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  1. Games
  2. RPGs
  3. Fallout
  4. Fallout 76

Todd Howard admits criticism of Fallout 76 was "well deserved"

News
By Alex Avard published 3 June 2019

"It's not how you launch, it's what it becomes"

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Credit: Bethesda
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For the first time since Fallout 76's rocky launch in November last year, Bethesda Game Studios Director Todd Howard has spoken candidly and at length about the negative reception to the developer's first online RPG, admitting that he "knew we were gonna have a lot of bumps" from day one. 

In an interview with IGN, Howard revealed Bethesda approached the release of Fallout 76 knowing that it "is not the type of game that people are used to from us, and we're going to get some criticism on it, and lot of that [is] very well-deserved criticism.” , which suffered a "difficult development [where] a lot of those difficulties ended up on screen."

Read more

Fallout 76 has a new hot button issue: The 10% player trading tax

Fallout 76 currently sits at a 52 rating on Metacritic, with many criticising the game for its anaemic world, non-existent story, and myriad of bugs. The game still has a small but active community of players, however, who have set up their own police forces, conducted Brahmin experiments, and trapped players in terrifying Deathclaw mazes, and this is something Howard states he is proud of cultivating. 

"The main takeaway we had [with Fallout 76's release] was you've got to let it bake with a large live audience for longer than we did", he continued. "There are just certain things you can never see until it's running 24/7 for a number of months. We felt strongly this is a game we want to play, this is something we really want to do, and all of the games like this...there's a [difficult] period when you launch. It's not how you launch, it's what it becomes, and I couldn't be prouder of the team that's worked on it."

I'm sure many who paid full price for Fallout 76 on day one will have... differing opinions, but it's at least reassuring to know that Bethesda is committed to supporting its new MMO for the foreseeable future, as evidenced by latest Fallout 76 patch notes, which have added an entirely new zone to the game's Appalachian map. 

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  • Fallout 76 Screenshot Fallout 76 interview: Bethesda talks Infestations and the impact of the Fallout TV show on its shared-world RPG
  • Headshot of Todd Howard, executive producer and game director of Bethesda Game Studios. Image supplied to GamesRadar by BGS. Ex-Bethesda senior artist says Todd Howard would tell devs "we can do anything but we can't do everything"

Fallout 76 power armor | Fallout 76 patch notes  | Fallout 76 vending machines | Fallout 76 mutations | Fallout 76 mothman | Fallout 76 tips | Fallout 76 CAMP tips | Can you play Fallout 76 single player | Fallout 76 perk cards | How to build the best Fallout 76 CAMP | Fallout 76 map | How to get Two Shot Explosive guns in Fallout 76

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Alex Avard
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Former Features Writer

Alex is a former Features Writer at GamesRadar+, which once made him responsible for gracing the internet with as many of my words as possible, including reviews, previews, interviews, and more. Lucky internet!

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