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Visceral responds to Dead Space 2 petition from disabled gamers

News
By Matt Bradford published 9 February 2011

Customizable controls to assist gamers with disabilities coming to Dead Space 2 for the PC

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A petition to game developers on behalf of gamers with disabilities has reached the attention of Visceral Games developers, who today confirmed that it will be including control customization options in an upcoming patch for the PC version of Dead Space 2.

The petition was launched in 2009 by self-described %26ldquo;can't stand-up%26rdquo; comedian Chuck Bittner (AskACapper), and recently caught mainstream attention aftera UK gamer with a disability named Gareth took the petitionto Overclockers UK after learning that his PC version of Dead Space 2 did not allow him to map the game's controls to his head operated system. In little under a day, the story caught the attention of Visceral Games developers, who responded last night with news of an upcoming fix.

%26ldquo;I'm a developer from Visceral Games Australia, the studio responsible for the PC port of Dead Space 2. Sorry to hear about your issue - I've spoken with a few key people here and we'll do our best to include a fix for it in the next patch,%26rdquo; wrote a studio staffer by the name of Michael on Gareth's forum.

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Above: Gareth demonstrates his personal set-up for Fallout: New Vegas on the PC

In a follow-up to Joystiq, Visceral's executive producer Steve Papoutsis clarified that, %26ldquo;The Dead Space 2 team is aware of the issue that disabled players are having with Dead Space 2 PC. In fact a number of folks on our team are so passionate about getting this fix done that they are currently working hard to allow players to re-map key bindings to the mouse which should help disabled players enjoy the game.%26rdquo;

This is no doubt great news for Bittner, who has been championing the ongoing petition through his live comedy and website for over a year. He told us this morning, %26ldquo;I feel eventually all developers will realize the extra time and cost associated with remapping is negligible when compared to increased sales and customer satisfaction this feature brings. As a disabled gamer, I don't buy games I can't remap, and on consoles, that means 95% of games.%26rdquo;

Bittner also noted that he will be bringing the petition to PAX East, adding, %26ldquo;I plan on talking to every developer on site about disabled gamers, and why we need this so badly.%26rdquo;

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Samples of his comedy and unique game playing skills can be found at www.askacapper.com

As for Gareth's contribution to the cause, Bittner admits that he only heard of the UK PC player yesterday, but is nonetheless thankful for the attention that he and the Overclockers UK community have garnered the petition in the last 24 hours.

%26ldquo;[Overclockers] has done an amazing job at getting media attention on this. Bravo to them. Since I started this petition, the world wide support is pretty unanimous. I appreciate Gareth making known to me that even PC games are losing this basic feature and that is a step in the wrong direction. To Gareth I say nice job. Game on, gamer.%26rdquo;

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No release date for the patch has been given, but considering Visceral's quick response and recent track record with fans, we expect it won't be put on the backburner.

Feb 8, 2011

[Source: AskACapper.com, Joystiq]



Disabled gamer petitions EA to alter Dead Space 2 controls
Online petition seeks customized controls for players with disabilities


Space is cold, but it isn't cold hearted

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Matt Bradford
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Matt Bradford wrote news and features here at GamesRadar+ until 2016. Since then he's gone on to work with the Guinness World Records, acting as writer and researcher for the annual Gamer's Edition series of books, and has worked as an editor, technical writer, and voice actor. Matt is now a freelance journalist and editor, generating copy across a multitude of industries. 

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