iPhone/iPad review of the day: Burn it All – Journey to the Sun serves up puzzles for pyros

On iPhone/iPad
Game:
Burn it All %26ndash; Journey to the Sun
Price: $0.99/%26pound;0.59
Size: 57.1MB
Get it now on iTunes:US/UK

But while Burn it All has a lot of different elements at play, the execution can be rather inconsistent. It took a solid dozen stages before the game really showed its potential to offer any kind of challenge, but beyond that, only some of the missions really required careful planning to complete. Most of the time, you can just whisk the flame to various points on the screen and hold down the speed-up button to flip on towards the next stage, though earning all the gems (like stars in Angry Birds) in each stage demands a bit more precision. The second half of the game institutes a Time Loop mechanic where you'll have back-to-back opportunities to use different types of flames in the world, which is a solid twist on the formula but ultimately one that makes the later stages a bit easier to breeze through.

The touch controls occasionally disappointed at times, with flames not always moving as fluidly as intended, plus the game consistently pesters you for an App Store rating, which can be incredibly irritating. But Burn it All %26ndash; Journey to the Sun does have its moments, and the production values are quite solid, with some very catchy tunes powering the pyromania. Beyond the four current worlds, a fifth is planned in a future update %26ndash; one that we hope will really bring all of these diverse elements together and deliver a more focused and challenging puzzle experience.

May 9, 2011

Freelance writer for GamesRadar and several other gaming and tech publications, including Official Xbox Magazine, Nintendo Power, Mac|Life, @Gamer, and PlayStation: The Official Magazine. Visit my work blog at http://andrewhayward.org.