Skip to main content
GamesRadar+ GamesRadar+ The Games, Movies, TV & Comics You Love
UK EditionUK US EditionUS CA EditionCanada AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Total Film
Gaming Magazines
Gaming Magazines
Why subscribe?
  • Subscribe from just £3
  • Takes you closer to the games, movies and TV you love
  • Try a single issue or save on a subscription
  • Issues delivered straight to your door or device
From$12
Subscribe now
Don't miss these
Trending
  • Best Games of 2025
  • Fallout Season 2
  • Gift Guides
  • New Games for 2025
  • The Forge codes
  1. Games

7 things that should be awesome in video games (but rarely are)

Features
By David Houghton published 30 July 2014

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

Dino-snores

Dino-snores

Due to their limitless creative freedom in building characters and worlds, video games have an uncanny ability to make anything awesome. All kinds of things that would be rubbish, or at least fairly pedestrian, in real life, become ludicrous fun when games get hold of them. Farming, fighting, paper rounds, goats Theres seemingly nothing that games cant make cool.

Except, it seems, things that are already cool in the real world. Or real-world fiction. You see there are plenty of awesome things that, despite their massive potential, usually tend to be a bit disappointing in games, at least once they step out of the cutscenes and become actual gameplay mechanics. There are a few great exceptions for each of course, but really, this stuff deserves better.

Page 1 of 9
Page 1 of 9
Dragons

Dragons

Should be awesome because: Think a meteor killed off the dinosaurs? No. The dragons embarrassed them away. Then they just buggered off on a whim, because they were too cool to hang around. Fricking huge great lizards that breath fire, walk and fly with equal adeptness, and are far more suave and better-kempt than those snarling, stomping, feral peasant-lizards, they can often speak English too. And probably drink tea. Being a dragon in a game? It should be amazing.

But unfortunately 90% of the time theyre rubbish. Maybe its because theyre too awesome. Putting dragons up against human-type enemies is so unbalanced a fight that the lizards devastating powers feel wasted. And while combat is usually okay in the sky (if essentially a reskinned air-combat sim), on the ground a lot of devs try to evoke the beasts apocalyptic heft by making them slow and heavy. Screw that. I want a leaping, fluid, tail whipping dragon with the agile physicality of a Xenomorph and the fight skills of Bayonetta. And fire.

Notable exceptions: Panzer Dragoon (even though the dragon acts a bit more like a fighter plane), and Divinity: Dragon Commander. Because you get a dragon with a jetpack. Look, Im stretching here.

Page 2 of 9
Page 2 of 9
Mechs

Mechs

Should be awesome because: The only thing cooler than robots? Giant robots. And you know the the only thing cooler than giant robots? Giant robots that are also tanks, that you can pilot as a normal-sized person, thereby emphasising your empowerment from meaty weakling to rollicking great deathbot with a warm human heart. And rockets the size of buses. Being a gun-toting action-bastard can be fun, but being a railgun-toting, 30-foot, titanium action-bastard capable of running faster than a family car and punching buildings in half? The dream.

But unfortunately Mechs often blunder into the same problems as dragons, in that the sense of empowerment is lost through bad match-ups. When solely fighting other mechs, the sense of scale and power drops away in favour of attritional, long-range shoot-outs and lumpen movement that resonates more with the walking tank side of mechdom than the awesome, metallic Rambo factor. And when mechs appear as bonus diversions in FPS, their ability to liquefy human enemies on sight diminishes their badassery further, making them too tough to be truly cool. Little more than turret sections with limbs.

Notable exceptions: Titanfall, for combining multiple scales of combat with fast, pacey mechs and a focus on close-range duels.

Page 3 of 9
Page 3 of 9
Swimming levels

Swimming levels

Should be awesome because: Stick with me on this one. We all know that water levels are almost invariably shit. But they could--and should--be great. Great games, particularly 3D ones, are all about the joy of movement and control. Theyre about exploration, mastery, and tactical dexterity in space. But generally, jumping aside, they limit us to a fairly flat plane. Water however, with its flagrant disregard for ground-based physics, should unshackle us, freeing us from such constraints so as to positively fly! (swim). They should provide a joyful, kinetic sense of explorative freedom, breaking up the standard gameflow with a temporary, plausible empowerment while at the same time furnishing a relaxing, slower-paced, ambient break.

But unfortunately They dont. Because theyre almost invariably shit.

Notable exceptions: Super Mario 64, for nailing the balance of fluidity, ambiance and control. So why Galaxy didnt get it right is a mystery.

Page 4 of 9
Page 4 of 9
Superheroes

Superheroes

Should be awesome because: The whole world-saving, girl-rescuing, crazy-ability-having, muscle-festishising power-fantasy that AAA games are built on has its roots nowhere but in the pages of early superhero comic books. Plus, games should be able to evoke a real sense of who and what those characters are, better than any other medium. Films can provide better, flashier visual representations of their powers, but only games can provide a real, kinetic sense of what its like to be those characters.

But unfortunately Its almost impossible to hold together the narrative integrity of the superhero power-fantasy in a game that inherently needs frequent lose-conditions. You either end up in a ridiculous situation where Superman gets beaten up by street thugs as he walks to an objective, or you create a boatload of tertiary, dull uses for the hero in questions powers (Hellooo, Peter Parker, balloon-saviour). Then theres the fact that games have been crafting finely-balanced, super-charged power-fantasies of their own for years, thus making proper superheroes both fairly unnecessary and even tougher to make stand out.

Notable exceptions: The Arkham series. Namely because Batman has exactly the vulnerabilities and balanced abilities that a game character needs.

Page 5 of 9
Page 5 of 9
Zombies

Zombies

Should be awesome because: Watch Night of the Living Dead. Remind yourself what zombies really mean. Theyre the unrelatable, insurmountable, ever-growing, utterly tireless march of death. They are the loss of hope. The endless siege. They are constant, pitiless threat with no respite. They are an ever-extending horizon of devastation. In games, they should provide bleak, atmospheric horror and desperate, tactical action. They should furnish some of the mediums most affectingly dark narratives. They should be a nightmare.

But unfortunately Im not saying that there arent any good zombie-based games. Of course there are. But think about how most games use zombies, as opposed to the above. Theyre usually convenient, consequence-free bullet-fodder, little more than gore-accommodating excuses for low-level AI and identikit character modelling. They pander to the most cynical reasons to use the undead in game design, rarely implemented with deep thought as to what they truly represent as a unique horror entity. But they're easy. That's why so many games have them.

Notable exceptions: The Walking Dead, for taking a human, narrative angle, and Resident Evil 4 for the sheer sense of oppression. And the cabin siege. Though the Ganados arent technically zombies. But whatever.

Page 6 of 9
Page 6 of 9
Air combat

Air combat

Should be awesome because: Theoretically, the heady duel of plane-on-plane is a dizzying, tactical ballet. A maelstrom of free-flowing, multi-directional one-upmanship than thrives on action, reaction, bigger-picture thinking and precision aim. These are the things that great multiplayer FPS is built around, so to remove the ground and replace it with total, improvisational command of space, at the speed of sound, should be a flawless fit.

But unfortunately The problem with moving through the sky at Mach 1 is that, without real-life g-force, it doesnt actually feel very fast at all. Look out of the window of any passenger plane you might find yourself on. What do you see? A large expanse of distant, static clouds and never-changing blue. Couple that sense of non-speed with the distances air battles are usually waged over and, particularly in modern-set, more realistic games, youre looking at a whole lot of time spent lining up two small dots, firing, repositioning, and repeating.

Notable exceptions: Star Fox 64s all-range levels, for keeping aerobatic combat close-range and accessible, and War Thunder for getting the arcade/realism blend juuuust right. And Afterburner Climax, of course, for just taking the shamelessly linear, explosive rollercoaster approach.

Page 7 of 9
Page 7 of 9
Sex

Sex

Should be awesome because: Stop giggling. Im not talking about sex as pure titillation (I said stop giggling). No, you see my point is that as games increasingly encroach upon the territory of the Mature Narrative Medium, sex is actually going to become a really powerful tool (Seriously, who keeps laughing?). Film, TV and literature have been using sex and sexuality as insightful, meaningful in-roads to characterisation and plot development forever. If games are going to proudly step away from the kids toy stigma--not to mention drop the well-founded reputation for juvenile sexual exploitation--they need to proudly and smartly use this stuff to take on the big boys of storytelling (Honestly, if I have to tell you one more time).

But unfortunately Games writing just isnt treating sex maturely at the moment. At best, even if used tastefully, its more of a tick-box for maturity rather than something that really adds any in a meaningful sense. Generally used in the same way that vapid, blockbuster cinema does--ie. as a disposable script-filler and cheap way of upping the emotional odds--at best its just there. And at worst, when visual explicitness and inadequate graphical fidelity smash headlong into each other, its a bona fide living nightmare of dead-eyed zombie-humping.

Notable exceptions: Er

Page 8 of 9
Page 8 of 9
Son, I am disappoint

Son, I am disappoint

So that's my list of things that games should be doing better. But what about you? Do you think I've got any wrong? Do you bloody love water levels in all their forms? Are there any other awesome things you think that games aren't doing justice to? And if so, how should they fix them? Let me know in the comments.

And while you're here, why not have a look at (and ideally a read of) some of our related features? The absolute worst water levels would be a good bet, as would our list of The worst superhero games of all time.

Page 9 of 9
Page 9 of 9
David Houghton
David Houghton
Long-time GR+ writer Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.
Share by:
  • Facebook
  • X
  • Whatsapp
  • Pinterest
  • Flipboard
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Latest in Games
A beautiful coastal Mediterranean biome as depicted in concept art for Total War: Medieval 3
Total War: Medieval 3 lead is "pretty sure" it'll release before Elder Scrolls 6, but hopes Bethesda prove him wrong
 
 
Ichiban Kasuga grapples with Yutaka Yamai in Like a Dragon: Infinite Wealth
Yakuza lead is proud "people can finally say they enjoy the Like a Dragon series more openly"
 
 
A man looking straight ahead during one of the best Xbox Series X games, Clair Obscur: Expedition 33
Clair Obscur: Expedition 33 lead says "it's good to have limitations," so the RPG studio won't "scale up" for any future projects
 
 
Clair Obscur: Expedition 33's Gustave in a French-inspired outfit
Clair Obscur: Expedition 33 director says the award-sweeping hit is "very different from traditional JRPGs"
 
 
Posing with a rifle in the Fallout 76 Ghoul update
Ex-Bethesda lead reveals origins of Fallout's text and iconic "F*** You": "I was honestly expecting them to tell me to delete it"
 
 
Kingdom Come Deliverance 2 dialogue
Kingdom Come: Deliverance 2 producer wanted a return to Morrowind-style RPGs where devs could take "creative risks"
 
 
Latest in Features
David Jonsson, Cooper Hoffman, Ben Wang, and Tut Nyuot in The Long Walk
The Long Walk is one of the best Stephen King adaptations of all time – and the saddest movie of 2025
 
 
Jujutsu Kaisen season 3
New anime in 2026: the biggest upcoming and ongoing shows, including release dates
 
 
Steam Winter Sale 2025 banner showing official artwork of people in a futuristic setting tending to robots, with the sales dates showing - December 18 - January 5 at 10am PT
I spent 4 hours scouring the Steam Winter Sale with our expert brand director, these are the 10 best games I'd absolutely get
 
 
Phantom Blade Zero Game Awards trailer
Phantom Blade Zero devs want their kung-fu game to shake up the action genre, and I'm already spellbound
 
 
Miles Caton as Sammie in Sinners
Many have tried to dethrone it, but Sinners' time-travelling juke joint scene is still 2025's best set-piece
 
 
Amy Madigan as Aunt Gladys in Weapons.
Weapons' Aunt Gladys is an instant horror icon – and 2025's best movie villain
 
 
  1. Key art for Skate Story showing the glass skater boarding through a dark underworld filled with spikes towards a door of light
    1
    Skate Story review: "A beautiful and unique skateboarding game with great, stylized visuals set in a grungy underworld"
  2. 2
    Octopath Traveler 0 review: "The strongest entry in this retro-styled JRPG series yet, I love the greater focus on tactical battles"
  3. 3
    Sleep Awake review: "An all-timer horror premise is let down by tired stealth that I feel like I'm sleepwalking through"
  4. 4
    Metroid Prime 4: Beyond review: "The series' atmosphere has never been better, while being dragged down by a boring overworld and clunky psychic powers"
  5. 5
    Routine review: "This imperfect but wonderfully atmospheric moon-based horror leaves a strong impression"
  1. Oona Chaplin as Varang in Avatar: Fire and Ash
    1
    Avatar: Fire and Ash review: "Still a technical marvel, with some of the year's best action filmmaking"
  2. 2
    Five Nights at Freddy's 2 review: "We have waited two years for a Five Nights at Freddy's 1.5"
  3. 3
    Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"
  4. 4
    Wicked: For Good review: "Builds to an incredibly cathartic conclusion, but isn't quite as captivating as Part 1"
  5. 5
    The Running Man review: "Some fun action and Glen Powell's star power aren't enough to energize this disappointing Stephen King adaptation"
  1. Power Armor in Fallout season 2
    1
    Fallout season 2 review: "A hell of a lot of fun despite being overcrowded and convoluted"
  2. 2
    Stranger Things season 5 volume 1 review: “Can the Duffer brothers stick the landing? It’s sure looking like they will”
  3. 3
    Pluribus season 1 review: "Easily one of the year's best dramas"
  4. 4
    The Witcher season 4 review: "The Henry Cavill-less fourth season is the best yet"
  5. 5
    IT: Welcome to Derry review: "A supremely confident step back into the history of Stephen King's cursed town and killer clown"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google
  • About Us
  • Contact Future's experts
  • Terms and conditions
  • Privacy policy
  • Cookies policy
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement
  • Careers

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...