============================================================================== ======= === ======= === === === ======= === === ======= ======= ======= ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == == ¦ ¦ == == ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ === ¦ ¦ ¦ ¦ ¦ ¦ ==== ¦ ==== == == ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦\ \¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ = ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == ¦ ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ = ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ == ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ == ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ === ¦ ¦ ¦ ¦ ==== ==== ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ === === === === === === == =====\ \ ====== ======= ======= === == - I.M.M.O.R.T.A.L T.H.R.O.N.E - ============================================================================== Copyright Mister Sinister, 2007 ============================================================================== Dedicated to Pappa Latoch and Mr Lau ============================================================================== === === ====== == == ===== ===== ===== ===== ¦ \ / ¦ ¦ ¦ ¦ \¦ ¦ ¦ / ¦ ¦ ¦ _/ ¦ . ¦ ¦ v ¦ ¦ ¦¦ ¦ ¦ ¦ ¦ -- -. .- ¦ ¦ ¦ -- ¦ ¦\ /¦ ¦ ¦ ¦¦ ¦ ¦ ¦\ ¦ ¦ ¦ ¦ ¦ ¦ - ¦ \ ¦ ¦ v ¦ ¦ ¦ ¦¦ ¦ ¦ ¦ ¦ ¦ -- ¦ ¦ ¦ ¦ ¦_ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦ ¦ ¦ \ ¦ ¦\ \ === === ====== == == ===== === ===== == == ===== === === /\ ===== === === ===== ¦ _/ ¦ ¦ ¦ ¦ ¦ ¦ ¦ . ¦ ¦ \ / ¦ ¦ / ¦ ¦ ¦ - ¦ ¦ ¦ ¦ -- ¦ v ¦ ¦ -- ¦ ¦ ¦ ¦ ¦ ¦ ¦ \ ¦ ¦\ /¦ ¦ ¦ ¦ ¦ ¦_ ¦ = ¦ ¦ ¦¦ ¦ ¦ \ ¦ ¦ v ¦ ¦ -- ¦ ¦ \ ¦ ¦ ¦ ¦ ¦ ¦¦ ¦ ¦ ¦\ \ ¦ ¦ ¦ ¦ \ ¦ ===== === === == == == == === === ===== In addition to relics, you will find yourself coming into possession of a fair few Monster Charms during your average session of Titan Quest. Monster Charms are just like relics except, rather than being shards of a God's power, they are fragments of the power of the animal or creature they are dropped by, so you might come across things like turtle shells, bird feathers, crab shells, vines, various goops and gels, and so on. UNlike relics, however, you must combine FIVE fragments of a Monster Charm in order to make a complete one. Aside from that they function pretty much exactly like relics do. You can add a portion (i.e. 1/5, 2/5, 3/5 or 4/5) of a monster charm to an item if you like, and then add the rest of the monster charm later ... and you can get an Enchanter to separate the monster charm and the item for you just as you would a regular relic, should that be your preference (same rules apply though - you will have to forfeit either the item or the monster charm in the process). You will, as with a completed relic, get a completed monster charm bonus when you assemble all 5 fragments of a monster charm, and I have put as many of those bonuses as I could find at the foot of the monster charm list as well. As with relics, I have listed the monster charm's name, what type of creature drops it, what level you must be to use it, what type of item it can enchant, and what powers it bestows, for each of the monster charms I have encountered in Titan Quest and Immortal Throne. Again, as with my relics section, I have listed all those monster charms I have encountered in my travels, but I am aware that there may be more, and that there are gaps in my existing knowledge. Credit will go to anybody that can fill in those gaps for me, and I shall endeavour to do so myself as soon as I find them !! Here you go :- ALBINO SPIDER WEB A sticky mass of webbing pulled from an Albino Spider abdomen. Can enhance all armour. Dropped by : Albino Spiders Required Level : 24 (Normal), 36 (Epic), 46 (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - 7.0% Chance of 180 Electrical Burn Retaliation over 3.0 Seconds 2/5 - 14.0% Chance of 180 Electrical Burn Retaliation over 3.0 Seconds 3/5 - 21.0% Chance of 180 Electrical Burn Retaliation over 3.0 Seconds 4/5 - 28.0% Chance of 180 Electrical Burn Retaliation over 3.0 Seconds 5/5 - 35.0% Chance of 180 Electrical Burn Retaliation over 3.0 Seconds, completed item bonus. EPIC DIFFICULTY 1/5 - 7.0% Chance of 300 Electrical Burn Retaliation over 3.0 Seconds 2/5 - 14.0% Chance of 300 Electrical Burn Retaliation over 3.0 Seconds 3/5 - 21.0% Chance of 300 Electrical Burn Retaliation over 3.0 Seconds 4/5 - 28.0% Chance of 300 Electrical Burn Retaliation over 3.0 Seconds 5/5 - 35.0% Chance of 300 Electrical Burn Retaliation over 3.0 Seconds, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 7.0% Chance of 480 Electrical Burn Retaliation over 3.0 Seconds 2/5 - 14.0% Chance of 480 Electrical Burn Retaliation over 3.0 Seconds 3/5 - 21.0% Chance of 480 Electrical Burn Retaliation over 3.0 Seconds 4/5 - 28.0% Chance of 480 Electrical Burn Retaliation over 3.0 Seconds 5/5 - 35.0% Chance of 480 Electrical Burn Retaliation over 3.0 Seconds, completed item bonus. BAT FANG Hollow fang of a Cave Bat. Can enhance all weapons. Dropped by : Bats Required Level : 3 (Normal), 27 (Epic), 38 (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - 6 Life Leech over 3.0 Seconds 2/5 - 12 Life Leech over 3.0 Seconds 3/5 - 18 Life Leech over 3.0 Seconds 4/5 - 24 Life Leech over 3.0 Seconds 5/5 - 30 Life Leech over 3.0 Seconds, completed item bonus. EPIC DIFFICULTY 1/5 - 18 Life Leech over 3.0 Seconds 2/5 - 36 Life Leech over 3.0 Seconds 3/5 - 54 Life Leech over 3.0 Seconds 4/5 - 72 Life Leech over 3.0 Seconds 5/5 - 90 Life Leech over 3.0 Seconds, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 27 Life Leech over 3.0 Seconds 2/5 - 54 Life Leech over 3.0 Seconds 3/5 - 81 Life Leech over 3.0 Seconds 4/5 - 108 Life Leech over 3.0 Seconds 5/5 - 135 Life Leech over 3.0 Seconds, completed item bonus. BOAR HIDE Toughened hide of a wild boar. Can enhance all armour. Dropped by : Ravenous Boar Required Level : 3 (Normal), 27 (Epic), 38 (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - 2 Armour 2/5 - 4 Armour 3/5 - 6 Armour 4/5 - 8 Armour 5/5 - 10 Armour, completed item bonus. EPIC DIFFICULTY 1/5 - 4 Armour 2/5 - 8 Armour 3/5 - 12 Armour 4/5 - 16 Armour 5/5 - 20 Armour, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 6 Armour 2/5 - 12 Armour 3/5 - 18 Armour 4/5 - 24 Armour 5/5 - 30 Armour, completed item bonus. CRYSTAL OF EREBUS A splinter from one of the Crystals of Erebus, the source of Hades' power in the world of the living. Can enhance head armour only. Dropped by : The Shards of Erebus Required Level : 24 (Normal), 36 (Epic), 46 (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - 2% Vitality Damage Resistance 2/5 - 4% Vitality Damage Resistance 3/5 - 6% Vitality Damage Resistance 4/5 - 8% Vitality Damage Resistance 5/5 - 10% Vitality Damage Resistance, completed item bonus. EPIC DIFFICULTY 1/5 - 3% Vitality Damage Resistance 2/5 - 6% Vitality Damage Resistance 3/5 - 9% Vitality Damage Resistance 4/5 - 12% Vitality Damage Resistance 5/5 - 15% Vitality Damage Resistance, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 4% Vitality Damage Resistance 2/5 - 6% Vitality Damage Resistance 3/5 - 12% Vitality Damage Resistance 4/5 - 16% Vitality Damage Resistance 5/5 - 20% Vitality Damage Resistance, completed item bonus. DEMON'S BLOOD The dark blood of a fallen demon. Can enhance rings and amulets. Dropped by : Eurynomus, Rime Sprites Required Level : 5 (Normal), 27 (Epic), (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - 5% Vitality Damage Resistance, 5% Stun Resistance 2/5 - 10% Vitality Damage Resistance, 10% Stun Resistance 3/5 - 15% Vitality Damage Resistance, 15% Stun Resistance 4/5 - 20% Vitality Damage Resistance, 20% Stun Resistance 5/5 - 25% Vitality Damage Resistance, 25% Stun Resistance, completed item bonus. EPIC DIFFICULTY 1/5 - 7% Vitality Damage Resistance, 7% Stun Resistance 2/5 - 14% Vitality Damage Resistance, 14% Stun Resistance 3/5 - 21% Vitality Damage Resistance, 21% Stun Resistance 4/5 - 28% Vitality Damage Resistance, 28% Stun Resistance 5/5 - 35% Vitality Damage Resistance, 35% Stun Resistance, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 2/5 - 3/5 - 4/5 - 5/5 - , completed item bonus. DISEASED PLUMAGE Feathers from a carrion bird. Can enhance all armour. Dropped by : Carrion Crows, Diseased Vultures. Required Level : 5 (Normal), 27 (Epic), 38 (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - +2% Poison Damage 2/5 - +4% Poison Damage 3/5 - +6% Poison Damage 4/5 - +8% Poison Damage 5/5 - +10% Poison Damage, completed item bonus. EPIC DIFFICULTY 1/5 - +3% Poison Damage 2/5 - +6% Poison Damage 3/5 - +9% Poison Damage 4/5 - +12% Poison Damage 5/5 - +15% Poison Damage, completed item bonus. LEGENDARY DIFFICULTY 1/5 - +4% Poison Damage 2/5 - +8% Poison Damage 3/5 - +12% Poison Damage 4/5 - +16% Poison Damage 5/5 - +20% Poison Damage, completed item bonus. FURY'S HEARTBLOOD Blood drained from a Fury's still beating heart. Can enhance all weapons. Dropped by : Furies Required Level : 24 (Normal), 36 (Epic), (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - 7 Vitality Damage 2/5 - 14 Vitality Damage 3/5 - 21 Vitality Damage 4/5 - 28 Vitality Damage 5/5 - 35 Vitality Damage, completed item bonus. EPIC DIFFICULTY 1/5 - 15 Vitality Damage 2/5 - 30 Vitality Damage 3/5 - 45 Vitality Damage 4/5 - 60 Vitality Damage 5/5 - 75 Vitality Damage, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 2/5 - 3/5 - 4/5 - 5/5 - , completed item bonus. HAG'S SKIN A scrap of skin from a Desert Hag. Can enhance all armour. Dropped by : Sandwing Crones. Required Level : 12 (Normal), 30 (Epic), 41 (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - 6% Pierce Resistance, +2 Dexterity 2/5 - 6% Pierce Resistance, +4 Dexterity 3/5 - 6% Pierce Resistance, +6 Dexterity 4/5 - 6% Pierce Resistance, +8 Dexterity 5/5 - 6% Pierce Resistance, +10 Dexterity, completed item bonus. EPIC DIFFICULTY 1/5 - 8% Pierce Resistance, +3 Dexterity 2/5 - 8% Pierce Resistance, +6 Dexterity 3/5 - 8% Pierce Resistance, +9 Dexterity 4/5 - 8% Pierce Resistance, +12 Dexterity 5/5 - 8% Pierce Resistance, +15 Dexterity, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 10% Pierce Resistance, +4 Dexterity 2/5 - 10% Pierce Resistance, +8 Dexterity 3/5 - 10% Pierce Resistance, +12 Dexterity 4/5 - 10% Pierce Resistance, +16 Dexterity 5/5 - 10% Pierce Resistance, +20 Dexterity, completed item bonus. HYDRADON HIDE A patch of rough, durable skin ripped from the flesh of a Hydradon. Can enhance all armour. Dropped by : Hydradon Required Level : 24 (Normal), 36 (Epic), 46 (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - +15 Health, +4% Less Damage from Beasts 2/5 - +30 Health, +8% Less Damage from Beasts 3/5 - +45 Health, +12% Less Damage from Beasts 4/5 - +60 Health, +16% Less Damage from Beasts 5/5 - +75 Health, +20% Less Damage from Beasts, completed item bonus. EPIC DIFFICULTY 1/5 - + 25 Health, +5% Less Damage from Beasts 2/5 - + 50 Health, +10% Less Damage from Beasts 3/5 - + 75 Health, +15% Less Damage from Beasts 4/5 - +100 Health, +20% Less Damage from Beasts 5/5 - +125 Health, +25% Less Damage from Beasts, completed item bonus. LEGENDARY DIFFICULTY 1/5 - + 35 Health, +6% Less Damage from Beasts 2/5 - + 70 Health, +12% Less Damage from Beasts 3/5 - +105 Health, +18% Less Damage from Beasts 4/5 - +140 Health, +24% Less Damage from Beasts 5/5 - +175 Health, +30% Less Damage from Beasts, completed item bonus. LUPINE CLAW A long, sharp claw. Can enhance all weapons. Dropped by : Hyena Beasts. Required Level : 12 (Normal), 30 (Epic), 41 (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - 2 Piercing Damage 2/5 - 4 Piercing Damage 3/5 - 6 Piercing Damage 4/5 - 8 Piercing Damage 5/5 - 10 Piercing Damage, completed item bonus. EPIC DIFFICULTY 1/5 - 4 Piercing Damage 2/5 - 8 Piercing Damage 3/5 - 12 Piercing Damage 4/5 - 16 Piercing Damage 5/5 - 20 Piercing Damage, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 6 Piercing Damage 2/5 - 12 Piercing Damage 3/5 - 18 Piercing Damage 4/5 - 24 Piercing Damage 5/5 - 30 Piercing Damage, completed item bonus. MECHANICAL PARTS The intricate inner workings of an automaton. Can enhance torso armour only. Dropped by : Traps, Automatons Required Level : 10 (Normal), 27 (Epic), (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - +1% Total Speed 2/5 - +2% Total Speed 3/5 - +3% Total Speed 4/5 - +4% Total Speed 5/5 - +5% Total Speed, completed item bonus. EPIC DIFFICULTY 1/5 - + 2% Total Speed 2/5 - + 4% Total Speed 3/5 - + 6% Total Speed 4/5 - + 8% Total Speed 5/5 - +10% Total Speed, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 2/5 - 3/5 - 4/5 - 5/5 - , completed item bonus. PENG CLAW Claw of a Peng. Can enhance all weapons. Dropped by : Peng. Required Level : 18 (Normal), 34 (Epic), (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - 3 - 7 Damage 2/5 - 6 - 14 Damage 3/5 - 9 - 21 Damage 4/5 - 12 - 28 Damage 5/5 - 15 - 35 Damage, completed item bonus. EPIC DIFFICULTY 1/5 - 5 - 9 Damage 2/5 - 10 - 18 Damage 3/5 - 15 - 27 Damage 4/5 - 20 - 36 Damage 5/5 - 25 - 45 Damage, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 2/5 - 3/5 - 4/5 - 5/5 - , completed item bonus. PRISTINE PLUMAGE High quality feathers. Can enhance all armour. Dropped by : Crag Harpies Required Level : 3 (Normal), 27 (Epic), 38 (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - 4% Poison Resistance 2/5 - 8% Poison Resistance 3/5 - 12% Poison Resistance 4/5 - 16% Poison Resistance 5/5 - 20% Poison Resistance, completed item bonus. EPIC DIFFICULTY 1/5 - 6% Poison Resistance 2/5 - 12% Poison Resistance 3/5 - 18% Poison Resistance 4/5 - 24% Poison Resistance 5/5 - 30% Poison Resistance, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 8% Poison Resistance 2/5 - 16% Poison Resistance 3/5 - 24% Poison Resistance 4/5 - 32% Poison Resistance 5/5 - 40% Poison Resistance, completed item bonus. RAPTOR TOOTH Sharp, jagged tooth torn from a Raptor's mouth. Can enhance amulets only. Dropped by : Raptors. Required Level : 18 (Normal), 34 (Epic), 44 (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - + 2% Damage, + 1 Strength 2/5 - + 4% Damage, + 2 Strength 3/5 - + 6% Damage, + 3 Strength 4/5 - + 8% Damage, + 4 Strength 5/5 - +10% Damage, + 5 Strength, completed item bonus. EPIC DIFFICULTY 1/5 - + 2% Damage, + 3 Strength 2/5 - + 4% Damage, + 6 Strength 3/5 - + 6% Damage, + 9 Strength 4/5 - + 8% Damage, +12 Strength 5/5 - +10% Damage, +15 Strength, completed item bonus. LEGENDARY DIFFICULTY 1/5 - + 2% Damage, + 5 Strength 2/5 - + 4% Damage, +10 Strength 3/5 - + 6% Damage, +15 Strength 4/5 - + 8% Damage, +20 Strength 5/5 - +10% Damage, +25 Strength, completed item bonus. RIGID CARAPACE The thick outer shell of an insectoid monster. Can enhance shields only. Dropped by : Fire Beetles, Chitinous Mantids. Required Level : 12 (Normal), 30 (Epic), 41 (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - 4% Pierce Resistance 2/5 - 8% Pierce Resistance 3/5 - 12% Pierce Resistance 4/5 - 16% Pierce Resistance 5/5 - 20% Pierce Resistance, completed item bonus. EPIC DIFFICULTY 1/5 - 6% Pierce Resistance 2/5 - 12% Pierce Resistance 3/5 - 18% Pierce Resistance 4/5 - 24% Pierce Resistance 5/5 - 30% Pierce Resistance, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 8% Pierce Resistance 2/5 - 16% Pierce Resistance 3/5 - 24% Pierce Resistance 4/5 - 32% Pierce Resistance 5/5 - 40% Pierce Resistance, completed item bonus. SABER CLAW The razor-sharp claw of a Saber Lion. Can enhance all weapons. Dropped by : Saber Lions Required Level : (Normal), 34 (Epic), 44 (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - 2/5 - 3/5 - 4/5 - 5/5 - , completed item bonus. EPIC DIFFICULTY 1/5 - 21 Bleeding Damage over 3.0 Seconds, + 7 Offensive Ability 2/5 - 42 Bleeding Damage over 3.0 Seconds, +14 Offensive Ability 3/5 - 63 Bleeding Damage over 3.0 Seconds, +21 Offensive Ability 4/5 - 84 Bleeding Damage over 3.0 Seconds, +28 Offensive Ability 5/5 - 105 Bleeding Damage over 3.0 Seconds, +35 Offensive Ability, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 30 Bleeding Damage over 3.0 Seconds, +10 Offensive Ability 2/5 - 60 Bleeding Damage over 3.0 Seconds, +20 Offensive Ability 3/5 - 90 Bleeding Damage over 3.0 Seconds, +30 Offensive Ability 4/5 - 120 Bleeding Damage over 3.0 Seconds, +40 Offensive Ability 5/5 - 150 Bleeding Damage over 3.0 Seconds, +50 Offensive Ability, completed item bonus. SPECTRAL MATTER A wispy, glowing substance. Can enhance rings and amulets. Dropped by : Sandwraiths Required Level : 5 (Normal), 27 (Epic), 38 (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - 12 Energy Leech over 2.0 Seconds, 10% Energy Leech Resistance 2/5 - 24 Energy Leech over 2.0 Seconds, 10% Energy Leech Resistance 3/5 - 36 Energy Leech over 2.0 Seconds, 10% Energy Leech Resistance 4/5 - 48 Energy Leech over 2.0 Seconds, 10% Energy Leech Resistance 5/5 - 60 Energy Leech over 2.0 Seconds, 10% Energy Leech Resistance, completed item bonus. EPIC DIFFICULTY 1/5 - 18 Energy Leech over 2.0 Seconds, 15% Energy Leech Resistance 2/5 - 36 Energy Leech over 2.0 Seconds, 15% Energy Leech Resistance 3/5 - 54 Energy Leech over 2.0 Seconds, 15% Energy Leech Resistance 4/5 - 72 Energy Leech over 2.0 Seconds, 15% Energy Leech Resistance 5/5 - 90 Energy Leech over 2.0 Seconds, 15% Energy Leech Resistance, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 26 Energy Leech over 2.0 Seconds, 20% Energy Leech Resistance 2/5 - 52 Energy Leech over 2.0 Seconds, 20% Energy Leech Resistance 3/5 - 78 Energy Leech over 2.0 Seconds, 20% Energy Leech Resistance 4/5 - 104 Energy Leech over 2.0 Seconds, 20% Energy Leech Resistance 5/5 - 130 Energy Leech over 2.0 Seconds, 20% Energy Leech Resistance, completed item bonus. SPINY SHELL The jagged shell of a Karkinos. Can enhance shields. Dropped by : Karkinos Required Level : 24 (Normal), 36 (Epic), 46 (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - 4 Damage, +1% Shield Block 2/5 - 8 Damage, +2% Shield Block 3/5 - 12 Damage, +3% Shield Block 4/5 - 16 Damage, +4% Shield Block 5/5 - 20 Damage, +5% Shield Block, completed item bonus. EPIC DIFFICULTY 1/5 - 8 Damage, + 2% Shield Block 2/5 - 16 Damage, + 4% Shield Block 3/5 - 24 Damage, + 6% Shield Block 4/5 - 32 Damage, + 8% Shield Block 5/5 - 40 Damage, +10% Shield Block, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 10 Damage, + 3% Shield Block 2/5 - 20 Damage, + 6% Shield Block 3/5 - 30 Damage, + 9% Shield Block 4/5 - 40 Damage, +12% Shield Block 5/5 - 50 Damage, +15% Shield Block, completed item bonus. TORTURED SOUL The agonised soul of a creature of darkness. Can enhance all jewellery. Dropped by : Epiales Required Level : 24 (Normal), 36 (Epic), (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - + 5% Damage to Demons 2/5 - +10% Damage to Demons 3/5 - +15% Damage to Demons 4/5 - +20% Damage to Demons 5/5 - +25% Damage to Demons, completed item bonus. EPIC DIFFICULTY 1/5 - + 7% Damage to Demons 2/5 - +14% Damage to Demons 3/5 - +21% Damage to Demons 4/5 - +28% Damage to Demons 5/5 - +35% Damage to Demons, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 2/5 - 3/5 - 4/5 - 5/5 - , completed item bonus. TURTLE SHELL A large turtle shell. Can enhance shields only. Dropped by : Turtles Required Level : 3 (Normal), 27 (Epic), (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - +1% Shield Block, -5% Shield Recovery Time 2/5 - +2% Shield Block, -5% Shield Recovery Time 3/5 - +3% Shield Block, -5% Shield Recovery Time 4/5 - +4% Shield Block, -5% Shield Recovery Time 5/5 - +5% Shield Block, -5% Shield Recovery Time, completed item bonus. EPIC DIFFICULTY 1/5 - + 2% Shield Block, -10% Shield Recovery Time 2/5 - + 4% Shield Block, -10% Shield Recovery Time 3/5 - + 6% Shield Block, -10% Shield Recovery Time 4/5 - + 8% Shield Block, -10% Shield Recovery Time 5/5 - +10% Shield Block, -10% Shield Recovery Time, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 2/5 - 3/5 - 4/5 - 5/5 - , completed item bonus. VENOM SAC Contains a deadly poison. Can enchant all weapons. Dropped by : Spiders (of various sorts) Required Level : 5 (Normal), 27 (Epic), (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - 18 Poison Damage over 6.0 Seconds 2/5 - 36 Poison Damage over 6.0 Seconds 3/5 - 54 Poison Damage over 6.0 Seconds 4/5 - 72 Poison Damage over 6.0 Seconds 5/5 - 90 Poison Damage over 6.0 Seconds, completed item bonus. EPIC DIFFICULTY 1/5 - 42 Poison Damage over 6.0 Seconds 2/5 - 84 Poison Damage over 6.0 Seconds 3/5 - 126 Poison Damage over 6.0 Seconds 4/5 - 168 Poison Damage over 6.0 Seconds 5/5 - 210 Poison Damage over 6.0 Seconds, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 2/5 - 3/5 - 4/5 - 5/5 - , completed item bonus. VILE ICHOR A disgusting glob of pus, blood, and bile. Can enhance rings and amulets. Dropped by : Crypt Worms, Ant Lions Required Level : 12 (Normal), 30 (Epic), (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - +2% Vitality Damage, 5 Vitality Damage 2/5 - +4% Vitality Damage, 5 Vitality Damage 3/5 - +6% Vitality Damage, 5 Vitality Damage 4/5 - +8% Vitality Damage, 5 Vitality Damage 5/5 - +10% Vitality Damage, 5 Vitality Damage, completed item bonus. EPIC DIFFICULTY 1/5 - +3% Vitality Damage, 10 Vitality Damage 2/5 - +6% Vitality Damage, 10 Vitality Damage 3/5 - +9% Vitality Damage, 10 Vitality Damage 4/5 - +12% Vitality Damage, 10 Vitality Damage 5/5 - +15% Vitality Damage, 10 Vitality Damage, completed item bonus. LEGENDARY DIFFICULTY 1/5 - 2/5 - 3/5 - 4/5 - 5/5 - , completed item bonus. VINY GROWTH A lump of dense plant matter. Can enhance all armour. Dropped by : Jungle Creeps, Quill Vines Required Level : 18 (Normal), 34 (Epic), 44 (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - +0.5 Health Regeneration per second, +10% Health Regeneration 2/5 - +1.0 Health Regeneration per second, +20% Health Regeneration 3/5 - +1.5 Health Regeneration per second, +30% Health Regeneration 4/5 - +2.0 Health Regeneration per second, +40% Health Regeneration 5/5 - +2.5 Health Regeneration per second, +50% Health Regeneration, completed item bonus. EPIC DIFFICULTY 1/5 - +0.7 Health Regeneration per second, +15% Health Regeneration 2/5 - +1.4 Health Regeneration per second, +30% Health Regeneration 3/5 - +2.1 Health Regeneration per second, +45% Health Regeneration 4/5 - +2.8 Health Regeneration per second, +60% Health Regeneration 5/5 - +3.5 Health Regeneration per second, +75% Health Regeneration, completed item bonus. LEGENDARY DIFFICULTY 1/5 - +1.0 Health Regeneration per second, + 20% Health Regeneration 2/5 - +2.0 Health Regeneration per second, + 40% Health Regeneration 3/5 - +3.0 Health Regeneration per second, + 60% Health Regeneration 4/5 - +4.0 Health Regeneration per second, + 80% Health Regeneration 5/5 - +5.0 Health Regeneration per second, +100% Health Regeneration, completed item bonus. YETI FUR The thick, coarse pelt of the Yeti. Can enhance all armour. Dropped by : Yeti (bet you weren't expecting that one eh !!) Required Level : 18 (Normal), 34 (Epic), 44 (Legendary) Bonuses :- NORMAL DIFFICULTY 1/5 - +5% Cold Damage, +4% Cold Resistance 2/5 - +5% Cold Damage, +8% Cold Resistance 3/5 - +5% Cold Damage, +12% Cold Resistance 4/5 - +5% Cold Damage, +16% Cold Resistance 5/5 - +5% Cold Damage, +20% Cold Resistance, completed item bonus. EPIC DIFFICULTY 1/5 - +5% Cold Damage, +6% Cold Resistance 2/5 - +5% Cold Damage, +12% Cold Resistance 3/5 - +5% Cold Damage, +18% Cold Resistance 4/5 - +5% Cold Damage, +24% Cold Resistance 5/5 - +5% Cold Damage, +30% Cold Resistance, completed item bonus. LEGENDARY DIFFICULTY 1/5 - +5% Cold Damage, + 8% Cold Resistance 2/5 - +5% Cold Damage, +16% Cold Resistance 3/5 - +5% Cold Damage, +24% Cold Resistance 4/5 - +5% Cold Damage, +32% Cold Resistance 5/5 - +5% Cold Damage, +40% Cold Resistance, completed item bonus. ---------- With regard to the "completed item bonuses" I referred to earlier, these can range from bonuses to your attributes, damage, health, health regeneration, energy, energy regeneration, offensive ability, defensive ability, armour, resistances, or can include things like piercing retaliation and stun. ============================================================================== A C K N O W L E D G M E N T S ============================================================================== This guide is dedicated to my good friends Pappa Latoch and Mr Lau. Thanks for being there for me guys - it's great to have you as part of my life ... and remember ... Viviurka na Schna Dania !! ;) ============================================================================== Copyright Mister Sinister, 2007 ==============================================================================