Ghost of Yotei
The latest Ghost of Yotei articles from GamesRadar+
Latest about Ghost of Yotei
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NewsGhost of Yotei lead was "saddened" he had to tone down the game's flashback mechanic, which was originally far more complex: "I knew it was the right choice"
By Anthony McGlynn Published -
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NewsGhost of Yotei director says Sucker Punch didn't want to be violent for the sake of it in its open-world Japan epics, even if "in video games, you get a lot of pressure just to do it sometimes"
By Scott McCrae Published -
Now PlayingGhost of Yotei finds peace in violence and is unquestionably PS5's most relaxing revenge story
By Fran Ruiz Published -
NewsAAA games like the $70 Ghost of Yotei are really just for "more affluent people," says analyst, as soaring prices push players toward free games and Fortnite: "People just don't realize, because they're not paying attention"
By Moises Taveras Published 31 Comments -
NewsGhost of Yotei hit 3.3 million sales in its first month, making it a PS5 best-seller and putting it on track to hit the 5 million sales milestone that took Tsushima 4 months
By Scott McCrae Published -
NewsXbox wants to know how fun Ghost of Yotei is in a new survey, and fans immediately have some questions of their own: "Does this mean the game will be available on Xbox?"
By Catherine Lewis Published 7 Comments -
OpinionRPG fans stay winning: 2025 has been a critical hit for the genre, though I'm anticipating a GOTY bloodbath
By Andrew Brown Published -
News"It did great": Ghost of Yotei sales are matching the famously efficient Ghost of Tsushima in the US, analyst says
By Anthony McGlynn Published 11 Comments -
NewsGhost of Yotei is Sony's best-selling PlayStation release in Europe since Marvel's Spider-Man 2 in 2023, beating Death Stranding 2 and Helldivers 2
By Scott McCrae Published -
NewsGhost of Yotei studio Sucker Punch "can only do one thing at a time," admits co-founder – and that's why the "really important" decision of its next game is so hard: "It kind of has to be your best idea, right?"
By Anna Koselke Published -
InterviewGhost of Yotei's art director wanted the RPG to look like a "living painting," but the detail required stresses even me out: "When the wind blows, the trees know how strong the wind is"
By Andrew Brown Published -
NewsGhost of Yotei creative director says "the cognitive overload of all of the systems and all the buttons on the controller can be quite intense"
By Kaan Serin Published -
NewsGhost of Yotei has so much climbing because the devs wanted to focus on the "idea of freedom," and because Hokkaido really is that steep and "epic"
By Kaan Serin Published -
NewsGhost of Yotei lead says the "easier" Sucker Punch made the Tsushima sequel, "people liked it less" – but devs didn't want to "alienate a bunch of people" with its Lethal difficulty, either
By Anna Koselke Published -
NewsGhost of Yotei devs "like having a clean screen" free of mini maps and yellow paint: "Why would we muck it up with all this stuff on the screen if we can figure out other ways to guide you?"
By Catherine Lewis Published 9 Comments -
guideWhere to find all Ghost of Yotei hot springs
By Rollin Bishop Last updated -
Now PlayingPSA: These two hidden Ghost of Yotei settings give the action absurd levels of aura
By Oscar Taylor-Kent Published -
GuideWhere to find all the Wolf Dens in Ghost of Yotei
By Rollin Bishop Last updated -
GuideAll Ghost of Yotei Altars of Reflection locations and where to find them
By George Yang Last updated -
GuideWhere to find the Ghost of Yotei undying armor set
By Leon Hurley Published
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