Brothers in Arms: Hell's Highway - updated impressions

We like it when things fall down. Or get blown up, and then fall down. Or get shot, blown up, spun through the air, then fall down upon a pile of boxes that proceed to break into pieces. In slow-motion. While on fire.

Well, maybe not while on fire. Really, we just like to see the reaction to our actions. When you fire a bullet, it should matter. When you fire a bazooka, it should matter more. Brothers in Arms understands this.

In Hell’s Highway you still play Sgt. Matt Baker, charged with commanding a squad of men through a series of historically accurate WWII towns, but this time around Unreal Engine 3 is handling the physics. Nazi soldiers still position themselves behind cover to hide from your squad’s fire, but now you can blow their cover wide open. Wooden fences splinter and collapse in accordance with where they’ve been shot, church towers throw bricks far and wide when hit with a rocket.

Happily, the improvements go further than just the cool slow-motion close-ups when explosions happen. Although those are cool. The setting is now Operation Market Garden, the largest airborne invasion of World War II, and Baker is considerably more experienced and world-weary than he was in the first game.

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000