Eager to see how creative Arno is with flashy kills, I pop out of cover ready to throw down. I count six guards in my immediate vicinity. Stealth? Who needs it--this is Assassin's Creed, I'll just counter-attack these guys to death. As I sprint toward the nearest guard, my partner hurriedly tries to warn me over his mic: "Wait!" Too late, I jump-stab the guard in the neck. His friends, not amused by the loss of their brother-in-arms, walk toward me. A guy with a puny sword takes a swing, and I counter--but as I thrust my plainly visible hidden blade toward his jugular, one of his comrades knocks me on my ass, preventing the kill.
The hell? What dark sorcery is this? Since when does more than a single enemy attack at a time? One gets a good jab in with a spear; I take down a single guard--just barely--by the time a big oaf lodges a great axe in my chest cavity. Well then. Turns out, Unity revamps the combat to such an extent that taking on more than a couple enemies at once is damn difficult. The familiar contextual inputs are all there: dodge, counter, etc., but good luck using them with any effectiveness when you get dogpiled by a large group. So how do you survive such a scenario? Smoke bombs, my friend. Smoke bombs.