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Title update for GTA 5 addresses remaining Online car issues

A title update for GTA 5 (opens in new tab) released today should patch up the last few bugs which disappeared players' beloved customized vehicles from their garages. It will also reduce the maximum loss of cash from dying to $500, whereas hospital expenses alone formerly ran $2,000, according to the Rockstar Newswire.

Most importantly, it "adds changes to the character creator to make better-looking default characters with the 'random' option." As you may be aware, GTA Online's lineage-based character generator was inventive, but its results were frequently U-G-L-Y, and they didn't have no alibi.

A few other bugs were squashed in the title update, but Rockstar's still waiting to make sure everything's stabilized before it distributes its first of two payments of $250,000 in-game cash to players. The studio aims to distribute the hush money early next week.

Here is Rockstar's full list of changes, for your reference:

  • Fixes numerous issues that were causing vehicle loss and/or loss of vehicle mods
  • Fixes an issue where the incorrect car is replaced when choosing to replace a car in a full garage
  • Fixes an exploit allowing players to sell the same vehicle multiple times
  • Fixes an issue that caused personal vehicles to be duplicated
  • Fixes an issue where some players were unable to pay utility bills on an owned apartment or house
  • Fixes an issue where players were not getting Crew invites in-game
  • Fixes an issue where the starting point for the tutorial race was not appearing
  • Fixes issues with joining Jobs from within a player-owned garage
  • Fixes issues with players getting stuck while using playlists
  • Fixes additional issues causing black screens, long load times, and players getting stuck in the sky cam
  • Adds details in the UI to clarify that characters created while Rockstar cloud is unavailable are temporary (non-saved)
  • Adds changes to the character creator to make better-looking default characters with the “random” option
  • Players now only lose a maximum of 500 GTA$ upon death in Freemode

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and now I'm a staff writer here at GamesRadar.