Take a cute, cuddly teddy bear, and give him a butcher knife, homicidal tendencies, and a plethora of teddy bear victims to brutally murder, and you get the basic essence of the Naughty Bear games. Sounds like fun right? Well, due to technical problems, clunky gameplay, and boring missions, the first game in the series was a definite pass.
If killing teddy bears wasn't fun the first time around, creating the sequel Naughty Bear: Panic in Paradise with the same boring mechanics, similar technical issues, and uninspired assassination missions from the first is absolutely unnecessary. If the developers had polished up the stealth mechanics, added a bit more variety to the missions, and ironed out some the controls, it could have been entertaining to dismember and torture teddy bears to death. Panic in Paradise never needed to exist. Seriously, who wanted a Naughty Bear sequel?