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  1. Games
  2. Cuphead

Cuphead DLC delayed to 2021

News
By Jordan Gerblick published 25 November 2020

The first Cuphead DLC was scheduled to launch in 2020

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Cuphead DLC
(Image credit: Studio MDHR)
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Studio MDHR has announced that Cuphead's first DLC, aptly titled The Delicious Last Course, has been delayed to 2021.

In a letter from Studio MDHR founders Chad & Jared Moldenhauer, it's explained that the ongoing pandemic has thrust unexpected challenges onto the developers. "Rather than compromise on our vision in response to COVID, we've made the difficult decision to push back the release of The Delicious Last Course until we are confident it will delight the Cuphead community the way we feel it should," the letter reads. "We know many of you have been waiting to return to the Inkwell Isles, and our goal is to make the trip back there next year a truly magical one."

The expansion was first revealed at E3 2018 for release the following year, but was delayed to 2020 to make "absolutely certain that this next adventure feels at home in the world of Cuphead and is full of moments that surprise and delight players." The announcement of the first delay also makes mention of ensuring a development cycle "that's healthy and sustainable for our team."

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  • Mewgenics The Binding of Isaac lead says "I think we will have a few DLCs to make" for upcoming roguelike Mewgenics

New content coming with The Delicious Last Course includes a brand new island with new weapons, charms, abilities for Ms. Chalice like double jump, and "a few surprises" the studio hasn't revealed yet. Check out the teaser trailer from last year to see a couple of brief glimpses of gameplay and flashes of cinematics from the upcoming expansion.

Cuphead: The Delicious Last Course doesn't have a specific release date just yet, but as soon as we know, you'll know.

Until then, do check out our chat with Studio MDHR on the making of Cuphead.

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Jordan Gerblick
Jordan Gerblick
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Staff Writer

After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.

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