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Fallout 5: Everything we'd like to see in the next Fallout

Fallout 4
(Image credit: Bethesda)

Fallout 5 certainly feels like an inevitability - especially when you consider the ongoing success of the post-apocalyptic action RPG. But with Bethesda set to bring us Starfield later this year - and with Elder Scrolls 6 in the works - we likely won't see anything concrete on a new main series entry for Fallout. Still, we would love to see a potential Fallout 5 build upon the best of the series as well as the more recent entries like Fallout 4 and Fallout 76 to deliver something new. This list takes a look at everything we'd love to see in Fallout 5, whenever it may decide to peek its head from its underground, nuclear apocalypse-proof vault.


1. Bring back the Karma system

Fallout: New Vegas

(Image credit: Bethesda)

The Karma system has been a mainstay feature in the Fallout series since Fallout 1, but it was one element that didn’t make its way into Fallout 4. The karma system really makes you feel like your choices actually have an effect on the world around you. If you go about murdering everyone, you’ll get yourself a nasty reputation and people will view and treat you differently as a result. It helps to add a deeper level of immersion to the RPG aspect of the series, and makes you think twice about the choices you run with. Without Karma, it felt like every choice you made in Fallout 4 only served to change the way your companions view you, which felt a little hollow in comparison. 

2.  Keep multiplayer out and bring co-op in

Fallout 4

(Image credit: Bethesda)

Fallout 76 does have some things going for it, but if it's taught us anything it's that multiplayer isn’t always the answer. The Fallout series has always been a strong single-player offering, and with so many multiplayer games finding their way onto the market, it’s hard not to hope Fallout stays true to its roots. Since Howard has already said it will likely be single-player focused, we shouldn’t have to worry too much, but it would be great to see co-op play introduced alongside single-player a la Dark Souls 3. 

3. A polished and more refined building system 

Fallout 4

(Image credit: Bethesda)

Building settlements in Fallout 4 was a great new feature that finally gave all that junk you find lying around a purpose, but it’d be nice to have this polished and refined so it’s a little less clunky in places - although some of the best Fallout 4 settlements have overcome the quirks. Placing big sheets of metal into just the right spot with a controller could sometimes be a bit of an ordeal. While settlement building is a lot of fun, the mechanics and interface could use some fine-tuning to make it less awkward to control come Fallout 5. 

4. Give us more dialogue options 

Fallout 4

(Image credit: Bethesda)

Variety is the spice of life, as the saying goes, so we’re all for more choice in the next Fallout. As fun as the sarcastic option could be, the choice of just four options to reply with sometimes felt a little thin in Fallout 4, and while a similar amount of choice was offered in previous titles, it'd be good to see the next offer up an extra helping. Having more choice can't hurt, and it'll just add to the feeling that you're in control of how you want your character to be. 

5. Give us a whole new setting to explore

Fallout 4

(Image credit: Bethesda)

As interesting as the Commonwealth was, we hope Fallout 5 will continue the series trend of introducing us to a new setting. Having a new setting keeps everything feeling fresh and exciting, and it's always interesting to see a new location with Fallout's retro-futuristic flare. From Washington DC in Fallout 3 to New Vegas in Fallout: New Vegas, right up to Boston in Fallout 4, the thought of being able to explore what a new location has to offer makes the thought of the next Fallout all the more enticing. 

Can't wait for the next Fallout? Why not check out our definitive ranking of the best Fallout games of all time? Or check out Games like Fallout Shelter for something more tangential. 

Heather Wald
Heather Wald

I started out writing for the games section of a student-run website as an undergrad, and continued to write about games in my free time during retail and temp jobs for a number of years. Eventually, I earned an MA in magazine journalism at Cardiff University, and soon after got my first official role in the industry as a content editor for Stuff magazine. After writing about all things tech and games-related, I then did a brief stint as a freelancer before I landed my role as a staff writer here at GamesRadar+. Now I get to write features, previews, and reviews, and when I'm not doing that, you can usually find me lost in any one of the Dragon Age or Mass Effect games, tucking into another delightful indie, or drinking far too much tea for my own good. 

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