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Calling review

Does every J-horror trope mixed together make for a sumptuous stew?

Reviews
By GamesRadar published 15 March 2010

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Pros

  • +

    Yelping as ghost faces pop up

  • +

    Not having to hunt for signal strength

  • +

    Seeing Hudson try something different

Cons

  • -

    Art style mangles the cool J-horror vibe

  • -

    Ambiguous objectives leave you lost

  • -

    Mismatched voice actors

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Legend tells of an online forum populated by the dead. Forumites, faces gaunt with a deathly pallor, lure you in with smileys, before plunging the knife in your back. But enough about ngamer.co.uk. Ho ho. We’re talking about The Black Page, an allegedly haunted chat room. You log in, LOL, ROFL, pretend to be a 17-year-old girl, meet a ghost. Wait. G-g-ghost?! Turns out the dead have pretty reliable internet access. Before you can type picard-facepalm.jpg, you’re in ghost limbo.

The Black Page’s victims, our playable characters, awaken in a realm detached from reality, haunted by pale spectres. Their single aim: escape. Their major hurdle: a dark void swirling beyond the exits – think Sigourney Weaver’s fridge in Ghostbusters, minus the milk. Freedom instead lies in discarded mobile phones and your ability to warp between them. Dial another phone’s number and you’re sucked off down the line.

A basic rhythm emerges: explore limbo, find number, ring number, travel to new part of limbo, repeat. Eagle-eyed readers may spot similarities with last year’s horror dud Ju-On. Both focus on simple FPS exploration and laying on the scares. The difference is that Calling’s cast members don’t handle like double-deckers. Hudson ignore Ju-On’s shocker of a control scheme for traditional Nunchuk-assisted movement. That said, the 20 years they’ve spent remaking Bomberman over and over have left them a bit rusty – smooth this ain’t.

Article continues below

With these pieces in place, Hudson flick the J-horror switch, and like Sideshow Bob in his field of rakes, Calling manages to hit every last cliche: hair, dolls, confined attics, fogged glass, handprints, footprints, blink-and-you’ll-miss-’em apparitions. As in all J-horror, it shrugs off unnecessary gore – not a drop of blood is spilt – for the intense creepiness inherent in things that shouldn’t be. Hair shouldn’t grow from floorboards. Dolls shouldn’t turn to face you. Little girls certainly shouldn’t snap backwards and walk down stairs on their hands. No sir.

Hudson borrow the iconography of Ringu, Ju-On, Dark Water and the like, but unlike last year’s Ju-On this isn’t bound to any specific movie. The concept – internet as conduit for the dead – is wrenched from Kairo (known as Pulse in the west) but the phone warping lets Hudson jump us between many films. RING! You’re in a school, trying to find a line out of there as three bullies stalk you. RING! Now you’re in a tiny four-room house and something’s stomping around upstairs. RING! You’re in a hospital, following the ghost of a loved one. Calling sets a great, varied pace.

For all its influences, Calling could have done with borrowing from Fatal Frame. Hudson’s signposting of missions is atrocious, often leaving you in sprawling great levels with no idea of what do next. Fatal Frame subtly guides with its scares – apparitions and mysterious bumps always point the way forward. Bar a few well orchestrated smaller locations, Calling has a nasty habit of dumping you in sprawling multi-floored structures. Trekking through near-symmetrical floors, trying every door handle looking for a scare, is not good design.

Neither are the ghosts. Despite borrowing J-horror tricks, Hudson’s spooks are drawn in an ugly western style. What the hell are these chubby cartoon ghosts? Seriously, Scooby-Doo’s janitors with sheets over their heads are scarier. And just like Fatal Frame, Calling has no clue what to do with them. At least Frame’s combat resembles fun; here they just shake you until you shake back or hit a timed button. It’s laughably poor.

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What scares the art design doesn’t kill, the localisation does. The script is hokum, made worse by voice actors comically mismatched with the action. Getting a ghostly phone call through the Wii remote should be scary. But it’s not when it’s from a crappy Shaggy from Scooby-Doo impersonator. These goons even say ‘wahhh!’ instead of screaming. Ludicrous. What a shame that such a structurally and conceptually solid title should be hampered with such a limp western reworking.

Mar 9, 2010

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GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.

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