After that rundown, we're left with Crackdown, Saints Row, Just Cause, Mercenaries: Playground of Destruction,The Simpsons: Hit & Run and Scarface: The World is Yours as surviving contenders. Of course, this all has to be leading somewhere, so it's time for us to finish the Battle of the GTA Clones by anointing a victor.
We'll do this elimination-style, beginning with a three-way brawl between the last-gen challengers. Here's what each brings to the table:
Scarface: The World is Yours
* Extreme violence, beautiful visuals and lots of stuff to break
* Interesting, empire-based mission structure
* Completely obliterates the movie's central message simply by existing
The Simpsons: Hit & Run
* Mild violence, endless stuff to break and a script by the show's writers
* Missions revolve mostly around races, fetch quests
* Has a frigging soul, unlike certain other games on this list
Mercenaries: Playground of Destruction
* Nonstop military violence and no shortage of things to bomb to hell
* Missions usually revolve around killing guys and blowing up buildings
* Enables you to hijack and drive tanks like it's normal
Scarface and The Simpsons make compelling arguments, but ultimately neither one is as much fun or as rewarding as Mercenaries' wilderness-scouring hunt for North Korean war criminals. Also, there's something about being able to level whole cities that not even Scarface's over-the-top psychosis could hope to match. And while roaring around in Springfield is immense fun, Hit & Run is ultimately too shallow to really hold its own against either of these.
Finalist: Mercenaries: Playground of Destruction
Now for the current-gen stuff:
* Constant violence offset by fun vehicles and wild stunts
* Repetitive fetch missions, assassinations and "liberation" battles
* Is obviously just James Bond in a Latin American setting
* Huge, short bursts of action coupled with cool superpowers
* What the hell is a "mission?" Here are some bad guys. Go and kill them.
* Unbelievably sparse on story, and the only real character is the narrator
* Action-packed, whether you're fighting gangsters, cops or hapless civilians
* Story-based missions mixed with dumb-but-fun side jobs, like pimping
* Fun story, but we're not sure if it actually knows what street crime is
The funny thing about all these games is that they're fairly flimsy experiences compared with any of the GTA titles, but all three make up in gameplay what they lack in decent story. And with that in mind, Just Cause and Saints Row are practically neck-and-neck.Saints Row packs in online multiplayer and a compelling urban environment, butJust Cause features ridiculously detailed tropics and some of the most bizarre stunts ever attempted in a game. However, it's a moot point: Crackdown edges them both out by a significant margin with its fine-tuned driving, upgradeable superpowers and online co-op.
It's all coming down to the wire. Mercenaries and Crackdown sport remarkably similar setups, with each game revolving around locating and eliminating key figures of an enemy group. Crackdown has better graphics on its side, along with the ability to throw cars, leap over buildings and call in a friend to help you out.Mercenaries, meanwhile, has a story, some compelling characters and a vast landscape filled with buildings that you can level with well-placed airstrikes. It's awfully close, but we're going to have to call this one for the last gen.
Best GTA Clone Ever: Mercenaries: Playground of Destruction