Tom Clancy's Splinter Cell: Conviction - hands-on

A choke hold is a great bonding experience. Not between you and the man who’s holding a gun to your head – there’ll always be a tragic, longing awkwardness in that relationship – but between you and your fellow player, the guy flitting from shadow to shadow, circling around to spring up behind your captor and snap his neck like a bony pencil.

Or maybe, if he’s got one of his execution moves prepared, your friend will poke a hole between the eyes of the guard with Bauer-like aloofness. For these situations Splinter Cell Conviction needs a Manly Hug button, because when one spy helps out another, the mutual appreciation for one another’s usefulness is almost tangible.


Above: Russia takes silver in the 500m exploding hurdles

Gone, as far as the Yastreb Complex level tells, are the vaguely erotic acrobatic moves of Chaos Theory (the phrase “use me as man-rope you mucky cow” may never be heard again) and arriving are the well-phrased mechanics of Conviction we spoke about in our last preview, tuned for two players.

Steve Hogarty

Steve Hogarty is a London-based freelance journalist covering games and technology. His bylines have appeared in publications including GamesRadar, The Independent, Yahoo, VICE, Eurogamer, and more. He is also the co-host of the pocast, Regular Features.