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  1. Games
  2. JRPG
  3. Dragon Quest
  4. Dragon Quest Swords: The Masked Queen and the Tower of Mirrors

Dragon Quest Swords: The Masked Queen and the Tower of Mirrors review

Gets the sword swinging right and almost everything else wrong

Reviews
By AJ_Glasser published 20 February 2008

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GamesRadar+ Verdict

Pros

  • +

    Hacking

  • +

    Slashing

  • +

    Cute character designs

Cons

  • -

    Shallow story mode

  • -

    Annoying voiceovers

  • -

    Throwing your rotator cuff out

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Break out the Icy/Hot, kids - you'll never make it through Dragon Quest Swords: The Masked Queen and the Tower of Mirrors without loose joints. The game dispenses with the turn-based RPG combat and sprawling world map of other Dragon Quest games in favor of an on-rails, first person hack and slash adventure perfectly tailored to the Wii. A few things are thrown in for fans of the series - familiar music, typical character stereotypes, Akira Toriyama character designs - but for the most part, Dragon Quest Swords has gone in a new direction that almost works out.


Above: Trust us, this is harder than it looks

Everything in this game is done with the Wii Remote, but the only thing worth a damn is the sword swinging. We can hear some of you groaning as you picture jiggling your arm around like a monkey having a seizure, but fear not - this is the only game we've ever seen to have an arm swing produce a realistic sword swing. If you want to make a horizontal slash, you've got to move the remote in a horizontal smooth horizontal line; if you want to thrust at an enemy, you've actually got to thrust.

Scoring hits fills up a power gauge that your can use at full to perform a Master Stroke - which is the same as a normal stroke, but there's an interactive cutscene where you have to complete a series of Remote swings in the right order to score a big hit on your target. This slick mechanic, combined with the first person perspective, makes combat more strategic (and more demanding), than any other Wii Remote-dependent game out there.

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