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PreviewIf Baldur's Gate 3 and Pentiment were blasted into space, you'd get Warhammer 40K: Dark Heresy – and after checking it out for an hour, I couldn't have plucked a better RPG from my dreamsBy Andrew Brown Published -
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InterviewAs The Outer Worlds 2 embraces "crunchy" role-playing, its directors say people are "more open" to deeper RPGs after Baldur's Gate 3: "It's good to bring that stuff to the forefront again"By Andrew Brown Published -
Hands-onI played Deadpool VR and its creative combat is excellent but I'm not sure it's good enough to make me tolerate the Merc with the Mouth's constant talkingBy James Daly Published -
Hands-onI played Invincible VS against the game's combat designer and loved every minute, despite getting my ass kickedBy James Daly Published -
Hands-onOnimusha: Way of the Sword is becoming my most anticipated game of 2026 but Sekiro fans should know it's not a difficult game – and that's OKBy James Daly Published -
NewsDestiny 2 is a mess right now but it's still one of the best-feeling shooters ever, so I'm encouraged to hear it was a "guiding light" for The Outer Worlds 2 gunplayBy Austin Wood Published -
NewsAfter modernizing the first three Dragon Quest games, remake producer says if the HD-2D games are "really well regarded," then "that would definitely create a movement within the company to want to do more remakes"By Scott McCrae Published 13 Comments -
NewsDragon Quest 1 & 2 HD-2D Remake producer says "getting the balance right" is crucial when modernizing a classic, so you don't have fans complaining, "'We've got the original one, we don't need the new game'"By Catherine Lewis Published -
News39 years after the legendary JRPG series began, Dragon Quest 1 & 2 HD-2D Remake includes a "new twist" that'll be a "really big surprise" for veteran fansBy Catherine Lewis Published -
Hands-onDragon Quest 1 & 2 HD-2D Remake reminded me why I love turn-based battles, but after 40 minutes with the game, I'm desperate to know what "really big surprise" the devs are hidingBy Catherine Lewis Published -
News007 First Light devs went through "all the source material" to create their James Bond and really nail his "Bondliness," but without doing "a retelling"By Scott McCrae Published -
News007 First Light contains some of "the largest" missions Hitman developer IO Interactive has "ever done" before, which could make it one of the studio's biggest games yetBy Anna Koselke Published -
Interview"You want to keep some of those iconic places, even if it's not necessarily realistic": Capcom is bringing us an "updated" Raccoon City in Resident Evil Requiem that shows off the extent of its destructionBy Jasmine Gould-Wilson Published -
News007 First Light's James Bond is "certainly handsome" but "he isn't a Ken doll," says IO Interactive: "The human aspect of him is something we were really trying hard to give you"By Anna Koselke Published -
News007 First Light is "not a reskin" of Hitman, IO Interactive says again, and the team brought in "amazing fresh talent" including devs with "specific driving expertise" to help build car missionsBy Dustin Bailey Published -
Interview"Everyone knows GoldenEye, it's a legendary game": 007 First Light boss says his goal is to make an all-timer James Bond game, even if the result is "very different" to HitmanBy Andrew Brown Published -
Preview007 First Light is more than just Hitman: James Bond edition, and I'm over any fears I might have had that IO couldn't deliverBy Ali Jones Published -
NewsFor the Hitman devs, 007: First Light felt like "coming home" because James Bond has been an "inspiration" for so longBy Dustin Bailey Published -
Hands-onOctopath Traveler 1 and 2 are two of my favorite turn-based RPGs, but I'm not sure how I'm going to go back to them after falling in love with Octopath Traveler 0's town-building modeBy Catherine Lewis Published -
NewsFinal Fantasy Tactics: The Ivalice Chronicles director open to revisiting the series' Game Boy Advance sequels if the remaster does well, but thinks the strategy RPG playerbase is currently a "bit small"By Scott McCrae Published
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