X-Men Origins: Wolverine - hands-on
We snikt into the feral Canadian's claws and get a taste of adrenaline... and blood
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
The X-Men have a pretty great roster of characters, but Wolverine (a.k.a. Logan, a.k.a. James Howlett, a.k.a. Weapon X, a.k.a. Patch... we could go on) would win any popularity poll hands down. What's at the root of Wolvie's favored fan status? It's as simple as his characterization: he's a badass individual with unbreakable claws that can cut through anything, which are mainly used on bad guys. We tested out this principle digitally in our recent hands-on with a build of Wolverine Uncaged, based on the movie of the same name.
In the first stage we played, Wolvie and his pals invaded some bad guy warehouse. Only the warehouse was an Aztec-ish ancient city. When the stage began with us free-falling from our attacked helicopter and landing claws-first on some creep with an AK-47, we knew things wouldn’t go well for these guys. As we got accustomed to Wolvie’s basic attacks, the blood and limbs started to fly.
Just as bluntly straightforward as his portrayal, Wolverine’s assault on the villains is simple: he has claws, therefore he stabs (and cuts, and rends and… we could go on). Not only can we hack up people normally, but there are the requisite badass combos that are easy to pull off and slightly tougher timing-based moves for the most cinematic kills.
Next, we were introduced to Logan’s ability to lunge at an enemy, claws first as always. You can pull it off as long as your target is within range. It’s a good way to start or finish a combo. And Logan jumping at something claws first is as iconic a pose as the hero possesses. It was nice to hear from a representative of the developer that they took into consideration specific comic poses and moments like those when bringing him to life.
Later in the demo, we saw how the devs wanted to make it more filmic by giving the player control during moments that might have been non-playable in most games. The first time we saw this, Logan jumped onto the front of a helicopter and was about to punch the window. We didn’t press any buttons, assuming this would play out on its own. Then the pilot shot him in the face and Wolverine nearly fell off. When a similar situation rolled around later, we knew we had to be a bit more active.
On top of all these satisfying moments of extreme violence, the demo was filled with nice, small touches throughout. From Logan’s dramatically and grossly illustrated regenerative powers, to him pushing a Jeep with his claws in the back of it instead of his palms and even the environment being filled with pointy objects upon which to impale people. You know which pointy objects those are thanks to his “feral sense,” a filter you can place over the screen which will highlight context sensitive areas and which way you need to go.
Though for spoiler-related reasons the plot was kept pretty secret from us, it seems to follow the film pretty well with some helpful asides in filling out the timeline of Wolverine before and after the film. And though we wait for said film and it’s early May release, we feel even more excited for the simultaneous release of its game. This is one movie game that looks destined to miss the suck train.
Weekly digests, tales from the communities you love, and more
Feb 12, 2009

Henry Gilbert is a former GamesRadar+ Editor, having spent seven years at the site helping to navigate our readers through the PS3 and Xbox 360 generation. Henry is now following another passion of his besides video games, working as the producer and podcast cohost of the popular Talking Simpsons and What a Cartoon podcasts.


