A GTA 5 patch has been released to address a number of single-player bugs, while Rockstar says it’s working day and night to fix a number of known issues with GTA Online, the game’s newly launched multiplayer component.
The GTA 5 patch addresses disappearing vehicles, interface issues and an inability to generate in-game cash. It also delivers fixes for Epsilon Program missions not progressing properly, the Atomic Blimp sometimes not appearing as a phone contact, and escape and collision issues, among other bugs.
Additionally, the studio confirmed a known list of GTA Online issues (listed below) following yesterday’s launch.
"We are continuing to look into these issues and are working around the clock on resolving them as quickly as possible," Rockstar said. "This includes close monitoring of our support systems, forums, social media, and in-game data to measure traffic along with community sentiment to ensure ongoing improvements to stability."
Rockstar is yet to comment on reports that some users, including OXM journalist Jon Blyth, have had single player save data overwritten since playing GTA Online. The studio says it’s currently looking to address the following issues.
- Occasional "Rockstar Cloud Servers Unavailable" error message
- Freezing sometimes while loading into first race in GTAO with "waiting for other players" on the screen
- Intermittent "Failed to Host a GTA Online Session" error messages
- Race Corona (start area, marker) occasionally not showing up for first race
- Errors saying "Timed out when matchmaking for a compatible GTA Online Session to join"
- Occasional errors about jobs failing to start or load
- General issues with the Social Club site and Social Club features
- Misc. network and server-related error messages, disconnections, or cloud server errors
- Errors saying "Mission Failed" as soon as the mission begins during a session