Skip to main content
Join The Community
- Join our community
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Videos
    • GR+ Replay - Submit Your Clips
    • G+RLS Podcast
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • BlizzCon 2026
  • Countdown to GTA 6
  • Join our monthly RPG Club
  • Game of the Week
  • G+RLS Podcast
  • GTA 6
  • Best gaming tech
  • RPG Hub
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Action Games
  3. Remember Me

Remember Me's score is worth remembering

Features
By Sophia Tong
Published 19 June 2013

Composer Olivier Deriviere shares his thoughts on his latest project

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Creating a memorable score

Creating a memorable score

Setting the tone for Neo-Paris was a challenge that composer Olivier Deriviere was ready to face. His music can be heard in his other video game-related projects, including Alone in the Dark as well as the Obscure series. Capcom's Remember Me is set in a fascinating city, in a time where people are able to store and share memories. To accompany this sci-fi setting is an equally exciting score, which mixes electronic music and the Philharmonia Orchestra. Continue through the gallery for our interview with Olivier and then have a listen at the sample links provided below. Let us know what you think about the game and/or the music in the comments. Also, check out our review of Remember Me, for more information on the game. Olivier's score can be purchased on iTunes.

Page 1 of 9
Page 1 of 9
GamesRadar: How did you get into composing music for video games?

GamesRadar: How did you get into composing music for video games?

Olivier Deriviere: Mainly, because I love video games. Historically, I was involved in the late demo scene, I was quite young but really passionate. Years later I chose to become a video game composer even though I didn't know how to achieve this. I spent most of my time for about a year travelling and meeting with people in the video game industry. In 2002 it was quite small, and luckily one day I met a great producer that introduced me to a development studio, Hydravision. I scored their first game called Obscure and since then I haven't stopped trying to score new and exciting projects!

Page 2 of 9
Page 2 of 9
GR: How do you like it compared to film / tv?

GR: How do you like it compared to film / tv?

OD: From my perspective the film industry is much more mature than the video game industry. People have codes and they know how to achieve a movie by following some primary rules. It doesn't mean that the movie will be any good but at least there will be a movie at the end of the process. For games it's a totally different story. First, the technology is always evolving and depending if you work on a mobile game, an indie game or a AAA your ways of thinking and working will be totally different. But what is really crazy is depending on the team you will work with, everything will be different. There are no rules; even the developers sometimes don't know how to make their own game at first so when it comes to music it can turn really crazy!

Page 3 of 9
Page 3 of 9
GR: Could you tell us about the Remember Me score? What was the direction for it?

GR: Could you tell us about the Remember Me score? What was the direction for it?

OD: The Remember Me score includes the Philharmonia Orchestra recorded in London and a lot of pure electronic music. But the most interesting part is the electronic manipulation of the orchestra. In Remember Me memories can be digitized then stored to be shared or sold and Nilin, the main character, has the ability to hack and manipulate those memories. We really wanted to capture this in the music so we had to record an acoustic performance, digitize it and manipulate it. I'm kind of relieved it's behind me because at the beginning I really had no idea how I was going to approach this concept with a symphony orchestra! That was quite a journey!

Page 4 of 9
Page 4 of 9
GR: Did you have your own ideas in mind when you were given the job? Or was the tone set by the audio director?

GR: Did you have your own ideas in mind when you were given the job? Or was the tone set by the audio director?

OD: The tone was given by Jean-Maxime Moris, the creative director, but as I said earlier, depending on the developer, the way of working can be completely different. I've always worked really closely with audio directors since they are the central point of audio. They are in charge of getting the music done as well as implementing it, we really work as a pair and we are following what the creative director wants. So my job is to listen to what his intentions are and translate them into music. Of course Jean-Maxime never told me what to write, but his words led me to what you have now in the game. I think this process is great to perfectly match the game with a unique sound.

Page 5 of 9
Page 5 of 9
GR: How did you approach the score knowing that the setting is in this futuristic dystopian society?

GR: How did you approach the score knowing that the setting is in this futuristic dystopian society?

OD: Jean-Maxime didn't want the Dystopian society to feel evil or dark because people have embraced it. It was quite surprising to me and I loved that idea, to compose music that was about the wonderful society Neo-Paris pretended to be. What I did was to take the melody and play it as a half major chord, half minor chord in the same phrase to unbalance the mood. It may sound too cerebral but it's only half the trick! This very melody is actually part of Nilin's main theme. Jean-Maxime wanted the music to follow Nilin's reconstruction. In the end, the music is much more about her than anything else.

Page 6 of 9
Page 6 of 9
GR: Are there any interesting/different uses of the music that change with the gameplay? Is the score dynamic or more cinematic?

GR: Are there any interesting/different uses of the music that change with the gameplay? Is the score dynamic or more cinematic?

OD: Interactivity has always been my main concern when scoring a game. I know games have for a long time been trying to copy what Hollywood has to offer but it seems the future is brighter and games are now emancipating. As for Remember Me it's a story-driven game, therefore there are a lot of cutscenes that needed music, however, the basis is not the story but the gameplay. It means that every cue is connected to the gameplay, the music narration is within the gameplay and although you spend half the time exploring Neo-Paris, the other half is about fighting against enemies. I really wanted the music to be organic during the fights so I spent a lot of time with the team trying to add a connection to each move the player can make and provide a sense of reward.

Page 7 of 9
Page 7 of 9
GR: How was the process compared to other video game projects youve worked on?

GR: How was the process compared to other video game projects youve worked on?

OD: The process was similar in that I worked really closely with the development team to provide all the music that the game needed. But the big difference was they used a third party audio engine called Wwise, which allowed me to work directly on the music implementation from my studio. For Alone In The Dark, I had to design the music tool and then moved my studio into Eden Games to supervise the implementation. Thanks to Wwise I could do all my research and experiments from the studio then I would send the Wwise files to the audio director and he just had to connect my session to the game. It was seamlessly implemented and perfectly musical.

Page 8 of 9
Page 8 of 9
GR: Its been said that having a female protagonist in a game is a risk for sales, what are your thoughts on that?

GR: Its been said that having a female protagonist in a game is a risk for sales, what are your thoughts on that?

OD: It is said that games tend to interest mostly young males, teenagers and if you want to have a female protagonist as the main character then it has to appeal to that audience (with all the clichs). However I don't think this is relevant. If you look at movies such as Alien, The Terminator or more recently Game of Thrones, the public is really fond of Ripley, Sarah Conor or Arya Stark and they don't fit the stereotype. They are strong, unique characters thrown into amazing situations with a great execution. So it's not the sexual appeal of a character that defines the excitement, its in the execution of developing a character.

Page 9 of 9
Page 9 of 9
CATEGORIES
PC Gaming PlayStation Xbox Platforms
Sophia Tong
Sophia Tong
Sophia is a transplanted Canadian who loves video games, dogs, poutine, snowboarding, photography, food, and naps.
  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter
Read more
Assassin's Creed Black Flag Resynced screenshots on Xbox Series S
Assassin's Creed As Black Flag Resynced's audio evolves, one dev admits some things stay the same: "Edward drowning is me!"
 
 
A close-up of Sofia in Resonance: A Plague Tale Legacy
Adventure Games "We nailed it": Resonance A Plague Tale Legacy's designer on pairing "brutal" tone with fun combat
 
 
Pragmata co-star Diana
Third Person Shooters "There are only so many buttons on a controller": How Pragmata overcame huge design challenges
 
 
A close-up shot of an ancient vampire with shining eyes and long fangs in The Blood of Dawnwalker
Action RPGs "We miss when genre wasn't a thing," say The Blood of Dawnwalker devs making their dream RPG
 
 
The Blood of Dawnwalker protagonist Coen standing shirtless, showing runes carved into his skin, as the village healer stands behind him
Action RPGs The Blood of Dawnwalker star was "too excited" in front of veteran Witcher 3 and Cyberpunk 2077 devs
 
 
Gustave fights a mime
RPGs Clair Obscur: Expedition 33 devs were told that "no one" would like one of the RPG's best systems
 
 
Latest in Action Games
A photo showing a smiling Hideo Kojima standing in front of a Kojima Productions logo following the Physint reveal
Action Games Hideo Kojima didn't think Physint would be canceled as it's "the biggest selling" game he could make
 
 
Castlevania: Belmont's Curse
Action Games A Castlevania: Belmont's Curse demo kicks off the Halloween season in October
 
 
Wolverine and Mystique lean on a railing on a Madripoor rooftop in Marvel's Wolverine
Action Games New Marvel's Wolverine update makes the game's infamous scent trails "less intense"
 
 
God of War Laufey
God of War The Last of Us director regrets using God of War Laufey as an example of the sorry state of AAA
 
 
Wolverine snarls as he tears apart a Sentinel from within in Marvel's Wolverine, his suit tattered and covered in blood
Action Games Marvel's Wolverine beat Death Stranding 2's entire lifetime PS5 revenue in 3 days, analyst estimates
 
 
Young Link stands in the rain, looking shocked in a screenshot from The Legend of Zelda: Ocarina of Time remake.
The Legend of Zelda Ex-Nintendo marketing lead says "thank god" the Zelda Ocarina of Time remake is dodging GTA 6
 
 
Latest in Features
Screenshot from an Overwatch trailer, showing Doctrine, a slick vampire with red glasses and an armored suit.
FPS Games I suck at Overwatch but I was dominating with new hero Doctrine, so I smell a nerf coming
 
 
Robert Downey Jr. in Avengers: Infinity War
Marvel Movies Move over Endgame – Avengers: Infinity War might just be the most important MCU movie
 
 
Theodora lounges in a chair in Fire Emblem: Fortune's Weave
RPGs Fire Emblem: Fortune's Weave is my ideal RPG sequel and the Three Houses followup I always wanted
 
 
Mortal Shell 2 shell in dark iron armor
Action RPGs The worst experience I've had with a game all year: Bugs in Mortal Shell 2 nearly killed it for me
 
 
The Blood of Dawnwalker
RPGs I never want to play the best-written Blood of Dawnwalker mission ever again
 
 
Kyle Chandler as Hal Jordan in Lanterns
DC TV Shows Lanterns has finally introduced one of the most important Green Lantern characters, but I can't believe how small her role is
 
 
LATEST ARTICLES
  1. Kyle Chandler as Hal Jordan in Lanterns
    1
    Lanterns has finally introduced one of the most important Green Lantern characters, but I can't believe how small her role is
  2. 2
    Dark Souls director Hidetaka Miyazaki was always "fascinated" by the "weird" executives of other companies: "I use some of them as enemy characters in our games"
  3. 3
    1 hour in, Genshin Impact devs' cozy life sim feels like cosmic Animal Crossing – but that might not be a bad thing
  4. 4
    Assassin's Creed Brotherhood is still basically the DNA of all Ubisoft open-world games
  5. 5
    Hideo Kojima didn't think Physint would be at risk of cancelation because "this is the biggest selling title I could possibly create"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • About us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...