After earning an English degree from ASU, I worked as a corporate copy editor while freelancing for places like SFX Magazine, Screen Rant, Game Revolution, and MMORPG on the side. I got my big break here in 2019 with a freelance news gig, and I was hired on as GamesRadar's west coast Staff Writer in 2021. That means I'm responsible for managing the site's western regional executive branch, AKA my home office, and writing about whatever horror game I'm too afraid to finish.
Latest articles by Jordan Gerblick

Valve says "more games are finding success" on Steam than ever, and nearly 6,000 made over $100,000 last year
By Jordan Gerblick published
news If Steam was on the Steam charts

Dispatch is lying to you about RNG just like XCOM, but don't worry, it's for your own good
By Jordan Gerblick published
News Adhoc "landed on anything that had over a 76% success chance would automatically succeed"

The final Trails game will be announced in 2031 and released in 2032, Falcom president confirms
By Jordan Gerblick published
news The ending of the 22-year-old Trails series has already been decided

Pocketpair publishing head reacts to Pokemon and Palworld ripoff Pickmon: "Someone is a fan of the genre, I guess"
By Jordan Gerblick published
News "Pocketgame – very good, very good, very clever"

Marvel Rivals devs felt "panic" at the thought of going into the live-service graveyard that just claimed Highguard
By Jordan Gerblick published
News "Live-service games are hard"

Diablo 4's Lord of Hatred expansion will be "really f*cking hard" at its highest difficulty, dev threatens
By Jordan Gerblick published
News "Is the game actually asking you to have numbers that need to be that high to begin with?"

Peak came about after a bet between Content Warning and Another Crab's Treasure leads to see whose game would sell more
By Jordan Gerblick published
News "Content Warning blew us out of the water"

Pokopia's unhinged dialogue is tempting me away from Animal Crossing: "It's a pretty nice butt, don't you think?"
By Jordan Gerblick published
News Some of this is straight out of Nintendo's GameCube era

Battlefield 6 designers say developers have a "responsibility" to make games intuitive
By Jordan Gerblick published
News "Good game feel, in this sense, starts with understanding what game you have"

"The first track spoils the whole game": Clair Obscur Expedition 33 dev confirms it was filling your ears with spoilers
By Jordan Gerblick published
News Luckily, it's very hard to understand what's being said

Resident Evil Requiem leads let actors re-do "technically" perfect scenes if it made them happy, says Grace actor
By Jordan Gerblick published
News "Capcom really did know what they wanted for Grace, but they were very respectful and excited by us actors coming in and giving our own interpretation"

Helldivers 2 support agent says "there's no balance team" at Arrowhead because "it's all a team effort"
By Jordan Gerblick published
News "People don't really have any idea how things actually work behind the scenes"

Resident Evil Requiem actor says Capcom wanted "cinematic performances" to keep up with the technical side of the game
By Scott McCrae published
News "Capcom really, really cared about making the performances feel cinematic in that way"

Resident Evil Requiem's Grace actor says Leon's actor loves RE so much that everyone in the studio brought their A-game
By Jordan Gerblick published
News "When you have a real fan of the franchise in the room with you, you just care so much more"

Final Fantasy 7 Remake director confirms Rocket Town is back in part 3 and Wutai is "one of the main locations"
By Jordan Gerblick published
News "If Wutai's not featured, I think the fans are going to yell at me"

New Bandai Namco Sword Art Online action RPG is "not a Soulslike," dev says, but it's still "very easy to die"
By Jordan Gerblick published
news Sword Art Online: Echoes of Aincrad has a "Death game mode" very much like the premise of the anime it's based on

Resident Evil Requiem Leon actor says the new horror game "could have been just a solo Grace" outing
By Scott McCrae published
News "You need somebody to come back that Raccoon City really affected"

For the first time in Diablo history, the Butcher will be a playable character in Diablo 4's new Season of Slaughter
By Jordan Gerblick published
News "Cleave through monsters, charge fearlessly into the fray and unleash a hail of hooks to drag your prey to a bloody end"

Resident Evil Requiem Leon actor says he's "cautiously optimistic" about upcoming film adaptation from Weapons director
By Lauren Milici published
News Exclusive: But Nick Apostolides has some faith in Cregger's adaptation

Resident Evil fans would "go ballistic" for a Code Veronica remake, says Leon Kennedy's actor, spitting 100% facts
By Jordan Gerblick published
News "I think if they did it in today's RE Engine with today's storytelling and grounded acting, I think that would be one hell of a game"

Resident Evil Requiem's Leon actor was so unnerved performing next to the main villain he would "start giggling"
By Scott McCrae published
News "Tony is the one of two actors I've ever worked with that made me physically and mentally uncomfortable in the scenes"

OG Pokemon devs struggled to fit their iconic RPG onto a Game Boy cartridge: "It was a fight against capacity"
By Jordan Gerblick published
News "I like the Game Boy as a machine but trying to work with all these challenges and make a game that anyone could get into and enjoy was difficult"

This $8 indie game blowing up on Steam is like Mario Golf mixed with Smash Bros., and it's already sold 500k copies
By Jordan Gerblick published
news Super Battle Golf is a hole-in-one
Weekly digests, tales from the communities you love, and more



