Designing a legend
Stop shooting at things for a minute and you'll see just how beautiful the world of Destiny can be. Turns out a lot of work went into making it that way so here's a look at some of the very best concept art that shaped the look of the game. Dont recognise the ship above? You shouldnt: during development it transformed into the Traveler.
For more concept art from Bungie art director Christopher Barrett and his team, dont miss The Art Of Destiny from Titan Books: a 216-page hardback celebration of Destinys best artwork, available right now.
The Traveler was iterated upon many times before Bungie settled on its final look.
Mars dunes still hide many secrets.
A Warlock battles a Hive army.
Early hero artwork formed a key part of Destinys reveal plans at the start of 2013
Three-player fireteams were always central to Destinys structure.
The northern part of the Tower barely changed from concept to game, but was once nicknamed the Warlock Clubhouse.
Hunters are easily recognisable thanks to their cloaks. Also note the early Ghost companion concept accompanying this Warlock artwork. The Titans core design is reminiscent of Halos Master Chief here.
With shades of Mass Effects Citadel in its design, this was one concept for the Tower.
A fireteam tackles a Vex Gate Lord and its sprawling army.