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The Outer Worlds 2 Metacritic score matches the impressive reviews for the original 2019 RPG, with the two tied as Obsidian's fifth-best games
By Scott McCrae published
News Tied with South Park, that is

The Outer Worlds 2 review: "The Fallout New Vegas creators have crafted a masterful space age RPG that's willing to play game master to my silliest decisions"
By Heather Wald published
Review

Baldur's Gate 3 director Swen Vincke is "happy" Larian devs talk about "what they did wrong" with their RPGs, but says "they should just chill out" and remember the good things too
By Anthony McGlynn published
News Larian isn't a studio to rest on its laurels

Vampire: The Masquerade - Bloodlines 2 is finally here 21 years after the original RPG, but its 'Mixed' Steam reviews prove it's not love at first bite: "It's not a Bloodlines sequel"
By Anna Koselke published
News "Just treat it as vampire Dishonored"

Clair Obscur: Expedition 33 lead says "it would be harder to embrace our Frenchness even more" unless Sandfall "put snails and frogs everywhere in the next game"
By Jordan Gerblick published
news Clair Obscur might've created a new genre: the FRPG

I'm convinced all roads lead back to Baldur's Gate 3, as Heroes of Might and Magic: Olden Era has inspired my first Paladin run in the RPG
By Jasmine Gould-Wilson published
Now Playing Now Playing | Oath of Vengeance is basically the same as a hero, minus the dragons – right?

Starfield designer admits Bethesda's space epic isn't "the same caliber" as Fallout and Elder Scrolls because it's full of procedural generation: "The planets start to feel very samey"
By Ashley Bardhan published
News It's good, but not great for Bethesda

Bethesda's Fallout bundle is 70% off and gets you every main Fallout game and all DLC for $43 in one of the best Steam RPG deals of the season
By Jordan Gerblick published
news They wouldn't have believed this in 1997

Screw up too hard in The Outer Worlds 2 and your companions may fight you "to the death" because Obsidian wanted the RPG's cast to feel "like they're their own people"
By Jordan Gerblick published
News "We wanted to make sure that the companions felt more realistic with how they dealt with the player"
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