Ultra Street Fighter 4 gets a PS4 patch, but it's not enough for Evo

Update 2: Here's the good news: Sony and developer Other Ocean have patched Ultra Street Fighter 4's shockingly buggy PS4 edition. The update is intended to fix many of the most pressing issues affecting the game, including invisible projectiles, glitchy animations, and laggy menus.

Now here's the bad news: the update didn't roll out in time to keep Evo, one of the biggest fighting game events in the world, from dropping the PS4 version. Despite causing some consternation when Evo announced it would switch over to PS4, the official USF4 tournament (pretty much Evo's headline event) will now be played on Xbox 360, same as it was last year. Talk about a black eye for Sony.

If you're not yet ready for USF4 on PS4 to go home and be a family port, you can read up on the update's various fixes below.

• Reduce interface lag within menus
• Addressed disappearing projectiles
• Fixed Decapre’s teleport animation
• Fixed Rolento’s audio glitch (during victory screen)
• Fixed missing SFX for Red Focus attack
• Fixed Akuma’s stomp SFX not playing
• Addressed bottom portion of the ON/OFF text being cutoff under the graphics settings in the Options menu
• Removed extra character ¦ that was sometimes displayed in Leaderboards at the end of a player’s name even if they have not set it to be there
• Fixed issue when seeking an Arcade match-up with LAN cabled disconnected and then starting up training results in a message ID being displayed
• Addressed Online IDs not appearing correctly
• Addresses issue when changing the HP bar’s HUD position in Options, the Online ID HUD position does not move with it and is displayed at the default position
• Anisotropic Filtering (AF) changes to decrease blur
• Fixed appearance of white box after backing out of a command list menu
• Addressed Fight Request issue in Arcade Mode

Update: Capcom says it's working with Sony to resolve USF4's PS4 issues "as quickly as possible." But until then, the game won't appear in official Capcom Pro Tour events.

Rather than just pushing the latest version, Capcom's prioritizing the "integrity" of the tour, which would be pretty hard to maintain with Guile throwing invisible Sonic Booms:

"Each region will maintain its current hardware standard for the remainder of the 2015 Capcom Pro Tour until otherwise announced. We will keep you updated as to when the PS4 version of USFIV will be integrated into the Pro Tour."

Original story: Ultra Street Fighter 4's launch on PS4 isn't going so well. The new-gen port of Capcom's flagship fighting game that arrived yesterday is reportedly loaded with glitches both hilarious and frustrating.

Issues include Guile launching invisible Sonic Booms (which actually makes more sense than glowing yellow projectiles if you think about it), animal-costumed fighters inexplicably triggering stage noises, and an intro screen asking players to hit the no-longer-existent "Start" button. You can check out more videos on Shoryuken.

Unfortunately, they're not all quite so humorous: many players have noticed inexplicable menu lag that makes actually getting to those bugged-out battles feel like a chore, and it's not clear whether changes like slowing down and scaling back Decapre's teleport are intentional or yet more bugs.

Other Ocean Interactive handled PS4 porting duties for USF4, which you may remember as the same studio behind behind Mortal Kombat Arcade Kolllection. The latter needed some significant post-launch patching before it was brought up to par, so it may be best to wait for USF4 to receive the same treatment.

Of course, if you're planning to compete at EVO or any other event which has officially moved over to USF4's PS4 version, you may not have that luxury.

Connor Sheridan

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.