============================================================================== The FAQ/WALKTHROUGH for FUTURAMA, v1.1 Based on the PlayStation 2 version Written and updated by SubSane Last updated September 12, 2003 ============================================================================== TABLE OF CONTENTS -How to Find Stuff- 1. Find the section with the info you need. 2. Highlight the code number for the section. 3. Hold ctrl (Command for Macintosh) and press C. 4. Hold ctrl and press F to open a Find screen. 5. Hold ctrl and press V to paste, then search. -GENERAL INFORMATION......................................I -Mom's Global Domination..............................1A -The Good Guys........................................1B -The Bad Guys.........................................1C -THE BASICS...............................................II -Game Start...........................................2A -Saving/Loading.......................................2B -Status and Menu Screens..............................2C -Controls and Techniques..............................2D -Items................................................2E -Weapons..............................................2F -WALKTHROUGH..............................................III -Planet Express.......................................3A -Sewers...............................................3B -Subway...............................................3C -Old New York.........................................3D -Uptown...............................................3E -New New York.........................................3F -Weasel Canyon........................................3G -Run, Bender, Run.....................................3I -The Mine Facility....................................3J -Red Rock Creek.......................................3K -The Junkyard.........................................3L -Rumble in the Junkyard...............................3M -Market Square........................................3N -Left Wing............................................3O -Right Wing...........................................3P -Temple Courtyard.....................................3Q -Inner Temple.........................................3R -Bogad Swamp Trail....................................3S -Bender's Breakout....................................3T -Leela's Last Laugh...................................3U -Fry Fights Back......................................3V -EXTRA STUFF..............................................IV -Nibblers.............................................4A -Valuables............................................4B -Kills................................................4C -CODES AND SECRETS........................................V -GUIDE INFORMATION........................................VI -Version History......................................6A -Guide Credits........................................6B -Contact Information..................................6C -Legal Stuff..........................................6D ============================================================================== ===== I. GENERAL INFORMATION ================================================= ------------------------------------------------------------------------------ 1A. Mom's Global Domination ------------------------------------------------------------------------------ Welcome, to the game of tomorrow! The year: 300X. The place: New New York. The event: Mom's domination of planet Earth! Professor Hubert Farnsworth, universally renowned genius and owner of Planet Express, has finally let senility get the better of him. Apparently using a space ship to deliver one package at a time wasn't a wise business decision, and the Professor decided to finally sell Planet Express to Mom (CEO, evil dictator). The problem is Mom now owns more than fifty percent of the Earth! And for some reason, she is automatically ruler of the planet. Now all the inhabitants of mother Earth (or Mom Earth I should say), are her unwilling slaves. The Planet Express crew won't sit idly by while Mom takes over, so now they're on a mission to escape Earth and stop her evil plans. Will they stop her before she moves on, and takes over the universe?! ------------------------------------------------------------------------------ 1B. The Good Guys ------------------------------------------------------------------------------ -[ Fry ]----------------------------------------------------> Full Name: Phillip J. Fry Oh, what a world. Just this millenium Phillip J. Fry, or Fry as he prefers to be called, was a bitter, lonely delivery boy. But all it took was one fake pizza delivery (I.C. Weiner?) and Fry's clumsiness for him to get frozen and reanimated in the 31st century! Now Fry works for his great, great, great, great, great, (keep going about 21 times) nephew Professor Farnsworth, as a delivery boy at Planet Express. -[ Bender ]-------------------------------------------------> Full Name: Bender Bending Rodriguez If you can imagine a robot who likes gambling, stealing, porn, hookers, and practically every other sin of humanity, you've imagined a robot named Bender. Bender's former job (bending bendables) was unsatisfactory, and he tried to commit suicide. Luckily he met a guy named Fry who saved him. Bender and Fry became best friends, and Bender found a new job at Planet Express. -[ Leela ]--------------------------------------------------> Full Name: Turanga Leela She's sexy, she's got attitude, she has... one eye? Well what do you expect from the orphaned alien daughter of underground mutants. Leela had a tough upbringing, and learned to follow the rules. But when Fry showed up and made her lose her job (which is a punishable offense), her life seemed to have ended. Fortunately, Professor Farnsworth really needed a pilot who could drive a stick, and Leela just happened to know how. -[ Zoidberg ]-----------------------------------------------> Full Name: Dr. John Zoidberg Zoidberg left his home planet of Decapod 10 to become rich and famous in the melting pot that is Earth. Things didn't quite pan out, and Zoidberg was left jobless, penniless, and homeless. Even though he isn't much of a doctor, Zoidberg was hired as the doctor for Planet Express. -[ Professor ]----------------------------------------------> Full Name: Professor Hubert J. Farnsworth This 160 year old man has seen and invented many things in his long life, but now that he is near the end of his life (he claims to be 150 so he won't get sent to a death star), the Professor spends his time at his small delivery business called Planet Express. The Professor's previous delivery crew, um... disappeared, so he hired Fry, Leela, and Bender as the new Planet Express crew. ------------------------------------------------------------------------------ 1C. The Bad Guys ------------------------------------------------------------------------------ -[ Mom ]----------------------------------------------------> Mom is your average globally hyper corporate conglomerate chairman and CEO who happens to own nearly half of the businesses on Earth. Mom's Friendly Robot Company is her primary business, but she also owns the largest delivery business on the planet. Mom has always been gunning for Planet Express, but Professor Farnsworth is too senile to sell (until now). -[ Walt, Larry, & Ignar ]-----------------------------------> Mom can't do it all by herself, though sometimes she wishes she could. Walt, Larry, and Ignar are her "helpful" sons, and they will do anything to please mommy. Walt is the assistant, Larry is a less intelligent assistant, and Ignar is the "special" assistant. -[ Sal ]----------------------------------------------------> Sal is everywhere, and nowhere. He has every job, on every planet, and can do anything. You need something done, Sal's the guy who will do it. He isn't so much a "bad guy", just a guy who will take a job anywhere, anytime, on any planet... -[ Sun God ]------------------------------------------------> All hail the mighty and powerful sun god! He is the ruler of the sun people on the sun, and he uses his godly sun powers to create armies of undead sun skeleton warriors, who follow his sun commands. The sun people don't dig the sun god's new attitude, and they figure the Planet Express crew is expendable enough to try and overthrow him. ============================================================================== ===== II. THE BASICS ========================================================= ------------------------------------------------------------------------------ 2A. Game Start ------------------------------------------------------------------------------ -[ New Game ]-----------------------------------------------> Duh, select this to start a new game. -[ Options ]------------------------------------------------> You can change various options here. Also remember that the options can be changed any time in the Pause Menu. SFX Volume: Adjust the sound effects volume. Music Volume: Adjust the music volume. Speech Volume: Adjust the speech volume. Vibration: Turn the control vibration On or Off. Invert Aim: Invert the Up/Down settings for aiming. Adjust Screen: If the screen seems uncentered, you can adjust it here. Restore Defaults: This will restore all the default Options settings. Apply: Apply any changes you made and exit Options. -[ Load Game ]----------------------------------------------> Select this, then the file to continue your saved game. -[ Extras ]-------------------------------------------------> Extras are unlocked while playing the game. Refer to the Extra Stuff section for further details. Movies: Here you can view all of the game's FMV sequences, but only after unlocking them. You will have to collect all the Nibblers in each level to unlock them all. Music: Listen to all the game's music, but only after you have acquired all the Nibblers in each level. Gallery: View all of the loading screens (you know, the various advertisements between levels). You have to collect all the Nibblers in each level to unlock them all. ------------------------------------------------------------------------------ 2B. Saving/Loading ------------------------------------------------------------------------------ -[ Saving ]-------------------------------------------------> It seems they decided to add a little bit of difficulty to this game. You can only save after completing a level. So if you die, you start ALL over again. There are also checkpoints within each level, so you can lose a life and start from the last checkpoint you reached. -[ Loading ]------------------------------------------------> Select Load Game at the title screen and choose the file you want to load. ------------------------------------------------------------------------------ 2C. Status and Menu Screens ------------------------------------------------------------------------------ -[ Fry's Status ]-------------------------------------------> Health: There will be four bars under Fry's face. The health starts at 100%, with each bar representing 25%. Slurm cans will refill health. Lives: The toaster represents Fry's lives. You can gain more lives by gathering money. Nibblers: In each level you will find these little black creatures called Nibblers. Release them from their cages to collect the required number for each level and unlock extras. Money: The bottom-right corner shows how much cash Fry has collected. You can use the cash to buy Slurm cans from vending machines, or gain 25 dollars to earn an extra life. Weapon: Fry's current weapon will be displayed in the upper-right corner. Ammo: The remaining number of ammo will be right under the weapon. -[ Chicken Walker's Status ]--------------------------------> Lives: The toaster represents Fry's lives. You can gain more lives by gathering money. Armor: The long green bar on the left is the armor. You can refill armor by shooting the bad guys. Nibblers: In each level you will find these little black creatures called Nibblers. Release them from their cages to collect the required number for each level and unlock extras. Money: The bottom-right corner shows how much cash has been collected. You can use the cash to gain 25 dollars and earn an extra life. Laser ammo: The blue bar on the right is your laser ammo. Don't let it reach the bottom or it will slow down. Missiles: Shows the remaining number of missiles in the upper-right corner. -[ Bender's Status ]----------------------------------------> Health: There will be four bars under Bender's face. The health starts at 100%, with each bar representing 25%. Oil cans will refill health. Special move: The four blue dots each represent one special move that Bender can use. There is a maximum of four, and one charge-up will refill one special move. Lives: The toaster represents Bender's lives. You can gain more lives by gathering robobium. Nibblers: In each level you will find these little black creatures called Nibblers. Release them from their cages to collect the required number for each level and unlock extras. Robobium: The bottom-right corner shows how much robobium Bender has collected. You can use the robobium to earn an extra life. -[ Leela's Status ]-----------------------------------------> Health: There will be four bars under Leela's face. The health starts at 100%, with each bar representing 25%. Vitamins will refill health. Special move: The four blue dots each represent one special move that Leela can use. There is a maximum of four, and one charge-up will refill one special move. Lives: The toaster represents Leela's lives. You can gain more lives by gathering gold bars. Nibblers: In each level you will find these little black creatures called Nibblers. Release them from their cages to collect the required number for each level and unlock extras. Gold bars: The bottom-right corner shows how many gold bars Leela has collected. You can use the gold bars to earn an extra life. -[ Zoidberg's Status ]--------------------------------------> Nibblers: In each level you will find these little black creatures called Nibblers. Release them from their cages to collect the required number for each level and unlock extras. Time: The number in the center is the remaining time for each section of the course. Distance: That green bar in the center shows how far Zoidberg has gone in the course. Dead fish: The dead fish can be collected to get extra lives for the following levels. -[ Pause Menu ]---------------------------------------------> Press Start during the game to access several key features. Resume Game: Select this to continue playing. Options: Access the various options for the game. Load Game: Load a different saved game. Quit Game: Quit the current game and return to start screen. -[ Level Complete Menu ]------------------------------------> This screen appears after you have beaten a level. Kills: The number of kills you had/the required number. Player deaths: The number of times you died. Level time: The amount of time you took to beat the level. Best level time: The record time for that level. Ranking: The ranking will appear under the level stats above. Total game time: The amount of time you've taken in the game so far. Next level: The name of the next level. Extras: A glowing line of text that tells you you have unlocked something in the Extras. Nibblers: Numbers of nibblers you found/required number. Money: Amount of money you found/amount required. Lives: The number of lives you currently have. Save: Select this to save your game. Continue: Select this to continue playing. Replay: Replay the previous stage (in case you missed something). Quit: Quit the game and return to the start screen. ------------------------------------------------------------------------------ 2D. Controls and Techniques ------------------------------------------------------------------------------ ***IMPORTANT NOTE*** S will stand for Square, T will stand for Triangle -[ Fry Controls ]-------------------------------------------> Directional pad....Move Fry around L3 analog..........Move Fry around R3 analog..........Move camera, press down to aim X button...........Shoot weapon S button...........Charge weapon for bigger blast O button...........Jump T button...........Interact, open, inspect L1 button..........Fix camera behind Fry R1 button..........Lock-on to enemies L2 button..........Switch to previous weapon R2 button..........Switch to next weapon Start button.......Pause the game Techniques: A good idea while shooting is to strafe. All you have to do is lock-on to an enemy and move around so their shots don't hit you. -[ Chicken Walker Controls ]--------------------------------> Directional pad...Aim gun L3 analog.........Aim gun X button..........Shoot laser S button..........Shoot missiles Start button......Pause Techniques: Conserve those missiles for the bazooka hoverbots! Seriously, those guys are annoying. Also pay attention to the red indicators on the left and right, because they show when you are being attacked by something off-screen. -[ Bender Controls ]----------------------------------------> Directional pad....Move Bender around L3 analog..........Move Bender around R3 analog..........Move camera, press down to aim X button...........Dash attack S button...........Spin attack S + X buttons......Special move O button...........Jump O + X buttons......Butt slam attack (in the air) T button...........Interact, open, inspect L1 button..........Fix camera behind Bender Start button.......Pause the game Techniques: Don't use up the special moves carelessly. The charge-ups are hard to come by, and you never know when you might get surrounded by a lot of enemies. -[ Leela Controls ]-----------------------------------------> Directional pad....Move Leela around L3 analog..........Move Leela around R3 analog..........Move camera, press down to aim X button...........Kick S button...........Punch S + X buttons......Special move O button...........Jump T button...........Interact, open, inspect L1 button..........Fix camera behind Leela Start button.......Pause the game Techniques: Jump and kick! Those skeleton guards can be very annoying, and if you jump kick them they won't get a chance to attack. Also alternate your button presses to bust some fast combos. -[ Zoidberg Controls ]--------------------------------------> Directional pad....Move Zoidberg left and right L3 analog..........Move Zoidberg left and right O button...........Jump Start button.......Pause the game Techniques: Um... keep your thumb on the jump button? All you do in the stage is jump obstacles, so yea. ------------------------------------------------------------------------------ 2E. Items ------------------------------------------------------------------------------ -[ Health ]-------------------------------------------------> Fry: Fry can restore health by collecting Slurm cans. One can will refill 25%, but a whole six-pack can refill all four life bars. Bender: Bender gets his health from oil. One bottle will refill 25%, a can of oil will refill 100%. Leela: A small bottle of vitamins will restore 25%, while the big bottle will restore all of her health. -[ Valuables ]----------------------------------------------> Valuables are needed for getting lives. 25 of any type of valuable will give you one extra life. Fry: Fry has to collect actual dollars. They can also be used in vending machines to get Slurm. Bender: Bender collects these strange crytals called robobium. Leela: The lady in the game goes for the gold bars. Zoidberg: The fish guy collects dead fish. -[ Ammo ]---------------------------------------------------> The only person who collects ammo is Fry. Each box of ammo (boxes with lightning bolts) will refill 50 of his current weapon. -[ Charge-ups ]---------------------------------------------> Bender and Leela have special moves, but they need to pick up charge-ups (orbs with lightning bolts) to use them. Each charge-up will restore one special move. -[ Keycards ]-----------------------------------------------> Certain levels will require a keycard to open doors. They are pointed out in the walkthrough. ------------------------------------------------------------------------------ 2F. Weapons ------------------------------------------------------------------------------ -[ Fry's Weapons ]------------------------------------------> Hammer: The Professor gives you the hammer at the beginning of the first level. Good for breaking stuff, not for enemies. Pistol: A small pistol the Professor gives you. It starts to shoot erratically if you hold it long, so try to shoot in bursts of three or four. Press and hold S for a charged up shot that uses 5 ammo. Holds up to 500 ammo. Shotgun: The shotgun is your power weapon. Each blast takes 5 ammo, and the charged up shot takes 25 ammo. Holds up to 200 ammo. Machine gun: Yea baby, this gun rocks! It's your basic rapid machine gun, and it can cause massive damage very quickly. The charged up shot releases a powerful burst. Holds up to 400 ammo. Railgun: THIS is the ultimate gun. One blast will destroy any hoverbot, and holding S will release even stronger shots. Can hold a maximum of 300. -[ Chicken Walker's Weapons ]-------------------------------> Laser: This is your basic laser gun. Infinite ammo. Missiles: The missiles are good for your big enemies (mainly those annoying bazooka hoverbots). Use them wisely. ============================================================================== ===== III. WALKTHROUGH ======================================================= -[ Explanation of the walkthrough ]-------------------------> It's pretty simple. I'll highlight each main area with [these] things. If the level is too repetitive to section off, then I will separate in into Areas. I will NOT cover the locations of every Nibbler, the valuables, or enemies in this walkthrough. It will only cover what is necessary to beat the game. You can find the locations of every Nibbler, all the valuables, and every enemy, in section IV. Extra Stuff. ------------------------------------------------------------------------------ 3A. Planet Express ------------------------------------------------------------------------------ -[ Find a hammer ]------------------------------------------> So, after that long FMV cutscene you've been given the important task of finding a hammer. It is way too easy not to find it... But, I know some people. The hammer is in the back corner of the hangar, behind the ship. Walk up to the pile of junk and press T to grab the hammer underneath. Now, anyone could see the next part coming from a mile away. -[ Find the twelve tools ]----------------------------------> So, you're invincible! Sort of. Anyway, now you have to find twelve tools that the Professor actually needs. He lets you keep the hammer to use while you search for the tools. Let's start in the hangar. As you should know by now (I put a Controls section for a reason) pressing T will allow you to inspect or open things, O is to jump, X is to use the weapons (in this case, the hammer), and S is to use a charged weapon. This whole stage is one big tutorial, so follow the on-screen instructions. So, go to the lockers and start opening them up. You will get some cash and a Nibbler from them, but the locker we need to open has a lock. Use the hammer to break the lock and get the keycard inside. Before you leave the hangar, feel free to break and open anything in that room off to the side. Cash will be your reward. I'll begin with the door next to the lockers. Click the red switch near the door and go through, then go into the door on the left. You will now be in the basement. Make your way down and hop along the gray boxes to avoid the black stuff. It doesn't take much damage, but it's good to practice your platform jumping because it DOES get worse in later levels. Grab the tool in the corner and make your way back out to hall. Run along the halls, but avoid the several loose wires because they will shock you. You will then reach a fork in the road, so to speak. Go to the left, and make sure to stop and break the glass of the red fire extinguisher box. Inside will be another tool. This next hall will have two doors on the left. Enter the first door on the left and go nuts. Break all the boxes and inspect everything to get all the cash, then grab the tool near the sink in the corner. Now go inside the small room and break the boxes to get another keycard. Go back out to the hall and enter the next door on the left. This is Hermes' office, though he seems a bit out of it right now. Ignore him and grab all the cash, and open all the drawers. Open the small metal door in the wall to get another tool. Walk into the room at the end of the hall and once again break everything and open everything. You should end up with more cash and a tool from one of the round tables. Go back out to the hall and head straight. Make a left before you enter the doorway, and go inside the elevator to go up to the second floor. All right, go towards the wall on the left. Open the small green door to get a tool, then break the glass of the box next to you and push the button. A fan at the other end will shut down, but we'll get to that later. Hit the switch under the EMERGENCY SHOWER sign and grab the tool that appears in the shower, then go in the kitchen and open the refrigerator for another tool. Feel free to grab the cash on the table and inspect the large TV. Go through the door near the TV to enter the lounge. Get the cash if you like, then open the metal door in the corner to get another tool. Three more tools to go! Remember that switch that turned off the fan? Go back over there and head straight toward the railing. Jump onto the steam vents (avoid the steam) and keep going. Jump onto the floating blue platform to grab a tool, then back on the vent. Watch the floor because the vents are separated, which means you'll have to jump a few gaps. When you reach the fan break it open with the hammer, then grab the blade for yet another tool. One more to go! Jump up and grab the edge to climb on top of the fan, then continue onto the next vent. Follow it to the end and jump off to get the last tool. Now drop down and run to the tool rack, and press T to put the tools back in place. ------------------------------------------------------------------------------ 3B. Sewers ------------------------------------------------------------------------------ -[ Area 1 ]-------------------------------------------------> Aw man, come on! Now you have to get all the way to the pawn shop via New New York's stagnant underbelly. Fortunately you'll be packin' proton heat. You start in a tunnel with some crates behind you. You can hold R1 to lock-on to the crates to shoot each one for some ammo and cash. Once you're with that, go up the tunnel. The green sewage on the ground WILL cause damage, so avoid or jump over it. When you reach the fork in the tunnel, a sewer mutant will appear. It only takes five normal shots or one charged shot to take them out, so no need to worry. Just remember not to get too close. Shoot the boxes to the right for more money and keep going. You'll run into more sewer mutants, and eventually reach a wooden bridge with two underwater eyeball and two pipe tentacles nearby. The eyeballs die with three shots, and the pipe tentacles will recoil with just one shot. Make sure to shoot the boxes in the left corner and get the health and ammo from them. Get through and jump over the deep sewage. DO NOT fall in, because you die instantly in this stuff. Kill the sewer mutant that will pop in from above, shoot the boxes to get some money, then turn the wheel in the wall to open a gate nearby. Kill that eyeball if you like and make your way over the sewage by jumping across the various floating platforms. Go through the gate to get to the next Area. -[ Area 2 ]-------------------------------------------------> Kill that mutant that rushes you at the gate, then shoot the boxes for some ammo and money. Keep going and shoot the box near the Slurm machine for more ammo, then you should hear a loud rumble. Like a demented Mr. X (Resident Evil 2), a big mutant just exploded out of a wall just ahead. Stand still, lock-on, and start shooting! The big ones take ten normal shots to kill, and they're quite fast. Start backing up if it gets too close. Go up the tunnel and a sewer mutant will come in from the right, but those are nothing compared to the big mutant. Shoot the boxes just outside the hole in the wall to get more cash, then go inside the hole to find a Nibbler, cash, and ammo. Continue through the tunnel and another sewer mutant will appear, as well as a pipe tentacle and an underwater eyeball. Destroy all of them and keep going. Damn it, tell me those big mutants don't startle the hell out of you! Another one will pop out of the wall, so take care of it. Gather the cash inside the hole if you want to. Kill the two mutants that pop out from the right, and shoot the boxes around there to get health, ammo, and some money. Keep going to pass the gate for Area 3. -[ Area 3 ]-------------------------------------------------> This area can be tricky. Get to the bottom (from one platform to another, so you won't fall in the green sewage). In the corner there will be a wheel to turn, so get over there by jumping on the floating platforms. Then, jump onto something that floats because the sewage will start to rise. Once it has risen, get to the next wheel and turn it to make the sewage rise again. From there just get to the ladder at the opposite end and climb up. Get to the wheel at the other end of the walkway to open the door, and shoot the boxes in the center to get health, money, and ammo. Naturally you'll want to shoot the tentacles to get them out of the way. Go through the door when you're ready. -[ Area 4 ]-------------------------------------------------> Kill the sewer mutant and gather the cash as soon as you enter, then kill the big mutant that will crash through on the right side somewhere. Kill the eyeballs in the sewage too, because killing is fun... Gather all the stuff to the right, then continue down the tunnel. Shoot down the planks covering the doorway, then kill the big mutant to go into an open sewer area. Kill off the eyeballs and break the boxes for more stuff, if you like. Now you have to get across the sewage by jumping on the backs of sewer crocodiles. Jump to the right and get on the suitcase that is farthest out. Wait for the crocodile to be swimming to the left, then jump on his back. From there just jump onto the coffin at the opposite side and turn the wheel on the left to open the hatch on the right. -[ Area 5 ]-------------------------------------------------> Jump out and to the right to prevent getting hurt, then grab the cash at the bottom if you want. The next part is a Fan Room, and of course they all happen to be right in your path. You will have to cross thin paths while steering clear of the fans. Remember to use R3 to move the camers around and get a better view of the next jump or path. Turn the first valve you see to slow down the first fan and get across. Break the boxes on the next platform for some much needed ammo and health, then turn the wheel to slow down the next fan. The third wheel will be on the right side, so make your way over there and turn it to shut down the next fan. Get across the paths and enter the next door. -[ Area 6 ]-------------------------------------------------> Go in and kill the big mutant, then break all the boxes for that ever valuable stuff. Go through the next gate and get ready for a big brawl. Now a big group of mutants will appear in this little arena part. Kill them all one-by-one, and look out because they come out of doors AND the holes in the ceiling. There will be around eleven mutants. After they all stop, look for the open door. Kill the mutant inside and gather all the stuff, then turn the wheel to open the door out of here. -[ Area 7 ]-------------------------------------------------> Go through the tunnel and kill whatever is in the way. You will then get to another open sewer, and yes you will have to ride on more crocodiles. Start by jumping onto the vent just ahead and wait for the crocodile to go to the right. Jump on it's back and then onto the coffin to the left. Wait for the next crocodile and use it to get to the next vent. Wait again, and when the crocodile goes in the farthest direction, hop on. Jump onto the vent when you get to it, then use the floating platforms to get onto dry land. Gather any of the stuff you need, and turn the wheel inside the small room to open the hatch on the right side. Go through the hatch to exit this Area. -[ Area 8 ]-------------------------------------------------> Go through the next tunnel and kill off the big mutant that appears, then gather the ammo from the boxes. Kill the eyeballs in the water if you want to, then lock-on to the switch above the door and shoot it. A bridge will extend and the door will open. All right, you are now inside a big toilet. Seriously! You'll see, just climb up the ladder. Keep climbing and make your way through until you reach the wheel at the top. Turn the wheel to flush out all the sewage at the bottm, and get down there. DO NOT touch the green sewage, as always. Keep hopping from spot to spot and turn all the wheels in the open doors. After you turn the second wheel an exit door will open up, but don't go inside yet. Use the ladder to climb back up one level, and you should see an open door with stuff inside. Go in there to get stuff, get a Nibbler, and kill a sewer mutant. Now go back down and through the tunnel. Get the three money wads on your way in. -[ Area 9 ]-------------------------------------------------> Kill the mutants that will appear right away, and break any boxes you see. Head down the tunnel and a mutant will break through another wall, so kill it off and gather anything you need. Go through the tunnel in the hole to get more money and keep going. There will be a money wad to the left, and that's it. Go through the gate to the right to go to the next level. ------------------------------------------------------------------------------ 3C. Subway ------------------------------------------------------------------------------ -[ Subway station 1 ]---------------------------------------> We're movin' on up. Now you have to get through the sewers of Old New York while fighting off undergound death troops. Head down the tunnel you're in and watch out for the first proton trooper to appear. Proton troopers carry shotguns, and when they die watch out! They will fire off one last shot if they land on their back, which means you should never stick around in the line of fire. If they fall face-down, nothing to worry about. So go through the tunnel and kill off the trooper right around the corner, and continue into the first train station. There will be two proton troopers, and one club trooper on the right side of the platform (they carry spiked clubs). Shoot the club trooper, then the two proton troopers on the bottom. Now you can shoot the boxes for cash and health, and search the right side of the platform for more cash, ammo, and a Nibbler. Now you have to go inside the train, but there will be a proton trooper waiting for you. I suggest you charge up your gun and shoot him through one of the windows, from outside the train. It's the best way to avoid that nasty death shot. Once the guy is dead, continue on into the train. Naturally you want to collect everything along the way. The other side of the train will have some boxes and a mine. DO NOT shoot the mine yet. Lock-on all the boxes and grab the goodies, then turn to the right and kill the guy hiding behind the train. Shoot the box and grab the stuff to get some ammo, money, and the shotgun! Boom boom, baby. Shoot the mine and easily kill off the trooper that appears. Cross to the other side and you'll get another train. Goodie. Of course there's a trooper inside, so rush in and kill him and run out (to avoid the death shot). Now, there are a couple of troopers outside the train. Switch to the trusty proton gun and shoot the club trooper on the right through the window, then run to the train door and shoot the guy behind the boxes. Gather all the money, ammo, and health that are scattered all over the ground, then blast the mine and kill off two more proton troopers. Go through the hole to enter the the subway tunnel 1. -[ Subway tunnel ]------------------------------------------> Turn left and shoot the mine floating over the pit. Kill off the trooper on the other side of the pit, and jump over. Next up is a club trooper, and some boxes full of cash and ammo. Blast the next mine to face off against another proton trooper and club trooper. Do you see the pattern here? So, keep going through tunnel, and you'll keep running into the same situation. Don't forget the boxes and items along the way. When you get to the two mines at the end, stop! Blast them first and shoot the club trooper that comes through, then grab the ammo and health in the boxes. Go through the hole to enter subway station 2. -[ Subway station 2 ]---------------------------------------> Blast your way through the mines, then blast the first two proton troopers that appear (they'll attack right away). Go out a little bit and turn right to blast a trooper in front of some stairs on the platform. Now use the proton gun to aim and shoot all the mines, and go blast stuff! There will be a couple of proton troopers and a club trooper, and that'll be it. Collect all the money, ammo, and health you can get, and head to the stairs on the left side. -[ Subway exit ]--------------------------------------------> The final stretch! Kill off the first trooper in the tunnel and keep going. There's a mine ahead, and what do we get when we shoot a mine? That's right, a trooper! Blast the proton trooper from around the corner and head up the stairs. Keep going through mines and troopers until you get to a ticket room, where you will be ambushed! Kill the two proton troopers and collect all the items you can find. When you're ready, go in the ticket booth and hit the green button to open the gate. You can also shoot the locker behind that and collect a full health six-pack. Shoot the club trooper and enter the gate. Kill yet another trooper and go in the alcove he came from for some money. Mind the steam. Go in the next room and shoot ol' clubby, then shoot the lock off the door to get some more items. Destroy the next mine and go inside the bathroom. Three proton troopers will ambush you, but one at a time. Easy enough. Then gather any items you need. Annihilate the last mine and blast the next three troopers to finally leave the subway. ------------------------------------------------------------------------------ 3D. Old New York ------------------------------------------------------------------------------ -[ Basketball court ]---------------------------------------> Out of the pan and into the fire (or is it the other way around?). Either way, this level is a long and treacherous trip through the sespool that is Old New York. The basketball court area is small, but has several enemies. Eleven enemies to be exact. I won't go into detail about them because you pretty much already know what to do. Right? Anyway, so there will be some shotgun troopers (like the ones in the previous level), and some new guys I like to call bazooka troopers. They fire huge bazooka blasts, and one shot can take over 75% of your health. Avoid these guys as much as possible, then lock-on and keep moving around to kill them off. So, kill off the troopers in the area. Each time you kill one another will appear from elsewhere in the level. The best spots to lock-on and kill them would be in any corner of the level. And, again, KEEP MOVING! After all the troopers have been killed, gather everything in the area. You can reach the boxes behind the gate by climbing up to the ledge and jumping in, and you can also get stuff from the trash bins by pressing T to open them. Once all that is done, go through the door in the corner to enter the bar building. -[ Bar building ]-------------------------------------------> The bar is simple enough. Get Fry's hints about the beam in the corner and shoot it to knock down the ceiling. If you want to get the Nibbler and money behind the wall, pull the levers in this order: 1 - 5 - 4 - 2 - 3. You can get the hint by playing the jukebox. So collect everything and go up to the top floor. There'll be one shotgun trooper then you can roam around freely. Collect what you will and climb up to the broken ledges by using the refrigerator. There's this valve up here that you have to turn to get some gas flowing. It's around the corner, just jump when you reach the end of the ledge. Turn it to make the stove gas leak. Shoot the stove once (from far away) to blow up a hole in the wall. -[ Street 1 ]-----------------------------------------------> Man, how dumb do they think we are? I've seen Saving Private Ryan, and if I learned anything it's that old empty streets make for a perfect ambush spot. That's all this street is. You will have to face off against five shotgun troopers, 2 bazooka troopers, and when you get to the end some surprise TNT pigs will appear. TNT pigs just run toward you with TNT strapped to their back, and if they get close enough... BOOM! So, kill the pigs by lock-on and back away as you shoot. There will be tons of ammo, health, money, and even a few Nibblers along the way. You can jump in a hidden room in the first building on the right by climbing up the telephone cable box, and the left side of the street has tons of goodies. Don't go into the open garage at the end of the street until you have collected as much as you can. -[ Car park ]-----------------------------------------------> The fight continues. Two TNT pigs will attack as soon as the gate closes, so get your shotgun ready. At the top of the spiral road there will be a lot more troopers, including some bazooka troopers. Have your lock-on and shotgun fingers ready and keep moving left and right to avoid any blasts from them. Collect anything else from the first floor and keep moving. The next spiral road will have two more TNT pigs, so get ready for them. The second floor has more bazooka and shotgun troopers, so make sure you're good an ammo. Collect everything you need along the way and jump through the hole in the wall to get to street 2. -[ Street 2 ]-----------------------------------------------> Oy... yea, another street. This is the same as the last one, but with more enemies. The shotgun and bazooka troopers all appear much like before, but watch out near the beginning of the street for two TNT pigs. To start things off you should use the proton gun and charge it to shoot a guy that can be seen at the bottom. Just to get him out of the way. If you want to get those two TNT pigs I mentioned, walk a bit into the street and they will appear from the right side. Jump onto the next small platform, then make a large jump forward again to land on another platform. The familiar squeaking of a trooper will arise out of the hole right next to the platform. It's a bazooka trooper, so kill him off quickly. You can jump in that hole to grab some stuff and a Nibbler. Fall down through the hole in the floor and collect anything in this small room, then go through the hole in the wall to find a back alley. Kill the two shotgun troopers and shoot the door of the small house to get some cash, ammo, and a Nibbler. Kill the bazooka trooper that suddenly appeared and get back to that bottom room and hit the switch in the back to open the shutter door. Finally back on the street. Keep killing your way through and collecting as much as you can. Some more TNT pigs will appear at the end, as well as some from inside the department store. They should all be no problem by now, so blast 'em to hell and gather whatever you need. Once you're ready to roll, go inside the department store. -[ Department store ]---------------------------------------> Stock up on items in the front lobby area, then shoot the windows at the top to go into the cashier area. Kill off the three troopers and get whatever you can, then hit the buttom on the left side to open the elevator to fight more troopers. Go inside when you're done. The storage room just has more troopers and items, so yea. You know what's up. -[ Air ducts ]----------------------------------------------> The air ducts are just one long tunnel with several enemies, items, and really big fans. You don't want to touch a spinning fan, so look for a switch nearby that you can blast to shut them down. The troopers are your basic shotgun and bazooka varieties, though the narrow tunnels may make it difficult to fight. Just stay far away and shoot them from out in the open. Some of the tunnel sections have holes where TNT pigs come out of. They will come out behind you, so listen for their grunts and check back often. You can also go back and pick up any health cans you left behind. Climb up the ladder at the end to go to the next level. ------------------------------------------------------------------------------ 3E. Red Light District ------------------------------------------------------------------------------ -[ Back alley ]---------------------------------------------> Sweet, we're back on the surface! The first thing to do is get a new gun and then out of here. Walk through the large window behind you to get a machine gun and plenty of ammo. Now we can really play guns. Use the trash bin to reach the steam ducts and make your way across them. There are some open windows in the dark gray building, so make sure to collect whatever you need from in there. Keep going and then make sure to destroy the robot who is standing in front of a door on the roof. Then, jump down onto the back of the truck on the street below. -[ Street 1 ]-----------------------------------------------> Crush, kill, destroy! That's all you have to do here. Walk down the lonely street and kill any robots that pop out to ambush you. Of course you now have the machine gun, so it's not a problem. There will be plenty of stuff like ammo, health, and money along the way. There will be this strange booth that looks like a phone booth, but it's not! It's a suicide booth. You can open it to get the money inside, but don't activate it. After you blow up the last robot on the street, the door on the roof of the hooker building will open up. Go back and use the trash bin next to the building to get back up there. Watch out for the robot with dynamite. -[ Hooker building ]----------------------------------------> There isn't much to do in here, just a narrow hall with two robots. Kill them off and open the window in the next hall to get outside onto the ducts and ledges. -[ Ducts and ledges ]---------------------------------------> Again, it's not difficult to figure it out. Follow the path that they make and you will get to street 2 easily. -[ Street 2 ]-----------------------------------------------> Three more robots will attempt to ambush you and fail miserably. Kill 'em off, then collect any items you may need and enter the blue building. -[ Blue building ]------------------------------------------> Make your way to the top while collecting everything (make sure to check the drawers), then destroy all the robots on the top floor. Piece o' cake, man. -[ Back alley 2 ]-------------------------------------------> Get from the roof to the alley below, and destroy any robots along the way. Collect what you need, then go inside the open door at the bottom. This level wasn't all that bad. ------------------------------------------------------------------------------ 3F. Uptown ------------------------------------------------------------------------------ -[ Street 1 ]-----------------------------------------------> Ah, now we're in the fancy part of town. No dirty old robots, just clean and shiny ones with bigger guns. This level is exactly like the previous one, but shorter. Kill off the robots in the laundrymat and collect any items, then go outside. Now it's going to be a bunch of ambushes by robots. These guys have much more powerful guns though, so prepare to lock-on and keep moving to avoid all their fire. There will also be some big robots that carry grenade guns, so kill them off quickly. You'll have to run to the end of the street and destroy everything along the way, then go back and destroy the new group. The last group came out of a truck in the corner, so now you can use the truck to get up to the ducts and ledges. -[ Ducts and ledges ]---------------------------------------> Oy, more of these. Just follow the path to the right to get over the gate to the next street at the end. There will be a grenade robot around the corner about halfway through, so keep your finger on R1. You can also collect the various moneys, ammo, and health that are scattered all along the various branches of the ducts and ledges. -[ Street 2 ]-----------------------------------------------> Man, how predictable. Another group of robots will ambush you, then the large gate will open. You can kill many of the robots in there by standing far away and using aim (press down the R3 stick). Once all the robots in there have been destroyed, walk into the chicken walker to face the final Fry level. ------------------------------------------------------------------------------ 3G. New New York ------------------------------------------------------------------------------ -[ The street ]---------------------------------------------> The final stretch of Fry's part in the game is a long street battle aboard the chicken walker. It's fairly easy to get through, as long as you have quick reflexes and a keen eye. Just shoot every enemy in sight to make sure you keep going. Keep moving your view left and right so you can scope out the situation and watch for incoming enemies. Also remember to watch for the warning arrows, and don't ignore them! You may be shooting an enemy on the left, but you're being pounded by grenades on the right. DO NOT ignore the grenade robots. These guys shoot some powerful stuff. The same goes for the enemy chicken walkers. Try not to hold the X button the entire time. Your lasers have an energy bar, and if the bar goes down your rate of fire will slow down. Just let go of X every few seconds so your lasers can recharge. Shoot all the boxes and trash cans because they sometimes yield health items, as well as money. ------------------------------------------------------------------------------ 3H. Weasel Canyon ------------------------------------------------------------------------------ -[ Area 1 ]-------------------------------------------------> We're finally out of New New York! But now the crew is stuck on some ol' mining world and it's up to Bender to shut off the suck beam. Man, they sure picked one hell of a level for Bender's first. It's not that difficult, just long. You start off in a pit with some debris and many items. The items you collect now are oil cans (Bender's health), robobium (Bender's valuables), and these glowing orbs called charge-ups. Charge-ups are used to refill the special moves, which can be done by pressing S and X at the same time. The enemies you run into are called weasels (or at least that's what I call them). They start shooting their acid spit from pretty far away, so keep moving to avoid as many shots as possible. You can use the standard spin with S to take care of them, or X to dash, or jump and press X to really take a lot of damage. Kill off any enemies and collect the items you need and get to the top of the ship. From there you have to jump from rock to rock, making your way around the pit until you get to the canyon. -[ Area 2 ]-------------------------------------------------> Now you'll be ambushed by some more weasels. The first one is your garden variety purple weasel, but the second one is the mini weasel. The mini weasels do a spin attack that can take a lot of damage, so jump and press X to perform a butt slam and dizzy them. Then just one hit with the spin and they're out. Walk along the canyon, killing anything and collecting everything. Jump along the ledges on the left side to get over the rock pile. -[ Area 3 ]-------------------------------------------------> Same as before, just collect everything and kill the enemies hangin' around. Do a couple of spin attacks on the large boulder at the end to knock it down and cross over the pit. -[ Area 4 ]-------------------------------------------------> Kill kill kill, collect collect collect. Oh, except this time you'll have to cross a treacherous quick sand pool. There will be a snapping cactus near the pool, but they're easy to avoid. Jump on the debris and flowers to get across, but DO NOT stay on the flowers. They will close their mouths and swallow your shiny metal ass. -[ Area 5 ]-------------------------------------------------> Get across the pit through the ledges on the left side, and collect anything you might need along the way. You'll find some robobium, oil cans, a charge-up, and a Nibbler in this little part. Once you're done with all that, go back across the pit and use the ledges on the right side to get across the bridge at the top and fall into the next Area. -[ Area 6 ]-------------------------------------------------> Nothing complicated. Kill that first little bugger that springs on you, then get yourself across the many rocks in the center of the pit. There are items on the left and right sides, so pick them up if you need them. Just get across and jump to the ground at the end. -[ Area 7 ]-------------------------------------------------> Kill off the rock monster and weasel, then get what you need. To get across you need to climb up to the rock pile and jump over. -[ Area 8 ]-------------------------------------------------> It's just another quick sand pool. Use the debris and flowers to get across to the first spot on the right side. From there cross to the ground on the left side and spin attack that boulder to knock it into the quick sand. Now you can get to the spot on the right and cross to the ground at the end. -[ Area 9 ]-------------------------------------------------> Another easy Area. Just collect what you need from the bottom and climb up the ledges on the left side to cross over and fall into the next Area. -[ Area 10 ]------------------------------------------------> Get to the bridge and jump across carefully. One slip up and you're at the bottom of the canyon. The tunnel is next, but it's also simple. There will be a few rock monsters and pits along the way. Easy stuff, people. In the last part of this Area you'll have to hit the boulder at the top to create a bridge that you can use to cross to the next rocks. From there jump to the ledge on the other side. -[ Area 11 ]------------------------------------------------> Jump over the ledges and get to the tunnel. There will be a rock monster in the beginning, but he should be no big deal. Press T at the dynamite sticks in the rocks and they will blow up, clearing up the tunnel entrance. From there just go through and destroy the wall that is blocking your way at the end, then cross the bridge. -[ Area 12 ]------------------------------------------------> Well, now the bridge is gone. We could've still gone back! Ah well... Search the ground for items, then get to the ledges at the top. Use them to get over the rock pile, then jump off and use the next ledges to get over the next rock pile. Obviously you can kill and collect whatever along the way. -[ Area 13 ]------------------------------------------------> This is one large area with plenty of items, but that goofy Ignar is blasting lasers at you the whole time. Just make your way towards the train tracks, but DO NOT cross over this one thin ledge on the right side. It breaks away, you die. So once you're near the train tracks, get to the right side and look for a TNT plunger. Press T to trigger the explosion and get rid of Ignar. Now you can explore and collect any items you need, then climb the ladder. -[ Area 14 ]------------------------------------------------> Run through the tunnel and kill off any rock monsters that cross your path, then break all the boxes if you still want to collect items. Go inside the elevator when you're done. ------------------------------------------------------------------------------ 3I. Run, Bender, Run ------------------------------------------------------------------------------ -[ Run for your life! ]-------------------------------------> That's right, just hit the thumb to the controller and get movin'! The huge boulder is rather slow, but if you bump into any barrels along the way it will begin to catch up. Remember that the skull signs appear right before an irregular pit. Get ready to jump to the left or right side. And no matter what (though it's obvious), DO NOT let go of the down button. ------------------------------------------------------------------------------ 3J. The Mine Facility ------------------------------------------------------------------------------ -[ Mine area ]----------------------------------------------> Hey, did you read the sign? BEWARE: Death Ahead. Yea, but we don't fear death. Thanks Professor! So, this is an ore processing plant, and you start in the mine area. Make your way over the first pit by crossing the pipe, then look out for the killer robot. Killer robots are annoying sons of witches with their super powerful saw arm, but they can also be killed quickly with the right tehcnique. Use the butt slam once, then a spin attack to finish them off. Get up to the top area and gather whatever you need, including the stuff in the breakable boxes. There will be two more killer robots along the way, and once they're dead you can climb up to the walkway on the left. You can't open that door yet, so go to the left and jump on top of the shelves, and then the green pipe. This green pipe goes all over the room, but that's mainly if you want to collect all the stuff. Follow the pipe and make the left turn, then the first right turn to go into another small area that is closed off by a gate. Fall down and destroy the robot, then gather everything to find the keycard for the door. Pull the lever on the left side to open the gate and get to the door at the top of the walkway. Hit the red switch to unlock it. -[ Conveyor belt ]------------------------------------------> Hold Down as soon as the conveyor belt starts up, because you don't want to be suddenly thrown in whatever and get crushed. The first obstacles are three crushers. Wait for the first one to close, then go forward. Wait for the second one and go forward again, then wait for the third and run through. The heat blades can be a bit tough to get through, but just remember to take your time and jump right after a blade has passed. The last part will have you jumping over laser wires, but don't jump over the third one. Just before the third wire there will be a small platform extending out to the right, so stop there to enter the pit area. -[ Pit area ]-----------------------------------------------> The first part will probably make you lose a few lives. Look forward and you should see a bunch of hanging beams, and you have to get to the other side by jumping across them. The problem is they will fall a few seconds after getting on. Start by jumping and hanging onto the first one. After you're at the top, WAIT about half a second. See, you will never make it to the next one if you jump immediately. It's some sort of glitch. Just wait that extra half second and jump, and it shouldn't be a problem. Hit the red switch in the next part to get start up the platforms on the left. The view will change to a side view, and all you have to do is get across the platforms. The platforms don't lead you straight to the end, so be prepared to jump left for a few of them. Now, at this point there are two ways to go. You can follow the platforms and jump onto the next hunk of land you run into. OR, you can take a shortcut. If you jump left into the wall when you're on the top-left platform, and HOLD left, you will be able to stand on the edge of that brown line. Keep running left and it will lead you to some green pipes. By doing that, you skip over another one of those platform walls, and some laser wires. If you went the normal way, just get through the laser wires. DO NOT run, because at the end of the conveyor belt is a giant spike roller that can kill you off quickly. Turn to the side to get up some stairs and next to another killer robot. Destroy him, then gather what you need and turn to the right to find another platform wall. Get across this one and jump off to the left when you get to the top. Get what you need and kill off the killer robot (how ironic), and go inside the control room to pull the lever. This will shut off the conveyor belts and move the spike roller out of the way. Go back outside and destroy any surviving robots, then turn right when you get to the end of the walkway. You should see a mass of pipes with robobium all over the place. To get straight to the end, skip over the first pipe and follow along the second one back to the platform near the conveyor belt. Destroy the robot, then run to the end of the conveyor belt and jump on one of the buckets. ------------------------------------------------------------------------------ 3K. Red Rock Creek ------------------------------------------------------------------------------ -[ Area 1 ]-------------------------------------------------> It's time for more desert fun! This area is pretty simple. Kill eveyrthing and collect everything, then when you're ready walk to the power station at the end. Hit the switch to restore power to the elevator and door. Now you have exactly one minute to get your shiny metal ass up the elevator and through the door. Get over the elevator walkway and jump onto the closest green box at the bottom. From there you can take a shortcut and jump onto the brown box on the left, and run to the door with plenty of time to spare. -[ Area 2 ]-------------------------------------------------> Start off by falling and killing any rock monsters when you see them. Collect what you need and get to the pit at the end. Those snapping cactuses are just like the previous ones, so wait until they stop then jump to the next rock. Continue until you get to the other side. -[ Area 3 ]-------------------------------------------------> Run forward, collecting and killing anything you feel like. When you get to the flying saucer you can go inside by jumping in from the top. There's some items and a Nibbler inside, but the thing is cool enough to stop by. I mean come on, a barbecue inside! It's certainly a sweet ride. Kill off the next rock monster and get yourself across the quick sand pool by jumping over the various platforms. Get through this next part just like before, then trigger the dynamite next to the rocks at the end. Knock down the rock column by using some spin attacks, then get to the space ship on the other side and enter. -[ Area 4 ]-------------------------------------------------> Man, what an eerie space ship. Reminds me of a little game called Perfect Dark... Anyway, start running along through the tunnel. Any purple puddles on the platforms will hurt you, and falling in the deep pools is instant death. Keep that in mind. Get across the big pool by jumping the floating debris, then go into the next tunnel. Hmmm... A dead alien giant sitting in an old space ship control center. Eh. Kill off the weasels and collect what you need, then press the button right in front of the dead guy. Man, what a way to go. I hope I'm flying a giant space ship while rockin' out when I die. Go down through the broken ground and you'll be at the top of a huge pit. Make your way to the sand at the bottom to get out of here. ------------------------------------------------------------------------------ 3L. The Junkyard ------------------------------------------------------------------------------ -[ Area 1 ]-------------------------------------------------> Get out of the hole and you'll come across more of those killer robots, and some new guys I call construction robots. The construction robots are slow, so run aroud them and keep using spin attacks. You'll notice that each time you destroy a robot, those lights near the door at the end will turn green. Destroy all six robots along the way to unlock the door. So, collect anything you need and get onto those beams and pipes in the center. Here you have to unbalance the pipes, then run to the high end and jump onto the next beam or pipe. For one of the pipes you will have to grab onto a ledge. DO NOT hold up or down, just jump and grab the ledge, then the view will change. Be careful because falling from up here will mean certain doom. Keep going until you get to the other side. Destroy those last robots to open up the door. -[ Area 2 ]-------------------------------------------------> Eh, it's just like before. Go through and destroy any robots to open up the next door. Jumping the beams over that very familiar pit (Sarlacc, anyone?), is a simple task. Just remember the ever important R3 stick to change the view around. After you have destroyed all the robots and gathered what you need, go through the door that opened up over the pit. -[ Area 3 ]-------------------------------------------------> Go through and collect what you need. Remember to jump to avoid the loose electric wires that are waving around in the tunnel. The falling walkway isn't that hard to navigate. Walk forward a little until you hear rumbling, then back up. Pieces of the floor will then give way and fall to reveal a large pit. Continue this and kill any weasels until you get to the other side, then kill the mini weasels that appear. Go through door when you're ready. -[ Area 4 ]-------------------------------------------------> Just go through and kill off any rock monsters you see. Cross over the pit with the rocks, but when you get to the last one use the ledge on the left side to get to the ground on the other side. Climb over the broken submarine to end the level. ------------------------------------------------------------------------------ 3M. Rumble in the Junkyard ------------------------------------------------------------------------------ -[ Walt's fury ]--------------------------------------------> So, you finally get to fight a boss in this game! Let me go ahead and put the special boss indicator. ******* Walt in a tank ******* Man, a tank. How're we supposed to beat that? Oh, maybe the guns on the left and right will help. Walt will continually shoot proton beams at you, but if you keep running they won't hit you. Get to the gun on the left side and press T to use it. Fire one shot at Walt and the shield will go down. That wave will also hurt you, but don't worry about it. Quickly leave the left gun and get to the one on the right side. This is the gun that will cause some damage. Just hold X and keep firing until the shield comes back up, then go back to the left gun and repeat the process. The tank should get destroyed by the third time you use the gun on the right side. There are also plenty of oil cans lying around if you need a health boost. Now jump across the pool and run through the canyon to get to the suck beam. Hit the lever to shut it off. ------------------------------------------------------------------------------ 3N. Market Square ------------------------------------------------------------------------------ -[ Market square ]------------------------------------------> Oy, Leela doesn't get any guns either! Looks like it's time for some good ol' fashioned fistacuffs. This level is just one long battle between you and an army of undead skeleton warriors. The gunners fire blue beams from their staffs, but are pretty weak. Dodge the shots by running left and right and bust a few jump kicks to kill 'em off. The swordsmen are a bit faster than gunners, and they attack more in close range combat. Their shields also means they take longer to kill, but some jump kicks or combos should handle them easily. The annoying enemies are those damn bombers. They will activate a bomb and just start chasing you, no matter where you run to. The best way to get rid of them in this level is to get to the other side of the lava pool and let them fall in. You can also stand on a box or chair and wait for them to blow up. Just listen for the bomb to start ticking rapidly and jump before it blows up. Another way to kill them off is to make them fight themselves. All they have to do is hit each other once and they'll start brawling like a couple of Irishmen. So, those are your enemies. If you want to heal up there are various jars all over the place that can be broken to get health vitamins. Destroy the first couple of waves of skeletons and a walkway will emerge from center of the lava pool. Once it has risen all the way, jump on and hold R1 to roll under the arches. Step on the stone in the center to activate the release of another four skeletons. Get out of there because the walkway will begin to sink, then handle these four guys, and make sure to run aroud and collect anything you may need. Once you're set, enter the door on the left side. ------------------------------------------------------------------------------ 3O. Left Wing ------------------------------------------------------------------------------ -[ Start room ]---------------------------------------------> Get ready for a walk through downtown sunny hell. Start by going into the first puzzle room. You have to step on the sun tile to see the puzzle solution, then run around and step on the tiles in the center in the same order. Here is the solution: __ __ __ |2 |9 |5 | |__|__|__| |6 |1 |8 | |__|__|__| |3 |7 |4 | |__|__|__| Kill off that one skeleton and step outside onto the ledge. -[ Molten river ]-------------------------------------------> Grab the charge-up on the left side of the wall if you need it, then start jumping across the several platforms to the right. Jump down to the lower platforms when you get to the broken ones. Now a bunch of fireballs will be flying in from the left. Jump across the platforms and wait until a fireball is about to fly through the one you're on. Quickly jump forward to avoid the hit and keep going. Those statues that pop out of the wall can knock you into the lava, but just run quickly and jump and they won't get a chance. Cross the long line of dog head statues to get to some safer ground. Keep running along and jump onto the street below. -[ Skeleton street ]----------------------------------------> Here you'll face a large group of skeletons, similar to the Market Square level. They will all appear as you make your way up the street, and there will even be one bomberbskeleton at the end. You can avoid the bomber by jumping into the Gatekeeper's House. I suggest killing off all the skeletons first to make things easier. If you want to collect some extra stuff, there is a small spot across the river with boxes containing goodies. Go inside a place on the right side called Gatekeeper's house when you're ready to proceed. There is a Nibbler and some money in there, but the more important feature is that duck-shaped lever. Pull it down to open the door at the top of the street. -[ Flower plaza ]-------------------------------------------> Oy, now this is more like Market Square. It's the same ol' deal: an ambush. Kill any skeletons that attack, and avoid the bombers by jumping onto the flower plot in the middle. Collect stuff if you need it, then get to the ledge on the left side by grabbing the edge. There will be a Nibbler in there, then you can grab onto the next edge and climb to the roof of the building. Kill the gunner, then jump onto the dog head statues on the back wall. Step on the sun tile at the end to open up an access hole on the roof of the building. Go inside the opened room to get the key for the first tower (you'll see what I mean). Go back outside and take care of any remaining skeletons, then go inside the room at the top of the stairs at the end. -[ Tower 1 ]------------------------------------------------> The towers are these four pointy buildings that are the key to opening the Inner Temple. Each one requires a key to activate, and you already have the first one. Run up the stairs and go inside the room with an idol inside. Press T next to it to place the key and light up the first one. Run down the next set of stairs and walk out the door for a mini boss battle. -[ Worshipper ]---------------------------------------------> It's funny because for a sun worshipper, this guy is really pale. Anyway, this worshipper guy has the power to shoot fire blasts at you, and he can also continually revive that one gunner that he brought to life. Beat up those two swordsmen, but don't bother with the gunner. He will keep coming back to life anyway. The worshipper has seven spots he can teleport to, and every time you hit him he will go ahead and teleport. The best thing to do is jump in strong with a three hit combo, or better yet use your special move (S + X). Whatever you choose, he won't last long. That gunner skeleton will also die when the worshipper dies. Go into the next area when you're ready. -[ Dark hall ]----------------------------------------------> Now you'll come across a new guy called a warrior skeleton. They're just like the swordsmen, but bigger and tougher. The same strategy applies. Kill off everything and collect what you need, then step on the sun tile to open the door and proceed. -[ Fountain plaza ]-----------------------------------------> It's another ambush, so fight your way through the small group and get inside the elevated building. Kick the statue inside to knock it down, which will in turn knock the the stone pillar behind, which will hold open the door. Grab the key inside and collect whatever, then go back outside for some more skeletal beatings. Collect anything else you need, then go inside the building on the left side of the plaza. -[ Tower 2 ]------------------------------------------------> Climb up the stairs like before and place the key on the idol's head. Run down the stairs like before to get out, though there will be a skeleton at the bottom to greet you. -[ Small plaza ]--------------------------------------------> This is yet ANOTHER ambush, and it's no more difficult than the previous ones. Kill 'em all! Once that's done, look at the wall on the left side of the gate. There will be four symbols that match the four symbols inside that room with the levers. Starting at the top, the symbols should be pulled in this order: 4 - 1 - 3 - 2 That will open the gate and you can go on. Beat up the next warrior, then run forward and tease the bomber. He'll come running of course, and you can use one of the boxes to jump up to the ledge above them and avoid the explosion. -[ Dark hall 2 ]--------------------------------------------> Run through while collecting and killing and go into the middle room. You can step on the sun tile if you want to collect the Nibbler and money through the sun door in the hall, or pull the lever to open the next door and continue. -[ Columns room ]-------------------------------------------> This room is one large puzzle. If you paid attention to the opening movie, it shows you which buttons have to be pressed to lower all the pillars. But you're reading this walkthrough for a reason, so here's the correct order: Left Columns Right 3 | | 1 5 | | 4 2 | | 6 Jump across the lowered columns, but watch for the fireballs that pop up and go into the next part. -[ Dark hall 3 ]--------------------------------------------> Go through while killing and collecting, but DO NOT step through the door that opens when you kill the second warrior skeleton. You can step on the sun tile and collect more stuff from the room behind you, then the one in the last room. Enter the open door when you're done. ------------------------------------------------------------------------------ 3P. Right Wing ------------------------------------------------------------------------------ -[ Start room ]---------------------------------------------> Yup, there's ANOTHER wing. Walk toward the stairs to kill off a gunner, then step on the sun tile in the back to start a tile puzzle. Here's the solution: __ __ __ |3 |6 |4 | |__|__|__| |9 |2 |7 | |__|__|__| |5 |8 |1 | |__|__|__| Run down and pull the levers to continue into the next area. -[ Lava hall ]----------------------------------------------> Go straight and to the right to find a sun tile that will open a door elsewhere. The door is back in that left branch of the hall. Hop over the broken floor and break the box at the end if you need a charge-up, then kick the flower right there to step on the next sun tile. This will open the sun door in the first hall and you can grab a Nibbler. Now look across from the Nibbler door and you should see a crack in the wall. Bust some kung fu fighting on the crack and the wall will explode open to reveal a key. Get it to open the exit door. Beat up the warrior and get outside. -[ Eight-door plaza ]---------------------------------------> If you want to have some fun, stand behind one of the gunners so that the other one hits him. They'll duke it out until one is dead, then the survivor will continue attacking you. So this is obviously another ambush plaza. There are eight doors, and you'll have to face an enemy from each door. The gunners are no big deal, but then there's the bombers. Each time you kill a gunner, a door will open on the opposite side with a bomber. So quickly kill each gunner and run to the top of the statues near the door. Collect anything you need and kill off the warrior to go on to the next area. -[ Pool plaza ]---------------------------------------------> Fight your way through these guys, and kill the bomber by making him run into the pool. Collect what you need and move along. -[ Tower 3 ]------------------------------------------------> Why is this tower 3? Because you already went through towers 1 and 2 in the previous level, remember? Go upstairs and drop off the key to activate this tower, then run down and kill the skeleton along the way. -[ Fire circle ]--------------------------------------------> Don't worry, we'll get to the fire circle in a minute. First get through this alley and kill the warrior, then pull the lever at the top on the other side. Now we can go into the fire circle. This spot will involve that dog head statue shooting fireballs at you while you run around the circular walkway. To open the doors, make the fireballs hit each of those statues next to the walls. If a fireball hits a door, a lava beast may come out. Collect all the stuff inside the doors if you want to, then continue. -[ Lava battle ]--------------------------------------------> It's little ambush area with four of those slow lava beasts. Just wait for them too cool off (they get darker), and kick the hell out of 'em. -[ Sun and moon room ]--------------------------------------> If you look up at the doors, one has a sun symbol and one has a moon symbol. Pull the moon lever on the left to open the door on the right side. Grab whatever you need from in there, then go back and pull the other lever to open the left door and keep going. -[ Sun tile square ]----------------------------------------> Here you have to jump on a series of sun tiles to shut off the dog head statue and open the next door. Just jump from one to the next around the outer platforms, then quickly jump onto the inner platforms. But remember that if you step on a sun tile again, it will turn off. -[ Back alley ]---------------------------------------------> Kill whom you wish, then pull the lever in the open room to continue. Naturally you'll want to collect anything you need. Destroy skeletons and collect stuff, then hit the bell that's on the dock. A gondola will float over to help you cross the canal. -[ Lava canal 1 ]-------------------------------------------> Walk up the street around the corner while fighting off skeletons, but then watch out for the two bombers that pop out. Avoid them by jumping onto the gondolas in the middle of the canal. Once they're all taken care of, jump onto the ledge at the end by using the bench. Inside the room at the top is the final key. Jump down onto the other side and cross the canal to move on. -[ Lava canal 2 ]-------------------------------------------> Keep running along and killing the same ol' skeletons, then run onto the second dock. Tease that bomber near the door and he'll come running, so what you have to do is jump from the edge onto the dock and make the bomber fall in the lava. Kill off anyone else that appears and enter tower 4. -[ Tower 4 ]------------------------------------------------> Run up and deposit the last key to finally open the entrance to the Inner Temple. Run down and kill that skeleton, then enter the... PILLARS OF DOOM!!! -[ Pillars of doom ]----------------------------------------> In this part the pillars will start to lower into the lava, creating this long path that you have to jump across. It isn't that difficult. First off, you can't grab the edges of these things, which means every jump must land on top. Secondly, you will have to use the R3 stick to turn the angle every time the path turns. So say you're hopping along and the path turns to the left. As soon as you land quickly change the angle so you can see where you're going. Remember to do it quickly, or start turning the angle in mid air between jumps. Third (though it's obvious), DON'T LAG. Keep jumping along without slowing down. When you get near the door at the end you can just jump straight to the door without following the rest of the pillars. Go through the door. -[ Statue plaza ]-------------------------------------------> It's just another ambush, so handle these guys with extreme prejudice. Afterwards you have to pull those six levers in the correct order to open the gate. If you pull the wrong lever a door in the back will open and a bunch of bombers will come out, and there will also be a Nibbler and some gold bars if you want them. Here is the correct order for the levers: 1 - 6 - 4 - 3 - 5 - 2 Walk to the gate to finally get out of the Right Wing. ------------------------------------------------------------------------------ 3Q. Temple Courtyard ------------------------------------------------------------------------------ -[ Start room ]---------------------------------------------> Man, so close to the Inner Temple... So, this level is just like the Market Square level. It is a small area and you will have to face off against wave after wave of dangerous enemies. Beat up the warrior in the start room, then pull the levers in this order: 4 - 2 - 1 - 3 Collect anything you need and go outside. -[ Courtyard ]----------------------------------------------> The fight against this woshipper is no different than the first time, except now he can revive 5 skeletons. Don't bother fighting them because they just come back to life. Use the same strategy of kick and combos or special moves, and that will be that. Continue with the mayhem until the bombers starting running down the hill. Jump on the stairs that lead to the start room to avoid the explosions. Kill the two skeletons at the top of the hill to open up a panel on the temple that shows the order for the next puzzle. Here is the correct order: | | _ | | _ 2 5 | | | | | | | | ____ 1 _| |_ 6 ____ | | | | | | | | |____ _ _ ____| 3 | | 4 |__| After pulling all the levers you can check the newly opened side doors in the courtyard for some Nibblers and gold bars, then kill the skeleton warriors at the temple entrance to go into the temple. ------------------------------------------------------------------------------ 3R. Inner Temple ------------------------------------------------------------------------------ -[ Area 1 ]-------------------------------------------------> This first area is a large obstacle course of spiky things and lava. Start by hitting the sun tile on the right, then run around the outer walkway on the left. To roll under the spikes, hold R1 and press the direction you want to roll. Quickly hop over to the platform in the middle, and get to the open door. -[ Area 2 ]-------------------------------------------------> Just hop along the small platforms to the other side. -[ Area 3 ]-------------------------------------------------> Here you have to go through the room in the center, but first there are a couple of sun tiles to hit. There will be two on the left side, and two on the right side. It will involve the same ol' jumping and rolling. Once all four sun tiles have been pressed, head through the middle room and into the next Area. -[ Area 4 ]-------------------------------------------------> Kill off the swordsmen, then step on the sun tile to see the solution to the puzzle. Here it is: __ __ __ |5 |1 |6 | |__|__|__| |4 |9 |2 | |__|__|__| |8 |3 |7 | |__|__|__| In these new puzzle rooms there are some statues that willnshoot arrows when you step on the wrong tile (sweet lord, now this whole Leela adventure is straight out of Indiana Jones). So, don't step on the wrong ones. Go through the doorway to continue. -[ Area 5 ]-------------------------------------------------> Jump your way through the platforms, but time it so that the first spiked ball is on the very right. From there you should make it across easily. -[ Area 6 ]-------------------------------------------------> Run and jump through the path, and kill and collect whatever you like. -[ Area 7 ]-------------------------------------------------> Wait for the first block to be out all the way, then as soon as it starts going back start jumping. Easy stuff. -[ Area 8 ]-------------------------------------------------> The spiked balls in here kill you instantly, so no touchy the spiky, okay? Wait for the balls to swing back and quickly run forward and jump, and always do a forward roll to make sure it doesn't hit you. -[ Area 9 ]-------------------------------------------------> RUN!!! The walkway will begin to sink, so just run for it. It would help to change views at the corners so you can see where you're going. You can try to jump the corners, but that risk is up to you. I made it just fine by running. -[ Area 10 ]------------------------------------------------> It's another puzzle room. First kill off the skeletons, then step on the sun tile to see the puzzle solution: __ __ __ |2 |6 |9 | |__|__|__| |5 |1 |4 | |__|__|__| |8 |3 |7 | |__|__|__| -[ Area 11 ]------------------------------------------------> This Area will be a fan room with an overhead view (makes it much easier). The 1 minute timer is for the Nibbler at the end, so hurry if you want to get it. In order to open the door at the end, you have to step on all the sun tiles on the left, center, and right. It's not that difficult. If you want to collect all the gold bars and still get the Nibbler, start in the bottom left corner. Go to the right and step on that sun tile, then jump over the hole and get the next sun tile. Now go left and step on the center tile along the way, then the one on the left. Repeat this to get to the end with time to spare while collecting the old bars along the way. So just make your way through to the door at the end. -[ Area 12 ]------------------------------------------------> Yea, more spiked stuff. It's nothing new, so get through to the end. -[ Area 13 ]------------------------------------------------> Wait for the first crusher to close, and start running. All of the crushers will open as you move forward. -[ Area 14 ]------------------------------------------------> More spiked stuff. Run, roll, or jump accordingly. -[ Area 15 ]------------------------------------------------> This here's a tough one. The best thing to do is wait for the first blade to be far off, then jump. Keep jumping and you may only get hit by the last spiked ball at the end. -[ Area 16 ]------------------------------------------------> The first part is a bunch of those instant death spiked balls, so you know what to do. When you get to the puzzle room you will be attacked by a couple of swordsmen and a warrior, then you can get the Nibbler if you like. Here is the solution for the puzzle: __ __ __ |7 |3 |8 | |__|__|__| |4 |1 |5 | |__|__|__| |9 |6 |2 | |__|__|__| Get to the next door to face the evil sun god! -[ Area 17 ]------------------------------------------------> *** Sun God *** For a god, he's sort of weak. There will be two platforms for you to stand on, and that's to avoid his fireballs. When he reaches for the sky and a beam comes out, quickly jump forward and grab the blue key on the platform. Stay on top of the key platform so the fire wave won't hit you. Now jump back onto the platforms and onto the platform on the left. Deposit the first key and collect what you will, then continue on to the next set of platforms. Every time you deposit a key he begin throwing his fireballs faster and faster, but it's not that big of a deal. After the fourth key is deposited, the sun god (or whatever he said he was), will be sent into the icy depths of hell. What, that was the boss! We still have to do more stuff?! Quickly run to the platform in the center and start climbing! The lava will begin to rise rather quickly, so don't lag it. Get to the platform at the top and you'll be done with this god forsaken planet! Oh, I mean sun... ------------------------------------------------------------------------------ 3S. Bogad Swamp Trail ------------------------------------------------------------------------------ -[ Swamp trail x 3 ]----------------------------------------> The title says it all. This level is divided into three sections, and you have exactly two minutes to complete each section. Along the way you will have to jump over logs, swamps, and gaps. And, dodge fences, booby traps, logs, and many spikes. It's difficult the first few times, but after a couple of replays it's like nothing. Memorization leads to level-beat-it-ization (you can quote me on that). ------------------------------------------------------------------------------ 3T. Bender's Breakout ------------------------------------------------------------------------------ -[ Area 1 ]-------------------------------------------------> Holy hell, target practice?! Run to the left side as quick as you can! Now, you can check the security monitor in front of you to take a look at what's ahead, then make your way to the right side. Stand in front of that broken pillar and Destructor will go medieval on it's ass, but it will also help to get you up to that ledge. Follow the ledges and avoid the lasers wires, then jump across the platforms to reach a lever. Pull the lever to open that door. Grab the oil cans if you need them, then step through the door. This next hallway is basically a bunch of laser wires, and small robots. The small robots will come out of holes in the walls, but don't even worry. Just jump and press X to do the butt slam and take them out. After going through that you will get to a puzzle room. Your task is to figure out the pattern in the numbers and press the right numbers before time runs out (you have about 50 seconds). This puzzle is easy, but in case you need help: 9876543210. The next room will have a couple of small robots, then a lever you can pull to open the door. You can also check in the storage locker to find a Nibbler. Go through the next hall to enter Super Robo Mega Dome! -[ Area 2 ]-------------------------------------------------> Ok, so these aren't exactly robot warriors, but they can still kick your shiny metal ass (sorry, I had to say it at least one more time before the walkthrough ended). The medium robots aren't much of a hassle. Run away from them until their siren goes off, then press X to dash attack them. Once they're on the ground use the patented butt slam to finish them off. Then come the large robots. Wouldn't you think that these large robotic menaces could be a challenge for your skill? Well, they aren't. Just wait for the good ol' siren and for the spikes to retract, then butt slam the hell out of them. Go along destroying everything in your path until the last section. You still have to destroy one more large robot, but now the ground will start to break away! The panels fall after you've stepped on them, so keep running along carefully. When the robot flashes the siren, pounce on his metal behind. Enter the door and pull the lever, and you're done with Bender. ------------------------------------------------------------------------------ 3U. Leela's Last Laugh ------------------------------------------------------------------------------ -[ Area 1 ]-------------------------------------------------> Man, not again. Destructor's still at his target practice, so run to the left or right to find some cover. There is a lever at the top that you have to pull, but first you should shut off the killer blades that are in the way. Do that by hitting all three of the levers behind the target dummies. Now you can climb up and cross the blades to reach the lever at the end. After that, go through the next door. The laser wire area is easy. I mean if you got through all of the levels on the sun, then you'll be fine. Just remember to jump over the low ones, dive under the high ones (hold R1, remember?), and time your jumps with the spinning lasers. Pick up the keycard on the left side, then enter the next door. It's another puzzle, and here is the solution for all you mentally incapable folks out there: 8442222448. -[ Area 2 ]-------------------------------------------------> STOP!!! Don't walk out into the next hall because there is a barrage of killer lasers waiting for you. Open the door and you'll see a red door with the #1 on it. That keycard you picked up was to open the #1 door, so run out there and quickly press T next to the door, then run back into the room. Run into room #1 and pull that lever to shut off the lasers, then run down the hallway. Now there will be several doors. The doors with numbers require keycards, but the plain doors can be opened. Go forward and go inside the room across from room #4 to get keycard #3. Don't forget to also pull the lever on the side wall to turn on some lasers just ahead. Trust me. Around the next corner there will be some floating mines, and the explosion is guarenteed to kill you. That's what the lasers were for. Run out long enough for the lasers to shoot and destroy the mines, then go back and turn them off. Go inside room #3 to get keycard #2, then go back out to the hall. Turn right and go inside the first door to get keycard #6. Now that you have keycard #2, go all the way back to the beginning of the hall and open room #2, and get keycard #4. Use that to go back and open room #4 and get keycard #7. Man, what jumbled mess. Go back to the point where the hall splits left and right, and take the left path. Unlock rooms #6 and #7. Pull the lever in #6, then grab the keycard in #7. Go around to the right side again, but not all the way. See, that lever you pulled in room #6 activated some lasers. Pop out quickly to have the mines destroyed and go back to turn off the lasers. Open up room #5 to turn off some lasers, then go into the room right across to get keycard #8. Now we play the "jump over a pit by using some break away platforms" game! As soon as you step on any of the platforms, they will begin to fall. Just jump on the LEFT two platforms because the platform at the end will fall first, For the next part you want to once again stick to the left side. Easy. Oy, another hall. Keep running, la la la, until you see a door on the right side. Go inside if you want to get the Nibbler. The last room at the end of the hall will be one of those cool mutli laser rooms that thieves always have to go through. The lasers are a joke. Just use the R3 stick to change the angle each time you pass a laser, and hold R1 to roll under them. Here is the order: jump, roll, jump, roll, jump. Hit the lever at the end and our adventures with Leela will be over. ------------------------------------------------------------------------------ 3V. Fry Fights Back ------------------------------------------------------------------------------ -[ Area 1 ]-------------------------------------------------> Ay, more target practice. Move out of the way, then hit all three of the levers in the back. After that go up to the ledges and around the blades and steam. Hit the lever at the end, and go through the door. Now it's time for more keycard fun. Go into the next hall and enter the first door on the left to get keycard #3. Around the corner there will be a laser gun waiting for you, but luckily there are some niches in the walls where you can take cover. Make your way through until you see room #3 about halfway through. Open the door and go inside. Yup, it's another puzzle room. This is a tough one, and if you don't feel like figuring it out: 1122448816. Your reward for such intelligence will be the railgun! This baby packs some serious fire power. The lasers outside have now been turned off, and they've been replaced by hoverbots! Remember, those super strong robots from the Fry levels. But let's see what the railgun can do. Blast 'em all, ALL!!! Anyway, go down the hall and enter the first door on the right. Greet the robot inside accordingly, then pick up keycard #2. Go to the plain door at the end of the hall to get keycard #1 and a Nibbler, then go out to the hall and towards room #2. Blast your way through the horde of robots, then open up room #2 at the end of the hall. You'll find keycard #6 inside. Go back out to the control room and open room #1. Another puzzle, and here's your solution: 9081726354. The next halls are more laser halls, but the one on the right side has those niches in the walls. Make your way to the other end and go inside room #6. Grab keycard #4, then go into the two side rooms to find the levers that will turn off the lasers in the two halls outside. Man, now go ALL the way back to the first hall, and room #4 at the end. Open it up and get keycard #5, then go back to the second hall and through the one on the left. Room #5 will be halfway down the hall, and inside you'll find some health cans, a Nibbler, and keycard #7. Take that keycard and go to the door on the very left of this room, the one with the big 7 on it. Guess what keycard #7 does. Shoot that one lonely bastard and continue onward. -[ Area 2 ]-------------------------------------------------> This whole jumping part is no different from Leela's temple levels, so it should be a cake walk. Or a cake jump if you will. Four robots will ambush you on the walkway, then you can gather all the stuff they left behind in the rooms. Jump across the next pool of green stuff and get to the door at the end, then run straight up the stairs. Well, this is it. Stock up on ammo and health in this room because next up is the mighty Destructor! ******* DESTRUCTOR ******* This guy is a tough cookie, but I eat cookies for lunch! Let me break it down for ya, son. The battle area is a long walkway at one end of the room, and Destructor is at the other end. Destructor will fire lasers, mosquito missiles, and big missiles. The lasers will be the most common weapon. You can either keep running left and right to avoid getting hit, or just hide behind one of the four beams. Stay back because the mosquito missiles and big missiles can still get you. If you run low on health or ammo, there are two rooms on either side of the room. Just walk in front of the panel next to the doors so Destructor can shoot them, and then pull the lever on the side to enter and gather up the goodies. All right, how to fight a hugemongous robot warrior. First off go hide behind the last pillar on the left. And stand back so the missiles don't get you. Now wait until you hear a siren and Destructor poses like a Japanese sumo. If his belly opens up, it's time to whoop some giant robot. That soft belly is Destructor's only weak spot, so as soon as you see it use the charged shots (hold S) to layeth the smackdown on him. Keep repeating the pattern (and refill health if you need to), and Destructor will soon become scrap. Well, that's it buddy. Try not to laugh too hard at the bitter-sweet ending, and... THANKS FOR PLAYING!!! ============================================================================== ===== IV. EXTRA STUFF ======================================================== ------------------------------------------------------------------------------ 4A. Nibblers ------------------------------------------------------------------------------ The Nibblers must be collected in each level to unlock the FMV sequences, music, and Gallery images in the Extras section. -[ Planet Express ]-----------------------------------------> Nibblers: 1 ----------- #1: There is only 1 Nibbler in this level. Search the lockers near the ship and look inside Hermes' locker. You'll find the Nibbler in there. -[ Sewers ]-------------------------------------------------> Nibblers: 5 ----------- #1: In Area 2 there will be a hole in the wall where a big mutant broke through. This little room will have lots of cash and boxes, and one Nibbler. #2: In Area 4 a sewer mutant will break through a wall near the start of the Area. It's to the right, past the sewage. You'll get the Nibbler in there. #3: After fighting that bunch of mutants in Area 6, a door will open with cash, ammo, and a Nibbler. #4: In Area 8 (the big toilet), don't go through the exit after you have opened it. Instead climb back up the ladder to find an open room with a Nibbler inside. #5: After going down the toilet in Area 8, you will find a Nibbler in Area 9. Another mutant will bust through another wall, and a Nibbler will be inside. -[ Subway ]-------------------------------------------------> Nibblers: 3 ----------- #1: You can find the first Nibbler in Subway station 1, on the right side of the platform next to a vending machine. #2: In Subway station 2, as you as you enter. The Nibbler will be inside a broken tunnel. #3: Right after passing through the ticket room, you will see a locked door. Shoot the lock and enter to find the last Nibbler. -[ Old New York ]-------------------------------------------> Nibblers: 7 ----------- #1: After the basketball court you will enter a bar. If you pay attention you can see that there's a hole in the wall, and the Nibbler is inside. Just go to the levers behind the bar and pull them in this order: 1 - 5 - 4 - 2 - 3. #2: When you reach the street 1 area, there is a hidden room on the right side in the first building. To reach it you have to jump on the telephone cable box and jump in. The Nibber is inside. #3: At the end of street 1, look to the left. There is a broken room up there, and a Nibbler inside. #4: As soon as you get out of the car park there will be a couple of platforms. Near one of these platforms is a hole in the wall that leads to a small upper room. Inside this room is the Nibbler. #5: After getting Nibbler #4, fall through a hole in the floor and go through the hole in the wall to find a back alley. The Nibbler is inside the small house, just shoot the door to get inside. #6: This one is at the end of street 2, inside a hole on the right side. #7: The last Nibbler is in plain sight in the air ducts part. Just check all the little niches along the way to see it. -[ Red Light District ]-------------------------------------> Nibblers: 4 ----------- #1: In the back alley area you have to walk across some steam ducts to get to the roof of the next building. When you walk by the dark gray building, look up. There are two open windows and the Nibbler is in the room on the right. #2: After going through the hooker building you will end up in a hall with an open window. Don't go through the window right away, instead open the door at the other end to get this Nibbler. #3: After you exit the hooker building, follow the tube to get to the ducts and ledges on the left side of the street. The Nibbler will be around the corner at the end. #4: The final Nibbler will be inside a hole on the ground level of back alley 2. It's hard to miss. -[ Uptown ]-------------------------------------------------> Nibblers: 5 ----------- #1: Walk into the restaurant on the left side of the street and you'll see the Nibbler in a back corner. #2: Follow the ducts and ledges to the right until you see a spot with two open doors and a robot. Go inside the door on the right to find the Nibbler. #3: Follow the ducts and ledges to the left side of the street and go through to the alley part. The Nibbler will be at the end of the path. #4: Follow the ducts and ledges on the right side of the street and shoot the boxes near a grenade robot. The Nibbler will be behind them. #5: Go inside the chicken walker warehouse and look in the back corner to get the last Nibbler. -[ New New York ]-------------------------------------------> Nibblers: 6 ----------- #1 - #6: All six Nibblers will be on the street as you walk along. Keep your eyes OPEN because they can be missed easily. Keep moving left and right because sometimes they are hidden behind a wall or something and you can't see them right away. Shoot every box and trash can. Nibblers might sometimes be hidden behind them. -[ Weasel Canyon ]------------------------------------------> Nibblers: 11 ------------ #1: As soon as you enter Area 2, look up and to the right. There is a Nibbler up on a ledge. #2: Look up and to the left in Area 3. This Nibbler is also on a high ledge. #3: Look up and to the left in Area 4 and, yup, you guessed it. The Nibbler is on another freakin' high ledge. #4: Cross over the pit in Area 5 and you'll see some small ledges at the end that have some weasels and the Nibbler. Use the small ledges to get down there and jump to the Nibbler. #5: When you're jumping across the rocks in Area 6, jump to the ledges on the left side to find this Nibbler. #6: Get to the narrow area on the right side of Area 6 (where the rock monster is) and you'll find the Nibbler in the back to the right. #7: Run across the rock pile in Area 7 and jump the ledges to get to the Nibbler. #8: Jump up to the left ledges at the beginning of Area 8 and you should spot the little Nibbler. #9: Walk to the end of Area 9 and look to the right. The Nibbler will be tucked away in a corner near the edge. #10: Stay on the ground at the end of Area 12 and you'll see the Nibbler near a rock pile. #11: Run under the train tracks to find the Nibbler in the center, at the end. -[ Run, Bender, Run ]---------------------------------------> Nibblers: 3 ----------- #1, #2, and #3: All three Nibblers will be in the tunnel as you run. Just do a spin attack as you pass by to get each one. -[ The Mine Facility ]--------------------------------------> Nibblers: 4 ----------- #1: The first Nibbler is in the mine area, behind the locked gate. You have to cross over the pipes to get in. #2: As soon as you go through the door to the conveyor belt, turn to the right. There will be a pipe with some robobium and the Nibbler on it. #3: After you pulled the lever to turn off the spike roller in the pit area, you'll have to cross some pipes. If you look on the left side of the room you'll see a Nibbler on a small pipe in the corner. Get on the first intersecting pipe and follow it to the left. That will lead you straight to it. #4: Go back to the green pipes and get on the second intersecting pipe, and follow it. Go to the right and you'll see the Nibbler at the end. -[ Red Rock Creek ]-----------------------------------------> Nibblers: 3 ----------- #1: As soon as you start, look up and far left. There is a Nibbler up on a ledge, so all you have to do is climb up there and get it. #2: There is a crashed flying saucer in Area 3. Get on top of it and go inside to find the Nibbler. #3: Right after you pass the quick sand in Area 3, you'll see two blue boxes with a brown box stacked on top. DO NOT destroy the brown box, instead jump on it. The Nibbler is in the hole at the top. -[ The Junkyard ]-------------------------------------------> Nibblers: 2 ----------- #1: When you're crossing the beams and pipes in Area 1, you'll run into the Nibbler on a lonely spot out on a beam jump from the pipe to get it. #2: On the right side of Area 2 (where you destroyed the last of the six robots), will be a small alcove at the very end. The Nibbler is behind a wall of junk in there. -[ Rumble in the Junkyard ]---------------------------------> Nibblers: 1 ----------- #1: First destroy Walt's tank, then climb up the ledges on the right side to find the Nibbler. -[ Market Square ]------------------------------------------> Nibblers: 2 ----------- #1: Look on the right side of the area for two long open windows and some boxes beneath them. Jump on the boxes to get inside and find the Nibbler. #2: After destroying all of the skeletons, search the small rooms in the back corners. The Nibbler is not inside the room near the reanimator (toaster), it's inside the other one. -[ Left Wing ]----------------------------------------------> Nibblers: 8 ----------- #1: In the molten river area you'll have to pass by an open balcony. Walk inside the room to find the Nibbler. #2: In the skeleton street part, look for a place called Gatekeeper's House. You'll find the Nibbler in the top room. #3: Jump onto the ledge on the left side of the flower plaza and climb up. A Nibbler will be waiting for you. #4: Run into the gap on the left side of the building in fountain plaza, and get the Nibbler at the end. #5: After all the skeletons at small plaza have been killed off, search all the small rooms to find the Nibbler. #6: Also in the small plaza area, look up to a room near the gate. You need to use the tall boxes on the left to jump up there and get the Nibbler. #7: In the dark hall 2 part, step on the sun tile in the middle room. That will open the sun door at the top, where the Nibbler is hidden. #8: At the very end of dark hall 3 there will be two rooms that you have to open with sun tiles. The Nibbler is inside the second sun room. -[ Right Wing ]---------------------------------------------> Nibblers: 5 ----------- #1: Hit the two sun tiles in the lava hall area and you'll open a door with a Nibbler inside. #2: In the sun and moon room, pull the moon lever on the left to open the door on the right side. Break the box on the ground to reveal a sun tile that opens the Nibbler door. #3: In lava canal 2, cross the canal by using the gondolas and get onto the dock in the middle. There will be some empty boxes surrounding the Nibbler. #4: Also in lava canal 2, run into the narrow gap that is on the right side of the bomber skeleton. Jump on the bench at the end and follow the red ledge to the end to find a room with the Nibbler. #5: In the statue plaza, pull a wrong lever three times to open the doors in the back. There will be three bombers, but you can also find the Nibbler in the middle door. -[ Temple Courtyard ]---------------------------------------> Nibblers: 4 ----------- #1: Look inside the room in the courtyard with a G symbol on it. The Nibbler will be inside. #2: Look inside the room in the courtyard with a symbol that looks like a rectangle with an oval in it. The Nibbler will be inside. #3: Check any of the two side doors in the courtyard (the ones that open after you pull all the levers), to find a Nibbler. #4: Check the other side door to get the other Nibbler. -[ Inner Temple ]-------------------------------------------> Nibblers: 3 ----------- #1: This Nibbler will be in Area 6. It's hard to miss it in the open doorway. #2: Area 11 will be a large fan room. In order to get the Nibbler in the next Area, you have to make it through the fan room in 1 minute. Piece of cake. #3: This final Nibbler is in Area 16. It's in an open doorway that is hard to miss. -[ Bogad Swamp Trail ]--------------------------------------> Nibblers: 5 ----------- #1 - #5: The Nibblers are all in plain sight along the path. Easy as cheese, my friend. -[ Bender's Breakout ]--------------------------------------> Nibblers: 1 ----------- #1: In the control room of Area 1 (where you fight three small robots), open the storage locker to find the Nibbler. -[ Leela's Last Laugh ]-------------------------------------> Nibblers: 2 ----------- #1: Go inside the room across from room #4 and open the storage locker to find the Nibbler. #2: After passing the break away platforms in Area 2, look for a plain door on the right side. Go in the room to get the Nibbler. -[ Fry Fights Back ]----------------------------------------> Nibblers: 3 ----------- #1: At the end of the first hall and across from room #4 will be a plain door. Enter the room to get the Nibbler. #2: On the left side of the second hall will be room #5. The Nibbler will be on the right side in a storage locker. #3: In Area 2 after jumping the first pool of green stuff, search all four doors to find the final Nibbler of the game. Hoorah! ------------------------------------------------------------------------------ 4B. Valuables ------------------------------------------------------------------------------ ***WARNING*** If you lose and Replay a level, some of the valuables might disappear. Don't ask me why because I don't know, but when I was playing Old New York and replayed, some of the money that was in boxes did not appear the second time through. The best thing to do is Quit and Load your saved game again. -[ Planet Express ]-----------------------------------------> Money: 50 --------- Hangar: 1 is in a small door near the ship, 3 of them are in Bender's locker, 2 of them are in some doors near that toaster machine, and 1 is inside a box near the sink. Basement: There are 2 wads of cash on the left side. Zoidberg's office: 1 is in a box near the sink, 1 is in a box on the desk, there are 2 behind the two posters on the wall, 1 is in the bookshelf, and the last 1 is in the trash can. Hermes' office: 4 in the desk, 1 behind Hermes, and 3 in the various drawers. Front lounge: 4 on the table to the right, 2 in the boxes on the other table, and 2 in the small doors on the left and right sides. Meeting area: There are just 4 in here, on the table. Employee lounge: 1 on the right table, 2 on the left table, and 1 next to the TV. Vents: You can jump onto the vents from the second floor meeting area. You'll get 11 wads of cash if you follow the vents all the way around. -[ Sewers ]-------------------------------------------------> Money: 150 ---------- Area 1: Shoot the three boxes near the beginning for 1 money stack. After the first fork in the tunnel, look to the right and shoot the boxes for 4 stacks. 2 near the wheel you turn to open the door. Area 2: 4 in the boxes at the gate you start at. 2 near the first hole in the wall. 7 inside the first mutant hole. 5 inside the second mutant hole. 2 in a corner after passing the second hole. Area 3: 7 scattered around the bottom part. 1 in a box at the top. Area 4: 2 at the start of Area 4. 2 outside the wall hole, 10 inside the wall hole. 11 in the open sewer part. Area 5: 5 in the hole at the start. 25 in the fan room. Area 6: 1 in a box near the beginning, 6 in the arena. Area 7: 12 in open sewer part, 4 in the exit hatch. Area 8: 19 in the big toilet area, 2 in the hidden room above, 3 in the tunnel at the bottom. Area 9: 4 after leaving the tunnel, the boxes to the right. 2 inside the broken wall hole, 6 in the tunnel. 1 outside the tunnel to the left. -[ Subway ]-------------------------------------------------> Money: 75 --------- Subway station 1: 2 in a broken tunnel to the left, 6 in the boxes near the starting tunnel, 3 on the right side of the platform, 2 in a box on the other side of the train, 2 in another box on the other side of the train, 1 in a box behind the train, 9 scattered outside the second train. Subway tunnel: 11 through the tunnel. Remember to shoot all the boxes. Subway station 2: 2 in boxes near the beginning, 6 on the ground below the platform, 11 on the platform. Subway exit: 1 next to a vending machine near the beginning, 12 in the ticket room, 1 near the steam right after the ticket room, 4 in the locked room, 2 in the bathroom. -[ Old New York ]-------------------------------------------> Money: 125 ---------- Basketball court: 5 on the high ledges in the back, 1 in the fenced area (use the ledges to reach it), 10 scattered all over the ground in boxes and trash bins. Bar building: 5 in the bar, 2 in the hidden hole in the wall (check the walkthrough), 2 in the refrigerator on the top floor, 6 on the ledges at the top. Street 1: 2 in the boxes in the beginning, 3 in a hidden room near the beginning (the room is on the right side, and you have to jump on a telephone cable box to reach), 4 scattered in trash bins and on the street, 4 in the destroyed upper room on the left side, 3 in a window on the left side (shoot the window), 2 at the end of the street in the broken upper room on the left. Car park: 7 scattered on the ground and boxes on the first floor, 2 on the top floor inside a broken elevator, 8 scattered around the top floor. Street 2: 1 on the platform at the beginning, 2 in the upper room of the first building on the right side, 2 in the boxes of the lower room, 5 in the small house of the back alley (check the cupboard in the corner), 11 scattered around the street area, 3 in the upper broken room on the right side. Department store: 8 scattered in the front lobby, 2 in the two cash registers in the front lobby, 10 in the cashier area, 1 in the cash register of the cashier area, 11 in the storage area. Air ducts: 3 through the tunnels. Check every box and hole to find them all. -[ Red Light District ]-------------------------------------> Money: 100 ---------- Back alley: 2 in the trash bin at the bottom, 5 along the steam ducts, 8 inside the right window of the dark gray building, 4 on the roof. Street 1: 4 on the ledge of the hooker building, 2 in front of the Slurm truck, 5 inside the truck (shoot the lock), 2 in the trash bin next to the hooker building, 4 on the street, 1 inside the suicide booth (DO NOT activate it). Hooker building: 5 in the halls, 2 in the Nibbler room. Ducts and ledges: 22 scattered over all the ducts and ledges. Just follow them all (even the left side of the street) until you get to street 2. Street 2: 2 in the open truck, 4 in the trash bins off to the side. Blue building: 19 scattered around on the floor, inside drawers, and inside boxes. Back alley 2: 7 on the roof, 2 on the air conditioners. -[ Uptown ]-------------------------------------------------> Money: 75 --------- Street 1: 10 in the laundrymat, 6 on the street, 5 in the restaurant. Ducts and ledges: 50 all along the various paths (including the two rooms on the right side) Street 2: 4 on the street and in boxes. -[ New New York ]-------------------------------------------> Money: 50 --------- The street: I can't even begin to list the location of every one of them, but here are some tips. Money is not found. You have to shoot boxes, lightposts, trash cans, and enemies to get all the money. Don't worry about having to pick it up because once you shoot the object or enemy that has it, you'll get it. Keep moving left and right constantly. It's very easy to miss an object that might have some money in it, so you have to be vigilant. -[ Weasel Canyon ]------------------------------------------> Robobium: 250 ------------- Area 1: 3 on top of the crashed ship, 25 scatterered all over the many ledges. Area 2: 5 scattered along the ground, 5 on the ledges on the left side. Area 3: 4 scattered along the ground, 3 on the ledges, and the LAST 1 inside a box on the right side. Save that box so you can reach the two crystals on the ledge above it. Area 4: 3 all scattered along the ground, 2 on the ledges near the beginning. Area 5: 1 on the ground near the next pit, 4 on the ledges to the right, 7 along the ledges to the left, 5 in the area across the pit. Area 6: 1 on the ground in the beginning, 7 over the many small rocks in the center, 4 on the left ledges, 3 in the narrow spot on the right side, 1 on the ledge towards the end on the left side. Area 7: 11 along the ground, 1 on the ledge on the left side, 2 on the ledges on the right (use the rock pile to get across), 5 in the small tunnel on the right side. Area 8: 2 on the left ledges near the beginning, 1 on the right ledge, 2 on the ground on the left side of the pool. Area 9: 3 on the ground, 3 on the left ledge near the beginning, 17 across the various rocks and ledges. Area 10: 1 on the ground near the beginning, 14 scattered all over the broken bridge, 7 through the tunnel, 4 on the ground and ledges after the tunnel. Area 11: 5 on the ledges in the beginning, 7 through the tunnel, 1 next to a tree at the end, 1 on the bridge. Area 12: 9 along the ground, 8 on the first set of ledges, 3 on the second set of ledges. Area 13: 47 scattered all over the ground and in boxes, 2 at the top of the ladder, Area 14: 6 through the tunnel, 4 inside the mine (boxes). -[ Run, Bender, Run ]---------------------------------------> Robobium: 50 ------------ Tunnel: Every single robobium crytal will be on the path as you run for your life. Most of them can be grabbed easily, but there are one or two that need to be obtained by running straight to the left or right. It's simple, just Replay if you miss them the first couple of times. -[ The Mine Facility ]--------------------------------------> Robobium: 100 ------------- Mine area: 3 on the first pipe, 16 scattered all over the floor (including boxes and shelves), 2 on the walkway, 25 all along the top of the shelves and pipes, 7 in the area blocked by a gate. Conveyor belt: 2 on the right side as soon as you enter, 10 all along the conveyor belt. Pit area: 4 in the boxes imediately after the falling beams, 3 along the conveyor belt at the bottom, 3 in the boxes near the second platform wall, 9 all along the walkway and inside the lever room (including boxes), 16 scattered all along the green pipes. -[ Red Rock Creek ]-----------------------------------------> Robobium: 125 ------------- Area 1: 5 scattered all over the ground part, 3 on the green boxes (the ones you can reach from the ground), 2 on the ledges on the left side, 20 scattered all over the elevator walkway, green boxes, and ledges. Area 2: 2 on the beginning ledges, 6 scattered all over the ground, 2 on some small ledges to the left, 7 on the rocks to get over the pit. Area 3: 6 scattered around on the ground, 2 on the rocks to get over the pit, 4 inside the flying saucer (jump in from the top), 3 behind the flying saucer, 3 on the left side of the quick sand pool, 11 scattered on the other side of the quick sand, 4 up in the Nibbler hole (use the boxes on the right side to get up there), 1 next to the rock column at the end, 1 outside the entrance to the space ship. Area 4: 4 on the right side as soon as you start, 11 along the tunnel, 2 right before crossing the purple pool, 3 on the left side of the pool, 3 on the right side of the pool, 2 after the pool. Area 5: 4 next to the dead pilot, 14 scattered along the way as you go down the pit. -[ The Junkyard ]-------------------------------------------> Robobium: 150 ------------- Area 1: 1 in the dark hole where you start, 13 scattered all over the ground on the first side (including the path on the left), 12 in the area beneath the pipes and beams, 14 scattered all over the pipes and beams, 3 on the right side, 18 scattered all over the ground. Area 2: 14 scattered all over the ground in the first part, 7 on top of the old engine (use the butt slam to get on top of the low piece at the end), 12 on the broken beams over the pit, 12 scattered all around the ground on the other side of the pit. Area 3: 4 in the first room, 7 in the tunnel, 3 in the beginning of the falling walkway, 1 next to a weasel out on the broken walkway, 3 on a broken beam at the other end, 3 on the ground next to the wall at the end, 1 on top of the blue boxes (use the butt slam to get up). Area 4: 7 in the starting room, 4 on the ground in the first part, 6 on the rocks while crossing the pit, 1 on the ledge on the left side, 4 on the ground before climbing onto the submarine. -[ Rumble in the Junkyard ]---------------------------------> Robobium: 50 ------------ Walt's fury: 5 on the ground before you get to the tank area, 10 scattered on the ground in the tank area (get them all BEFORE you blow up the tank), 3 on the left gun ramp, 3 on the right gun ramp, 6 on the ledges, 12 on the ground on your way to the suck beam, 11 on the ground in the suck beam area. -[ Market Square ]------------------------------------------> Gold bars: 50 ------------- Market square: 7 scattered in the various sale stands (break the boxes and jars as well), 4 in the Nibbler room on the right side, 8 in the various boxes and jars on the ground outside, 31 inside the various small rooms that opened when the skeletons attacked. -[ Left Wing ]----------------------------------------------> Gold bars: 100 -------------- Start room: 1 in a box in the beginning, 4 in the first puzzle room. Molten river: 2 on the first set of platforms, 2 on the ledge at the end of the river, 5 inside the Nibbler room on the left, 2 inside another balcony just ahead. Skeleton street: 1 in a jar at the beginning, 3 in boxes across the river, 5 scattered on the street (including open doors), 2 inside the Gatekeeper's House. Flower plaza: 2 inside the flower plot in the middle, 4 along the dog head statues in the back, 1 inside the key room, 6 scattered all over the plaza (including open doors, boxes, and jars). Tower 1: 1 in a box in the beginning, 3 inside the idol room. Worshipper: 4 scattered in the many jars around the area. Dark hall: 4 inside the boxes. Fountain plaza: 5 in the various sale stands, 4 inside the jars out in the open, 4 inside the building. Tower 2: 3 inside the idol room. Small plaza: 2 in a small room at the bottom, 2 up in the Nibbler room (you will need to use the boxes on the left), 2 in the boxes on the ground. Dark hall 2: 4 inside the Nibbler room (open it with the sun tile). Columns room: 12 on the various platforms you must jump on. Dark hall 3: 4 in the first room, 2 in the first sun room, 4 in the second sun room. -[ Right Wing ]---------------------------------------------> Gold bars: 100 -------------- Start room: 4 in the jars. Lava hall: 4 in the various jars. Eight-door plaza: 6 inside the jars, 4 inside the open doors on both sides. Pool plaza: 5 inside the various jars. Tower 3: 1 inside a jar across from the idol room, 2 inside the idol room. Fire circle: 1 inside the hall on the way out of the tower, 2 inside a box in the left corner, 3 on top next to the lever, 6 inside the various doors in the fire circle. Lava battle: 4 inside the open doors. Sun and moon room: 2 inside jars in the main hall, 7 inside the sale stands in the room on the right, 1 in the sale stand through the door on the left. Sun tile square: None. Back alley: 2 in a box in the left corner, 5 inside the lever room, 5 in the various sale stands before crossing the canal. Lava canal 1: 2 in some boxes near the beginning, 3 in a jar near the beginning, 5 on the dock across the canal (use the gondolas to cross). Lava canal 2: 4 in some boxes on the second dock across the canal, 2 in some red jars in that narrow gap on the right of the bomber skeleton, jump on the bench and run across the red ledge to find a room with 6 inside some jars, 4 in two jars near the tower entrance. Tower 4: 3 inside the idol room. Pillars of doom: None. Statue plaza: 3 in the jars, 4 in the doors in the back (pull a wrong lever three times to open all the doors). -[ Temple Courtyard ]---------------------------------------> Gold bars: 50 ------------- Start room: 6 in the small side rooms, 2 in the boxes in the corner. Courtyard: 15 in the various boxes and jars outside, 13 inside the four rooms on the ground floor, 4 inside the two rooms at the top of the ramp, 6 in one of the side doors that open later, 4 inside the other side door. -[ Inner Temple ]-------------------------------------------> Gold bars: 100 -------------- Area 1: 9 scattered all over the platforms. Area 2: 3 on the small platforms. Area 3: 1 on the left side, 1 on the right side, 1 in a jar at the end. Area 4: 3 in the puzzle room, 1 inside a door that opens near the entrance. Area 5: 1 in a jar at the beginning, 2 on the platforms, 1 in a jar at the end. Area 6: 2 all along the path. Area 7: None. Area 8: 1 along the path. Area 9: 1 along the sinking walkway. Area 10: 3 in the puzzle room. Area 11: 6 along the path between sun tiles. Area 12: 7 all along the path. Area 13: None. Area 14: 11 all along the path and in jars. Area 15: 5 on the platforms. Area 16: 9 all along the path and the puzzle room. Area 17: 32 all along the platforms. -[ Bogad Swamp Trail ]--------------------------------------> Fish: 125 --------- Swamp trail x 3: Oy, this is a tough one. All of the fish are along the path, but it is easy to miss a fish. You're constantly moving forward and fish you miss will often be lost. You can die and start from a point before the fish you missed, but that doesn't always work. My best suggestion is to replay, replay, and replay until you have the level memorized. -[ Bender's Breakout ]--------------------------------------> Robobium: 0 ----------- -[ Leela's Last Laugh ]-------------------------------------> Gold bars: 0 ------------ -[ Fry Fights Back ]----------------------------------------> Money: 0 -------- ------------------------------------------------------------------------------ 4C. Kills ------------------------------------------------------------------------------ -[ Planet Express ]-----------------------------------------> Kills: 0 -------- Yup, there are no enemies here. Just look out for the steam and falling off the second floor. -[ Sewers ]-------------------------------------------------> Kills: 49 --------- Area 1: 4 sewer mutants 0 big mutants 3 underwater eyeballs Area 2: 4 sewer mutants 3 big mutants 1 underwater eyeballs Area 3: 0 sewer mutants 0 big mutants 1 underwater eyeballs Area 4: 1 sewer mutants 2 big mutants 4 underwater eyeballs Area 5: 0 sewer mutants 0 big mutants 0 underwater eyeballs Area 6: 8 sewer mutants 4 big mutants 0 underwater eyeballs Area 7: 1 sewer mutants 1 big mutants 4 underwater eyeballs Area 8: 1 sewer mutants 1 big mutants 3 underwater eyeballs Area 9: 2 sewer mutants 2 big mutants 0 underwater eyeballs -[ Subway ]-------------------------------------------------> Kills: 43 --------- Subway station 1: 11 proton troopers 2 club troopers Subway tunnel: 4 proton troopers 3 club troopers Subway station 2: 6 proton troopers 2 club troopers Subway exit: 9 proton troopers 6 club troopers -[ Old New York ]-------------------------------------------> Kills: 79 --------- Basketball court: 7 shotgun troopers 4 bazooka troopers 0 TNT pigs Bar building: 1 shotgun troopers 0 bazooka troopers 0 TNT pigs Street 1: 5 shotgun troopers 2 bazooka troopers 4 TNT pigs Car park: 9 shotgun troopers 4 bazooka troopers 4 TNT pigs Street 2: 3 shotgun troopers 6 bazooka troopers <--(including the one that 7 TNT pigs steps out of the department store) Department store: 8 shotgun troopers 0 bazooka troopers 0 TNT pigs Air ducts: 9 shotgun troopers 4 bazooka troopers 2 TNT pigs -[ Red Light District ]-------------------------------------> Kills: 28 --------- Back alley: 2 robots (one at start, one after door opens) Street 1: 12 robots Hooker building: 1 robot Ducts and ledges: 0 robots Street 2: 3 robots Blue building: 5 robots Back alley 2: 5 robots -[ Uptown ]-------------------------------------------------> Kills: 36 --------- Street 1: 20 robots (including the laundrymat, restaurant, and the one at the top on the right side of the street) Ducts and ledges: 2 robots Street 2: 14 robots -[ New New York ]-------------------------------------------> Kills: 103 ---------- The street: Man, what can I say. There's no way I can list them all, so all I can suggest is for you to keep your eyes open. Never keep your eyes straight ahead. Move left and right constantly, because enemies sometimes come out of side doors after you're already passing them. Keep checking the warning arrows on all four sides. They are these wide red alerts that flash when you are being attacked, and they point in what direction the dangers are. -[ Weasel Canyon ]------------------------------------------> Kills: 39 --------- Area 1: 5 weasels 0 mini weasels 0 rock monsters Area 2: 3 weasels 2 mini weasels 0 rock monsters Area 3: 2 weasels 0 mini weasels 1 rock monsters Area 4: 2 weasels 0 mini weasels 1 rock monsters Area 5: 4 weasels 0 mini weasels 0 rock monsters Area 6: 1 weasels 1 mini weasels 1 rock monsters Area 7: 1 weasels 0 mini weasels 1 rock monsters Area 8: 0 weasels 0 mini weasels 0 rock monsters Area 9: 1 weasels 0 mini weasels 0 rock monsters Area 10: 1 weasels 0 mini weasels 3 rock monsters Area 11: 1 weasels 0 mini weasels 1 rock monsters Area 12: 3 weasels 0 mini weasels 2 rock monsters Area 13: 0 weasels 0 mini weasels 0 rock monsters Area 14: 0 weasels 0 mini weasels 2 rock monsters -[ Run, Bender, Run ]---------------------------------------> Kills: 0 -------- No enemies here. Run you fool! -[ The Mine Facility ]--------------------------------------> Kills: 8 -------- Mine area: 4 killer robots Conveyor belt: 0 killer robots Pit area: 4 killer robots -[ Red Rock Creek ]-----------------------------------------> Kills: 21 --------- Area 1: 3 weasels 3 mini weasels 0 rock monsters Area 2: 0 weasels 0 mini weasels 3 rock monsters Area 3: 1 weasels 0 mini weasels 6 rock monsters Area 4: 3 weasels 0 mini weasels 0 rock monsters Area 5: 2 weasels 0 mini weasels 0 rock monsters -[ The Junkyard ]-------------------------------------------> Kills: 22 --------- Area 1: 3 killer robots 3 construction robots 0 weasels 0 mini weasels 0 rock monsters Area 2: 3 killer robots 3 construction robots 0 weasels 0 mini weasels 0 rock monsters Area 3: 0 killer robots 0 construction robots 4 weasels 4 mini weasels (they can't roll off the edge) 0 rock monsters Area 4: 0 killer robots 0 construction robots 0 weasels 0 mini weasels 2 rock monsters -[ Rumble in the Junkyard ]---------------------------------> Kills: 1 -------- Destroy the tank and you're done. -[ Market Square ]------------------------------------------> Kills: 21 --------- Market Square: 9 gunners 5 swordsmen 7 bombers 0 warriors -[ Left Wing ]----------------------------------------------> Kills: 55 --------- Start room: 0 gunners 2 swordsmen 0 bombers 0 warriors Molten river: 0 gunners 0 swordsmen 0 bombers 0 warriors Skeleton street: 3 gunners 1 swordsmen 1 bombers 0 warriors Flower plaza: 6 gunners 4 swordsmen 3 bombers 0 warriors Tower 1: 0 gunners 0 swordsmen 0 bombers 0 warriors Worshipper: 2 gunners 3 swordsmen 0 bombers 0 warriors 1 worshipper Dark hall: 1 gunners 0 swordsmen 0 bombers 1 warriors Fountain plaza: 2 gunners 3 swordsmen 1 bombers 2 warriors Tower 2: 0 gunners 1 swordsmen 0 bombers 0 warriors Small plaza: 3 gunners 3 swordsmen 1 bombers 4 warriors (pull a wrong lever to get them) Dark hall 2: 1 gunners 0 swordsmen 0 bombers 0 warriors Columns room: 0 gunners 0 swordsmen 0 bombers 0 warriors Dark hall 3: 1 gunners 1 swordsmen 0 bombers 4 warriors -[ Right Wing ]---------------------------------------------> Kills: 63 (64 if you get them all) --------- Start room: 1 gunners 0 swordsmen 0 bombers 0 warriors 0 lava beasts Lava hall: 1 gunners 1 swordsmen 0 bombers 1 warriors 0 lava beasts Eight-door plaza: 6 gunners 0 swordsmen 4 bombers 1 warriors 0 lava beasts Pool plaza: 3 gunners 2 swordsmen 1 bombers 0 warriors 0 lava beasts Tower 3: 0 gunners 1 swordsmen 0 bombers 0 warriors 0 lava beasts Fire circle: 0 gunners 0 swordsmen 0 bombers 1 warriors 6 lava beasts (when the fire hits the doors, these pop out. these are optional) Lava battle: 0 gunners 0 swordsmen 0 bombers 1 warriors 4 lava beasts Sun and moon room: 3 gunners 2 swordsmen 0 bombers 0 warriors 0 lava beasts Sun tile square: 0 gunners 0 swordsmen 0 bombers 0 warriors 0 lava beasts Back alley: 4 gunners 4 swordsmen 0 bombers 0 warriors 0 lava beasts Lava canal 1: 2 gunners 1 swordsmen 2 bombers 0 warriors 0 lava beasts Lava canal 2: 2 gunners 2 swordsmen 1 bombers 0 warriors 0 lava beasts Tower 4: 0 gunners 1 swordsmen 0 bombers 0 warriors 0 lava beasts Pillars of doom: 0 gunners 0 swordsmen 0 bombers 0 warriors 0 lava beasts Statue plaza: 2 gunners 0 swordsmen 3 bombers (pull a wrong lever to get them) 1 warriors 0 lava beasts -[ Temple Courtyard ]---------------------------------------> Kills: 21 --------- Start room: 0 gunners 3 swordsmen (pull a wrong lever three times. these are optional) 0 bombers 1 warriors Courtyard: 7 gunners 3 swordsmen 3 bombers 3 warriors 1 worshipper -[ Inner Temple ]-------------------------------------------> Kills: 20 --------- Area 1: 0 swordsmen 0 warriors Area 2: 0 swordsmen 0 warriors Area 3: 0 swordsmen 0 warriors Area 4: 3 swordsmen 0 warriors Area 5: 0 swordsmen 0 warriors Area 6: 3 swordsmen 0 warriors Area 7: 0 swordsmen 0 warriors Area 8: 1 swordsmen 0 warriors Area 9: 0 swordsmen 0 warriors Area 10: 4 swordsmen 1 warriors Area 11: 0 swordsmen 0 warriors Area 12: 1 swordsmen 0 warriors Area 13: 0 swordsmen 0 warriors Area 14: 2 swordsmen 0 warriors Area 15: 0 swordsmen 0 warriors Area 16: 3 swordsmen 1 warriors Area 17: 0 swordsmen 0 warriors 1 sun god -[ Bogad Swamp Trail ]--------------------------------------> Kills: 0 -------- What, Zoidberg doesn't get to kill anything? What a disappointment... -[ Bender's Breakout ]--------------------------------------> Kills: 14 --------- Area 1: 7 small robots 0 medium robots 0 large robots Area 2: 0 small robots 4 medium robots 3 large robots -[ Leela's Last Laugh ]-------------------------------------> Kills: 0 -------- Sorry, no more killing for Leela. -[ Fry Fights Back ]----------------------------------------> Kills: --------- Area 1: 22 robots Area 2: 4 robots 1 Destructor ============================================================================== ===== V. CODES AND SECRETS =================================================== All codes can be entered by holding L1 and L2 during the game and pressing these button combinations: Unlimited health: Down, Square, Triangle, Down, Square, Triangle, Circle, X, R2, Up, Select Unlimited ammunition: Down, Square, Triangle, Down, Square, Triangle, Circle, X, R2, Right, Select Unlimited lives: Down, Square, Triangle, Down, Square, Triangle, Circle, X, R2, Down, Select Unlimited charge: Down, Square, Triangle, Down, Square, Triangle, Circle, X, R2, Left, Select Immortality: Down, Square, Triangle, Down, Square, Triangle, Circle, X, R2, Triangle, Select All extras: Down, Square, Triangle, Down, Square, Triangle, Circle, X, R2, Circle, Select Planet Express level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Up, Up, Select Sewers level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Up, Right, Select Subway level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Up, Down, Select Old New York level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Up, Left, Select Red Light District level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Up, Triangle, Select Uptown level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Up, Circle, Select New New York level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Up, X, Select Weasel Canyon level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Right, Up, Select Run, Bender, Run level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Right, Down, Select Mine Facility level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Right, Right, Select Red Rock Creek level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Right, Left, Select Junkyard level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Right, Triangle, Select Rumble in the Junkyard level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Right, Circle, Select Market Square level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Down, Up, Select Left Wing level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Down, Right, Select Right Wing level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Down, Down, Select Temple Courtyard level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Down, Left, Select Inner Temple level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Down, Triangle, Select Bogad Swamp Trail level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Left, Up, Select Bender's Breakout level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Triangle, Up, Select Leela's Last Laugh level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Triangle, Right, Select Fry Fights Back level: Down, Square, Triangle, Down, Square, Triangle, Square, Triangle, Triangle, Down, Select ============================================================================== ===== VI. GUIDE INFORMATION ================================================== ------------------------------------------------------------------------------ 6A. Version History ------------------------------------------------------------------------------ Version 1.1: September 12, 2003 - - - - - - - - - - - - - - - - Yea, I knew I would find some mistakes. I fixed as many as I could find. Version 1.0: September 10, 2003 - - - - - - - - - - - - - - - - Well, this is the whole guide. I don't see any updates coming, but who knows. ------------------------------------------------------------------------------ 6B. Guide Credits ------------------------------------------------------------------------------ Thanks to... 1. Matt Groening. The man created 'The Simpsons' and 'Futurama', two hilarious shows that can't be topped. Shine on you crazy bearded bastard! 2. If I thank Matt Groening, then I also have to praise the hundreds of individuals who are involved with the shows. To the writers, voice actors, animators, producers, gofers, and every other person involved... thank you! 3. Wilson Lau gets mad props for his kick ass 'Bart vs. the Space Mutants' guide. It inspired me to write guides for video games. 4. Fox Interactive, Vivendi Universal, and UDS for making the game. 5. Big thanks to IGN for giving me the game. 6. ConsoleCheatCodes.com for the codes. 7. Thank YOU for reading. After all, I didn't write this for my own health... ------------------------------------------------------------------------------ 6C. Contact Information ------------------------------------------------------------------------------ So, the address is: darksub01@yahoo.com The issue of too many e-mails isn't a problem, so I'll most likely respond to any questions (for now). But, I do delete e-mails without a subject. Put something like 'Futurama FAQ' to be sure I read it. ------------------------------------------------------------------------------ 6D. Legal Stuff ------------------------------------------------------------------------------ 1. "Futurama" is copyright © 2003 Fox Interactive/Vivendi Universal. Futurama and any related Futurama characters are property of Twentieth Century Fox Film Corporation and The Curiosity Company. 2. This guide copyright © 2003 SubSane. This guide may be distributed freely as long as it remains in it's ORIGINAL and UNALTERED form. It is only for private use and may not be reproduced for commercial purposes. If I discover that this guide has been altered in any way and is being displayed publicly, I reserve the right to have the guide removed from that location. Cheat Code Central (www.cheatcc.com), IS NOT ALLOWED TO HOST ANY OF MY FAQS!!! 3. The following sites will always have the latest version: GameFAQs: http://www.gamefaqs.com IGN FAQs: http://faqs.ign.com CBG's Video Game Collection: http://www.simpsoncrazy.com/cbg