Tribes: Ascend interview with Todd Harris
We visited Hi-Rez Studios to discuss exploding discs and jet-pack skiing with Tribes: Ascend Executive Producer Todd Harris
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Developer Hi-Rez Studios may be new to the series, but Tribes: Ascend is a Tribes game through-and-through: a solid core of class-based team tactics coated in breakneck speed and precision aerial combat. We have a lot to say about the closed beta (we're loving the hell out of it), but for an inside look at the game's development, PC Gamer's Evan Lahti visited Hi-Rez for an interview with Executive Producer Todd Harris. Watch the introduction above, and select questions and topics in the videos below:
How have you approached the series' focus on high-speed movement?
What were your goals when designing maps for Tribes: Ascend?
Why use a free-to-play business model?
Tribes is all about CTF. What makes the mode so great, and what's new in Tribes: Ascend?
What weapons and vehicles have been preserved? What's new?
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