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Bayonetta

Bayonetta’s bravest trick is to throw out the usual rules on what you can do with on-screen action and third-person cameras in a videogame and just presume that you can handle everything going completely and utterly mental. And, as it turns out, you can.

When the best play Guitar Hero, they never see the party going on behind the notes they’re hitting. A gamer’s brain is a remarkable thing, prioritising what matters and shelving the rest at the back where it can’t interfere with all the important things, like pretending to be a musician or stabbing an angel in the chops. Sit back and watch Bayonetta from afar and it’s a mess of sound, colour, movement, and sexual innuendo, but pick up the controller and it all instantly makes sense.

As if to prove a point, Bayonetta opens with a fight on the face of a clock tower as it tumbles on all three axes, plummeting from a mountaintop which apparently touches the very edge of space, and it only gets crazier from there. You’re assailed by endless enemies, and you flip effortlessly over the clock tower as it spins through the void. It’s breathtaking. After you’ve played a level of Bayonetta, everything else seems a little subdued by comparison.

Following the clock tower there’s a tutorial, a fight in a graveyard to the sound of a remixed Fly Me to the Moon and a drive along a freeway which is abruptly halted when the car is rammed by a 747-scale jet. There’s a fight on the wings of the jet, a train ride, a visit to a gun shop which doubles as a bar, a puzzle, more fights, a boss fight, another boss fight, and an introduction to the lead villainess, and the time on the clock is barely at the 25 minute mark.

Meanwhile, the plot goes crazier than one of Hideo Kojima’s bedtime stories. Bayonetta herself has risen from the dead and presently exists in Purgatorio, halfway between our world and Heaven. She kicks back with a Joe Pesci-a-like and a gigantic arms dealer who sips cocktails from a thimble-sized martini glass. She’s forever sucking a lollipop, as if we don’t know what that’s all about, and generally sauces about the place hacking curiously demonic ‘angels’ to pieces while remnants of her past strike back in the present day.

It’s a rulebreaker, then. Bayonetta is jam-packed with clever tricks that the game pulls once and once only, before rushing you on to its next great idea. You’re fighting flying bus-sized upturned statues one minute, then speed skating, motorbiking, and running on the ceiling the next. It’s the Devil May Cry template from the man behind the original Devil May Cry, dragged into the next generation in a way DMC4 never managed.

17 comments

  • Gamejunkie9214 - January 15, 2010 2:58 a.m.

    I was stoked when i saw the preview on tv!!!! can't wait to get it on 360!!!!!
  • kOlivas - January 1, 2010 10:21 p.m.

    I feel like this game deserves more exposure... I just saw the commercial 3 days ago. Im completely sold!
  • Conman93 - December 5, 2009 2:44 p.m.

    Juat played the demo!! It was COMPLETELY INSANE!!!
  • DaJoker - November 24, 2009 5:21 p.m.

    I already pre-ordered it, it looks sick
  • Tomsta666 - November 24, 2009 2:40 a.m.

    Let it be known that I have NEVER played a Devil May Cry game... I CAN'T FUCKING WAIT TO PLAY THIS!!
  • eLyUKayEe - November 23, 2009 9:49 p.m.

    hey i've heard that the more damage you take in this game, the less that covers her body, so.... (Boy, are teenage boys gonna attempt to take as much damage as they can)
  • hardcore_gamer1990 - November 23, 2009 9:24 p.m.

    Hypnotism by retarded storylines :)
  • JohnnyMaverik - November 22, 2009 6:52 p.m.

    Looks ugly and ridiculious in a calculated money spinning way... god I love being cynical ^_^
  • jackthemenace - November 21, 2009 8:21 p.m.

    crumbdunky, you REALLY don't like the lok of bayonetta, do you? like i said on the DI review, i hope it'll find a way to bring the ideas and charm of DMC to a new series, so that the ideas don't get stale and the whole series turns into DMC2
  • crumbdunky - November 21, 2009 5:05 a.m.

    I thought the demo played like DMC lite with tits and added mental. And that was it. Anyone else would get torn a new one for doing EXACTLY what he always does but somehow Kamiya gets away with just about anything. As do Platinum-Madworld was a nice distraction but was NEVER long aniugh for a full retail price tag! Anyway the demo felt and this sounds like yet more of Kamiya's under developed ideas and just throwing loads of stuff at a gamer and thinking it's enough. Well maybe if you're a baby or a magpie but not for me. More is not always best and just once I'd like to see his true action games fully evolve ONE(just one!) idead to it's logical conclusion or highest quality and not just chuck whatever he thinks of at us like he always does.
  • GamesRadarMatthewKeast - November 20, 2009 8:13 p.m.

    It's currently set to release first week of January.
  • Amnesiac - November 20, 2009 6:22 p.m.

    Want very much.
  • jackthemenace - November 20, 2009 4:17 p.m.

    GR are so annoying, putting out reviews of both bayonetta and dantes inferno witin hours of each other! Now i can't decide which to buy :( i said i might by DI, but bayonetta looks so awesome too... i don't suppose GR can send out free copies?
  • skynetiscoming - November 19, 2009 10:29 p.m.

    AWWWW S*** YEAH!
  • MagicalSarai - November 19, 2009 9:42 p.m.

    Second the "gun trumpets" motion...
  • Corsair89 - November 19, 2009 7:46 p.m.

    God, I can't wait for this game.
  • Samael - November 19, 2009 7:38 p.m.

    I was sold at "gun trumpets".

Showing 1-17 of 17 comments

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