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  1. Games
  2. Fighting

Virtua Fighter 5 Final Showdown review

Weeks to learn, years to master

Reviews
By Lucas Sullivan
Published 22 June 2012

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

GamesRadar+ Verdict

Reasons to buy

  • +

    The low price

  • +

    Decades worth of depth

  • +

    The fluidity of the fighting itself

Reasons to avoid

  • -

    Losing to button-mashing when you first start out

  • -

    Trying to pull off one-frame combos

  • -

    Hearing Lion Rafale taunt you

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Even five years after its console debut, playing Virtua Fighter 5 is like endeavoring to learn a new language. It’s simple enough to come to grips with the basic building blocks, but mastery only comes with hours upon hours of diligent practice. However, once you’ve conquered it, you’ll be privy to a new level of understanding. If you’re willing to put in the work, it’s still one of the most rewarding fighting games on the market – and with digital re-release Virtua Fighter 5: Final Showdown’s amazingly affordable price, there’s no better time to test your mettle against this demanding teacher.

You can take a mental trip back to 2007 to brush up on our original PS3 and Xbox 360 reviews. Fundamentally, FS builds upon the concepts in both of those games and polishes them to a mirror-like finish. For the cost of $15, you’re essentially buying an ocean of three-dimensional brawling depth – but before you can explore its complexities, you’ll need to learn how to swim. Though Sega and AM2’s Virtua Fighter series is easily the most technical 3D fighter, it can seem deceptively simply at first glance. You might be confused to find that there are only three inputs: punch, kick, and guard. Few moves require motions like the fireball quarter-circles of 2D games like Street Fighter; rather, most attacks boil down to a mere directional tap of the joystick and a button press. As pro players can tell you, chaining these movements together with the required split-second precision is easier said than done.

Each ripped and nimble fighter looks great, matching the crisp visuals of the previous on-disc releases. The animations have a sleek fluidity to them; half of the fun of watching a match comes from examining the agile movements of a skilled player. The sound design is less impressive: forceful elbows and uppercuts resound with a satisfying thwack, but some of the English dubbing is beyond god-awful – in a charming, “classic Sega” kind of way.

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Two additional fighters have joined the roster from the original VF5: Jean Kujo and Taka-Arashi, whose fighting styles fill gaps in the existing selection nicely. Jean’s expertise in karate lets him strike out with chops and kicks from his shifting stance, and many of his follow-up attacks can be charged for extra damage and fake-out opportunities. Taka-Arashi, who was last seen in Virtua Fighter 3 on Dreamcast, returns from his 13 year hiatus to bring sumo back in style. His easily-comboed palm strikes will have you feeling like E. Honda, but playing him to his full potential means knowing which crouched or standing stance to use and when.

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Lucas Sullivan
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Lucas Sullivan is the former US Managing Editor of GamesRadar+. Lucas spent seven years working for GR, starting as an Associate Editor in 2012 before climbing the ranks. He left us in 2019 to pursue a career path on the other side of the fence, joining 2K Games as a Global Content Manager. Lucas doesn't get to write about games like Borderlands and Mafia anymore, but he does get to help make and market them. 

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