south on the first floor to locate a treasure chest.

*************
Northern Cape
*************

Cubic Music Score 4 - Take the right path and pick up the glowing item on the
                      ground to the left at the first bend to find Cubic Music
                      Score 4.


DISC 3


**********
Ice Canyon
**********

Music Score 5 - Ice Gorge, you will have to head through to Blizzard Peak and
                take the first path to the right and slide down after you get
                past the three wind tunnels to get to a ledge below. Head south
                east and you will come back to Ice Gorge with a treasure chest
                right in front of you.

**********************
Burning Limestone Cave
**********************

Music Score 6 - Path of Poison Mist, after dropping the rock to block the gas
                head north and stick to the west side to climb up the side and
                slide down a part of a slippery edge. Stay on the higher area
                and move over to the treasure chest.


DISC 4


************
Terrace Cave
************

Music Score 7 - Head west up the stair-like path and go north until the first
                intersection. From here go to the east and slide down the long
                sloped path to the bottom. Head all the way to the east and
                then go north to jump a gap. Open the chest in the north west
                corner.

*************
Numara Palace
*************

Music Score 8 - Head in to the Queen's Chambers after the boss battle and
                search along the south wall for a treasure chest.


*******************************************************************************
3.04 - Items
*******************************************************************************

Ambrosia - Restores 1,500 HP and 750 MP to one person

Angel's Plume - Revives one person from KO and restores HP slightly

Antidote - Cures Poison on one person

Anti-Paralysis Herb - Cures Paralysis on one person

Aqua Bomb - Inflicts a small amount of water-elemental damage on enemy

Aquara Bomb - Inflicts medium amount of water-elemental damage on enemy

Aquaus Bomb - Inflicts a huge amount of water-elemental damage on enemy

Bind Healer - Cures Formation Paralysis for everyone

Blazing Ruby - Cures Freeze on one person

Brave Fruit - Cures Terror on one person

Cure-All - Cures any Status Ailment on one person

Eye Drops - Cures Blind on one person

Flara Bomb - Inflicts medium amount of fire-elemental damage on enemy

Flare Bomb - Inflicts a small amount of fire-elemental damage on enemy

Flarus Bomb - Inflicts a huge amount of fire-elemental damage on enemy

Goddess Medicine - Revives one person from KO and fully restores HP

Godly Dragon Tears - Fully restores HP & MP, also wipes Status Ailments

Ground Bomb - Inflicts a small amount of ground-elemental damage on enemy

Grounda Bomb - Inflicts medium amount of ground-elemental damage on enemy

Groundus Bomb - Inflicts a huge amount of wind-elemental damage on enemy

Heal Full - Fully heals HP to one person

Healing Herb - Restores 500 HP to one person

Healing Medicine - Restores 100 HP to one person

Healing Potion - Restores 100 HP and 50 MP to one person

Healing Tank - Restores 1,500 HP to one person

Kelo-Vitamin - Cures Kelolon or makes a person a kelolon

Mana Bottle - Restores 500 MP to one person

Mana Capsule - Restores 250 MP to one person

Mana Herb - Restores 75 MP to one person

Mana Prime - Fully restores MP to one person

Mint Powder - Cures Sleep on one person

Power Drink - Raises Physical Attack Power for one person

Seal Clear - Cures Seal on one person

Smelling Salts - Cures Dizziness on one person

Soul Medicine - Restores 750 HP and 375 MP to one person

Stone Beast's Thorn - Cures Petrify on one person

White Flame Rock - Cures Darkness on one person

Wind Bomb - Inflicts a small amount of wind-elemental damage on enemy

Winda Bomb - Inflicts medium amount of wind-elemental damage on enemy

Windus Bomb - Inflicts a huge amount of wind-elemental damage on enemy

*******************************************************************************
3.05 - Weapons
*******************************************************************************

**Need cost and resale value for Black Pole

38 Caliber Magic Rifle
Power - 88
Equipped By - Sed
Found - Default Weapon
Cost - N/A
Resale - N/A

64 Caliber Magic Rifle
Power - 133
Equipped By - Sed
Found - Complete Cubic Music Score 6
Cost - N/A
Resale - 10

88 Caliber Magic Rifle
Power - 186
Equipped By - Sed
Found - Old Sorceress Mansion, Steal from Persona
Cost - N/A
Resale - 10

99 Caliber Magic Rifle
Power - 247
Equipped By - Sed
Found - Numara, Steal from second Kakanas Battle
Cost - N/A
Resale - 10

Adamantis
Power - 28
Equipped By - Kaim, Seth, Tolten
Found - Give 20 Seeds to Pipots
Cost - N/A
Resale - N/A

Age of the King
Power - 420
Equipped By - Tolten
Found - Uhra, Defeat the Golden Knight
Cost - N/A
Resale - N/A

Angel Feather
Power - 44
Equipped By - Cooke
Found - Great Ancient Ruins, Steal from Ancient Fiend
Cost - N/A
Resale - N/A

Apocolypse Rod
Power - 56
Equipped By - Jansen
Found - Found in "Sunken in the Sea of Baus" Treasure hunt
Cost - N/A
Resale - N/A

Battle Discus
Power - 26
Equipped By - Mack
Found - Mountain Village Tosca, Pippo's General Store
Cost - 1,380
Resale - 460

Black Pole
Power - 17
Equipped By - Jansen
Found - Mountain Village Tosca, Pippo's General Store
Cost -
Resale -

Bright Ankh
Power - 20
Equipped By - Jansen, Cooke, Ming, Sarah
Found - City of Saman, Oreego's Emporium
Cost - 2,080
Resale - 690

Ceremonial Sword
Power - 119
Equipped By - Tolten
Found - Default Weapon
Cost - N/A
Resale - N/A

Chakra Arm
Power - 46
Equipped By - Mack
Found - Gohtza, Sigrum's Weapon Emporium
Cost - 3,800
Resale - 1,270

Circular Dance Discus
Power - 67
Equipped By - Mack
Found - Gohtza Station, platform
Cost - N/A
Resale - N/A

Crescent Rod
Power - 16
Equipped By - Sarah
Found - Default Weapon
Cost - N/A
Resale - N/A

Dark Crystal Staff
Power - 18
Equipped By - Jansen
Found - Mountain Village Tosca, Found in "Tosca Treasure Hunt"
Cost - N/A
Resale - N/A

Demon Kings Horn
Power - 44
Equipped By - Jansen
Found - Gongora's Mansion, found in "King Gongora's Secret" Treasure Hunt
Cost - N/A
Resale - N/A

Demon Warriors Blade
Power - 50
Equipped By - Kaim, Seth, Tolten
Found -Crimson Forest, Maze of Gloom (after you rescue Mack)
Cost - N/A
Resale - N/A

Durandal
Power - 277
Equipped By - Kaim
Found - Ipsilon Mountains, Mining Site (Hand over Orichalcum to blacksmith)
Cost - N/A
Resale - N/A

Elder Baton
Power - 20
Equipped By - Cooke
Found - City of Saman, Oreego's Emporium
Cost - 2,200
Resale - 730

Ether Torch
Power - 24
Equipped By - Cooke
Found - Gohtza, Sigrum's Weapon Emporium
Cost - 3,550
Resale - 1,180

Force Staff
Power - 11
Equipped By - Jansen, Cooke, Ming, Sarah
Found - Numara, Ninn's Boutique
Cost - 810
Resale - 270

Full Blade
Power - 83
Equipped By - Kaim, Seth, Tolten
Found - Gohtza, Sigrum's Weapon Emporium
Cost - 3,600
Resale - 1,200

Gaia Breaker
Power - 119
Equipped By - Kaim, Seth, Tolten
Found - Castle of Uhra, found in "Hidden Treasure in Station Square"
Cost - N/A
Resale - N/A

Gravity Rave
Power - 254
Equipped By - Seth
Found - Forgotten Cave, kill Cave Worm
Cost - N/A
Resale - N/A

Hard Spatha
Power - 60
Equipped By - Kaim, Seth, Tolten
Found - City of Saman, Oreego's Emporium
Cost - 2,000
Resale - 670

Heaven's Branch
Power - 37
Equipped By - Cooke
Found - Grand Staff, Maintenance Lift
Cost - 13,500
Resale - 4,500

Holy Scepter
Power - 30
Equipped By - Jansen, Cooke, Ming, Sarah
Found - Gohtzan Refugee Camp, Storage Tent
Cost - 5,400
Resale - 1,800

Inferno Horn
Power - 37
Equipped By - Jansen, Cooke, Ming, Sarah
Found - Grand Staff, Transportation Lift
Cost - 5,400
Resale - 4,330

Innocence Baton
Power - 27
Equipped By - Cooke
Found - Gohtza, Gambler's Hideout
Cost - N/A
Resale - N/A

Kelonga Sword
Power - 195
Equipped By - Kaim, Seth, Tolten
Found - Kelolon Vllage, Kelolon Shop
Cost - 30,000
Resale - 10,000

Killing Cutlass
Power - 44
Equipped By - Kaim, Seth, Tolten
Found - Mountain Village Tosca, Pippo's General Store
Cost - 1,200
Resale - 400

Light Staff
Power - 4
Equipped By - Jansen
Found - Default Weapon
Cost - N/A
Resale - N/A

Lightweight Saber
Power - 23
Equipped By - Kaim, Seth, Tolten
Found - Grand Staff Construction Site, Black Market Distribution Service Inc.
Cost - 500
Resale - 170

Lord spire
Power - 24
Equipped By - Jansen
Found - Gohtza, Sigrum's Weapon Emporium
Cost - 3,500
Resale - 1,170

Lucent Dragon Discus
Power - 140
Equipped By - Mack
Found - Great Ancient Ruins, from the "Art Piece from the Ruin" Treasure Hunt
Cost - N/A
Resale - N/A

Magic Rifle of Aneira
Power - 392
Equipped By - Sed
Found - Find all of Sed's Crewmates
Cost - N/A
Resale - N/A

Master Sword
Power - 254
Equipped By - Tolten
Found - Black Cave, Break Royal Seal
Cost - N/A
Resale - N/A

Old Battle Discus
Power - 23
Equipped By - Mack
Found - Default Weapon
Cost - N/A
Resale - N/A

Phoenix Discus
Power - 184
Equipped By - Mack
Found - Temple of Enlightenment, from "What the cursed mask guards" Treasure
        Hunt.
Cost - N/A
Resale - N/A

Platinum Brand
Power - 140
Equipped By - Kaim, Seth, Tolten
Found - Numara, Hiss's Variety Store (Appears after second Kakanas Battle)
Cost - 14,000
Resale - 4,670

Platinum Sword
Power - 17
Equipped By - Kaim
Found - Default Weapon
Cost - N/A
Resale - N/A

Power Shell
Power - 40
Equipped By - Mack
Found - City of Saman, Oreego's Emporium
Cost - 2,190
Resale - 730

Princess Cane
Power - 16
Equipped By - Ming
Found - Default Weapon
Cost - N/A
Resale - N/A

Quarter Staff
Power - 17
Equipped By - Jansen, Cooke, Ming, Sarah
Found - Mountain Village Tosca, Pippo's General Store
Cost - 1,270
Resale - 420

Ranunculus
Power - 11
Equipped By - Cooke
Found - Default Weapon
Cost - N/A
Resale - N/A

Red Snake
Power - 73
Equipped By - Kaim, Seth, Tolten
Found - Experimental Staff, Power Division
Cost - N/A
Resale - N/A

Rough Edge
Power - 112
Equipped By - Kaim, Seth, Tolten
Found - Gohtzan Refugee Camp, Storage Tent
Cost - 5,300
Resale - 1,770

Royal Knights Sword
Power - 206
Equipped By - Tolten
Found - City of Uhra, Back alley near castle
Cost - N/A
Resale - N/A

Rune Stick
Power - 47
Equipped By - Jansen, Cooke, Ming, Sarah
Found - Kelolon Village, Kelolon Shop
Cost - 32,000
Resale - 10,670

Sacred Torch
Power - 33
Equipped By - Cooke
Found - Gohtzan Refugee Camp, Storage Tent (need Don Laploss Claws)
Cost - N/A
Resale - N/A

Saint Rod
Power - 8
Equipped By - Jansen, Cooke, Ming, Sarah
Found - Grand Staff Construction Site, Black Market Distribution Service Inc.
Cost - 550
Resale - 180

Siderite Sword
Power - 254
Equipped By - Kaim
Found - Gohtza, Backyard (need 60 stars)
Cost - N/A
Resale - N/A

Solid Spartan
Power - 83
Equipped By - Kaim, Seth, Tolten
Found - City of Saman (turn in Riordan the Smuggler)
Cost - N/A
Resale - N/A

Solomon Staff
Power - 56
Equipped By - Cooke
Found - Found in "A Sunken Town" Treasure Hunt
Cost - N/A
Resale - N/A

Sorcerer's Discus
Power - 158
Equipped By - Mack
Found - Grand Staff, Second Boiler
Cost - N/A
Resale - N/A

Spire Commander
Power - 33
Equipped By - Jansen
Found - Gohtzan Refugee Camp, "An Item in the Hot Spring" Treasure Hunt
Cost - N/A
Resale - N/A

Steel Sword
Power - 32
Equipped By - Kaim, Seth
Found - Numara, Ninn's Boutique
Cost - 750
Resale - 250

White Fang
Power - 15
Equipped By - Seth
Found - Default Weapon
Cost - N/A
Resale - N/A

White Ignis
Power - 277
Equipped By - Seth
Found - Ipsilon Mountains, Mining Site (Hand over Orichalcum to blacksmith)
Cost - N/A
Resale - N/A

White Lotus
Power - 44
Equipped By - Mack
Found - Experimental Staff, Upper Division
Cost - N/A
Resale - N/A

Wrath Minder
Power - 93
Equipped By - Mack
Found - Gohtzan Refugee Camp, Storage Tent
Cost - N/A
Resale - N/A

Wyvern's Tail
Power - 149
Equipped By - Kaim, Seth, Tolten
Found - Grand Staff, Magic Control Room
Cost - N/A
Resale - N/A

*******************************************************************************
3.06 - Accessories
*******************************************************************************

+-------------------------+----+-------+--------+-----------------------------+
| Item Name               | SP | Cost  | Resale | Skill                       |
+-------------------------+----+-------+--------+-----------------------------+
| 10 Kilo Weight          | 25 | 6,000 |  2,000 | Stand Firm                  |
+-------------------------+----+-------+--------+-----------------------------+
| 1000 Year Memories      | 50 |  N/A  |  N/A   | Slot +10                    |
+-------------------------+----+-------+--------+-----------------------------+
| Adept Earrings          | 20 |   750 |    250 | Lvl 3 Black-White Magic     |
+-------------------------+----+-------+--------+-----------------------------+
| Alarm Clock             | 20 |   480 |    160 | Anti-Sleep                  |
+-------------------------+----+-------+--------+-----------------------------+
| Amulet                  | 10 |  N/A  |  N/A   | Absorb Attack               |
+-------------------------+----+-------+--------+-----------------------------+
| Aneira's Plume          | 50 |  N/A  |  N/A   | Absorb Wind                 |
+-------------------------+----+-------+--------+-----------------------------+
| Angel Guard             | 40 |  N/A  |  N/A   | Ailment Resistance          |
+-------------------------+----+-------+--------+-----------------------------+
| Antidote Brooch         | 20 |   280 |     90 | Anti-Poison                 |
+-------------------------+----+-------+--------+-----------------------------+
| Apprentice Earrings     | 15 |   500 |    170 | Lvl 2 Black-White Magic     |
+-------------------------+----+-------+--------+-----------------------------+
| Awakening Bracelet      | 20 | 5,000 |  N/A   | Slot +3                     |
+-------------------------+----+-------+--------+-----------------------------+
| Berserker Necklace      |  8 |   220 |     70 | Crisis Attack Boost         |
+-------------------------+----+-------+--------+-----------------------------+
| Black Belt              | 10 |  N/A  |  N/A   | Counter Up                  |
+-------------------------+----+-------+--------+-----------------------------+
| Blazing Fire Amulet     | 25 |  N/A  |  N/A   | Fire Proof                  |
+-------------------------+----+-------+--------+-----------------------------+
| Blue Dragon Eye         | 50 |  N/A  |  N/A   | Absorb Water                |
+-------------------------+----+-------+--------+-----------------------------+
| Bracelet of Efficiency  | 25 |  N/A  |  N/A   | MP Conservation             |
+-------------------------+----+-------+--------+-----------------------------+
| Bronze Spirit Band      |  8 |   500 |    170 | Lvl 2 Spirit Magic          |
+-------------------------+----+-------+--------+-----------------------------+
| Circlet                 | 10 |   450 |    150 | Relax                       |
+-------------------------+----+-------+--------+-----------------------------+
| Combat Teachings        | 10 |   700 |    230 | Counter                     |
+-------------------------+----+-------+--------+-----------------------------+
| Composite Magic Book    | 40 |  N/A  |  N/A   | Lvl 4 Composite Magic       |
+-------------------------+----+-------+--------+-----------------------------+
| Crystal Fragment        | 30 |  N/A  |  N/A   | Auto MP Recovery            |
+-------------------------+----+-------+--------+-----------------------------+
| Curse Blocker           | 20 | 1,200 |    400 | Anti-Curse                  |
+-------------------------+----+-------+--------+-----------------------------+
| Cursed Crest            | 40 |  N/A  |  N/A   | Lvl 8 Spirit Magic          |
+-------------------------+----+-------+--------+-----------------------------+
| Diamond Spirit Band     | 25 | 3,600 |  1,200 | Lvl 6 Spirit Magic          |
+-------------------------+----+-------+--------+-----------------------------+
| Earrings of Wisdom      | 35 | 2,000 |    670 | Lvl 5 Black-White Magic     |
+-------------------------+----+-------+--------+-----------------------------+
| Earth Charm             | 20 |  N/A  |  N/A   | Earth Resistance Up         |
+-------------------------+----+-------+--------+-----------------------------+
| Eastern Spirit Band     |  5 |   300 |    100 | Lvl 1 Spirit Magic          |
+-------------------------+----+-------+--------+-----------------------------+
| Elfin Charm             | 30 |  N/A  |  N/A   | Magic Defense Boost 2       |
+-------------------------+----+-------+--------+-----------------------------+
| Enchanted Necklace      | 30 | 5,300 |  1,770 | Lvl 7 Spirit Magic          |
+-------------------------+----+-------+--------+-----------------------------+
| Fire Charm              | 20 | 5,000 |  N/A   | Fire Resistance Up          |
+-------------------------+----+-------+--------+-----------------------------+
| Freedom Armband         | 35 |  N/A  |  N/A   | Slot +5                     |
+-------------------------+----+-------+--------+-----------------------------+
| General's Pen           | 20 |  N/A  |  N/A   | Freeform                    |
+-------------------------+----+-------+--------+-----------------------------+
| Gigantes Brooch         | 20 |  N/A  |  N/A   | HP Max Up 3                 |
+-------------------------+----+-------+--------+-----------------------------+
| Gold Spirit Band        | 15 | 1,200 |    400 | Lvl 4 Spirit Magic          |
+-------------------------+----+-------+--------+-----------------------------+
| Golden Gauntlet         | 30 |  N/A  |  N/A   | Auto Shield                 |
+-------------------------+----+-------+--------+-----------------------------+
| Happy Flower            |  8 |  N/A  |  N/A   | Crisis Prayer               |
+-------------------------+----+-------+--------+-----------------------------+
| Hawk Eye                |  5 |   270 |     90 | Factual Analysis            |
+-------------------------+----+-------+--------+-----------------------------+
| Herbalist's Badge       |  8 | 1,800 |    600 | Potion Booster              |
+-------------------------+----+-------+--------+-----------------------------+
| High Wind Amulet        | 25 |  N/A  |  N/A   | Wind Proof                  |
+-------------------------+----+-------+--------+-----------------------------+
| Holy Guard              | 10 |  N/A  |  N/A   | Crisis Defense              |
+-------------------------+----+-------+--------+-----------------------------+
| Holy Knight Charm       |  8 |   220 |     70 | Crisis Defense Boost        |
+-------------------------+----+-------+--------+-----------------------------+
| Ice Water Amulet        | 25 |  N/A  |  N/A   | Water Proof                 |
+-------------------------+----+-------+--------+-----------------------------+
| Kelolon Badge           |  8 |  N/A  |  N/A   | Evade Up                    |
+-------------------------+----+-------+--------+-----------------------------+
| Kelolon Earrings        | 20 |   550 |    180 | Anti-Kelolon                |
+-------------------------+----+-------+--------+-----------------------------+
| Kelonga Crown           | 25 |  N/A  |  N/A   | MP Max Up 4                 |
+-------------------------+----+-------+--------+-----------------------------+
| Knight Earrings         | 15 |  N/A  |  N/A   | Defense Boost 1             |
+-------------------------+----+-------+--------+-----------------------------+
| Knight's Code           | 15 |   270 |     90 | Stand Ready                 |
+-------------------------+----+-------+--------+-----------------------------+
| Life Brooch             | 10 |  N/A  |  N/A   | HP Max Up 1                 |
+-------------------------+----+-------+--------+-----------------------------+
| Light Lens              | 20 |   410 |    140 | Anti-Blind                  |
+-------------------------+----+-------+--------+-----------------------------+
| Lion Heart              | 20 | 1,000 |    330 | Anti-Terror                 |
+-------------------------+----+-------+--------+-----------------------------+
| Lord's Earrings         | 30 |  N/A  |  N/A   | Defense Boost 2             |
+-------------------------+----+-------+--------+-----------------------------+
| Lucky Clover            |  8 |  N/A  |  N/A   | Critical Heal               |
+-------------------------+----+-------+--------+-----------------------------+
| Magic Analysis Book     | 30 | 7,500 |  2,500 | Lvl 3 Composite Magic       |
+-------------------------+----+-------+--------+-----------------------------+
| Magic Research Report   | 15 |  N/A  |  N/A   | Lvl 1 Composite Magic       |
+-------------------------+----+-------+--------+-----------------------------+
| Magic Trial Record      | 20 | 2,500 |    830 | Lvl 2 Composite Magic       |
+-------------------------+----+-------+--------+-----------------------------+
| Mana Earrings           | 10 |  N/A  |  N/A   | MP Max Up 1                 |
+-------------------------+----+-------+--------+-----------------------------+
| Master Earrings         | 50 |  N/A  |  N/A   | Lvl 8 Black-White Magic     |
+-------------------------+----+-------+--------+-----------------------------+
| Medusa's Head           | 20 | 1,500 |    500 | Anti-Petrify                |
+-------------------------+----+-------+--------+-----------------------------+
| Mimint Ear              | 10 |  N/A  |  N/A   | Lucky 0 Magic Damage        |
+-------------------------+----+-------+--------+-----------------------------+
| Mind Bangle             | 15 |  N/A  |  N/A   | MP Max Up 2                 |
+-------------------------+----+-------+--------+-----------------------------+
| Novice Earrings         |  8 |   300 |    100 | Lvl 1 Black-White Magic     |
+-------------------------+----+-------+--------+-----------------------------+
| Obsidian Spirit Band    | 20 | 2,000 |    670 | Lvl 5 Spirit Magic          |
+-------------------------+----+-------+--------+-----------------------------+
| Ochre Earth Amulet      | 25 |  N/A  |  N/A   | Earth Proof                 |
+-------------------------+----+-------+--------+-----------------------------+
| Ogre Bangle             | 30 |  N/A  |  N/A   | Attack Boost 2              |
+-------------------------+----+-------+--------+-----------------------------+
| Pipot Collar            | 50 |  N/A  |  N/A   | Absorb Earth                |
+-------------------------+----+-------+--------+-----------------------------+
| Pixie Flower            | 15 |  N/A  |  N/A   | Magic Defense Boost 1       |
+-------------------------+----+-------+--------+-----------------------------+
| Platinum Gauntlet       | 10 |   270 |     90 | Guard Heal                  |
+-------------------------+----+-------+--------+-----------------------------+
| Power Bangle            | 15 |  N/A  |  N/A   | Attack Boost 1              |
+-------------------------+----+-------+--------+-----------------------------+
| Quad-Element Amulet     | 50 |  N/A  |  N/A   | Nullify All Elements        |
+-------------------------+----+-------+--------+-----------------------------+
| Quad-Element Charm      | 40 |  N/A  |  N/A   | All Elements Resistance Up  |
+-------------------------+----+-------+--------+-----------------------------+
| Red-Copper Band         | 10 |   750 |    250 | Lvl 3 Spirit Magic          |
+-------------------------+----+-------+--------+-----------------------------+
| Royal Emblem            | 30 |  N/A  |  N/A   | Auto Barrier                |
+-------------------------+----+-------+--------+-----------------------------+
| Royal Knight's Emblem   | 25 |  N/A  |  N/A   | HP Max Up 4                 |
+-------------------------+----+-------+--------+-----------------------------+
| Sage Earrings           | 45 | 5,300 |  1,770 | Lvl 7 Black-White Magic     |
+-------------------------+----+-------+--------+-----------------------------+
| Sage's Protection       | 10 |   280 |     90 | Crisis Concentration        |
+-------------------------+----+-------+--------+-----------------------------+
| Sarah's Notebook        | 50 |  N/A  |  N/A   | Absorb Fire                 |
+-------------------------+----+-------+--------+-----------------------------+
| Scroll of Balance       | 20 | 1,300 |    430 | Cut Down                    |
+-------------------------+----+-------+--------+-----------------------------+
| Scroll of Secret Skills | 20 | 2,000 |    670 | Lvl 5 Spirit Magic          |
+-------------------------+----+-------+--------+-----------------------------+
| Seal Blocker            | 20 | 1,000 |    330 | Anti-Seal                   |
+-------------------------+----+-------+--------+-----------------------------+
| Search Glasses          |  8 |   210 |     70 | Status Analysis             |
+-------------------------+----+-------+--------+-----------------------------+
| Sorcerer Earrings       | 25 | 1,200 |    400 | Lvl 4 Black-White Magic     |
+-------------------------+----+-------+--------+-----------------------------+
| Sorcerer's Bracelet     | 20 |  N/A  |  N/A   | MP Max Up 3                 |
+-------------------------+----+-------+--------+-----------------------------+
| Stabilizer              | 20 |   520 |    170 | Anti-Dizzy                  |
+-------------------------+----+-------+--------+-----------------------------+
| Sword Teachings         | 10 | 1,100 |    370 | Weapon Guard                |
+-------------------------+----+-------+--------+-----------------------------+
| Talisman                | 10 |  N/A  |  N/A   | Absorb Magic                |
+-------------------------+----+-------+--------+-----------------------------+
| Thief's Bracelet        |  5 |   250 |     80 | Steal                       |
+-------------------------+----+-------+--------+-----------------------------+
| Toughness Brooch        | 15 |  N/A  |  N/A   | HP Max Up 2                 |
+-------------------------+----+-------+--------+-----------------------------+
| Treasure Glasses        | 10 |   440 |    150 | Treasure Analysis           |
+-------------------------+----+-------+--------+-----------------------------+
| Turn-Tail Shoes         |  8 |   280 |     90 | Turn-Tail                   |
+-------------------------+----+-------+--------+-----------------------------+
| Twin Cross              | 10 |  N/A  |  N/A   | Double Back                 |
+-------------------------+----+-------+--------+-----------------------------+
| Warm Vest               | 20 | 2,000 |    670 | Anti-Freeze                 |
+-------------------------+----+-------+--------+-----------------------------+
| Warrior's Armband       | 10 | 2,200 |    730 | Spell Counter               |
+-------------------------+----+-------+--------+-----------------------------+
| Water Charm             | 20 |  N/A  |  N/A   | Water Resistance Up         |
+-------------------------+----+-------+--------+-----------------------------+
| White Charm             | 30 |  N/A  |  N/A   | Auto HP Recovery            |
+-------------------------+----+-------+--------+-----------------------------+
| White Flame Candle      | 20 | 3,500 |  1,170 | Anti-Dark                   |
+-------------------------+----+-------+--------+-----------------------------+
| Wind Charm              | 20 |  N/A  |  N/A   | Wind Resistance Up          |
+-------------------------+----+-------+--------+-----------------------------+
| Wisdom Earrings         | 40 | 3,600 |  1,200 | Lvl 6 Black-White Magic     |
+-------------------------+----+-------+--------+-----------------------------+
| Yellow Band             | 20 |   450 |    150 | Anti-Paralysis              |
+-------------------------+----+-------+--------+-----------------------------+

-------------------------------------------------------------------------------
4. Frequently Asked Questions
-------------------------------------------------------------------------------

Q - Is there a map for underwater items?

A - Yes, Sakurayule has made a great map; as of right now it is at the
    following link: http://img409.imageshack.us/my.php?image=159nr8.jpg

Q - I have Treasure Analysis equipped but it doesn't show me the treasures
    anywhere?

A - While you are selecting which monster to attack, press the Y Button for the
    list to appear.

Q - I found the Angel Guard just like you said but it won't show up to be
    equipped by any of the immortals, what gives?

A - This is one of the items that requires to have the Special Accessory skill
    learned and equipped in order to use.

Q - I swear I got some accessories but they don't show up in the list for me
    to learn the skill from them, why?

A - You must learn and equip Special Accessory and Royal Equipment to learn the
    other accessories.

Q - Why do you have Burning Cave listed as Burning Limestone Cave?

A - This is the actual name of it once you can see it on the World Map.

Q - Do you know where I can get a map with locations?

A - http://www.lost-odyssey.net/lostodysseyworldmap_big1.jpg

Q - In your Slot Seed section, what is #13X, shouldn't it be #14?

A - #13X is actually somewhat of a glitch that allows you to have an extra Slot
    Seed that wasn't intended for the game. You were supposed to have a total
    of 48 Slot Seeds, but now you can have 49.

Q - What is an easy way to get the 500 PERFECT achievement?

A - Get a formation with 2 warriors up front and a mage in the back. I.E. use
    Kaim, Seth, and Jansen. Find some mobs that do a small enough damage that
    a Defend will restore all the damaged HP and have at it. Equip the mage
    with a ring that is the exact same element as the mob they will be killing,
    this will make each hit do at most 2 or 3 damage. Now have at it. Have the
    warriors Defend and have the Mage attack with the staff. You can have
    battles go for over 200 rounds using this method. You will have the 500
    PERFECT in no time, even if you only hit 10 or 20% of them.

Q - Why can't I use the lifts in the Crimson Forest after I rescued Mack?

A - You have to go back to the lift you came up on and walk over to the glowing
    tablet to activate them by examining the tablet.

Q - Some of the weather effects noises stopped but I still hear my foot prints,
    what do I do?

A - Either go in to a battle and come out of it or leave and come back in to
    the area.

Q - I can't get PERFECT on the Target Ring System, any tips?

A - Hold the Right Trigger down well before each turn and let go at exactly 37
    milliseconds

Q - Can you pause movies?

A - Yes, just press the start button and you will pause the cinematic.

Q - Can you skip movies?

A - Yes, just press the start button followed by the back button and you will
    skip the cinematic.

-------------------------------------------------------------------------------
5. Credit
-------------------------------------------------------------------------------

MontanaJoe - Help with Game Basics

Abudabi1 - Explanation on how to use the Treasure Analysis feature

Lmagnuz - For making a world map for everyone to use

Nadyanova - Explanation of an easy way to get the 500 PERFECT achievement

G Dragon - Helping with the Target Ring System timing

-------------------------------------------------------------------------------
6. Version History
-------------------------------------------------------------------------------

Version 1.02 - Added the Items, Weapons and Accessories sections; also added
               arrows to the Pipots section to make it look more appealing

Version 1.01 - Finished the Game Basics section

Version 1.0 - Finished the rest of the side quests, completed the Backyard
              battles, Treasure Trove accomplished along with all of the other
              achievements except for the end game achievement, completed the
              final boss battle and received last achievement for standard game
              play, started the game basics section but haven't finished

Version 0.9A - Moved the Enchanter's Mask to an earlier time to let it flow
               with getting from one place to another easier, added a question
               to the Frequently Asked Questions section

Version 0.9 - Added a lot to Disc 4, not yet finished as there are still many
              optional quests and the main story to complete

Version 0.8 - Completed Disc 3

Version 0.7 - Corrected the spelling to the Outer Division, rewrote the escape
              plan from the Experimental Staff

Version 0.5 - Made a few corrections for Disc 1, completed Disc 2, added
              controls

Version 0.2 - Completed Disc 1

-------------------------------------------------------------------------------
7. Copyright 2008
-------------------------------------------------------------------------------

This document is the hard work of me Alan Stupak (Brokaliv). And I don't want
anyone to take this guide and rip it off. This document cannot be changed or
altered in any way, shape or form. You are welcome to ask my permission if
you would like this guide posted on your website. This document is for
private use only. You are free to print it out but you don't have permission
to sell it for profit. This document is not to be published in any form of
media publication unless you have the permission of me before hand. The
websites listed below have permission to have this guide published on their
sites. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright. That is all,
thank you.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2008 Alan Stupak

If you would like to donate some money to help pay for my college funds or if
you just want to help me afford the games to write you a guide please dontae
some money to me through www.paypal.com at acstupak@yahoo.com

Thank you for your support.

THIS GAME GUIDE IS AN EXCLUSIVE FOR GAMES RADAR/CHEAT PLANET AND SHOULD ONLY BE
FOUND AT:

Games Radar - www.gamesradar.com
Cheat Planet - www.cheatplanet.com

Help Stop FAQ Theft - Check Out Michael Sarich's FAQ Theft Guide:
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=2000094&topic=20885654