Sea of Thieves' Affiliate Alliance is a new remedy for lonesome pirates
One is the loneliest number... even for pirates
Sea of Thieves is a game tailor-made for cooperation with fellow seafarers, and the Affiliate Alliance is a new tool to help lonesome pirates find their crew.
The Affiliate Alliance is made up of community-made groups designed to coordinate between teams and attract players who might not have friends that play Sea of Thieves. Right now, there are English, French, Italian, Portuguese, Deutsch, and Russian communities for players around the world to connect and team up.
As a Sea of Thieves player who regularly captains a Sloop with no crew, I am precisely the Affiliate Alliance's target demographic. While admittedly I do enjoy the freedom and relaxing grind of manning a small ship in peaceful solitude, it's not as fun when a fully-provisioned and hostile Galleon ship descends upon my helpless one-man operation.
If you fancy yourself a uniter of sorts, you can submit to become an affiliate and lead your own community of social pirates. If approved, you'll join a Discord server with other community leaders and receive support from a Sea of Thieves Community Manager. There are a number of rules for submission though, straight from Rare:
- Uphold and follow our Pirate Code and Community Code of Conduct
- Have an active moderation team and policy
- Have at least 1000 members and be active for a minimum of six months
- Show high quality content with regular contributions
- Be primarily Sea of Thieves-related and a valuable addition to the wider community
Even the most seasoned pirates quake in fear at the site of Sea of Thieves' most treacherous threats. Here's how to beat the Kraken in Sea of Thieves and fulfill your rite of passage.
Sign up to the GamesRadar+ Newsletter
Weekly digests, tales from the communities you love, and more
After scoring a degree in English from ASU, I worked as a copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. Now, as GamesRadar's west coast Staff Writer, I'm responsible for managing the site's western regional executive branch, AKA my apartment, and writing about whatever horror game I'm too afraid to finish.
Stellar Blade director "grew up too poor to afford" a PS1, but when he finally got one in college, Ridge Racer and Final Fantasy inspired him to make games
Oh, that's why the Stellar Blade devs were terrified by demo players: one fan's spent "about 60 hours" maxing Eve's skill tree before the action RPG is even out