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  1. Games
  2. Action
  3. The Legend of Zelda
  4. The Legend of Zelda: Phantom Hourglass

Zelda: Phantom Hourglass - multiplayer hands-on

Features
By Andy_Robinson
Published 15 March 2007

It's Red Link vs. Blue Link in capture the triforce

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There's been talk of a Zelda: Four Swords game for DS for a while now, so when we got our first look at Phantom Hourglass's multiplayer element, we were surprised to see that the co-op steal-a-thon we were expecting was nowhere to be found (although there are different colored Links).

Instead, Eiji Aonuma and his portable Zelda team have come up with a fun little one-on-one battle game which has a red and blue Link fighting over scattered triforce pieces in a Pac-Man style maze.

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You're tasked with collecting various triforce pieces and taking them back to your capture area on either side of the map. The bigger the piece, the more the points - though larger pieces slow you down.

The control setup is the same as in single-player; movement is managed by directing the stylus on screen and items are picked up by simply tapping them, and thrown in the same way. While this control method works well - and no-doubt opens up some interesting gameplay later on such as the drawn-path boomerang - we wish we had the option of using the d-pad as well.

But it's not just a simple game of "Capture the Triforce;" as one player skims around the level pillaging triangles the other controls a team of three hard-nut Phantoms (the cloudyguys from Wind Waker).

As the baddie player you command your henchman using a top-down map view to draw paths for them using the stylus, hoping to corner your opponent who is conveniently highlighted on your map. This is a great use of the stylus and requires real strategy to trap Link, who can only see your Phantom trio when he's carrying a piece of the triforce.

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Once the baddie player does eventually manage to capture Link (which the Phantoms do automatically upon encounter) player roles switch and the Phantom man takes the role of a second Link to capture more triforce pieces.

The field remains the same though; so if you're feeling particularly mischievous you cansteal triforce pieces from your opponent's capture zone and return them to your own, making for some frantic revenge-fueled bouts.

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