Assassin's Creed Brotherhood: The Da Vinci Disappearance - Decoding Da Vinci guide

Everything you need to rapidly solve The Da Vinci Disappearance's sole puzzle level

Maybeyou're easily frustrated by puzzles, ormaybe you're just irritated by the idea that abadd-on for Assassin's Creed: Brotherhood would waylay your slashy-sneaky progresswith a bunch of hidden-object silliness. Or maybe you just need a hand with beating the clock for 100-percent synch. Whateverthe hypotheticalreasons, you might be able to use a little help with Decoding Da Vinci, the second-to-last mission of The Da Vinci Disappearance DLC. Unlike the rest of the expansion, it tasks you not with stabbing dudes or sneaking around on the rooftops, but with finding a bunch of hidden drawings that Leonardo Da Vinci left in his paintings, and then assembling those drawings into a map.

If you'd rather power through Activity Time With Ezio and cut straight to the endgame, look below for quick solutions to every puzzle you'll face. Just don't blame us when the experience is over that much more quickly.


There are three puzzle pieces lurking in this painting, as shown below:

Here's where to look for them in close-up:

Lady With An Ermine

Like the rest of the paintings, this one hides two pieces:

In close-up:

Portrait of a Musician

Two more here:

And again, in close-up:

The Adoration of the Magi

Two morepieces are lurking here, and given the painting's size, this might be the toughest one to search:

St. Jerome in the Wilderness

The final twoare hiding here:

In close-up:

The map puzzle

When you've finally discovered all the puzzle pieces, you'll have to assemble them into a map - which should look like this:

March 8, 2011

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After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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