Skip to main content
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • GamesRadar+ Replay
  • Mario Day deals
Don't miss these
Ghost of Yotei gameplay showing Atsu sitting on her horse between bright pink cherry blossoms, looking at a distant fortification built against a mountain
Open World Games Best open world games to play in 2026 and completely forget real life exists
Best Ps5 games
Games Best PS5 games: The 25 greatest PlayStation 5 games in 2026, ranked
Mass Effect 2 - Garrus
Adventure Games The 25 best video game stories of all-time
PS3 photo taken by Future Studios
Games The 25 best PS3 games of all time
best Xbox One games
Games The best Xbox One games of all time
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
Roguelike Games After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
GTA 5 new
Action Games 25 Best Rockstar Games of all time, ranked
A close-up of Styx looking up from under his hood in darkness, one eye glowing amber, and the other light blue
Stealth Games Styx: Blades of Greed review: "What if Metal Gear Solid 5 went goblin mode? This fantasy open-world stealther delights"
Cyberpunk 2077
Cyberpunk Cyberpunk 2 lead says first-person POV "was better" for Cyberpunk 2077, as third-person is "for more defined characters" like The Witcher 3's Geralt and God of War's Kratos
Best of 2025: open world games, featuring Ghost of Yotei
Open World Games From Assassins Creed Shadows to Pokemon Legends: Z-A, here are the best open world games of 2025 that will take you to new heights
Red Dead Redemption 2
Red Dead Red Dead Redemption 2's enigmatic spider web puzzle is the first thing that's gotten me genuinely excited for GTA 6
Fallout 1 screenshots
Fallout These isometric screenshots of Fallout 4 make me wish Bethesda would return to the genre's roots
Rap duo Real Dimez in GTA 6 stand in front of microphones, with the GamesRadar+ Big in 2026 frame branding
Grand Theft Auto Grand Theft Auto 6 will define 2026 and the future of gaming, for better or worse
A large, muscly bloke eating noodles at a bar while two people point pistols at him from behind in Cyberpunk 2077.
Cyberpunk Cyberpunk 2077 "pretends to be GTA" at the start, but CDPR was just "trying to trick you"
Baldur's Gate 3 Drunken Master Monk in the House of Hope screenshot
RPGs Baldur's Gate 3 reveals Larian's commitment to perfecting its RPG recipe
  1. Games
  2. Action

Video game linearity matters: here's why

Features
By David Houghton published 6 February 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


An account already exists for this email address, please log in.
Subscribe to our newsletter

Grand Theft Auto has a lot to answer for. I’m not talking about the decade of tabloid hysteria following the release of the third game, or the fact that--as an unfortunate by-product--the world actually paid attention to Jack Thompson for a while. All of that stuff, ultimately, was good for games. We got free publicity, we got mainstream coverage, and inevitably, we were vindicated when everyone realised how silly the whole made-up controversy was.

No, Grand Theft Auto’s greatest crime, which coincidentally also lasted around a decade, was that it seemed to make a generation of game designers think that ‘linear’ was a dirty word. And for me, games lost a great deal as they journeyed along that path. I’m not a big fan of open-world games, for reasons that I’ll get into a little later on. Now the few that I like, I love. Red Dead Redemption, Grand Theft Auto V, Batman: Arkham City, Skyrim, Borderlands… All stunning experiences. But the ones that I love, I love because they’re not strictly open-world games, not in the strictest, most traditional sense.

You see for me, the faddish obsession with wide-open design that came along after GTA III’s entirely understandable success didn’t expand the horizons of game development, but hamstrung it. In the scramble to jump onto the open-world bandwagon, many devs became so concerned with openness and scale that they lost track of the intricacies of game design that make for the really compelling experiences. That’s a problem that I think games have only just in recent years recovered from, hence the largely contemporary nature of the games listed above. And ironically, they’ve made that recovery by seasoning--nay, tempering--their openness with the good old fashioned linearity that free-roaming games initially sought to leave behind.

You may like
  • GTA 6 Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
  • Mass Effect 2 - Garrus The 25 best video game stories of all-time
  • Mio Hudson and Zoe Foster in Split Fiction Split Fiction lead worries “AA games are taking over” after Clair Obscur's success: "You can't do GTA for $10 million"

While linear game design does not bring with it the illusion of freedom that an open-world game does, it has one massive advantage. Structure. Think about your favourite, most resounding memories of your favourite games. How many of them came about via pure, open-world freedom, and how many of them were the product of structured level design, and developer-led pacing and set-pieces, combined with your own input into those situations? I’m willing to bet that the majority are cases of the latter.

While non-linear games can bring about some excellent, emergent gameplay from time to time, the most exciting and resonating moments in gaming still come from the type of calculated, structured drama that springs from predesigned parameters unfolding within specially designed environments. The random factor of non-linear design throws up great anecdotes, but truly affecting, intense, satisfyingly challenges, victories and crescendos need level design.

Half-Life and Half-Life 2. Two of, if not the best, first-person shooters ever made. What makes them good? Free-form, improvised gunplay within very structured environments and scenarios, which are in turn designed with very specific intended effects on the gameflow. Halo and F.E.A.R. are the same. Their firefights are fuelled by high-level, dynamic enemy AI, but their linear level designs, even in relatively open areas, are the engines that give that fuel purpose. They shape what’s possible, for both the game and the player.

They sculpt lists of possible behaviours and reactions--both AI and player-driven--into narratives, struggles, and specific turning points in an overarching story. And then around all that you have scripted and semi-scripted set-pieces, and developer-dictated pacing, that create the overall sense of journey and resolution that makes so many single-player games such satisfying and enriching experiences.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Think about Call of Duty 4. The core gunplay is slick but unremarkable, as is the case for every entry in the series. But ask anyone--even the staunchest CoD-hating modern day anti-fanboy--about the first Modern Warfare game, and they’ll rightly sing its praises to the heavens. Why? Because its set-pieces and structure are excellent. This stuff is that important.

And linearity isn’t just important in creating stand-out moments. It can really help make a game more coherent, more cohesive, and much stronger as an overall work. Castlevania: Lords of Shadow is one of the best games of the last generation. No question about it. It’s also one of the most linear games on any post-16-bit hardware. Every step of the way, that makes it a stronger game. Over the course of Gabriel’s journey into the literal and figurative heart of darkness, CLoS displays a unified intent, tone, and sense of dedication to its chosen purpose unmatched by most other games of the last eight years.

Each ‘level’ in CLoS plays out in a resolutely straight line, contained by almost totalitarian use of level boundaries and fixed camera angles. You don’t go anywhere the game doesn’t want you to go. You don’t see anything the game doesn’t want you to see. But the entire game is realised with such an immaculate, deliberate, articulate sense of sheer direction--in both senses of the word--that this potential flaw is only ever to the game’s most extreme benefit.

You may like
  • GTA 6 Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
  • Mass Effect 2 - Garrus The 25 best video game stories of all-time
  • Mio Hudson and Zoe Foster in Split Fiction Split Fiction lead worries “AA games are taking over” after Clair Obscur's success: "You can't do GTA for $10 million"

By ensuring that what is on-screen is always a deliberate composition; by eschewing any tonally inconsistent side-quests and tangents; by simply cutting out any and all potential for the player fucking about, CLoS creates one of the most artistically consistent, utterly tangible worlds and atmospheres seen in any game of recent times. At the same time, it affords the player one of the steepest, densest, yet most unintimidating learning curves I can remember. It also does a flawless job of pushing the player ever-forward with the same immense, steadily growing momentum possessing its increasingly obsessed hero. On every single creative level, linearity and focus maketh the game.

Less linear games, I found until recent years, always failed to impress me by presenting the opposite of all that. While evoking a great sense of immersion in their chosen worlds via the freedom to explore, the vagueness of structure inherent to that freedom traditionally turned me off due to the lack of developer intent in the experiences provided. Early GTA games, for instance, always bored me after the initial gosh-wow of their world building, as a result of their flaccid, samey mission structures, limited as they were by the very openness of the overworld they played out in.

But things are, as I said earlier, improving a great deal, as a direct result of the reinfusion of linearity. GTA 5 has some of the best mission design in the series so far, stemming from a greater use of interior level design and more frequent, set-piece driven missions occurring ‘outside’ of the overarching hub map.

The same is true of all the open-world games I praised at the start of this article. Arkham City is effectively a smartly-paced, linear adventure that plays out within a giant, explorable film set, enjoying the twin benefits of deliberate level design and an immersive sense of real place. Red Dead, Borderlands and the Elder Scrolls series, while less structured than the previous two examples, do great work by way of threading linear, standout missions, dungeons, and shooting raids through the big-picture composition of their vast canvases. See also iD Software’s Rage for a great example of the same structure.

So it seems that after the initial, frantic race to make games as open and free-form as possible, developers are now settling into a more mature, more satisfying model. And that’s only right. Any new innovation is exciting at first, by nature of its sheer newness, but ultimately nothing in isolation ever presents the one, true answer. Smart use of any design element--much like smart adoption of any philosophy or political viewpoint--is not about taking an individual idea to its nth degree, but about understanding how and why it can compliment and strengthen the full roster of existing, often seemingly contradictory possibilities.

I’m going to keep on enjoying GTA 5’s glorious, evocative world. I’m going to keep exploring Skyrim, ever-drawn to the horizon by that next interesting-looking cave I’ve spotted several miles away. I’m going to gleefully jump straight into Borderlands 3 when and if it’s released, and I’ll immediately drive off into its beautiful cartoon wilderness in search of a bandit camp to raze to the ground. And I’m going to love all of that. But I’m going to be even happier when my picturesque, ambient journey rewards me with something of real substance at its end.

CATEGORIES
PC Gaming Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms
PRODUCTS
Grand Theft Auto V Batman: Arkham Origins Castlevania: Lords of Shadow 2 Red Dead Redemption Castlevania: Lords of Shadow Batman: Arkham City The Elder Scrolls V: Skyrim Borderlands 2
David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Read more
GTA 6
Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
 
 
Mass Effect 2 - Garrus
The 25 best video game stories of all-time
 
 
Mio Hudson and Zoe Foster in Split Fiction
Split Fiction lead worries “AA games are taking over” after Clair Obscur's success: "You can't do GTA for $10 million"
 
 
Red Dead Redemption 2
Red Dead Redemption 2's enigmatic spider web puzzle is the first thing that's gotten me genuinely excited for GTA 6
 
 
Dollman rides on Fragile's shoulder in a Death Stranding 2 screenshot with GamesRadar+'s best of 2025 logo
Death Stranding 2 is the purest expression of "a Hideo Kojima game" yet, and it's got nothing to do with the long cutscenes or esoteric plot
 
 
GTA 6
Ex-Rockstar lead says all GTA competitors have "given up," but there's still "an opportunity" to challenge Rockstar
 
 
Latest in Action
Bizarre Lineage codes
Bizarre Lineage codes (March 2026) for free Stat Point Essence, Rare Chests, and more
 
 
Kratos approaches Aphrodite's bedchamber in God of War 3
"The God of War sex mini-games were designed by women," which is why Aphrodite's bed looks "like a labia"
 
 
GTA 6
Some of GTA 6's big ideas are likely hiding in GTA 5, ex-Rockstar dev predicts – and you can look at GTA 4 to see why
 
 
Screenshot from Ratcheteer DX, showing a GBC-style cave with four pixelated characters finding warmth around a fire.
The Legend of Zelda-esque game mimics the GameBoy to GameBoy Color transition, goes from retro handheld to PC and Switch
 
 
Musashi examines the oni gauntlet with a confused expression in Onimusha: Way of the Sword
Not content with stopping the avalanche of AAA games Capcom teases even more unannounced games before April 2027
 
 
A crop of the MindsEye key art for a review header
"Overwhelming evidence of organized espionage": MindsEye CEO blames launch on "corporate sabotage" amid more layoffs
 
 
Latest in Features
BG3
The future of RPGs is isometric
 
 
Photo of a Mario nendoroid figure holding a microSD Express card with a Turtle Beach Switch 2 case in the background.
These Mario Day-inspired Switch 2 accessories will power up your console more than a super star
 
 
Underside of Alienware 16 Area-51 gaming laptop with glass viewing window and RGB fans
We could get a shock when 2026 gaming laptop prices are unveiled, here's what you need to know about buying this year
 
 
Emily Rudd as Nami and Iñaki Godoy as Monkey D. Luffy in Netflix's One Piece
One Piece season 2 ending explained: Who is Mr. Zero? Who dies? Will there be a season 3?
 
 
In Hitman World of Assassination, Agent 47 sits at the departure gate in an airport during the loading screen
After weeks spent locked into Hitman's Freelancer mode, I realize there's one vital thing 007 First Light needs to learn
 
 
Mario gadgets, accessories, and games on a blue background
The ultimate Mario Day starter pack, kit up for the plumber's big day
 
 
LATEST ARTICLES
  1. A lady looks shocked.
    1
    55-year games industry vet helped make the first CRPG, got laid off, went bankrupt, but said "I don't care" as long as he got to keep crafting games: "A business does not love you back, unless you are a business person"
  2. 2
    I thought nothing could replace Animal Crossing for my nightly cozy vibes, but Pokopia's delightfully unhinged dialogue is very tempting: "It's a pretty nice butt, don't you think? So shiny!"
  3. 3
    The Asus ROG Azoth 96 HE has returned to take the magnetic crown, but that price tag is going to be a problem
  4. 4
    Dragon Quest creator Yuji Horii says English is "a simple language," so "the flavor tends to get lost in many ways" when translating games from Japanese
  5. 5
    One Piece season 2 answers a near 30-year-old manga mystery in surprisingly straightforward fashion

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...