Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
Best FPS games: A screenshot of the Doom Slayer shooting a Cyberdemon in the game Doom Eternal.
FPS Games The 25 best FPS games to play in 2026
Destroy All Humans!
Games "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
Grim Fandango
Adventure Games "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
An older bearded man in a cap stood in front of computer equipment in Half-Life Alyx
PC Gaming What to expect from Valve in 2026: the return of the Steam Machine, a new VR headset, and more Half-Life 3 rumors
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
Best PC games: Screenshots of Baldur's Gate 3, Helldivers 2, Split Fiction and the Resident Evil 4 Remake
PC Gaming The 25 best PC games to play in 2026
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
Leon Kennedy drives a car at night in Resident Evil Requiem, with the GamesRadar+ On The Radar branding
Resident Evil 14 years later, Resident Evil Requiem achieves what the series' most controversial game couldn't
Indiana Jones and the Great Circle screenshot showing Indiana looking out pensively, with GamesRadar+'s Best of 2025 logo in the top right-hand corner
Adventure Games "Stay true to your gut": Indiana Jones and the Great Circle dev on making a successful adventure for such an iconic hero
Silksong heroine Hornet on dark rocks
Action Games We will never get another game like Hollow Knight: Silksong
Rayman 2: The Great Escape main character smiling and running
Platforming Games How Rayman 2 "offered 2D gameplay situations in a 3D environment" to get the best of both worlds
A shootout in Warframe: 1999
Games 12 years in the making, here's how Warframe went from "Hail Mary" to ongoing success story
best Xbox One games
Games The best Xbox One games of all time
Highguard screenshots
FPS Games I love Highguard's 2Fort-style sieges – when they actually happen
  1. Games
  2. Action
  3. Half-Life 2

How Valve cracked open the FPS formula and then put it back together in Half-Life 2

Features
By Matt Clapham published 23 March 2017

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

Gordon Freeman has nothing to say. Well, not verbally anyway. As one of gaming’s best-known silent protagonists, he has no syllables to utter and no quips to dispense. Freeman’s lack of chat is a deliberate black hole of meaning. And yet that’s exactly what Valve needed to craft an FPS renowned for storytelling as much as shooting.

Freeman, you see, is the perfectly engineered observer and vessel. Here is a character so flimsy that his silhouette slips away from your mental grasp like soap in the bath, leaving behind only a crowbar, a pair of glasses and a HEV suit. Even his face is a disturbingly literal interpretation of the everyman, based on a recombination of male Valve employees (he has no full in-game model). He is silent so that Valve’s world can speak. He is transparent so that your immersion in its action and its story remain uninterrupted.

And what a scenario you are drawn into. Freeman is brought out of stasis after his take-it-or-leave-it job offer at the end of the first game to find that Portal storms have ravaged the planet and Earth has surrendered to the otherworldly Combine following total defeat in the Seven Hour War. Humanity’s reign is done, as you can clearly see etched into the faces of the cowed peons that filter through the dilapidated train station you alight into. All that’s left is to stick one in the fat folds of your new telepathic slug oppressors.

You may like
  • Mass Effect 2 - Garrus The 25 best video game stories of all-time
  • Best FPS games: A screenshot of the Doom Slayer shooting a Cyberdemon in the game Doom Eternal. The 25 best FPS games to play in 2026
  • Destroy All Humans! "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all

Even this initial shot establishes how Valve intends to relay its fiction: by showing first, and with telling a distant second. You don’t need a chunk of exposition to clarify the dynamic between the gun-cradling Civil Protection officers on one side of a cattle cage and the gaunt, dirty humans that shuffle these halls (though you can talk to the denizens to better understand their misery). And while you can’t avoid the omnipresent face of Dr Wallace Breen, Earth’s administrator, delivering the first of his ‘Breencasts’, nothing forces you to stop and absorb details of this suppression field.

So whether you’re here for a story or just want to blow away some aliens, Valve does what it needs to with curt efficiency, by setting up an Orwellian regime of brutal intolerance couched in double-speak (“our benefactors”), demonstrating the stakes and giving us a villain to topple. But then the big V goes one step further and makes it personal. Before you’re given any means of reprisal, an officer casually knocks a can from the top of a bin and demands that you pick it up. Disobey and he’ll knock you about with his stun baton. In part, it’s a small tutorial on how to work with the Source engine’s physics, but nothing reinforces the jackbooted cruelty on display so much as being subject to it yourself. It also draws out a primal urge to punish those who make you suffer. Expertly manipulated or not, It’s hard not to draw some grim satisfaction the first time you bury Freeman’s crowbar in one of those stupid, masked faces.

Freeman has his signature weapon, but Half-Life 2 has its own: the Gravity Gun. (Yes, okay, we mean the Zero Point Energy Field Manipulator. Nerd.) This gun-cum-physics tool distorts the fabric of the game, to the point that headcrab-zombie-infested secret city Ravenholm – Half-Life 2’s sharp left-turn into horror film territory – was transplanted out of intended sequence so Valve could justify us flinging circular saw blades and flammable canisters at its possessed inhabitants. The Gravity Gun has other combat purposes, such as returning a grenade to its sender, but it speaks loudest about Valve’s intentions. According to the dev’s managing director, Gabe Newell, one of the team’s key design goals was to make Half-Life 2’s world feel more interactive and less like a stage. In the Gravity Gun, Valve grants itself a licence for physics puzzling and comedy, as well as a rare sense of physicality.

Comedy? Yep, because long before the ragdoll anarchy of the Gravity Gun’s supercharged form, Half-Life 2 lets you paint an onrushing enemy with a lobbed can of white paint, or batter them ineffectively with a cardboard box. Far from undercutting the grim future the game depicts, this humanises its harder sci-fi edges and makes it more effective. No one needs a little laugh more than those whose future is darkest, after all.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Despite how marvellously effective physics is as a binding agent for both atmosphere and gameplay, there was a time when Valve considered it an incredibly risky gambit to include at all. Before Half-Life 2 came out in 2004, the last well-known game to pin its hopes on a more physical game world was 1998’s Trespasser. This spin-off of Jurassic Park was no clever girl, but a critical and commercial failure for the ages, due to its weightless objects and interminable box-stacking puzzles.

It’s not that every physics element in Half-Life 2 is a winner – weighing down a ramp so you can drive a floaty hovercraft over it feels more like a tech demo than a puzzle. But when these sometimes finicky elements do work, it’s for the betterment of the game, and represents a huge achievement for Valve’s risk-taking.

That pioneering spirit is commonly overshadowed by the other things Half-Life 2 does so well. But for a game filled with new ideas and toys, that’s easy to do. The game continually reinvents itself from your early escape from City 17 right up to your inevitable return. Water Hazard and Highway 17 take detours into vehicle combat, for example, as well as problem solving on a different scale. Sandtraps grant you the use of Antlion Pheropods and with them the ability to command a force of giant bugs, which can be used to mark enemies for a gruesome nibbling, and to summon drones to use as meat shields. Striders – towering mechs engineered by the Combine – force you to use cover and hit-and-run tactics, their tripod design and dominating presence like something out of War Of The Worlds.

You may like
  • Mass Effect 2 - Garrus The 25 best video game stories of all-time
  • Best FPS games: A screenshot of the Doom Slayer shooting a Cyberdemon in the game Doom Eternal. The 25 best FPS games to play in 2026
  • Destroy All Humans! "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all

Adding to all the excitement are ricocheting energy balls that introduce a deadly little game of Super Breakout into the chaos of a firefight. Valve feared making a shooting gallery, and responded with a riot of gameplay ideas, granting the kind of variance that is still rare enough to be applauded 12 years later.

But it’s not the toys or the plot, or even the physics, that make City 17 worth revisiting. There’s an intangible secret ingredient that has earned this game its place in history and a Game Of The Decade Award: consistency. It’s not that every element is of the same quality, but that every part of the game hangs together and supports the others in a vast, complex ecosystem of complementary design.

So the story is told not just by our main actors performing in front of us, but in family photos on Eli Vance’s desk, newspaper clippings on Dr Isaac Kleiner’s lab wall and sad skeletons in the houses on Highway 17. It’s told by architecture and graffiti and decor. Little microtales pop up everywhere you go –look for it and you can see evidence of the Combine draining the seas (once planned as a more major plot point), most obviously in the landlocked dock towards the start of Highway 17. Homes are filled with bric-à-brac: pans still on the stove; mattresses stuffed in attics. This doesn’t seem like a surprising amount of detail by today’s HD standards or examples of world building, but it’s just the right sprinkling of mundanity to ground the unthinkably obsidian panels of alien metal eating away at the rundown tenements. It makes you feel for those who used to live there.

Likewise, the physics isn’t just deployed for Gravity Gun puzzles, but for player guidance and interaction (the crowbar also plays its role, becoming a “feeler” in Newell’s words). And though the toys often feel like pre-packed ideas that provide a sparkling hint of novelty, taken together they offer a building repertoire of tricks and aids that vary the rhythm of play. Amazingly, across all this, there are few genuine lows.

And how very Valve that so much of that comes down to its development structure, where teams were split up into ‘cabals’ of different design disciplines. Even choosing the name ‘cabal’ – which refers to a secret political faction – is fitting for a company that shrouds itself in obscurity. If you think about it, Valve practically used Half-Life 2 as a Trojan horse for its now-ubiquitous Steam service. Each cabal would take ownership of a particular aspect of the game, so that, for instance, level designers could make satisfying spaces with simple prototypes, until they were ready for artists to take over and turn them into credible places.

But even this process wasn’t enough. For Half-Life 2, Valve created a Panopticon-like ‘cabal cabal’, which amalgamated members of several different teams. This group took on the responsibility of pulling back focus, ensuring that the high-level goals of consistent quality and entertainment were met. That’s why so much in Half-Life 2 is only glimpsed, but also why it’s held up to scrutiny for more than a decade. In its pursuit of excellence, Valve elected to give us only its best.

Returning to Combine-infested Earth today is more than a mere act of nostalgia or historical tourism, then. Yes, you can spend time in the company of one of the best female wingmen in games, the kickass resistance fighter Alyx Vance, or see where Andrew Ryan from BioShock potentially picked up his oration skills. But that’s not why a quick trip down the train tracks with a crowbar won’t end until you topple the Combine Citadel and all its inhabitants.

Half-Life 2 is a game made to immerse on every level, through a combination of world-building, puzzles and combat, and while it has inevitably fallen behind visually since 2004, Freeman still fades away just as competently as ever, leaving no barrier between you and one of gaming’s best-realised adventures.

This article originally appeared in Official PlayStation Magazine. For more great PlayStation coverage, you can subscribe here.

CATEGORIES
Xbox One Platforms Xbox
Matt Clapham
Matt Clapham
I've… seen things you people wouldn't believe… Attack ships on fire off the shoulder of Orion. I watched c-beams glitter in the dark near the Tannhäuser Gate. All those… moments… will be lost in time, like [small cough] tears… in… rain. Time… to die…
Read more
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
 
 
Best FPS games: A screenshot of the Doom Slayer shooting a Cyberdemon in the game Doom Eternal.
FPS Games The 25 best FPS games to play in 2026
 
 
Destroy All Humans!
Games "Instead of being 80% UFO and 20% on foot, we flipped it": How Destroy All Humans' sci-fi action oddity conquered all
 
 
Grim Fandango
Adventure Games "The physical world gave us possibilities we didn't have before": How Grim Fandango's 3D world revolutionized PC gaming
 
 
An older bearded man in a cap stood in front of computer equipment in Half-Life Alyx
PC Gaming What to expect from Valve in 2026: the return of the Steam Machine, a new VR headset, and more Half-Life 3 rumors
 
 
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
 
 
Latest in Action
Protagonist Jordan in a screenshot from the reveal trailer for Intergalactic: The Heretic Prophet.
The Last of Us Neil Druckmann's teasing the return of a The Last of Us actor in Intergalactic: The Heretic Prophet
 
 
Assassin's Creed Shadows screenshot showing female protagonist Naoe
Assassin's Creed Assassin's Creed Shadows features "will make their way to other games," franchise lead says
 
 
GTA 6
Grand Theft Auto Ahead of GTA 6, Take-Two CEO says "It’s hard for me to imagine" including ads in a $70-$80 game: "It would seem unfair"
 
 
Death Stranding 2 PS5 screenshot
Action Games Death Stranding 2's PC player peak is better than both versions of the original game combined
 
 
The Legend of Zelda: Breath of the Wild
The Legend of Zelda Breath of the Wild star didn't know what game she was trying for, nor that it was the title role
 
 
GTA 6 Lucia
Grand Theft Auto Crimson Desert could challenge GTA 6 for Game of the Year, claims GTA 5 dev – but only if Rockstar "drop the ball"
 
 
Latest in Features
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
A man sits astride a wolf mount on top of a mountain in Crimson Desert, which isn't on Game Pass.
Adventure Games 100 hours of Crimson Desert made me realize how perfect Breath of the Wild is
 
 
LATEST ARTICLES
  1. Protagonist Jordan in a screenshot from the reveal trailer for Intergalactic: The Heretic Prophet.
    1
    Neil Druckmann's teasing the return of a The Last of Us actor in Intergalactic: The Heretic Prophet
  2. 2
    Todd Howard says Oblivion leaks didn't help Bethesda or players: "Everyone is gonna have a different version"
  3. 3
    Slay the Spire 2 devs respond to the flurry of negative Steam reviews: "No change is necessarily permanent"
  4. 4
    The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
  5. 5
    3 new to Netflix movies I recommend you watch this weekend (March 21 - March 22)

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...