Gamescom
The latest Gamescom articles from GamesRadar+
Latest about Gamescom
-
NewsHollow Knight: Silksong speedruns have already begun and the game isn't even out yet, as world record holder for the limited Gamescom demo modestly calls his sub-3-minute run "pretty OK"
By Catherine Lewis Published -
-
NewsFinal Fantasy 14's Yoshi-P says "it could be" that new content for the MMO "goes down," as Square Enix hopes "many more players" would then be able to enjoy the content it does implement
By Anna Koselke Published -
NewsWorld of Warcraft takes home decorating in MMOs like Final Fantasy 14 and adds the freedom of The Sims 4 building to it, letting you "resize and rotate stuff" using 3D software made to look more "WoW-like"
By Jordan Gerblick Published -
PreviewKeeper is quintessential Double Fine, a strange creative concept with a truly wondrous execution: "We wanted to make something that we could probably never have gotten signed and published"
By Josh West Published -
PreviewLeft 4 Dead has held the horde shooter crown for 17 years, but John Carpenter's Toxic Commando is the best challenger yet
By Ali Jones Published -
newsCD Projekt Red veteran behind The Blood of Dawnwalker says time isn't just a "resource" in the RPG but a currency, which players are in control of "fully" as they contend with the vampire game's unique 30 day limit
By Issy van der Velde Published -
newsDune: Awakening dev says "when we do bring stuff like sandworm riding into the game, it'll feel like an epic moment like in the movies," but you can't "trivialize the sandworm" because that breaks Dune
By Issy van der Velde Published 7 Comments -
NewsWorld of Warcraft design lead says the upcoming housing feature is a "challenge" for performance and accessibility because it's not "anything like existing zones and the kinds of content that we've had before"
By Jordan Gerblick Published 6 Comments -
newsUbisoft brings back one of its best ideas: The Division 2 Survivors mode in the works, promising "updated take" on survival extraction with "clear communication and community involvement"
By Jordan Gerblick Published -
NewsDune: Awakening is a bit more “like a Dune survival RPG” than a full MMO, with multiplayer driving "that feeling of the universe being alive”
By Austin Wood Published 9 Comments -
NewsResident Evil Requiem monsters will throw furniture at you, which isn't even scary, it's rude
By Jordan Gerblick Published -
NewsSilksong is powerful, but a new foe emerges at Gamescom: over 70 million horny otome game players – "Today is truly a momentous day"
By Ashley Bardhan Published -
NewsRandy Pitchford says Borderlands 4 finally exists in a world where technology "caught up to the ambition of what our game is" and praises the '80s double-jump: "Where in the rules of physics can I leap into the air and, out of mid-air, jump again?"
By Ashley Bardhan Published -
Hands-onI love turn-based RPGs, but 20 minutes of Pokemon Legends: Z-A has convinced me that real-time combat could be the way forward for the series
By Catherine Lewis Published -
NewsWorld of Warcraft ends 21-year drought and adds housing with MMO's new Midnight expansion – but Blizzard has a good reason it took so long: "We couldn't just check off a box and do the minimum"
By Anna Koselke Published -
PreviewI've just played 30 minutes of Pragmata, and if you ignore the piggybacking child, this is Capcom bringing its classic shooter formula to the very front
By Andrew Brown Published -
NewsThe Blood of Dawnwalker dev says comparisons to The Witcher 3 are inevitable, but it's OK because "we are not compared to a bad game" and "we are making our own kind of beasts"
By Ashley Bardhan Published -
OpinionI'm begging Ghost of Yotei to learn these 5 lessons from Assassin's Creed Shadows if it wants to become the open world Japan champion
By Oscar Taylor-Kent Published -
NewsAfter 42 years, someone has finally worked out a way to make a mini version of my favorite '80s console, and it involves an AMOLED screen
By Phil Hayton Published -
NewsDuring development, Hollow Knight devs kept costs low with leftover lunches at their tiny office, and then the game sold 15 million copies: “My dad would sometimes pop up and give me $20"
By Scott McCrae Published
-