Tim Schafer explains how Psychonauts nearly failed and took Double Fine with it

Okay, let's not beat around the bush: Psychonauts is one pretty special game. Loved by many, its cult status as a subversive platformer only served to solidify Double Fine's position as one of the most creative studios in the industry. It's so popular fans are still clamoring for a sequel, but in the latest issue of Edge DF head honcho Tim Schafer reveals Raz's memorable, mind-bending adventure was almost the downfall of his team. Read on for an extract from Edge's eye-opening interview...

“I didn’t think this one through. Starting another engine from scratch and having never worked on console games... We had one guy on the team who had worked with consoles previously.

That was a very dark time, because if the company went out of business it would have meant we had spent the past four years on nothing. The company never would have shipped a game. Psychonauts would become one of those infamous mystery games that no one ever played. So we just took it on the road and showed it to every single publisher, and they all passed on it except for Majesco. After that, we crunched really hard and made it!"

The latest issue of Edge, with Deus Ex: Mankind Divided on the cover, is out now. Download it here or subscribe to future issues.

Dom has been a freelance journalist for many years, covering everything from video games to gaming peripherals. Dom has been playing games longer than he'd like to admit, but that hasn't stopped him amassing a small ego's worth of knowledge on all things Tekken, Yakuza and Assassin's Creed.