Irrational Games has begun sharing new details about BioShock Infinite in a seven-part series titled ‘10 Things You Should Know About BioShock Infinite.’ The first knowledge bomb explains that Irrational Games is starting over from scratch. All the ode code and assets from the original two BioShock titles have been wiped from the table to make room for Infinite’s brand new game engine.
Above: The first trailer for BioShock Infinite. The next teaser promises to show a gameplay demonstration and will air on Sep 21
Sep 17, 2010
“The original BioShock and its sequel were based on a heavily-modified version of Unreal Engine 2, with elements of Unreal Engine 3 ported in. That was capable of handling Rapture’s narrow corridors and enclosed spaces, but it wasn’t enough for BioShock Infinite’s city in the clouds. The team is building the game purely on Unreal Engine 3 this time around, alongside a whole new slew of necessary additions. Those enhancements support Infinite’s large airborne exterior environments, new lighting models, more complex AI interactions with NPCs and companion character Elizabeth, and much more,” explains Irrational Games’ IG. Chris.
Above: Head here to read the first part of the seven-part series in its entirety
The seven-part series will lead up to the unveiling of the first gameplay demo video for BioShock Infinite, which is scheduled to release exclusively on Sep 21 on Xbox LIVE and Xbox.com. If you miss the upcoming video, look for it on GamesRadar on Sep 22.
Source: Irrational Games
BioShock Infinite – what we want to see
9 things that would make us look forward to 2012 even more
BioShock Infinite trailer analysis – we dissect it frame by frame
Did you catch all of this?