Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Don't miss these
Mio Hudson and Zoe Foster in Split Fiction
Games Split Fiction lead worries “AA games are taking over” after Clair Obscur's success: "You can't do GTA for $10 million"
Phasmophobia
Horror Games After 25 million copies sold, Phasmophobia maker follows Palworld and Among Us devs by opening an indie publishing arm
Peak screenshot of pink and orange characters on a massive tree
Co-op Games Peak's lead wants to keep its game "jam-like spirit" for future updates
Clair Obscure Expedition 33
RPGs Before winning TGA indie awards, Clair Obscur: Expedition 33 lead said "we'd rather this category went to a smaller studio"
Ellie and Joel during The Last of Us
Games Rockstar, Naughty Dog, and Nintendo are "pushing the envelope of innovation," says Split Fiction director
Clair Obscur: Expedition 33 lead Gustave faces a gommage
Co-op Games Former Assassin's Creed lead says don't worry about a AA takeover, it's an "absolute wasteland" for mid-budget funding
A man looking straight ahead during one of the best Xbox Series X games, Clair Obscur: Expedition 33
RPGs Clair Obscur: Expedition 33 is an indie game "at heart," even if it got a “lot of support” from its publisher
Hollow Knight: Silksong
Action Games "Silksong charged $5 more, 9 years later, and people lost their minds": Indie dev says pricing is actually really easy
Upcoming indie games for 2026 showing images from Mixtape, Toem 2, Find your Words, and Grave Seasons
Games Upcoming indie games for 2026 and beyond
Henry Halfhead screenshot with GamesRadar+ Best of 2025 branding on upper right
Games From creepy folklore to a human with half a head, the best hidden gems of 2025 are worth your attention
Key art for Kumitantei: Old-School Slaughter showing a close-up of Himari's face, who has hands on her cheek covering her glasses in shock, cut together with the grinning fance of Nyanus, a cat mascot character
Adventure Games These devs are basically making their own Danganronpa that began as "100% a fan game"
Peak screenshot showing small characters on a cliff edge with a tornado in the background
Survival Games Peak put friendslop on the map in 2025, but neither of its 2 studios expected it to blow up
Crashout Crew artwork of blue worker in blue forklift crying
Co-op Games After a few months of work led to 11 million copies sold on Steam, Peak devs embrace what many companies refuse to learn: "We're not going to continually have a graph go up"
Tiny Bookshop screenshot showing the small mobile bookshop decorated with lights and plants set up on the beach as a customer walks inside. A dog can be seen sitting on a couch outside of it
Games The 20 best Switch indie games you should play right now
A screenshot from the game Generation Exile shows a woman smiling in a character creator
City Builder Games 7 years and 35,000 wishlists later, one of Steam's most popular city-builder demos failed miserably enough at Early Access for its creator to question everything: "None of this means we were owed anything"
Trending
  • New Games for 2026
  • CES 2026
  • 2026 Preview
  • The Forge codes
  1. Games

Ask an indie developer: How hard it is to get your game seen by the gaming public?

Features
By GamesRadar Staff published 16 August 2013

Spread the word!

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Spread the word!

Spread the word!

Having a game published by a huge company has its ups and downs, but one of the big plusses can be the advertising budget. The publisher has so many avenues to publicize its games, but for indie developers it can be a real challenge to be seen in such a crowded marketplace. What happens when you have to do PR for your game as well as develop it?

In the last of our series of interviews with prominent indie devs, we wanted to find out just how they deal with getting the gaming public to notice all the hard work they do. Some just kept faith in the quality of their products, while others took interesting approaches to publicity. Find out how these important developers got their games into your hands...

Page 1 of 14
Page 1 of 14
Jenova Chen, thatgamecompany (Journey)

Jenova Chen, thatgamecompany (Journey)

It is relatively easy to get your game seen by the public. It's a lot harder get people to pay to play your game. While Journey might be the most well known game from thatgamecompany, its not the most seen game. Back in 2006, I've made a browser game called flOw. It gained 300,000 players in the first 4 days and 6 million in the first two years. Its free to play and free to install since it was developed in Flash. So I feel if your goal is to get people see your game today, its mostly about accessibility.

Page 2 of 14
Page 2 of 14
Sean Murray, Hello Games (Joe Danger)

Sean Murray, Hello Games (Joe Danger)

Getting your game seen by the public is maybe the biggest challenge indies face. There are lots of channels--the press, social media, YouTubers, advertising, game expos--but we dont have huge marketing budgets and were competing with so many other games being made today. It takes a lot of time, patience and energy, but we try to make visually distinctive games that you see and remember, games that people want to play and tell their friends about. Hopefully in the end thats does a lot of the hard work.

Page 3 of 14
Page 3 of 14
Edmund McMillen, Team Meat (Super Meat Boy)

Edmund McMillen, Team Meat (Super Meat Boy)

Its not too hard, but Im not in the same boat as the majority of indie devs. Though if you make something new and exciting, its honestly not hard to turn at least a few heads in the press.

Page 4 of 14
Page 4 of 14
Jake Kazdal, 17-Bit (Skulls of the Shogun, Galak-Z)

Jake Kazdal, 17-Bit (Skulls of the Shogun, Galak-Z)

Its not that hard if you really reach out to the gaming press, and go to every festival you can. We show at PAX, anime conventions, retro game conventions, do talks at GDC, anything you can to get the game OUT there and being talked about!

Page 5 of 14
Page 5 of 14
Mike Roush and Alex Neuse, Gaijin Games (Bit.Trip, Runner 2)

Mike Roush and Alex Neuse, Gaijin Games (Bit.Trip, Runner 2)

In truth, it gets harder as time goes on. With more and more games releasing on more and more platforms, and no marketplace having quite yet found the magic recipe for exposure, it can at times feel like an uphill battle. On the flipside, quality can really go a long way. If youve created a great game, chances are good that it will be discovered and embraced by the public at large. This may not always be the case--there are probably a multitude of rad games on iOS and elsewhere that have been buried under other titles--but more often than not it is.

Page 6 of 14
Page 6 of 14
Collin van Ginkel, Two Tribes (Toki Tori)

Collin van Ginkel, Two Tribes (Toki Tori)

It's been a challenge for us. Being based in the Netherlands, instead of California for instance, means its harder to get face to face time with people from the press. We've learned a lot though, and one of the main things we want to improve upon for our next game is to have a great playable section early on. Toki Tori 2 had so much new technology and there were so many unique design issues we needed to address, that it was hard to convey the quality of the end product before we were close to shipping.

Page 7 of 14
Page 7 of 14
Derek Yu (Spelunky)

Derek Yu (Spelunky)

I always tell small developers to focus on making a good game--if you've done a good job with that, it will get noticed, even if it takes a while. Getting your game seen is a lot easier than making a good game in the first place.

Page 8 of 14
Page 8 of 14
Kevin Geisler, Young Horses (Octodad: Dadliest Catch)

Kevin Geisler, Young Horses (Octodad: Dadliest Catch)

With Octodad, we tried to make something that would stand out. We picked a mechanic that hadnt been touched on very often and worked to make a character and setting that was memorable. A lot of getting the word out has been through word of mouth by people who downloaded the original, but it helps a ton that we have someone on the team (Phil Tibitoski) who can dedicate the majority of his working time to attending conventions and networking with peers, press, business partners, and fans. All of us on the team try to keep our eyes out on opportunities that we think we can pull off without sacrificing too much of our limited development time. I think too often indie devs put aside promoting their game, hoping to do it later, but then find themselves without a fanbase when they are ready to release.

Page 9 of 14
Page 9 of 14
Graham Smith, Drinkbox Studios (Guacamelee!)

Graham Smith, Drinkbox Studios (Guacamelee!)

For us, it was really hard to get attention at first, but it started to get easier as we continued to release games. Unless your first game is a huge hit, it seems to takes a really long time to build up a fan base and connections with people in the media. You need to get people to care about the games youre making, which can take a few tries (in our experience). With the release of Guacamelee!, its now much easier for us to get interest from media outlets and the public, because finally people recognize who we are and are familiar with the games we have made.

Page 10 of 14
Page 10 of 14
Yousuf Mapara, Switchblade Monkeys (Secret Ponchos)

Yousuf Mapara, Switchblade Monkeys (Secret Ponchos)

I think as an independent creator in any artistic format, a huge barrier has been lifted in the last 10-15 years. If you were a writer, you previously needed a publisher to get behind you so people can see your work. Now you can self-publish on a blog. If you were a musician you needed a label to sign you, otherwise you were limited to the people that could physically hear your shows. Now you can throw your work up on YouTube. Mass communication previously required access to distribution channels that only a select few had. Video games are now making that same transition. As the channels become more and more open, you will see a transition of challenges. The old challenges being distribution based ("How do I get this executive in the office to approve my game?"). The new challenges are marketing and PR related ("How will your voice be heard in a room amongst thousands of other voices?").

In our own experience, we've been very fortunate with Secret Ponchos. We've been so lucky that the gaming press noticed and the team at Sony are pushing so hard for indie content to make it have adopted our game and gotten behind taking that message to the public. Plus, they're a lot better at spreading the word then we are, as we're just developers who love to make games.So we've been very fortunate to have them behind us. Its really exciting to be part the early stages of indie gaming on high end consoles.

Page 11 of 14
Page 11 of 14
Bryan Sawler, Muteki Corporation (Dragon Fantasy)

Bryan Sawler, Muteki Corporation (Dragon Fantasy)

It's one of the biggest challenges out there. We've been lucky to have such great support from Sony with Dragon Fantasy Book I and now Dragon Fantasy Book II both being included in promotions at launch, and getting time at their booths in various events. Short of that, it's a lot of us spending money to get our own booth at events like PAX, and emailing everyone, and trying our best to make friends with the press. The problem is, even when you're friends with people at various press outlets, that doesn't guarantee you coverage (and when you get coverage, it doesn't guarantee it's favorable).

Page 12 of 14
Page 12 of 14
Brian Provinciano, Vblank Entertainment (Retro City Rampage)

Brian Provinciano, Vblank Entertainment (Retro City Rampage)

The hardest part was actually post-launch. During development, the game received almost unanimous praise and at least a couple dozen awards. After release though, while it did receive a lot of 9s and even some 10s, the critics that didn't like it hit me hard. While in hindsight it's obvious--no game is for everyone--the unanimous praise prior to release set false expectations for me. Now, the game's been a huge success and sold a lot of copies, so whenever someone doesn't like it, I can have the relaxed "Well, it's not for everyone" response, as opposed to taking it personally.

Launch was incredibly stressful. The finishing touches, final bug fixes, five platforms (8 separate SKUs which needed to go through certification) as well as marketing, PR, the trailer, and so on left me ill and on little sleep. There wasn't enough time to do everything and as I juggled so much, the game had to came out of the oven before it was finished cooking. While I was aware of some rough edges, I hoped that everyone would look at the overall package, but instead those were cherry picked and held up to the light.

It was a big learning experience. Your game's only as strong as its weakest level. I dwelled on the lower review scores and spent another month polishing the game to address the gripes they had. Now, I'm incredibly happy with the game and it's what I intended it to be in the first place. However, that didn't change those existing reviews which with the current state of the game should be higher than they are.

They represent an old version of the game but are still up on the wall. They definitely damaged things creating a "mixed reviews" stigma, but perhaps through word of mouth, sales picked up a couple months after launch and the game became a great success, generating even more revenue this year than last. With so many balls up in the air, it's impossible to know the exact reason for this, but the oddest thing is that it launched in October, and the lowest revenue was in November. It's be higher ever since.

Page 13 of 14
Page 13 of 14
Hear ye, hear ye...

Hear ye, hear ye...

So now we know how these devs began, but theres so much more we want to know. Like what theyd do with a huge budget, or what they think of next-gen. Stick with us this week to see those burning questions answered!

And if you're looking for more indie love, check out the top 7 best indie crossovers and what is indie?

Page 14 of 14
Page 14 of 14
CATEGORIES
Android iPad iPhone PC Gaming Wii-u Nintendo PlayStation PS4 Xbox Xbox One Platforms Mobile Gaming
GamesRadar Staff
Social Links Navigation

GamesRadar+ was first founded in 1999, and since then has been dedicated to delivering video game-related news, reviews, previews, features, and more. Since late 2014, the website has been the online home of Total Film, SFX, Edge, and PLAY magazines, with comics site Newsarama joining the fold in 2020. Our aim as the global GamesRadar Staff team is to take you closer to the games, movies, TV shows, and comics that you love. We want to upgrade your downtime, and help you make the most of your time, money, and skills. We always aim to entertain, inform, and inspire through our mix of content - which includes news, reviews, features, tips, buying guides, and videos.

Share by:
  • Facebook
  • X
  • Whatsapp
  • Pinterest
  • Flipboard
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Read more
Lethal Company screenshots of workers in orange hazmat suits carrying props and junk
Life after Lethal Company: solo creator Zeekerss says "weirdly, not a lot has changed" after one of the biggest indie hits in recent memory, and he still has "a good handful of ideas for games"
 
 
Baby Steps protagonist Nate in a gray onesie
For the creators of Baby Steps, one of 2025's best and weirdest games, there's no room or reason to surrender creativity to AI: "The player is in communion with a human designer"
 
 
Peak screenshot showing four climbers scaling a mountain. GamesRadar+'s best of 2025 logo can be seen in the top right-hand corner
From Dispatch to Spilled and Peak, covering indie games every week in 2025 has been packed full of welcome surprise
 
 
Katanaut box art of warrior holding katana and aiming a pistol at red monsters
Game dev hard mode discovered as solo indie releases Metroidvania-inspired roguelike right between Silksong and Hades 2: "I had zero awareness that they were dropping"
 
 
Windswept screenshot
After a 97% "Very Positive" Steam launch for his platformer about a tortoise and a duck, indie dev says it took fans 1 week to pay for his wedding and dog's future medication, but it's barely been enough to break even
 
 
A man looking straight ahead during one of the best Xbox Series X games, Clair Obscur: Expedition 33
Clair Obscur: Expedition 33 is an indie game "at heart," even if it got a “lot of support” from its publisher
 
 
Latest in Games
Runescape
Jagex is killing RuneScape's awful microtransaction shop because it wants to be "a safe haven" for players
 
 
A screenshot of the title card for the upcoming game Assassin's Creed Codename Hexe.
Assassin's Creed Hexe, the next mainline game in the series and reportedly a witchy RPG, adds Mirage and Valhalla writer as lead scriptwriter
 
 
Celebrating the opening of the resort hotel in Animal Crossing: New Horizons
Animal Crossing players are divided about the new hotel feature and whether random villagers are annoying or "the best"
 
 
FC 26 Team Of The Year
FC 26 TOTY release date and complete Team Of The Year schedule
 
 
"It took Anthem a very long time to admit to itself that it was a looter shooter," BioWare veteran says
 
 
Arc Raiders screenshots
Arc Raiders had an auction house-style trade system at one point, but Embark removed it because it ruined loot
 
 
Latest in Features
The poster for The Lord of the Rings: The Fellowship of the Ring with a close-up of Elijah Wood as Frodo Baggins
25 years later, and I'm fully convinced there'll never be a greater adaptation than The Lord of the Rings trilogy
 
 
Key art from Cliver Barker's Hellraiser: Revival showing Pinhead holding the Genesis Configuration while lightning crackles from it against a background of dark smog, cropped for a header image with the GamesRadar+ Big in 2026 frame
Hellraiser: Revival has such sights to show you, but "most of them pretty visceral and gruesome"
 
 
Chi Lewis-Parry as Samson in 28 Years Later: The Bone Temple
28 Years Later 3 release date speculation, cast, news, and everything we else we know
 
 
God of War Ragnarok
Everything we know about Amazon's God of War TV show, including the Kratos casting
 
 
Jujutsu Kaisen season 3
After the Shibuya Incident emotionally destroyed me, Jujutsu Kaisen season 3 will raise the stakes with the Culling Game
 
 
An anime-style character with their shibe in sunglasses, fishing on a dock in Starsand Island
Starsand Island let me be a skateboarding rabbit farmer, so you better believe it's at the top of my wishlist
 
 
  1. Origin Story box and cards laid out on a wooden surface
    1
    Looking for a good 2-player board game? This superhero adventure is worth suiting up for
  2. 2
    Trails Beyond the Horizon review: "This JRPG's thrilling real-time and turn-based combat evolves Metaphor ReFantazio's hybrid battles, making up for a poorly paced adventure"
  3. 3
    This alt-history board game is still a gold standard for modern strategy
  4. 4
    Skate Story review: "A beautiful and unique skateboarding game with great, stylized visuals set in a grungy underworld"
  5. 5
    Octopath Traveler 0 review: "The strongest entry in this retro-styled JRPG series yet, I love the greater focus on tactical battles"
  1. Ralph Fiennes as Dr. Kelson in 28 Years Later: The Bone Temple
    1
    28 Years Later: The Bone Temple review: "The wildest and weirdest entry into the franchise yet"
  2. 2
    Avatar: Fire and Ash review: "Still a technical marvel, with some of the year's best action filmmaking"
  3. 3
    Five Nights at Freddy's 2 review: "We have waited two years for a Five Nights at Freddy's 1.5"
  4. 4
    Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"
  5. 5
    Wicked: For Good review: "Builds to an incredibly cathartic conclusion, but isn't quite as captivating as Part 1"
  1. Holly Hunter as Captain Ake in Starfleet Academy.
    1
    Starfleet Academy review: "It may feel a little different to what we're used to, but this is Star Trek through and through"
  2. 2
    A Knight of the Seven Kingdoms review: "This Game of Thrones spin-off is a heartfelt and fun return to Westeros"
  3. 3
    Stranger Things season 5 finale review: “Shows off both the best and the worst of Hawkins”
  4. 4
    Stranger Things season 5, Volume 2 review: “All set up for a finale that has so much to deliver”
  5. 5
    Fallout season 2 review: "A hell of a lot of fun despite being overcrowded and convoluted"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...