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There's a new Microsoft Kinect, but it's not built for gaming

Microsoft has revealed a brand new Kinect camera, but you can stop dusting off your copy of Kinect Star Wars. This new, smaller version has been designed for serious business, not Rancor Rampage. Of course there's always a chance that some of the technology could end up being compatible with that mystery machine of rumor and speculation, the new Xbox Project Scarlett.

"Azure Kinect DK is a developer kit and PC peripheral with advanced artificial intelligence (AI) sensors for sophisticated computer vision and speech models," says Microsoft. "It combines a best-in-class depth sensor and spatial microphone array with a video camera and orientation sensor - all in one small device with multiple modes, options, and SDKs."

Microsoft officially ends manufacturing for the Xbox One sensor

Just shy of seven years after the first Kinect was sold, manufacturing for the Xbox One Kinect Sensor officially ceased. Read all about it here.

Part of the FAQ for the product includes the query "Can I use this with Xbox?" and the brutal answer "Azure Kinect SDK is not designed for use with Xbox." Clearly, even if the camera can be used for games, that's not what Microsoft wants to draw attention to now. Instead, it lists using body tracking for the medical profession, managing inventory for retail, robotics and the arousing world of manufacturer "palletizing and depalletizing" as uses for the technology.

The kit retails for $399 and boast the same time-of-flight depth sensor in the HoloLens 2, Microsoft's fancy augmented reality headset. The device will ship in June, right around the time we're hoping to hear more about the next generation Xbox at E3. 

If you need something to fill the Kinect-shaped hole in your heart, try perusing our list of the best Xbox One games

Rachel Weber

Rachel Weber is the US Managing Editor of GamesRadar+ and lives in Brooklyn, New York. Rachel began working in games journalism in 2006, combing her love of video games with her passion for writing. Starting as a fresh-faced staff writer of Official PlayStation Magazine, she went on to cover the business side of the industry with GamesIndustry.biz, before joining Rolling Stone's ambitious - if short-lived - Glixel project in 2016. She returned to Future and joined GamesRadar+ in 2017, revitalizing the news coverage and building new processes and strategies for the US team.


Throughout her 15 years of experience, Rachel has interviewed celebrities about their gaming habits, chatted with PlayStation and Xbox bosses, written thousands of words of previews, reviews, and news, and appeared as an expert on BBC radio and TV. In the name of games journalism, she's also taken rap lessons, appeared on the streets of London as a zombie, tried her hand at sword-fighting, and taken part in more than one 24-hour gaming marathons. 


When she's not on duty for GamesRadar expect to see her hunting down the weirdest indie games on Steam, curling up with the latest horror novel, or binging the newest must-see crime documentary. You can find her at @therachelweber on Twitter.