Why Assassin's Creed II is one of the greatest games ever made

On top of that, AC2 was host to one of the most richly detailed worlds we've ever had the pleasure of exploring. Virtually recreated cities such as Venice and Florence were populated with lifelike NPCs whose diversity far surpassed that of the NPCs in the original. You could even deal with guards in new ways thanks to hirable groups of mercenaries, thieves, and courtesans, and these elements together allowed the franchise's promise of social stealth to become fully realized. Blending in with a crowd in AC2 was a far less frustrating experience than trying to blend in with sparse groups of monks dressed in Altair-esque outfits in its predecessor.

Then came that crazy left-field ending. It took such a jeering sci-fi turn that everyone who finished the game likely murmured WTF in unison with Desmond's closing statement (hint: it consists of those same words). While some didn't particularly care for the way AC2 slapped them upside the head with a cliffhanger, it left many players feverishly anticipating the next game in the series--so much so that Ezio got two more major outings: Brotherhood and Revelations, both of which were pretty darn good.

Games like Assassin’s Creed II--ones that so masterfully combine storytelling and engaging interaction--are a rare breed that deserve celebration. From its unforgettable story and protagonist to its combat and world-building tweaks, it bested the original in every regard, even bringing a layer of freshness to the series with the inclusion of an economy. It's a shining example of the level of quality that all games--sequel or not--should strive to achieve. Now the question remains: Can Assassin's Creed III surpass the bar set by its younger sibling?

"Why _____ is one of the greatest games ever made" is a weekly feature that goes through GamesRadar's list of the 100 best games of all time and highlights different titles, explaining why they're on the list, what makes them so amazing, and why we love them so much.

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Ryan Taljonick

Ryan was once the Executive Editor of GamesRadar, before moving into the world of games development. He worked as a Brand Manager at EA, and then at Bethesda Softworks, before moving to 2K. He briefly went back to EA and is now the Director of Global Marketing Strategy at 2K.