Vanguard: Saga of Heroes - Special Report (Day 3)

Now that you have an idea of what kind of adventurers you can step into to quest through the land of Telon, we figured you might need an idea of the kind of foes you'll be facing. To that end, we sat down with Senior Artist Minoh Kim and Artist Rick Winter and shot question after question about the tons of monsters they'd created, and continue to create, in the Vanguardworld.

"I've just finished 20 models, and before that, I'd done about 120 different models of monsters and beasts," said Minoh Kim as an almost throw-away comment. Astonished, we pressed him as to how long these things take to build, "Modeling and texturing on a typical creature takes about two days... but then I have to spend another day rigging and animating them. Of course, the whole process has benefited from our use of ZBrush (the same software used to create some of the visuals in Pirates of the Caribbean: Dead Man's Chest), which allows us to build the basic models in Maya [the 3D modeling software], and then sort of paint on colors and other texture details." Rick was quick to chime in, "Minoh's being oddly humble here... he outpaces everyone else and his work still looks fantastic!" A simple glance at some of the creatures in Vanguard (like the one in the above screen) provides enough evidence to support Rick's statement.