Watchmen: The End is Nigh

The job of turning the world’s greatest graphic novel into a videogame fell to Deadline Games, maker of tequila-slammin’, sombrero-catchin’ action game Total Overdose. But with just ten months in which to do it, making some grand Yakuza-style adventure wasn’t an option. “We had to come up with a concept that suited the timetable and the fanbase but also made sense as a game,” explains producer Soren Lund. “So we came up with a proposal to work with two of the main characters, Nite Owl and Rorschach, who describe in the novel how they worked together in the past.”

Cast your mind back to when fighting in games occurred largely in alleys and sewers against waves of trash-talking thugs. Remember punching out increasingly complex button combos to pull off ever-nastier moves. Hit a crook and he drops his crowbar; pick it up and pummel everyone on screen. That’s the gist of the Watchmen game – nothing fancy, nothing clever. Bonus pickups boost your abilities, Rorschach’s being rage, Nite Owl’s being an electrical attack and defense. There are fast and heavy punches and kicks; throws and finishing moves. And unique abilities: Rorschach can unlock gates to reach bonus areas, Nite Owl gets the chance to use a grappling hook.