========================================================================= FIRE PRO WRESTLING RETURNS CHARACTER GUIDE: ROAD WARRIORS - HAWK & ANIMAL ========================================================================= for Sony PlayStation 2 (U.S.) Version 1.2 by Bill Wood (billwood661@ca.rr.com) Last modified: 12/27/07 Fire Pro Wrestling Returns (c) 2005 Spike (c) 2007 Agetec NOTE: This guide views and prints best with a monospace typeface. ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAA =================== ==VERSION HISTORY== =================== 1.2 - Minor corrections. 1.1 - Minor revisions and corrections, thanks to The Senator. 1.0 - Initial release of the guide. ===================== ==TABLE OF CONTENTS== ===================== SECTION 1: HISTORY OF THE ROAD WARRIORS SECTION 2: SKILL AND PARAMETER STATS SECTION 3: MOVELIST SECTION 4: STRATEGY SECTION 5: CLOSING =========================================== ==SECTION 1: HISTORY OF THE ROAD WARRIORS== =========================================== Hailing from that mecca of professional wrestling, Minneapolis, the Road Warriors -- Hawk and Animal -- turned the wrestling industry on its ear in the mid-to-late 80's with their punishing arsenal of power moves and dominating ring presence. They will go down in history as the only tag team to hold the AWA, NWA and WWF tag team belts. From their earliest days in Verne Gagne's AWA, Hawk (Mike Hegstrand) and Animal (Joe Laurinaitus) knew they had to come up with something exciting and unique to make themselves stand out from the rest of the tag teams in the territory. And so, borrowing their gimmick from the classic Mel Gibson flick "The Road Warrior", the pair began donning outlandish make-up and shaving their heads into mohawk hair designs (the concept was that if one had a mohawk and the other a reverse mohawk, they could put their heads together and "plug in" to one another... go figure). Garish outfits aside, the Road Warriors began to garner a nasty reputation for destroying any and all comers in the ring, and thus their popularity began to skyrocket. By the time they reached Jim Crockett's NWA promotion, they were riding an undeniable wave of tag team success. Later in their careers, the Road Warriors found themselves working for the World Wrestling Federation, where it can be argued that they never managed to recapture the success they enjoyed in their stints with previous promotions. Their "on-again off-again" relationship with the WWF (later WWE) continued for throughout the latter part of the 90's and into the new millennium. Sadly, Mike Hegstrand passed away in 2003. But through the modern marvel of video, the Road Warriors' legacy of ring domination manages to live on. ======================================== ==SECTION 2: SKILL AND PARAMETER STATS== ======================================== ------------------- -ROAD WARRIOR HAWK- ------------------- SKILL ----- Real Name...........................Hawk (Mike Hegstrand) FPR Name................Undead Gladiator Organization.................Free/Legend FPR Organization.....................AWG FPR Group.........................Legend Size...............................Large Class..............................Heavy Height............................190 cm Weight............................127 kg Gender..............................Male Birthdate.......................4/9/1958 Country..........................America Rank...................................A Charisma...............................S Stance.............................Power Fight Style........................Power Return.............................Power Critical........................Finisher Special..........................Warrior Recovery............................Fast Recovery (when bleeding).....Medium/Good Respiratory.......................Normal Respiratory (when bleeding)...Above/Good Spirit............................Medium Spirit (when bleeding)............Strong Neck Endurance......................High Arm Endurance.......................High Back Endurance......................High Leg Endurance.......................High Movement Speed....................Medium Up and Down Speed.................Medium Ascent Style......................Enable Favorite Weapon....................Chair PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............6 Punch.............8 Kick..............5 Kick..............8 Throw.............5 Throw.............5 Joint.............3 Joint.............3 Stretch...........4 Stretch...........7 Power.............7 Flying............8 Agility...........8 Body..............9 Arm...............7 Lariat............8 Technical.........3 Technical.........5 Rough.............5 Rough.............8 Ground............5 Ground............4 Entertain.........1 Entertain........10 ------------------- ------------------- OFF. SUB-TOTAL...59 DEF. SUB-TOTAL...83 TOTAL SKILL POINTS (on a scale from 0-380): 212 --------------------- -ROAD WARRIOR ANIMAL- --------------------- SKILL ----- Real Name.........................Animal (Joe Laurinaitis) FPR Name..................Iron Gladiator Organization.................Free/Legend FPR Organization................American FPR Group.........................Legend Size...............................Large Class..............................Heavy Height............................190 cm Weight............................130 kg Gender..............................Male Birthdate......................6/28/1961 Country..........................America Rank...................................A Charisma...............................S Stance.............................Power Fight Style........................Power Return.............................Power Critical........................Finisher Special..........................Warrior Recovery............................Fast Recovery (when bleeding).....Medium/Good Breathing.........................Normal Breathing (when bleeding).....Above/Good Spirit............................Medium Spirit (when bleeding)............Strong Neck Endurance......................High Arm Endurance.......................High Back Endurance......................High Leg Endurance.......................High Movement Speed....................Medium Up and Down Speed.................Medium Ascent Style......................Enable Favorite Weapon....................Chair PARAMETER - OFFENSE PARAMETER - DEFENSE ------------------- ------------------- Punch.............6 Punch.............8 Kick..............4 Kick..............8 Throw.............5 Throw.............4 Joint.............2 Joint.............2 Stretch...........4 Stretch...........7 Power.............8 Flying............8 Agility...........6 Body..............9 Arm...............8 Lariat............9 Technical.........2 Technical.........5 Rough.............6 Rough.............8 MMA Overall.......4 MMA Overall.......5 Entertain.........1 Entertain........10 ------------------- ------------------- OFF. SUB-TOTAL...56 DEF. SUB-TOTAL...83 TOTAL SKILL POINTS (on a scale from 0-380): 209 STATISTICAL COMPARISON: In terms of Skill the Road Warriors are nearly identical, save that Hawk has Strong Spirit when bleeding compared to Animal's Medium. The Offense/Defense Parameters tell a different story, but the difference in point value in various categories between the two wrestlers is never more than one. All in all, the Road Warriors are an extremely well-balanced powerhouse of a tag team. ======================= ==SECTION 3: MOVELIST== ======================= Specialty moves are marked with [S]. Finisher is marked with [F]. KEY: ([]) = Square button (X) = X button (O) = Circle button ------------------- -ROAD WARRIOR HAWK- ------------------- STRIKES ------- Standing ([])....................................Punch Standing (X)......................................Kick Standing (O) + d-pad...................Football Tackle Standing (O).............................Lariat Attack Standing ([]) + (X)..........................Drop Kick Running ([])...............................Clothesline Running (X)........................Shoulder Fly Attack Running (O)..............................FLYING LARIAT [S] Running Counter ([])....................Back Body Drop Running Counter (X)...............Pelting Lift Up Slam Running Counter (O)..........................POWERSLAM [S] Running to corner...............................Lariat Co-op Irish whip to corner......................Lariat Corner-to-center attack...........................none GRAPPLES -------- Grapple ([]).................................Face Claw Grapple ([]) + Up.................High Angle Body Slam Grapple ([]) + Left/Right.....................Arm Whip Grapple ([]) + Down........................Hammer Blow Grapple (X)...................................Headbutt Grapple (X) + Up.................STRIKING LIFT-UP SLAM [S] Grapple (X) + Left/Right..........Pendulum Backbreaker Grapple (X) + Down......................Manhattan Drop Grapple (O)..............................Headbutt Rush Grapple (O) + Up..................Canadian Backbreaker Grapple (O) + Left/Right.............Oklahoma Stampede Grapple (O) + Down..................Jumping Piledriver Grapple ([]) + (X)...........................Powerbomb Back Grapple ([]).........................Sledgehammer Back Grapple (X)..........................Knee Crusher Back Grapple (O).........................Shoulder Claw Back Grapple (O) + Up/Down.................Atomic Drop Back Grapple (O) + Left/Right........Leg Lift Backdrop Back Grapple ([]) + (X)...................Enzui Lariat Back Grapple Counter ([])...................Elbow Bunt Back Grapple Counter (X)........................Rumble OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (X)......Both Hands-Press Pin Opponent Face Up at Head (O).........Jumping Fist Drop Opponent Face Up at Feet (X)...............Boston Crab Opponent Face Up at Feet (O)........Stomping (stomach) Opponent Face Down at Head (X)............Camel Clutch Opponent Face Down at Head (O)................Leg Drop Opponent Face Down at Feet (X)......Hooked-Leg Pinfall Opponent Face Down at Feet (O).........Stomping (back) Running at Downed Opponent (O).......Jumping Fist Drop MMA MOVES --------- Guard Attack ([])........................Knuckle Arrow Guard Attack (X)...........................Boston Crab Guard Attack (O).........................Lift Up Press Guard Counter.....................................Bash Mount/Facelock Attack ([])..............Front Necklock Mount/Facelock Attack (X)...................Piledriver Mount/Facelock Attack (O)...............Powerbomb Whip Mount/Facelock Counter.................Waterwheel Drop Back Mount Attack ([])........................Headbutt Back Mount Attack (X)....................Knuckle Arrow Back Mount Attack (O)................Reverse Powerbomb Back Mount Counter..........................Back Press POST AND APRON MOVES -------------------- Post ([])............................Diving Body Press Post (X)..............................DIVING FIST DROP [S] Post (O)..................................Sledgehammer Post ([]) + (X)..........................DIVING LARIAT [F] Running Dive ([]).................................none Running Dive (X)..................................none Corner Grapple (O) + Up...........2nd Rope Brainbuster Corner Grapple (O) + Left/Right........Corner Shoulder Corner Grapple (O) + Down...........Corner Hammer Blow Corner (Top Rope) Counter [F].................Headbutt Corner (Top Rope) Counter [B]...........Backhand Elbow Inside Apron Grapple.............Brainbuster into ring Outside Apron Grapple.........................Headbutt Run to outside............................Suicide Dive Dive out ring..........................Plancha Suicida Dive in ring......................Diving X Body Attack Cage Dive.........................................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Front Double Team...................Double Brainbuster Back Double Team.......................Double Backdrop Corner Double Team................High-Jack Piledriver Front Triple Team...................Triple Hammer Blow Back Triple Team....................Triple Hammer Blow Corner Triple Team.......................Triple Impact PERFORMANCE ----------- Entry Performance.....................Hands High Raise Analog Stick Left..........................Hands Raise Analog Stick Right...........................Chest Out Analog Stick Up...........................Arms Cross 1 Analog Stick Down.........................Arms Cross 2 --------------------- -ROAD WARRIOR ANIMAL- --------------------- STRIKES ------- Standing ([])....................................Punch Standing (X)......................................Kick Standing (O) + d-pad.....................Lariat Attack Standing (O)...........................Football Tackle Standing ([]) + (X)..........................Drop Kick Running ([])...............................Clothesline Running (X)..............................Flying Lariat Running (O)........................Shoulder Fly Attack Running Counter ([])....................Back Body Drop Running Counter (X)...............PELTING LIFT UP SLAM [S] Running Counter (O)..........................POWERSLAM [F] Running to corner...............................Lariat Co-op Irish whip to corner......................Lariat Corner-to-center attack...........................none GRAPPLES -------- Grapple ([]).................................Face Claw Grapple ([]) + Up.................High Angle Body Slam Grapple ([]) + Left/Right.....................Arm Whip Grapple ([]) + Down........................Hammer Blow Grapple (X).........................Neck Hanging Choke Grapple (X) + Up..................Striking Liftup Slam Grapple (X) + Left/Right..............Backbreaker Slam Grapple (X) + Down.....................Shoulder Buster Grapple (O)..............................Headbutt Rush Grapple (O) + Up..........................Torture Rack Grapple (O) + Left/Right................AVALANCHE HOLD [S] Grapple (O) + Down...........................Powerbomb Grapple ([]) + (X)...................OKLAHOMA STAMPEDE [S] Back Grapple ([]).........................Sledgehammer Back Grapple (X)...........................Atomic Drop Back Grapple (O).........................Shoulder Claw Back Grapple (O) + Up/Down..........1-Hand Backbreaker Back Grapple (O) + Left/Right.........Leglift Backdrop Back Grapple ([]) + (X).................Enzui Headbutt Back Grapple Counter ([])...................Elbow Bunt Back Grapple Counter (X)........................Rumble OPPONENT DOWN MOVES ------------------- Opponent Face Up at Head (X)......Both Hands-Press Pin Opponent Face Up at Head (O)...........Stomping (face) Opponent Face Up at Feet (X)...............Boston Crab Opponent Face Up at Feet (O)........Stomping (stomach) Opponent Face Down at Head (X)............Camel Clutch Opponent Face Down at Head (O).........Stomping (head) Opponent Face Down at Feet (X)......Hooked-Leg Pinfall Opponent Face Down at Feet (O).........Stomping (back) Running at Downed Opponent (O)......Jumping Elbow Drop MMA MOVES --------- Guard Attack ([])........................Knuckle Arrow Guard Attack (X)...........................Boston Crab Guard Attack (O).........................Lift Up Press Guard Counter.....................................Bash Mount/Facelock Attack ([])..............Front Necklock Mount/Facelock Attack (X)...................Piledriver Mount/Facelock Attack (O)...............Powerbomb Whip Mount/Facelock Counter.................Waterwheel Drop Back Mount Attack ([])........................Headbutt Back Mount Attack (X)....................Knuckle Arrow Back Mount Attack (O)................Reverse Powerbomb Back Mount Counter..........................Back Press POST AND APRON MOVES -------------------- Post ([]).................................Sledgehammer Post (X)..................................Sledgehammer Post (O)..................................Sledgehammer Post ([]) + (X)...........................Sledgehammer Running Dive ([]).................................none Running Dive (X)..................................none Corner Grapple (O) + Up...........Corner Headbutt Rush Corner Grapple (O) + Left/Right........CORNER SHOULDER [S] Corner Grapple (O) + Down...........Corner Hammer Blow Corner (Top Rope) Counter [F]........Oklahoma Stampede Corner (Top Rope) Counter [B]...........Backhand Elbow Inside Apron Grapple.............Brainbuster into ring Outside Apron Grapple.........................Headbutt Run to outside............................Suicide Dive Dive out ring.............................Sledgehammer Dive in ring......................................none Cage Dive.........................................none DOUBLE AND TRIPLE TEAM MOVES ---------------------------- Front Double Team...................Double Brainbuster Back Double Team.......................Double Backdrop Corner Double Team................High-Jack Piledriver Front Triple Team...................Triple Hammer Blow Back Triple Team....................Triple Hammer Blow Corner Triple Team.......................Triple Impact PERFORMANCE ----------- Entry Performance.....................Shout with hands Analog Stick Left..........................Hands raise Analog Stick Right.........................Animal pose Analog Stick Up...........................Arms cross 1 Analog Stick Down..........................Arm raise 1 ======================= ==SECTION 4: STRATEGY== ======================= GENERAL STRATEGY Perhaps more than any other tag team, the Road Warriors represent power personified in Fire Pro Returns. Their arsenal of moves suit their skills to a "T", and their "Warrior" skill gives them a decided advantage at the beginning (increased offensive output) and the end (no-selling) of the match. Remember that with the "Warrior" skill (which is a combination of "Quick Return" and "Start Dash") it's to your advantage to not get hurt early in the match, as your offensive output is increased until your health falls below 70%. Taking a look at their movesets, we can see that the Road Warriors' offensive techniques are rather basic; simple punches and kicks, basic powerslams, headbutts, etc. There's nothing fancy here, save for the fact that Hawk is inexplicably given planchas and other diving attacks that have no place in his arsenal. Hawk and Animal are both defensive monsters and can absorb a ton of punishment before throwing in the towel. If they have an Achilles' Heel it's in the "Joint" category, so don't let them get caught in too many holds that focus on those areas. Even so, their High defense in all body stats means they're not going to tap easily. Much like the Road Warriors in their prime, your focus should be on total domination; stay on the offensive and never let up. If you win most of your grapples and connect with a fair number of strikes, victory should always be within your grasp. STRIKES Punch. Kick. Lariat. Lather. Rinse. Repeat. The Road Warriors' strikes are both simple and effective... you don't need anything other than the very basics to succeed. Although Hawk and Animal both have respectable (if unremarkable) striking skills, it's better to focus on the power-based moves in their grapple movesets, this is where their true power lies. Nonetheless, it's never a bad idea to pick up a downed opponent so that they are standing dazed, then nail 'em with a stiff Lariat or Football Tackle. GRAPPLES Again, nothing too fancy here, then again it doesn't need to be. Most of these attacks play perfectly to the Road Warriors' power-based skills; powerbombs and backbreakers galore. It should be noted that Animal's Finisher is FPR is a Run Counter Powerslam, so you're going to have to set that up from an Irish Whip in order to succeed. Still, it's probably going to be easier to land than the Doomsday Device, unless you happen to have a second player tagging with you (see below). THE DOOMSDAY DEVICE! Setting an opponent up for the Doomsday Device can be tricky, especially if your tag partner happens to be the CPU. Of the twenty or so times I hoisted the opponent on my shoulders, only once did my CPU partner bother to climb the post and finish the move. Frustrating to say the least. You obviously have to initiate the setup while you're near your own corner, here's the easiest way I think of: 1) Make sure your opponent is downed near your corner. 2) Lift him up so that he is in the "Standing Dazed" position, then go for a Back Grapple. 3) Hit R1 + Up at the Back Grapple to hoist the opponent onto your shoulders. From there, it's up to the CPU Logic to see the situation and capitalize, which as I said earlier, doesn't always work. And just in case you're curious, EITHER Road Warrior can perform the setup for the Doomsday Device (actually all wrestlers have the setup in their arsenal), but Hawk is the one with the Diving Lariat finisher. Here are some further comments about the Doomsday Device in Fire Pro R, compliments of the Senator: *** "CPU Hawk, if I remember right, can NOT do the proper Doomsday Device, *** but instead just goes for the axe handle, and will do so, unless you *** re-edit him and switch the lariat and axehandle's positions in the top *** rope area. Seeing that you questioned some other parts of his moveset *** (the planchas and such), he'd likely be a good re-edit candidate *** anyway, even if the regular version is satsifactory otherwise." I'll finish this section by saying that I completely agree with Senator's suggestion. If you're a complete Road Warriors fanatic (you know who you are) and want a proper Doomsday Device, it's worth an edit save slot to make your Road Warriors extra-perfect. And get rid of those silly planchas while you're at it. ====================== ==SECTION 5: CLOSING== ====================== In closing, I would like to thank Jason Blackhart for statistical information and Dave Fairbairn for moveset clarification. Special thanks to MadMaxx1974 for... well, being who he is. Fire Pro Wrestling Returns Character Guide: The Road Warriors (c)2007 Bill Wood