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Nearly 30 years ago, an RPG veteran walked away from Fallout 2 after just a few conversations – with The Outer Worlds 2, he's finally "doing a sequel to a game that I created the IP for"
By Issy van der Velde published
News "That is something that I have not had the chance to do before"

The stealthy spirit of Arkham Knight returns in Lego Batman: Legacy of the Dark Knight, and I never believed a Lego game could pull this off
By Ali Jones published
Hands-on Hands-on | Gotham's goons never saw me coming

Gearbox boss Randy Pitchford feels like "we're just getting started" with Borderlands spin-off Tiny Tina's Wonderlands: "I would bet that we are going to spend more time on that"
By Catherine Lewis published
News Gearbox has "a whole team of people that love fantasy"

Resident Evil 7 was "possibly too scary" and "some people couldn't handle it," says director Koshi Nakanishi, and that's why Resident Evil 9 has a third-person mode to "make it slightly easier to deal with"
By Jordan Gerblick published
News "I want to make sure that people enjoy this game"

Oh good, Resident Evil Requiem director says "there are similarities" to the scariest scene in Resident Evil history, but on "another level" of "claustrophobic, unarmed" tension
By Jordan Gerblick published
News Capcom wanted to add "something fresh" to Resident Evil 9 instead of "copying and pasting over House Beneviento"

Final Fantasy 14 Dawntrail left the MMO's community fatigued and fed up, so Yoshi-P says devs are "planning to upgrade" new content that "can be enjoyed by a wide variety of different players"
By Anna Koselke published
News Square Enix hopes to "provide more interesting experiences"

Lego Batman: Legacy of the Dark Knight's combat was inspired by the Arkham series: "We also wanted to bring our own Lego approach to that foundation"
By Scott McCrae published
News "When we think about embodying Batman as a video game character today, of course we're inspired"

Capcom says that Resident Evil 9 will be "so-called 'old school Resident Evil'" in style, but its director teases a "new system" that creates a "complete roller coaster ride between the different aspects of the series"
By Josh West published
Interview Gamescom 2025 | We speak to Resident Evil Requiem's director and producer to learn how its horror was shaped by Biohazard, Village, and the Remakes
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