Battlefield 3 developer seeks community feedback for weapon tweaks

Battlefield 3's lead gameplay designer Alan Kertz is bringing some big changes to the game's weapon accessory system, but not without some feedback from players. For the past week, the DICE developer has been working with Reddit members to generate a list of Battlefield 3 accessory tweaks which may or may not appear in a future patch.

“I'm working on a retweak of the accessories in the game currently, as I feel the player is limited in choice due to a few accessories being the clear winners in almost all categories,” he explained in a recent post, emphasizing, “Right now this is preliminary, I've already asked for feedback on different attachments, and there's several good threads here and on Battlelog that discuss the weapons. Again, I'm not promising this will go live, and I'm not promising there will be an update, I'm looking for feedback and a discussion.”

Kertz's post contains a slew of suggested changes including those that would balance out the Foregrip attachment for different weapons, reduce recoil and dispersion when using the Bipod, increase the accuracy of the suppressor in all instances, and ramp up the max range and accuracy for the Heavy Barrel. Possible upgrades to the Flash Suppressor and Target Pointer are also noted.

Those who wish to add their two-cents to Kertz's list can do so at the Reddit thread, or via Kurtz Twitter.


  • TheMasterJeef - January 5, 2012 5:13 a.m.

    Yeah a lot of folks are playing engineers. Probably because they can rocket spam. Aim, shoot in the general vicinity and reap the rewards, requires minimum skill (like noob tubes). As long as they rocket spam vehicles as well as troops (the main reason engineers have rockets) I can live with that. On the subject of engineers I was reminded of one of the strangest decisions in the last patch. Increasing helicopter damage against infantry, and reducing the damage SAM missiles do. WTF?!? If someone could actually rationalise this decision to me I would be grateful. It makes no sense what so ever to me as skilled pilots just massacre ground troops (like the skilled ones needed any help with this!!) and it destroys any element of fun the game has.
  • CowCatapult - January 5, 2012 3:46 a.m.

    I think engineers are far too powerful. on a normal match, the half of the players choose this class. why? Bazookas (anti-tank, anti-air), mines, great guns, pistols at the SAME TIME!!!! it was nice in BFBC2, that you have to choose between mines or bazookas. bring it back!
  • TheMasterJeef - January 4, 2012 10:45 a.m.

    To be honest most of the attachments are fairly well balanced. But some do seem more popular than others. Personally I love the bipod for LMG's & bolt action sniper rifles, however it seems criminally underused. I do notice a lot of people still using the IRNV, which still seems a little unbalanced. Since the tactical light nerf, the silencer has become the new tactical light (everyone seems to be using it). Im no expert on military tech, but i dont see how it can increase accuracy. One thing that I hope DICE sorts a.s.a.p. is the MAV supporting infantry weight. There is a LOT of exploiting going on due to this.

Showing 1-3 of 3 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000