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Call of Duty: Black Ops 2 - Multiplayer trailer analysis

Features
By GamesRadar Staff published 8 August 2012

We go over the trailer's explosion of multiplayer details with a fine-toothed comb

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Call of Duty: Black Ops 2

Take a look at the trailer below, then check out our breakdown to get all of the details you might have missed.

Page 1 of 18
Page 1 of 18
There are (at least) four new maps

There are (at least) four new maps

The trailer gives us a quick look at different sections of four new maps and each of them look to feature some unique layouts and cool looking settings.

Blops 2 preview

Page 2 of 18
Page 2 of 18
Custom loadouts are highlighted (and they look very different)

Custom loadouts are highlighted (and they look very different)

We're not sure if these holograms on rocks are some new way to modify your loadout in-game or just part of the trailer. Either way, it's the layout of the loadouts that piqued our interest. For starters, sometimes all of the options aren't filled out. Sometimes nothing fills the secondary weapon slot, or perk 3 is missing. There looks to be a third attachment option on the primary weapon, there are six slots for perks, and we don't know what to think about the three slots at the bottom. It looks like filling out every slot is optional. Also note that there are ten bars after the gamertag and ten items filling the loadout. Hmmm.

Page 3 of 18
Page 3 of 18
There's a throwable spike wrapped in tasers

There's a throwable spike wrapped in tasers

This electroshock taser grenade looks like a step-up from the non-lethal stun grenade from previous games. This one sticks in the ground and shocks anyone nearby - presumably for a few seconds - so you can get your bullets in.

Page 4 of 18
Page 4 of 18
One sight sees enemies through walls and smoke

One sight sees enemies through walls and smoke

This attachment looks like a combination of the motion sensor and an X-ray scanner. In the trailer you can see a pulse go out and highlight any enemy in the small viewfinder. It looks like players coming around corners or hiding in smoke don't stand a chance against this sight.

Page 5 of 18
Page 5 of 18
The hybrid sight makes and appearance

The hybrid sight makes and appearance

The hybrid sight was introduced in Modern Warfare 3 and now it looks like it has made it's way into Black Ops 2. It is a combination of a shorter range reflex sight and a zoomed ACOG-like scope that can be switched on the fly. It's excellent for those who want to be a bit more versatile on the battlefield.

Page 6 of 18
Page 6 of 18
A futuristic "Guardian" turret makes enemies uncomfortable

A futuristic "Guardian" turret makes enemies uncomfortable

We're pretty sure we saw something like this on an episode of Future Weapons. In Black Ops 2, it looks like the Guardian shoots out super intense heat rays that slows enemies and leaves them open for well-aimed burst fire. How you acquire the Guardian is still uncertain, though it would make sense if it was an alternate option to the sentry turret. We can only imagine the impact these things would have on objective based gameplay modes.

Page 7 of 18
Page 7 of 18
The A.G.R. drone is a killstreak

The A.G.R. drone is a killstreak

What is future warfare without killer robots? It looks like Treyarch carried over the remote-controlled, heavily armed drone theme from the single player story and found a way to stick it into multiplayer. In the trailer, the A.R.G. drone gets dropped from a helicopter, pops out of a box, and looks to be player controlled.

This guy is shown armed with a small rocket launcher and a brutally effective machine gun. But the A.G.R. isn't the only drone that showed up.

Page 8 of 18
Page 8 of 18
...and so is the Dragonfire quad-rotor drone

...and so is the Dragonfire quad-rotor drone

It looks like we will also be able to take to the skies and rain down bullet hell with the quad-rotor drones we've seen previously. Like in Strike Force mode, players will be able to gun down enemies with the flying robot's mounted machine gun.

Page 9 of 18
Page 9 of 18
There are auto-targeting scopes

There are auto-targeting scopes

The weapon attachments really take center stage in the multiplayer debut. This one in particular looks like it automatically acquires and highlights enemies in a red diamond when looking down the sight. It looks extremely useful for picking out targets from a longer range.

Page 10 of 18
Page 10 of 18
Riot shields can be deployed as stationary cover

Riot shields can be deployed as stationary cover

Remember how fun it was to wield a riot shield, run head-on at some poor sap as he tried to shoot your feet, or absorb a hail of gunfire as you capture a domination point? The riot shield was extremely effective in the right hands and now, in Black Ops 2, it has even more features. The trailer shows a group of soldiers shoving their riot shields into the ground and using them as stationary cover. It's like their futuristic Greek Spartans in a phalanx. This. Is. Blops 2!

Page 11 of 18
Page 11 of 18
Tomahawk tossing is returning

Tomahawk tossing is returning

The insane, ricocheting tomahawk kill videos are sure to flood the interwebs once again. There's not much to say about this one. You throw it. It sticks in someone's face. They die. Real simple.

Page 12 of 18
Page 12 of 18
Sniper rifles don't need scopes in the future

Sniper rifles don't need scopes in the future

Outside the dubya dubya two Call of Dutys there haven't been any bolt-action rifles without a sniper scope attached. Yet, in the new trailer we see just that. Perhaps this is a way to satisfy the quick-scoping community without giving them the advantage of intensified zoom.

Page 13 of 18
Page 13 of 18
A mystery gadget gets dropped

A mystery gadget gets dropped

We're not exactly sure what this little guy does. In the trailer, the player sets up the device and drops it on the ground. Based on our knowledge of the previous games, this could easily be the future version of the scrambler or tactical insert. The coordinates on the screen indicate the latter, but we could be wrong. There is also a QR code on the top, rotating portion of the gadget, but our smartphones failed to scan it. We tried, ok?

Page 14 of 18
Page 14 of 18
C4 is back

C4 is back

Well, this actually might be a some new kind of explosive compound. We did notice that on the side of the bomb is the word "toxic," which could imply a health draining gas fills the area post-explosion. But as far as the trailer shows, the concept is still the same. Toss it at the enemy's feet, press the red button and KABOOM!

Page 15 of 18
Page 15 of 18
There are suicide bombing drone swarms

There are suicide bombing drone swarms

This one is obviously a killstreak. The trailer shows a massive drone swarm circling the map, and it seems that they lock-on to enemies and dive-bomb them. Now we're wondering how many kills it takes to activate this seemingly devastating killstreak. Perhaps it's the Black Ops 2 equivalent to letting the dogs out in the first game.

Page 16 of 18
Page 16 of 18
A new type of spectator mode and gameplay mode is teased

A new type of spectator mode and gameplay mode is teased

This last bit of the trailer reminds us of watching E-sports. There's a scoreboard at the top of the screen, an icon indicating what player and team is being viewed, and someone is running the play-by-play of the match.

Even more intriguing is that the score board shows three separate team icons and scores indicating that there may be some gameplay modes that are not limited to two teams. Perhaps this is a multi-squad versus mode where smaller teams can compete in team deathmatch. We'll just have to wait and see.

Page 17 of 18
Page 17 of 18
Did we miss something?

Did we miss something?

Get even more info and check out our previous coverage of the game in our Call of Duty: Black Ops 2 multiplayer - What we want from the future fragfest and Call of Duty: Black Ops 2 Zombies - What we want to see.

Page 18 of 18
Page 18 of 18
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GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.

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