Alan Wake sells 2 million copies

When Max Payne studio Remedy Entertainment moved on from the adventures of a hardboiled cop to insomniac author Alan Wake (who also shoots stuff), gamers let forth a collective "hm." But almost three years later, the unique horror shooter has carved out a comfortable niche.

"We've moved over two million copies--that's including PC," Oskari Häkkinen, Remedy's head of franchise development, told CVG. "So after a slow start it's turning into something really positive. It's definitely had legs. I think narrative experiences just have a tendency for that."

Alan Wake finally hit PC in February. A year before that, downloadable exclusive Alan Wake's American Nightmare enjoyed a warm reception. Häkkinen said Remedy is hopeful about its original franchise's future.

"Alan Wake is definitely very close to our hearts. It's our IP--we own it. It's not something that we're going to forget very easily."

We'll soon see if another Alan Wake is among the studio's current projects, given this tweet by Remedy Creative Director Sam Lake:


  • phoenix_wings - April 30, 2013 11:47 p.m.

    Uhh...have we gone back in time here? The CVG interview was from March 13, 2012.
  • StrayGator - April 30, 2013 4:02 p.m.

    are 2M copies (a respectable part of which are at steamsale-cut prices, to be sure) enough to cover 7 years of production? finland is weird.
  • Redeater - April 30, 2013 4:25 p.m.

    To be fair the only thing they showed off were a couple of screen shots during most of that 7 years. I'm guessing the move from a open world to a level based system was pretty inexpensive. Besides, I doubt they had 200+ top of the line software engineers working on this like Sqeenix does with their games.
  • Letter11 - April 30, 2013 3:05 p.m.

    Fantastic. I'm really happy to hear this, Remedy is an awesome studio. Max Payne is one of my favorite games of all time, in no small part to Sam Lake's distinctive writing style. He has this strange ability to lace his somewhat serious stories with this really odd tongue in cheek humor. I love it. Not to mention that memorable frowny face. I was sad to see them let Max go, but Alan Wake was a great game and let them try something different. I look forward to what they do next.
  • AqueousBoy - April 30, 2013 2:22 p.m.

    If this were from Square Enix, they'd kill themselves over these numbers.

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