Undertale dev says Deltarune Chapter 2 development is "going well"

(Image credit: Toby Fox)

Undertale creator Toby Fox says the development of Deltarune Chapter 2 is "going well" and feels "positive" about its progress. 

Fox posted the little Deltarune update on Twitter along with a shot of a very large toilet sprite created by artist and animator Temmie "Tuyoki" Chang. The next chapter, which doesn't have a set release date just yet, follows on from the free-to-play first chapter that initially released back in 2018, before eventually becoming available on more platforms (including PS4 and Nintendo Switch in 2019). 

Deltarune's next chapter was said to be "around 50% done" back in September last year, with Fox posting a blog post update about the progress of the project. As the second game in the Undertale series, Fox explained that Deltarune is a game "that's much harder to make" thanks to its use of more complicated graphics and systems, and added that "this is the type of game that would normally have many designers working on each aspect of the game." 

After the initial update, Fox took to Twitter on Halloween last year to celebrate the anniversary of the release of the first chapter, and also posted another little update about Chapter 2, saying, "We're still working hard on Chapter 2 of the game and making steady progress. I can't say much, but I can tell you with confidence: This is easily one of the silliest things I've ever made…" 

While we still don't know when the next chapter will officially launch, it's great to know its development is going well. I can hardly wait to see what's in store and find out just what's going on with that toilet sprite. 

Here are 10 games like Undertale to fill that void in your life. 

Heather Wald
Senior staff writer

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good.